At the Foothills of Leng - GM Mokmurian's Rise of the Runelords

Game Master Mokmurian the Great

Book 1: Burnt Offerings
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Erridon (Ari) Investigator/Questioner 1 | HP: 9/9 | AC: 14 T:14, FF:10 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +1, Ref +6, Will +3 | CMB +0; CMD 14 | Disable Device: +9, Know-Arcana/History +8 - Dungeoneering/Local/Nature/Geography+7, Perception: +6, Sense Motive +5, Stealth +12, UMD +7, Linguistics +7 | Spell Slots: 2/2, Inspiration: 3/4 per day

Erridon notices the spell cast by his friend and grins. "Thanks Zorlen. Just what I...." Then he watches as Tot rushes and chops the head off of the goblin that he had just spelled.... "I just dazed that one! I...."

He raises his rapier and moves across the distance to be closer to Tot. "Stay together. Goblins are weak but if several attack at once they might accidentally hurt."

Liberty's Edge

Aasimar Paladin Hospitaler/Warrior of Light 1 | HP 13/13 | AC 19 TAC 11 FF 16 | CMB +4 CMD 15 | F+4 R+1 W+4 | Per +6 Init +1 | Conditions/ongoing effects: none
Skills:
Diplomacy* 7 Heal* 7 Perception* 6 Ride* 1 Sense Motive* 1 Handle Animal* 7 Craft Brewer* 5

The heat of Ragathiel's fire rises up in Garen's chest, his eyes sparkle, and he smiles as he draws his sword, "Yes, yes I do."

Do we have a map yet or is this theatre of the mind?

Garen draws his sword as he closes with the goblins and attacks the nearest (presumably the one Erridon dazes).

Atk & dmg: 1d20 + 4 ⇒ (20) + 4 = 241d8 + 3 ⇒ (4) + 3 = 7

Crit confirm & dmg: 1d20 + 4 ⇒ (3) + 4 = 72d8 + 6 ⇒ (3, 2) + 6 = 11


Erridon:
Erridon has heard of the Seven Tooth tribe - their primary settlements lie nestled in the shadows of Shank's Wood to the east. They have a reputation around town as nuisances on the order of raccoons, infamous for scrounging on Junker's Beach, Sandpoint's scrapheap, for food and supplies. Most of the time, however, they're not aggressive in the slightest - in fact, a handful of farmers in Sandpoint's hinterlands have arrangements of a sort with the goblins, trading food (mostly pickles) for the town proper's mostly-functional cast-offs.

Why they're attacking the town they depend on for their livelihood at all, let alone in such a coordinated manner, is a mystery - any goblins stupid enough to bite the hand that feeds them would presumably also be stupid enough to be incapable of infiltrating the town and launching a concerted attack.

Will (not that it matters): 1d20 - 1 ⇒ (9) - 1 = 8

Erridon's spell takes hold of the lead goblin's mind, causing him to stumble - Tot's longsword removing his head, however, makes this fact largely academic in nature. One of the other goblins snarls and lunges at Garen, only to meet his demise on the end of his blade. The remaining goblin holds back, intimidated by the deaths of his two comrades, but after a moment's indecision, he steps forward, scowling as he slashes at Tot's armored form. "Longshanks not kill Nork! Nork is invincible!"

Shortsword: 1d20 + 2 ⇒ (8) + 2 = 10
Damage: 1d4 ⇒ 3

Initiative Order

Erridon
Zorlen
Garen
Tot
Goblin

Izzy
Grod


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Female Gnome

”Earlier before the raid”:

At first happy to tag along with Garen and let him pick, happy to sample foods with him, and play a few games, eventually Izzy D becomes overwhelmed by the options in the festival. She really wasn’t expecting this little town to have such variety and she basks in it! And when Garen beats Savah, she cheers him on…
”Garen is mighty, holy and tidy, a redheaded hero so fair! Undefeatable, he’s simply not beatable, he’s swell! Well, he might sunburn he is a bit pale! Garen!” then to be fair, she adds, ”And GROOOOODDD!”

When that’s over… well, so much to choose so...too much!

Quote:
. Both Izzy and Tot struggle for a bit with the Festival's challenges, Tot because of her insecurities and Izzy because of indecision from the sheer number of fun-looking events

”Okay, that, no.. that! Wait, how about that then THAT?” But then the word of the talent show goes on she stops doing circles and grabs Tot’s hand, ”Talent show! We got this!” She calls out ”She’s up next! Then me, please!”

For her own part, she sings
“Alas, my dryad, you did me wrong, banishing me from your tree.
For I have loved you, I don’t know how long,
while you stayed covered in green leaves!”

She hits the chorus, one the audience will soon learn and sing along she hopes,
“Green Leaves was all she wore
I’d never wanted to hurry up to Autumn before!
From green to red and finally fallen gold
but still I’m looking at green leaves!”

“You drew me into your tender charms
Oh why did you so enrapture me?
Now impatient and am I for the foliage to part
but you’re still covered in green leaves!”

“Green Leaves was all she wore
I’d never wanted to hurry up to Autumn before!
From green to red and please, fallen gold
but still I’m looking at green leaves!!”

“I’ve been ready, my heart in your grasp
eager to grant you what I hope we both crave
and I think you should notice the lay of the land
It’s autumn won’t those damned leaves fall off at last?”

“Green Leaves was all she wore
I’d never wanted to hurry up to Autumn before!
From green to red and, please, fallen gold
but still I’m looking at green leaves!”

“Well, you cast me out when handsy I became
With magic you had enraptured me,
I still say your charms to blame
sorry for plucking at your greenery!”

“Green Leaves was all she wore
I’d never wanted to hurry up to Autumn before!
From green to red and, please, fallen gold
but still I’m looking at green leaves!”

And she finishes “Such a tease, those green leaves!”

When she won her share of the show for the comical take on a dryad’s use of a charm backfiring ,she bows happily and grinned at Tot as well ”They loved us!”

This is a grand day indeed, and she takes in the praise like a lush taking in fine wine!

Alas, such joy does not last…

When Goblins attack!

Quote:


Goblins chew and goblins bite.
Goblins cut and goblins fight.
Stab the dog and cut the horse,
Goblins eat and take by force!
Goblins race and goblins jump
Goblins slash and goblins bump.
Burn the skin and mash the head,
Goblins here and you be dead!
Chase the baby, catch the pup.
Bonk the head to shut it up.
Bones be cracked, flesh be stewed,
We be goblins! You be food!

The goblins sing too soon, as Tot shows she knows a lot more about weapons than twirling them for a talent show!

”YES!” Izzy calls out, ”That’s how we do it in...” Wait, was the name of this town again? Sand Pound? Stan’s Point? Oh right! ”...Sandpoint!”

Isidiana Gimblewave is still armed with violin and voice, and a sneer of disdain for the invaders and their so called music curls her lip, before she launches into her own Song of response even as she tries to spread the power of music to her allies!

“Goblins Spew and Goblins Stink!
Goblins fight but they don’t think!
Afraid of puppy, scared of pony
Goblin might is just bologna!
Defend your loved ones back to back
Let Sandpoint Heroes stop this attack!
Goblins love fire, cowards they
so don’t hide in dry wood or under hay!
We’ll drive back these pumpkinheaded freaks
Their breath smells bad and their songs are weak!
You gobbos should never’ve started this fight
Because we’ll kill every one of you still in sight!”

And she sings it again in Goblin so the invaders understand it too!

Inspire Courage (Su): A 1st level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard’s performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.

Hopefully her voice will help some of the citizens as well :)


Male Half-orc Warpriest (Molthuni Arsenal Chaplain) 1

Unlike most of the townsfolk, as the goblins invade, he smiles. He grins like a madman, in fact. It's probably a little bit disturbing, even for his new friends. Then, as Tot slices the head from a goblin and Izzy sings, he bursts into laughter. "HAHAHA! NOW THIS IS MY KIND OF PARTY!" He pulls his greataxe, and launches himself at Nork with a smile from ear to ear.

Attack: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25
Damage: 1d12 + 6 + 1 ⇒ (9) + 6 + 1 = 16
I'm going to go ahead and do some assuming here...

Grod's axe splits Nork diagonally from shoulder to hip, and the two halves of goblin fall in opposite directions.


Female Tiefling Fighter 1 | HP: 14/14, NL: 0 | AC: 18/13/15 (w/o Shield: 16/13/13), CMD: 17/14, CMB: +4 | Resist: Cold 5, Electricity 5, Fire 5 | F+3 R +3 W+2 | Per: +7 (Darkvision 60 ft., +1 vs. Giants) | Init: +3 | Arrows: 20

Tot dances out of the way of Nork's clumsy swing, but her dodge puts her too far from the goblin to retaliate before Grod comes in and bisects the green-skinned runt. With the immediate threat dealt with, Tot turns her attention to the surrounding area. She wishes she had her bow, but she's been in worse situations before.

"I've fought goblins before," she tells Erridon absently. "Kill their leaders and the rest scatter."

Perception (Looking for more victims- I mean, goblins): 1d20 + 7 ⇒ (3) + 7 = 10 Ah, there it is. The streak had to end some time.

The tiny tiefling's frustration grows as she fails to sort out anything from the noise around them.

"Three goblins shouldn't have caused that much of a panic. Where are the rest?"


The goblin crumples to the now-bloodstained ground in two halves, its look of utter terror at Grod's bellowed challenge still frozen on its face.

Combat over - for now, that is.

As the band of heroes takes a moment to catch their breath, they see that the Cathedral square has fallen into chaos. Large bands of the goblins, perhaps thirty in all, run amok, some ravaging the storefronts that open onto the square while others make a spirited effort to set the main stage ablaze, dark plumes of smoke wafting up to form ominous clouds against the gathering sunset. The people of Sandpoint are not entirely defenseless, however - for every two goblins ransacking the town, the broken form of a third lies on the hard-packed dirt of the Cathedral square, with only one or two human corpses speaking to the fierce fighting in the ruins of the Festival.

By the time the group has dispatched another host of manic goblins and rescued a pair of trapped townsfolk, most of the citizens of Sandpoint have fled, with the better part of the raid following them, but from some ways to the north, the party can hear a voice raised in a scream, followed by frantic barking that cuts off with a pained yelp.


Female Tiefling Fighter 1 | HP: 14/14, NL: 0 | AC: 18/13/15 (w/o Shield: 16/13/13), CMD: 17/14, CMB: +4 | Resist: Cold 5, Electricity 5, Fire 5 | F+3 R +3 W+2 | Per: +7 (Darkvision 60 ft., +1 vs. Giants) | Init: +3 | Arrows: 20

Tot looks to others who'd been fighting beside her and nods towards the sounds of distress.

"Are you with me," she asks before taking off towards the sounds of trouble at a run.

Liberty's Edge

Aasimar Paladin Hospitaler/Warrior of Light 1 | HP 13/13 | AC 19 TAC 11 FF 16 | CMB +4 CMD 15 | F+4 R+1 W+4 | Per +6 Init +1 | Conditions/ongoing effects: none
Skills:
Diplomacy* 7 Heal* 7 Perception* 6 Ride* 1 Sense Motive* 1 Handle Animal* 7 Craft Brewer* 5

Garen likewise strides determinedly in the direction of the cry for help. As he makes his way to the new threat, he keeps an eye open for any lurking threats.

Perception: 1d20 + 6 ⇒ (19) + 6 = 25


Female Gnome

Isidiana looks into the cathedral square, eyes narrow "Pumpkinheaded butchers are hurting MY audience. Heck yes, I'm in, let's kill every goblin we find! Spleen for the Spleen God!" She moves north with the others as fast as her little legs will carry her.


Male Half-orc Warpriest (Molthuni Arsenal Chaplain) 1

”Lets go!” Grod says, taking off after Tot. He’s clearly having a great time.


Erridon (Ari) Investigator/Questioner 1 | HP: 9/9 | AC: 14 T:14, FF:10 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +1, Ref +6, Will +3 | CMB +0; CMD 14 | Disable Device: +9, Know-Arcana/History +8 - Dungeoneering/Local/Nature/Geography+7, Perception: +6, Sense Motive +5, Stealth +12, UMD +7, Linguistics +7 | Spell Slots: 2/2, Inspiration: 3/4 per day

Erridon picks up the head of the goblin he had tried to daze. "I dazed you to get you to shut up. I guess that worked...."

Noticing the party heading off he also hears other sounds. "Guys!?! Guys! Something's wrong here. These goblins shouldn't be attacking. They actually work, or trade at least with some of the towns' folk. Somebody must be forcing them. Find the leaders.... Oh, crap, let's go then!"

Not wanting to be completely out of any battle he drops the head and races after the others.


M Tiefling Wizard (Thassilonian Specialist/Pact Wizard) 1 | HP 9/9 | AC 12 (16 with Mage Armor), T 12, FF 10, CMD 11 | F+2, R+2, W+4 | Per +3 | Init +2 | Spells: 1st: 3+2| Active: None

"That one didn't seem too reluctant in what he was doing, Ari... Don't think we have much time to try and talk them out of it, either - the town's safety must come first! Let's go!" Zorlen replies as he sprints after the others.

Noble words, and yet I didn't see you do much besides protect your best buddy there. Isn't something like this exactly why you wanted to learn magic? Well then, get to it. Show them your power! Make them fear you!

Zorlen shakes his head as the familiar voice rings out in his mind, but does not answer, as he's on finding find the source of the screams. His companion had been an invaluable help during this last five years, but could get just a little bit too eager when it came time to show off his magic.


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Female Gnome

Izzy D keeps moving forward, and listens to Erridon's comments and concerns, "AH HA, so, they played nice to learn about the town's layout before the sudden BUT inevitable betrayal! Oh they've earned extra double doom death, the miserable baby eaters!"

One day, Isidiana may come to see not all goblins are bad, but it it not THIS day. She may come to realize that goblin culture, despite its focus on chaos in so many ways, often bullies others to adopt cruelty as a virtue or else be bullied themselves, forcing some goblins who MIGHT be good to comply, but it is not this day! One day, Izzy D may access her goblinphobia and consider that she needs to move past it, but it IS NOT THIS DAY!

Death to the Pumpkinheads!!

Liberty's Edge

Aasimar Paladin Hospitaler/Warrior of Light 1 | HP 13/13 | AC 19 TAC 11 FF 16 | CMB +4 CMD 15 | F+4 R+1 W+4 | Per +6 Init +1 | Conditions/ongoing effects: none
Skills:
Diplomacy* 7 Heal* 7 Perception* 6 Ride* 1 Sense Motive* 1 Handle Animal* 7 Craft Brewer* 5

"That's why you should not deal with such creatures. They are born evil. They are the hands of the evil one and need to be kept at a distance at a minimum." Garen says of the goblins as he continues moving toward the cry for help.


Forging on, the party moves out of the ruined Cathedral square and towards the north gate, the streets that just hours ago were bustling with excitement and activity now lit by the fires of the pyromaniacal goblins. From neighboring streets, they hear the occasional echo of screams or Sandpoint's guards fighting back the goblin attack, as though the squat buildings lining the street are relaying the chaos of the goblin invasion.

One cry stands out as more than an echo, though - in a cramped alleyway near the north gate, a goblin wearing a fox's skull as a helmet and riding a mangy-looking canine with the features of a rat menaces a nobleman cowering against the wall at the other end of the dead-end alleyway. A fierce-looking guard dog lies in a pool of its own blood at the feet of the goblin's ratlike mount, and a trio of goblins follows at their mounted leader's heels, snarling at the trapped nobleman.

As the party nears the group, the leader's head snaps around to glare at you, and he grins, pointing at the group with one hand as he draws a flimsy-looking bow with the other. "Kill the longshanks! Varch Runtboss commands it!"

Initiatives:
Erridon: 1d20 + 10 ⇒ (12) + 10 = 22
Garen: 1d20 + 1 ⇒ (9) + 1 = 10
Grod: 1d20 + 1 ⇒ (7) + 1 = 8
Zorlen: 1d20 + 2 ⇒ (14) + 2 = 16
Tot: 1d20 + 3 ⇒ (7) + 3 = 10
Izzy: 1d20 + 3 ⇒ (12) + 3 = 15
Goblins: 5d20 + 23 ⇒ (3, 12, 13, 14, 3) + 23 = 68 Average of 13

Initiative Order
Erridon
Zorlen
Izzy

Goblins
Garen
Tot
Grod


Erridon (Ari) Investigator/Questioner 1 | HP: 9/9 | AC: 14 T:14, FF:10 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +1, Ref +6, Will +3 | CMB +0; CMD 14 | Disable Device: +9, Know-Arcana/History +8 - Dungeoneering/Local/Nature/Geography+7, Perception: +6, Sense Motive +5, Stealth +12, UMD +7, Linguistics +7 | Spell Slots: 2/2, Inspiration: 3/4 per day

Knowledge-Local for these goblins and the name?: 1d20 + 7 + 1d6 ⇒ (5) + 7 + (5) = 17

Erridon moves closer, rapier ready, studying the goblins, particularly the leader. He tries his Daze spell again, on the mounted one.

Daze Will save DC13 or he is dazed for one round.


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Female Gnome

Not sure if Bardic performance from earlier is still up at this point. Possibly not. Regardless.

Izzy sees the noble in danger, and places her spell if she can so it does not engulf him but does catch the goblins. It should, even if she's lucky, take out the weaker members but at least it should reduce numbers. She flings rose petals and sings out a most odd lullaby.

“Say your prayers, raider scum
You’re weak willed and dumb
Your death has come.
Put you to sleep, nasty creep
Don’t want to hear a peep
Till the death rattle comes!”

“Sleep, eyes no longer open
Just give up the fight!”

“Exit Light
Enter Night
By our hands
You’re going to the boneyard lands!”

Sleep spell, DC 15 WILL to save

With all due respect given to the interdimensional metallica consortium ;)


M Tiefling Wizard (Thassilonian Specialist/Pact Wizard) 1 | HP 9/9 | AC 12 (16 with Mage Armor), T 12, FF 10, CMD 11 | F+2, R+2, W+4 | Per +3 | Init +2 | Spells: 1st: 3+2| Active: None

Sleep has a one round casting time, unfortunately, so Izzy will only finish casting at the start of her next round. Assuming there are any targets still standing after the incoming onslaught of crits ;).

"Try to keep them away from her as she's casting - she has to keep her focus, or she'll lose her spell." Zorlen whispers to those around him, as he focus on the goblin drawing a bow. With an arcane incantantion on his lips, Zorlen holds out his hand and closes it with a crushing motion, willing the bow to break.

Casting Break on the bow. Fortitude DC 16 or gain the broken condition. Bow uses the wielder's save.


Erridon wracks his mind, but recalls nothing of import about the goblins.

Leader Fort: 1d20 + 4 ⇒ (8) + 4 = 12
Leader Will: 1d20 + 2 ⇒ (20) + 2 = 22

The goblin commander raises his bow defensively to protect himself from the magical energies Zorlen sends at him, but the tiefling feels the flimsy wood of the bow snap in his grasp, and the weapon splinters. Scowling, the goblin with the wolf skull drops the remains of his bow, drawing his amateurishly made blade as his mount leaps at Garen and swiping at the paladin with his flimsy polearm. "Varch will kill the metal one - then Varch will be the strongest!"

Horsechopper: 1d20 + 4 ⇒ (20) + 4 = 24
Confirm: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d8 + 1 ⇒ (4) + 1 = 5

Behind him, the other three goblins gang up on Zorlen for daring to cast such a spell on Varch, snarling curses at the mage. "Your elf-magic is a tricksy trick, horns! Goblins are smart - you can't trick us with your elf-magics!"

Shortsword: 1d20 + 2 ⇒ (2) + 2 = 4
Damage: 1d4 ⇒ 2
Shortsword: 1d20 + 2 ⇒ (1) + 2 = 3
Damage: 1d4 ⇒ 1
Shortsword: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d4 ⇒ 4

Initiative Order
Erridon
Zorlen
Izzy

Goblins
Garen
Tot
Grod

Garen -5 HP, Zorlen -4 HP


Female Tiefling Fighter 1 | HP: 14/14, NL: 0 | AC: 18/13/15 (w/o Shield: 16/13/13), CMD: 17/14, CMB: +4 | Resist: Cold 5, Electricity 5, Fire 5 | F+3 R +3 W+2 | Per: +7 (Darkvision 60 ft., +1 vs. Giants) | Init: +3 | Arrows: 20

Tot circles around behind the goblin riding the mangy cur to pin it between her and Garen.

Longsword (Power Attack, Flanking): 1d20 + 5 + 2 - 1 ⇒ (1) + 5 + 2 - 1 = 7 And there it is.


Erridon (Ari) Investigator/Questioner 1 | HP: 9/9 | AC: 14 T:14, FF:10 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +1, Ref +6, Will +3 | CMB +0; CMD 14 | Disable Device: +9, Know-Arcana/History +8 - Dungeoneering/Local/Nature/Geography+7, Perception: +6, Sense Motive +5, Stealth +12, UMD +7, Linguistics +7 | Spell Slots: 2/2, Inspiration: 3/4 per day

Seeing the apparent leader's bow break Erridon grins, until he sees the goblins gang up on Zorlen. Figuring that Izzy's spell shouldn't take too much longer he moves up to try and take some heat off of Zorlen. "Hey you balloon headed cowards! No fair all ganging up on one guy!"

Trying to get to a flanking position if possible?
Attack with his rapier: 1d20 + 4 ⇒ (15) + 4 = 19 +2 if he could get flanking?
Damage if that hits?: 1d6 ⇒ 2

Liberty's Edge

Aasimar Paladin Hospitaler/Warrior of Light 1 | HP 13/13 | AC 19 TAC 11 FF 16 | CMB +4 CMD 15 | F+4 R+1 W+4 | Per +6 Init +1 | Conditions/ongoing effects: none
Skills:
Diplomacy* 7 Heal* 7 Perception* 6 Ride* 1 Sense Motive* 1 Handle Animal* 7 Craft Brewer* 5

Garen steps inside the reach of the horsechopper, "You will pay for that beast!" Garen roars as he returns the blow in kind.

atk roll and damage on the same line
Atk: 1d20 + 4 ⇒ (15) + 4 = 191d8 + 3 ⇒ (2) + 3 = 5


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Male Half-orc Warpriest (Molthuni Arsenal Chaplain) 1

Grod moves up with relish, his greataxe spinning in his hands, faster with every step. "So nice of you to provide the entertainment tonight." he says to the goblinbs generally, before bringing his axe down on the head of the closest one.

Attack: 1d20 + 5 ⇒ (19) + 5 = 24
Damage, Slashing: 1d12 + 6 ⇒ (9) + 6 = 15

He embeds his axe in the goblin's cranium with a welter of gore.


M Tiefling Wizard (Thassilonian Specialist/Pact Wizard) 1 | HP 9/9 | AC 12 (16 with Mage Armor), T 12, FF 10, CMD 11 | F+2, R+2, W+4 | Per +3 | Init +2 | Spells: 1st: 3+2| Active: None

Zorlen stumbles back, wincing in pain from the wound dealt by the goblin's shortsword. Putting a bit of space between himself and the trio of attackers, Zorlen focuses his pain on another spell, and throws an apparently silent scream towards one of his attackers.

5ft step back away from the goblins, and casting Ear-Piercing Scream at the one who damaged him.

Damage: 1d6 ⇒ 3 Fortitude save DC 16 for half damage, dazed for a round if save fails.


Apologies - I should probably roll Will for the goblins.

Rolls:
Will (Goblin): 1d20 - 1 ⇒ (2) - 1 = 1
Will (Goblin): 1d20 - 1 ⇒ (7) - 1 = 6
Will (Goblin): 1d20 - 1 ⇒ (14) - 1 = 13
Will (Goblin Dog): 1d20 + 1 ⇒ (2) + 1 = 3
Will (Commando): 1d20 + 2 ⇒ (6) + 2 = 8

...Okay, then.

Izzy's spell finally finishes casting, taking hold of the minds of every one of the goblins and their leader's loathsome mount. The group of foes crumples to the ground, their snores punctuated by Grod splitting one's skull in two with his greataxe.

Combat is effectively over - do you want to coup de grace the enemies or capture them for interrogation? I'll have a post up soon for the aftermath.


Female Gnome

Isidiana watches her companions slash and cut and... well, in one case, obliterate the foes until the song finishes and the remainders drop into the slumber "Someone best check on that poor fellow there" meaning the nobleman, she gives a sad look at his dog which she assumes is dead. Now the goblin dog is another matter. As are the goblins, she draws her rapier, "Anyone got a knife, they're better for slitting throats but I can use my rapier." It's clear she means to kill the still living goblins and goblin dog while they sleep.


Erridon (Ari) Investigator/Questioner 1 | HP: 9/9 | AC: 14 T:14, FF:10 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +1, Ref +6, Will +3 | CMB +0; CMD 14 | Disable Device: +9, Know-Arcana/History +8 - Dungeoneering/Local/Nature/Geography+7, Perception: +6, Sense Motive +5, Stealth +12, UMD +7, Linguistics +7 | Spell Slots: 2/2, Inspiration: 3/4 per day

Erridon might have wanted to save one from the previous group. That was before he saw these three gang up on his friend....

"Rapier works fine!"

CDG is fine! Unless Grod considers that fun?


Male Half-orc Warpriest (Molthuni Arsenal Chaplain) 1

Grod picks up his axe, and the entire goblin comes up with it. He looks at the goblin corpse with consternation, then smacks the axe against a convenient wall until he knocks it loose. As Izzy draws her rapier, he makes a disgusted face. ”Kill all the prisoners you want, but do not ask for my help. There is no glory in killing the defenseless. Tying them up for interrogation might serve better in the long run.” he shrugs ”But I suppose we don’t have anyone to guard them, either.”


Erridon (Ari) Investigator/Questioner 1 | HP: 9/9 | AC: 14 T:14, FF:10 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +1, Ref +6, Will +3 | CMB +0; CMD 14 | Disable Device: +9, Know-Arcana/History +8 - Dungeoneering/Local/Nature/Geography+7, Perception: +6, Sense Motive +5, Stealth +12, UMD +7, Linguistics +7 | Spell Slots: 2/2, Inspiration: 3/4 per day

Erridon jabs his rapier into the one that hurt Zorlen. "How bad did he get you Zorlen? I can cast Cure Light Wounds if you need it?"

CDG 2d6 ⇒ (2, 1) = 3 LOL! Not so great having one of the weaker characters doing the CDG! I believe it gets a Fort save DC13?

Liberty's Edge

Aasimar Paladin Hospitaler/Warrior of Light 1 | HP 13/13 | AC 19 TAC 11 FF 16 | CMB +4 CMD 15 | F+4 R+1 W+4 | Per +6 Init +1 | Conditions/ongoing effects: none
Skills:
Diplomacy* 7 Heal* 7 Perception* 6 Ride* 1 Sense Motive* 1 Handle Animal* 7 Craft Brewer* 5

”Yes, bind them to be tried and hanged. We can perhaps get information out of them as well. That dog like creature should be destroyed though.” If no one has done it yet, Garen kills the dog-rat and then cuts the reigns free to use to bind the sleeping goblins. ”Anyone have any more cord? I didn’t wear my pack out or i would have more than enough.”


Female Tiefling Fighter 1 | HP: 14/14, NL: 0 | AC: 18/13/15 (w/o Shield: 16/13/13), CMD: 17/14, CMB: +4 | Resist: Cold 5, Electricity 5, Fire 5 | F+3 R +3 W+2 | Per: +7 (Darkvision 60 ft., +1 vs. Giants) | Init: +3 | Arrows: 20

Tot kills the goblin dog before handing Izzy and Erridon her dagger and shortsword and roughly tying up the rider.

"Should at least question the leader," she says as she finishes tying the wretched thing up. Now with the fight over, she feels her cheeks heating from embarrassment. She shouldn't have missed that badly, she berates herself. She nearly fumbled her sword before Izzy's spell took hold.

The goblins taken care of, she looks to the nobleman that had been cowering in the corner and calls out to him.

"A-are you alright," she asks, feeling her cheeks heat even more as she stumbles over her words. Her tail wraps around her leg and squeezes it in nervous reflex as her mind races through every flaw in her appearance, not the least of which is her messy hair and her mismatched clothing and armor.


M Tiefling Wizard (Thassilonian Specialist/Pact Wizard) 1 | HP 9/9 | AC 12 (16 with Mage Armor), T 12, FF 10, CMD 11 | F+2, R+2, W+4 | Per +3 | Init +2 | Spells: 1st: 3+2| Active: None
Erridon Drallen wrote:

Erridon jabs his rapier into the one that hurt Zorlen. "How bad did he get you Zorlen? I can cast Cure Light Wounds if you need it?"

Zorlen forces a smile as he holds his hand to his wound.

"Well, that hurt quite a bit... But I'm still standing, so that has to count for something, right? I won't say no to some healing, but you might want to see if anyone else needs it more. The man whose scream we heard, for example?" Zorlen holds out his other hand and points towards the man Tot is addressing.

Liberty's Edge

Aasimar Paladin Hospitaler/Warrior of Light 1 | HP 13/13 | AC 19 TAC 11 FF 16 | CMB +4 CMD 15 | F+4 R+1 W+4 | Per +6 Init +1 | Conditions/ongoing effects: none
Skills:
Diplomacy* 7 Heal* 7 Perception* 6 Ride* 1 Sense Motive* 1 Handle Animal* 7 Craft Brewer* 5

After Garen is satisfied the goblins are tied up as well as possible he follows Tot to check on the victim. If needed, Garen provides some basic first aid.

Heal: 1d20 + 7 ⇒ (16) + 7 = 23

Without a healing kit I assume he could still staunch bleeding or perform basic lifesaving.


Female Gnome
Quote:
”Kill all the prisoners you want, but do not ask for my help. There is no glory in killing the defenseless. Tying them up for interrogation might serve better in the long run.” he shrugs ”But I suppose we don’t have anyone to guard them, either.”

"I respect your belief systems even if I do not subscribe to them when it comes to goblins," She moves to join Erridon in the stab

Dual CDG on same target? If allowed... 2d4 ⇒ (3, 4) = 7

She is ready to kill the others then blinks as others have other ideas

Quote:


”Yes, bind them to be tried and hanged. We can perhaps get information out of them as well. That dog like creature should be destroyed though.” If no one has done it yet, Garen kills the dog-rat and then cuts the reigns free to use to bind the sleeping goblins. ”Anyone have any more cord? I didn’t wear my pack out or i would have more than enough.”

Quote:
"Should at least question the leader," she says as she finishes tying the wretched thing up. Now with the fight over, she feels her cheeks heating from embarrassment. She shouldn't have missed that badly, she berates herself. She nearly fumbled her sword before Izzy's spell took hold.

She looks at the one they already stabbed, and that is.. hopefully, dead. "Oops?" A sigh and she will help tie the other up, "Only Chords I can produce are musical." She frowns, "I think leaving them alive is a mistake, but I'll yield to the democratic vote to keep the rest alive and turned over." The gnome really hates these wretched things, but she also feels a bit guilty she's... disappointed her new allies.


Female Tiefling Fighter 1 | HP: 14/14, NL: 0 | AC: 18/13/15 (w/o Shield: 16/13/13), CMD: 17/14, CMB: +4 | Resist: Cold 5, Electricity 5, Fire 5 | F+3 R +3 W+2 | Per: +7 (Darkvision 60 ft., +1 vs. Giants) | Init: +3 | Arrows: 20

Tot looks down at Izzy with a puzzled expression.

"Who said it'd be alive after that?" While not directed at Izzy or anyone else still on their feet, there is a cold, iciness to Tot's voice that speaks of something deep and personal.


The party efficiently butchers several of the fallen goblins, but at the words of Grod and Garen, the group stops the bloodshed, instead turning their attentions towards the injured victim cornered in the alleyway. Getting to his feet unsteadily and brushing himself off, the young man appears to be more or less the archetypical 'dandy' - his ruffled shirt and ponytail are the latest in Magnimaran high fashion, and though he wears a fine scabbard at his side, he clutches his masterfully crafted longsword itself like a peasant holding a tree branch, clearly unaware of how to use the weapon. He has only a handful of minor wounds on him, including a profusely bleeding cut on his cheek - Garen's medical knowledge tells him that this man will have a scar or two at worst.

As the party approaches the end of the alleyway, the man lurches forward somewhat unsteadily to meet them, seizing Garen's hand and emphatically pumping it up and down. "You have my gratitude, sir, my undying gratitude! My name is Aldern Foxglove - I was visiting my manor some distance to the south of here when..." He looks around anxiously, searching for more foes. "Well! I certainly won't be taking the roads with this sort of turmoil!" Clearing his throat, he turns back to Garen. "I'm... afraid I don't have much on me at the moment, but after this is all over, find me at the Rusty Dragon - I'll be in town a few more days, and it would be remiss of me not to reward you for saving my life."

Exiting the alleyway, the party finds that most of the goblin invasion has burned itself out - the Sandpoint Militia has broken the back of the goblin warband, and survivors are fleeing north en masse, leaping over the edge of Junker's Cliff to their deaths rather than perish on the end of a human blade. In the aftermath of the invasion, few want to continue the Festival, instead returning to their homes to bury their dead - the only ones left in the streets are a few of the town guardsmen, who begin the long work of clearing the rubble of their town's festival. Like a belated omen, dark stormclouds gather in the sky above Sandpoint, and while the rain coming down from them in a modest drizzle serves as another nail in the coffin of the Swallowtail Festival, it does keep the isolated blazes that sprang up around the town from becoming a serious threat.

Amidst the aftermath of the invasion, Ameiko Kaijitsu, owner of the Rusty Dragon, seeks you out, looking significantly more ragged than you saw her earlier that day - her clothes are covered in goblin blood, and her rapier is stained with the same. Despite her appearance, she brightens up at the sight of the eclectic group, making her way over to join them. "Hey, congratulations! You're the talk of the town! Looks like that wolf-skulled one you killed was their leader or something - anyway, the whole thing started to break apart once they saw he was dead." Grinning, she claps Grom good-naturedly on the arm, absently rubbing her hand as it rebounds off the half-orc's solid steel armor. "Anyway, your room and board at the Rusty Dragon are free for the next week - it's the least I can do for Sandpoint's heroes." Digging in her pockets, she produces a handful of coins, giving Tot back the gold coin she had paid earlier that day. She also repays anyone else who had already paid for their night's lodgings, but it looks as though Tot was the only one - again, correct me if I'm wrong. The long day and bloody ending to the Swallowtail Festival have put a drain on everyone, and most of the town's inhabitants want nothing more than to go to sleep, hoping against hope that they will awake the following day to find that the horrors that took place at the Festival were simply a nightmare...


Female Tiefling Fighter 1 | HP: 14/14, NL: 0 | AC: 18/13/15 (w/o Shield: 16/13/13), CMD: 17/14, CMB: +4 | Resist: Cold 5, Electricity 5, Fire 5 | F+3 R +3 W+2 | Per: +7 (Darkvision 60 ft., +1 vs. Giants) | Init: +3 | Arrows: 20

Tot's more than happy to be overlooked by the dandyish nobleman. She only hopes that whatever reward he has planned will be less exuberantly given than his thanks is. Exiting the alley, the tiefling woman finds herself grappling with the mood of the town after the raid. The rain doesn't help her spirits at all, and she wishes she hadn't left her cloak in the square. The cold wouldn't cause her harm, but that didn't mean she liked it. As she shivers, she rubs her arms to try and ward off the chill.

Of more concern is how the townsfolk would see Zorlen and herself. She'd heard some talking about Zorlen as if he was the cause of the fire and the rest of the unpleasantness since then, but he, at least, can be seen as a prodigal son come home. Tot, on the other hand, has no such connection here. She is an outsider, and if Sandpoint's denizens decide that her coming was the cause of the raid, she will have to flee. A part of her wants to weep at that, especially after she had been so sure she'd found a place she could make her home.

Ameiko's good cheer and congratulations at seeing all of them catches Tot off guard. It takes a long moment for it to sink in, even as Ameiko hands the small tiefling woman her coin back. They are heroes. She is a heroine, and while that is far better than being chased out of town by a lynch mob, Tot can't help but wonder about what complications being a hero of the town would bring her. A thousand questions begin to swirl in her mind, but the only one that manages to make it out seems rather banal.

"D-does the room and board include a hot bath?"

Liberty's Edge

Aasimar Paladin Hospitaler/Warrior of Light 1 | HP 13/13 | AC 19 TAC 11 FF 16 | CMB +4 CMD 15 | F+4 R+1 W+4 | Per +6 Init +1 | Conditions/ongoing effects: none
Skills:
Diplomacy* 7 Heal* 7 Perception* 6 Ride* 1 Sense Motive* 1 Handle Animal* 7 Craft Brewer* 5

"Miss Ameiko, where are the healers of the town? I'm sure they will be busy and I would aid them if possible." Garen asks of the innkeeper accepting his room payment back. (recall he had gotten a room and a bath)

Once pointed in the right direction Garen will head off looking for the healer/s to begin aiding the injured. If there are no healers he asks after a general store or alchemy shop where he might acquire a healer's kit and will go to haggle for one to use on the townfolk.


Female Gnome
Quote:
"Who said it'd be alive after that?" While not directed at Izzy or anyone else still on their feet, there is a cold, iciness to Tot's voice that speaks of something deep and personal.

The gnome tilts her head, and for once, seems unsure of what to say.

Quote:
As the party approaches the end of the alleyway, the man lurches forward somewhat unsteadily to meet them, seizing Garen's hand and emphatically pumping it up and down. "You have my gratitude, sir, my undying gratitude! My name is Aldern Foxglove - I was visiting my manor some distance to the south of here when..." He looks around anxiously, searching for more foes. "Well! I certainly won't be taking the roads with this sort of turmoil!" Clearing his throat, he turns back to Garen. "I'm... afraid I don't have much on me at the moment, but after this is all over, find me at the Rusty Dragon - I'll be in town a few more days, and it would be remiss of me not to reward you for saving my life."

Isidiana nods "Garren's a good fellow, I'm Isidiana, you may have seen my performances at the competition earlier? Anyway, glad you're alive. If you're sure you're okay from here we'll see you at the Dragon I suppose." She waves and heads off with the others and their goblin prisoners to turn over.

-------------
Quote:
Amidst the aftermath of the invasion, Ameiko Kaijitsu, owner of the Rusty Dragon, seeks you out, looking significantly more ragged than you saw her earlier that day - her clothes are covered in goblin blood, and her rapier is stained with the same. Despite her appearance, she brightens up at the sight of the eclectic group, making her way over to join them. "Hey, congratulations! You're the talk of the town! Looks like that wolf-skulled one you killed was their leader or something - anyway, the whole thing started to break apart once they saw he was dead." Grinning, she claps Grom good-naturedly on the arm, absently rubbing her hand as it rebounds off the half-orc's solid steel armor. "Anyway, your room and board at the Rusty Dragon are free for the next week - it's the least I can do for Sandpoint's heroes." Digging in her pockets, she produces a handful of coins, giving Tot back the gold coin she had paid earlier that day. She also repays anyone else who had already paid for their night's lodgings, but it looks as though Tot was the only one - again, correct me if I'm wrong. The long day and bloody ending to the Swallowtail Festival have put a drain on everyone, and most of the town's inhabitants want nothing more than to go to sleep, hoping against hope that they will awake the following day to find that the horrors that took place at the Festival were simply a nightmare...

A sigh at the broken festival, the deaths, the pain where once there was joy, "This is what goblins do... they take a leak on others joys to make themselves feel important, they barely create, so they instead tear down what others would make or have." The gnome looks very sad at this "Poor Sandpointers...they're good folk and they're hurting."

Then she turns to Ameiko, "Thank you for your kindnesses, and the room and board. Wouldn't mind a hot bath myself but.. first..." She looks at Garen "He's got the right of it, folks need healing ... of one sort of the other. I think I'll be singing a lot today to try to bring comfort, or at least ease the pain. You know this town better than I, would any welcome such services? No charge, not on a day like this."

She knows many songs about death, loss, and grief: The Dawn Will Come, Wake me up when Rova ends, Fear Not this Night, Whither thou art, and more. They're the proverbial tools in her spiritual healing kit, and she would use them if they be welcome.


Male Half-orc Warpriest (Molthuni Arsenal Chaplain) 1

”Gorum considers battle to be high worship. I was glad to have the chance.” Grod says to Ameiko, with a genuine smile. Though this was hardly worthy to be called battle. Grod thinks to himself. I have known game animals who put up more of a fight.


Erridon (Ari) Investigator/Questioner 1 | HP: 9/9 | AC: 14 T:14, FF:10 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +1, Ref +6, Will +3 | CMB +0; CMD 14 | Disable Device: +9, Know-Arcana/History +8 - Dungeoneering/Local/Nature/Geography+7, Perception: +6, Sense Motive +5, Stealth +12, UMD +7, Linguistics +7 | Spell Slots: 2/2, Inspiration: 3/4 per day

Erridon nods as Issy helps him finish off one of the goblins. He smiles at the very cute gnome. "I'd forgotten about goblins and gnomes. But I still wonder about the Seventooth tribe. They're generally minor nuisances at best. And they scrounge on Junker's Beach and trade with some of the farmers. Most consider them to be harmless and try to ignore them."

Seeing the battles over and the people getting back to 'normal' Erridon remembers his friend. Moving over by Zorlen he sings the words to a quick healing charm and touches him.

CLW: 1d8 + 1 ⇒ (6) + 1 = 7

"It's too easy to be forgotten in the crowd, even though you are one of the Heroes of Sandpoint now!" He says this with a very wide smile, for Zorlon and Tot.

As the prisoners are taken to the sheriff's people Erridon follows. "Hey Izzy? Maybe we could offer to help interrogating the goblins? It might throw them off being questioned by a gnome. Can you be scary? Or maybe pretend to be friendly? I'm not sure on either."


Female Gnome
Erridon Drallen wrote:

Erridon nods as Issy helps him finish off one of the goblins. He smiles at the very cute gnome. "I'd forgotten about goblins and gnomes. But I still wonder about the Seventooth tribe. They're generally minor nuisances at best. And they scrounge on Junker's Beach and trade with some of the farmers. Most consider them to be harmless and try to ignore them."

"Well, nothing minor about the slaughter they've done today... I think when they try to kill unarmed folks at a party they lose their 'but we're the nice tribe' status. I'm funny that way." She observes "But it is true that when it comes to goblins, i predisposed to loathe."

Quote:

As the prisoners are taken to the sheriff's people Erridon follows. "Hey Izzy? Maybe we could offer to help interrogating the goblins? It might throw them off being questioned by a gnome. Can you be scary? Or maybe pretend to be friendly? I'm not sure on either."

"Oh I was going to sing songs to comfort the townsfolk," She explains "I am better at singing than I am intimidation and I don't think I could fake being friendly to them when I want their entrails to become their out-trails." She clearly wants nothing else to do with them but she reluctantly adds "But if a translator is needed, I do speak goblin."


Erridon (Ari) Investigator/Questioner 1 | HP: 9/9 | AC: 14 T:14, FF:10 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +1, Ref +6, Will +3 | CMB +0; CMD 14 | Disable Device: +9, Know-Arcana/History +8 - Dungeoneering/Local/Nature/Geography+7, Perception: +6, Sense Motive +5, Stealth +12, UMD +7, Linguistics +7 | Spell Slots: 2/2, Inspiration: 3/4 per day

Erridon continues along with Izzy. "You speak goblin? I'm good, well OK with languages, but I don't know that one. If you're around for a while maybe you could teach me a little? I've learned Auran, Aquan, Elven, Ignan, and Thassilonian so far."


Female Gnome

She perks up a bit at the idea of learning languages from each other "Thassilonian? WOW, that's so old it's an antique. Trade ya" She offers


M Tiefling Wizard (Thassilonian Specialist/Pact Wizard) 1 | HP 9/9 | AC 12 (16 with Mage Armor), T 12, FF 10, CMD 11 | F+2, R+2, W+4 | Per +3 | Init +2 | Spells: 1st: 3+2| Active: None

"Thanks, Ari, I think that healing spell took care of all the damage that goblin did to me." Zorlen replies with a smile. "As for being a 'Hero of Sandpoint', though..." He looks up at the dark clouds pouring their rain over the town. "I guess we'll see how the people react. I... Wouldn't be all that surprised if some of them end up saying I was the cause, actually. Bringing a cloud of misfortune over the town by coming back and all that."

He stares at the sky for a but, before turning back to his friend with a weak smile. "Don't worry, I won't be leaving quite so soon. I'd like go see what we can get out of these goblins first, and if the town is in danger of further attacks, I'd rather stay here and be helpful than run away again."


Female Tiefling Fighter 1 | HP: 14/14, NL: 0 | AC: 18/13/15 (w/o Shield: 16/13/13), CMD: 17/14, CMB: +4 | Resist: Cold 5, Electricity 5, Fire 5 | F+3 R +3 W+2 | Per: +7 (Darkvision 60 ft., +1 vs. Giants) | Init: +3 | Arrows: 20

"I-Is there something I missed about goblins and gnomes," Tot asks the others as Erridon and Izzy talk.


Erridon (Ari) Investigator/Questioner 1 | HP: 9/9 | AC: 14 T:14, FF:10 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +1, Ref +6, Will +3 | CMB +0; CMD 14 | Disable Device: +9, Know-Arcana/History +8 - Dungeoneering/Local/Nature/Geography+7, Perception: +6, Sense Motive +5, Stealth +12, UMD +7, Linguistics +7 | Spell Slots: 2/2, Inspiration: 3/4 per day

Erridon smiles when Izzy indicates an interest in Thassilonian. "Sure. we can work with each other for the languages. My folks even have a book written in Thassilonian. They haven't been able to sell it because, well, I read it a few.... dozen times when I was younger. It's not in great shape anymore so no collector would be interested in it."

Hearing Zorlen and Tot he shrugs. "There's always a few idiots. But really, most of the good folks of Sandpoint know you're good Zorlen. And the stories of the fight here will get around. Tot! You're amazingly strong! That goblin that you hit.... Wow!"

"But, well, maybe it's just stories? But I've heard that goblins like eating gnomes and humans? And gnomes have something of a racial hatred of goblins? I know that doesn't apply to all goblins, or gnomes...."


Female Gnome
Quote:


Erridon smiles when Izzy indicates an interest in Thassilonian. "Sure. we can work with each other for the languages. My folks even have a book written in Thassilonian. They haven't been able to sell it because, well, I read it a few.... dozen times when I was younger. It's not in great shape anymore so no collector would be interested in it."

"Oh, you should have it transcribed so it won't eventually be gone entirely. Find a bored monk, monks are always scribbling when they're not punching. At least I think that's how it goes. Anyway, I'd be delighted to teach you some goblin. I know ALL the curse words."

Perception: 1d20 + 6 ⇒ (6) + 6 = 12

She doesn't quite make out whatever others are mumbling about, but nods firmly as folks defend Zorlen, "You and Tot have had nerves of steel, and acted to defend the town. Give me a day or two and I'll write up some songs with lyrics that let folks know what heroes we all are!" A FIRM nod that has her pony tail bouncing.


Female Tiefling Fighter 1 | HP: 14/14, NL: 0 | AC: 18/13/15 (w/o Shield: 16/13/13), CMD: 17/14, CMB: +4 | Resist: Cold 5, Electricity 5, Fire 5 | F+3 R +3 W+2 | Per: +7 (Darkvision 60 ft., +1 vs. Giants) | Init: +3 | Arrows: 20

Tot starts to snicker at Izzy's claim of knowing all the curse words. If she could do it without drawing too much attention she'd like to see if that were true. Her good humor vanishes, though, when the gnomish bard starts talking about writing a song that included her in any capacity, much less as one of it's main subjects.

"Y-y-y-you d-d-don't have to d-do th-that," the small tiefling protests.

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