[ACO] PF2e - 06-05: Silver Bark, Golden Blades (P1)

Game Master UncleFroggy

Macros | Slides/Maps | RPG Chronicles

TOFU SHOP

CP: 20
Subtier: 3-4

Hero Points:

Kimmo - 2
Rethersfell the Evocator - 2
Jotrix - 2
Hadrimos - 1
Banterknell - 2
Old Glim - 2

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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Envoy's Alliance

| Female Gnome Witch 3 | HP 29/29 | AC 18 (+1 AC Shield) | F +6 R +7 W +8 | Perc +6 (low-light vision) | Default Exploration: Scout | Speed 25ft | hero points 1 | Active Conditions: None

Conceal, DC5 yellow: 1d20 ⇒ 7
Telekinetic Projectile@yellow, ca: 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 28
Damage, b, ca: 3d6 + 1 ⇒ (3, 2, 2) + 1 = 8

Jortix care not for the mist or cloud of dust, she knew where the creature was, she sends a rather big stone that way, and she does hear bonk and a yell ... now she hopes it was the bad guy.

Than she repositions to make move for others ...

Verdant Wheel

Catfolk Monk 3 | Exploration Activity: Scout | ♥️ 41| AC 21| F +8, R +11, W +6 | Perc +4 | Deception +10 |Acrobatics, Stealth, Thievery +9 | Athletics +7 | Underworld Lore +5 | ◆

Hadrimos will make a flurry of swings, hoping to connect.

Flurry 1 of 2, concealment check: 1d20 ⇒ 2

Flurry 2 of 2, concealment check: 1d20 ⇒ 5
Strike w/anthem: 1d20 + 10 + 1 - 4 ⇒ (13) + 10 + 1 - 4 = 20
Bludgeoning damage w/anthem & backstabber: 1d8 + 2 + 1 + 1 ⇒ (1) + 2 + 1 + 1 = 5
Fort DC 19 or be stunned 1

Concealment check: 1d20 ⇒ 14
Strike w/anthem: 1d20 + 10 + 1 - 8 ⇒ (17) + 10 + 1 - 8 = 20
Bludgeoning damage w/anthem & backstabber: 1d8 + 2 + 1 + 1 ⇒ (2) + 2 + 1 + 1 = 6

Concealment check: 1d20 ⇒ 7
Strike w/anthem: 1d20 + 10 + 1 - 8 ⇒ (19) + 10 + 1 - 8 = 22
Bludgeoning damage w/anthem & backstabber: 1d8 + 2 + 1 + 1 ⇒ (4) + 2 + 1 + 1 = 8

Horizon Hunters

N/N Male Gnome Bard/3 | Init(scouting) +8 | HP: 36/36 | AC: 19 (+1 if shield active) | F/R/W: +7/10/7 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +8, Deception +9, Diplomacy +9, Occultism +6, Perception +7, Performance +11, Stealth +8, Thievery +8 | Active Conditions: courageous anthem

Not having the skills to jump the pit, BM just continues performing and casting a shield spell.

Vigilant Seal

Exploration activity: Scout Human (versatile) Barbarian (spirit)/2 HP 36/36, 0 temp| AC 19 (18 when raging)| Fort (E) +8| Ref (T) +6| Will (E) +7| Init Perc (E) +7

Kimmo

First attack, hopefully flanking, including courageous anthem: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13

Here we go again....

Second attack: 1d20 + 8 - 5 + 1 ⇒ (18) + 8 - 5 + 1 = 22
DC 5 Concealment check: 1d20 ⇒ 18

Raging greatsword damage, void, including courageous anthem: 1d12 + 4 + 3 + 1 ⇒ (10) + 4 + 3 + 1 = 18

Pausing before 3rd action.

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