Jortix |
Conceal, DC5 yellow: 1d20 ⇒ 7
Telekinetic Projectile@yellow, ca: 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 28
Damage, b, ca: 3d6 + 1 ⇒ (3, 2, 2) + 1 = 8
Jortix care not for the mist or cloud of dust, she knew where the creature was, she sends a rather big stone that way, and she does hear bonk and a yell ... now she hopes it was the bad guy.
Than she repositions to make move for others ...
Hadrimos |
Hadrimos will make a flurry of swings, hoping to connect.
Flurry 1 of 2, concealment check: 1d20 ⇒ 2
Flurry 2 of 2, concealment check: 1d20 ⇒ 5
Strike w/anthem: 1d20 + 10 + 1 - 4 ⇒ (13) + 10 + 1 - 4 = 20
Bludgeoning damage w/anthem & backstabber: 1d8 + 2 + 1 + 1 ⇒ (1) + 2 + 1 + 1 = 5
Fort DC 19 or be stunned 1
Concealment check: 1d20 ⇒ 14
Strike w/anthem: 1d20 + 10 + 1 - 8 ⇒ (17) + 10 + 1 - 8 = 20
Bludgeoning damage w/anthem & backstabber: 1d8 + 2 + 1 + 1 ⇒ (2) + 2 + 1 + 1 = 6
Concealment check: 1d20 ⇒ 7
Strike w/anthem: 1d20 + 10 + 1 - 8 ⇒ (19) + 10 + 1 - 8 = 22
Bludgeoning damage w/anthem & backstabber: 1d8 + 2 + 1 + 1 ⇒ (4) + 2 + 1 + 1 = 8
Banterknell or BK |
Not having the skills to jump the pit, BM just continues performing and casting a shield spell.
Kimmo |
Kimmo
First attack, hopefully flanking, including courageous anthem: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13
Here we go again....
Second attack: 1d20 + 8 - 5 + 1 ⇒ (18) + 8 - 5 + 1 = 22
DC 5 Concealment check: 1d20 ⇒ 18
Raging greatsword damage, void, including courageous anthem: 1d12 + 4 + 3 + 1 ⇒ (10) + 4 + 3 + 1 = 18
Pausing before 3rd action.