GM Tiger |
Looks like my last post was eaten. either that or I never sent it. Stand by
Jortix picks up some sticks and easily fixes the wagon. The spirits appear to be relieved of their burden and float off to the afterlife.
You exit the fog and come upon the banks of the Bunkatsu River. As you are about to cross the log bridge, you are suddenly attacked by a pair of creatures.
Banterknell or BK's Initiative using Scout: 1d20 + 8 ⇒ (12) + 8 = 20
Jortix's Initiative using Scout: 1d20 + 7 ⇒ (6) + 7 = 13
Kimmo's Initiative using Scout: 1d20 + 8 ⇒ (20) + 8 = 28
Hadrimos's Initiative using Scout: 1d20 + 5 ⇒ (2) + 5 = 7
Old Glim's Initiative using Scout: 1d20 + 7 ⇒ (19) + 7 = 26
Rethersfell w/level bump's Initiative using Detect Magic: 1d20 + 14 ⇒ (3) + 14 = 17
Red Init: 1d20 + 8 ⇒ (16) + 8 = 24
Blue Init: 1d20 + 10 ⇒ (10) + 10 = 20
"Should you meet enraged kami, defend yourselves, but try not to kill them. They know not what they do."
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COMBAT TRACKER
Round: 1
Tactical Map
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Those with ** may go
**Kimmo - AC 19 36/36
Red
Old Glim - AC 19 40/40
Blue
Banterknell - AC 19 36/36
Rethersfell the Evocator - AC 14 26/26
Jotrix - AC 18 (19 w/shield) 29/29
Hadrimos - AC 21 41/41
Kimmo |
The barbarian draws his sword, Steps up to get between the party and the attackers, and with a shout in Varki calls on his ancestors for aid.
GM Tiger |
B,K: 1d2 ⇒ 1
that's a weird coincidence!
Red moves up to BK and tries to bite him. You get a look at its eyes and see that it's glazed over, as if it's under some sort of spell/frenzy.
Jaws vs BK AC 19: 1d20 + 11 ⇒ (14) + 11 = 25 for Piercing: 2d6 + 5 ⇒ (5, 1) + 5 = 11
Claws vs BK AC 19, MAP, Agile: 1d20 + 7 ⇒ (2) + 7 = 9 for Slashing: 2d4 + 5 ⇒ (1, 2) + 5 = 8
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COMBAT TRACKER
Round: 1
Tactical Map
------------------
Those with ** may go
Kimmo - AC 19 36/36
Red
**Old Glim - AC 19 40/40
Blue
Banterknell - AC 19 25/36
Rethersfell the Evocator - AC 14 26/26
Jotrix - AC 18 (19 w/shield) 29/29
Hadrimos - AC 21 41/41
Banterknell or BK |
"Ow!"
BK gives the creature an offended look as he eyes his wounds with concern.
What kind of skill to identify the creatures?
Old Glim |
"Shh, down critter! We don't mean you no harm!"
Glim is realistic about the chances of the attack stopping because he asked nicely, and tries to determine what he can about the attacker.
Exploit Weakness (Esoteric Lore): 1d20 + 11 ⇒ (14) + 11 = 25
If I succeed, that will also be a Recall Knowledge
Unless my lore tells me this is a little baby that will die if we hit it...
A small, gnarled stick appears in his hand, and a spark jumps from the tip of it at the creature.
electricity: 2d6 + 4 ⇒ (3, 3) + 4 = 10 Basic Reflex DC 19
Wand boost recharge: 1d4 ⇒ 4
Exploit Vulnerability, Fling Magic
GM Tiger |
Esoteric: 1d20 + 11 ⇒ (4) + 11 = 15
Ref: 1d20 + 11 ⇒ (13) + 11 = 24
You don't recall much about the creature. Personal Antithesis only
BK, just state you will RK and I'll make the roll
Old Glim hurls some magic at Red. But Red dances out of the way and avoids the worst of the damage. Blue moves around Red and lashes out at B,K,J,R: 1d4 ⇒ 1
Jaws vs BK AC 19: 1d20 + 13 ⇒ (10) + 13 = 23 for Piercing: 2d6 + 7 ⇒ (1, 2) + 7 = 10
Claws vs BK AC 19, MAP, Agile: 1d20 + 9 ⇒ (13) + 9 = 22 for Slashing: 2d4 + 7 ⇒ (2, 3) + 7 = 12
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COMBAT TRACKER
Round: 1
Tactical Map
------------------
Those with ** may go
-2-
**Kimmo - AC 19 36/36
Red (-5)
Old Glim - AC 19 40/40 (Wand recharge - 1/4)
Blue
-1-
**Banterknell - AC 19 3/36
**Rethersfell the Evocator - AC 14 26/26
**Jotrix - AC 18 (19 w/shield) 29/29
**Hadrimos - AC 21 41/41
Jortix |
Jortix wraps herself in magical shield, deciding to stay where she is.
Jortix reaches extends index finger and pinky towards the creature
"You will be shrouded in darkness!" Shroud of night Will save DC19 for blue on failure others are concelaed to it
Than she touches Banterknell "Heal!" Life boost@Banterknell life boost 4, if blue failed their check on shroud blue wound be frightened 1 due to my familiar being Familiar of striking night
Banterknell or BK |
BK does a RK and backs off. Once to safety he begins a courageous anthem
*RK
*move
*courageous anthem
Hadrimos |
* Hadrimos takes a drink (entering Stumbling Stance)
* Hadrimos moves behind Red and Blue
* Flurry of swings at Red
Flurry 1 with Anthem and Backstabber: 1d20 + 10 + 1 ⇒ (18) + 10 + 1 = 29for: 1d8 + 2 + 1 + 1 ⇒ (8) + 2 + 1 + 1 = 12
Flurry 2 with Anthem and Backstabber: 1d20 + 10 + 1 - 4 ⇒ (13) + 10 + 1 - 4 = 20for: 1d8 + 2 + 1 + 1 ⇒ (4) + 2 + 1 + 1 = 8
If either hit, then they must make a Fort DC 19 or be Stunned 1 because of Stunning Blows
Rethersfell the Evocator |
"How about a little jolt to share 'twixt this aggressive pair?" Rethersfell proposes as he takes up a more advantageous spot then evokes a bolt of lighting!
Step; Cast electric arc, getting both, DC 18 w/level bump
2d4 ⇒ (1, 2) = 3
Kimmo |
Through the singleminded focus of his rage, Kimmo remembers Sakura's words and uses the flat of his sword, calling on his ancestors to damage the kami's spirit.
Raging flanking nonlethal greatsword attack to Red: 1d20 + 8 - 2 ⇒ (12) + 8 - 2 = 18
Nonlethal spirit damage, if applicable: 1d12 + 4 + 3 ⇒ (4) + 4 + 3 = 11
Further actions will depend on whether that hit, and whether Red went down.
Kimmo |
Through the singleminded focus of his rage, Kimmo remembers Sakura's words and uses the flat of his sword, calling on his ancestors to damage the kami's spirit.
Raging flanking nonlethal greatsword attack to Red: 1d20 + 8 - 2 ⇒ (1) + 8 - 2 = 7
OK, that's weird. I'd initially gotten a 12, then had an error message from the boards when I submitted the post--when I reloaded, it was a 1 instead. Frustrating, but what can you do?
Frustrated, he drops his sword and tries to grab the kami instead.
Athletics check to grab, iterative: 1d20 + 8 - 5 ⇒ (2) + 8 - 5 = 5
Athletics check to grab, iterative: 1d20 + 8 - 10 ⇒ (4) + 8 - 10 = 2