GM Chadius presents: 2-23 An Agent's Obligation (Inactive)

Game Master chadius

>Slides<

>RPG Chronicles sign up< 16 points Low Tier


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(I'm awake between 8 am to 10 pm EDT (UTC-4 hours) so roughly 1300 to 0300 hours, GMT.)

Howdy. If you're a member of one of my games, then here are a few rules I'd like you to follow:

1. Please post at least once a day.
2. Under your name, please add a stat block. Most important stats:

- Hit Points
- AC
- Saving Throws
- Perception Bonus

3. Any skill with the Secret tag should be rolled privately. If I show the DC, feel free to make the roll openly. Otherwise, there are 2 ways to do this in my games:

- You can say which skill and which bonus you want to apply. (Example: "I use Occultism +5 to investigate the skull's mystic origin.")
- Or you spoiler your dice roll and everyone sticks to the honor system of not opening it.

Example Occultism roll:
1d20 + 5 ⇒ (1) + 5 = 6

Get your >Pathfinder Provisions<


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Once you have selected your character, please:

- Add your character information to RPG Chronicles, >HERE<
- Add your icon to the slides, >HERE<
- Introduce your character in the Gameplay Thread, >HERE<

Horizon Hunters

N/N male dwarf barbarian/8 | Init (Search) +13 | HP: 138/138 (12/12 temp HP raging), 4 fire resist, 2 mental resist, 5 cold resist) | AC: 25 | F/R/W: +19/13/14 | Speed: 25' (+5' raging) | Acrobatics +12, Athletics +17, Diplomacy +12, Intimidation +9, Medicine +16, Nature +11, Perception +13, Surv +11, Thievery +12 | Active Conditions: Raging if in combat

dot

Envoy's Alliance

Maps and Handouts

Hi there. Is there still room for one more? I just checked my chronicles and I still have not played this scenario.


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There is still room for 2 more PCs available. Please add yourself to the RPG Chronicles, Slides and Gameplay Thread.

Envoy's Alliance

Maps and Handouts

Will do. Thank you.

Radiant Oath

SQUAWK! | 2396852-2005 | Male Tengu Battledancer | Musical Prodigy (Dance) | Swashbuckler Lvl 6 | Acrobat Dedication | ◈◇↺ | HP 78/78 | AC 24 (26 w/ buckler) | F/R/W/P: 12/14/12/12 LL | 30 feet | Class DC 22 | Resistances: Void 1 | Performance(Dance): +16, Performance(E)/Acrobatics(E): +15, Thievery(E): +15, Deception/Diplomacy/Stealth: +12, Medicine: +10, Athletics: +9, Lore (Music, PFS): +8 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

if there's still room, I'd like to join in. (replay)


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The more the merrier. Come on in (but indicate you're using a replay)

Radiant Oath

SQUAWK! | 2396852-2005 | Male Tengu Battledancer | Musical Prodigy (Dance) | Swashbuckler Lvl 6 | Acrobat Dedication | ◈◇↺ | HP 78/78 | AC 24 (26 w/ buckler) | F/R/W/P: 12/14/12/12 LL | 30 feet | Class DC 22 | Resistances: Void 1 | Performance(Dance): +16, Performance(E)/Acrobatics(E): +15, Thievery(E): +15, Deception/Diplomacy/Stealth: +12, Medicine: +10, Athletics: +9, Lore (Music, PFS): +8 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

Done. As indicated, I have played this so I'll let those who haven't take the lead.

Looks like we're high tier for this one.

Roark has Protective Mentor:
While working with less experienced Pathfinder allies, you shield your more fragile wards from the threat of death. For any PCs benefiting from a Level Bump and whose levels are lower than yours, you increase their current and maximum Hit Points by an additional amount equal to 3 times your Radiant Oath reputation tier (Liked = 1, Admired = 2, Revered = 3).

Normal: A Level Bump increases a PC’s Hit Points by 10% or 10, whichever is higher.

Special: A PC can only benefit from two mentor boons.

3 extra hp.

Radiant Oath

Female Sprite Investigator 4 | HP 42/42 | AC 21 | F+7 R+11 W+8 | Perc +8 | Speed 20ft | Hero Points 1 | Exploration: Avoid Notice| Active Conditions: None| Leads: None

Looks like I'm the one who needs the level bump, so what other Mentor Boons are available?

Horizon Hunters

N/N male dwarf barbarian/8 | Init (Search) +13 | HP: 138/138 (12/12 temp HP raging), 4 fire resist, 2 mental resist, 5 cold resist) | AC: 25 | F/R/W: +19/13/14 | Speed: 25' (+5' raging) | Acrobatics +12, Athletics +17, Diplomacy +12, Intimidation +9, Medicine +16, Nature +11, Perception +13, Surv +11, Thievery +12 | Active Conditions: Raging if in combat

Hancock has Rugged Mentor

Hancock is taking a salve of antiparalysis as his provisions. He has no glyphs to distribute.

Vigilant Seal

HP 85/85| AC: 22 | F +13 R +11 W +12 | Fire Resistance: 2 Male Dwarf (Forge) Ranger 5 Nature +9 Perc +12 | 20 feet | Class DC 21| Active Conditions: none | Exploration: Search

Sorry to do this so late, but it wasn't until I was reading the dossiers that I realized I've already played this one, guys.

I'm afraid I'm going to have to drop out.

Good luck out there!


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No worries, Ulfgar. I'll deactivate your character so you don't get buried in messages.

Radiant Oath

SQUAWK! | 2396852-2005 | Male Tengu Battledancer | Musical Prodigy (Dance) | Swashbuckler Lvl 6 | Acrobat Dedication | ◈◇↺ | HP 78/78 | AC 24 (26 w/ buckler) | F/R/W/P: 12/14/12/12 LL | 30 feet | Class DC 22 | Resistances: Void 1 | Performance(Dance): +16, Performance(E)/Acrobatics(E): +15, Thievery(E): +15, Deception/Diplomacy/Stealth: +12, Medicine: +10, Athletics: +9, Lore (Music, PFS): +8 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

4 glyphs, btw

Envoy's Alliance

NG Skilled Heritage Human Summoner 5 | Eidolon| HP 78/78| AC 20| F +12 R +9 W +12 | Perc +12 | Stealth +4 | speed 25 ft. | Active Conditions: --- | ◈ | ◈◈ | ◈◈◈ | ◇ | ↺ | Spells: L2 - 1/2, L3 2/2

Martin has Skillful Mentor if you're interested.

Martin will take a moderate healing potion from the Society.

Radiant Oath

Female Sprite Investigator 4 | HP 42/42 | AC 21 | F+7 R+11 W+8 | Perc +8 | Speed 20ft | Hero Points 1 | Exploration: Avoid Notice| Active Conditions: None| Leads: None

Oh yes, Glyphs. I have those. Two Glyphs, which is a total of more than five.

I'd take Rugged and Skillful Mentors, I think... except I think Ulfgar dropping out puts us back in low tier.

Envoy's Alliance

Anvil Dwarf Cloistered Cleric 4 (Heal) | AC 16 | HP 50/50 | Hero 1/3 | F +10 R +6 W +13 | Per +10 Medicine(E) +12 Religion +10 Occult/Diplo/Int/Soc +6 Religion/Nature/Survival +9 | DC 20 Attack +10

Two glyphs as well.


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You are all now in low tier, so the mentor boons aren't useful right now.

But it sounds like everyone has enough Hero Points to start with 2.

Envoy's Alliance

Anvil Dwarf Cloistered Cleric 4 (Heal) | AC 16 | HP 50/50 | Hero 1/3 | F +10 R +6 W +13 | Per +10 Medicine(E) +12 Religion +10 Occult/Diplo/Int/Soc +6 Religion/Nature/Survival +9 | DC 20 Attack +10

Will be traveling Nov 6-13. Might not be able to login much. Please bot as needed.


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2 Hero Points are up for grabs!

Please post 2 nominations for Hero Points (and maybe a strong reason why if you feel strongly about it.)

You can post openly, post a spoiler or PM it to me.

Let's try to get these nominations in within 48 hours.

Horizon Hunters

N/N male dwarf barbarian/8 | Init (Search) +13 | HP: 138/138 (12/12 temp HP raging), 4 fire resist, 2 mental resist, 5 cold resist) | AC: 25 | F/R/W: +19/13/14 | Speed: 25' (+5' raging) | Acrobatics +12, Athletics +17, Diplomacy +12, Intimidation +9, Medicine +16, Nature +11, Perception +13, Surv +11, Thievery +12 | Active Conditions: Raging if in combat

Not Hancock. He doesn't need no stinking hero points.

Envoy's Alliance

Anvil Dwarf Cloistered Cleric 4 (Heal) | AC 16 | HP 50/50 | Hero 1/3 | F +10 R +6 W +13 | Per +10 Medicine(E) +12 Religion +10 Occult/Diplo/Int/Soc +6 Religion/Nature/Survival +9 | DC 20 Attack +10

I guess the level 3s...

Radiant Oath

SQUAWK! | 2396852-2005 | Male Tengu Battledancer | Musical Prodigy (Dance) | Swashbuckler Lvl 6 | Acrobat Dedication | ◈◇↺ | HP 78/78 | AC 24 (26 w/ buckler) | F/R/W/P: 12/14/12/12 LL | 30 feet | Class DC 22 | Resistances: Void 1 | Performance(Dance): +16, Performance(E)/Acrobatics(E): +15, Thievery(E): +15, Deception/Diplomacy/Stealth: +12, Medicine: +10, Athletics: +9, Lore (Music, PFS): +8 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

Agreed - Kargoth and Shimmer

Envoy's Alliance

NG Skilled Heritage Human Summoner 5 | Eidolon| HP 78/78| AC 20| F +12 R +9 W +12 | Perc +12 | Stealth +4 | speed 25 ft. | Active Conditions: --- | ◈ | ◈◈ | ◈◈◈ | ◇ | ↺ | Spells: L2 - 1/2, L3 2/2

Third that...Kargoth and Shimmer

Envoy's Alliance

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Anvil Dwarf Cloistered Cleric 4 (Heal) | AC 16 | HP 50/50 | Hero 1/3 | F +10 R +6 W +13 | Per +10 Medicine(E) +12 Religion +10 Occult/Diplo/Int/Soc +6 Religion/Nature/Survival +9 | DC 20 Attack +10

Away Nov 6-13. Bot as needed.

Radiant Oath

SQUAWK! | 2396852-2005 | Male Tengu Battledancer | Musical Prodigy (Dance) | Swashbuckler Lvl 6 | Acrobat Dedication | ◈◇↺ | HP 78/78 | AC 24 (26 w/ buckler) | F/R/W/P: 12/14/12/12 LL | 30 feet | Class DC 22 | Resistances: Void 1 | Performance(Dance): +16, Performance(E)/Acrobatics(E): +15, Thievery(E): +15, Deception/Diplomacy/Stealth: +12, Medicine: +10, Athletics: +9, Lore (Music, PFS): +8 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

Martin - slightly unrelated... What was your old avatar? I know it's not what you're using now... (Just thinking back to when you played in my 03-01 many many many moons ago)...


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Kargoth and Shimmer, get a Hero Point!

Horizon Hunters

Hi Roark. This was Martin's old avatar.

Radiant Oath

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SQUAWK! | 2396852-2005 | Male Tengu Battledancer | Musical Prodigy (Dance) | Swashbuckler Lvl 6 | Acrobat Dedication | ◈◇↺ | HP 78/78 | AC 24 (26 w/ buckler) | F/R/W/P: 12/14/12/12 LL | 30 feet | Class DC 22 | Resistances: Void 1 | Performance(Dance): +16, Performance(E)/Acrobatics(E): +15, Thievery(E): +15, Deception/Diplomacy/Stealth: +12, Medicine: +10, Athletics: +9, Lore (Music, PFS): +8 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

THAT'S what it was! :)

Radiant Oath

Female Sprite Investigator 4 | HP 42/42 | AC 21 | F+7 R+11 W+8 | Perc +8 | Speed 20ft | Hero Points 1 | Exploration: Avoid Notice| Active Conditions: None| Leads: None

Skill Stratagem is part of the remastered version of Devise a Stratagem.

Instead of just not attacking the target if you roll poorly, you can lock yourself out of Striking the target this turn to gain a +1 circumstance bonus (that stacks with lead bonus, but I didn't think Demoralizing would likely count as investigating) to your next Perception- or mental-skill-based action against them this turn.

The big change was making it much easier to qualify for free action Devise, but it's a nice little thing.


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Moving this to discussion.

Remember there is no such thing as a surprise round. You all act at the same time.

Also remember you are in a populated city and can easily purchase potions and scrolls.

If you want a few suggestions on what to do with these drakes, feel free to open the spoiler below.

Spoiler:
You can always retreat, regroup, and try again.

Drakes are intelligent, you can try to speak to them.
- Purchase a scroll of Translate. Divine casters can use it.
- Attempt non-lingual forms of diplomacy, like pantomime or using hand signals. You'll take a penalty on the checks and can only convey simple ideas.

The drakes are held back by a 15 foot long chain.
- You could try to break the chain (by force or Thievery), but it's not clear what would happen afterward.
- You could stand 15 feet away and just shoot them, but you will have to deal with their breath weapon every few rounds.

If you try to fight them, Shimmer identified most of their abilities and you know Tanno died from drake-related wounds.
- Purchase a scroll of Resist Energy (Electricity)
- Shoot them from range to avoid their reactions and briny bites

If you want to avoid them,
- There are a flight of stairs in the Bath House that leads to your next clue. The scenario does not say where they are, so I added them in the back. You don't have time to search while the drakes are raining thunder down, so you'll have to make a mad dash to there and deal with whatever is downstairs.

My usual rule is that once two people agree to a plan, I move the team along with that plan so the game doesn't slow down.

Horizon Hunters

N/N male dwarf barbarian/8 | Init (Search) +13 | HP: 138/138 (12/12 temp HP raging), 4 fire resist, 2 mental resist, 5 cold resist) | AC: 25 | F/R/W: +19/13/14 | Speed: 25' (+5' raging) | Acrobatics +12, Athletics +17, Diplomacy +12, Intimidation +9, Medicine +16, Nature +11, Perception +13, Surv +11, Thievery +12 | Active Conditions: Raging if in combat

That was the piece of missing information I needed. I did not see stairs in the back. Are they marked by the black box?


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Yup, the stairs are the black box. The encounter isn't exactly clear about where they are.

Envoy's Alliance

Anvil Dwarf Cloistered Cleric 4 (Heal) | AC 16 | HP 50/50 | Hero 1/3 | F +10 R +6 W +13 | Per +10 Medicine(E) +12 Religion +10 Occult/Diplo/Int/Soc +6 Religion/Nature/Survival +9 | DC 20 Attack +10

Are we all running toward the stairs? Making sure so no one gets abandoned.

Horizon Hunters

N/N male dwarf barbarian/8 | Init (Search) +13 | HP: 138/138 (12/12 temp HP raging), 4 fire resist, 2 mental resist, 5 cold resist) | AC: 25 | F/R/W: +19/13/14 | Speed: 25' (+5' raging) | Acrobatics +12, Athletics +17, Diplomacy +12, Intimidation +9, Medicine +16, Nature +11, Perception +13, Surv +11, Thievery +12 | Active Conditions: Raging if in combat

That was the idea. Those that stuck around for a fight my be regretting it now.

Radiant Oath

SQUAWK! | 2396852-2005 | Male Tengu Battledancer | Musical Prodigy (Dance) | Swashbuckler Lvl 6 | Acrobat Dedication | ◈◇↺ | HP 78/78 | AC 24 (26 w/ buckler) | F/R/W/P: 12/14/12/12 LL | 30 feet | Class DC 22 | Resistances: Void 1 | Performance(Dance): +16, Performance(E)/Acrobatics(E): +15, Thievery(E): +15, Deception/Diplomacy/Stealth: +12, Medicine: +10, Athletics: +9, Lore (Music, PFS): +8 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

that's what I get for not reading discussion. I don't want to waste my Natural 20 though!

Envoy's Alliance

NG Skilled Heritage Human Summoner 5 | Eidolon| HP 78/78| AC 20| F +12 R +9 W +12 | Perc +12 | Stealth +4 | speed 25 ft. | Active Conditions: --- | ◈ | ◈◈ | ◈◈◈ | ◇ | ↺ | Spells: L2 - 1/2, L3 2/2

Yeah. Sorry for that. My intention was to distract the drakes and tank their attacks so everyone can run to safety. And once everyone is by the stairs, Martin will unmanifest Mavenee.

Horizon Hunters

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N/N male dwarf barbarian/8 | Init (Search) +13 | HP: 138/138 (12/12 temp HP raging), 4 fire resist, 2 mental resist, 5 cold resist) | AC: 25 | F/R/W: +19/13/14 | Speed: 25' (+5' raging) | Acrobatics +12, Athletics +17, Diplomacy +12, Intimidation +9, Medicine +16, Nature +11, Perception +13, Surv +11, Thievery +12 | Active Conditions: Raging if in combat
Martin Amblecrown. wrote:
Yeah. Sorry for that. My intention was to distract the drakes and tank their attacks so everyone can run to safety. And once everyone is by the stairs, Martin will unmanifest Mavenee.

That was a decent plan with all those HPs, but, dang, these things hit HARD and hit three folks at once and there are two of them in a choke point. It would have been better for all of us to take one round of those breath weapons and escape. It is really easy to heal up if you live, after all.

I think part of the problem was that you two jumped in and took actions before we found out that the door was openable and folks would not be jammed up on the stairs. I'm thinking because it was the weekend. Otherwise you would have responded to Hancock's call to rush it, pulling any attacks of opportunity so the wee folk could slip by.


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Howdy folks. Hope you Americans had a Happy Thanksgiving.

I'll move us on tomorrow, I think everyone has a chance to run downstairs and if not I'll handwave it.

Something tells me you'll need to figure out an escape plan...

Horizon Hunters

N/N male dwarf barbarian/8 | Init (Search) +13 | HP: 138/138 (12/12 temp HP raging), 4 fire resist, 2 mental resist, 5 cold resist) | AC: 25 | F/R/W: +19/13/14 | Speed: 25' (+5' raging) | Acrobatics +12, Athletics +17, Diplomacy +12, Intimidation +9, Medicine +16, Nature +11, Perception +13, Surv +11, Thievery +12 | Active Conditions: Raging if in combat

At least we are likely to begin the fight at full HP and a good idea what to expect.

Radiant Oath

SQUAWK! | 2396852-2005 | Male Tengu Battledancer | Musical Prodigy (Dance) | Swashbuckler Lvl 6 | Acrobat Dedication | ◈◇↺ | HP 78/78 | AC 24 (26 w/ buckler) | F/R/W/P: 12/14/12/12 LL | 30 feet | Class DC 22 | Resistances: Void 1 | Performance(Dance): +16, Performance(E)/Acrobatics(E): +15, Thievery(E): +15, Deception/Diplomacy/Stealth: +12, Medicine: +10, Athletics: +9, Lore (Music, PFS): +8 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

Well, roark is outside the bath house...he can chug a potion and try to distract the drakes to take the heat off you...

Horizon Hunters

N/N male dwarf barbarian/8 | Init (Search) +13 | HP: 138/138 (12/12 temp HP raging), 4 fire resist, 2 mental resist, 5 cold resist) | AC: 25 | F/R/W: +19/13/14 | Speed: 25' (+5' raging) | Acrobatics +12, Athletics +17, Diplomacy +12, Intimidation +9, Medicine +16, Nature +11, Perception +13, Surv +11, Thievery +12 | Active Conditions: Raging if in combat

With the way breath weapons work it will not hurt to spread the group out a bit anyway.

Horizon Hunters

N/N male dwarf barbarian/8 | Init (Search) +13 | HP: 138/138 (12/12 temp HP raging), 4 fire resist, 2 mental resist, 5 cold resist) | AC: 25 | F/R/W: +19/13/14 | Speed: 25' (+5' raging) | Acrobatics +12, Athletics +17, Diplomacy +12, Intimidation +9, Medicine +16, Nature +11, Perception +13, Surv +11, Thievery +12 | Active Conditions: Raging if in combat
Kargoth Stouthammer wrote:
What's a two-round heal?

I may have gotten it wrong. Let me check...

heal

One round: the spell has a range of touch and heals 1d8 per level
Two Rounds: the spell has a range of 30' and heals one person 1d8 + 8 per level
Three rounds: the spell has a 30' emanation and heals 1d8 per level to everyone in the area.

I was thinking of the three round heal, not the second round heal. I usually find the two round heal more effective, particularly if you are not healing 3 people or more, so I think of it as the more potent version of the spell. Must have been why I thought the emanation was 2 rounds. In any case, if you have lots of people to heal the emanation version is nice.


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Heal has 1,2, or 3 action versions, it doesn't take multiple rounds.

Horizon Hunters

N/N male dwarf barbarian/8 | Init (Search) +13 | HP: 138/138 (12/12 temp HP raging), 4 fire resist, 2 mental resist, 5 cold resist) | AC: 25 | F/R/W: +19/13/14 | Speed: 25' (+5' raging) | Acrobatics +12, Athletics +17, Diplomacy +12, Intimidation +9, Medicine +16, Nature +11, Perception +13, Surv +11, Thievery +12 | Active Conditions: Raging if in combat

Sheesh. I really made a mess of that. Actions is the right terminology.

Radiant Oath

SQUAWK! | 2396852-2005 | Male Tengu Battledancer | Musical Prodigy (Dance) | Swashbuckler Lvl 6 | Acrobat Dedication | ◈◇↺ | HP 78/78 | AC 24 (26 w/ buckler) | F/R/W/P: 12/14/12/12 LL | 30 feet | Class DC 22 | Resistances: Void 1 | Performance(Dance): +16, Performance(E)/Acrobatics(E): +15, Thievery(E): +15, Deception/Diplomacy/Stealth: +12, Medicine: +10, Athletics: +9, Lore (Music, PFS): +8 | Exploration Activity: Avoid Notice | Hero Points: 1/3 |

And Bruce didn't correct you?! :)

Horizon Hunters

N/N male dwarf barbarian/8 | Init (Search) +13 | HP: 138/138 (12/12 temp HP raging), 4 fire resist, 2 mental resist, 5 cold resist) | AC: 25 | F/R/W: +19/13/14 | Speed: 25' (+5' raging) | Acrobatics +12, Athletics +17, Diplomacy +12, Intimidation +9, Medicine +16, Nature +11, Perception +13, Surv +11, Thievery +12 | Active Conditions: Raging if in combat

A pity he cannot help me ooc, huh.


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Kargoth.

For your bravery in running out in front of the drakes to draw their fire, I'm giving you a Hero Point. Feel free to apply it to that Saving Throw if you wish.

Provided Kargoth survives this, I can handwave the rest of this encounter and say you all dashed through the bath house.

If Kargoth fails and is knocked unconscious, things get dicey.

Horizon Hunters

N/N male dwarf barbarian/8 | Init (Search) +13 | HP: 138/138 (12/12 temp HP raging), 4 fire resist, 2 mental resist, 5 cold resist) | AC: 25 | F/R/W: +19/13/14 | Speed: 25' (+5' raging) | Acrobatics +12, Athletics +17, Diplomacy +12, Intimidation +9, Medicine +16, Nature +11, Perception +13, Surv +11, Thievery +12 | Active Conditions: Raging if in combat

Kargoth collapses, right? So Hancock should do battle or, maybe, pick him up and continue towards the door. Not really like him but if everyone else slips through the exit, Hancock will try. Where exactly did he fall?


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If Kargoth fails the reflex save (which he will unless he burns a Hero Point) then he will be unconscious. He fell right where he is on the map.

>Dragging rules< are very vague, beyond 50 feet per minute, which is around 5 feet per round. You could spend that time healing him instead with a potion (Pathfinder Provisions give a healing potion as an option) or just killing the drakes.

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