[dice=Acrobatics (U)]1d20+2[/dice] +1 to Escape
[dice=Athletics (U)]1d20+0[/dice] +1 to Escape
[dice=Diplomacy (T)]1d20+5[/dice]
[dice=Medicine (T)]1d20+8[/dice]
[dice=Nature (T)]1d20+8[/dice]
[dice=Pathfinder Society Lore (T)]1d20+5[/dice]
[dice=Religion (T)]1d20+8[/dice]
[dice=Sarenrae Lore (T)]1d20+5[/dice]
[dice=Stealth (T)]1d20+6[/dice]
[dice=Survival (T)]1d20+8[/dice]
Statblock:
Eladithas of Wolfpoint Elidathas of Wolfpoint
Male human cleric 2
Medium, Human, Humanoid Heritage versatile human
Background raised by belief
Perception +8
Languages Common, Kelish, Shoanti
Skills Diplomacy +5, Medicine +10, Pathfinder Society Lore +4, Religion +8, Sarenrae Lore +4, Stealth +6, Survival +8
Str +0, Dex +2, Con +2, Int +0, Wis +4, Cha +1
Items purse (101 gp, 4 sp)
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AC 16; Fort +6; Ref +6; Will +10
HP 28
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Speed 25 feet
Divine Cleric Spells DC 18, attack +8; 1st bless, heal (×4), runic weapon, spirit link Cantrips (1st) guidance, light, needle darts[RE], prestidigitation, shield
Focus Spells 1 Focus Point, DC 18; 1stdazzling flash Ancestry Feats Natural Ambition
Class Feats Domain Initiate, Healing Hands, Medic Dedication
General Feats Shield Block
Skill Feats Assurance, Battle Medicine
Other Abilities cloistered cleric, deity, divine font, doctrine, sun
Feats:
Class Feats
...Healing Hands - Roll d10's with Heal instead of d8's.
Skill Feats
...Battle Medicine - For one action, attempt a Medicine check with the same DC as for Treat Wounds and restore the corresponding amount of HP.
Planned Build:
2- Medic Dedication / Battle Medicine
3- Ancestral Paragon (Cooperative Nature) / Expert in Medicine
4 - Doctor's Visitation / Treat Condition
5 - Clever Improviser / Expert in Diplomacy
6 - Raise Symbol / Holistic Care
7 - Fleet / Master in Medicine
8 - Advanced Domain (Sun) / Continual Recovery
9 - Incredible Improvisation / Expert in Religion
10 - Heroic Recovery / Ward Medic
11 - Incredible Initiative / Master in Diplomacy
12 - Emblazon Anti-magic / Shameless Request