[dice=Acrobatics (U)]1d20+2[/dice] +1 to Escape
[dice=Athletics (U)]1d20+0[/dice] +1 to Escape
[dice=Diplomacy (T)]1d20+5[/dice]
[dice=Medicine (T)]1d20+8[/dice]
[dice=Nature (T)]1d20+8[/dice]
[dice=Pathfinder Society Lore (T)]1d20+5[/dice]
[dice=Religion (T)]1d20+8[/dice]
[dice=Sarenrae Lore (T)]1d20+5[/dice]
[dice=Stealth (T)]1d20+6[/dice]
[dice=Survival (T)]1d20+8[/dice]
Statblock:
Eladithas of Wolfpoint
Male elf nephilim cleric 2
Medium, Elf, Humanoid, Nephilim Heritage nephilim
Background raised by belief
Perception +8; darkvision, low-light vision
Languages Common, Elven, Kelish, Shoanti
Skills Diplomacy +5, Medicine +8, Nature +8, Pathfinder Society Lore +5, Religion +8, Sarenrae Lore +5, Stealth +6, Survival +8
Str +0, Dex +2, Con +1, Int +1, Wis +4, Cha +1
Items explorer’s clothing, scimitar, backpack, bedroll, chalk (10), flint and steel, rations (1 week) (2), religious symbol (wooden), rope (foot) (50), soap, torch (5), waterskin, purse (54 gp, 7 sp)
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AC 16; Fort +5; Ref +6; Will +10
HP 24
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Speed 30 feet
Melee [1] scimitar +4 (forceful, sweep), Damage 1d6 S
Divine Cleric Spells DC 18, attack +8; 1st bless, heal (4), infuse vitality, runic weapon Cantrips (1st) guidance, light, needle darts[RE], prestidigitation, shield
Focus Spells 1 Focus Point, DC 18; 1stHealer’s Blessing
Feats:
Ancestry Feats
...Musetouched - +1 to Escape rolls
Class Feats
...Healing Hands - Roll d10's with Heal instead of d8's.
Skill Feats
...Assurance (Medicine) - Forgo rolling Medicine to instead use a roll of 14.
...No Cause for Alarm - Reduce Frightened value of creatures in a 10' emanation (Diplomacy vs. Will DC)