| cmlobue |
Gwen approaches the charmed rat. It sniffs her politely.
Unfortunately, there were others further in the burrow that were not impressed yet, who rush out to defend the eggs.
”Ahzeem Initiative”: 1d20 + 10 ⇒ (8) + 10 = 18
”Maneki Initiative”: 1d20 + 10 ⇒ (9) + 10 = 19
”Gwen Initiative”: 1d20 + 6 ⇒ (7) + 6 = 13
”Shalosar Initiative”: 1d20 + 6 ⇒ (14) + 6 = 20
”Eladithas Initiative”: 1d20 + 7 ⇒ (17) + 7 = 24
”Red Initiative”: 1d20 + 8 ⇒ (18) + 8 = 26
”Yellow Initiative”: 1d20 + 8 ⇒ (6) + 8 = 14
”Green Initiative”: 1d20 + 8 ⇒ (9) + 8 = 17
”Blue Initiative”: 1d20 + 8 ⇒ (9) + 8 = 17
”Purple Initiative”: 1d20 + 8 ⇒ (11) + 8 = 19
The reddish rodent also steps toward Gwen to see how she smells.
Round 1 - bolded may go
Red (charmed)
Eladithas
Jeeves
Shalosar
Purple
Maneki
Ahzeem
Green
Blue (charmed)
Yellow
Gwen
Percival Jeeves
|
Jeeves staggers forward, trying to keep his butlers tray between himself and the rodents.
"Don't worry Miss Faran. I'm here to help!" he slurs out as he staggers into the closest of the rats.red
feint,SS: 1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 7
strike,offguard : 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13
NL damage: 1d8 + 4 + 1 ⇒ (5) + 4 + 1 = 10
strike,offguard, MAP: 1d20 + 7 + 2 - 4 ⇒ (18) + 7 + 2 - 4 = 23
NL damage: 1d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13
* stride
* feint
* strike (flurry)
| cmlobue |
Yes, they came out when Gwen approached the eggs.
Eladithas of Wolfpoint
|
Elidathas rushes up and invokes the blessings of Sarenrae.
"Blessed are they who walk in the light of Day and fear no evil..." he quotes.
1. Stride
2&3. Cast bless
I've put the radius of the spell on the map.
You and your allies gain a +1 status bonus to attack rolls while within the emanation.
Shalosar
|
Shalosar grimaces as spiked chains erupt from the back of each wrist. He whirls them both overhead, and cracks them like whips. The bladed link at the end of each chain breaks free, and flies toward one of the rats.
Channel Elements, Weapon Infusion (50’ range), Elemental Blast x2 vs Yellow
Attack: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13
Damage: 1d8 ⇒ 3P
Attack: 1d20 + 2 + 1 ⇒ (7) + 2 + 1 = 10
Damage: 1d8 ⇒ 2P
| cmlobue |
Eladithas grants a blessing to nearby allies.
Jeeves punches a rat. It is not very charming.
Shalosar hurls elemental bolts at one of the rats, but neither makes contact.
The purplish rat moves forward and tries to chew on Gwen.
Jaws: 1d20 + 9 ⇒ (11) + 9 = 20
Piercing Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Jaws: 1d20 + 9 - 5 ⇒ (16) + 9 - 5 = 20
Piercing Damage: 1d6 + 2 ⇒ (1) + 2 = 3
These critters are serious about their eggs. Gwen must mae 2 Fortitude saves against poison.
Round 1 - bolded may go
Red (-13 HP)
Eladithas
Jeeves
Shalosar
Purple
Maneki
Ahzeem
Green
Blue (charmed)
Yellow
Gwen (-6 HP, 2 Fort saves)
Ahzeem Kazzahd
|
Ahzeem calls out, "Oh great goddess, please Shield your servant.".
He then draws his scimitar and moves forward.
Shield spell (1 action); draw scimitar (1 action); single move (1 action). AC: 19 until end of turn.
Maneki Pemanah
|
Maneki pulls the bow off her back, drops into a combat stance and sends a pair of arrows at Green.
Ranged Attack;Longbow, Volley 30', Bless: 1d20 + 9 + 1 - 2 ⇒ (15) + 9 + 1 - 2 = 23 for Piercing Damage: 1d8 ⇒ 5 Critical Hit: Double Damage + Deadly
Ranged Attack;Longbow, MAP: 1d20 + 4 + 1 - 2 ⇒ (2) + 4 + 1 - 2 = 5 for Piercing Damage: 1d8 ⇒ 6 Critical Hit: Double Damage + Deadly
Deadly?: 1d10 ⇒ 10
◆ Interact to Draw
◆ Monastic Archer
◆ Flurry
Maneki Pemanah
|
"Hang on, Gwen!" Maneki calls
| cmlobue |
Ahzeem moves defensively into the battlefield.
Maneki fires a pair of arrows at the greenish rat, though only the first is on target.
The bluish rat hangs out, seemingly unconcerned about the goings-on around it.
The greenish rat, though, also moves in on Gwen.
Jaws: 1d20 + 9 ⇒ (10) + 9 = 19
Piercing Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Jaws: 1d20 + 9 - 5 ⇒ (17) + 9 - 5 = 21
Piercing Damage: 1d6 + 2 ⇒ (3) + 2 = 5
The yellowish rat, having to move further anyway, tries to taste Jeeves.
Jaws: 1d20 + 9 ⇒ (4) + 9 = 13
Piercing Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Jaws: 1d20 + 9 - 5 ⇒ (7) + 9 - 5 = 11
Piercing Damage: 1d6 + 2 ⇒ (5) + 2 = 7
We now see who the most delicious Pathfinder is.
Round 1 - bolded may go
Red (-13 HP)
Eladithas
Jeeves
Shalosar
Purple
Maneki
Ahzeem
Green (-5 HP)
Blue (charmed)
Yellow
Gwen (-17 HP, 2 Fort saves)
Gwendolyn Faran
|
Fort Save: 1d20 + 6 ⇒ (9) + 6 = 15
Fort Save: 1d20 + 6 ⇒ (15) + 6 = 21
Gwen shrieks again. "Get them off! Get them off!" She dashes away, kicking up a horrid cloud of rubble in her wake.
Pummeling Rubble (Reflex DC19): 2d4 ⇒ (1, 2) = 3
That should hit all of them except purple.
◆ Move
◆◆ Pummeling Rubble
Well, that's horrible damage.
| cmlobue |
Gwen finally succumbs to the rats' poison.
Poison Damage: 1d6 ⇒ 4 and enfeebled 1 for 1 round.
Reflex Save, Red: 1d20 + 9 ⇒ (11) + 9 = 20
Reflex Save, Yellow: 1d20 + 9 ⇒ (16) + 9 = 25
Reflex Save, Green: 1d20 + 9 ⇒ (13) + 9 = 22
Reflex Save, Blue: 1d20 + 9 ⇒ (14) + 9 = 23
The rats are not similarly troubled by her spell.
The red-tinged rat shakes off its charm and goes after Jeeves.
Jaws: 1d20 + 9 ⇒ (9) + 9 = 18
Piercing Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Jaws: 1d20 + 9 - 5 ⇒ (4) + 9 - 5 = 8
Piercing Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Jaws: 1d20 + 9 - 10 ⇒ (7) + 9 - 10 = 6
Piercing Damage: 1d6 + 2 ⇒ (5) + 2 = 7
The very ordinary person gets out of the way easily.
Round 2 - bolded may go
Red (-14 HP)
Eladithas
Jeeves
Shalosar
Purple
Maneki
Ahzeem
Green (-6 HP)
Blue (-1 HP)
Yellow (-1 HP)
Gwen (-21 HP, enfeebled 1, poisoned [stage 1])
Percival Jeeves
|
Keeping his butlers tray between himself and the rats, Jeeves sways precariously to the left as he tries to stamp on the rodent that seems keen on his ankle.
feint, stance: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16
flurry vs red, feint: 1d20 + 8 + 2 ⇒ (1) + 8 + 2 = 11
damage: 1d8 + 4 + 1 ⇒ (1) + 4 + 1 = 6
flurry vs red, feint,MAP: 1d20 + 8 + 2 - 4 ⇒ (16) + 8 + 2 - 4 = 22
damage: 1d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13
* raise shield
* feint
* flurry
Jeeves will be doing non lethal damage during this combat.
Shalosar
|
”Dammit!”, Shalosar grunts. He runs up to the breach, and lets out a scream of agony at the rats before him.
Stride, Haunting Hymn at Yellow, Green, Blue
Fort save DC 17: 1d8 ⇒ 4 Sonic
| cmlobue |
Jeeves kicks the reddish rat over. It looks like it will recover eventually.
Shalosar blasts sound as a group of rats.
Fortitude Save, Yellow: 1d20 + 6 ⇒ (10) + 6 = 16
Fortitude Save, Green: 1d20 + 6 ⇒ (16) + 6 = 22
Fortitude Save, Blue: 1d20 + 6 ⇒ (14) + 6 = 20
The yellow-tinged one absorbs the brunt of the vibrations.
Round 2 - bolded may go
Red (unconscious)
Eladithas
Jeeves
Shalosar
Purple
Maneki
Ahzeem
Green (-8 HP)
Blue (-3 HP)
Yellow (-4 HP)
Gwen (-21 HP, enfeebled 1, poisoned [stage 1])
Eladithas of Wolfpoint
|
Elidathas intones a prayer to Sarenrae. "Dawnflower! Hear us now in our hour of need!"
1. Cast Healer's Blessing on Gwen.
2&3. Cast Heal on Gwen.
Heal+Healer's Blessing: 1d8 + 8 + 2 ⇒ (2) + 8 + 2 = 12 Gwen recovers 12 hits points.
HEALER'S BLESSING: Gwen gains +2 hp from any healing spell for 1 minute.
BLESS: Everyone gain a +1 status bonus to attack rolls while within the emanation.
| cmlobue |
Eladithas patches up Gwen.
The purplish rat steps up and attacks Jeeves.
Jaws: 1d20 + 9 ⇒ (8) + 9 = 17
Piercing Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Jaws: 1d20 + 9 - 5 ⇒ (9) + 9 - 5 = 13
Piercing Damage: 1d6 + 2 ⇒ (1) + 2 = 3
The man seems to be rat-proof.
Round 2 - bolded may go
Red (unconscious)
Eladithas
Jeeves
Shalosar
Purple
Maneki
Ahzeem
Green (-8 HP)
Blue (-3 HP)
Yellow (-4 HP)
Gwen (-9 HP, enfeebled 1, poisoned [stage 1])
Ahzeem Kazzahd
|
Ahzeem moves forward and calls out " Great Goddess, Sarenrae, please heal your humble servant's companion and guide her with your light."
1 action Heal (1L) w/Healing Hands feat + Healer's Blessing bonus: 1d10 + 2 ⇒ (6) + 2 = 8
1 action move, 1 action Heal (1L), 1 action Guidance.
Guidance:
Cast: [one-action] Range: 30 feet Targets: 1 creature
Duration: until the start of your next turn
You ask for the guidance of supernatural entities, granting the target a +1 status bonus to one attack roll, Perception check, saving throw, or skill check the target attempts before the duration ends. The target chooses which roll to use the bonus on before rolling. If the target uses the bonus, the spell ends. Either way, the target is then temporarily immune for 1 hour.
Heal:
Cast: [one-action] to [three-actions] Range: varies
Targets: 1 willing living creature or 1 undead creature
You channel vital energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of vitality damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.
[one-action] The spell has a range of touch.
[two-actions] (concentrate) The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8.
[three-actions] (concentrate) You disperse vital energy in a 30-foot emanation. This targets all living and undead creatures in the burst.
Heightened (+1) The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.
Healing Hands:
Your vitality is even more vibrant and restorative. When you cast heal, you roll d10s instead of d8s.
Ahzeem Kazzahd
|
yes. sorry, forgot to specify. Both spells at you. Should be -1 HP; enfeebled: 1; poisoned: stage 1 with Guidance available if correct.
Maneki Pemanah
|
Maneki drops her bow and slaps a battle dressing onto Gwen.
Medicine(E): 1d20 + 10 ⇒ (20) + 10 = 30
Crit Healing: 4d8 ⇒ (5, 7, 8, 1) = 21
She assumes a different fighting stance and moves up to engage the rats. She rises on her tippy toes and uses her arms to assume the position of wings.
◆ Battle Med Gwen
◆ Step
◆ Crane Stance (+1 AC)
| cmlobue |
As much as I hate to waste that natural 20, Gwen was only down 1 HP at the time. Would you prefer to change that action?
Maneki Pemanah
|
Can I reuse the roll and do a Flurry Crane Wing attack then?
Crane Wing Attack, MAP, Agile: 1d20 + 4 ⇒ (6) + 4 = 10 for Bludgeoning Damage: 1d6 + 1 ⇒ (1) + 1 = 2 Critical Hit: Double Damage
Bludgeoning: 1d6 + 1 ⇒ (6) + 1 = 7 Doubled to 14
◆ Step
◆ Crane Stance
◆ Flurry
| cmlobue |
Ahzeem also contributes some healing and protection to Gwen.
Maneki moves in and drops the yellowish rat, but her follow-up goes wide. Was that lethal damage?
The green-tinged rat snaps at Maneki.
Jaws: 1d20 + 9 ⇒ (13) + 9 = 22
Piercing Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Jaws: 1d20 + 9 - 4 ⇒ (13) + 9 - 4 = 18
Piercing Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Jaws: 1d20 + 9 - 8 ⇒ (12) + 9 - 8 = 13
Piercing Damage: 1d6 + 2 ⇒ (2) + 2 = 4
The bluish one steps into the space of its fallen comrade and goes after Shalosar.
Jaws: 1d20 + 9 ⇒ (12) + 9 = 21
Piercing Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Jaws: 1d20 + 9 - 4 ⇒ (11) + 9 - 4 = 16
Piercing Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Round 2-3 - bolded may go
Red (unconscious)
Eladithas
Jeeves
Shalosar (-3 HP, Fort save)
Purple
Maneki (-3 HP, Fort save)
Ahzeem
Green (-8 HP)
Blue (-3 HP)
Yellow
Gwen (-1 HP, enfeebled 1, guidance, poisoned [stage 1], Fort save)
Maneki Pemanah
|
No. These rats are defending their eggs. We're the interlopers here...
Maneki takes care to pull her wing strikes at the last second so as not to kill the rats, just maybe give them a splitting headache when they wake up.
Gwendolyn Faran
|
Fort Save: 1d20 + 6 ⇒ (14) + 6 = 20
Gwen snarls at the rats and kicks up more rubble at them before stepping away again.
Pummeling Rubble (Reflex DC19): 2d4 ⇒ (4, 4) = 8
◆◆ Pummeling Rubble on all three
◆ Step
Percival Jeeves
|
Keeping his drinks tray improbably balanced - and between himself and the rats, Jeeves sways left, sways right, and then again puts his foot in it... or on it.
feint, stance: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24
flurry vs blue,FF,bless: 1d20 + 8 + 2 + 1 ⇒ (4) + 8 + 2 + 1 = 15
damage (non lethal): 1d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11
Second attack will be on the same critter if it is up, otherwise on purple
flurry.MAP,FF,bless: 1d20 + 8 - 4 + 2 + 1 ⇒ (19) + 8 - 4 + 2 + 1 = 26
damage (non lethal): 1d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11
* raise shield
* feint
* flurry
Shalosar
|
Fort save: 1d20 + 9 ⇒ (18) + 9 = 27
”Augh, you little…!”, Shalosar snarls at the rat that bit him. He whips a chain overhead, then glances at Tsimaan. Another test? Wouldn’t put it past them. With a grunt of frustration, he aims for a flank with one chain, while defending with the other.
Elemental Blast (two-action) vs Blue (non-lethal), Cast shield
Attack: 1d20 + 7 - 2 ⇒ (13) + 7 - 2 = 18
Damage: 1d8 + 4 ⇒ (6) + 4 = 10S
| cmlobue |
One of the rats is definitely down, and the other two are if they fail the save, so...
Reflex Save: 1d20 + 9 ⇒ (3) + 9 = 12
Reflex Save: 1d20 + 9 ⇒ (13) + 9 = 22
Gwen shakes off the rat's poison, and the team efficiently shakes up the rats as well.
Round 3 - bolded may go
Red (unconscious)
Eladithas
Jeeves
Shalosar (-3 HP)
Purple (unconscious)
Maneki (-3 HP, Fort save)
Ahzeem
Green (-12 HP)
Blue (unconscious)
Yellow (unconscious)
Gwen (-1 HP, enfeebled 1, guidance)
Maneki Pemanah
|
Maneki yelps in pain at the bite. "Those teeth are sharp!" She feels a burning sensation and calls upon her monk's training to push through the pain.
Fort: 1d20 + 10 ⇒ (11) + 10 = 21
'Neki unloads on the remaining rat with her 'wings'
Crane Wing Attack (Agile, Finesse): 1d20 + 8 ⇒ (7) + 8 = 15 for Bludgeoning Damage: 1d6 + 1 ⇒ (2) + 1 = 3 Critical Hit: Double Damage
Crane Wing Attack, MAP: 1d20 + 4 ⇒ (7) + 4 = 11 for Bludgeoning Damage: 1d6 + 1 ⇒ (5) + 1 = 6 Critical Hit: Double Damage
She attempts to put the remaining rat to sleep before backing away.
Crane Wing Attack, MAP 2: 1d20 ⇒ 14 for Bludgeoning Damage: 1d6 + 1 ⇒ (4) + 1 = 5 Critical Hit: Double Damage
◆ Flurry
◆ Strike
◆ Step
Ahzeem Kazzahd
|
Ahzeem sighs, looks at the remaining creature, and yells "Boo!"
Daze vs. Green. DC=18 Will.
He then calls on the Goddess to Shield him once more.
Daze
Traditions: arcane, divine, occult Range: 60 feet Targets: 1 creature
Defense: Will Duration: 1 round
You push into the target’s mind and daze it with a mental jolt. The jolt deals 1d6 mental damage, with a basic Will save. If the target critically fails the save, it is also stunned 1.
Heightened (+2) The damage increases by 1d6.
Shield
Traditions: arcane, divine, occult
Duration: until the start of your next turn
You raise a magical shield of force. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn’t require a hand to use.
While the spell is in effect, you can use the Shield Block reaction with your magic shield. The shield has Hardness 5. You can use the spell’s reaction to reduce damage from any spell or magical effect, even if it doesn’t deal physical damage. After you use Shield Block, the spell ends and you can’t cast it again for 10 minutes.
Heightened (+2) The shield’s Hardness increases by 5.
| cmlobue |
Will Save: 1d20 + 6 ⇒ (12) + 6 = 18
Mental Damage: 1d6 ⇒ 5
Ahzeem gives the rat a small headache, while Maneki swings ineffectively.
The rat steps forward and bites at the closest Pathfinders.
Jaws vs. Maneki: 1d20 + 9 ⇒ (19) + 9 = 28
Piercing Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Jaws vs. Shalosar: 1d20 + 9 - 4 ⇒ (4) + 9 - 4 = 9
Piercing Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Round 3-4 - bolded may go
Red (unconscious)
Eladithas
Jeeves
Shalosar (-3 HP)
Purple (unconscious)
Maneki (-7 HP, Fort save)
Ahzeem
Green (-14 HP)
Blue (unconscious)
Yellow (unconscious)
Gwen (-1 HP, enfeebled 1, guidance)
Maneki Pemanah
|
Fortitude: 1d20 + 8 ⇒ (5) + 8 = 13
GM it appears I was looking at the wrong number for my last Fort save. It's +8 and not +10 so if the DC is greater than 19 I'm in trouble! :)
Maneki again swings at the remaining rat.
Crane Wing Attack (Agile, Finesse), Bless: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27 for Bludgeoning Damage: 1d6 + 1 ⇒ (2) + 1 = 3 Critical Hit: Double Damage
Crane Wing Attack, MAP, Bless: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17 for Bludgeoning Damage: 1d6 + 1 ⇒ (5) + 1 = 6 Critical Hit: Double Damage
Crane Wing Attack, MAP 2, Bless: 1d20 + 1 ⇒ (10) + 1 = 11 for Bludgeoning Damage: 1d6 + 1 ⇒ (5) + 1 = 6 Critical Hit: Double Damage
She backs away again.
◆ Flurry
◆ Strike
◆ Stride
Shalosar
|
”Bite this, you fleabag!”, Shalosar snaps. He lashes at the rat’s side, while keeping his guard up.
Elemental Blast (two-action, non-lethal), Cast shield
Attack: 1d20 + 7 - 2 ⇒ (3) + 7 - 2 = 8
Damage: 1d8 + 4 ⇒ (2) + 4 = 6S
| cmlobue |
Maneki is able to knock out the last rat, but doesn't feel so good.
Poison Damage: 1d6 ⇒ 6 plus enfeebled 1.
Tsimann will provide a lesser antidote to Maneki in help her shake off the poison. You need to keep rolling to see how much damage you take, but the antidote gives a +2 item bonus. Maximum 3 more rounds, 1d8 damage for each failed save. DC is 18. She will also make sure the enfeebling effects of the rats' toxin is out of everyone's system before the team proceeds.
With the encounter over, the Pathfinders can collect rats, eggs, or both for the Verdant Wheel.
Maneki Pemanah
|
Fort, antidote: 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28
Where was that roll when I needed it?!
Perc: 1d20 + 10 ⇒ (16) + 10 = 26
"What's over there? Looks like Arcadian bison!"
| cmlobue |
Shalosar (-3 HP)
Maneki (-13 HP)
Gwen (-1 HP)
Tsimann notices the herd. “They’re a bit different from any bison you may know. They have blue horns and blue meat, and some people who’ve visited Avistan said they’re smarter than Avistani bison. One time I saw one rip the pants clean off of a woman who was foolish enough to try to pet it.” She laughs at the memory. “It carried her pants around on its horns for a good while, like a trophy.”
No need to specify healing, since it will be at least 12 hours before any further encounters, but you do have to decide what samples you are collecting.
Ahzeem Kazzahd
|
"Glad that is over. I thought fighting a bush felt awkward, but the rats were almost as bad. I think that if the rats come from the eggs and we only have two empty containers we should simply collect an egg or two and leave the rats to protect their nest when they awake. I am curious though, Kelish rats tend to collect shiny objects and bring them to their nests. Would be interested in seeing if these rats do the same." says Ahzeem as he takes out his writing set and starts updating the trip's log.
search (perception): 1d20 + 8 ⇒ (3) + 8 = 11
Percival Jeeves
|
Jeeves places the beaten but not dead rats back in their burrow, and spends some time trying to see if Ahzeem is onto a solid idea...
perception: 1d20 + 4 ⇒ (5) + 4 = 9
Maneki Pemanah
|
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Tsimann notices the herd. “They’re a bit different from any bison you may know. They have blue horns and blue meat, and some people who’ve visited Avistan said they’re smarter than Avistani bison. One time I saw one rip the pants clean off of a woman who was foolish enough to try to pet it.” She laughs at the memory. “It carried her pants around on its horns for a good while, like a trophy.”
Sounds like tourists in Yellowstone National Park who try petting bison... :)
| cmlobue |
The Pathfinders leave the rats to sleep off their injuries and take some of the eggs before moving on.
An unusually dense grove of trees appears gradually across the road. Any semblance of a path near the edge of the trees disappears within a few feet due to both the intense darkness and the thick underbrush. The gunsmith awaits somewhere within, according to Rahaksenwe. Tsimaan hefts her pack higher and turns. “Well, they should be in there by now. Keep your eyes peeled, okay? They’re a grouchy hermit who doesn’t like visitors, and I don’t know if they remembered we’re still coming. It’ll be good for them, though. They need to get out more. You’ll help them with that.”
Turning about, she pushes through the foliage and disappears into the grove.
Though the outskirts of the grove are almost impossibly dense, the same can’t be said once inside. Aside from a handful of large bushes here and there, no plant other than the trees grows taller than knee height. A thick layer of leaves blankets the forest floor where the undergrowth does not, and common species of fungi grow in place of the flowering plants ordinarily found in forest environments. The unusual darkness remains, though characterss with darkvision are still able to see through it. Tsimaan draws a rod from her pack and cracks it with both her hands. The rod begins to glow brightly, casting light in a 40-foot radius and dim light for the next 40 feet. Tsimaan then picks up a long stick and ties the rod to it. “Don’t get lost,” she says with a wink.
As the Pathfinders follow Tsimaan through the grove, the darkness begins to dissipate. Bioluminescent fungi and insects appear—scarcely at first, then more frequently until the ground and trees are dimly visible for dozens of feet in every direction. The trees thin out slightly closer to the center but swell and surge upward and provide cover that not even sunlight can pierce. Ferns sprout from the leaf-littered forest floor, climbing over logs and branches that break the path.
After many hours of walking, Tsimaan stops the group and declares that they have reached the center of the grove. The trees here are nearly ten feet across and fill the area, though they leave plenty of space for a creek to flow between them. Short bushes grow in large clusters, protecting the bare ground. Tsimaan begins to make herself comfortable in a clearing. “Feel free to look around,” she says as she unpacks some food. “They don’t like to announce their presence to strangers, so you might have to, you know, really look.”