Shane Joseph's Dulwich - The Dreaming Stone

Game Master Shane Joseph

Dulwich Map
Battlemap

Marching Order:

Single File:
1-2-3-4-5-6-7-8
Two by Two:
1-3-5-7
2-4-6-8
1- Deshe 2- Dargys 3- Alistair 4- Rasmus 5- Belfer 6- Erik 7- Klaus 8- Sethiel


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Welcome! Go ahead and give me two separate Diplomacy / Cha checks for the purposes of Gathering Information / Lore


Male Human Fighter 1 |HP: 13/13 19(11 tch, 18 Ff)|CMB:+4, CMD 15 | F:+4,R+1,W: +0 (+vs fear) Speed 30 (20 in armor)

Not bad for a first day :D

And thank you again.

Dargys doesn't have trained diplomacy, but here are two untrained rolls
1d20 ⇒ 7
1d20 ⇒ 17


M Azata blooded Paladin(Tempered Champion)-Swashbuckler(Whirling Dervish) 3 | HP: 31/31 | AC: 19 (14 Tch, 14 Fl) | CMB: +4, CMD: 17 | F: +7, R: +8, W: +7 | Init: +3 | Perc: +4, darkvision 60' | resistances acid 7 cold 7 electricity 7
Skills:
Acrobatics 8, Climb 5, Diplomacy 8, Escape Artist 9, Heal 4, Intimidate 6, K Local 5, K Religion 5, K Nobility 5, Perception 4, Sense Motive 4, Stealth 7, Swim 5

Alistair Fox at your service.

I went with a very loose background so I can modify or add to accommodate a lot. Basically he grew up learning to steal and be sneaky but realized it actually hurt those he stole from so he stopped stealing and is now starting to lean toward the thief catcher idea though he has not put it into practice just yet. Takes a thief to catch a thief type idea.

Diplomacy: 1d20 + 5 ⇒ (1) + 5 = 6
Diplomacy: 1d20 + 5 ⇒ (16) + 5 = 21


Male Human Fighter 1 |HP: 13/13 19(11 tch, 18 Ff)|CMB:+4, CMD 15 | F:+4,R+1,W: +0 (+vs fear) Speed 30 (20 in armor)

Dargys ' background is in his profile but a bit long. So for the short short version: He MAY or may not be descended from a lost noble line. Right now though, he's the man of the house, looking after his younger siblings and dotty grandmother. He goes into low level arena/pit fights to put his body on the line. He's trying to find something else to do with his fighting skills that will still bring in coin.

I would say his family is in poverty, though others have it worse.

Happy to 'know' anyone even if only in passing.


M Azata blooded Paladin(Tempered Champion)-Swashbuckler(Whirling Dervish) 3 | HP: 31/31 | AC: 19 (14 Tch, 14 Fl) | CMB: +4, CMD: 17 | F: +7, R: +8, W: +7 | Init: +3 | Perc: +4, darkvision 60' | resistances acid 7 cold 7 electricity 7
Skills:
Acrobatics 8, Climb 5, Diplomacy 8, Escape Artist 9, Heal 4, Intimidate 6, K Local 5, K Religion 5, K Nobility 5, Perception 4, Sense Motive 4, Stealth 7, Swim 5

Alistair's father is an artist and his mother a musician. I see them as middle-class.

Alistair grew up running with the shady side of town so he may have run into Dargys a time or two.


Male Human Fighter 1 |HP: 13/13 19(11 tch, 18 Ff)|CMB:+4, CMD 15 | F:+4,R+1,W: +0 (+vs fear) Speed 30 (20 in armor)

Or one of his siblings. Sure!

Hopefully not too negative an encounter. Unless Dargys just came back from a win, he probably wasn't worth robbing from


Male CG gnome Wizard - Conjuror 1 | HP: 8/8 | AC: 13 (13 Tch, 11 Fl) | CMB: -2, CMD: 10 | F: +1, R: +2, W: +2 | Init: +8 | Perc: +7 | Speed 20 ft.| Spells: (1st) grease, color spray, summon monster I (Racial) dancing lights, ghost sound, prestidigitation, speak with animals | Active conditions: None.

Greetings all and thanks for the game!

Here are Belfer's initial rolls:

Diplomacy, untrained: 1d20 + 1 ⇒ (15) + 1 = 16
Diplomacy, untrained: 1d20 + 1 ⇒ (1) + 1 = 2

@Party - Belfer added ranks to Craft (Alchemy) +9, Knowledge (Arcana) +7, Knowledge (Dungeoneering) +7, Perception +7, and Spellcraft +7. Belfer can adjust a bit if we want to check for overall coverage...


Male CG gnome Wizard - Conjuror 1 | HP: 8/8 | AC: 13 (13 Tch, 11 Fl) | CMB: -2, CMD: 10 | F: +1, R: +2, W: +2 | Init: +8 | Perc: +7 | Speed 20 ft.| Spells: (1st) grease, color spray, summon monster I (Racial) dancing lights, ghost sound, prestidigitation, speak with animals | Active conditions: None.

Just to speed things up, we should figure out a party order for 2x8 and 1x8, as well as who opens the door and add it to the campaign info or wherever makes sense.


Male NG Human Cleric of Kalron 1 | HP: 12/12 | AC: 21 (12 Tch, 19 Fl) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +4 | Init: +2 | Perc: +1, SM: +5 | Speed 20ft | Channel Energy: 3/3 | Spells: 1st 3/3 | Active conditions: None.

Dot and rolls.

Diplomacy Untrained: 1d20 ⇒ 161d20 ⇒ 2


Male Human Race: Human | HP: 11/11 | AC: 15 (13 Tch, 12 Fl) | CMB: +2, CMD: 15 | F: +2, R: +5, W: +1 | Init: +3 | Perc: +6, SM: +1 Classes / levels: Ranger / 1 | Speed 30ft | Spells: None | Active conditions: Spook.

Diplomacy: 1d20 + 0 ⇒ (14) + 0 = 14
Diplomacy: 1d20 + 0 ⇒ (2) + 0 = 2

Glad to hear things went well on the trip! Everyone else, I'm looking forward to gaming with you all!

Rasmus' backstory is a bit long, so the general summary is that Rasmus was a noble who fell in love with a woman named Elara, who turned out to be an evil priestess of Braal. Reuben didn't know this, and when Elara was convicted, he was disgraced and cast out from his family. He wandered the Salt Marsh, using the natural knowledge he picked up from the family's gamekeeper, Old Tomas, and eventually came upon an amulet. This amulet cursed him, turning his hair white and his skin sallow, but heightened his senses (explanation for tracking) and gave him the ability to impose his will on animals (explanation for animal empathy). He seeks revenge on Elara and reconciliation with his noble family.

Rasmus is a devout follower of Kalron, perhaps he knows Deshe. Rasmus also lived in the high echelons of society, but did wander the roads and swamps, so he might know just about anyone he might have met in a tavern.
He specializes in finesse sword-fighting, not archery, just clarifying that. Rasmus also takes quite an interest in wizardry, (backstory reason: He thinks that it will take physical power, such as sword-fighting, and magical sorcery to destroy Elara and restore his status) so Rasmus might even try to learn what he can from wizards in the party, and offer to teach them fencing and tracking if they desire.


Male Human Fighter 1 |HP: 13/13 19(11 tch, 18 Ff)|CMB:+4, CMD 15 | F:+4,R+1,W: +0 (+vs fear) Speed 30 (20 in armor)
Belfer Bramblewood wrote:
Just to speed things up, we should figure out a party order for 2x8 and 1x8, as well as who opens the door and add it to the campaign info or wherever makes sense.

Well, not everyone has checked in yet, but while he doesn't have the best AC of the group (Working on it ;)) I figure Dargys will be near the front as a meatshield for others. I'm okay with others placement suggestions.


Male NG Human Cleric of Kalron 1 | HP: 12/12 | AC: 21 (12 Tch, 19 Fl) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +4 | Init: +2 | Perc: +1, SM: +5 | Speed 20ft | Channel Energy: 3/3 | Spells: 1st 3/3 | Active conditions: None.

That's an interesting option. I'd say given the vast age difference, it's more likely you'd know/worked with Deshe's parents, and then Deshe would have learned of you through them. Starting as a family friend.

Perhaps if we'd like some added drama, perhaps his parents initially believed Reuben was alright, but after the amulet, decided that he must actually be into some dark magic after all, what with the strange changes.

--

And for Marching order, I'm at 21 AC, and plan to ask about buying a partial wand of shield of faith in town, so I'd definitely volunteer for a forward spot.


Male Human Fighter 1 |HP: 13/13 19(11 tch, 18 Ff)|CMB:+4, CMD 15 | F:+4,R+1,W: +0 (+vs fear) Speed 30 (20 in armor)

Belfer stays at the Dancing Bear. While that is not listed as a feasthall, if it serves food it is possible Dargys' sister works there as a part time cook. If so, Dargys might visit it more often, but even then he might drop by now and then when he wanted better drinks that he could get at the Golden Skull. So there is a chance he has at least seen the gnome wizard.

And if Rasmus frequents various taverns, he might have met Dargys. I should note the fighter tries to save up his money for his family rather than drinking so probably nurses his ale slow.

Dargys doesn't strike me as particularly religious, but sometimes clerics might heal up fighters at paid matches or pitfits. Or he might get so wounded he'd have to go to a temple and ask for a bit of aid at a reasonable rate so he could be ready for a big fight sooner. So it is possible Deshe has at least bound some wounds depending on how he feels about Pit fighting/matches.


| Speed 35 ft. | Spells: 1st Mage Armor, Sleep (DC 14) | Active conditions: Mage Armor AC: 16 (12 Tch, 14 Fl) Current Status: Hungover, Scared | HP: 7/7 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +0, R: +2, W: +1 | Init: +2 | Perc: -1

Klaus checking in!

First official book-learned wizard in his nouveau riche family (the older generations did have smatterings of hedge wizards who may have just been charlatans to be perfectly honest), Klaus is the middle child of five and one of 20 or so cousins. Klaus' father Lucas and aunt Olga's (of six siblings) ambitions brought the Reiser family to wealth and prominence.

@Shane Joseph: Would you like the honor of naming what fabulous invention or service or trade the Reiser family has suddenly elevated within the past two decades raising the Reisers from the common rabble to the upper middle class and equal in wealth if not prestige to some of the lower noble families?


Male Elf Cleric 1 | AC: 13/12/11 | HP: 7/7 | Fort -1, Ref +2, Will +4 | CMB +2, CMD 14 | Initiative +2 | Perception +4

Checking in!

Diplomacy (untrained): 1d20 + 1 ⇒ (6) + 1 = 7
Diplomacy (untrained): 1d20 + 1 ⇒ (11) + 1 = 12

Sethiel also has Knowledge (history & local) so he might have picked up a few things already.

As for marching order, Sethiel is fine wherever. He's a front-liner in combat but has to buff up first, so probably not in the front row.


| Speed 35 ft. | Spells: 1st Mage Armor, Sleep (DC 14) | Active conditions: Mage Armor AC: 16 (12 Tch, 14 Fl) Current Status: Hungover, Scared | HP: 7/7 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +0, R: +2, W: +1 | Init: +2 | Perc: -1

Oh yeah! The skill checks! (Sorry at work, so got distracted in the middle of typing that last post.)

Diplomacy: 1d20 + 2 ⇒ (14) + 2 = 16
Diplomacy: 1d20 + 2 ⇒ (6) + 2 = 8


Male Human Fighter 1 |HP: 13/13 19(11 tch, 18 Ff)|CMB:+4, CMD 15 | F:+4,R+1,W: +0 (+vs fear) Speed 30 (20 in armor)
Klaus Reiser wrote:

Klaus checking in!

First official book-learned wizard in his nouveau riche family (the older generations did have smatterings of hedge wizards who may have just been charlatans to be perfectly honest), Klaus is the middle child of five and one of 20 or so cousins. Klaus' father Lucas and aunt Olga's (of six siblings) ambitions brought the Reiser family to wealth and prominence.

Klaus and Dargys are (Possibly) mirror image family histories. Nouvea riche success story and Forgotten Noble line (If his grandmother is to be believed) now in poverty.

Could be an interesting dynamic


| Speed 35 ft. | Spells: 1st Mage Armor, Sleep (DC 14) | Active conditions: Mage Armor AC: 16 (12 Tch, 14 Fl) Current Status: Hungover, Scared | HP: 7/7 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +0, R: +2, W: +1 | Init: +2 | Perc: -1

@Dargys: I picture Klaus as having some memories of maybe not poverty, but the not-rich-part-of-his-life up to around 8 or so. Looks like Klaus is just a tad older than Dargys, but not so old they couldn't have been young hooligans along with both sets of siblings. Maybe Dargys was better friends with Klaus' youngest brother who idolizes him and/or perhaps the second youngest, a sister that I'll call Urikke, has an ongoing crush on the now toughened 19/20-year-old fighter. Either way, I'd imagine the brother or sister (or both) sneaks out with the hovering maid servant to watch Dargys' fights at the Golden Skull. I can picture them wearing almost good enough disguises not to attract attention to the Reiser family wealth, but maybe not good enough for some of the rougher clientele.

Not that I want to see the younger Reisers have dark fates, but if the GM has any reason to create some motivation for action, perhaps their naivete could be leveraged.

And also presuming Dargys would even agree to have such attention!

Edit: Of course I'd get so carried away with the siblings that I'd forget how Klaus fits into it.

Dargys and Klaus would probably have been more opposites in personality. I've been picturing Klaus as discovering just how much easier life is with magic (and even chose my initial set of spells with that in mind!), due to being the third/middle child, Klaus always assumed there was no reason to ever try as he would never be expected to produce anything given he would inherit very little. So I imagine Dargys would have been a more driven person where Klaus always looked for (and still does look for) the easy way in life (and yes I fully intend for him to mature as the story[ies] progress and situations prove he can and should contribute).

They could very well be unlikely friends despite the clash, or perhaps Dargys doesn't like Klaus while having fondness for one of his more driven or more adorable siblings. :D


Male NG halfling druid 1 | HP: 10/10 | AC: 18 (14 Tch, 15 Fl) | CMB: -1, CMD: 12 | F: +5, R: +4, W: +5 | Init: +3 | Perc: +8, SM: +2 | Speed 20 ft. (15 ft. in armor)| Spells: 1st entangle, magic stone | Active conditions: Spooked.

Checking in.

This is Erik's first time visiting town, but anyone who has visited the Salt Marsh might have run into him there.

Two flat d20's for Diplomacy checks:

Diplomacy: 1d20 ⇒ 4
Diplomacy: 1d20 ⇒ 9

Seems about right... :)


Male Human Fighter 1 |HP: 13/13 19(11 tch, 18 Ff)|CMB:+4, CMD 15 | F:+4,R+1,W: +0 (+vs fear) Speed 30 (20 in armor)

@Klaus
Well, Dargys family is open to some tweaking as suits a story. Heck, I even have a very vague Fraternal twin of his that I left open if someone wanted to play him/her for a built in family tie :) As that's passed, I probably should solidfy 'sibling x' there.

As a rule I am cautious about setting built in resentment between PCs. It can get messy if miscommunication happens so I think the only one who MIGHT resent Klaus and his family would be Granny Telena ;) And Dargys fears her mind is pretty gone with all her talk of noble heritage.

IF Klaus has any siblings going to the Skull, Dargys might focus on keeping them out of trouble. For all his ambitions of improving his (and his family's) lives, he is good aligned. Dargys definitely doesn't see magic as a practical path for most, which is ironic as he has a younger brother hoping to leave his current apprenticeship and apprentice to a wizard instead (Something Dargys does not know).

Feel free to look up Dargys profile and under the 'family spoiler' if you want to suggest some connections between the various members of the two families :)


Male Human Fighter 1 |HP: 13/13 19(11 tch, 18 Ff)|CMB:+4, CMD 15 | F:+4,R+1,W: +0 (+vs fear) Speed 30 (20 in armor)
Erik Sarkinen wrote:

Checking in.

This is Erik's first time visiting town, but anyone who has visited the Salt Marsh might have run into him there.

Two flat d20's for Diplomacy checks:

[dice=Diplomacy]d20
[dice=Diplomacy]d20

Seems about right... :)

And then there were eight!


| Speed 35 ft. | Spells: 1st Mage Armor, Sleep (DC 14) | Active conditions: Mage Armor AC: 16 (12 Tch, 14 Fl) Current Status: Hungover, Scared | HP: 7/7 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +0, R: +2, W: +1 | Init: +2 | Perc: -1

I do understand what you mean, and I wasn't thinking full on hatred. More like just being irritated at his general attitude.

Everyone grows up with that friend you're just not sure how they joined the friend circle and no one ever really admits they like, but they keep getting invited anyway. :P

Then you get older, realize you don't want to waste your time on those idiots and they either mature or you drop them hard. :P


Male Human Race: Human | HP: 11/11 | AC: 15 (13 Tch, 12 Fl) | CMB: +2, CMD: 15 | F: +2, R: +5, W: +1 | Init: +3 | Perc: +6, SM: +1 Classes / levels: Ranger / 1 | Speed 30ft | Spells: None | Active conditions: Spook.
Erik Sarkinen wrote:

Checking in.

This is Erik's first time visiting town, but anyone who has visited the Salt Marsh might have run into him there.

Two flat d20's for Diplomacy checks:

[dice=Diplomacy]d20
[dice=Diplomacy]d20

Seems about right... :)

Rasmus is cursed by the protector of the Salt Mire to wander and protect the wilds. Rasmus might know Erik well, perhaps as a friend to visit after a succesful undead hunt.


Male Human Fighter 1 |HP: 13/13 19(11 tch, 18 Ff)|CMB:+4, CMD 15 | F:+4,R+1,W: +0 (+vs fear) Speed 30 (20 in armor)
Klaus Reiser wrote:

I do understand what you mean, and I wasn't thinking full on hatred. More like just being irritated at his general attitude.

Everyone grows up with that friend you're just not sure how they joined the friend circle and no one ever really admits they like, but they keep getting invited anyway. :P

Then you get older, realize you don't want to waste your time on those idiots and they either mature or you drop them hard. :P

Ah! I see. Possible that. Then again Klaus might be the sort of friend Dargys needs to remember to lighten up now and then. You never know. We'll see how it plays out but it sounds promising!


M Azata blooded Paladin(Tempered Champion)-Swashbuckler(Whirling Dervish) 3 | HP: 31/31 | AC: 19 (14 Tch, 14 Fl) | CMB: +4, CMD: 17 | F: +7, R: +8, W: +7 | Init: +3 | Perc: +4, darkvision 60' | resistances acid 7 cold 7 electricity 7
Skills:
Acrobatics 8, Climb 5, Diplomacy 8, Escape Artist 9, Heal 4, Intimidate 6, K Local 5, K Religion 5, K Nobility 5, Perception 4, Sense Motive 4, Stealth 7, Swim 5

Alistair has a bit of swagger about him but is friendly to most everyone, easier to pick their pocket that way. He avoids outright violence if possible. However, he seems to be a good pick to lead in areas where traps or pitfalls may lurk.


M Azata blooded Paladin(Tempered Champion)-Swashbuckler(Whirling Dervish) 3 | HP: 31/31 | AC: 19 (14 Tch, 14 Fl) | CMB: +4, CMD: 17 | F: +7, R: +8, W: +7 | Init: +3 | Perc: +4, darkvision 60' | resistances acid 7 cold 7 electricity 7
Skills:
Acrobatics 8, Climb 5, Diplomacy 8, Escape Artist 9, Heal 4, Intimidate 6, K Local 5, K Religion 5, K Nobility 5, Perception 4, Sense Motive 4, Stealth 7, Swim 5

He has mended his ways really and now frequents the inns and taverns to pick up a good story, find a good slight of hand challenge, or to keep up with local gossip. Because of this, I think he could have possibly met with most anyone. We could go with a good tv trope and have us all be regulars at Samwise's Cheery Tavern.


Male Human Fighter 1 |HP: 13/13 19(11 tch, 18 Ff)|CMB:+4, CMD 15 | F:+4,R+1,W: +0 (+vs fear) Speed 30 (20 in armor)

I am not too proud to meet in a tavern :)


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Male NG Human Cleric of Kalron 1 | HP: 12/12 | AC: 21 (12 Tch, 19 Fl) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +4 | Init: +2 | Perc: +1, SM: +5 | Speed 20ft | Channel Energy: 3/3 | Spells: 1st 3/3 | Active conditions: None.

No proper adventurer should be too proud to meet in a tavern. :)


Male CG gnome Wizard - Conjuror 1 | HP: 8/8 | AC: 13 (13 Tch, 11 Fl) | CMB: -2, CMD: 10 | F: +1, R: +2, W: +2 | Init: +8 | Perc: +7 | Speed 20 ft.| Spells: (1st) grease, color spray, summon monster I (Racial) dancing lights, ghost sound, prestidigitation, speak with animals | Active conditions: None.

@Shane - do you need/want the party to be a group at the start or is there a hook to bring everyone together?


Male CG gnome Wizard - Conjuror 1 | HP: 8/8 | AC: 13 (13 Tch, 11 Fl) | CMB: -2, CMD: 10 | F: +1, R: +2, W: +2 | Init: +8 | Perc: +7 | Speed 20 ft.| Spells: (1st) grease, color spray, summon monster I (Racial) dancing lights, ghost sound, prestidigitation, speak with animals | Active conditions: None.
Dargys wrote:
I am not too proud to meet in a tavern :)

A part of the reason Belfer is staying there :)


M Azata blooded Paladin(Tempered Champion)-Swashbuckler(Whirling Dervish) 3 | HP: 31/31 | AC: 19 (14 Tch, 14 Fl) | CMB: +4, CMD: 17 | F: +7, R: +8, W: +7 | Init: +3 | Perc: +4, darkvision 60' | resistances acid 7 cold 7 electricity 7
Skills:
Acrobatics 8, Climb 5, Diplomacy 8, Escape Artist 9, Heal 4, Intimidate 6, K Local 5, K Religion 5, K Nobility 5, Perception 4, Sense Motive 4, Stealth 7, Swim 5

I wasn’t meaning as a group or team but just like Cliff, Norm, and Frasier in Cheers we could know each other and be familiar with some aspects of our lives. Then, whatever the plot hook may be, the drawing together as a group to solve the common goal is made that much easier.


Male NG Human Cleric of Kalron 1 | HP: 12/12 | AC: 21 (12 Tch, 19 Fl) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +4 | Init: +2 | Perc: +1, SM: +5 | Speed 20ft | Channel Energy: 3/3 | Spells: 1st 3/3 | Active conditions: None.
Shane Joseph wrote:
Welcome! Go ahead and give me two separate Diplomacy / Cha checks for the purposes of Gathering Information / Lore

So, a think I'd like to bring up, is note that it took about 24 hours to get everyone's rolls in for that.

If you want to do secret gather information/perception/sense motive/knowledge checks, each time you do, it's gonna cause a 24 hour period or more where nobody can do anything while they wait for dice to resolve.

In PbP, there are two common workarounds for this. First is to use spoilers like this.

DC 10 Spellcraft:
Woooh, this is the spoiler you will look at and get information from to be able to finish your post and keep things moving.

So, when players spot something above, they can make a roll, open the spoiler if they pass, and then act based on the new information, instead of needing to roll, you check the rolls, give them the information, and then they get to make their post, potentially adding two 24 hour gaps where people can't act.

The pros of this approach are that it's easy, lets the players roll, and things are moving fast. The con is that it's very easy for people to cheat. If that's a problem- there's a second approach.

The second is to use a sheet with people's perceptions/sense motives/ what have yous, so that you as a GM can just grab everyone's vital stat and roll them immediately, and directly give people the information they rolled.

You'll want to set something like this up for the future anyway for things like, initiative-

Alistair Fox Initiative: 1d20 + 2 ⇒ (5) + 2 = 7
Belfer Bramblewood Initiative: 1d20 + 8 ⇒ (8) + 8 = 16
Dargys Initiative: 1d20 + 1 ⇒ (8) + 1 = 9
Deshe Initiative: 1d20 + 2 ⇒ (17) + 2 = 19
Erik Sarkinen Initiative: 1d20 + 3 ⇒ (15) + 3 = 18
Klaus Reiser Initiative: 1d20 + 2 ⇒ (10) + 2 = 12
Rasmus Winbald Initiative: 1d20 + 3 ⇒ (9) + 3 = 12
Sethiel Lunyris Initiative: 1d20 + 2 ⇒ (6) + 2 = 8

Do this at the join of battle, and bam, you've just saved 48 hours of people rolling initiative and then you telling them how they did in comparison to the enemies, before they can figure out what their actions are.

Frequently, I see people save the formulas in a google document or the like for ease of use so they can just copy paste.


M Azata blooded Paladin(Tempered Champion)-Swashbuckler(Whirling Dervish) 3 | HP: 31/31 | AC: 19 (14 Tch, 14 Fl) | CMB: +4, CMD: 17 | F: +7, R: +8, W: +7 | Init: +3 | Perc: +4, darkvision 60' | resistances acid 7 cold 7 electricity 7
Skills:
Acrobatics 8, Climb 5, Diplomacy 8, Escape Artist 9, Heal 4, Intimidate 6, K Local 5, K Religion 5, K Nobility 5, Perception 4, Sense Motive 4, Stealth 7, Swim 5

Agree. I do the spoiler method for most knowledge and perception rolls and I have all initiatives preformatted to roll in both the games i run.


Male NG halfling druid 1 | HP: 10/10 | AC: 18 (14 Tch, 15 Fl) | CMB: -1, CMD: 12 | F: +5, R: +4, W: +5 | Init: +3 | Perc: +8, SM: +2 | Speed 20 ft. (15 ft. in armor)| Spells: 1st entangle, magic stone | Active conditions: Spooked.

It makes sense out of character for Erik to be close to the front (good AC and Perception), but in character he would need some prodding. He's just now taking his first steps into the world beyond his folks' ranch, so he lacks self-confidence, as of yet.

Rasmus Winbald wrote:
Rasmus is cursed by the protector of the Salt Mire to wander and protect the wilds. Rasmus might know Erik well, perhaps as a friend to visit after a succesful undead hunt.

Given the age difference, Rasmus would probably be friends with Erik's parents. I could definitely see somebody with Rasmus' mandate being one of the few outsiders regularly welcomed at the Sarkinen ranch.


Male Human Fighter 1 |HP: 13/13 19(11 tch, 18 Ff)|CMB:+4, CMD 15 | F:+4,R+1,W: +0 (+vs fear) Speed 30 (20 in armor)
Belfer Bramblewood wrote:
Dargys wrote:
I am not too proud to meet in a tavern :)
A part of the reason Belfer is staying there :)

Probably a good reason to use the Dancing Bear as our go to tavern if our group has a regular meeting place then. :)


Oh my, I have some catching up to do.


Deshe wrote:
So, a think I'd like to bring up, is note that it took about 24 hours to get everyone's rolls in for that.

Excellent point and thank you for the suggestion. When we kick off the game on the 5th I will be doing some group rolls when needed.

That being said...

Don't mind these rolls:

d6: 1d6 ⇒ 3
d6: 1d6 ⇒ 5
d6: 1d6 ⇒ 5
d6: 1d6 ⇒ 2
.

I still need to catch up with everyones post in here as I continue to develop.


Male Human Fighter 1 |HP: 13/13 19(11 tch, 18 Ff)|CMB:+4, CMD 15 | F:+4,R+1,W: +0 (+vs fear) Speed 30 (20 in armor)
Shane Joseph wrote:
Oh my, I have some catching up to do.

Good news is I think we got some good possible connections going if you approve of them!


Don't Mind These Rolls:

D6: 1d6 ⇒ 3
D6: 1d6 ⇒ 6
D6: 1d6 ⇒ 2
.
D8: 2d8 ⇒ (7, 4) = 11

Gameplay post will go up today. Moving forward I will be posting each morning.


Male Human Fighter 1 |HP: 13/13 19(11 tch, 18 Ff)|CMB:+4, CMD 15 | F:+4,R+1,W: +0 (+vs fear) Speed 30 (20 in armor)

Can't wait :)


While we are ahead of it, let's come to an agreement on marching order. When we have that squared away I will have it in the notes.

Single File:
1-2-3-4-5-6-7-8

Two by Two:
1-3-5-7
2-4-6-8


One more thing as we get rolling, I am going to be going through each character sheet and checking everything out. The first thing I saw was on Alistair's. You have Varisian as a language. Go ahead and pick something else, since Ashlar isn't on Golarion it is a waste of a language for you. On Ashlar common is just common, not really broken up into different ethnic dialects.


Male Human Fighter 1 |HP: 13/13 19(11 tch, 18 Ff)|CMB:+4, CMD 15 | F:+4,R+1,W: +0 (+vs fear) Speed 30 (20 in armor)

And we're off, for those that haven't posted yet :)


M Azata blooded Paladin(Tempered Champion)-Swashbuckler(Whirling Dervish) 3 | HP: 31/31 | AC: 19 (14 Tch, 14 Fl) | CMB: +4, CMD: 17 | F: +7, R: +8, W: +7 | Init: +3 | Perc: +4, darkvision 60' | resistances acid 7 cold 7 electricity 7
Skills:
Acrobatics 8, Climb 5, Diplomacy 8, Escape Artist 9, Heal 4, Intimidate 6, K Local 5, K Religion 5, K Nobility 5, Perception 4, Sense Motive 4, Stealth 7, Swim 5

Rogue here. I assume i would be 1st in most wxplorations where traps are a possibility. 2nd or 3rd if we are expecting enemy contact.


Male NG Human Cleric of Kalron 1 | HP: 12/12 | AC: 21 (12 Tch, 19 Fl) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +4 | Init: +2 | Perc: +1, SM: +5 | Speed 20ft | Channel Energy: 3/3 | Spells: 1st 3/3 | Active conditions: None.
Dargys wrote:
And we're off, for those that haven't posted yet :)

Thanks for the callout, I forgot you don't see the little number in parenthesis if you haven't posted in it yet.

And presuming our rogue won't have any penalties for perception being second in line, I'd say I'll take spot number 1.


Male Human Race: Human | HP: 11/11 | AC: 15 (13 Tch, 12 Fl) | CMB: +2, CMD: 15 | F: +2, R: +5, W: +1 | Init: +3 | Perc: +6, SM: +1 Classes / levels: Ranger / 1 | Speed 30ft | Spells: None | Active conditions: Spook.

I'll take 3 or 4 for the marching order. I'm primarily a melee fighter, but I've got a decent ranged skill. In wilderness areas, where my tracking ability or wild empathy may come in handy, I can take a place further toward the front, but otherwise I can stay towards the middle.


Male Human Fighter 1 |HP: 13/13 19(11 tch, 18 Ff)|CMB:+4, CMD 15 | F:+4,R+1,W: +0 (+vs fear) Speed 30 (20 in armor)

I originally pictured Dargys near the front but where ever folks like. We can shift the arrangement if it doesn't work


Male Human Fighter 1 |HP: 13/13 19(11 tch, 18 Ff)|CMB:+4, CMD 15 | F:+4,R+1,W: +0 (+vs fear) Speed 30 (20 in armor)
Deshe wrote:
Dargys wrote:
And we're off, for those that haven't posted yet :)

Thanks for the callout, I forgot you don't see the little number in parenthesis if you haven't posted in it yet.

You're welcome!


Single File:
1-2-3-4-5-6-7-8

Two by Two:
1-3-5-7
2-4-6-8

1- Deshe 2- Dargys 3- Alistair 4- Rasmus 5- (Belfer) 6- (Erik) 7- (Klaus) 8- (Sethiel)

The one in the brackets are just place holders. I just plugged them in so far. Thoughts?


| Speed 35 ft. | Spells: 1st Mage Armor, Sleep (DC 14) | Active conditions: Mage Armor AC: 16 (12 Tch, 14 Fl) Current Status: Hungover, Scared | HP: 7/7 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +0, R: +2, W: +1 | Init: +2 | Perc: -1

So sorry for being absent. Some family drama. I’ll get caught up by tomorrow night, promise.

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