| Speed 20 ft. (15 ft. in armor)| Spells: 1st entangle, magic stone | Active conditions: Spooked.
Gender
Male NG halfling druid 1
Size
Small
Age
24
Alignment
NG
Deity
Old Faith/Mother
Location
Dulwich
Languages
Common, Druidic, Halfling
Occupation
Farmer/Rancher
Strength
10
Dexterity
16
Constitution
14
Intelligence
10
Wisdom
14
Charisma
10
About Erik Sarkinen
Male halfling druid 1
NG Small humanoid (halfling)
Init +3; Perception +8
DEFENSE
AC 18, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 size)
hp 10 (d8+2);
Fort +5; Ref +4; Will +5; +2 racial vs. fear
OFFENSE
Speed 20 ft. (15 ft. in armor)
Melee scimitar +1 (d4/18-20)
Ranged sling +4 (d3)
Druid Spells Prepared (CL 1st; concentration +3)
1st—entangle (Reflex DC 13), speak with animals
0—create water, guidance, mending
STATISTICS
Str 10, Dex 16, Con 14, Int 10, Wis 14, Cha 10
Base Atk +0; CMB -1; CMD 12
Feats Mounted Combat
Traits Born Rider (+1 trait to Handle Animal and Ride), Scrounger (buy broken items for half price)
Skills Acrobatics +2, Climb -1, Handle Animal +5, Heal +2, Knowledge (nature) +2, Perception +8, Profession (shepherd) +6, Ride +5, Sense Motive +2, Survival +8, Swim -3; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Common, Druidic, Halfling
SQ fearless (+2 racial to saves vs. fear, stacks with halfling luck), halfling luck (+1 racial to all saves), keen senses (+2 racial to Perception), nature bond (wolf animal companion), nature sense (+2 to Knowledge [nature] and Survival), sure-footed (+2 racial to Acrobatics and Climb), weapon familiarity (prof. w/slings and treat weapons with “halfling” in the name as martial)
Combat Gear sling bullets(20) Other Gear druid’s kit (animal feed [5 days], backpack, belt pouch, blanket, flint and steel, holy mistletoe, iron pot, mess kit, soap, spell component pouch, torches[10], trail rations [5 days], waterskin), dandy brush, sling, training harness, riding saddle, hemp rope (50’), 5 gp, 6 sp
Shep, Erik’s Companion:
Male wolf animal companion
N Medium animal
Init +2; Senses low-light vision, scent; Perception +5
DEFENSE
AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 14 (2d8+5);
Fort +5; Ref +5; Will +1;
OFFENSE
Speed 50 ft.
Melee bite +3 (1d6+1 plus trip)
STATISTICS
Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +3; CMD 15
Feats Toughness
Skills Perception +5, Survival +2;
SQ link (Erik can handle as free action or push as move action; +4 circumstance bonus to Handle Animal or wild empathy checks), share spells (Erik may cast any spell with a target of “You” on Shep as a touch spell, even if it would not normally work on an animal; spells used this way must be from classes that grant an animal companion; does not allow sharing of abilities that are not spells, even if they function like spells), tricks (stay)