Shane Joseph's Dulwich - The Dreaming Stone

Game Master Shane Joseph

Dulwich Map
Battlemap

Marching Order:

Single File:
1-2-3-4-5-6-7-8
Two by Two:
1-3-5-7
2-4-6-8
1- Deshe 2- Dargys 3- Alistair 4- Rasmus 5- Belfer 6- Erik 7- Klaus 8- Sethiel


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Male Human Fighter 1 |HP: 13/13 19(11 tch, 18 Ff)|CMB:+4, CMD 15 | F:+4,R+1,W: +0 (+vs fear) Speed 30 (20 in armor)

Sorry folks, may not be able to post till tomorrow


Male NG Human Cleric of Kalron 1 | HP: 12/12 | AC: 21 (12 Tch, 19 Fl) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +4 | Init: +2 | Perc: +1, SM: +5 | Speed 20ft | Channel Energy: 3/3 | Spells: 1st 3/3 | Active conditions: None.

Don't believe I have more to add to the scene until the results of the perception stuff is revealed.


I apologies on the delay. Sunday's are always a no go for me, and with my delayed post on Friday I wanted to make sure everyone wanted to say something on Saturday before my next post.


Male Human Race: Human | HP: 11/11 | AC: 15 (13 Tch, 12 Fl) | CMB: +2, CMD: 15 | F: +2, R: +5, W: +1 | Init: +3 | Perc: +6, SM: +1 Classes / levels: Ranger / 1 | Speed 30ft | Spells: None | Active conditions: Spook.

Yeah, that's fine with me.


| Speed 35 ft. | Spells: 1st Mage Armor, Sleep (DC 14) | Active conditions: Mage Armor AC: 16 (12 Tch, 14 Fl) Current Status: Hungover, Scared | HP: 7/7 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +0, R: +2, W: +1 | Init: +2 | Perc: -1

Klaus' profile is current with today's prepared spells. I plan to get his profile cleaned up and easier to read soon.


Klaus Reiser wrote:
Klaus' profile is current with today's prepared spells. I plan to get his profile cleaned up and easier to read soon.

That is totally fine. I still haven't finished my full run-through of everyone's character sheets as I would have liked before getting to this point... so all is well.


Male CG gnome Wizard - Conjuror 1 | HP: 8/8 | AC: 13 (13 Tch, 11 Fl) | CMB: -2, CMD: 10 | F: +1, R: +2, W: +2 | Init: +8 | Perc: +7 | Speed 20 ft.| Spells: (1st) grease, color spray, summon monster I (Racial) dancing lights, ghost sound, prestidigitation, speak with animals | Active conditions: None.

A minor request - can we put the link to the battle map under Campaign Info please?


| Speed 35 ft. | Spells: 1st Mage Armor, Sleep (DC 14) | Active conditions: Mage Armor AC: 16 (12 Tch, 14 Fl) Current Status: Hungover, Scared | HP: 7/7 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +0, R: +2, W: +1 | Init: +2 | Perc: -1

@Alistair: any specific reason you wouldn’t want Klaus to use his no touch magic to throw open the door? I kind of already indicated Klaus is literally casting the spell, but now you’re pre-empting it by manually pushing it open. Not upset, just curious if there’s a reason I’m not thinking of.


Belfer Bramblewood wrote:
A minor request - can we put the link to the battle map under Campaign Info please?
Alistair Fox wrote:
we need a Klaus token.

Sorry about that. Just added both of them.

Klaus Reiser wrote:
@Alistair: any specific reason you wouldn’t want Klaus to use his no touch magic to throw open the door? I kind of already indicated Klaus is literally casting the spell, but now you’re pre-empting it by manually pushing it open. Not upset, just curious if there’s a reason I’m not thinking of.

More than likely a misunderstanding/misread, I am going to play it out with Klaus' spell. All is good.


I've also added a token for our wolf friend


Male NG halfling druid 1 | HP: 10/10 | AC: 18 (14 Tch, 15 Fl) | CMB: -1, CMD: 12 | F: +5, R: +4, W: +5 | Init: +3 | Perc: +8, SM: +2 | Speed 20 ft. (15 ft. in armor)| Spells: 1st entangle, magic stone | Active conditions: Spooked.
Shane Joseph wrote:
I've also added a token for our wolf friend

Unless otherwise stated (and, of course, unless you have an issue with it), Erik rides Shep around. Having one token for both when Erik is mounted seems like a good idea because when I tried to stack the two tokens on top of each other, it didn't work.


that sounds great. We will just keep the wolf token to the side and when it does come into play we can always add it in.


M Azata blooded Paladin(Tempered Champion)-Swashbuckler(Whirling Dervish) 3 | HP: 31/31 | AC: 19 (14 Tch, 14 Fl) | CMB: +4, CMD: 17 | F: +7, R: +8, W: +7 | Init: +3 | Perc: +4, darkvision 60' | resistances acid 7 cold 7 electricity 7
Skills:
Acrobatics 8, Climb 5, Diplomacy 8, Escape Artist 9, Heal 4, Intimidate 6, K Local 5, K Religion 5, K Nobility 5, Perception 4, Sense Motive 4, Stealth 7, Swim 5

@Klaus, no, I totally brain dumped that. Please use magic, much better than my hand.


Belfer Bramblewood wrote:
Are the screams audible to the folks in the other room?

Yes it is audible from the other chamber (and maybe beyond....), but only those around the table have to make that save. Sorry about that.


Dargys wrote:
No save required for me? I shouldn't complain if he was just out of range:)

No, per the map you were in the room but not in the 5ft border of the table.


Just to verify, Deshe was going into the cave?


Male NG Human Cleric of Kalron 1 | HP: 12/12 | AC: 21 (12 Tch, 19 Fl) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +4 | Init: +2 | Perc: +1, SM: +5 | Speed 20ft | Channel Energy: 3/3 | Spells: 1st 3/3 | Active conditions: None.

I moved on the map to where I'm going.


Male NG Human Cleric of Kalron 1 | HP: 12/12 | AC: 21 (12 Tch, 19 Fl) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +4 | Init: +2 | Perc: +1, SM: +5 | Speed 20ft | Channel Energy: 3/3 | Spells: 1st 3/3 | Active conditions: None.

And for anyone wondering, I've already moved back to the group, my current position on the map is accurate.


Male Human Fighter 1 |HP: 13/13 19(11 tch, 18 Ff)|CMB:+4, CMD 15 | F:+4,R+1,W: +0 (+vs fear) Speed 30 (20 in armor)

Sorry, I got a little lost on who was where at what time so glad you clarified. My bad, as the ancients used to say


Male Human Race: Human | HP: 11/11 | AC: 15 (13 Tch, 12 Fl) | CMB: +2, CMD: 15 | F: +2, R: +5, W: +1 | Init: +3 | Perc: +6, SM: +1 Classes / levels: Ranger / 1 | Speed 30ft | Spells: None | Active conditions: Spook.

I've got a request, if that's alright. Since Rasmus is deaf, he wouldn't know anything about what's going on in any of the other rooms, or what others are talking about. Is there any way one of you could communicate what happened to Rasmus?


Male Human Fighter 1 |HP: 13/13 19(11 tch, 18 Ff)|CMB:+4, CMD 15 | F:+4,R+1,W: +0 (+vs fear) Speed 30 (20 in armor)

That's a fair request. Let me get on it. Don't want you feeling left out


Male Human Race: Human | HP: 11/11 | AC: 15 (13 Tch, 12 Fl) | CMB: +2, CMD: 15 | F: +2, R: +5, W: +1 | Init: +3 | Perc: +6, SM: +1 Classes / levels: Ranger / 1 | Speed 30ft | Spells: None | Active conditions: Spook.
Dargys wrote:
That's a fair request. Let me get on it. Don't want you feeling left out

Thank you, I appreciate it.


| Speed 35 ft. | Spells: 1st Mage Armor, Sleep (DC 14) | Active conditions: Mage Armor AC: 16 (12 Tch, 14 Fl) Current Status: Hungover, Scared | HP: 7/7 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +0, R: +2, W: +1 | Init: +2 | Perc: -1

Rasmus does realize we can still hear him, right? Technically there's no need for him to write novels (that last entry he wrote would have been very loooong in terms of waiting for him to finish it) on the wall. We just need to write to him unless he has Linguistics (Lip Reading) or whatever the correct skill would be for that.

Edit: Also, I think Belfer made the hard Perception check to see the angled floor or whatever it is.

Do we need to kind of reset and agree on what everyone is doing? Alistair's the only one who moved down the hall and triggered the Will Save I believe, yet Dargys is rolling for it. Deshe just returned with news of being attacked by a child spectre/illusion from the cave, and Belfer may have noticed the floor in the research laboratory torture chamber and wish to tell the others about it.

We kind of have a lot going on here with a lot of split attention at this point.

The little strike-through was not meta-gaming I promise. I don't know anything about this module/adventure, and that was purely meant as humor from a what's-actually-amoral wizard perspective. :P


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Yes. Let's regroup in reverse order.

Alistair is the one who moved forward and at the door he needed to make the will save. No one else needs to make that save.

Belfer did make the check, and I noted it in my posting from Saturday

Deshe ran down into the cave and had a spiritual encounter but have since came back.

Now from all of that, what people do and don't share is totally up to them. I am following the promptings of what people are doing based on post/map. Which is why I wanted to clarify if Deshe was indeed heading to the cave all by himself. Scooby Doo tactics always leads to interesting fun.

Does that clear things up on where we are?

If I've missed something let me know, I never want to miss something your characters have done. And If I have, it's never intentional.


| Speed 35 ft. | Spells: 1st Mage Armor, Sleep (DC 14) | Active conditions: Mage Armor AC: 16 (12 Tch, 14 Fl) Current Status: Hungover, Scared | HP: 7/7 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +0, R: +2, W: +1 | Init: +2 | Perc: -1
Shane Joseph wrote:

...what people do and don't share is totally up to them. I am following the promptings of what people are doing based on post/map. Which is why I wanted to clarify if Deshe was indeed heading to the cave all by himself. Scooby Doo tactics always leads to interesting fun.

Does that clear things up on where we are?

If I've missed something let me know, I never want to miss something your characters have done. And If I have, it's never intentional.

I'm definitely on the same page, which is why I'm hoping we can recalibrate here in Discussion. It kind of feels like some possible reactions are getting lost in all the wonderful narration and lengthy roleplay posts, so I want to make certain everyone is responding with all knowledge of activity in mind.

Certainly within the scope of actual group activity that some folks aren't paying attention to what one side or another is doing, but some things feel like they wouldn't or couldn't be ignored, like the very noticeable screaming haunt and possibly a very excited Deshe rejoining the group with his experience.

Of course, if Deshe enters the room stoic as a cucumber and mentions child spectre experience in an off-hand, you'll-never-believe-what happened-to-me-today kind of way, whose to say anyone even noticed?


Male Human Race: Human | HP: 11/11 | AC: 15 (13 Tch, 12 Fl) | CMB: +2, CMD: 15 | F: +2, R: +5, W: +1 | Init: +3 | Perc: +6, SM: +1 Classes / levels: Ranger / 1 | Speed 30ft | Spells: None | Active conditions: Spook.
Klaus Reiser wrote:
Rasmus does realize we can still hear him, right? Technically there's no need for him to write novels (that last entry he wrote would have been very loooong in terms of waiting for him to finish it) on the wall. We just need to write to him unless he has Linguistics (Lip Reading) or whatever the correct skill would be for that.

To be honest, that totally slipped my mind, thanks for reminding me, that does make things a bit easier. Rasmus doesn't have a lot to do right now, so I guess he could help Alistair scout.


Alistair- I think you misread the box. Nothing is compelling you or forcing you to do anything you don’t want to do.


Male CG gnome Wizard - Conjuror 1 | HP: 8/8 | AC: 13 (13 Tch, 11 Fl) | CMB: -2, CMD: 10 | F: +1, R: +2, W: +2 | Init: +8 | Perc: +7 | Speed 20 ft.| Spells: (1st) grease, color spray, summon monster I (Racial) dancing lights, ghost sound, prestidigitation, speak with animals | Active conditions: None.
Erik Sarkinen wrote:

I'm on the road this week and posting from my phone. I can't figure out how to move my token on the map from the mobile version of Sheets, but the intent is to follow Alastair.

I believe Google forces you to download their app to manipulate things. It's an insidious way to collect more data about you since mobile apps have access to way more information about you.


Male CG gnome Wizard - Conjuror 1 | HP: 8/8 | AC: 13 (13 Tch, 11 Fl) | CMB: -2, CMD: 10 | F: +1, R: +2, W: +2 | Init: +8 | Perc: +7 | Speed 20 ft.| Spells: (1st) grease, color spray, summon monster I (Racial) dancing lights, ghost sound, prestidigitation, speak with animals | Active conditions: None.

FYI, I'm going to queue up commenting about the "S". At this time, it looks like the narration is on Alistair and the desire to open the door. I don't want to disrupt/fragment the narration if I don't have to.


Male Elf Cleric 1 | AC: 13/12/11 | HP: 7/7 | Fort -1, Ref +2, Will +4 | CMB +2, CMD 14 | Initiative +2 | Perception +4

I'm having a very hard time keeping up with this game, so I'm going to drop out. Thanks for giving me a chance!


Male Human Fighter 1 |HP: 13/13 19(11 tch, 18 Ff)|CMB:+4, CMD 15 | F:+4,R+1,W: +0 (+vs fear) Speed 30 (20 in armor)

Ah, I didn't read discussion thread until after I posted in play by post. Not sure how this changes things for Dargys' action


| Speed 35 ft. | Spells: 1st Mage Armor, Sleep (DC 14) | Active conditions: Mage Armor AC: 16 (12 Tch, 14 Fl) Current Status: Hungover, Scared | HP: 7/7 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +0, R: +2, W: +1 | Init: +2 | Perc: -1
Klaus Reiser wrote:
...as the chilly looking mist man tries to give Sethiel a hug.

...or mist woman, or mist neuter. Klaus recognizes the Adventurers' Adversary Guild is an equal opportunity organization open to any and all future nemeses of adventuring heroes.

Dargys wrote:
Ah, I didn't read discussion thread until after I posted in play by post. Not sure how this changes things for Dargys' action

Well, probably doesn't change it. It would be weird for Sethiel to just go poof and suddenly not be there, so either cold patch seepage monster is going to straight eat Sethiel or he just became a GMPC would be my guess.


Sethiel Lunyris wrote:
I'm having a very hard time keeping up with this game, so I'm going to drop out. Thanks for giving me a chance!

Sethiel, I am sorry to hear you are leaving. Hope all goes well!

Everyone I will bot Sethiel moving forward.

Dargys we are not "in combat" but effectively in rounds. Everyone treat it the same as combat when it comes to action economy and such.


Alistair Fox wrote:
Do we make a roll to hear the excitement in the other room or is the GM making said roll?

It is happening in the next room. Belfer is yelling for Sethiel to move. I think that it is safe to say that you guys can hear what is going on. According to the map you guys are only 15-25 feet away from each other.


I do apologize for my absence yesterday. I will have a post up shortly.


Male NG Human Cleric of Kalron 1 | HP: 12/12 | AC: 21 (12 Tch, 19 Fl) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +4 | Init: +2 | Perc: +1, SM: +5 | Speed 20ft | Channel Energy: 3/3 | Spells: 1st 3/3 | Active conditions: None.

I'm cool with the question Dargys asked and don't have anything to add this go around.


Male NG halfling druid 1 | HP: 10/10 | AC: 18 (14 Tch, 15 Fl) | CMB: -1, CMD: 12 | F: +5, R: +4, W: +5 | Init: +3 | Perc: +8, SM: +2 | Speed 20 ft. (15 ft. in armor)| Spells: 1st entangle, magic stone | Active conditions: Spooked.

Does everybody need to make a Reflex save, or is it just the people in the room with Sethiel?


Erik Sarkinen wrote:
Does everybody need to make a Reflex save, or is it just the people in the room with Sethiel?

based on the map and where the spirit was, everyone except Deshe needs to make the save.


| Speed 35 ft. | Spells: 1st Mage Armor, Sleep (DC 14) | Active conditions: Mage Armor AC: 16 (12 Tch, 14 Fl) Current Status: Hungover, Scared | HP: 7/7 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +0, R: +2, W: +1 | Init: +2 | Perc: -1

It doesn’t surprise me one bit that I have to play the foil to instant cup-of-heroes, just add hot water spirit. :P

I say that in the most affectionate way possible, my dear fellow players, but part of the immersion for me is that those untested and who have no current reason to throw themselves on the sword of danger would not unthinkingly devoid themselves of life for the sake of some random, probably hostile, spirit’s unvalidated words after just witnessing some traumatic hauntings the moments before.

I know we’re all here to be and play heroes, but I prefer heroics to happen organically and characters who behave like actual people. And people get hysterical, have clashes of conscience v. duty v. self-preservation v. actual and possible rational thought. Considering all the care and creativity I see in the roleplay so far, I’d like to think we’re more than “Quest giver hath spoken! No one but we can accept and complete this divine quest but those upon whose ears the prophecy has fallen! Sally forth for victory or death!” like we’re not literally in a basement 20 ft down from a town full of a lot more qualified people to handle something named a “Doom”.

If you guys think I’m ridiculous to expect anymore than “instantly joining Team Heroes,” I will abide by that decision and play Klaus as just a wizard in a dungeon delve. But if you actually expect Klaus the character, we need to be a bit more than one-dimensional.

No hard feelings, I swear. I’m not mad and hoping I’m not making anyone mad. Just meant to be a small request in style of play because it lets me know just how much/little I should be putting into Klaus and his evolution of character (assuming he lives) over the course of things. :)

After all, I’m certain the GM has plans for reticent and reluctant heroes which will up the stakes. I’d like to Call (raps knuckles on the table) and see what the River is to get my bet’s worth for the character and the story’s sake, if you feel me.


M Azata blooded Paladin(Tempered Champion)-Swashbuckler(Whirling Dervish) 3 | HP: 31/31 | AC: 19 (14 Tch, 14 Fl) | CMB: +4, CMD: 17 | F: +7, R: +8, W: +7 | Init: +3 | Perc: +4, darkvision 60' | resistances acid 7 cold 7 electricity 7
Skills:
Acrobatics 8, Climb 5, Diplomacy 8, Escape Artist 9, Heal 4, Intimidate 6, K Local 5, K Religion 5, K Nobility 5, Perception 4, Sense Motive 4, Stealth 7, Swim 5

It all depends on whey Klaus is what he is? The same goes for the rest of us. A young Marine fresh out of bootcamp if thrown into a situation requiring violence would likely not shrink back. On the contrary, you would expect him to step up and handle the situation. A young Indiana Jones with curiosity, a desire for fame, a strong feeling of the importance of archeological artifacts, and the possibility of getting rich would roll with pretty much anything he encountered, even if he had to deal with snakes. So, saying normal people would do this or that yet a normal firefighter runs into a burning a building because he has chosen to do so. A young man in search of fortune and glory, who understands it is likely dangerous is highly unlikely to be dissuaded by threats to his person. If on the other hand it is a person who is used to going into the job and just doing their thing and suddenly they are thrown into a adrenaline based situation would likely freeze up or freak out. Not necessarily though. You can play Klaus how you wish but just because others do not play their character as freaking out over the situation of dealing with ghosts does not mean they are wrong. So, everybody play how you think your character would handle the situation given who they are and let the GM deal with how the chips fall.


Klaus Reiser wrote:
It doesn’t surprise me one bit that I have to play the foil to instant cup-of-heroes, just add hot water spirit. :P

Umm.. the water was actually cold... (sarcasm)

There is a lot to unpack and at a physical table this discussion would be significantly easier.

As you said, we're all here to be and play heroes, and with that there is a bit of disconnect from "characters who behave like actual people." Partly because you have answered this call, but mostly because you all are not normal people. If you check out Adventurers in Ashlar it says that an overwhelming majority of the people are common folk who can't do much of anything. Swing a sword, sling a spell, etc.Because of this, Alistair is right. You might bring it to the powers that be, but it would eventually slide down to those who are most qualified... you all.

Now, if Klaus wouldn't continue because he doesn't believe he is that qualified person... then that is a different story. Maybe he does leave... it would be an opportunity for Sethiel to return home, and for someone to connect with a friend in the city that might be interested in this exploration (your new character). That would be an organic thing that would happen too...

I believe that in my roll I need to set out hooks that would cause characters to want to continue, and I believe that I have been doing that. But, there is an equal responsibility on the players side to hang onto one of the hooks and run with it.

Whatever your decision is I am cool with it.

And if I have completely misunderstood what you are saying I apologize.


Male Human Fighter 1 |HP: 13/13 19(11 tch, 18 Ff)|CMB:+4, CMD 15 | F:+4,R+1,W: +0 (+vs fear) Speed 30 (20 in armor)
Klaus Reiser wrote:

It doesn’t surprise me one bit that I have to play the foil to instant cup-of-heroes, just add hot water spirit. :P

I say that in the most affectionate way possible, my dear fellow players, but part of the immersion for me is that those untested and who have no current reason to throw themselves on the sword of danger would not unthinkingly devoid themselves of life for the sake of some random, probably hostile, spirit’s unvalidated words after just witnessing some traumatic hauntings the moments before.

I know we’re all here to be and play heroes, but I prefer heroics to happen organically and characters who behave like actual people. And people get hysterical, have clashes of conscience v. duty v. self-preservation v. actual and possible rational thought. Considering all the care and creativity I see in the roleplay so far, I’d like to think we’re more than “Quest giver hath spoken! No one but we can accept and complete this divine quest but those upon whose ears the prophecy has fallen! Sally forth for victory or death!” like we’re not literally in a basement 20 ft down from a town full of a lot more qualified people to handle something named a “Doom”.

If you guys think I’m ridiculous to expect anymore than “instantly joining Team Heroes,” I will abide by that decision and play Klaus as just a wizard in a dungeon delve. But if you actually expect Klaus the character, we need to be a bit more than one-dimensional.

No hard feelings, I swear. I’m not mad and hoping I’m not making anyone mad. Just meant to be a small request in style of play because it lets me know just how much/little I should be putting into Klaus and his evolution of character (assuming he lives) over the course of things. :)

After all, I’m certain the GM has plans for reticent and reluctant heroes which will up the stakes. I’d like to Call (raps knuckles on the table) and see what the River is to get my bet’s worth for the character and the story’s sake, if you feel me.

I totally respect Klaus' reactions are sane and to a large degree sensible. Good RP actually. I might disagree with the premise that Dargys and the others are not acting organically and so on. Dargys' latest IC posts pretty much sum up his rationale for 'being a hero' right now. His family is in danger, or so it seems. He wants to stop that threat before it gets topside not because he's a hero but because he's an older brother with an overdeveloped sense of protecting his family. He also wants wealth and as Alistair says, if the guard pours through here instead, goodbye to a lot of loot. He came into this dungeon feeling his back to the wall by life. He's got his batty old grandmother telling him he has the blood of a heroic noble in his veins, he's got family to look after etc.

All this has been part and parcel of the RP he's shown even before we hit dungeon, or at least that was my intent. I don't think it's a stretch to say his reasons to stick around are more than just the game demanding it. Others in the party have their own IC reasons which I won't presume too much on. I think I see a desire for glory, fellow Greed, and religious duty just to name a few but I could be wrong on that.

Klaus may need his own reasons, and hopefully friendship will be one.

As for sending word back, while this IS a bit of a meta excuse, we could send Sethiel back to former PC land and have him spread word while the rest of us go on. That would cover both Klaus' desire to spread word, and , if the GM wishes, free him from having to run a GMPC.


Male NG Human Cleric of Kalron 1 | HP: 12/12 | AC: 21 (12 Tch, 19 Fl) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +4 | Init: +2 | Perc: +1, SM: +5 | Speed 20ft | Channel Energy: 3/3 | Spells: 1st 3/3 | Active conditions: None.

While characterization and roleplaying is important, I view my role, and I even stated it explicitly in my submission, is to play a very simplistic one dimensional hero that tries to open doors and keep things moving forward. I am intentionally playing Cleric In A Dungeon Delve, with most of my backstory dedicated to explaining why I am reckless adventure boy. And part of my reason is because I want to open other people up to playing more complicated characters.

The number of roleplays I have seen, even some with exceptional roleplaying, die 2-3 rooms into a dungeon because no one has opened a door or chest in a month is quite staggering.

We have a massive cast of 7 here. If everyone is trying to be the center of the story, we will just get a ton of noise.

I consider your character raising the question of "snap, we should show some self-preservation and get out of here!" to be great roleplaying that serves the story well. If ALL SEVEN OF US did that right now, it would be a massive wall of thematically repeating text that no one would want to read. There's a reason in movies they usually have one singular cowardly or self-interested character who doesn't want to go on the adventure as easily who expresses their hesitance, rather than multiple.

And if we ended up debating whether we should go forward or back for a month, that would be the worst.

In my opinion, if I open a door foolishly and get my character killed, that's a bummer, but it's just a fictional character, and can serve narrative purpose (hey, this dungeon is DANGEROUS!/alas for reckless youth, such a waste) for the others. If we argue about which door is safest to open for a month, the roleplay dies, and then there's nothing but wasted narrative.


| Speed 35 ft. | Spells: 1st Mage Armor, Sleep (DC 14) | Active conditions: Mage Armor AC: 16 (12 Tch, 14 Fl) Current Status: Hungover, Scared | HP: 7/7 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +0, R: +2, W: +1 | Init: +2 | Perc: -1

Thank you all for your feedback to my post. Naturally, I did expect that there would be some feelings on this, and I hesitated greatly before actually making that post knowing that for sure, I would probably ruffle someone's feathers feeling like I may be telling them how to play.

No one is at questioning player motivations or behavior. My main desire is to see the in-character chatter I now see, people talking it out and getting their characters invested instead of just suddenly being invested without cause.

While I hate to be the "What's my motivation??" actor on the stage, it is important to me that my character truly has it, so later if a choice requiring sacrifice appears, there's an actual moment I can look back on to show how he started being capable of a person who could do that.


| Speed 35 ft. | Spells: 1st Mage Armor, Sleep (DC 14) | Active conditions: Mage Armor AC: 16 (12 Tch, 14 Fl) Current Status: Hungover, Scared | HP: 7/7 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +0, R: +2, W: +1 | Init: +2 | Perc: -1

And to clarify one small point, my initial post is mostly pointing at everyone's seemingly instant acceptance of the spirit's unsubstantiated claim of a mad mage and the doom she is brewing. Meta: I know it's literally why we're here, so accepting it like video game protagonists is all well and good... but only if we want to have as many dimensions as said game characters.

I'm happy to play along with that just as I said, but so far the RP and other descriptions have led me to think there is desire to have more facets to our game. I merely wanted to make sure we keep that going.

Aside from that, whether people do or don't react to certain stimuli is not my place to say. As I said before, character behavior towards things like the haunts and what not was not at all with what I was concerned.

Thank you for listening and humoring me.


Male NG Human Cleric of Kalron 1 | HP: 12/12 | AC: 21 (12 Tch, 19 Fl) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +4 | Init: +2 | Perc: +1, SM: +5 | Speed 20ft | Channel Energy: 3/3 | Spells: 1st 3/3 | Active conditions: None.

Do I know the answer to Alistair's question with my previous check, or would this be another one?


Hey guys, I want to give you info about this next week for me.

Tomorrow is my wife and my 10th anniversary and we are leaving for a trip today and will be back on Monday. I do not see a laps in gameplay because I am an early riser and my wife likes to sleep in. But, just incase... that is what is going on.

Second, I always like to check in on your expectations from me and to just ask the question "is there anything I could be doing better/different to help enhance the gameplay experience?" I know that is different for each person, but I like to be adaptable and help enhance this shared storytelling time together.


Male Human Fighter 1 |HP: 13/13 19(11 tch, 18 Ff)|CMB:+4, CMD 15 | F:+4,R+1,W: +0 (+vs fear) Speed 30 (20 in armor)

Regarding the first, Congratulations to you and your wife!

As to the second? I'll have to think about it


M Azata blooded Paladin(Tempered Champion)-Swashbuckler(Whirling Dervish) 3 | HP: 31/31 | AC: 19 (14 Tch, 14 Fl) | CMB: +4, CMD: 17 | F: +7, R: +8, W: +7 | Init: +3 | Perc: +4, darkvision 60' | resistances acid 7 cold 7 electricity 7
Skills:
Acrobatics 8, Climb 5, Diplomacy 8, Escape Artist 9, Heal 4, Intimidate 6, K Local 5, K Religion 5, K Nobility 5, Perception 4, Sense Motive 4, Stealth 7, Swim 5

Congrats.

No comments right now, we'll see how the first combat rolls.


Male CG gnome Wizard - Conjuror 1 | HP: 8/8 | AC: 13 (13 Tch, 11 Fl) | CMB: -2, CMD: 10 | F: +1, R: +2, W: +2 | Init: +8 | Perc: +7 | Speed 20 ft.| Spells: (1st) grease, color spray, summon monster I (Racial) dancing lights, ghost sound, prestidigitation, speak with animals | Active conditions: None.

Congrats! Enjoy the trip!

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