Mynafee Gorse

Deshe's page

75 posts. Alias of hallowsinder.


Race

| HP: 12/12 | AC: 21 (12 Tch, 19 Fl) | CMB: +3, CMD: 15 | F: +4, R: +3, W: +4 | Init: +2 | Perc: +1, SM: +5

Classes/Levels

| Speed 20ft | Channel Energy: 3/3 | Spells: 1st 3/3 | Active conditions: None.

Gender

Male NG Human Cleric of Kalron 1

About Deshe

Backstory:
Some 24 years ago, a man and a woman adventured together, brought together for adventure and piety to the god of heroic struggle. They found modest success and love both on their journey, and after a victorious venture, settled down to raise children onto the same path.

Deshe is that son, now 22 years of age, and no longer can his parents keep him from Kalron's call any longer. They've trained him the best they can and equipped him with their old arms and weapons. He goes out into the world now, a boy ready to seek his fortune with heroic struggle.

Statblock:
Deshe
Male Cleric 1
NG Medium Humanoid (Human)
Init +2; Senses Perception +1
XP: ???
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DEFENSE
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AC 21, touch 12, flat-footed 19. . (10 Base +6 Armor +2 Dex +3 Shield)
hp 12 (1d8+4 8 HD +1 Con +3 Feat)
Fort +4, Ref +3, Will +4 [+2 against Charm and Compulsion]
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OFFENSE
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Spd 20 ft. [30 ft. base, reduced by armor]
Melee Battleaxe +3 (0 BaB +3 Strength) 1d8+3 (1d8 base, +3 Str) x3/S
Morning Star +3 (0 BaB +3 Strength) 1d8+3 (1d8 base, +3 Str) x2/B and P
Dagger +3 (0 BaB +3 Strength) 1d4+3 (1d4 base, +3 Str) 19-20/P or S
Ranged Light Crossbow +2 (0 BaB +2 Dexterity) 1d8 (1d8 base) 19-20/P
Spells CL 1, Concentration +2
0th- Create Water, Guidance, Light
1st- Enlarge Person (Domain), Magic Weapon, Shield of Faith
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STATISTICS
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Str 16, Dex 14, Con 12, Int 10, Wis 13, Cha 10
Base Atk +0; CMB +3; CMD 15
Feats Toughness, Shield Focus
Traits Birthmark, Rich Parents
Skills Heal +5, Knowledge (Religion) +4, Sense Motive +5
Languages Common
Combat Gear Battleaxe, Breastplate, Dagger, Heavy Steel Shield, Light Crossbow (with 20 bolts), and Morning Star. (total of 64 lbs, 277 gp)
Gear Masterwork Backpack and Cleric's Kit. (total of 36 lbs., 64 gp)
Coin: 559
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SPECIAL ABILITIES
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Racial:
Stats+2 Str
Skilled +1 Skill rank per level
Bonus Feat Bonus feat.

Cleric:
Channel Energy (Su) 3/day. Channels positive energy in a 30 ft. burst centered on self, affecting either undead or living. Deals 1d6, with a will save of DC 11 for half it is damaging.
Domain (Protection) (sp) +1 Resistance bonus on saving throws. 4/day as a standard action, may move this bonus to an ally for 1 minute. Domain Spell- Sanctuary
Domain (Strength) (sp) 4/day a standard action, for 1 round, touched target gains +1 to melee, combat maneuvers that rely on strength, strength based skills, and strength checks. Domain Spell- Enlarge Person
Spontaneous Spellcasting May lose any prepared spell slot that is not an orison or domain spell in order to cast any cure spell of the of the same spell level or lower.

Traits:
Rich Parents (Social) Start with 900 gold.
Birthmark (Combat) Has a birthmark that can be used as divine focus. +2 trait bonus on saving throws against Charm and Compulsion.

Feats:
Toughness +3 HP
Shield Focus Increase shield bonus by any used shield by 1.

Skills:
Ranks- 3 ((2 Cleric +1 Skilled)*1 Level)
ACP- 6 (4 Armor +2 Shield)
Heal +5 (1 Rank +1 Wisdom +3 Trained)
Knowledge (Religion) +4 (1 Rank +3 Trained)
Sense Motive +5 (1 Ranks +1 Wisdom +3 Trained)