Deshe
Male Cleric 1
NG Medium Humanoid (Human)
Init +2;
Senses Perception +1
XP: ???
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DEFENSE
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AC 21, touch 12, flat-footed 19. . (10 Base +6 Armor +2 Dex +3 Shield)
hp 12 (1d8+4 8 HD +1 Con +3 Feat)
Fort +4,
Ref +3,
Will +4 [+2 against Charm and Compulsion]
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OFFENSE
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Spd 20 ft. [30 ft. base, reduced by armor]
Melee Battleaxe +3 (0 BaB +3 Strength) 1d8+3 (1d8 base, +3 Str) x3/S
Morning Star +3 (0 BaB +3 Strength) 1d8+3 (1d8 base, +3 Str) x2/B and P
Dagger +3 (0 BaB +3 Strength) 1d4+3 (1d4 base, +3 Str) 19-20/P or S
Ranged Light Crossbow +2 (0 BaB +2 Dexterity) 1d8 (1d8 base) 19-20/P
Spells CL 1, Concentration +2
0th- Create Water, Guidance, Light
1st- Enlarge Person (Domain), Magic Weapon, Shield of Faith
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STATISTICS
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Str 16,
Dex 14,
Con 12,
Int 10,
Wis 13,
Cha 10
Base Atk +0;
CMB +3;
CMD 15
Feats Toughness, Shield Focus
Traits Birthmark, Rich Parents
Skills Heal +5, Knowledge (Religion) +4, Sense Motive +5
Languages Common
Combat Gear Battleaxe, Breastplate, Dagger, Heavy Steel Shield, Light Crossbow (with 20 bolts), and Morning Star. (total of 64 lbs, 277 gp)
Gear Masterwork Backpack and Cleric's Kit. (total of 36 lbs., 64 gp)
Coin: 559
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SPECIAL ABILITIES
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Racial:
Stats+2 Str
Skilled +1 Skill rank per level
Bonus Feat Bonus feat.
Cleric:
Channel Energy (Su) 3/day. Channels positive energy in a 30 ft. burst centered on self, affecting either undead or living. Deals 1d6, with a will save of DC 11 for half it is damaging.
Domain (Protection) (sp) +1 Resistance bonus on saving throws. 4/day as a standard action, may move this bonus to an ally for 1 minute. Domain Spell- Sanctuary
Domain (Strength) (sp) 4/day a standard action, for 1 round, touched target gains +1 to melee, combat maneuvers that rely on strength, strength based skills, and strength checks. Domain Spell- Enlarge Person
Spontaneous Spellcasting May lose any prepared spell slot that is not an orison or domain spell in order to cast any cure spell of the of the same spell level or lower.
Traits:
Rich Parents (Social) Start with 900 gold.
Birthmark (Combat) Has a birthmark that can be used as divine focus. +2 trait bonus on saving throws against Charm and Compulsion.
Feats:
Toughness +3 HP
Shield Focus Increase shield bonus by any used shield by 1.
Skills:
Ranks- 3 ((2 Cleric +1 Skilled)*1 Level)
ACP- 6 (4 Armor +2 Shield)
Heal +5 (1 Rank +1 Wisdom +3 Trained)
Knowledge (Religion) +4 (1 Rank +3 Trained)
Sense Motive +5 (1 Ranks +1 Wisdom +3 Trained)