Carrion Crown (private) (Inactive)

Game Master Whack-a-Rogue

Homebrew Website
Spheres Wiki

Ravengro
Current Map
Trust Points: 27


101 to 150 of 304 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

- 2 Wis. Male Dhampir Soul Weaver 3
Vitals & Abilities:
HP 17/17 | AC16/T16/FF13 | F+2/R+5/W+4 + 3 | CMD14/PSD16 Hit | Dice 3/3 | Init +5 | Perc +5 | Influence +12 | Detect undead 1/3 | Spell Pool 4/11 | Channels 5/11 DC 16
Active Spheres or Blessings:
armored magic (+3) Destructionless (+4)
The Lovely Legume wrote:
Sorry for messing up the party dynamic, but I'm needing to drop out. I might try again once I've got myself situated. Hope you all enjoy the campaign! Take care!

No no no! no dynamic is being messed up! I'm just trying to share, but no dynamic is harmed! I just get type happy, please don't leave the game!


To clarify, TLL dropping out has nothing to do with any of you. She wanted to give forum-based roleplay a shot but has found that live gaming is much more up her alley. Rolling virtual dice isn't quite as satisfying. ;-)

I think you'll be fine as a three-person team. Carrion Crown is one of the older Paizo APs, so as long as you're careful, it shouldn't be too terribly difficult. It's classic monster horror, not Lovecraft (although there might be a bit of that later). If it starts getting too tough, I'll make adjustments. ;-)

In regards to the current scene, feel free to keep chatting around the dinner table for as long as you'd like. There's more information to discover about Harrowstone and the Whispering Way, but that'll come with time and further research. There's also the matter of your evening plans - whether they involve searching for the 'false crypt,' going to bed early, or something else entirely. :-)


- 2 Wis. Male Dhampir Soul Weaver 3
Vitals & Abilities:
HP 17/17 | AC16/T16/FF13 | F+2/R+5/W+4 + 3 | CMD14/PSD16 Hit | Dice 3/3 | Init +5 | Perc +5 | Influence +12 | Detect undead 1/3 | Spell Pool 4/11 | Channels 5/11 DC 16
Active Spheres or Blessings:
armored magic (+3) Destructionless (+4)

Careful.... *sigh* if you think we must.

I'm sad to hear it's not her cup of tea. If she wants to give it a go again happy to let her experiment on us.

I'll try and get something up tonight or in the morning. We'll be spending most of the day in Columbus with the kids and grandkids so I won't be as available during that time, though I might be able to borrow my daughters lap top for a bit.


If you're still wanting to look for the 'false crypt,' still time. If not, we can do RP, chat with Kendra, or move on to the next day. Just let me know which. :-)


- 2 Wis. Male Dhampir Soul Weaver 3
Vitals & Abilities:
HP 17/17 | AC16/T16/FF13 | F+2/R+5/W+4 + 3 | CMD14/PSD16 Hit | Dice 3/3 | Init +5 | Perc +5 | Influence +12 | Detect undead 1/3 | Spell Pool 4/11 | Channels 5/11 DC 16
Active Spheres or Blessings:
armored magic (+3) Destructionless (+4)

definitely want to look for the false crypt, was just making sure folks had a chance to post :)


NG Duskwalker Dreams Witch 2
Vitals:
HP 12/12 | AC 12 T 12 FF 10 | F +1 R +2 W +5 | CMD 14 MSD 12 PSD 12 | Init +0 | Perc +4
Abilities:
Hit Dice 2/2 | Spell Points 2/6

Yeah, still want to explore the false crypt. :3


[CAMPAIGN COMPLETE] HP 6/27 | AC 19 T 14 FF 16 | F +5 R +5 W +4 / +9 vs mind effecting | CMD 15 MSD PSD 17| Init +3 | Perc +2 Hit Dice 3/3| Spell Points 6/9

What could go wrong? Lets do it


- 2 Wis. Male Dhampir Soul Weaver 3
Vitals & Abilities:
HP 17/17 | AC16/T16/FF13 | F+2/R+5/W+4 + 3 | CMD14/PSD16 Hit | Dice 3/3 | Init +5 | Perc +5 | Influence +12 | Detect undead 1/3 | Spell Pool 4/11 | Channels 5/11 DC 16
Active Spheres or Blessings:
armored magic (+3) Destructionless (+4)

I don't think any of us know how to shoot a bow.... can we change the arrows to cross bow bolts, or should Sariel take a level in fighter?


[CAMPAIGN COMPLETE] HP 6/27 | AC 19 T 14 FF 16 | F +5 R +5 W +4 / +9 vs mind effecting | CMD 15 MSD PSD 17| Init +3 | Perc +2 Hit Dice 3/3| Spell Points 6/9
Sariel Patrick Cornelius wrote:
I don't think any of us know how to shoot a bow.... can we change the arrows to cross bow bolts, or should Sariel take a level in fighter?

What an amazing haul! If you want to use ranged weapons then please go ahead. Is there a sphere talent that allows your magic to come from the bow? Because against undead I could see that being really powerful.

“ Clarified Strike [strike]

As a standard action, you may make a single ranged or melee attack coupled with a Life sphere ability. This casting cannot be reduced below a standard action, and does not provoke attacks of opportunity, unless as usual if making a ranged attack. If the target is struck by the attack, it is also struck by the Life sphere effect. If using a scatter weapon, the effect only applies to a single target, chosen at the time of attack.”

And gain proficiency with the bow maybe at lvl3 via an equipment talent? Against undead you would delete them with that bow. Or armorist? Full BaB, martial tradition and blended training


[CAMPAIGN COMPLETE] HP 6/27 | AC 19 T 14 FF 16 | F +5 R +5 W +4 / +9 vs mind effecting | CMD 15 MSD PSD 17| Init +3 | Perc +2 Hit Dice 3/3| Spell Points 6/9
Sariel Patrick Cornelius wrote:
I don't think any of us know how to shoot a bow.... can we change the arrows to cross bow bolts, or should Sariel take a level in fighter?

What an amazing haul! If you want to use ranged weapons then please go ahead. Is there a sphere talent that allows your magic to come from the bow? Because against undead I could see that being really powerful.

“ Clarified Strike [strike]

As a standard action, you may make a single ranged or melee attack coupled with a Life sphere ability. This casting cannot be reduced below a standard action, and does not provoke attacks of opportunity, unless as usual if making a ranged attack. If the target is struck by the attack, it is also struck by the Life sphere effect. If using a scatter weapon, the effect only applies to a single target, chosen at the time of attack.”

And gain proficiency with the bow maybe at lvl3 via an equipment talent? Against undead you would delete them with that bow.

But for dipping maybe a Ranger? Most abilities are standard actions and that works great with studied target


- 2 Wis. Male Dhampir Soul Weaver 3
Vitals & Abilities:
HP 17/17 | AC16/T16/FF13 | F+2/R+5/W+4 + 3 | CMD14/PSD16 Hit | Dice 3/3 | Init +5 | Perc +5 | Influence +12 | Detect undead 1/3 | Spell Pool 4/11 | Channels 5/11 DC 16
Active Spheres or Blessings:
armored magic (+3) Destructionless (+4)
Sorsul wrote:
And gain proficiency with the bow maybe at lvl3 via an equipment talent? Against undead you would delete them with that bow. Or armorist? Full BaB, martial tradition and blended training
A feat for an equipment talent may not be a bad idea. Sadly, if I take a martial class at second level, I don't think I get a martial tradition.
Weapons and armor proficiency wrote:
In addition, if this is the character's first level in any class, he may select a martial tradition of his choice.

So if I go with a second class, then I would need to use the combat talent for any equipment talent. But fighter gives me all weapons and armor, so maybe spend the equipment talent on some unarmored training.

Just thinking about it :)


[CAMPAIGN COMPLETE] HP 6/27 | AC 19 T 14 FF 16 | F +5 R +5 W +4 / +9 vs mind effecting | CMD 15 MSD PSD 17| Init +3 | Perc +2 Hit Dice 3/3| Spell Points 6/9

Very good point, I missed that. You are correct that it is only for the first class period you get martial tradition. Fighter is the only dip that works...unless our GM allows the respect rules to swap the levels around.


- 2 Wis. Male Dhampir Soul Weaver 3
Vitals & Abilities:
HP 17/17 | AC16/T16/FF13 | F+2/R+5/W+4 + 3 | CMD14/PSD16 Hit | Dice 3/3 | Init +5 | Perc +5 | Influence +12 | Detect undead 1/3 | Spell Pool 4/11 | Channels 5/11 DC 16
Active Spheres or Blessings:
armored magic (+3) Destructionless (+4)

I'm cool with the dip in fighter if I choose to go that way. It would allow a couple different things.


NG Duskwalker Dreams Witch 2
Vitals:
HP 12/12 | AC 12 T 12 FF 10 | F +1 R +2 W +5 | CMD 14 MSD 12 PSD 12 | Init +0 | Perc +4
Abilities:
Hit Dice 2/2 | Spell Points 2/6

Yeah, its not a bad idea. It could really help.


1 person marked this as a favorite.

After thinking it over, I've decided that since this is a Gothic horror campaign and silver crossbow bolts are incredibly iconic, I'm fine with arrows and bolts being interchangeable.


NG Duskwalker Dreams Witch 2
Vitals:
HP 12/12 | AC 12 T 12 FF 10 | F +1 R +2 W +5 | CMD 14 MSD 12 PSD 12 | Init +0 | Perc +4
Abilities:
Hit Dice 2/2 | Spell Points 2/6

Hey guys. I have come down with something and need a few days to recover. Sorry for the delay and Ill post as soon as I feel better.


- 2 Wis. Male Dhampir Soul Weaver 3
Vitals & Abilities:
HP 17/17 | AC16/T16/FF13 | F+2/R+5/W+4 + 3 | CMD14/PSD16 Hit | Dice 3/3 | Init +5 | Perc +5 | Influence +12 | Detect undead 1/3 | Spell Pool 4/11 | Channels 5/11 DC 16
Active Spheres or Blessings:
armored magic (+3) Destructionless (+4)

Take your time and get feeling better, we're not going anywhere.


[CAMPAIGN COMPLETE] HP 6/27 | AC 19 T 14 FF 16 | F +5 R +5 W +4 / +9 vs mind effecting | CMD 15 MSD PSD 17| Init +3 | Perc +2 Hit Dice 3/3| Spell Points 6/9

Hope you feel better! Take the time you need


[CAMPAIGN COMPLETE] HP 6/27 | AC 19 T 14 FF 16 | F +5 R +5 W +4 / +9 vs mind effecting | CMD 15 MSD PSD 17| Init +3 | Perc +2 Hit Dice 3/3| Spell Points 6/9

Thank you for allowing shadow strike! It’s appreciated

This means when attacking, I may be rolling 3d20.
1 for feint, 1 for the attack, and 1 for perform to make the attack go off.


2 people marked this as a favorite.
NG Duskwalker Dreams Witch 2
Vitals:
HP 12/12 | AC 12 T 12 FF 10 | F +1 R +2 W +5 | CMD 14 MSD 12 PSD 12 | Init +0 | Perc +4
Abilities:
Hit Dice 2/2 | Spell Points 2/6

Still a little light headed, but beyond that I think Im good to start again! Thank yall for your patience.


NG Duskwalker Dreams Witch 2
Vitals:
HP 12/12 | AC 12 T 12 FF 10 | F +1 R +2 W +5 | CMD 14 MSD 12 PSD 12 | Init +0 | Perc +4
Abilities:
Hit Dice 2/2 | Spell Points 2/6

Candies for everyone~


2 people marked this as a favorite.
NG Duskwalker Dreams Witch 2
Vitals:
HP 12/12 | AC 12 T 12 FF 10 | F +1 R +2 W +5 | CMD 14 MSD 12 PSD 12 | Init +0 | Perc +4
Abilities:
Hit Dice 2/2 | Spell Points 2/6

Soriels shadow performances.

https://youtube.com/shorts/W-iWORwq4WM?si=BgjGxB_IlBRQn1nC


[CAMPAIGN COMPLETE] HP 6/27 | AC 19 T 14 FF 16 | F +5 R +5 W +4 / +9 vs mind effecting | CMD 15 MSD PSD 17| Init +3 | Perc +2 Hit Dice 3/3| Spell Points 6/9

Ha! That’s great :)


NG Duskwalker Dreams Witch 2
Vitals:
HP 12/12 | AC 12 T 12 FF 10 | F +1 R +2 W +5 | CMD 14 MSD 12 PSD 12 | Init +0 | Perc +4
Abilities:
Hit Dice 2/2 | Spell Points 2/6

Sorry for the silence from me. I will post tomorrow! Trying to get back on the horse after being ill. Lol


- 2 Wis. Male Dhampir Soul Weaver 3
Vitals & Abilities:
HP 17/17 | AC16/T16/FF13 | F+2/R+5/W+4 + 3 | CMD14/PSD16 Hit | Dice 3/3 | Init +5 | Perc +5 | Influence +12 | Detect undead 1/3 | Spell Pool 4/11 | Channels 5/11 DC 16
Active Spheres or Blessings:
armored magic (+3) Destructionless (+4)

Take your time, LS hope you get feeling better!


- 2 Wis. Male Dhampir Soul Weaver 3
Vitals & Abilities:
HP 17/17 | AC16/T16/FF13 | F+2/R+5/W+4 + 3 | CMD14/PSD16 Hit | Dice 3/3 | Init +5 | Perc +5 | Influence +12 | Detect undead 1/3 | Spell Pool 4/11 | Channels 5/11 DC 16
Active Spheres or Blessings:
armored magic (+3) Destructionless (+4)
Your Benevolent Dictator wrote:
You'll notice "Trust Points" have been added to the campaign header. Ravengro is very suspicious of outsiders - especially exotic folks such as yourselves. Trust Points are a way for me to keep track of the town's overall perception of you. If they fall too low, you'll be run out of town. I've added a list of NPCs to the Campaign tab. They'll naturally show up in various locations each day, but you can also spend an action to seek a specific person out. Like my Skull & Shackles NPCs, each has a personality, hidden secrets, and a minor sidequest. Befriend them, and you'll gain Trust Points - and unlock perks like shop discounts, loot, or access to information.

So are the points assigned to specific folks or just a general number?

Also, if we're making an influence roll will it help with 'trust points' or will we need to specify something different.

Curious about the priest, did the influence rolls have any effect?

Edit: Is there anywhere where we (players or GM) are tracking the information we gather?


Good questions! Trust Points apply to the town as a whole. They'll increase and decrease regularly depending on your actions and aren't necessarily tied to specific NPCs. You earned points for giving the children candy and keeping the shopkeeper's husband company, for example. You also lost points for not preventing the vandalism (although there was no way to do so aside from a specific nighttime action).

Influencing the priest is difficult, but you did succeed - and gained partial access to the temple library. It's an excellent source of information but requires a high Trust to fully unlock.


- 2 Wis. Male Dhampir Soul Weaver 3
Vitals & Abilities:
HP 17/17 | AC16/T16/FF13 | F+2/R+5/W+4 + 3 | CMD14/PSD16 Hit | Dice 3/3 | Init +5 | Perc +5 | Influence +12 | Detect undead 1/3 | Spell Pool 4/11 | Channels 5/11 DC 16
Active Spheres or Blessings:
armored magic (+3) Destructionless (+4)

Sorry was waiting to see if Lady Shae responds, and didn't get back over until late. I'll get a post up in the morning.


2 people marked this as a favorite.

Sorry about the delay; Garnet's been very busy and hasn't had time to check the boards. I think tomorrow's better for them, but if not, I'll move on to the next morning.


- 2 Wis. Male Dhampir Soul Weaver 3
Vitals & Abilities:
HP 17/17 | AC16/T16/FF13 | F+2/R+5/W+4 + 3 | CMD14/PSD16 Hit | Dice 3/3 | Init +5 | Perc +5 | Influence +12 | Detect undead 1/3 | Spell Pool 4/11 | Channels 5/11 DC 16
Active Spheres or Blessings:
armored magic (+3) Destructionless (+4)

Just a heads up. I'm headed out of town this afternoon. My laptop is broken enough I can't take it with me, so I won't be back online/in games until sometime Sunday afternoon


NG Duskwalker Dreams Witch 2
Vitals:
HP 12/12 | AC 12 T 12 FF 10 | F +1 R +2 W +5 | CMD 14 MSD 12 PSD 12 | Init +0 | Perc +4
Abilities:
Hit Dice 2/2 | Spell Points 2/6

Sorry for the delay! It's been... A week.


[CAMPAIGN COMPLETE] HP 6/27 | AC 19 T 14 FF 16 | F +5 R +5 W +4 / +9 vs mind effecting | CMD 15 MSD PSD 17| Init +3 | Perc +2 Hit Dice 3/3| Spell Points 6/9

But a great post to put an end to what sounds like a rough week.


- 2 Wis. Male Dhampir Soul Weaver 3
Vitals & Abilities:
HP 17/17 | AC16/T16/FF13 | F+2/R+5/W+4 + 3 | CMD14/PSD16 Hit | Dice 3/3 | Init +5 | Perc +5 | Influence +12 | Detect undead 1/3 | Spell Pool 4/11 | Channels 5/11 DC 16
Active Spheres or Blessings:
armored magic (+3) Destructionless (+4)

Yes, a good post indeed.

I will get a post up sometime today, what do we want to do with the first part of the morning?


- 2 Wis. Male Dhampir Soul Weaver 3
Vitals & Abilities:
HP 17/17 | AC16/T16/FF13 | F+2/R+5/W+4 + 3 | CMD14/PSD16 Hit | Dice 3/3 | Init +5 | Perc +5 | Influence +12 | Detect undead 1/3 | Spell Pool 4/11 | Channels 5/11 DC 16
Active Spheres or Blessings:
armored magic (+3) Destructionless (+4)

ok, I think my brain is mush, I'm not happy with the post, but at least he asked a question. Personally I think we should go to the prison, but not apposed to doing research.


[CAMPAIGN COMPLETE] HP 6/27 | AC 19 T 14 FF 16 | F +5 R +5 W +4 / +9 vs mind effecting | CMD 15 MSD PSD 17| Init +3 | Perc +2 Hit Dice 3/3| Spell Points 6/9

I realize that I might have slowed the game down with the suggestion I made. I’m alright with skipping forward to investigating the prison.


- 2 Wis. Male Dhampir Soul Weaver 3
Vitals & Abilities:
HP 17/17 | AC16/T16/FF13 | F+2/R+5/W+4 + 3 | CMD14/PSD16 Hit | Dice 3/3 | Init +5 | Perc +5 | Influence +12 | Detect undead 1/3 | Spell Pool 4/11 | Channels 5/11 DC 16
Active Spheres or Blessings:
armored magic (+3) Destructionless (+4)
Sorsul wrote:
I realize that I might have slowed the game down with the suggestion I made. I’m alright with skipping forward to investigating the prison.

Actually I'd prefer we have more information before we head to the prison, I'm just not sure where to look for it at.


For the prison specifically, there are two main places to get information: the temple library and the records room in the town hall. As you've seen, neither is readily accessible to the general public - at least at first....


- 2 Wis. Male Dhampir Soul Weaver 3
Vitals & Abilities:
HP 17/17 | AC16/T16/FF13 | F+2/R+5/W+4 + 3 | CMD14/PSD16 Hit | Dice 3/3 | Init +5 | Perc +5 | Influence +12 | Detect undead 1/3 | Spell Pool 4/11 | Channels 5/11 DC 16
Active Spheres or Blessings:
armored magic (+3) Destructionless (+4)

Cool, since Sariel is already reading for the morning, next series of posts he will speak with the council woman and go talk to the kids 'tomorrow' he will then ask her if he can get to the town hall records.


1 person marked this as a favorite.

Garnet's still feeling under the weather, so I'll hold off until tomorrow to update.


NG Duskwalker Dreams Witch 2
Vitals:
HP 12/12 | AC 12 T 12 FF 10 | F +1 R +2 W +5 | CMD 14 MSD 12 PSD 12 | Init +0 | Perc +4
Abilities:
Hit Dice 2/2 | Spell Points 2/6

Sorry for the delay guys! I struggled with bad cramps for the past couple of days and now have a cold, but I am trying to do what I can!


- 2 Wis. Male Dhampir Soul Weaver 3
Vitals & Abilities:
HP 17/17 | AC16/T16/FF13 | F+2/R+5/W+4 + 3 | CMD14/PSD16 Hit | Dice 3/3 | Init +5 | Perc +5 | Influence +12 | Detect undead 1/3 | Spell Pool 4/11 | Channels 5/11 DC 16
Active Spheres or Blessings:
armored magic (+3) Destructionless (+4)

You're doing fine, take care of yourself and get feeling better.


NG Duskwalker Dreams Witch 2
Vitals:
HP 12/12 | AC 12 T 12 FF 10 | F +1 R +2 W +5 | CMD 14 MSD 12 PSD 12 | Init +0 | Perc +4
Abilities:
Hit Dice 2/2 | Spell Points 2/6

Thanks! I am working on it. <3


[CAMPAIGN COMPLETE] HP 6/27 | AC 19 T 14 FF 16 | F +5 R +5 W +4 / +9 vs mind effecting | CMD 15 MSD PSD 17| Init +3 | Perc +2 Hit Dice 3/3| Spell Points 6/9

Agreed, I hope you feel better!

Also, isn't it nice to have a campaign about making candy, reading books and entertaining? It's so wonderful. I'm glad that nothing bad will happen, and that there is 0 chance for this to devolve into dozens of deaths and characters with blood up to their elbows. Nope, not at all.


- 2 Wis. Male Dhampir Soul Weaver 3
Vitals & Abilities:
HP 17/17 | AC16/T16/FF13 | F+2/R+5/W+4 + 3 | CMD14/PSD16 Hit | Dice 3/3 | Init +5 | Perc +5 | Influence +12 | Detect undead 1/3 | Spell Pool 4/11 | Channels 5/11 DC 16
Active Spheres or Blessings:
armored magic (+3) Destructionless (+4)
Your Benevolent Dictator wrote:
A quartet of giant stirges swoops out of the rafters. Ignoring Sorsul entirely, they fly straight for Kendra!

So are we in combat rounds, or is there something else going on?


That's an excellent question. I deliberately didn't specify to see how the party will react.


[CAMPAIGN COMPLETE] HP 6/27 | AC 19 T 14 FF 16 | F +5 R +5 W +4 / +9 vs mind effecting | CMD 15 MSD PSD 17| Init +3 | Perc +2 Hit Dice 3/3| Spell Points 6/9

Which is awesome. I’m going into initiative unless someone has a knowledge check that gives a better option. Can’t risk people coming to harm on a gamble of using the performance. Imagine if that failed…oh the blame!


- 2 Wis. Male Dhampir Soul Weaver 3
Vitals & Abilities:
HP 17/17 | AC16/T16/FF13 | F+2/R+5/W+4 + 3 | CMD14/PSD16 Hit | Dice 3/3 | Init +5 | Perc +5 | Influence +12 | Detect undead 1/3 | Spell Pool 4/11 | Channels 5/11 DC 16
Active Spheres or Blessings:
armored magic (+3) Destructionless (+4)

So shall I ask what knowledge checks might possibly give us more information?


There's no relevant Knowledge check here. Stirges are one of the creatures that can be automatically identified (like goblins, trolls, and dragons), and the answer to "what's going on?" requires information that the characters haven't discovered yet. This is a mystery-solving campaign, after all. ;-)


- 2 Wis. Male Dhampir Soul Weaver 3
Vitals & Abilities:
HP 17/17 | AC16/T16/FF13 | F+2/R+5/W+4 + 3 | CMD14/PSD16 Hit | Dice 3/3 | Init +5 | Perc +5 | Influence +12 | Detect undead 1/3 | Spell Pool 4/11 | Channels 5/11 DC 16
Active Spheres or Blessings:
armored magic (+3) Destructionless (+4)
Your Benevolent Dictator wrote:
There's no relevant Knowledge check here. Stirges are one of the creatures that can be automatically identified (like goblins, trolls, and dragons), and the answer to "what's going on?" requires information that the characters haven't discovered yet. This is a mystery-solving campaign, after all. ;-)

hmmmm so we need to assume they will attack our friend. Good fun. I'll get thinking.


- 2 Wis. Male Dhampir Soul Weaver 3
Vitals & Abilities:
HP 17/17 | AC16/T16/FF13 | F+2/R+5/W+4 + 3 | CMD14/PSD16 Hit | Dice 3/3 | Init +5 | Perc +5 | Influence +12 | Detect undead 1/3 | Spell Pool 4/11 | Channels 5/11 DC 16
Active Spheres or Blessings:
armored magic (+3) Destructionless (+4)
Your Benevolent Dictator wrote:
... stirges are magical beasts, not vermin. It's a common misconception. :-)

I double checked that, but wouldn't Expanded Charm Your charms may affect creatures of any creature type, instead of just your own. This does not allow you to affect creatures immune to mind-affecting effects with your charms. Cover them? They do have an intelligence of one, so I assumed they were susceptible.

101 to 150 of 304 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Carrion Crown Discussion All Messageboards

Want to post a reply? Sign in.