
Sariel Patrick Cornelius |

... and I'm afraid you missed the secret passage in a previous room. How long do you want to spend here?
Maybe I should start taking '20' instead of '10' all the time but it's hard to justify metagaming and doing it when you see the 'covers' beside the wall. I guess we'll stay as long as it takes for the acid to work, I hope we're not 'on the clock'
Leaning casually against a wall, Sariel nods towards the room beside the hallway, "The winch is destroyed, I'll stay here and watch your back."

Your Benevolent Dictator |

Several iron doors line the walls of this partially ruined cellblock — the doors themselves hang askew on their hinges, revealing empty cells beyond. Partially burnt wooden support timbers still function to the north, while to the south they’ve collapsed and caused cell walls to crumble as well. Rivulets of water drip down the southwestern wall to create a shallow pool in this ruined portion of the room, with overflow filling an oubliette hole in the middle of the room nearly to the rim.
Sariel Perception DC 17: 1d20 + 5 ⇒ (1) + 5 = 6
Sorsul Perception DC 17: 1d20 + 2 ⇒ (11) + 2 = 13
As you enter, bloody letters begin to appear on the walls around you. It quickly becomes clear that they're spelling your names, one letter at a time! As this continues, you realize that your sanity is being stolen by these letters ... unless you can destroy them first!
Each round, I need a DC 16 Will save from each of you to avoid taking 2 points of WIS damage.
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Unlike regular haunts, this can be affected by physical attacks that target the letters. Each physical attack (regardless of the amount of damage dealt) destroys one letter and heals 2 WIS damage for the associated character. Positive energy affects the haunt normally but will not destroy letters.
To save time, I'll tell you that this will continue until the haunt takes a total of 27 points of damage. This can be physical, positive energy, or a combination. Feel free to take multiple rounds of actions (including the Will saves to avoid WIS damage) until you've ended the haunt. :-)

Sariel Patrick Cornelius |

Shall we start with two rounds?
will save: 1d20 + 4 ⇒ (5) + 4 = 9 -2 wis
will save: 1d20 + 3 ⇒ (5) + 3 = 8 -2 wis
Seeing the letters manifest, Sariel immediately begins to channel positive energy, even as he feels the letters wearing a way on his soul.
Channel: 2d6 ⇒ (2, 1) = 3
Channel: 2d6 ⇒ (4, 1) = 5
Here's hoping Sorsul and Lady Shae have better luck.

Sorsul |

Will: 1d20 + 9 ⇒ (11) + 9 = 20
Will: 1d20 + 9 ⇒ (7) + 9 = 16
Frowning as she felt a gnawing sensation filled her mind, Sorsul went about twirling through the room, causing her shadow to destroy the letters as quickly as they came.

Sariel Patrick Cornelius |

will save: 1d20 + 4 ⇒ (1) + 4 = 5 -2 wis
Relieved to see Sorsul attacking the letters, Sariel again calls on the power of Pharasma, hoping to destroy the haunt.
Channel: 2d6 ⇒ (6, 1) = 7

Your Benevolent Dictator |

Sariel: Let's assume that Sorsul's previous attacks were against the letters spelling your name, so you're currently only down 2 points of WIS. ;-)
As Sariel channels power once again, all of the bloody letters fade away.
Ignore This: 1d20 ⇒ 11
As this happens, part of the walls and ceiling collapse!
Damage: 3d6 ⇒ (4, 4, 2) = 10 (Reflex DC 16 halves; affects everyone in the chamber)
An unearthly shriek can be heard, and seconds later, a blood-splattered ghost rises out of the oubliette.
Enemy Initiative: 1d20 + 1 ⇒ (9) + 1 = 10
Your Initiative: 3d20 + 10 ⇒ (7, 17, 15) + 10 = 49 (average 16ish)
Map's been updated. The entire chamber is considered difficult terrain.

Sorsul |

Will: 1d20 + 4 + 9 ⇒ (11) + 4 + 9 = 24
Ref: 1d20 + 5 ⇒ (4) + 5 = 9
Perform: 1d20 + 16 ⇒ (11) + 16 = 27
Attack: 1d20 + 8 ⇒ (3) + 8 = 11
Damage: 1d4 + 5 ⇒ (2) + 5 = 7
Electricity: 1d6 ⇒ 3
Fatal Thrust: 1d6 ⇒ 4
DC 16 save or shadow lurk x2 (see profile full description). Ref failed down to 6 HP. Cant work map, the great firewall is difficult to deal with. I hope with reach she can get in range.
It proved to be quite easy to ignore the sanity breaking letters, but this was only due to the bone breaking rocks that fell upon her. Gasping in pain as she clutched at her left arm, fear and desperation empowered her to force herself to her feet. Starting a dance that was as elegant as it was painful, she made herself move ever closer to the ghost, as she attempted to cover it with her shadow (and to hopeless steal its shadow as well, if it had one).

Sariel Patrick Cornelius |

Do we know the 'splatter man'? When I searched nothing came up.
Reflex DC 16 halves: 1d20 + 5 ⇒ (1) + 5 = 6
Surprised by the shriek Sariel is unable to dodge any of the falling wall. Finding the source of the shriek he manipulates undeath and attempts toghost strikes.
manipulate undeath, will half DC 16
attack: 1d20 + 4 ⇒ (11) + 4 = 15 damage: 1d8 ⇒ 5

Your Benevolent Dictator |

The search function is terrible, unfortunately. You heard about the Splatter Man from Old Man Harkon. According to him, he's some sort of warlock with a weird obsession with people's names. Based on that, it's pretty clear that he's responsible for the bloody letters, Gibs's possession, and the gradual sapping of Vesorianna's strength.
Will DC 16: 1d20 + 8 ⇒ (15) + 8 = 23
Will DC 16: 1d20 + 8 ⇒ (13) + 8 = 21
Ignore Me: 1d3 + 1 ⇒ (2) + 1 = 3
The ghost dodges Sorsul's shadow and shrugs off most of the effects of Sariel's spell. It shrieks again, and a trio of ghostly rats appears around you. (despite the description, mechanically, these are fully-corporeal dire rats)
Splatter Man: 2pts damage

Sorsul |

Move Action Feint: 1d20 + 8 ⇒ (9) + 8 = 17
Swift Action Feint Strike: 1d20 + 8 ⇒ (6) + 8 = 14
Damage: 1d4 + 5 ⇒ (1) + 5 = 6
Electricity: 1d6 ⇒ 3
Fatal Thrust: 1d6 ⇒ 3
Standard Action Heal: 1d8 + 3 ⇒ (2) + 3 = 5
11/27 HP.
Gratefully taking a candy infused with arcane power from Lady Shae, Sorsul all but swallowed it whole as she continued attempting to dance. It was difficult eating and directing her shadow to rip a dire rat in half, but she attempted it nonetheless.
Botting Lady Shae we need all the help we can get
Destructive Blast: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 2d8 ⇒ (7, 3) = 10

Sariel Patrick Cornelius |

Unhappy with how easily the ghost resisted his magic, Sariel ignores the rats for the moment and calls on the power of Pharasma, hoping to wound the ghost.
Channel: 2d6 ⇒ (3, 6) = 9

Your Benevolent Dictator |

Will DC 16: 1d20 + 8 ⇒ (4) + 8 = 12
Sorsul dispatches a rat as Sariel and Lady Shae unleash energy upon the spirit, wounding it. He retaliates with unerring bolts of force.
Force Damage (lady shae): 2d4 + 2 ⇒ (4, 3) + 2 = 9
Force Damage (sariel): 2d4 + 2 ⇒ (4, 4) + 2 = 10
Force Damage (sorsul): 1d4 + 1 ⇒ (4) + 1 = 5
Splatter Man: 16pts damage

Your Benevolent Dictator |
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Just a quick post to end the arc nicely. :-)
The Splatter Man is the most difficult opponent you've faced yet. Lady Shae's pushed to her limits making enough magical candies to keep everyone standing, but in the end, the three of you manage to put the evil spirit to rest by the skin of your teeth. Sariel's divine power is the deciding factor while Sorsul's shadow keeps the ghost's spectral minions at bay. Once the metaphorical dust settles, you find the warden's warhammer at the bottom of the oubliette. You know that Jominda will be very happy to have it returned.
A few moments after your victory, Vesorianna appears before you, still holding her husband's badge. "Thank you for laying him to rest. Now I go to join my husband." She slowly fades away, leaving the warden's badge. You notice it's glowing slightly, a sign that the prison's ghosts have been safely locked away once more.
As your time in Ravengro draws to an end, Sariel sets off home to Lepidstadt, the professor's chest of books in hand. He has a delivery to make ... and then a cult to track down. Lady Shae decides to remain with Kendra for a while longer. There's a certain charm to Ravengro once the people are no longer under the influence of hostile spirits, and the town could certainly use a candymaker. As for Sorsul, she finds herself in a position that's new to her. All of her debts have now been paid, so as long as she doesn't return to Shadow Absalom, she's completely free. For the first time, she can go anywhere, do anything, and be anyone. What will she do first?

Sorsul |

Surreal. That is how it felt to be alone once more. She knew that it should be a familiar sensation, as it was how she had lived for so long. But after the professor’s passing, she had found herself drawn into an adventure. There were no other words that did it justice. And in doing so, she had experienced something new. Friendships predicated upon a shared goal that went beyond just coincide with, and which were strengthened by shared mortal peril.
The others seemed to feel that the adventure was over. That the professor had been avenged, the unquiet spirits had been laid to rest, and that it was time to return home. But Sorsul didn’t feel that way. Someone was behind what occurred and she did not know who. Almost as importantly, she did not truly want to return to the hard and barely profitable life of an entertainer. Not when she had tasted something more meaningful…unsure of what to do next, she decided it would be best to visit Kendra Lorrimοr. Both to pay her respects and to see if there was anything more she could learn…
Quick post for now