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Professor Whitegourd does their best to balance.
Acrobatics: 1d20 + 9 ⇒ (19) + 9 = 28

GM Super Zero |

And one's best is generally sufficient, after all.
DC 22 Acrobatics to maintain balance on the slide down the hill, DC 23 Athletics to simply speed down the hill regardless of the mud, DC 20 Crafting to fashion an impromptu sled and make a ride out of the descent.
Akatas' Current Obstacle: Temple Run (two away)
Pathfinders' Current Obstacle: Downhill Mud Rush 1/6 Chase Points
Charlies's turns. Remember you each have a +2 to any skill check in the jungle that you can use after rolling.
Professor Whitegourd (92/92)
Sergei (56/116)
Ra'uf (38/78)
Shayla (79/79)
Charlies (89/89)
> Estes
Sparkin (58/58)

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Acrobatics: 1d20 + 14 ⇒ (17) + 14 = 31
Shayla can't help but whoop with delight as she speeds down the hill, riding the mud like it was a wave.
Follow the Expert Available

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Charlies summons Estes and meld themselves together. "You are better at this." he tells the angel.
The angel slides down with wings spread for balance.
DC 22 Acrobatics: 1d20 + 11 ⇒ (2) + 11 = 13 w Glider Form
Or not.

GM Super Zero |

I'll give you a circumstance bonus for Glider Form, but that's still a failure.
Perhaps it's the delay from being summoned again, but Estes stumbles a little. And now the akatas are clear of the temple, swarming over the ruins...
Shayla does better sliding down.
DC 22 Acrobatics to maintain balance on the slide down the hill, DC 23 Athletics to simply speed down the hill regardless of the mud, DC 20 Crafting to fashion an impromptu sled and make a ride out of the descent.
Akatas' Current Obstacle: Ruins Parkour (one away)
Pathfinders' Current Obstacle: Downhill Mud Rush 2/6 Chase Points
Whitegourd, Sergei, Ra'uf, Charlies, and Sparkin's turns. Remember you each have a +2 to any skill check in the jungle that you can use after rolling.
Professor Whitegourd (92/92)
Sergei (56/116)
Ra'uf (38/78)
Shayla (79/79)
Charlies (89/89)
> Estes
Sparkin (58/58)

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Whitegourd continues to balance.
Acrobatics: 1d20 + 9 ⇒ (2) + 9 = 11
I'll take the +2 to avoid critically failing

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Follow the Expert available for Acrobatics if you need it (and to save the +2)

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Estes follows Shayla's lead, but still keeping his wings to bouy himself as he goes down the hill carefully.
DC 22 Acrobatics, Follow the Expert (Shayla): 1d20 + 11 + 2 ⇒ (2) + 11 + 2 = 15 w Glider Form
Hero Point! DC 22 Acrobatics, Follow the Expert (Shayla): 1d20 + 11 + 2 ⇒ (13) + 11 + 2 = 26 w Glider Form

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"Speed down the hill" is definitely Ra'uf's thing.
Athletics: 1d20 + 12 ⇒ (5) + 12 = 17
He clears an obstruction from his chair and tries again.
Athletics. Hero Point, Promotional Vestments: 1d20 + 12 ⇒ (19) + 12 = 31
Using my +2 to make that a critical success.
The shoony has the zoomies.

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Sparkin tuts at the mess eveyone is making and cast a spell. Stone steps grow out of the hill to aid his descent.
Casts helpful steps. I'll roll in case.
Crafting: 1d20 + 11 ⇒ (12) + 11 = 23

GM Super Zero |

Ra'uf and Charlies clear the slope with aplomb. Sparkin's spell makes it easier on everyone.
Sparkin clears that obstacle. I'll apply Sergei's check to the next obstacle, where it still critically succeeds with the +2.
The Pathfinders clear the muddy slope, and find the area filled with snares that they passed through before. Traps left behind to deter those approaching the temple can also work coming from the opposite direction, given they don't prematurely trigger first.
Behind them, the akatas reach the slope.
Sergei remembers where some of the snares are, and points out others.
DC 20 Crafting to rig the trap against the akatas, DC 23 Thievery to disable the snares, DC 23 Perception or Survival to discern the snares' possible locations and avoid them altogether.
Since the party didn't destroy all of the snares earlier, using them against the akatas may give them an edge...
Akatas' Current Obstacle: Downhill Mud Rush (one away)
Pathfinders' Current Obstacle: Caught in a Snare 2/6 Chase Points
Whitegourd, Sergei, Ra'uf, Charlies, and Sparkin's turns. Remember you each have a +2 to any skill check in the jungle that you can use after rolling.
Professor Whitegourd (92/92, +2 to any one check)
Sergei (56/116)
Ra'uf (38/78)
Shayla (79/79, +2 to any one check)
Charlies (89/89, +2 to any one check)
> Estes
Sparkin (58/58, +2 to any one check)

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Crafting: 1d20 + 11 ⇒ (9) + 11 = 20
Sparkin rigs up one of the traps, using the saltwater he gathered earlier.
"This should make a potent spray!"

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"Oooh, traps. Let's have a look"
Thievery: 1d20 + 14 ⇒ (12) + 14 = 26
Shayla gets to work and grins impishly. "Pfft. Child's play!"
Follow the expert available for Thievery

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Charlies/Estes uses their time to look for traps and point them out to anyone that can use or disable them.
DC 23 Perception: 1d20 + 13 ⇒ (17) + 13 = 30
Charlies unmelds with Estes. "Over there is a trap. And somewhere over there too, but I am not sure."

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He has done this since he has memory, finding a tracks and prays, that came also wuth the damgers pf the hunt, as he started to look over where he might put the said traps himself
Assurance Survival 24 - For traps

GM Super Zero |

Huh, should have been all PCs' turns. I don't know why I excluded Shayla, but I see you correctly disregarded that.
Sparkin earns an extra point, so Charlies clears it. But the next one has Survival as a suggested skill as well, so I'll just apply that there.[ooc]
Shayla disables some of the traps to clear the Pathfinders' way, while Sparkin rigs some to slow the akatas down--and using salt water, which is pretty safe for everyone else! Charlies helps the team navigate around the rest.
Even past the traps, the footing isn't safe to run through.
Every step taken through this island’s jungle is a gamble between landing on solid ground, in knee-high water, or into a long-forgotten pit.
But Sergei is able to navigate it well.
[ooc]DC 21 Athletics to scramble over the foliage; DC 23 Nature, Perception, or Survival to notice the faulty spots of underbrush and
avoid them altogether; DC 22 Reflex to avoid tripping.
Akatas' Current Obstacle: Downhill Mud Rush (two away)
Pathfinders' Current Obstacle: Underbrush Surprise 1/6 Chase Points
Whitegourd and Ra'uf's turns. Remember you each have a +2 to any skill check in the jungle that you can use after rolling.
Professor Whitegourd (92/92, +2 to any one check)
Sergei (56/116)
Ra'uf (38/78)
Shayla (79/79, +2 to any one check)
Charlies (89/89, +2 to any one check)
> Estes
Sparkin (58/58, +2 to any one check)

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Shayla manages to clamber over the foliage
Athletics: 1d20 + 11 ⇒ (19) + 11 = 30

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Nature: 1d20 + 17 ⇒ (13) + 17 = 30
Whitegourd is back in their element.

GM Super Zero |

Ra'uf has a little difficulty with the foliage. Whiteguard is on-gourd (or something like that), helping the others make sense of the terrain.
The akatas move into the trapped area--and immediately set of Sparkin's trap. That will buy some time.
Shayla finds jumping and climbing among the plants to be effective in avoiding the treacherous ground.
DC 21 Athletics to scramble over the foliage; DC 23 Nature, Perception, or Survival to notice the faulty spots of underbrush and avoid them altogether; DC 22 Reflex to avoid tripping.
Akatas' Current Obstacle: Caught in a Snare (one away)
Pathfinders' Current Obstacle: Underbrush Surprise 3/6 Chase Points
Whitegourd, Sergei, Ra'uf, Charlies, and Sparkin's turns. Remember you each have a +2 to any skill check in the jungle that you can use after rolling.
Professor Whitegourd (92/92, +2 to any one check)
Sergei (56/116)
Ra'uf (38/78)
Shayla (79/79, +2 to any one check)
Charlies (89/89, +2 to any one check)
> Estes
Sparkin (58/58, +2 to any one check)

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More Nature, I'm a master!: 1d20 + 17 ⇒ (6) + 17 = 23

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Athletics: 1d20 + 11 ⇒ (18) + 11 = 29
Shayla easily goes over the bushes.

GM Super Zero |

Okay, this time Shayla really did already act this round.
Kraven and Whitegourd prove adept at navigating the treacherous terrain. Though Sparkin needs a little help.
Akatas' Current Obstacle: Caught in a Snare (one away)
Pathfinders' Current Obstacle: Underbrush Surprise 5/6 Chase Points
Ra'uf and Charlies's turns. Remember you each have a +2 to any skill check in the jungle that you can use after rolling.
Professor Whitegourd (92/92, +2 to any one check)
Sergei (56/116)
Ra'uf (38/78)
Shayla (79/79, +2 to any one check)
Charlies (89/89, +2 to any one check)
> Estes
Sparkin (58/58, +2 to any one check)
But some of it almost seems to be pull itself out of the way--the work of the Anito?
You start this obstacle with 1 CP because you befriended the Anito.
DC 21 Fortitude to power through the dense flora, DC 20 Nature or Survival to discern the best path forward while making contact with only the least obtrusive plant life, DC 23 Reflex to evade the assailing vines and branches that always seem to be at face height.

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Athletics: 1d20 + 12 ⇒ (5) + 12 = 17
I don't suppose Liberating Command could help with this? Maybe give someone who gets stuck a circumstance bonus?

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"Careful to that one!" Charlies exclaims while pointing out what look to him a ground hole pretending to be covered with underbrush
DC 23 Perception: 1d20 + 13 ⇒ (16) + 13 = 29

GM Super Zero |

Charlies helps guide the rest of the way, in time for the akatas to start pouring into the area. But the Pathfinders are beyond that, now!
Binoco Isle doesn’t relent so easily. Twisting vines, fallen trees, and thickets of greenery complicate the straight route back to the shore.
But some of it almost seems to be pull itself out of the way--the work of the Anito?
You start this obstacle with 1 CP because you befriended the Anito.
DC 21 Fortitude to power through the dense flora, DC 20 Nature or Survival to discern the best path forward while making contact with only the least obtrusive plant life, DC 23 Reflex to evade the assailing vines and branches that always seem to be at face height.
Shayla, if you'd like to keep your previous roll, go ahead and just apply your modifier.
Akatas' Current Obstacle: Underbrush Surprise (one away)
Pathfinders' Current Obstacle: The Unrelenting Jungle 1/6 Chase Points
All PCs' turns. Remember you each have a +2 to any skill check in the jungle that you can use after rolling.
Professor Whitegourd (92/92, +2 to any one check)
Sergei (56/116)
Ra'uf (38/78)
Shayla (79/79, +2 to any one check)
Charlies (89/89, +2 to any one check)
> Estes
Sparkin (58/58, +2 to any one check)

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Nature: 1d20 + 11 ⇒ (17) + 11 = 28
I'll take my +2 to make that a critical success.
Sparkin quickly identifies which plants are most dangerous.

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Fortitude Save: 1d20 + 9 ⇒ (17) + 9 = 26
Axes are good for hacking at things other than demons.
He readies to lend a paw to someone who gets stuck.
↺ Liberating Step - whatever the GM says it does

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Charlies casts unto himself a spell that unlocks his heroism as he pushes through the dense flora of the isle.
DC 21 Fortitude save to power through the dense flora: 1d20 + 12 ⇒ (6) + 12 = 18 +2 circumstance(?) bonus +1 status bonus fr Heroism
"Keep going, everyone! I think we are almost there!" Charlies encourages his allies. "Thanks to the Anito!" he adds, bowing unceremoniously along their way out. He is not sure where they might be at the moment but hopes they can see his act of gratitude.

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1d20 + 17 ⇒ (2) + 17 = 19 Whitegourd continues to show pff their mastery of Nature.

GM Super Zero |

The Pathfinders reach the beach. The boat is in sight, Arong lounging there as he waits for their return. Seeing the Pathfinders coming towards him at speed, he takes a moment to look surprised and puzzled before hurrying to ready for them.
Though not quite the beach day one would envision, the beautiful, open sands also herald safety in the form of an impending watery escape, for those quick enough to reach it.
DC 22 Acrobatics or Athletics to sprint or bound across the sands, DC 21 Reflex to expertly roll down the beach after making a dynamic exit from the jungle, DC 23 Perception or Survival to identify spots for better footing so that the sand doesn’t slow you down.
Whitegourd stumbles in the sands, though Ra'uf's magic helps them keep on their feet. Shayla wastes no time.
But the akatas are also keeping up.
Akatas' Current Obstacle: The Unrelenting Jungle (one away)
Pathfinders' Current Obstacle: Beach Rush 3/6 Chase Points
All PCs' turns. Remember you each have a +2 to any skill check in the jungle that you can use after rolling.
Professor Whitegourd (92/92, +2 to any one check)
Sergei (56/116)
Ra'uf (38/78)
Shayla (79/79, +2 to any one check)
Charlies (89/89)
> Estes
Sparkin (58/58)

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Forward momentum!
Athletics: 1d20 + 12 ⇒ (11) + 12 = 23

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Perception: 1d20 + 13 ⇒ (4) + 13 = 17
Charlies searches the shallow beach that doesn't have pointed rocks to step on.

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Survival: 1d20 + 12 ⇒ (3) + 12 = 15
Hero Point: 1d20 + 12 ⇒ (2) + 12 = 14
Sparkin catches a toe in the sand an unceremoniously rolls down the beach.

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I can switch that to Reflex with a 14 modifier, which will make the result a crit success instead :)

GM Super Zero |

Yup, already included it.
Ra'uf has forward momentum!
DC 22 Acrobatics or Athletics to sprint or bound across the sands, DC 21 Reflex to expertly roll down the beach after making a dynamic exit from the jungle, DC 23 Perception or Survival to identify spots for better footing so that the sand doesn’t slow you down.
Akatas' Current Obstacle: The Unrelenting Jungle (one away)
Pathfinders' Current Obstacle: Beach Rush 4/6 Chase Points
Whitegourd, Sergei, and Shayla's turns. Remember you each have a +2 to any skill check in the jungle that you can use after rolling.
Professor Whitegourd (92/92, +2 to any one check)
Sergei (56/116)
Ra'uf (38/78)
Shayla (79/79, +2 to any one check)
Charlies (89/89)
> Estes
Sparkin (58/58)

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Perception: 1d20 + 15 ⇒ (13) + 15 = 28
Whitefourd looks for the best way forward.

GM Super Zero |

Sergei and Professor Whitegourd navigate the beach.
They reach the boat, but see the akatas reaching the beach behind them. They just need to put a little distance between them so that the beasts can't leap to the boat, and then they'll be safe. The Saranggola requires incentive to sail its passengers to safety, and that incentive involves a lot of vigorous rowing and generally not being on land any longer.
DC 23 Athletics to shove the boat into the water, DC 23 Diplomacy to distribute the oars and organize everyone into a good rowing pattern, DC 21 Intimidation or Performance to encourage Arong to get the vessel ready for a speedy escape, DC 22 Survival to aid in untying knots or unfurling the sails.
Akatas' Current Obstacle: Beach Rush (one away)
Pathfinders' Current Obstacle: Row! Row! Row! 0/6 Chase Points
Shayla's turn. And then All PCs' turns (Shayla can post two). Remember you each have a +2 to any skill check in the jungle that you can use after rolling.
Professor Whitegourd (92/92, +2 to any one check)
Sergei (56/116)
Ra'uf (38/78)
Shayla (79/79, +2 to any one check)
Charlies (89/89)
> Estes
Sparkin (58/58)

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"We need to be away from here yesterday, unless you want to be akata food!"
Intimidation: 1d20 + 13 ⇒ (7) + 13 = 20
"That wasn't a figure of speech. Get this tub in the water, or they will probably kill and eat all of us."
Intimidation, Hero Point, Promotional Vestments: 1d20 + 13 + 1 ⇒ (17) + 13 + 1 = 31

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Shayla jumps overboard and pushes the boat as hard as she can.
Athletics: 1d20 + 11 ⇒ (9) + 11 = 20
Athletics: 1d20 + 11 ⇒ (13) + 11 = 24

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He helps with the navigation of the currents, tryaing to put the people to move acording to his expertise , ... also the motivation of not being akata's food
Come on you lot, i am sure you are well known to overcome dangers as this one, we can do this!!
Assurance Survival = 24

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Charlies casts another Heroism spell to himself.
"Okay, good sir Arong! We need to get out of the island real quick. Do you see those akatas that are chasing us? It seems they are furious because of the skymetals we got there." Charlies tells Arong, pointing out what is chasing them and pointing in the opposite direction to where to go.
DC 21 Performance w Heroism: 1d20 + 12 + 1 ⇒ (8) + 12 + 1 = 21

GM Super Zero |

The akatas can only watch from the beach as the Pathfinders sail away, deterred from any pursuit by the salt water of the Okaiyo Ocean.
Once the Pathfinders have safely set sail on the water, Arong resumes his hosting duties and sings an upbeat shanty during the voyage back. The sun has set well below the horizon by the time the party makes landfall at Binocol. Venture-Captain Taiwalei and Purepurin await the Pathfinders at the docks, engaged in conversation with each other. Both appear positively elated to see them returned—though likely for different reasons.
If the Pathfinders offer the bag of holding containing the skymetal hoard, Purepurin relieves them of the treasure and effusively thanks the Pathfinder Society on behalf of Valashinaz. If they mention the akatas on Binoco Isle, Purepurin laughs off any concerns or complaints, and she remarks that her mistress certainly finds such creatures cute and squishy. Purepurin also comments that they hopefully didn’t play too roughly with the ancient dragon’s former pets.
After the Pathfinders deliver the skymetals, Taiwalei first gives the group a wholehearted congratulations on a job well done. He eagerly asks about what they saw during their voyage and on their journey across the island proper. If the party relays their experiences regarding encountering anito and navigating the jungle, Taiwalei expresses keen interest, and he seems particularly pleased that they befriended the anito and otherwise explored the area without excessively harming the natural surroundings. Taiwalei has choice recommendations for other areas they should see in the Okaiyo Ocean should the field agents seem receptive to the idea of further work in or near Tian Xia.