[Paizocon 2024] 05-12 - Mischief in the Maze (P2) (Inactive)

Game Master UncleFroggy

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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Vigilant Seal

Female Elf Druid 4 | AC 21 | HP 42/42 | F+9 R+8 W+12 | Perc +12 | Speed 40 ft | Hero Points 2 | Focus [1] | Exploration: Search | Active Conditions: None. Mochi: Bear Animal Companion | AC 22 | HP 44/44

Survival: 1d20 + 10 ⇒ (19) + 10 = 29

This way, everyone! Follow me!

Radiant Oath

[S06-08] Male Kallijae Half-Elf Human Weapon Inventor 3 | Junker | HP 38/38 w Toughness, AC 19 w Hide Armor (21 with Low-Grade Cold Iron Shield raised), Fortitude** +8, Reflex* +6, Will** +7, Perception* +5 (low-light vision), Stealth* +6 | Speed 25 ft. | Focus Points 0 | Exploration Activity Defend | Active Conditions --- | ◆◇↺

DC 16 Society: 1d20 + 8 ⇒ (6) + 8 = 14

"It is faster to go over there!" Vamir points out another direction.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

A group of giant carnivorous plants try to trap anyone moving past.
DC 16 Nature to mask your scent,
DC 18 Stealth or Survival to avoid disturbing the plants

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CHASE TRACKER
Round: 3-4

RACE MAP
Party Location: CARNIVOROUS PLANTS
Location of Racoon Dog: NARVEN'S STATUE
Chase Points (Current Obstacle): 0/6
------------------
Those with ** need to make a check

**Rickle
**Mahatma (2 checks)
**Vamir Zylven (2 checks)
**Horul
**Flynric
**Valeshi

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

Stealth: 1d20 + 6 ⇒ (7) + 6 = 13

Vigilant Seal

Cursed Djinn 1 | HP 18/18| AC 16 | F +9 R +6 W +2 | Perception +2 Darkvision

Nature: 1d20 + 2 + 2 ⇒ (7) + 2 + 2 = 11
More Nature: 1d20 + 2 + 2 ⇒ (13) + 2 + 2 = 17

Vigilant Seal

Female Elf Druid 4 | AC 21 | HP 42/42 | F+9 R+8 W+12 | Perc +12 | Speed 40 ft | Hero Points 2 | Focus [1] | Exploration: Search | Active Conditions: None. Mochi: Bear Animal Companion | AC 22 | HP 44/44

All right, Nature it is!

Nature: 1d20 + 12 ⇒ (12) + 12 = 24

Envoy's Alliance

Male Goblin Champion 4 | AC 22/24 | HP 54/54 | Shield HP 20/20 | F+9 R+8 W+8 | Perc +5 | Speed 25 ft | Hero Points 1 | Focus [_] | Exploration: Defend | Active Conditions: None

Rickle lets Brod take the lead a little.

Nature: 1d20 + 8 ⇒ (3) + 8 = 11

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Valeshi and Mahatma manage to mask their scent but nobody else seems to be having much luck avoiding the snapping plants.

Looking at the path ahead, there seems to be a trail of items heading left towards a collapsed temple. (You can also decide which way to go or I'll just dice god it)

------------------
CHASE TRACKER
Round: 3-4

RACE MAP
Party Location: CARNIVOROUS PLANTS
Location of Racoon Dog:
Chase Points (Current Obstacle): 2/6
------------------
Those with ** need to make a check

Rickle
Mahatma
**Vamir Zylven (2 checks)
Horul
**Flynric
Valeshi

Verdant Wheel

M Druid 1 | Perc +7 | Speed: 25' | HP: 16/16 | AC: 18 | Fort: +5 Ref: +6 Will: +9 |Spells: Foc:1/1; 1: 2/2 | Exploration: Search| Current Conditions: None | Hero Points: 1

Nature: 1d20 + 8 ⇒ (7) + 8 = 15

Flynric covers himself in dirt, but it doesn't seem to be helping...

Radiant Oath

[S06-08] Male Kallijae Half-Elf Human Weapon Inventor 3 | Junker | HP 38/38 w Toughness, AC 19 w Hide Armor (21 with Low-Grade Cold Iron Shield raised), Fortitude** +8, Reflex* +6, Will** +7, Perception* +5 (low-light vision), Stealth* +6 | Speed 25 ft. | Focus Points 0 | Exploration Activity Defend | Active Conditions --- | ◆◇↺

Vamir tries to not disturb the plants.
DC 18 Stealth: 1d20 + 5 ⇒ (13) + 5 = 18 w Terrain Stalker (Underbrush) feat

He keeps moving past the plants stealthily.
DC 18 Stealth: 1d20 + 5 ⇒ (11) + 5 = 16 w Terrain Stalker (Underbrush) feat

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

------------------
CHASE TRACKER
Round: 5

RACE MAP
Party Location: CARNIVOROUS PLANTS
Location of Racoon Dog: WITCH'S HUT (3 away)
Chase Points (Current Obstacle): 3/6
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Those with ** need to make a check

**Rickle
**Mahatma
**Vamir Zylven
**Horul
**Flynric
**Valeshi

Envoy's Alliance

Male Goblin Champion 4 | AC 22/24 | HP 54/54 | Shield HP 20/20 | F+9 R+8 W+8 | Perc +5 | Speed 25 ft | Hero Points 1 | Focus [_] | Exploration: Defend | Active Conditions: None

"Keep going! Keep going!"

Nature: 1d20 + 8 ⇒ (9) + 8 = 17

Encouragement helps. And yelling counts!

Radiant Oath

[S06-08] Male Kallijae Half-Elf Human Weapon Inventor 3 | Junker | HP 38/38 w Toughness, AC 19 w Hide Armor (21 with Low-Grade Cold Iron Shield raised), Fortitude** +8, Reflex* +6, Will** +7, Perception* +5 (low-light vision), Stealth* +6 | Speed 25 ft. | Focus Points 0 | Exploration Activity Defend | Active Conditions --- | ◆◇↺

"These plants are not helping!" Vamir mutters to himself and continues to move stealthily.
DC 18 Stealth: 1d20 + 5 ⇒ (13) + 5 = 18 w Terrain Stalker (Underbrush) feat

Vigilant Seal

Female Elf Druid 4 | AC 21 | HP 42/42 | F+9 R+8 W+12 | Perc +12 | Speed 40 ft | Hero Points 2 | Focus [1] | Exploration: Search | Active Conditions: None. Mochi: Bear Animal Companion | AC 22 | HP 44/44

Valeshi tiptoes past the plants and puts a finger in front of her lips.

Shhh, easy friends. No needs to be crabby.

Nature: 1d20 + 12 ⇒ (18) + 12 = 30

Verdant Wheel

M Druid 1 | Perc +7 | Speed: 25' | HP: 16/16 | AC: 18 | Fort: +5 Ref: +6 Will: +9 |Spells: Foc:1/1; 1: 2/2 | Exploration: Search| Current Conditions: None | Hero Points: 1

Nature: 1d20 + 8 ⇒ (13) + 8 = 21

Flynric tries again to stay hidden by covering people in dirt, this time with a little more success.

Not sure if I need to roll still, so let me know if this doesn't count.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Rickle and Valeshi manage to clear a way for the party. You notice a trail of items leading towards a collapsed temple. Realizing this is where your quarry went, you follow suit. The trail of stuff left behind makes your job easier.

All checks for this obstacle gets a +1 bonus

COLLAPSED TEMPLE

Rubble from broken pillars and collapsed stone buildings makes this area difficult and dangerous to traverse.
DC 20 Acrobatics / DC 16 Athletics to climb and leap across the rubble
DC 18 Crafting to improvise bridges and ladders

Flynric - if you want to keep the roll but change your mod, that's fine.

Vamir - I'm applying your Athletics mod to the 13, which easily gets you past.

------------------
CHASE TRACKER
Round: 5

RACE MAP
Party Location: COLLAPSED TEMPLE
Location of Racoon Dog: WITCH'S HUT (2 away)
Chase Points (Current Obstacle): 1/6
------------------
Those with ** need to make a check

Rickle
**Mahatma
Vamir Zylven
**Horul
**Flynric
Valeshi

Verdant Wheel

M Druid 1 | Perc +7 | Speed: 25' | HP: 16/16 | AC: 18 | Fort: +5 Ref: +6 Will: +9 |Spells: Foc:1/1; 1: 2/2 | Exploration: Search| Current Conditions: None | Hero Points: 1

Flynric jumps back and forth to the "safe" spots, as far as his little legs can push him.

20 exactly! = 13 + 6(with level bump) +1 (bonus noted above)

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Flynric makes it look easy as he bounces from one rubble pile to another.

------------------
CHASE TRACKER
Round: 5

RACE MAP
Party Location: COLLAPSED TEMPLE
Location of Racoon Dog: WITCH'S HUT (2 away)
Chase Points (Current Obstacle): 2/6
------------------
Those with ** need to make a check

Rickle
**Mahatma
Vamir Zylven
**Horul
Flynric
Valeshi

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

Crafting: 1d20 + 11 ⇒ (2) + 11 = 13

Vigilant Seal

Cursed Djinn 1 | HP 18/18| AC 16 | F +9 R +6 W +2 | Perception +2 Darkvision

Mahatma climbs.

Athletics: 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Horul and Mahatma fail to make any headway during the chase. Although you can still hear the raccoon dog, the racket he's making is getting softer.

------------------
CHASE TRACKER
Round: 6

RACE MAP
Party Location: COLLAPSED TEMPLE
Location of Racoon Dog: SHIFTING LABYRINTH (3 away)
Chase Points (Current Obstacle): 2/6
------------------
Those with ** need to make a check

**Rickle
**Mahatma
**Vamir Zylven
**Horul
**Flynric
**Valeshi

Radiant Oath

[S06-08] Male Kallijae Half-Elf Human Weapon Inventor 3 | Junker | HP 38/38 w Toughness, AC 19 w Hide Armor (21 with Low-Grade Cold Iron Shield raised), Fortitude** +8, Reflex* +6, Will** +7, Perception* +5 (low-light vision), Stealth* +6 | Speed 25 ft. | Focus Points 0 | Exploration Activity Defend | Active Conditions --- | ◆◇↺

Vamir leaps above the ruins, and climbing steeper ones.
DC 16 Athletics: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Vamir continues to scramble over rubble.

------------------
CHASE TRACKER
Round: 6

RACE MAP
Party Location: COLLAPSED TEMPLE
Location of Racoon Dog: SHIFTING LABYRINTH (3 away)
Chase Points (Current Obstacle): 3/6
------------------
Those with ** need to make a check

**Rickle
**Mahatma
Vamir Zylven
**Horul
**Flynric
**Valeshi

Vigilant Seal

Female Elf Druid 4 | AC 21 | HP 42/42 | F+9 R+8 W+12 | Perc +12 | Speed 40 ft | Hero Points 2 | Focus [1] | Exploration: Search | Active Conditions: None. Mochi: Bear Animal Companion | AC 22 | HP 44/44

Okay, you can do this. You got this...right?

Athletics: 1d20 + 9 ⇒ (19) + 9 = 28

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Valeshi makes climbing the rubble piles look trivial!

------------------
CHASE TRACKER
Round: 6

RACE MAP
Party Location: COLLAPSED TEMPLE
Location of Racoon Dog: SHIFTING LABYRINTH (3 away)

Skills Needed:
DC 20 Acrobatics / DC 16 Athletics to climb and leap across the rubble
DC 18 Crafting to improvise bridges and ladders

Chase Points (Current Obstacle): 5/6
------------------
Those with ** need to make a check

**Rickle
**Mahatma
Vamir Zylven
**Horul
**Flynric
Valeshi

If someone succeeds in a check:

NARVEN'S STATUE

Your quarry's trail takes you back to the courtyard, where Narven's 15-foot-tall statue attempts to trip the pursuers with its staff.
DC 16 Acrobatics / DC 18 Deception to avoid the staff
DC 18 PFS Lore / Society to confuse the statue with facts about Narven

Radiant Oath

[S06-08] Male Kallijae Half-Elf Human Weapon Inventor 3 | Junker | HP 38/38 w Toughness, AC 19 w Hide Armor (21 with Low-Grade Cold Iron Shield raised), Fortitude** +8, Reflex* +6, Will** +7, Perception* +5 (low-light vision), Stealth* +6 | Speed 25 ft. | Focus Points 0 | Exploration Activity Defend | Active Conditions --- | ◆◇↺

After someone succeeds the check...

For next obstacle:
DC 18 Society: 1d20 + 8 ⇒ (5) + 8 = 13
Vamir confuses the statue with what he knows about Narven, but he also becomes confused of what he just said.

Vigilant Seal

Cursed Djinn 1 | HP 18/18| AC 16 | F +9 R +6 W +2 | Perception +2 Darkvision

more climb/more athletics: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27

Sad time for a crit.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Mahatma uses the air to lift himself over the rubble. As you reach Narven's statue, Vamir tries to confuse the statue but gets confused himself.

Vamir - your check will be for the next round

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CHASE TRACKER
Round: 6

RACE MAP
Party Location: NARVEN'S STATUE
Location of Racoon Dog: SHIFTING LABYRINTH (2 away)

Skills Needed:
DC 16 Acrobatics / DC 18 Deception to avoid the staff
DC 18 PFS Lore / Society to confuse the statue with facts about Narven

Chase Points (Current Obstacle): 0/6
------------------
Those with ** need to make a check

**Rickle
Mahatma
Vamir Zylven
**Horul
**Flynric
Valeshi

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

Society: 1d20 + 9 ⇒ (14) + 9 = 23

Envoy's Alliance

Male Goblin Champion 4 | AC 22/24 | HP 54/54 | Shield HP 20/20 | F+9 R+8 W+8 | Perc +5 | Speed 25 ft | Hero Points 1 | Focus [_] | Exploration: Defend | Active Conditions: None

PFS Lore: 1d20 + 6 ⇒ (2) + 6 = 8
Hero Point: 1d20 + 6 ⇒ (13) + 6 = 19

Rickle tries to remember what a Narven is.

Oh wait, now he's got it mostly!

Verdant Wheel

M Druid 1 | Perc +7 | Speed: 25' | HP: 16/16 | AC: 18 | Fort: +5 Ref: +6 Will: +9 |Spells: Foc:1/1; 1: 2/2 | Exploration: Search| Current Conditions: None | Hero Points: 1

Acrobatics: 1d20 + 6 ⇒ (3) + 6 = 9

Hero Point!

Acrobatics: 1d20 + 6 ⇒ (5) + 6 = 11

Flynric struggles to be nimble...

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Horul and Rickle confuse the statue with some factoids about Narven himself. Flynric tries to hop over the staff but trips on it instead.

------------------
CHASE TRACKER
Round: 7

RACE MAP
Party Location: NARVEN'S STATUE
Location of Racoon Dog: SNOWFALL (3 away)

Skills Needed:
DC 16 Acrobatics / DC 18 Deception to avoid the staff
DC 18 PFS Lore / Society to confuse the statue with facts about Narven

Chase Points (Current Obstacle): 2/6
------------------
Those with ** need to make a check

**Rickle
**Mahatma
Vamir Zylven
**Horul
**Flynric
**Valeshi

Verdant Wheel

M Druid 1 | Perc +7 | Speed: 25' | HP: 16/16 | AC: 18 | Fort: +5 Ref: +6 Will: +9 |Spells: Foc:1/1; 1: 2/2 | Exploration: Search| Current Conditions: None | Hero Points: 1

Flynric tries another hop...

Acrobatics: 1d20 + 6 ⇒ (17) + 6 = 23

..with much more success!

Vigilant Seal

Cursed Djinn 1 | HP 18/18| AC 16 | F +9 R +6 W +2 | Perception +2 Darkvision

Acrobatics: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26

Mahatma dodges around.

Envoy's Alliance

Male Goblin Champion 4 | AC 22/24 | HP 54/54 | Shield HP 20/20 | F+9 R+8 W+8 | Perc +5 | Speed 25 ft | Hero Points 1 | Focus [_] | Exploration: Defend | Active Conditions: None

Rickle strains to remember anything else.

PFS Lore: 1d20 + 6 ⇒ (12) + 6 = 18

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Flynric and Mahatma make it look easy and hurdle the staff with ease. Of course, Rickle distracted the statue first!

WITCH'S HUT
A witch's hut guards the area, scaring and chasing strangers away.
DC 16 Occultism to draw symbols that protect against the hut's magic
DC 20 Deception / DC 18 Stealth to sneak past

If others want to make checks in advance, go for it

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CHASE TRACKER
Round: 7

RACE MAP
Party Location: WITCH'S HUT
Location of Racoon Dog: SNOWFALL (3 away)

Skills Needed:
DC 16 Occultism to draw symbols that protect against the hut's magic
DC 20 Deception / DC 18 Stealth to sneak past

Chase Points (Current Obstacle): 0/6
------------------
Those with ** need to make a check

Rickle
Mahatma
Vamir Zylven
**Horul
Flynric
**Valeshi

Radiant Oath

[S06-08] Male Kallijae Half-Elf Human Weapon Inventor 3 | Junker | HP 38/38 w Toughness, AC 19 w Hide Armor (21 with Low-Grade Cold Iron Shield raised), Fortitude** +8, Reflex* +6, Will** +7, Perception* +5 (low-light vision), Stealth* +6 | Speed 25 ft. | Focus Points 0 | Exploration Activity Defend | Active Conditions --- | ◆◇↺

For Witch's Hut location...

Vamir draws occult symbols on his armor to protect himself from the magic of the witch's hut.
DC 16 Occultism: 1d20 + 8 ⇒ (7) + 8 = 15 Meh

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

Occultism: 1d20 + 9 ⇒ (3) + 9 = 12

Verdant Wheel

M Druid 1 | Perc +7 | Speed: 25' | HP: 16/16 | AC: 18 | Fort: +5 Ref: +6 Will: +9 |Spells: Foc:1/1; 1: 2/2 | Exploration: Search| Current Conditions: None | Hero Points: 1

Getting ahead of my next check.

Stealth: 1d20 + 2 + 2 ⇒ (20) + 2 + 2 = 24

Flynric surprises even himself as he silently tiptoes past the hut.

Vigilant Seal

Female Elf Druid 4 | AC 21 | HP 42/42 | F+9 R+8 W+12 | Perc +12 | Speed 40 ft | Hero Points 2 | Focus [1] | Exploration: Search | Active Conditions: None. Mochi: Bear Animal Companion | AC 22 | HP 44/44

While Valeshi tiptoes past the hut she begins to whisper.
Stay calm, Witches only eat children. You may look like a...oh d-d-d-dear!

Stealth: 1d20 + 8 ⇒ (5) + 8 = 13

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Flynric surprises himself by being one with the shadows as he glides past the hut.

Pretty much recovered, though the one annoying part of a cough is that you just have to wait it out. Trying to get back into the swing of things...

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CHASE TRACKER
Round: 8

RACE MAP
Party Location: WITCH'S HUT

Skills Needed:
DC 16 Occultism to draw symbols that protect against the hut's magic
DC 20 Deception / DC 18 Stealth to sneak past

Chase Points (Current Obstacle): 2/6
------------------
Those with ** need to make a check

**Rickle
**Mahatma
**Vamir Zylven
**Horul
**Flynric
**Valeshi

Vigilant Seal

Cursed Djinn 1 | HP 18/18| AC 16 | F +9 R +6 W +2 | Perception +2 Darkvision

Not trained in any of these, so hoping others can clear this obstacle.

Stealth if it comes to that:

stealth: 1d20 + 1 + 2 ⇒ (12) + 1 + 2 = 15

Radiant Oath

[S06-08] Male Kallijae Half-Elf Human Weapon Inventor 3 | Junker | HP 38/38 w Toughness, AC 19 w Hide Armor (21 with Low-Grade Cold Iron Shield raised), Fortitude** +8, Reflex* +6, Will** +7, Perception* +5 (low-light vision), Stealth* +6 | Speed 25 ft. | Focus Points 0 | Exploration Activity Defend | Active Conditions --- | ◆◇↺

Vamir tries again to draw occult symbols on his armor to protect himself from the magic of the witch's hut, hoping it works this time.
DC 16 Occultism: 1d20 + 8 ⇒ (20) + 8 = 28

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Vamir, I made a mistake and overlooked your first check. I'll hold the Natural 20 for the next location. Likewise, Flynric made a check for this round in the previous round. Apologies for the confusion.

------------------
CHASE TRACKER
Round: 8

RACE MAP
Party Location: WITCH'S HUT

Skills Needed:
DC 16 Occultism to draw symbols that protect against the hut's magic
DC 20 Deception / DC 18 Stealth to sneak past

Chase Points (Current Obstacle): 2/6
------------------
Those with ** need to make a check

**Rickle
Mahatma
Vamir Zylven
**Horul
Flynric
**Valeshi

Envoy's Alliance

Male Goblin Champion 4 | AC 22/24 | HP 54/54 | Shield HP 20/20 | F+9 R+8 W+8 | Perc +5 | Speed 25 ft | Hero Points 1 | Focus [_] | Exploration: Defend | Active Conditions: None

Oh. This is hard.

Occultism: 1d20 ⇒ 1

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

The hobgoblin tries to draw protective symbols.

Occultism: 1d20 + 9 ⇒ (10) + 9 = 19

Vigilant Seal

Female Elf Druid 4 | AC 21 | HP 42/42 | F+9 R+8 W+12 | Perc +12 | Speed 40 ft | Hero Points 2 | Focus [1] | Exploration: Search | Active Conditions: None. Mochi: Bear Animal Companion | AC 22 | HP 44/44

Shhhh, quiet down, everyone!

Stealth: 1d20 + 8 ⇒ (9) + 8 = 17

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Rickle's protective symbol causes a wave of water to erase Horul's work (the CF cancels out his success) but Valeshi manages to sneak past.

Vamir's symbols work like a charm!
One success needed and you're past this one!

------------------
CHASE TRACKER
Round: 9

RACE MAP
Party Location: WITCH'S HUT

Skills Needed:
DC 16 Occultism to draw symbols that protect against the hut's magic
DC 20 Deception / DC 18 Stealth to sneak past

Chase Points (Current Obstacle): 5/6
------------------
Those with ** need to make a check

**Rickle
**Mahatma
Vamir Zylven
**Horul
**Flynric
**Valeshi

Next Obstacle:

You enter a section of the maze that is enchanted to constantly shift and change, making it difficult to find a way through.
DC 16 Perception to anticipate the next change
DC 18 Reflex / DC 20 Acrobatics to react to a change in the walls

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

The hobgoblin continues to draw protective symbols.

Occultism: 1d20 + 9 ⇒ (18) + 9 = 27

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Horul's symbols work and the party clears the area of the Witch's Hut.

You enter a section of the maze that is enchanted to constantly shift and change, making it difficult to find a way through.
DC 16 Perception to anticipate the next change
DC 18 Reflex / DC 20 Acrobatics to react to a change in the walls

------------------
CHASE TRACKER
Round: 9

RACE MAP
Party Location: SHIFTING LABYRINTH

Skills Needed:
DC 16 Perception to anticipate the next change
DC 18 Reflex / DC 20 Acrobatics to react to a change in the walls

Chase Points (Current Obstacle): 0/6
------------------
Those with ** need to make a check

**Rickle
**Mahatma
Vamir Zylven
Horul
**Flynric
**Valeshi

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