[Paizocon 2024] 05-12 - Mischief in the Maze (P2) (Inactive)

Game Master UncleFroggy

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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Verdant Wheel

M Druid 1 | Perc +7 | Speed: 25' | HP: 16/16 | AC: 18 | Fort: +5 Ref: +6 Will: +9 |Spells: Foc:1/1; 1: 2/2 | Exploration: Search| Current Conditions: None | Hero Points: 1

Flynric focuses his mind, trying to be one with the maze to understand how it will shift.

Perception: 1d20 + 7 + 1 + 1 ⇒ (1) + 7 + 1 + 1 = 10

Last Hero Point!

Perception: 1d20 + 7 + 1 + 1 ⇒ (10) + 7 + 1 + 1 = 19

Envoy's Alliance

Male Goblin Champion 4 | AC 22/24 | HP 54/54 | Shield HP 20/20 | F+9 R+8 W+8 | Perc +5 | Speed 25 ft | Hero Points 1 | Focus [_] | Exploration: Defend | Active Conditions: None

Oh, this is easier.

Reflex: 1d20 + 8 ⇒ (12) + 8 = 20

Yes, much easier.

Vigilant Seal

Female Elf Druid 4 | AC 21 | HP 42/42 | F+9 R+8 W+12 | Perc +12 | Speed 40 ft | Hero Points 2 | Focus [1] | Exploration: Search | Active Conditions: None. Mochi: Bear Animal Companion | AC 22 | HP 44/44

Okay, just focus. You can do this. NOW!

Perception: 1d20 + 12 ⇒ (18) + 12 = 30

Vigilant Seal

Cursed Djinn 4 | HP 54/54| AC 21 | F +12 R +9 W +7 | Perception +5 Darkvision

Mahatma dodges.

Reflex: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Valeshi focuses and manages to predict the outcome. Flynric manages to do the same. Rickle easily avoids a shifting wall but Mahatma isn't as lucky and gets fwapped by a random tree branch.

------------------
CHASE TRACKER
Round: 10

RACE MAP
Party Location: SHIFTING LABYRINTH

Skills Needed:
DC 16 Perception to anticipate the next change
DC 18 Reflex / DC 20 Acrobatics to react to a change in the walls

Chase Points (Current Obstacle): 4/6
------------------
Those with ** need to make a check

**Rickle
**Mahatma
**Vamir Zylven
**Horul
**Flynric
**Valeshi

when you get 2 successes:

You see footprints heading towards a large snow drift...
+1 bonus to all checks

A sudden snowstorm sweeps through the maze, making it difficult to see and navigate.
DC 20 Fortitude to carve a path through the dense snow
DC 18 Perception / DC 16 Survival to navigate in poor visibility conditions

Vigilant Seal

Cursed Djinn 4 | HP 54/54| AC 21 | F +12 R +9 W +7 | Perception +5 Darkvision

2doge 2relfex: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10

Mahatma continues to try and dodge.

Radiant Oath

Male Kallijae Half-Elf Human Weapon Inventor 3 | Junker | HP 38/38 w Toughness, AC 19 w Hide Armor (21 with Low-Grade Cold Iron Shield raised), Fortitude** +8, Reflex* +6, Will** +7, Perception* +5 (low-light vision), Stealth* +6 | Speed 25 ft. | Focus Points 0 | Exploration Activity Defend | Active Conditions --- | ◆◇↺

Vamir heightens his senses to dodge changing walls.
DC 18 Reflex save: 1d20 + 5 ⇒ (16) + 5 = 21

Envoy's Alliance

Male Goblin Champion 4 | AC 22/24 | HP 54/54 | Shield HP 20/20 | F+9 R+8 W+8 | Perc +5 | Speed 25 ft | Hero Points 1 | Focus [_] | Exploration: Defend | Active Conditions: None

Reflex: 1d20 + 8 ⇒ (14) + 8 = 22

Rickle dodges away--and out of the shifting labyrinth. "Over here!"

Radiant Oath

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Vamir easily avoids the shifting walls but Mahatma gets whacked in the face by another wall. Rickle dodges out of the way of another wall and the party is in the clear.

You see footprints heading towards a snowdrift.
+1 bonus to all checks

A sudden snowstorm sweeps through the maze, making it difficult to see and navigate.
DC 20 Fortitude to carve a path through the dense snow
DC 18 Perception / DC 16 Survival to navigate in poor visibility conditions

------------------
CHASE TRACKER
Round: 10

RACE MAP
Party Location: HEAVY SNOWFALL

Skills Needed:
DC 20 Fortitude to carve a path through the dense snow
DC 18 Perception / DC 16 Survival to navigate in poor visibility conditions

Chase Points (Current Obstacle): 0/6
------------------
Those with ** need to make a check

Rickle
Mahatma
Vamir Zylven
**Horul
**Flynric
**Valeshi

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

Fort: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10

Radiant Oath

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Horul wrote:
Fort: 1d20+8+1

You gonna HP the natural 1?

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

Let’s try to hero point : 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25

Radiant Oath

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Horul manages to break trail for the party.

------------------
CHASE TRACKER
Round: 10

RACE MAP
Party Location: HEAVY SNOWFALL

Skills Needed:
DC 20 Fortitude to carve a path through the dense snow
DC 18 Perception / DC 16 Survival to navigate in poor visibility conditions
+1 bonus to all checks

Chase Points (Current Obstacle): 1/6
------------------
Those with ** need to make a check

Rickle
Mahatma
Vamir Zylven
Horul
**Flynric
**Valeshi

Verdant Wheel

M Druid 1 | Perc +7 | Speed: 25' | HP: 16/16 | AC: 18 | Fort: +5 Ref: +6 Will: +9 |Spells: Foc:1/1; 1: 2/2 | Exploration: Search| Current Conditions: None | Hero Points: 1

Following behind Horul, the halfling tries to steer the group in the right direction.

Survival: 1d20 + 7 + 2 + 1 ⇒ (7) + 7 + 2 + 1 = 17

Radiant Oath

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Valeshi Perc: 1d20 + 12 + 1 ⇒ (7) + 12 + 1 = 20

Valeshi and Flynric find a trail even if it appears there isn't one.

Horul - if you didn't HP that natural 1 I was gonna bury you in a snowbank! :)

------------------
CHASE TRACKER
Round: 11

RACE MAP
Party Location: HEAVY SNOWFALL

Skills Needed:
DC 20 Fortitude to carve a path through the dense snow
DC 18 Perception / DC 16 Survival to navigate in poor visibility conditions

Chase Points (Current Obstacle): 3/6
------------------
Those with ** need to make a check

**Rickle
**Mahatma
**Vamir Zylven
**Horul
**Flynric
**Valeshi

Envoy's Alliance

Male Goblin Champion 4 | AC 22/24 | HP 54/54 | Shield HP 20/20 | F+9 R+8 W+8 | Perc +5 | Speed 25 ft | Hero Points 1 | Focus [_] | Exploration: Defend | Active Conditions: None

Fortitude: 1d20 + 9 ⇒ (5) + 9 = 14

This is.. a little tougher... to push through...

Radiant Oath

Male Kallijae Half-Elf Human Weapon Inventor 3 | Junker | HP 38/38 w Toughness, AC 19 w Hide Armor (21 with Low-Grade Cold Iron Shield raised), Fortitude** +8, Reflex* +6, Will** +7, Perception* +5 (low-light vision), Stealth* +6 | Speed 25 ft. | Focus Points 0 | Exploration Activity Defend | Active Conditions --- | ◆◇↺

DC 20 Fortitude: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27

Vamir shoves the snow out of the way, using his shield as a shovel.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Vamir breaks trail, using his shield as a bulldozer blade. He manages to extricate Rickle along the way, who appears to be stuck...

------------------
CHASE TRACKER
Round: 11

RACE MAP
Party Location: HEAVY SNOWFALL

Skills Needed:
DC 20 Fortitude to carve a path through the dense snow
DC 18 Perception / DC 16 Survival to navigate in poor visibility conditions

Chase Points (Current Obstacle): 4/6
------------------
Those with ** need to make a check

Rickle
**Mahatma
Vamir Zylven
**Horul
**Flynric
**Valeshi

Vigilant Seal

Female Elf Druid 4 | AC 21 | HP 42/42 | F+9 R+8 W+12 | Perc +12 | Speed 40 ft | Hero Points 2 | Focus [1] | Exploration: Search | Active Conditions: None. Mochi: Bear Animal Companion | AC 22 | HP 44/44

Valeshi does her best to keep the snow out of her eyes and follow the trail.
This way, everyone!

Survival: 1d20 + 11 ⇒ (16) + 11 = 27

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Valeshi finds the trail and leads you out of the maze. You emerge into a large clearing.

The air is thick with the sounds of laughter, music, and the clinking of cups. The full moon and colorful lanterns paint the maze walls with hues of red and silver, and dozens of raccoon dog-like humanoids dance and frolic on the lawn. They cheer and applaud as performers take the stage. One of the performers jumps in the air, does a backflip, and as she lands on the stage, she has turned into a beautiful crane, standing on one foot.

Suddenly, someone in the crowd yells, "Intruders!" Looking worried, the cavorting creatures turn toward the entrance and fall silent. After a few moments of confusion, two of the furry creatures step forward, one of them gray and burly, the other short and frail. The latter speaks up, "Well met, I am Mimiko, a village elder of the tanuki enclave upriver from Wanshi in Minkai. This is Kenta, also an elder." Kenta nods in agreement. Looking at the crowd around her, she continues, "And these, these are my people. My fellow tanuki. We love a good party, as you can see. Who do we have the honor to be talking to, by the way? What brings you here, to our party, my dears? Why do you look so cross?"

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

My name's Horul and here are my soldiers. Our mission was to define what was at the origin of the maze's issue. I think we found that now.

The hobgoblin stays straight in his boots.

Verdant Wheel

M Druid 1 | Perc +7 | Speed: 25' | HP: 16/16 | AC: 18 | Fort: +5 Ref: +6 Will: +9 |Spells: Foc:1/1; 1: 2/2 | Exploration: Search| Current Conditions: None | Hero Points: 1

Yes, we followed someone here who said they were "causing pranks". It's causing a lot of trouble with the Maze of the Open Road...

Vigilant Seal

Cursed Djinn 4 | HP 54/54| AC 21 | F +12 R +9 W +7 | Perception +5 Darkvision

Mahatma rolls his eyes at Horul's introduction. "I'm not sure those words mean what he thinks they mean."

Radiant Oath

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"You followed..." an exasperated look crosses Mimiko's face and she barks, "Toshiro! You and your friends show yourselves at once!" Immediately the tanuki you were chasing step forward but they let Mimiko do the talking.

"We apologize if our presence in the maze has caused any inconvenience. It is in our nature to be mischievous, but we assure you that we mean no harm. Perhaps there is a way for us to find a compromise, so we can all enjoy the maze together. I think I have a solution."

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp
Mahatma, the Desert Sage wrote:
Mahatma rolls his eyes at Horul's introduction. "I'm not sure those words mean what he thinks they mean."

That almost sounds like "I do not think you know what that word means..." or something along those lines... after multiple exclamations of 'INCONTHEIVABLE!!' :)

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

I hear you. Talk. We need to find a solution anyway.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

"I think a fair contest would be appropriate to determine who gets to decide whether we should stay or go. As for what that contest should be, there's only one honorable way to settle the matter!" As usual, Kenta takes a swig from his mug and echoes Mimiko's words, "Yes, one way only!" Mimiko continues, "And that way is a dance-off!" Kenta nearly chokes on his sake and retorts, "What did you say, Mimiko? A dance-off? I say trial by combat is the only way!" Mimiko looks at Toshiro and his prankster friends, who merely shrug, then at you. "Strangers, looks like it's up to you to decide. What will it be?"

Decide as a group what you want to do.

Vigilant Seal

Cursed Djinn 4 | HP 54/54| AC 21 | F +12 R +9 W +7 | Perception +5 Darkvision

Mahatma looks to his allies. "It's obviously dance, right?"

Envoy's Alliance

Male Goblin Champion 4 | AC 22/24 | HP 54/54 | Shield HP 20/20 | F+9 R+8 W+8 | Perc +5 | Speed 25 ft | Hero Points 1 | Focus [_] | Exploration: Defend | Active Conditions: None

Rickle laughs. "Sounds like you do mean harm."

The goblin shrugs at Mahatma. "I'm better at fighting. But you're not supposed to stab people if you don't have to unless you're a Bad Guy."

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

Mmhh I suppose you're right, soldier.

Verdant Wheel

M Druid 1 | Perc +7 | Speed: 25' | HP: 16/16 | AC: 18 | Fort: +5 Ref: +6 Will: +9 |Spells: Foc:1/1; 1: 2/2 | Exploration: Search| Current Conditions: None | Hero Points: 1

I agree - I don't think any more fighting is necessary. I'm not much of a dancer myself, but I'm willing to try!

Radiant Oath

Male Kallijae Half-Elf Human Weapon Inventor 3 | Junker | HP 38/38 w Toughness, AC 19 w Hide Armor (21 with Low-Grade Cold Iron Shield raised), Fortitude** +8, Reflex* +6, Will** +7, Perception* +5 (low-light vision), Stealth* +6 | Speed 25 ft. | Focus Points 0 | Exploration Activity Defend | Active Conditions --- | ◆◇↺

Vamir rolls eyes but admits that there is no sense in fighting. It looks like they are harmless?

"Sure, let's do dancing," he sighs.

Radiant Oath

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"The strangers have spoken!" Mimiko beams, and continues, "A dancing contest shall decide who is right!" The tanuki crowd starts chanting: "Dance-off, dance-off, dance-off!" and clapping their hands and drumming their bellies, creating a beat to dance to.

A tanuki steps forward. "I am Mochi. I'm soooo happy that I get to dance. I wish you also have fun with the challenge. There are six rounds in this challenge. The first four have a theme but the remaining rounds are freestyle. You need to select one dancer for each style. We will do the same. We each dance and see who does it best. The side with the most number of wins will be victorious! I'd best warn you now, though, I'm the best dancer here, so you won't find it easy to win." she says with a smile.

MYSTERIOUS DANCE
WARRIOR DANCE
COURTLY DANCE
ACROBATIC
FREESTYLE x2

Decide as a group who will dance in which round. You'll only get the skills required when each round starts.

One PC may attempt a DC 20 Deception check to Lie / Perception to seek / Stealth to sneak. Succeeding lets you know which round Mochi will dance

Envoy's Alliance

Male Goblin Champion 4 | AC 22/24 | HP 54/54 | Shield HP 20/20 | F+9 R+8 W+8 | Perc +5 | Speed 25 ft | Hero Points 1 | Focus [_] | Exploration: Defend | Active Conditions: None

"I can do a warrior dance!" says Rickle excitedly, "Or, um, freestyle?"

The others sound hard. "Or any of them!" the goblin boasts.

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

Mmh don’t count on me for the courtly dance. It’s not my… style.

Radiant Oath

Male Kallijae Half-Elf Human Weapon Inventor 3 | Junker | HP 38/38 w Toughness, AC 19 w Hide Armor (21 with Low-Grade Cold Iron Shield raised), Fortitude** +8, Reflex* +6, Will** +7, Perception* +5 (low-light vision), Stealth* +6 | Speed 25 ft. | Focus Points 0 | Exploration Activity Defend | Active Conditions --- | ◆◇↺

"Dibs to freestyle. Hehe." Vamir raises his hand to get their attention with his choice.

Verdant Wheel

M Druid 1 | Perc +7 | Speed: 25' | HP: 16/16 | AC: 18 | Fort: +5 Ref: +6 Will: +9 |Spells: Foc:1/1; 1: 2/2 | Exploration: Search| Current Conditions: None | Hero Points: 1

Acrobatic is probably my best bet, but I could try to be mysterious if nobody else thinks they can.

Do we have anyone trained in Society to do the Courtly Dance? Just a guess for what might help there.

Radiant Oath

Male Kallijae Half-Elf Human Weapon Inventor 3 | Junker | HP 38/38 w Toughness, AC 19 w Hide Armor (21 with Low-Grade Cold Iron Shield raised), Fortitude** +8, Reflex* +6, Will** +7, Perception* +5 (low-light vision), Stealth* +6 | Speed 25 ft. | Focus Points 0 | Exploration Activity Defend | Active Conditions --- | ◆◇↺

Vamir has Society +8 and can compete with that instead.

Vigilant Seal

Female Elf Druid 4 | AC 21 | HP 42/42 | F+9 R+8 W+12 | Perc +12 | Speed 40 ft | Hero Points 2 | Focus [1] | Exploration: Search | Active Conditions: None. Mochi: Bear Animal Companion | AC 22 | HP 44/44

Woah, your name is Mochi, too! No way, we're going to be like absolute besties! Can I put braids in your hair?

There is a brief pause and Valeshi realizes they were talking about something else. She was not listening. Something about dancing, maybe?

Uhmmm...hi! Sorry, I've often been told I can be a mystery. Is there a dance for that?

Valeshi unwittingly volunteers for the "Mysterious Dance" not knowing in any way what that entails.

Vigilant Seal

Cursed Djinn 4 | HP 54/54| AC 21 | F +12 R +9 W +7 | Perception +5 Darkvision

MYSTERIOUS DANCE : Valeshi
WARRIOR DANCE : Rickle
COURTLY DANCE : Vamir
ACROBATIC : Flynic
FREESTYLE : Horul
FREESTYLE : Mahatma

Mahatma looks to Horul, "I think that gives us freestyle.:

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

GM Dice:

Rickle's Society (T): 1d20 + 6 ⇒ (13) + 6 = 19
Mahatma, the Desert Sage's Society (T): 1d20 + 7 ⇒ (5) + 7 = 12
Vamir Zylven's Society (T): 1d20 + 8 ⇒ (10) + 8 = 18
Horul's Society (T): 1d20 + 9 ⇒ (17) + 9 = 26
Valeshi's Society (U): 1d20 + 0 ⇒ (8) + 0 = 8

Apologies, there was a check I missed. With the new info, I'll let you change your lineup

Rickle/Vamir/Horul:

Warrior Dance - DC 16 Athletics/Intimidation/Performance OR Melee attack vs AC 16
Courtly - DC 16 Nature/Religion/Society/Performance
Freestyle - any skill as long as it fits AND the skill has not been used in a previous round (DC: 16 if the above conditions are met, 20 if the skill was previously used).

Envoy's Alliance

Alchemist Toxicologist 5 / HP 63/63, Perc +7, AC 23(24), Fort +11 Ref +10 Will +7 / Active conditions: Darkvision, resist fire/poison half lvl, Pearly white spindle // Bottled sunlight moderate 1/1, Spider venom 3/3, Alchemist's fire lesser 3/3, Numbing tonic lesser 1/1 // Versatile moderate vials 6/6

ok with first freestyle for Horul

Radiant Oath

Male Kallijae Half-Elf Human Weapon Inventor 3 | Junker | HP 38/38 w Toughness, AC 19 w Hide Armor (21 with Low-Grade Cold Iron Shield raised), Fortitude** +8, Reflex* +6, Will** +7, Perception* +5 (low-light vision), Stealth* +6 | Speed 25 ft. | Focus Points 0 | Exploration Activity Defend | Active Conditions --- | ◆◇↺

Vamir will stick with Courtly Dance.

Envoy's Alliance

Male Goblin Champion 4 | AC 22/24 | HP 54/54 | Shield HP 20/20 | F+9 R+8 W+8 | Perc +5 | Speed 25 ft | Hero Points 1 | Focus [_] | Exploration: Defend | Active Conditions: None

"Heh." The heavily-armored giggles. "Maybe I could be 'courtly' after all! Though I can definitely do the Warrior Dance!"

Vigilant Seal

Cursed Djinn 4 | HP 54/54| AC 21 | F +12 R +9 W +7 | Perception +5 Darkvision

I think we're sticking with the plan.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

MYSTERIOUS DANCE

The movements of this style are slow and deliberate, with the dancer appearing to be in a trance-like state. The hand movements are precise and intricate and may be used to convey hidden messages.

A tanuki named Suzu steps forward. With a cheeky grin she asks "Did you like the stone statue prank? Oh! I see you have my incense box! Can I have it back please?"

Skills:
DC 16 Arcana/Occultism/Thievery/Performance

Each dancer makes three skill checks, using the skills listed above. These three checks represent the entrance, the main part of the performance, and the finale. You may substitute a Performance check for any of the three checks. Two out of three successes and you win the dance. A bonus may be given for good RP so this is your chance to ham it up! :)

Vigilant Seal

Female Elf Druid 4 | AC 21 | HP 42/42 | F+9 R+8 W+12 | Perc +12 | Speed 40 ft | Hero Points 2 | Focus [1] | Exploration: Search | Active Conditions: None. Mochi: Bear Animal Companion | AC 22 | HP 44/44

Valeshi steps forth looking very unsure of what is about to occur.

"Mysterious Dance" is pretty vague, let's see what we can do with this.

As Valeshi approaches the stage, she is wearing her regular attire but with a veil partially covering her face with colorful ribbons attached to her arms. She begins the dance with her eyes closed tight. She waves her arms around, with the colorful ribbons making various shapes, loops, and figure-eights. She just hopes she doesn't make a fool of herself.

Thievery: 1d20 + 3 ⇒ (11) + 3 = 14
Thievery: 1d20 + 3 ⇒ (10) + 3 = 13
Thievery: 1d20 + 3 ⇒ (15) + 3 = 18

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Valeshi steps up and does the best she can. Unfortunately, Suzu proves to be more than a match for her. The tanuki applaud politely but they roar with appreciation as Suzu takes her turn.

WARRIOR
This performance can be a war dance, weapon dance, or kata, often consisting of vigorous movements, combat techniques, stamping of the feet, and shouts

Skills:
DC 16 Athletics/Intimidation/Performance
Melee attack vs AC 16

A tanuki named Tonta steps forward. He grins cheekily at the Pathfinders, saying, "I'm sure you saw what I did to that statue. That wreath on his head was a nice touch, wasn't it?" Tonta performs an elaborate dance with a sword, depicting a fight against a mythical creature. Finally, Tonta leaps into the air and stabs downwards, depicting a killing strike. The crowd roars in appreciation.

Envoy's Alliance

Male Goblin Champion 4 | AC 22/24 | HP 54/54 | Shield HP 20/20 | F+9 R+8 W+8 | Perc +5 | Speed 25 ft | Hero Points 1 | Focus [_] | Exploration: Defend | Active Conditions: None

Stomping, shouting, and waving a weapon around? Easy stuff! For this, Rickle leaves his sword sheathed and pulls his horsechopper out of its harness instead.

And then he starts stomping, shouting, and waving a weapon around.

Athletics: 1d20 + 12 ⇒ (11) + 12 = 23
Athletics: 1d20 + 12 ⇒ (11) + 12 = 23
Athletics: 1d20 + 12 ⇒ (14) + 12 = 26

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

The assembled tanuki gasp at Rickle's display of weapon proficiency. So much so that the next dancer appears hesitant. Due to the Crit Success, the next dancer's DCs are reduced by 1.

Pathfinders - 1
Tanuki - 1

COURTLY DANCE
Often used to demonstrate social status, this dance is highly structured and formal like ballroom dances, certain ceremonies, or courtship dances performed by birds and some other animals.

Skills:
DC 15 Nature/Religion/Society/Performance

A male tanuki steps out and performs an owlbear courtship dance.

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