GM Jhaeman's PFS1 # 1-05 (# 33): 'Assault on the Kingdom of the Impossible' (Inactive)

Game Master Jhaeman

Maps & Handouts


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Fluffy stops a bit too abruptly, throwing off Grilgoth's aim. The bomb explodes harmlessly several feet to the right of her target, throwing up shards of stone and leaving yet another sign of damage to an already-crumbling wall.

Eegru emerges from the foliage to hurl a dagger at one of the slow-reacting sentries, wounding the man slightly.

Grilgoth's bomb misses.

Eegru's attack hits.

Zhaxia is up (or I can bot tonight).

Dark Archive

F Lashunta Psychic/3 HP 17/17 AC16/T 12/FF 14 Fort +2/Ref +3/ Will +3 Init +2 Perc +6|Sense Motive +0|Active conditions: none

Zhaxia rushes up to the wall and concentrates, ready to loose a daze cantrip if a bandit comes within 25' of her.


Loud shouting in Vudrani crosses the language barrier: intruders! The guards on the roof reach into nearby quivers and scan the area, with one shooting almost straight down at Eegru! Fortunately, the grippli hops to the side just in time!

Blue and Black have readied actions to shoot at a foe that comes within sight.

Green shoots at Eegru. Result: Miss.

GM Dice:

Green vs Eegru: 1d20 + 3 ⇒ (8) + 3 = 11
damage: 1d6 + 2 ⇒ (3) + 2 = 5


Initiative (Round 1)

Grilgoth
Tempestas
Eegru
Darzus
Zhaxia
Guards
Arioch (stealth)

Bold should go!

Encounter Features:
The archers on the wall have partial cover against attacks from below.
PCs still on the hillside are in thick foliage (difficult terrain, partial cover).

Grand Lodge

Male Half-Orc CN Unc Rogue 3 | HP 27 / 27 | AC 18 / 14 T / 14 FF | CMD 17 | Fort + 5, Ref + 9, Will + 3 Init + 6 | Perception + 9 | (Darkvision 60')| Speed 30 ft. | Conditions: None

Stealth: 1d20 + 9 ⇒ (2) + 9 = 11

Arioch slips on some debris while trying to sneak up to the compound!

Uh oh...I moved him 15'.


Although Arioch slips on some debris, the lone guard on this side of the compound is too busy fighting for his life to notice!

Due to the distance penalty, Green fails to notice Arioch. Sometimes it's better to be lucky than good!

GM Dice:

Perception (Green) (distance penalty): 1d20 + 5 - 7 ⇒ (6) + 5 - 7 = 4


Initiative (Round 2)

Grilgoth
Tempestas
Eegru
Darzus
Zhaxia

Guards
Arioch (stealth)

Bold should go!

Encounter Features:
The archers on the wall have partial cover against attacks from below.
PCs still on the hillside are in thick foliage (difficult terrain, partial cover).

Silver Crusade

Male Grippli Un.Monk 1 | AC 18/18/14 | HP 11/12 | F+3, R+5, W+4 | Int +3, Per.+7 | CMD 17 | SM +7 | 30’ movement

Eegru pulls a flask of acid and tosses it at the green clad enemy.

RTA 1d20 + 4 ⇒ (1) + 4 = 5
Damage 1d6 ⇒ 3

The Exchange

Small Female Wayang N Alchemist 2 (Mind Chemist) Buffs: HP 19/19 | AC 15 T 14 FF 12 | CMB -1 CMD 11 | F +5 R +6 W -1, +2 vs poison, shadow school| INIT +5| PER +6 Darkvision 60'|SM -1| Speed 20' |Condition:
Resources:
Re-roll 1/1|Light and Dark 1/1, Dissolution's Child 1/1, Cognatogen: 1/1, Bombs: 9/9, Extracts 1st 4/4

Grilgoth pushes Fluffy forward and tosses another bomb at Blue.

Fire Bomb vs Touch AC: 1d20 + 7 ⇒ (5) + 7 = 12

Fire Damage: 1d6 + 6 ⇒ (6) + 6 = 12

Splash damage, 6 points (3 on a save). Reflex DC 16.

Drift on a miss: 1d8 ⇒ 5

Fluffy strikes a defensive pose (Total Defence).

Grand Lodge

Male Lashunta Fighter-2 | hp 20/20 | AC:15 | F:5 R:2 W:-1 | I:2 P:-1 | TSRR:1 | GL | 124312-30

Tempestas moves up next to Zhaxia and takes a shot at Green
longbow: 1d20 + 3 ⇒ (7) + 3 = 10 piercing: 1d8 ⇒ 1


Eegru aims too high, lobbing a flask of acid over the sentry's head! Grilgoth's homemade explosive fares a little better, exploding against a crumbling parapet and showering the guard with flame and sharpnel. The explosion causes the guard to instinctively duck, throwing off Tempestas' aim. The guard shouts something in Vudrani--surely an appeal to his fellow guards to abandon their on the other wall and come help him!

Eegru's hurled acid flask misses its target and will land 2 squares (because it's in the second range increment) in a random direction away from the target square. Result: The acid flask lands and breaks harmlessly on the far side of the wall (don't forget to mark it off inventory).

Partial cover is enough to turn Grilgoth's hit into a miss, but splash damage still damages Green for 3 points. (Grilgoth, you said Blue in your post but I think you meant Green).

Tempestas' attack missed.

Darzus and Zhaxia are up.

GM Dice:

acid miss direction: 1d8 ⇒ 2
Green Reflex save vs bomb: 1d20 + 4 ⇒ (12) + 4 = 16

Dark Archive

F Lashunta Psychic/3 HP 17/17 AC16/T 12/FF 14 Fort +2/Ref +3/ Will +3 Init +2 Perc +6|Sense Motive +0|Active conditions: none

I'll try to keep the guard from attacking. Zhaxia scrambles over the pile of broken stones and casts daze on the bandit in green. DC 14 Will save or lose next turn's actions.

Can Zhaxia see what's inside the wall?

Dark Archive

male elf psychic 2 | ♥️10/10 | ⛨13 t13 ff10 | CMB +1, CMD 14 | Fort +1, Ref +3, Will +3; +2 vs. enchantments; immune sleep | Init +8 | Perception +7, Sense Motive +5 | Speed 30ft | Spells 1st☐☐☐☐☐ | phrenic pool ☐☐☐ | oneiromancy ☐☐☐☐☐ | Dream Leech☐☐ | Active conditions: none

Darzus slinks to the opening in the wall, and starts to venter into the fort.

[move] 30ft
[move] ??

Does that part of the map open yet? He's got 20ft/4sq of movement left.


A sudden onset of psychic stress disrupts the ability of the guard to act! Standing amidst rubble, Darzus and Zhaxia peer through a large hole in the ancient monastery's outer wall to see a walled inner area.

Green fails the Will save and is dazed for 1 round.

Map updated. The rubble in the hole in the wall is difficult terrain.

Darzus can continue his turn and then the guards will go.

GM Dice:

Green will save vs Daze: 1d20 + 3 ⇒ (9) + 3 = 12

Dark Archive

male elf psychic 2 | ♥️10/10 | ⛨13 t13 ff10 | CMB +1, CMD 14 | Fort +1, Ref +3, Will +3; +2 vs. enchantments; immune sleep | Init +8 | Perception +7, Sense Motive +5 | Speed 30ft | Spells 1st☐☐☐☐☐ | phrenic pool ☐☐☐ | oneiromancy ☐☐☐☐☐ | Dream Leech☐☐ | Active conditions: none

Darzus slinks further inside the fort, taking care to stay near the wall.

Applied the rest of his movement on the map.


One of the guards turns to see Darzus enter the courtyard and lets fly, while his companion on the other side of the wall moves closer to investigate!

Guards turn. Green is dazed this round. Black does a double-move. Blue fires at Darzus. Result: Hit. Darzus, you take 4 damage.

GM Dice:

Blue vs Darzus: 1d20 + 3 ⇒ (17) + 3 = 20
damage: 1d6 + 2 ⇒ (2) + 2 = 4


Initiative (Round 2)

Grilgoth
Tempestas
Eegru
Darzus
Zhaxia
Guards
Arioch (stealthy)

Bold should go!

Encounter Features:
The archers on the wall have partial cover against attacks from below.
PCs still on the hillside are in thick foliage (difficult terrain, partial cover).

Grand Lodge

Male Half-Orc CN Unc Rogue 3 | HP 27 / 27 | AC 18 / 14 T / 14 FF | CMD 17 | Fort + 5, Ref + 9, Will + 3 Init + 6 | Perception + 9 | (Darkvision 60')| Speed 30 ft. | Conditions: None

@GM: Is the area to the left of Arioch's token also difficult terrain?


@Arioch: Yes, everything from the first contour line and back (representing the hill) is dense foliage (difficult terrain and partial cover). There's a narrow space between that line and the outer wall that is clear.

Grand Lodge

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Male Half-Orc CN Unc Rogue 3 | HP 27 / 27 | AC 18 / 14 T / 14 FF | CMD 17 | Fort + 5, Ref + 9, Will + 3 Init + 6 | Perception + 9 | (Darkvision 60')| Speed 30 ft. | Conditions: None
GM Jhaeman wrote:
@Arioch: Yes, everything from the first contour line and back (representing the hill) is dense foliage (difficult terrain and partial cover). There's a narrow space between that line and the outer wall that is clear.

I wasn't sure if Arioch was in that 'line' that was clear.

With arrows whizzing by, and his last clumsy attempt, Arioch strives to catch up with his fellow Pathfinders.

"It must've been a banana peel."


Initiative (Round 3)

Grilgoth
Tempestas
Eegru
Darzus
Zhaxia

Guards
Arioch

Bold should go!

Encounter Features:
The archers on the wall have partial cover against attacks from below.
PCs still on the hillside are in thick foliage (difficult terrain, partial cover).

The Exchange

Small Female Wayang N Alchemist 2 (Mind Chemist) Buffs: HP 19/19 | AC 15 T 14 FF 12 | CMB -1 CMD 11 | F +5 R +6 W -1, +2 vs poison, shadow school| INIT +5| PER +6 Darkvision 60'|SM -1| Speed 20' |Condition:
Resources:
Re-roll 1/1|Light and Dark 1/1, Dissolution's Child 1/1, Cognatogen: 1/1, Bombs: 9/9, Extracts 1st 4/4

Grilgoth tosses another bomb at Green. Fluffy just chills out and protects himself from any possible attack.

Bomb vs Touch: 1d20 + 7 ⇒ (14) + 7 = 21

Fire Damage: 1d6 + 6 ⇒ (4) + 6 = 10

Fluffy again is in Total Defence.

Grand Lodge

Male Lashunta Fighter-2 | hp 20/20 | AC:15 | F:5 R:2 W:-1 | I:2 P:-1 | TSRR:1 | GL | 124312-30

Tempestas takes another shot at green then moves to keep Zhaxia protected.
longbow: 1d20 + 3 ⇒ (2) + 3 = 5 piercing: 1d8 ⇒ 4

.and that produces a muttered rude word in Castrovalvian

Dark Archive

F Lashunta Psychic/3 HP 17/17 AC16/T 12/FF 14 Fort +2/Ref +3/ Will +3 Init +2 Perc +6|Sense Motive +0|Active conditions: none

Figuring that the bomb took out the green bandit, Zhaxia hustles past her korasha kin and tries to turn the black guard's mind inside out.

Casting daze again, DC 14 Will save or lose next set of actions.

Dark Archive

male elf psychic 2 | ♥️10/10 | ⛨13 t13 ff10 | CMB +1, CMD 14 | Fort +1, Ref +3, Will +3; +2 vs. enchantments; immune sleep | Init +8 | Perception +7, Sense Motive +5 | Speed 30ft | Spells 1st☐☐☐☐☐ | phrenic pool ☐☐☐ | oneiromancy ☐☐☐☐☐ | Dream Leech☐☐ | Active conditions: none

Darzus approaches the Western ladder and boldly climbs it to meet the guards on their level.

[move] 25ft
[move] climb


Another loud explosion rocks the monastery--but this one is a direct hit, sending one of the guards flying!

Tempestas fires at another guard on the wall, but the sun gets in the lashunta's eyes. His kin from another world shares similar poor luck, as the bandit guard's mind is too powerful for Zhaxia's psychic attack!

Meanwhile, Darzus hustles up the ladder.

Grilgoth's bomb takes care of Green.

Redirecting Tempesta's attack to Black, but the attack would miss.

Black gets a natural 20 on the save vs Zhaxia's daze.

Eegru is up.

Darzus:
From your new vantage point, you can see into the central area. This open courtyard is paved with flagstones and relatively free of debris. Statues ring the central open area, each depicting a tiger-headed man in a martial arts stance. Behind the statues are four sets of stairs. The stairs to the north descend into darkness, and the stairs on the south side once led upward, but have collapsed in a heap. You notice that two of the three northernmost statues are actually humans standing on stone blocks and wearing grey robes and tiger’s eye masks! Remember that north is "down" on this map.

GM Dice:

Black will save vs Daze: 1d20 + 3 ⇒ (20) + 3 = 23
Perception (Darzus) - distance: 1d20 + 7 - 2 ⇒ (8) + 7 - 2 = 13

Silver Crusade

Male Grippli Un.Monk 1 | AC 18/18/14 | HP 11/12 | F+3, R+5, W+4 | Int +3, Per.+7 | CMD 17 | SM +7 | 30’ movement

Eegru follows the Lashuntas into the rubble to get through the break in the wall.

Double move me into the keep, please GM. I’m fine whereever I end up. Thanks!

Grand Lodge

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Male Half-Orc CN Unc Rogue 3 | HP 27 / 27 | AC 18 / 14 T / 14 FF | CMD 17 | Fort + 5, Ref + 9, Will + 3 Init + 6 | Perception + 9 | (Darkvision 60')| Speed 30 ft. | Conditions: None

@GM: I moved Eegru's token to what I think is a double move through some rubble-filled squares. I put a circle shape where he started so if I miscalculated, please adjust. Thanks! :)

Silver Crusade

Male Grippli Un.Monk 1 | AC 18/18/14 | HP 11/12 | F+3, R+5, W+4 | Int +3, Per.+7 | CMD 17 | SM +7 | 30’ movement

Thanks!


"Die, interlopers!" shouts one of the guards in halting Taldane as he looses another arrow in Darzus' direction. From the opposite wall, another guard fires down at Zhaxia!

Blue shoots at Darzus. Result: Hit. Darzus, you take 4 damage.

Black shoots at Zhaxia. Result: Hit. Zhaxia, you take 6 damage.

Usual periodic reminder to everyone that I don't keep track of PC damage or expended resources, so please keep your own taglines updated.

GM Dice:

Blue vs Darzus: 1d20 + 3 ⇒ (17) + 3 = 20
damage: 1d6 + 2 ⇒ (2) + 2 = 4
Black vs Zhaxia: 1d20 + 3 ⇒ (15) + 3 = 18
damage: 1d6 + 2 ⇒ (4) + 2 = 6


Initiative (Round 3)

Grilgoth
Tempestas
Eegru
Darzus
Zhaxia
Guards
Arioch

Bold should go!

Encounter Features:
The archers on the wall have partial cover against attacks from below.
PCs still on the hillside are in thick foliage (difficult terrain, partial cover).

Grand Lodge

Male Half-Orc CN Unc Rogue 3 | HP 27 / 27 | AC 18 / 14 T / 14 FF | CMD 17 | Fort + 5, Ref + 9, Will + 3 Init + 6 | Perception + 9 | (Darkvision 60')| Speed 30 ft. | Conditions: None

Arioch scoots over more, closer to the rest of the team.

Double moved him.


Initiative (Round 4)

Grilgoth
Tempestas
Eegru
Darzus
Zhaxia

Guards
Arioch

Bold should go!

Encounter Features:
The archers on the wall have partial cover against attacks from below.
PCs still on the hillside are in thick foliage (difficult terrain, partial cover).

Dark Archive

male elf psychic 2 | ♥️10/10 | ⛨13 t13 ff10 | CMB +1, CMD 14 | Fort +1, Ref +3, Will +3; +2 vs. enchantments; immune sleep | Init +8 | Perception +7, Sense Motive +5 | Speed 30ft | Spells 1st☐☐☐☐☐ | phrenic pool ☐☐☐ | oneiromancy ☐☐☐☐☐ | Dream Leech☐☐ | Active conditions: none

Ack. Updated status line with damage.

Darzus hollers in surprise as an arrow catches him while he's trying to survey the inner courtyard. He turns to glare at the archer.

Alas, that one is too far away, so he inches closer to the nearby one on the Southeast corner and simply takes a firm stances as he launches his psyche at him.

[move] 10ft
[standard] Cast Mind Thrust I on BLUE
Damage (DC15 will half, spell resistance): 2d6 ⇒ (3, 6) = 9

Dark Archive

F Lashunta Psychic/3 HP 17/17 AC16/T 12/FF 14 Fort +2/Ref +3/ Will +3 Init +2 Perc +6|Sense Motive +0|Active conditions: none

Barely clinging to consciousness, Zhaxia looses a more potent mental attack at the bandit who shot her. She uses her mental discipline to divine her immediate future. Activating defensive prognostication for a phrenic pool point; +2 AC for the next round. Then she retreats to cover.

Mind thrust damage, DC 15 Will save for half: 1d6 ⇒ 5

Grand Lodge

Male Lashunta Fighter-2 | hp 20/20 | AC:15 | F:5 R:2 W:-1 | I:2 P:-1 | TSRR:1 | GL | 124312-30

Tempestas fires another arrow at Black

Get behind me M'Lady

longbow: 1d20 + 3 ⇒ (2) + 3 = 5 piercing: 1d8 ⇒ 2

The Exchange

Small Female Wayang N Alchemist 2 (Mind Chemist) Buffs: HP 19/19 | AC 15 T 14 FF 12 | CMB -1 CMD 11 | F +5 R +6 W -1, +2 vs poison, shadow school| INIT +5| PER +6 Darkvision 60'|SM -1| Speed 20' |Condition:
Resources:
Re-roll 1/1|Light and Dark 1/1, Dissolution's Child 1/1, Cognatogen: 1/1, Bombs: 9/9, Extracts 1st 4/4

Grilgoth draws forth a wand and heals Zhaxia before the woman falls down.

Cure Light Wounds: 1d8 + 1 ⇒ (5) + 1 = 6

Fluffy stands on the defensive (Total Defence action).

Zhaxia should be at full hit points again. :)


The guards on the walls cry out in pain as Darzus and Zhaxia lash out with psychic attacks! Tempestas sends another arrow wide, but Grilgoth uses a magic wand to help an ally.

Blue failed the Will save vs mind thrust and is badly hurt.

Black made the Will save vs mind thrust.

Tempestas' attack missed.

Eegru is up.

GM Dice:

Blue Will save vs mind thrust: 1d20 + 3 ⇒ (5) + 3 = 8
Black Will save vs mind thrust: 1d20 + 3 ⇒ (13) + 3 = 16


With arrows whizzing to and fro, Eegru takes cover in the rubble-strewn hole!

Botting Eegru as doing Total Defense.


Reeling from mental agony, the guard nearest to Darzus throws his bow to the side and drops to his knees. He clutches his skull and shouts something in Vudrani followed by Taldane: "Stop! Surrender I am!"

A shouted curse comes from the opposite wall, as the other guard isn't ready to give up the fight! He sprints to the northern section of the wall and fires an arrow at Fluffy!

Blue has surrendered.

Black has Favored Enemy (animals), so Fluffy provokes his ire for some reason! Result: Hit. Fluffy takes 6 damage.

GM Dice:

Black (F.E.) vs Fluffy): 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19
damage (F.E.): 1d6 + 2 + 2 ⇒ (2) + 2 + 2 = 6


Initiative (Round 4)

Grilgoth
Tempestas
Eegru
Darzus
Zhaxia
Guards
Arioch

Bold should go!

Encounter Features:
The archers on the wall have partial cover against attacks from below.
PCs still on the hillside are in thick foliage (difficult terrain, partial cover).

Grand Lodge

Male Half-Orc CN Unc Rogue 3 | HP 27 / 27 | AC 18 / 14 T / 14 FF | CMD 17 | Fort + 5, Ref + 9, Will + 3 Init + 6 | Perception + 9 | (Darkvision 60')| Speed 30 ft. | Conditions: None

@GM: It looks like Arioch's first two squares are difficult terrain. If it's more than that, please adjust his position. I'll put a shape where he started from.

Arioch finally breaks through the rubble and rushes towards the ladder on Black's side!

Silver Crusade

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Male Grippli Un.Monk 1 | AC 18/18/14 | HP 11/12 | F+3, R+5, W+4 | Int +3, Per.+7 | CMD 17 | SM +7 | 30’ movement

Thanks for botting Eegru, GM. Yesterday’s travels took longer than I figured.


Initiative (Round 5)

Grilgoth
Tempestas
Eegru
Darzus
Zhaxia

Guards
Arioch

Bold should go!

Encounter Features:
The archers on the wall have partial cover against attacks from below.
PCs still on the hillside are in thick foliage (difficult terrain, partial cover).

Grand Lodge

Male Lashunta Fighter-2 | hp 20/20 | AC:15 | F:5 R:2 W:-1 | I:2 P:-1 | TSRR:1 | GL | 124312-30

Tempestas takes a shot at Black
longbow: 1d20 + 3 ⇒ (19) + 3 = 22 piercing: 1d8 ⇒ 4


Tempestas' arrow flies true and punches through the guard's leather armor, eliciting a cry of pain. The wounded sentry makes the mistake of pulling it straight out, increasing the agony.

Tempestas' attack hit, but Black is still up.

Grilgoth, Eegru, Zhaxia, and Darzus are up.

The Exchange

Small Female Wayang N Alchemist 2 (Mind Chemist) Buffs: HP 19/19 | AC 15 T 14 FF 12 | CMB -1 CMD 11 | F +5 R +6 W -1, +2 vs poison, shadow school| INIT +5| PER +6 Darkvision 60'|SM -1| Speed 20' |Condition:
Resources:
Re-roll 1/1|Light and Dark 1/1, Dissolution's Child 1/1, Cognatogen: 1/1, Bombs: 9/9, Extracts 1st 4/4

Grilgoth is livid with rage at the attack on her riding companion.

"What kind of person attacks a helpless animal. For shame!"

Grilgoth rides Fluffy a bit closer before throwing fiery death in his direction.

Bomb vs Touch AC: 1d20 + 7 ⇒ (4) + 7 = 11

Fire Damage: 1d6 + 6 ⇒ (4) + 6 = 10

On a miss, the splash damage is 6 points (3 on a Reflex DC 16 save).

Fluffy carries Grilgoth forward and then watches out for all possible attacks (Total Defense action).

Dark Archive

F Lashunta Psychic/3 HP 17/17 AC16/T 12/FF 14 Fort +2/Ref +3/ Will +3 Init +2 Perc +6|Sense Motive +0|Active conditions: none

If the bomb takes out Black, Zhaxia will reenter the ruined outer wall, watching warily for other attackers.

Move action + total defense standard action; current AC 20.

Dark Archive

male elf psychic 2 | ♥️10/10 | ⛨13 t13 ff10 | CMB +1, CMD 14 | Fort +1, Ref +3, Will +3; +2 vs. enchantments; immune sleep | Init +8 | Perception +7, Sense Motive +5 | Speed 30ft | Spells 1st☐☐☐☐☐ | phrenic pool ☐☐☐ | oneiromancy ☐☐☐☐☐ | Dream Leech☐☐ | Active conditions: none

Darzus cautiously approaches the surrendering guard, drawing rope from his pack.

[move] 10ft
[move] draw hemp rope (50 ft.)

Silver Crusade

Male Grippli Un.Monk 1 | AC 18/18/14 | HP 11/12 | F+3, R+5, W+4 | Int +3, Per.+7 | CMD 17 | SM +7 | 30’ movement

Regret double moves ahead, and stops at the square just southwest of Arioch, ready to press on into the center of the fort.

If someone would please move me. Thanks!

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