Spell Sovereign

Darzus's page

331 posts. Organized Play character for PaleDim.


Race

| ♥️10/10 | ⛨13 t13 ff10 | CMB +1, CMD 14 | Fort +1, Ref +3, Will +3; +2 vs. enchantments; immune sleep | Init +8 | Perception +7, Sense Motive +5

Classes/Levels

| Speed 30ft | Spells 1st☐☐☐☐☐ | phrenic pool ☐☐☐ | oneiromancy ☐☐☐☐☐ | Dream Leech☐☐ | Active conditions: none

Gender

male elf psychic 2

Occupation

☐☑

About Darzus

Male elf psychic 2
NG Medium humanoid (elf)
Init 8; Senses low-light vision; Perception +7
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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 10 (2d6)
Fort 1, Ref 3, Will 3; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee longsword +1 (1d8 S/19+)
Psychic Spell-Like Abilities (CL 2nd; concentration +7)
. . 1/day—detect thoughts (DC 13)
Psychic Spells Known (CL 2nd; concentration +7)
. . 1st (5/day)—mage armor, mind thrust I[OA] (DC 15), sleep (DC 15)
. . 0 (at will)—daze (at will) (DC 14), lullaby (at will) (DC 14), mage hand (at will), message (at will), telekinetic projectile (at will)[OA]
. . Psychic Discipline Dream
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Statistics
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Str 10, Dex 16, Con 8, Int 18, Wis 10, Cha 14
Base Atk +1; CMB 1; CMD 14
Feats Improved Initiative
Traits arcane temper, forlorn
Skills Bluff +7, Diplomacy +7, Intimidate +7, Perception +7, Sense Motive +5, Stealth +5; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Elven, Goblin, Shadowtongue, Sylvan, Varisian
Combat Gear potion of cure light wounds (2), antiplague[APG], antitoxin, caltrops; Other Gear longsword, ioun torch ioun stone[APG], protean cloak +1, backpack, bedroll, chalk (10), flint and steel, hemp rope (50 ft.), waterskin, 2,189 gp, 16 sp
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Special Abilities
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Dream Leech (2/day, DC 15) (Su) Siphon sleeping creature's dreams, granting +4 Bluff/Diplo/Intim to next check, and 1 pool.
Elven Immunities - Sleep
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Oneiromancy (5/day) (Su) Attempt Diplomacy or Intimidate on sleeping creature to modify its behavior on waking.
Overpowering Mind (Ex) 2 pool: increase Will save DC of linked mind-affecting spell by +1.
Phrenic Pool (3/day) (Su) Pool of points you can use to modify psychic spells as they're cast.
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PFS
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PFS #: 272301-18
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Boons
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Darklands Study (Dark Archive faction) Zarta Dralneen has perused a cursed tome that you recovered known as The Darklands Precepts, and she has shared some of her findings with you. You gain a +2 bonus on Sense Motive checks against humanoids native to the Darklands, such as drow, derro, and duergar. In addition, you gain a +2 bonus on Knowledge checks to identify and learn about such creatures.
Upstanding Archivist (Dark Archive faction) You have demonstrated excellence in the Grand Lodge’s vaults and improved the Dark Archive faction’s reputation. As a result, Zarta Dralneen has provided you a choice pick from among the treasures rescued from the flooded library. You can cross this boon off your Chronicle sheet when purchasing one of the items found below to purchase that item at 75% of its listed price.
[_] Sewer Sense Your time spent in Absalom’s sewers has given you an innate familiarity with the complex network of tunnels and underground streams. You gain a single-use +5 bonus on any Knowledge (local) or Survival check to learn about or navigate the sewers under the City at the Center of the World, applied before the roll is made. When you have used this boon, cross it off the Chronicle sheet.
[_] Blessing of Aurelliax By helping the people of Highdelve, you have also earned the favor of its protector, Aurelliax. As a sign of her appreciation, she has provided you a small golden dragon statuette. You can check the box that precedes this boon to tap into the statuette’s faint magic and gain one of the benefits below; afterward cross out all of the benefits below, (except Dragon’s Friend, if you selected that benefit).
Dragon’s Prosperity: Before attempting a Day Job check to earn additional gold at the end of one adventure, you can use this benefit to triple the amount of gold the check grants you (maximum 300 gp).
Dragon’s Luck: Before you roll any one d20 roll, you can use this benefit to roll twice and take the higher result. For 1 minute afterward, you gain a +1 luck bonus on all attack rolls, skill checks, ability checks, and saving throws.
Dragon’s Scales: You gain fire resistance 5 for 24 hours.
Dragon’s Friend: The statuette permanently transforms into a fairly harmless animal with supernaturally golden features, such as gold-hued fur, feathers, or scales. Once per day, the animal can either deal an additional 1d6 fire damage with one natural attack or can gain fire resistance 10 against one attack. You can select any Diminutive, Tiny, or Small animal suitable for a familiar. You can choose to adopt this creature as your familiar, spirit animal, or similar companion, replacing your current companion at no cost. Otherwise, you can keep the creature as a loyal pet.
Highdelve’s Hero You were instrumental in saving Highdelve from imminent attack and preserving its Brightbloom tradition. If you played one of the provided pregenerated characters, you earn the benefit below associated with that character. Otherwise, choose one of the benefits below. Cross out the other benefits.
[_] Torgen: You have tracked down an errant shipment of expensive goods, which has earned you the favor of Brevoy’s finest merchants. When purchasing a weapon or armor of masterwork quality (or made of a material that is automatically masterwork, such as mithral), you can check the box that precedes this boon to reduce that item’s cost by 150 gp.
Explore, Report, Cooperate: You have an excellent sense of what makes an exemplary Pathfinder. As a free or immediate action, you may consider whether a particular action you name—such as subduing but not killing an enemy, befriending an NPC, or recovering a particular item—would help realize the goals of the Pathfinder Society. The GM then informs you whether the action’s impact would be positive (contributes to meeting a secondary success condition for the scenario), negative (opposes the secondary success condition), or negligible (neither contributes to nor opposes the secondary success condition). If none of these three options accurately reflects the action’s impact on the PC’s fulfillment of the secondary success conditions, the GM may respond with a phrase of five words or less. Once you use this boon, cross it off your Chronicle sheet.
Prized Find You were instrumental in uncovering a cache of lost records that the Pathfinder Society can use to explore hitherto unknown sites. If you would fail to earn a Prestige Point at the end of an adventure due to failing a success condition, you may cross this boon off your Chronicle sheet to remind your superiors of your past breakthroughs and earn the 1 Prestige Point as if you had successfully fulfilled the condition. You may only use this boon if you would also gain at least 1 XP for completing the adventure (0.5 XP if you use the slow track advancement option).