Spell Sovereign

Darzus's page

260 posts. Organized Play character for PaleDim.


Race

| HP 10/10 | AC 13, touch 13, flat-footed 10 | CMB +1, CMD 14 | Fort +1, Ref +3, Will +3; +2 vs. enchantments | Init +8 | Perception +7, Sense Motive +5

Classes/Levels

| Speed 30ft | Spells 1st 5/5 | phrenic pool 3/3 | oneiromancy 5/5 | Dream Leech 2/2 | Active conditions: none

Gender

Male Elf Psychic 2

About Darzus

Male elf psychic 2 (Pathfinder RPG Occult Adventures 60)
NG Medium humanoid (elf)
Init 8; Senses low-light vision; Perception +7
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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 10 (2d6)
Fort 1, Ref 3, Will 3; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee longsword +1 (1d8 S/19+)
Psychic Spell-Like Abilities (CL 2nd; concentration +7)
. . 1/day—detect thoughts (DC 13)
Psychic Spells Known (CL 2nd; concentration +7)
. . 1st (5/day)—mage armor, mind thrust I[OA] (DC 15), sleep (DC 15)
. . 0 (at will)—daze (DC 14), lullaby (DC 14), mage hand, message, telekinetic projectile[OA]
. . Psychic Discipline Dream
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Statistics
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Str 10, Dex 16, Con 8, Int 18, Wis 10, Cha 14
Base Atk +1; CMB 1; CMD 14
Feats Improved Initiative
Traits arcane temper, forlorn
Skills Bluff +7, Diplomacy +7, Intimidate +7, Perception +7, Sense Motive +5, Stealth +5; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Elven, Goblin, Shadowtongue, Sylvan, Varisian
Combat Gear antiplague[APG], antitoxin, caltrops; Other Gear longsword, ioun torch ioun stone[APG], protean cloak +1, backpack, bedroll, chalk (10), flint and steel, hemp rope (50 ft.), waterskin, 869 gp, 8 sp
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Special Abilities
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Dream Leech (2/day, DC 15) (Su) Siphon sleeping creature's dreams, granting +4 Bluff/Diplo/Intim to next check, and 1 pool.
Elven Immunities - Sleep
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Oneiromancy (5/day) (Su) Attempt Diplomacy or Intimidate on sleeping creature to modify its behavior on waking.
Overpowering Mind (Ex) 2 pool: increase Will save DC of linked mind-affecting spell by +1.
Phrenic Pool (3/day) (Su) Pool of points you can use to modify psychic spells as they're cast.
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PFS
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PFS #: 272301-18