Darzus
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Back!
It sounds like we're freeing the captives first. Perhaps if their changes are still usable we can bind the guards we've captured so that they are held fast while we deal with Zamir.
*Arioch
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Back!
It sounds like we're freeing the captives first. Perhaps if their changes are still usable we can bind the guards we've captured so that they are held fast while we deal with Zamir.
"When Eegru gets Grilgoth we'll see if she can help with the locks."
Grilgoth
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Grilgoth heads down with Fluffy to help out. There is a risk that the captives might escape but without their leader she suspects they will be far less of a threat.
The alchemist helps Aricoch free the hostages (auto aid on Disable Device).
Moving the game along is more important than being a diligent watcher. :)
| GM Jhaeman |
It takes several frustrating minutes of work, but at last the slaves' manacles are all unlocked! Grateful, though still terrified, they look to you for direction on what to do.
Taking 20 gets you to the DC, though it takes 2 minutes per slave (8 minutes total). If you have an ongoing buffs, please adjust accordingly.
*Arioch
|
"They didn't skimp on the locks; those are worth some money. Now it's time to go slap that fool silly."
To the slaves Arioch says, "You can wait here for us if you'd like or go outside and make a run for it if you know where you're going."
Darzus
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Darzus looks up, thinking of what the captured guards might do. He hopes they'll leave the escapees alone.
Exhaling, he remarks Yeah, time to head down and finish this.
Grilgoth
|
"Agreed."
With those words Grilgoth chugs down an extract of Heightened Awareness to be quick on her feet for the final battle. Right before they head downstairs she consumes an extract of Shield.
| GM Jhaeman |
The Pathfinders are ready to advance! Leaving the lingering smoke and beaten slaves behind, they make their way into what looks like a training hall. This large hall is relatively clean and empty. A few racks on the walls contain wooden training weapons, and targets and straw dummies stand here and there. A strange wooden statue stands in front of a large alcove in the south wall. It has three tiger faces on its head, each facing a different direction, and six arms. The statue’s hands hold a variety of weapons; quarterstaff, sai, nunchaku, siangham, and kama. In the back of the alcove is a large wooden door.
Please feel free to move your tokens and let me know what happens next.
Eegru
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Eegru points at the statue. ”The Chronicles always say to watch out for statues. They seem to have a habit of coming to life and thrashing good Pathfinders,” he warns as he waits for one of the more experienced agents to take the lead.
*Arioch
|
Arioch waits for the magic users to do their detecting and searches the doorway and the area in front of it.
Perception: 1d20 + 8 ⇒ (19) + 8 = 27
+1 extra for traps.
Grilgoth
|
Grilgoth has a quick look at the statue. If it is some sort of animated creature she should remember reading about it.
26 Knowledge Arcana (with Heightened Awareness added in) on a take 10.
Darzus
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Darzus presumes that nothing will happen until they enter the room, so he walks to the middle of it to see if their quarry will reveal himself.
*Arioch
|
Arioch motions for the others to join he and Darzus in the room.
Someone use Arioch's CLW wand on Darzus; he's down 4 HP.
CLW Wand: 1d8 + 1 ⇒ (5) + 1 = 6
Looks like Zhaxia and Eegru are also down:
CLW Wand Zhaxia: 1d8 + 1 ⇒ (1) + 1 = 2
CLW Wand: 1d8 + 1 ⇒ (1) + 1 = 2
CLW Wand: 1d8 + 1 ⇒ (8) + 1 = 9
CLW Wand, Eegru: 1d8 + 1 ⇒ (3) + 1 = 4
If anyone else has a Wand of CLW to use and can spread out the charges used I would appreciate it.
Darzus
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Darius looks at Arioch and scratches his head. He continues forward towards the door but stops to inspect it…
locate traps on door (Perception): 1d20 + 7 ⇒ (4) + 7 = 11
If it is safe (including from others that want to check), he will listen at the door for voices.
listen at door (Perception): 1d20 + 7 ⇒ (16) + 7 = 23
Eegru
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Eegru will follow the others into the room. ”Thanks for the healing. If I have a successful mission, I’m going to get one of those wands too!”
If someone would be kind enough to move my token anywhere in the room, that’d be great. Thanks!
Grilgoth
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@Arioch - I had already healed Zhaxia up to full hit points before so you can save three charges off your wand. :)
"Perhaps someone should open the door so we can put an end to this?"
| GM Jhaeman |
At Grilgoth's request, Tempestas steps up and opens the door. The room on the other side is nicely decorated and comfortably furnished, unlike the rest of the complex. Cushioned chairs create a comfortable sitting area, and a large tapestry depicting a battle of dozens of dervishes in a bright yellow sandy desert adds color to the room. The air is scented with cinnamon and trophy heads and animal skins decorate the floor and remaining walls.
Sitting on the sofa in front of the trophy is the man who must be Zamir! At his feet sits a fearsome-looking tiger, while in his hands is the scepter of the arclords pointed right at you!
"Well now, it's not polite to enter uninvited. I hope you have a good reason, or Jumra here is going to have an unexpected snack."
Sorry for the weekend--I have a good excuse, but I know everyone must be ready for the big finish!
Zhaxia
|
"We are here to offer you the chance of a lifetime, Zamir. That is, cooperate with us and you'll have a lifetime. Incidentally, that staff is a fake." The lashunta gives a rather predatory grin.
Darzus
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Darzus is feeling a little too cautious still to taunt, but he does add
We've freed your unearned free labor, and your guards wisely decided discretion is the better part of valor.
Darzus
|
He's asking about cooperation that Zhaxia mentioned, so she'll need to elaborate what she had in mind.
Zhaxia
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"It's simple. Your agent, Waman, has been taken. Your people here have surrendered or died. Following the Aspis Consortium has brought you to nothing, and if you continue to stand with them you'll die unremembered and unmourned. On the other hand, if you choose to work with the Pathfinder Society we'll spare you. You can leave all this behind and make a name for yourself in Jalmeray with our support.
"What do you say to that?"
Grilgoth
|
Grilgoth is not known for her smooth talking ways but she decides to give it a try anyways.
"Sure what do you have to lose? Being with the Pathfinders is a good way to line your pockets with gold."
Diplomacy, Aid DC 10: 1d20 - 2 ⇒ (16) - 2 = 14
*Arioch
|
Grilgoth is not known for her smooth talking ways but she decides to give it a try anyways.
"Sure what do you have to lose? Being with the Pathfinders is a good way to line your pockets with gold."
"And isn't that what it's all about? You make money, you get power. You get power, you get famous. You get famous, they might even make a statue of you. And where are the Aspis Consortium? At home washing their underclothes!"
Diplomacy Aid: 1d20 + 4 ⇒ (18) + 4 = 22
*Arioch
|
[Dice=Diplomacy check]1d20 + 6
Folio reroll!
[Dice=Diplomacy check, take 2, 3 GM stars]1d20 + 6 + 3
*whew* Good use of a reroll, there.
Yes it was!
*Arioch
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He's asking about cooperation that Zhaxia mentioned, so she'll need to elaborate what she had in mind.
Hey Darzus has a +7 Diplomacy, give an Aid a try!
Darzus
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Give a legitimate organization a chance. The Society will bring you opportunity and options, which you can still move on from when you wish, having lost nothing. The Consortium will only bring you bad reputation, and deepening debt against civil society.
Diplomacy, aid: 1d20 + 7 ⇒ (15) + 7 = 22
| GM Jhaeman |
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Zamir chuckles. "I was about to have Jumra here pounce, but you Pathfinders are just so . . . sincere! It's adorable, really. Very well, then. Cooperation it is! If nothing else, being part of the Society will keep keep the Thakur's hounds at bay." He pours himself a glass of wine and raises it in the air. "To a mutually profitable future!"
Things are done differently in Jalmeray, and it's better to have a new ally than an old enemy. Back in Padiskar, Venture-Captain Mahir is so pleased with your work he presents you each with a copper coin bearing the sigil of the open road on one side and the flag of Jalmeray on the other. With Zamir helping to manage operations in the northern half of the isle, the Society will prosper more than ever before.
The Diplomacy check succeeded, and that's a wrap! You completed both success conditions, earned all available gold and items, and a Chronicle boon. Please feel free to do any epilogue RP you would like in this thread, and to post Day Job checks (or other info that needs to be on Chronicles, such as use of a replay) in the Discussion thread.
*Arioch
|
Zamir chuckles. "I was about to have Jumra here pounce, but you Pathfinders are just so . . . sincere! It's adorable, really. Very well, then. Cooperation it is! If nothing else, being part of the Society will keep keep the Thakur's hounds at bay." He pours himself a glass of wine and raises it in the air. "To a mutually profitable future!"
Things are done differently in Jalmeray, and it's better to have a new ally than an old enemy. Back in Padiskar, Venture-Captain Mahir is so pleased with your work he presents you each with a copper coin bearing the sigil of the open road on one side and the flag of Jalmeray on the other. With Zamir helping to manage operations in the northern half of the isle, the Society will prosper more than ever before.
"Business is business my friend!"
Used to making shady deals with even shadier individuals Arioch sees this as a typical day in his life - and the life of a Pathfinder.
Sometimes gold and expedience win the day...
*Arioch
|
Tempestas was voiced by David Graham, also the voice of Parker in the Thunderbird's series.
I heard it in the voice of Keith David.