Age of Ashes (Team Dahak)

Game Master Delta Arena

Running through the fist Pf2e AP! Come forth brave adventurers and answer the call for heroes. Google Drive


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Map

Kiilo

Markus duck as the Kiilo projects his feathered bolts, but it is unnecessary, as they disappear before long. The bolts reappear just in front of the frogger, and it is too late for it to react. All three of the bolts stab the frogger once again.

The last frogger is critically wounded.

Frogger

Trying to keep everyone at bay, the frogger emits once again its terrifying croak.

Markus’ save: 1d20 + 8 ⇒ (9) + 8 = 17
Mosquito’s save: 1d20 + 8 ⇒ (14) + 8 = 22
Vrosi’s save: 1d20 + 6 ⇒ (3) + 6 = 9
Cranky’s save: 1d20 + 8 ⇒ (10) + 8 = 18

Vrosi can't shake off the back memories that the deep gutural sound brings. Vrosi is Frightened 1, everyone else saved.

With the only escape being blocked by the wizard, the frogger rushes towards him, trying to create an oppening.

tumble through:
1d20 + 5 ⇒ (5) + 5 = 10

Markus is able to block it, so the creature resorts to more violence, raising its morningstar and swinging it against him.

morningstar vs markus:
1d20 + 3 ⇒ (2) + 3 = 5

But it is too wounded to properly wield its weapon, and Markus has no trouble avoiding it.

You can all take your turns


Orc Barbarian/Wrester 2 | Perc 6 | AC 19 | ♥️ 38 | ☘️ | Fort 7, Ref 7, Will 6 | Athletics 9 | Acrobatics, Stealth, Thievery 7 | Intimidation, Performance 5 | Warfare Lore 4 | ◆ ◇ ◈ ↺

Vrosi will move next to the remaining Frogger.

Vrosi will attempt to grab the Frogger: 1d20 + 9 ⇒ (3) + 9 = 12

Then, Vrosi will try to grab it again: 1d20 + 9 - 5 ⇒ (20) + 9 - 5 = 24, restraining it.

Grand Archive

M Human Wizard 2 | AC 16 | HP 14 / 22 | Hero points: 2 | conditions: none

Markus sees his attempts and is even proud of himself for physically stopping the frogger. He attacks his mind and keeps his glass shield up.

Daze DC 18: 1d6 ⇒ 4


Map

Vrosi

The frogger slips away the first time, but Vrosi manages to wrap the creature in one of his arms, pinning it in place. As Vrosi pointed out, frogger is Restrained (immobilized + off-guard + can’t use Attack or Manipulate Actions)

Markus

will save:
1d20 + 7 ⇒ (11) + 7 = 18

With the treath of Vrosi looming over it, the frogger is more focused on the orc than on the painful mental state it is being subjected too.

Still critically wounded

I’ll wait until tomorrow for Mosquito and Kiilo


Male Hero Point: 3/1 Goblin ◆◇↺ Cleric (Warpriest )[Swashbuckler] 2 Hp 28/28 AC(T) 19/21, Fort(E) +7, Ref(T) +6, Will(E) +8 Perception(T) +6 Darkvision

Mosquito states hard at the Frog.
Dis bees fer da not being nice!

Melee(T) Rapier: 1d20 + 6 ⇒ (18) + 6 = 241d6 + 3 ⇒ (4) + 3 = 7 Traits P Deadly d8 Disarm Finesse

The goblin then cleans his Rapier on the dead frog's coat.
Wees bees needs ta knows Dat language.


Nightglider Strix - Bard (Winged Warrior) 2 | AC: 17 | HP: 24/24 | Hero Points: 2 | F+4, R+7, W+6 | PER+6 | SPD: 25' | Effects: None | Conditions: None | MAPS

Kiilo thinks, carefully, about making sure he can heal his freidns when the bad guys are down. He shifts his wings, clearly uncomfortable, and fires off another Feathered Faze Bolt at the aqua colored frogbeast.

FFB: 1d20 + 8 ⇒ (4) + 8 = 123d4 ⇒ (1, 2, 2) = 5 - DblDMG on Crit


Map

Boxed in and trapped in Vrosi's arms, the frogger has nowhere to go. It is an easy target for Mosquito's rapier and Kiilo's bolts. pierced, once, twice, thrice, and four-times, there is no more life for it to continue. It goes limp in Vrosi's hands.


Male Hero Point: 3/1 Goblin ◆◇↺ Cleric (Warpriest )[Swashbuckler] 2 Hp 28/28 AC(T) 19/21, Fort(E) +7, Ref(T) +6, Will(E) +8 Perception(T) +6 Darkvision

Mosquito again cleans his trusty rapier on the dead Frogger's lapel, before Searching this magnificent mansion-like abode!
Exploration mode Search


Map

Mosquito

search:
1d20 + 8 ⇒ (18) + 8 = 26

The room seems pretty bear at first, but something compels mosquito to look into the waters from which the froggers attack. There, sitting at the bottom, is one vial filled with crystal clear liquid. You find an Invisibility Potion

Having defeated the froggers, and searched the room, where are you headed next?


Nightglider Strix - Bard (Winged Warrior) 2 | AC: 17 | HP: 24/24 | Hero Points: 2 | F+4, R+7, W+6 | PER+6 | SPD: 25' | Effects: None | Conditions: None | MAPS
Dahak GM Delta Arena wrote:

Mosquito

** spoiler omitted **

The room seems pretty bear at first, but something compels mosquito to look into the waters from which the froggers attack. There, sitting at the bottom, is one vial filled with crystal clear liquid. You find an Invisibility Potion

Having defeated the froggers, and searched the room, where are you headed next?

"Let's head to the end of the big hallway. The sooner we are out of here the more comfortable I will be."


Male Hero Point: 3/1 Goblin ◆◇↺ Cleric (Warpriest )[Swashbuckler] 2 Hp 28/28 AC(T) 19/21, Fort(E) +7, Ref(T) +6, Will(E) +8 Perception(T) +6 Darkvision

Mosquito gives the boring vial of liquid to Kiilo. The goblin then waits to be Healing Hymned.....

After everyone is healed and ready to continue, Mosquito Raises his Shield and leads the way...

Did we open into B11 area?


Nightglider Strix - Bard (Winged Warrior) 2 | AC: 17 | HP: 24/24 | Hero Points: 2 | F+4, R+7, W+6 | PER+6 | SPD: 25' | Effects: None | Conditions: None | MAPS

Kiilo takes the invisibility potion as he begins to sing Mosquito's wounds closed.


Map

For area B11

Mosquito opens the last room of the wing.

All the furniture in the room is askew. In the center, there is a mountain-like pile made up largely of garbage. There is filthy cloth, chunks of rubble, and bent nails, though there are a few shining glints in the mix.

On the souther wall, scrawled in a chunky substance in a childlike hang, are several words written in a foreign language.

পরাক্রমশালী ড্রাগন সাবধান

draconic:
”BEWARE: MITEY DRAGONS”

The stones from the eastern wall have been smashed, and a rudimentary tunnel stretches about 3 feet into earth beyond. Bent lengths of metal and pipes lay on the floor next to the pathetic tunnel, as well as smaller pieces of metal that look like rusty spoons.


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Orc Barbarian/Wrester 2 | Perc 6 | AC 19 | ♥️ 38 | ☘️ | Fort 7, Ref 7, Will 6 | Athletics 9 | Acrobatics, Stealth, Thievery 7 | Intimidation, Performance 5 | Warfare Lore 4 | ◆ ◇ ◈ ↺

Ignoring what is most likely some kind of warning written on the wall, Vrosi will begin to look through the pile for anything worthwhile.


Male Hero Point: 3/1 Goblin ◆◇↺ Cleric (Warpriest )[Swashbuckler] 2 Hp 28/28 AC(T) 19/21, Fort(E) +7, Ref(T) +6, Will(E) +8 Perception(T) +6 Darkvision

Mosquito enters the properly decorated establishment with a big smile. The goblin seems disappointed that the tenants where not available.

The Cleric of Cayden Cailian casts Bullhorn .

Anybodys home!


Map

There is little of actual value within the pile, but there are enough dented coins and other precious metals to be worth 15gp.

”Anybodys home! Anybodys home! Bodys home! Home!”

Mosquito’s words bounce within the room, and get repeated back at him from the failed excavation.

Grand Archive

M Human Wizard 2 | AC 16 | HP 14 / 22 | Hero points: 2 | conditions: none

FYI: I'm all tapped out on prepared spells. Only Cantrips from now on.

Markus puts his hands over Cranky's ears as Mosquito shouts very loudly. He says "Shhhh". He goes over to the draconic script and tries to decipher it.

Society for Decipher Writing: 1d20 + 8 ⇒ (12) + 8 = 20


Map

The writing is actually an arcaic and childish warning sign. It reads: BEWARE: MITEY DRAGONS!

Given the chalky material used to write the message, it is probably no older than a few months old.


Male Hero Point: 3/1 Goblin ◆◇↺ Cleric (Warpriest )[Swashbuckler] 2 Hp 28/28 AC(T) 19/21, Fort(E) +7, Ref(T) +6, Will(E) +8 Perception(T) +6 Darkvision

Mosquito frowns.
Nobody bees homes. Wees ken bees sleep heres den.

Grand Archive

M Human Wizard 2 | AC 16 | HP 14 / 22 | Hero points: 2 | conditions: none

Markus says "This looks like it's a childish warning of a mighty dragon. But why would they write it in draconic? Maybe it's that creature that we fought upstairs.?"

He casts a detection spell and looks around.

Detect magic while I take a look around.


Map

There is no remnants of magic nearby, only mundane items. Pots and pans, blankets, fragments of wood. The room was lived in before the cultists.

Looking closer under the blankets and other pieces of broken furniture, Markus also sees dried, shed skin. Some of it has a reddish hue to it, while the rest has a greenish hue.


Male Hero Point: 3/1 Goblin ◆◇↺ Cleric (Warpriest )[Swashbuckler] 2 Hp 28/28 AC(T) 19/21, Fort(E) +7, Ref(T) +6, Will(E) +8 Perception(T) +6 Darkvision

Mosquito is seen holding up his damaged shield.
Does anybodys gots ta tools?

Shield Hardness 5 HP 14/ 20

Repair

Grand Archive

M Human Wizard 2 | AC 16 | HP 14 / 22 | Hero points: 2 | conditions: none

Markus takes the piece of skin and shows it to the others. He says "I found... something." He looks at it more closely.

I don't know what roll it would be to identify the original owner of the skin, but my Arcana and Occultism are +8 and my Religion is +6. Not trained in Nature.

Medicine: 1d20 + 6 ⇒ (11) + 6 = 17

This check is to see how this piece of skin was cut and/or preserved.


Nightglider Strix - Bard (Winged Warrior) 2 | AC: 17 | HP: 24/24 | Hero Points: 2 | F+4, R+7, W+6 | PER+6 | SPD: 25' | Effects: None | Conditions: None | MAPS
Mosquito. wrote:

Mosquito is seen holding up his damaged shield.

Does anybodys gots ta tools?

Shield Hardness 5 HP 14/ 20

Repair

Kiilo would totally cast mending for you :)

Are we going to rest now?


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Male Hero Point: 3/1 Goblin ◆◇↺ Cleric (Warpriest )[Swashbuckler] 2 Hp 28/28 AC(T) 19/21, Fort(E) +7, Ref(T) +6, Will(E) +8 Perception(T) +6 Darkvision

Mosquito dances about with his newly mended shield!


Map
Kiilo wrote:
Are we going to rest now?

Repair only takes 10 minutes, but the place is safe if you want a full rest.

Markus

The skin was not cut, or preserved, it was shed by some lizard-like creature. Given the decay of it, and the moisture of the environment, it might have been there for two or three weeks.

Grand Archive

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M Human Wizard 2 | AC 16 | HP 14 / 22 | Hero points: 2 | conditions: none

Markus shares his insight with you. He also makes known that resting would be nice.


Map

You make arrangements and settle in using parts of the cloths and furniture to prepare some sort of beding and a small fire to cook.

Everyone can do a Rest. If someone wants to do any daily preparations, let me know.


Nightglider Strix - Bard (Winged Warrior) 2 | AC: 17 | HP: 24/24 | Hero Points: 2 | F+4, R+7, W+6 | PER+6 | SPD: 25' | Effects: None | Conditions: None | MAPS
Dahak GM Delta Arena wrote:

You make arrangements and settle in using parts of the cloths and furniture to prepare some sort of beding and a small fire to cook.

Everyone can do a Rest. If someone wants to do any daily preparations, let me know.

Kiilo needs to re-set his spell slots, but that's about it.

Grand Archive

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M Human Wizard 2 | AC 16 | HP 14 / 22 | Hero points: 2 | conditions: none

I reset my spell slots. I also prepare a bunch of Pummeling Rubbles. I remember that undead are expected, so I suppose Command and Dizzying Colors will be sort of useless. Cranky's abilities stay the same.


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Male Hero Point: 3/1 Goblin ◆◇↺ Cleric (Warpriest )[Swashbuckler] 2 Hp 28/28 AC(T) 19/21, Fort(E) +7, Ref(T) +6, Will(E) +8 Perception(T) +6 Darkvision

Mosquito sleeps in an extra 10 minutes in honor of his Drunken Patron. The Cleric then eats, drinks and mixes drinks for everyone as he prepares spells.
Cayden Cailian bees da funest ov da gods!

Proudly belching, the grinning goblin packs his stuff, checks his newly mended shield and places a hand on his rapier.
Wees readies ta destroy stuffs!


Nightglider Strix - Bard (Winged Warrior) 2 | AC: 17 | HP: 24/24 | Hero Points: 2 | F+4, R+7, W+6 | PER+6 | SPD: 25' | Effects: None | Conditions: None | MAPS

That's right, I forgot that.
I am not sure that Disrupt Undead even exists anymore :(


Map

Markus, I've updated my notes with your spells.

A toast to a shiny sword and a sturdy shield.

Disrupt undead is now Vitality Lash, and has the divine and primal traits.

Now that everyone is refreshed, where are you heading to next?


Nightglider Strix - Bard (Winged Warrior) 2 | AC: 17 | HP: 24/24 | Hero Points: 2 | F+4, R+7, W+6 | PER+6 | SPD: 25' | Effects: None | Conditions: None | MAPS

Well that would be a fun goal, especially for these lower levels. How does someone learn a spell which is on another tradition's spell list?EDIT: maybe we could discuss an FA retrain? It might help for Kiilo also to be a primal sorcerer.

Grand Archive

M Human Wizard 2 | AC 16 | HP 14 / 22 | Hero points: 2 | conditions: none

@GM: I am keeping tabs of prepared and used spells in my sheet, if you want to compare notes.

Markus suggests taking a look at the southern rooms. Of course, he lets Cranky take a sniff of the doors before doing anything, as before.


Male Hero Point: 3/1 Goblin ◆◇↺ Cleric (Warpriest )[Swashbuckler] 2 Hp 28/28 AC(T) 19/21, Fort(E) +7, Ref(T) +6, Will(E) +8 Perception(T) +6 Darkvision

Now when a group of Heroes are out and about traipsing in an abandoned castle, one may take certain precautions.
1. Light helps see those spooky bumps in the darkness
2. Magic Missile to properly combat the Darkness
3. Spelunking gear is case of collapse staircases (oddly specific)
4. And probably the most important thing to bring is excessive excitement.

Now one may think that bringing excessive excitement (let alone just the normal type) needn't be brought . Probably true in most cases and bravo for thinking about it. The only divergence would be if that group of Heroes included a Goblin....

Mosquito seems to have departed the currently occupied room....

Where's Mosquito?:

Having had all the Daily Preparation that only a Goblin could stomach, the small wiry Swashbuckler mossies out into the Grand Hall. His little eyes peer about but not seeing anything he kicks a piece of rubble down the hall....

The sound of it thunking against something causes an excited look to appear on the Goblin's face!
Hey Heroes! Mees finds da doors! Mees opens!

Mosquito races down the long hall towards the doors....


Map

Kiilo, there are several bloodlines that allow you to use primal cantrips (and eventually spells) if you want to retrain your archetype.

Thank you, I have Can: Daze, Glass shield, Light, Detect Magic, Tremor Signs, Prestidigitation. 1st: Pummeling Rubble x3, Kinetic Ram. Focus: Earthworks.

There is a strange pasty caking of dried green slime along the central door’s frame at the end of the long hallway. Cranky winces at the acrid smell emanating from it.

Mosquito’s excitement is only matched by Cranky as they both run to the hallway to explore.

mosquito’s whereabouts:
Which of the three doors are you opening?

Grand Archive

M Human Wizard 2 | AC 16 | HP 14 / 22 | Hero points: 2 | conditions: none

Markus takes a look at the slime and suppresses his disgust. Breathing through the mouth, he takes a look at it after asking Cranky to stay back. He, then pokes it with a stick, trying to identify it.

Recall knowledge Arcana: 1d20 + 8 ⇒ (14) + 8 = 22
Recall knowledge Medicine: 1d20 + 8 ⇒ (15) + 8 = 23
Recall knowledge Occultism: 1d20 + 8 ⇒ (6) + 8 = 14
Recall knowledge Religion: 1d20 + 8 ⇒ (13) + 8 = 21
Recall knowledge Society: 1d20 + 8 ⇒ (1) + 8 = 9
Recall knowledge Lore Architecture: 1d20 + 8 ⇒ (2) + 8 = 10
Recall knowledge Lore Engineering: 1d20 + 8 ⇒ (1) + 8 = 9

Here's me hoping the right one sticks.


Map

Whatever the substance is, it is weeks old, and whatever left it behind seems to have crawled through the cracks between the door and the frame, leaving the slime behind.


Nightglider Strix - Bard (Winged Warrior) 2 | AC: 17 | HP: 24/24 | Hero Points: 2 | F+4, R+7, W+6 | PER+6 | SPD: 25' | Effects: None | Conditions: None | MAPS

I think subbing out Winged Warrior and taking it after Kiilo has taken 2 feats from sorcerer might be really smart


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Map

Sounds good to me!

Mosquito, are you opening the door?

Grand Archive

M Human Wizard 2 | AC 16 | HP 14 / 22 | Hero points: 2 | conditions: none

Markus lets the others know "So, it seems like a... creature crawled through here and left this goo here. I'd say it was too large to fit through the door. I cannot fathom what kind of creature this could be, but I doubt I'll be... hugging it soon, friendly as it might be. We may want to check out the other smaller corridors first."


Male Hero Point: 3/1 Goblin ◆◇↺ Cleric (Warpriest )[Swashbuckler] 2 Hp 28/28 AC(T) 19/21, Fort(E) +7, Ref(T) +6, Will(E) +8 Perception(T) +6 Darkvision

Mosquito peers closer at the gooey substance.
Should wees sees what's it's is? Or save fer last and sees does otter halls?


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Nightglider Strix - Bard (Winged Warrior) 2 | AC: 17 | HP: 24/24 | Hero Points: 2 | F+4, R+7, W+6 | PER+6 | SPD: 25' | Effects: None | Conditions: None | MAPS
Mosquito. wrote:

Mosquito peers closer at the gooey substance.

Should wees sees what's it's is? Or save fer last and sees does otter halls?

"We could certainly do some basics: cast Detect Magic, put a torch near it to see if it burns, that sort of thing."

Kiilo casts DM so that he can check all of the doors for magic.


Map

There is a strong necromantic aura coming from all three corridors in the souther left wing. The aura is stronger towards the eastern-most bottom left corridor, from which it seems to originate.

To the east bottom there is magic coming only from the central door, although not from the slime. This time is not an aura, but it is concentrated in a single source about thirty five feet away from the door.

The substance is not particularly flammable, but it is also not impervious to the flames.


Nightglider Strix - Bard (Winged Warrior) 2 | AC: 17 | HP: 24/24 | Hero Points: 2 | F+4, R+7, W+6 | PER+6 | SPD: 25' | Effects: None | Conditions: None | MAPS
Dahak GM Delta Arena wrote:

There is a strong necromantic aura coming from all three corridors in the souther left wing. The aura is stronger towards the eastern-most bottom left corridor, from which it seems to originate.

To the east bottom there is magic coming only from the central door, although not from the slime. This time is not an aura, but it is concentrated in a single source about thirty five feet away from the door.

The substance is not particularly flammable, but it is also not impervious to the flames.

Will relay this to the team :)


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Male Hero Point: 3/1 Goblin ◆◇↺ Cleric (Warpriest )[Swashbuckler] 2 Hp 28/28 AC(T) 19/21, Fort(E) +7, Ref(T) +6, Will(E) +8 Perception(T) +6 Darkvision

Mosquito grabs Markus and begins pushing Brilliant Burnis towards the Roll Random starting North: 1d4 ⇒ 1 the initial hallway from near where they entered this hall.
Comes alongs, folks! Lotsa see and find!


Map

Four monuments loom in this dark and somber room, each with prominent carvings of black-winged angels and various stylized pentagrams. Burnished plaques along the floor next to each sepulcher bear the names of those interred within, while atop the northern wall near the ceiling the words “Sepulcher of the Nail” are carved in prominent relief.

The four names read: Mistress of Blades Xera Delphine, Master of Blades Renten Viselli, Paravicar Yenesta, and Paralictor Loreen Sinelle.

A large open archway leads to a larger hall to the east. Several skeletal footsteps can be heard coming from the adjoining room. Half a dozen skeletons, one of them wearing worn plate armour, lay in wait. Patrol the silent hall back and forth.

Grand Archive

M Human Wizard 2 | AC 16 | HP 14 / 22 | Hero points: 2 | conditions: none

Markus pauses a bit and thinks to himself "Should we be desecrating the Order of the Nail's resting place?" He changes his view to detect magic to see if he finds an aura other than necromancy.

He thinks a bit about the names he read.

Society for Xera Delphine: 1d20 + 8 ⇒ (15) + 8 = 23
Society for Renten Viselli: 1d20 + 8 ⇒ (1) + 8 = 9
Society for Yenesta: 1d20 + 8 ⇒ (3) + 8 = 11
Society for Loreen Sinelle: 1d20 + 8 ⇒ (14) + 8 = 22


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Orc Barbarian/Wrester 2 | Perc 6 | AC 19 | ♥️ 38 | ☘️ | Fort 7, Ref 7, Will 6 | Athletics 9 | Acrobatics, Stealth, Thievery 7 | Intimidation, Performance 5 | Warfare Lore 4 | ◆ ◇ ◈ ↺

"Nails neutral of profanation of post-life pits. Skewer skeletons first?"

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