[ACO] PFS2e 05-03 Heidmarch Heist (P1)
(Inactive)
Game Master
UncleFroggy
Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)
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Hello! Welcome to my table. Before we start, please do the following:
Please complete the macros linked at the top of the page. This will be used for initiative and secret rolls.
Please also post your token to the slides and post your position in the marching order. The slides are also linked at the top of the page.
As per the Organized Play Foundation Community Standards, each player must decide if they will allow their characters to be damaged by friendly fire (usually via splash damage). In keeping with the “Explore, Report, Cooperate” motto of the Pathfinder Society, engaging in non-consensual character-versus-character conflict is prohibited. While accidental friendly fire happens due to missed attack rolls or other factors, players must obtain the consent of other players before deliberately including fellow PCs in damaging effects. This rule does not apply in situations where a character is not acting of their own free will, such as if they’re being mind-controlled by an NPC and forced to attack a fellow Pathfinder.
Credits:
Macros Layout - Doug H, Frozen Frost
Macros Logic - BretI, Mike Hallet
Slides - Doug H (Marching Order), Frozen Frost
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Atae, go ahead and complete the RPG Chronicles sheet if you haven't already.
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HIGH TIER LEVEL BUMPS
To provide low level players a more fun and fair experience, PCs whose level equals the adventure’s base level (such as a 3rd-level PC playing in a Level 3–6 scenario) gain a temporary boost when playing in the higher level range called a level bump to represent the higher-level PCs’ mentorship and support.
Increase every DC the PC has by 1.
Increase the attack modifiers, attack damage, spell damage, saving throw modifiers, skill modifiers, Perception modifiers, and AC of the PC by 1.
Increase the Hit Point totals of the PC by 10 or by 10%, whichever is higher.
These adjustments are less beneficial than gaining a level, yet they provide the PC more survivability and opportunity to contribute to the adventure experience, reducing the degree to which higher-level PCs might overshadow these less experienced Pathfinders.
You should also remind higher level PCs to apply any mentor boons they might have purchased.
Apply the relevant adjustments to the PC's animal companions, eidolons, and familiars as well. If a value is already increased by applying the adjustment to a PC (such as a familiar's save modifiers and AC), do not increase the value a second time.
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Avery Wings will get a Level Bump. If you have any mentor boons please provide them.
This scenario is not very combat heavy, but it is skill-check heavy.
NG M Dwarf Champion-6; HP 100/100; Focus 1/1; HeroP 1/3; Potion lesser healing 1/1; AC 27(with shield); Fort +14; Ref +8; Will +13; poison resist/3; cold resistance/2; mental resistance/2;Perc +11; +1 to saves vs disease,; Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet
Howdy.
Has combat mentor boon... Might not be the most useful here. +1 to attack.
Also has assurance with medicine and crafting, although that might not be very helpful if we are high tier.
Happy for incidental damage, so long as its not likely to knock me out.
NG M Dwarf Champion-6; HP 100/100; Focus 1/1; HeroP 1/3; Potion lesser healing 1/1; AC 27(with shield); Fort +14; Ref +8; Will +13; poison resist/3; cold resistance/2; mental resistance/2;Perc +11; +1 to saves vs disease,; Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet
Actually if this is skill heavy and we are high tier anyway, I could bring Teja (Level 8 rogue, skill monkey trained in everything and with bardic lore to boot) instead.
What is the party composition?
I'm bringing a primal summoner, so have coverage for a limited amount of healing (plus all of the self-healing).
And the primal beast is a frontline tank.
I've played with Teja before, I believe, though maybe not with Raindrop. =D
She's Vigilant Seal, and has the Combat Mentor boon.
Not worried about friendly fire.
[S05-03] [LEVEL-BUMPED] Female Woodland Elf Flurry Ranger 5 | Acrobat | Animal Companion Sophia HP 66/66, AC 23 (24 w Shield raised), Fortitude** +10, Reflex** +14, Will** +14, Perception** +14 (low-light vision), Stealth* +12 | Speed 30 ft. | Exploration Activity Search | Active Conditions Trackless Step | ◆◇↺
Level bump applied on Avery and Sophia's stats with combat mentor boon. I have two glyphs to share.
male goblin (razortooth) sorcerer 7 | ♥️69 | ⛨24 slick; resistance 1 negative | F+13 R+13 W+11 | Perc+9 darkvision | stealth+13 | speed 25ft | focus☐☐ | spells 1st☑☐☐☐ 2nd☐☐☐☐ 3rd☐☐☐☐ 4th☑☐☐ | Skeleton key☐ | Ventriloquist's Ring☑ | Exploration: Avoid Notice | Active Conditions: none
Khaul Irontoe wrote: What is the party composition? Sorcerer, draconic bloodline. He doesn't look it, but capable of defending himself in melee close-quarters.
male goblin (razortooth) sorcerer 7 | ♥️69 | ⛨24 slick; resistance 1 negative | F+13 R+13 W+11 | Perc+9 darkvision | stealth+13 | speed 25ft | focus☐☐ | spells 1st☑☐☐☐ 2nd☐☐☐☐ 3rd☐☐☐☐ 4th☑☐☐ | Skeleton key☐ | Ventriloquist's Ring☑ | Exploration: Avoid Notice | Active Conditions: none
GM Tiger wrote: 1) I am based in Southeast Asia (UTC +8) so my posting hours may be unusual (especially for those in North America). I usually update at least one or twice per day. Just to keep the game moving, please post at least once every day and at least once during the weekend. I'm in US/Pacific (UTC-8), so I tend to be the last to post most day (but I *will* consistently post).
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Just waiting for Atae to complete the Macros/Slides/Chronicles info (though they did say that they needed some time to level up)...
NG M Dwarf Champion-6; HP 100/100; Focus 1/1; HeroP 1/3; Potion lesser healing 1/1; AC 27(with shield); Fort +14; Ref +8; Will +13; poison resist/3; cold resistance/2; mental resistance/2;Perc +11; +1 to saves vs disease,; Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet
So... stay with Khaul or swap to Teja? I'm happy to play either.
Whisper Elf, Cloistered Cleric 8/Captivator 78HP/AC 23; Fort +14; Ref +13; Will +17/Perception +16(+18 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search
I have 2 glyph is updated with new things and to share.
Whisper Elf, Cloistered Cleric 8/Captivator 78HP/AC 23; Fort +14; Ref +13; Will +17/Perception +16(+18 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search
Everything should be filled out, sorry for the delay.
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Khaul/Iceman -- do either of you have a glyph so that each player starts with 2 HP? :)
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ahhh... the clacky rock... I've missed that! :)
NG M Dwarf Champion-6; HP 100/100; Focus 1/1; HeroP 1/3; Potion lesser healing 1/1; AC 27(with shield); Fort +14; Ref +8; Will +13; poison resist/3; cold resistance/2; mental resistance/2;Perc +11; +1 to saves vs disease,; Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet
Sadly no glyph here. I'm GMed a total one one PFSv2 session. Maybe I should get into it now I've got a couple of years of playing under my belt, but life is a bit on the busy side.
Sorry, no glyphs.
But being at the top end of the tier, I can manage with just one hero point.
male goblin (razortooth) sorcerer 7 | ♥️69 | ⛨24 slick; resistance 1 negative | F+13 R+13 W+11 | Perc+9 darkvision | stealth+13 | speed 25ft | focus☐☐ | spells 1st☑☐☐☐ 2nd☐☐☐☐ 3rd☐☐☐☐ 4th☑☐☐ | Skeleton key☐ | Ventriloquist's Ring☑ | Exploration: Avoid Notice | Active Conditions: none
GM Tiger wrote: ahhh... the clacky rock... I've missed that! :) It has foretold doom'ish results the last two outings :D
[S05-03] [LEVEL-BUMPED] Female Woodland Elf Flurry Ranger 5 | Acrobat | Animal Companion Sophia HP 66/66, AC 23 (24 w Shield raised), Fortitude** +10, Reflex** +14, Will** +14, Perception** +14 (low-light vision), Stealth* +12 | Speed 30 ft. | Exploration Activity Search | Active Conditions Trackless Step | ◆◇↺
Which location are we investigating first?
Whisper Elf, Cloistered Cleric 8/Captivator 78HP/AC 23; Fort +14; Ref +13; Will +17/Perception +16(+18 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search
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Arfsnarf Ah'sneeze wrote: GM Tiger wrote: ahhh... the clacky rock... I've missed that! :) It has foretold doom'ish results the last two outings :D btw, I can't seem to find the clacky rock in your inventory, Arfsnarf... ;)
male goblin (razortooth) sorcerer 7 | ♥️69 | ⛨24 slick; resistance 1 negative | F+13 R+13 W+11 | Perc+9 darkvision | stealth+13 | speed 25ft | focus☐☐ | spells 1st☑☐☐☐ 2nd☐☐☐☐ 3rd☐☐☐☐ 4th☑☐☐ | Skeleton key☐ | Ventriloquist's Ring☑ | Exploration: Avoid Notice | Active Conditions: none
lol, yeah I guess I should add it there.
The kazoo and the waffle iron are there though!
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oh you all just had to make like the Scooby Doo gang and split up didn't you?! :)
male goblin (razortooth) sorcerer 7 | ♥️69 | ⛨24 slick; resistance 1 negative | F+13 R+13 W+11 | Perc+9 darkvision | stealth+13 | speed 25ft | focus☐☐ | spells 1st☑☐☐☐ 2nd☐☐☐☐ 3rd☐☐☐☐ 4th☑☐☐ | Skeleton key☐ | Ventriloquist's Ring☑ | Exploration: Avoid Notice | Active Conditions: none
If he gets into trouble, Arfsnarf will bloww on his kazoo.
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Before I forget, you still have access to Pathfinder Provisions. These used to be the school items you get prior to starting.
male goblin (razortooth) sorcerer 7 | ♥️69 | ⛨24 slick; resistance 1 negative | F+13 R+13 W+11 | Perc+9 darkvision | stealth+13 | speed 25ft | focus☐☐ | spells 1st☑☐☐☐ 2nd☐☐☐☐ 3rd☐☐☐☐ 4th☑☐☐ | Skeleton key☐ | Ventriloquist's Ring☑ | Exploration: Avoid Notice | Active Conditions: none
2x moderate healing potion
[S05-03] [LEVEL-BUMPED] Female Woodland Elf Flurry Ranger 5 | Acrobat | Animal Companion Sophia HP 66/66, AC 23 (24 w Shield raised), Fortitude** +10, Reflex** +14, Will** +14, Perception** +14 (low-light vision), Stealth* +12 | Speed 30 ft. | Exploration Activity Search | Active Conditions Trackless Step | ◆◇↺
Moderate healing potion for me.
CN Sprite Summoner (she/her) | Primal Eidolon (he/him) | HP 110| AC 24 / 26 | F +16 R +16 / 14 W +15 | Perc +14 | Stealth +14 | Speed 30' | Explore: Search & Scout | ◆◇↺ | Character Sheet
Since I don't know what spell was renamed 'mountain resilience' (why? Why do designers do that?), I'll take the scroll of fly.
Whisper Elf, Cloistered Cleric 8/Captivator 78HP/AC 23; Fort +14; Ref +13; Will +17/Perception +16(+18 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search
2x moderate healing potion (GM Core 259)
No more faction items any more?
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Atae wrote: 2x moderate healing potion (GM Core 259)
No more faction items any more?
Nope. The schools "Swords/Spells/etc" were removed during the remaster. But the upside is that if you were Field Commissioned you get a consumable now...
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Raindrop - Iceman wrote: Since I don't know what spell was renamed 'mountain resilience' (why? Why do designers do that?), I'll take the scroll of fly. I think all this was done when Paizo decided to break with WoTC on the open gaming license -- some of the spells were renamed... Magic Missile became "Force Barrage".
Whisper Elf, Cloistered Cleric 8/Captivator 78HP/AC 23; Fort +14; Ref +13; Will +17/Perception +16(+18 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search
It would be easier if Archives were updated but that might be a while.
male goblin (razortooth) sorcerer 7 | ♥️69 | ⛨24 slick; resistance 1 negative | F+13 R+13 W+11 | Perc+9 darkvision | stealth+13 | speed 25ft | focus☐☐ | spells 1st☑☐☐☐ 2nd☐☐☐☐ 3rd☐☐☐☐ 4th☑☐☐ | Skeleton key☐ | Ventriloquist's Ring☑ | Exploration: Avoid Notice | Active Conditions: none
That is exactly the thing we're all waiting on. The pain of everybody separately referencing their book copies and not having a shared, linkable SRD is very real.
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exactly... Sound Burst is now Noise Burst...
LN male ysoki investigator 6 | ◆◇↺ ♥️ 66/66 | AC 22 | F +12 R +13 W +14 | Perc +14 (darkvision) | Spd 25ft. |
Not sure what I should be doing.
male goblin (razortooth) sorcerer 7 | ♥️69 | ⛨24 slick; resistance 1 negative | F+13 R+13 W+11 | Perc+9 darkvision | stealth+13 | speed 25ft | focus☐☐ | spells 1st☑☐☐☐ 2nd☐☐☐☐ 3rd☐☐☐☐ 4th☑☐☐ | Skeleton key☐ | Ventriloquist's Ring☑ | Exploration: Avoid Notice | Active Conditions: none
Has someone not gone yet or NPC reactions are up next?
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apologies for the delay. busy last 2 days. I'll update over the weekend.
male goblin (razortooth) sorcerer 7 | ♥️69 | ⛨24 slick; resistance 1 negative | F+13 R+13 W+11 | Perc+9 darkvision | stealth+13 | speed 25ft | focus☐☐ | spells 1st☑☐☐☐ 2nd☐☐☐☐ 3rd☐☐☐☐ 4th☑☐☐ | Skeleton key☐ | Ventriloquist's Ring☑ | Exploration: Avoid Notice | Active Conditions: none
Hello, this is an FYI that I'll be away in nature without access to computers this weekend, 2/17-2/18. I will return late Sunday (US/Pacific time) and resume posting. As this is just the weekend, I expect minimal disruption to the games I'm in.
Whisper Elf, Cloistered Cleric 8/Captivator 78HP/AC 23; Fort +14; Ref +13; Will +17/Perception +16(+18 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search
I had a medical procedure this afternoon. I should be catching up tomorrow.
male goblin (razortooth) sorcerer 7 | ♥️69 | ⛨24 slick; resistance 1 negative | F+13 R+13 W+11 | Perc+9 darkvision | stealth+13 | speed 25ft | focus☐☐ | spells 1st☑☐☐☐ 2nd☐☐☐☐ 3rd☐☐☐☐ 4th☑☐☐ | Skeleton key☐ | Ventriloquist's Ring☑ | Exploration: Avoid Notice | Active Conditions: none
Who is left that we could influence or interview here?
[S05-03] [LEVEL-BUMPED] Female Woodland Elf Flurry Ranger 5 | Acrobat | Animal Companion Sophia HP 66/66, AC 23 (24 w Shield raised), Fortitude** +10, Reflex** +14, Will** +14, Perception** +14 (low-light vision), Stealth* +12 | Speed 30 ft. | Exploration Activity Search | Active Conditions Trackless Step | ◆◇↺
Just a heads up that I'll be unavailable on Saturday and Sunday. I'll be back at the game by Monday.
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Best Poirot impersonation gets a shiny hero point! :)
male goblin (razortooth) sorcerer 7 | ♥️69 | ⛨24 slick; resistance 1 negative | F+13 R+13 W+11 | Perc+9 darkvision | stealth+13 | speed 25ft | focus☐☐ | spells 1st☑☐☐☐ 2nd☐☐☐☐ 3rd☐☐☐☐ 4th☑☐☐ | Skeleton key☐ | Ventriloquist's Ring☑ | Exploration: Avoid Notice | Active Conditions: none
GM Tiger wrote: You've pretty much searched where you can search and talked to those in the Lodge. Go ahead and form your conclusions... Do your best Poirot impression! :) That wasn't really a good Poirot impression as I'm not overly familiar with that character BUT the structure of Arfsnarf's guess should evoke a certain classic board game :)
male goblin (razortooth) sorcerer 7 | ♥️69 | ⛨24 slick; resistance 1 negative | F+13 R+13 W+11 | Perc+9 darkvision | stealth+13 | speed 25ft | focus☐☐ | spells 1st☑☐☐☐ 2nd☐☐☐☐ 3rd☐☐☐☐ 4th☑☐☐ | Skeleton key☐ | Ventriloquist's Ring☑ | Exploration: Avoid Notice | Active Conditions: none
It seems unlikely that we would complete by beginning of outpost, is that correct?
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nope. This one is a bit heavy on the RP side... and yes, I did recognize the classic board game :)
male goblin (razortooth) sorcerer 7 | ♥️69 | ⛨24 slick; resistance 1 negative | F+13 R+13 W+11 | Perc+9 darkvision | stealth+13 | speed 25ft | focus☐☐ | spells 1st☑☐☐☐ 2nd☐☐☐☐ 3rd☐☐☐☐ 4th☑☐☐ | Skeleton key☐ | Ventriloquist's Ring☑ | Exploration: Avoid Notice | Active Conditions: none
Raindrop - Iceman wrote: You good with that, Arfsnarf? Otherwise, Raindrop could come off the bench. Done :)
Society item already chosen.
Final prep would be to use the wand of Longstrider.
Today is travel day, and I imagine I'll have slightly less time for posting while on vacation (next 8 days) - but will be around when I can!
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I just saw the Clue Broadway play last week. Arfsnarf, thanks for making an author laugh!
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