GM Erich's PFS2e #2-12 Snakes in the Grass (3-6) (Inactive)

Game Master Thereus, Silver Crusader


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Horizon Hunters

Male Dwarf Ranger 6 | hp 88 |Hero Points 1/4 |AC 23| Fort +13, Ref +13, Will +13 | Perception +13 Ranger 6

"I'll hang out and watch for trouble."

[i]I wonder what happened to Greeleep"[/b]

Harsk's ears perk. "Someone say tracking?"

Horizon Hunters

M Half-elf Cleric 4 of Nethys| Blessed One | Lay on Hands | Healing Hands | HP 53/53 | AC 20 | F +10 R +9 W +13 | Perc +13 (+2 initiative) | Battle Medicine +14 |◆◆◆◇↺| 25" | Hero 1/3 | focus 3/3 | spells 1 3/3 2 3/3 3 2/2 heal 5/5 |Spell Attack +11 | Detect Magic

"I'm not very good with tracking or spelunking... but, I will certainly support the party in any endeavor. Let's go explore the holes if it can be explored."

Grand Lodge

xxx ||| Under The Eye of the Mantis ||| xxx3

The rough opening winds down precariously for about thirty-five feet beneath the surface of the camp. The ceilings are all about fifteen feet high. Bulette-made claw marks seem to line all these stone passages.

There are no sources of natural light in the tunnels so some of you will need a light source.

Anyone who comes down here can attempt any (or all) of the following:

DC 18 Survival check to Track:
You uncover signs that several burrowing creatures and humanoids have been using these tunnels simultaneously for at least three days.

DC 20 Survival check to Sense Direction:
You note that additional bulettes subsequently arrived at this location from several different directions.

DC 22 Nature check to Recall Knowledge:
You can confirm that bulettes rarely share tunnels with one another, and instead generally carve their own.

New Map. After this, would you want to proceed toward direction A or B and investigate further (or head back to the camp)?

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

Molly lights a torch before heading down.

Horizon Hunters

M Half-elf Cleric 4 of Nethys| Blessed One | Lay on Hands | Healing Hands | HP 53/53 | AC 20 | F +10 R +9 W +13 | Perc +13 (+2 initiative) | Battle Medicine +14 |◆◆◆◇↺| 25" | Hero 1/3 | focus 3/3 | spells 1 3/3 2 3/3 3 2/2 heal 5/5 |Spell Attack +11 | Detect Magic

Seth asks Nethys for help to find his way North, and tells his companions which direction is which.

Know the Way

Horizon Hunters

Male Half Elf Kineticist 6 | Init +10 | HP: 80|80 | AC: 25|27 | F:+14, R:+11 [+2 Bulwark], W:+12 | Per +10 [E] | Exploration Search | HP 0
Action markers:
◆ Single action ◆◆ Two actions ◆◆◆ Three actions ◇ Free action ⟳ Reaction

Corvus activates his wayfinder to provide some light and also conjures small balls of flame to act as extra torches.

Survival to track: 1d20 + 10 ⇒ (14) + 10 = 24
Survial direction, wayfinder: 1d20 + 11 ⇒ (14) + 11 = 25
Nature: 1d20 + 10 ⇒ (19) + 10 = 29

Looks like these tunnels have been rather busy. Bullette's and humanoids have been using them, which is unusual as such creatures are rather territorial. I suggest we head to the left (A).

Grand Archive

male human aiuvarin alchemist 7 | ♥️85 | ⛨25 | F +13, R +15, W +13 | Perc +13, Low-light Vision | Stealth +13 | speed 25 ft | Exploration: Avoid Notice | Advanced Alchemy: ☑☐☐lesser elixir of life ☐cat’s eye elixir ☑mod acid flask ☑mod blight bomb ☐mod bottled lightning ☐mod cheetah’s elixir ☐mod focus cathartic ☐mod frost vial | Versatile Vials☑☑☑☑☑☑

And humanoids... I bet we can guess who. Yes, let's try the left tunnel first. One of these is going to come up under or near the Aspis hut.

Vigilant Seal

Male Human (Dhampir) | HP 37/63 | 1 Hero Point | Perception +9 (Low-Light Vision) | AC 22 | Fort +11; Ref +6 (+9 against damaging effects); Will +9 | Exploration Activity: Search | Hands: -

Czav draws his sword and starts going into the tunnel.

Grand Lodge

xxx ||| Under The Eye of the Mantis ||| xxx3

Proceeding deeper, you find more evidence of bullette movements on the walls. Arriving at a larger chamber, you discover a series of small handholds cut into the rocky column that leads to a trapdoor far overhead. A thick cluster of mushrooms blocks one of the paths out of the chamber, but there is also another, open path out the far wall. A foul odor, like dung, emanates from beyond the mushroom cluster.

DC 16 Survival check to Sense Direction:
You would guess the trapdoor opens to the floor of Greeleep’s hut 30-some feet above.

Map updated. You can choose A - open path to the south, B - up the handholds to the surface, C- chop through the mushroom blockage.

Don't forget to update your exploration activities if you haven't already.

Vigilant Seal

Male Human (Dhampir) | HP 37/63 | 1 Hero Point | Perception +9 (Low-Light Vision) | AC 22 | Fort +11; Ref +6 (+9 against damaging effects); Will +9 | Exploration Activity: Search | Hands: -

"If we go back to the surface, we have a great chance of being seen or heard as it doesn't seem we have anyone stealthy. I'd prefer to explore this area a little bit more before taking this risk."

Horizon Hunters

Male Half Elf Kineticist 6 | Init +10 | HP: 80|80 | AC: 25|27 | F:+14, R:+11 [+2 Bulwark], W:+12 | Per +10 [E] | Exploration Search | HP 0
Action markers:
◆ Single action ◆◆ Two actions ◆◆◆ Three actions ◇ Free action ⟳ Reaction

Survival: 1d20 + 11 ⇒ (13) + 11 = 24

Trapdoor looks like it leads to Greenleeps hut. I'd leave that for now. I could maybe burn our way through the mushrooms but the stench is likely to be appalling. I'm for the southern path.

Horizon Hunters

Male Dwarf Ranger 6 | hp 88 |Hero Points 1/4 |AC 23| Fort +13, Ref +13, Will +13 | Perception +13 Ranger 6

"Good eyes Corvus" cries Harsk as he fingers his axes. "Let's hold off on a big fire for now! Maybe we can check the trapdoor?"

Grand Archive

male human aiuvarin alchemist 7 | ♥️85 | ⛨25 | F +13, R +15, W +13 | Perc +13, Low-light Vision | Stealth +13 | speed 25 ft | Exploration: Avoid Notice | Advanced Alchemy: ☑☐☐lesser elixir of life ☐cat’s eye elixir ☑mod acid flask ☑mod blight bomb ☐mod bottled lightning ☐mod cheetah’s elixir ☐mod focus cathartic ☐mod frost vial | Versatile Vials☑☑☑☑☑☑

Elsha grumbles, looking up at the trap door.

I knew it!

Calming a little, he concedes to prevailing suggestions.

We should complete our exploration of these caverns first. On the other hand, the sooner we check above the better while they're at the mess hall.

Vigilant Seal

Male Human (Dhampir) | HP 37/63 | 1 Hero Point | Perception +9 (Low-Light Vision) | AC 22 | Fort +11; Ref +6 (+9 against damaging effects); Will +9 | Exploration Activity: Search | Hands: -

Czav moves towards the southern tunnel: "Too much talking, we need to act fast."

Grand Lodge

xxx ||| Under The Eye of the Mantis ||| xxx3

Heading South then. Map updated.

At location A...

This small alcove sports a large, flat-topped rock littered with empty and broken vials, large ingestion capsules, and implements of the alchemical trade as well as a mug lying next to some humanoid remains. Several vats of chemicals are stacked in the corner, most bearing labels written in hobgoblin. Two notches for torches are carved on the walls.

DC 14 Society check to Recall Knowledge:
You can identify the humanoid remains as halfling. It looks vaguely like Greeleep but is dressed in common clothes and not the Aspis garb you last saw him in before the bulette battle.

DC 20 Craft check to Identify Alchemy on the mug:
You confirm the mug contains trace amounts of an alchemical attractant consisting of humanoid blood and other substances.

DC 20 Craft check to Identify Alchemy on the vials:
You confirm the vials contain hunting spider venom.

-------------------------
At location B...

Exploring further south, a pile of several, unused torches lie at the base of a wooden ladder propped against the wall. The ladder ascends to a trapdoor far above.

DC 16 Survival check to Sense Direction:
Which likely opens to the floor of Raike’s hut at the surface.

Continue searching to the south (via location C) or head up one of the ladders to the surface, Pathfinders?

Vigilant Seal

Male Human (Dhampir) | HP 37/63 | 1 Hero Point | Perception +9 (Low-Light Vision) | AC 22 | Fort +11; Ref +6 (+9 against damaging effects); Will +9 | Exploration Activity: Search | Hands: -

Society: 1d20 + 7 ⇒ (6) + 7 = 13

Czav feels he's missing something by just a notch.

Horizon Hunters

M Half-elf Cleric 4 of Nethys| Blessed One | Lay on Hands | Healing Hands | HP 53/53 | AC 20 | F +10 R +9 W +13 | Perc +13 (+2 initiative) | Battle Medicine +14 |◆◆◆◇↺| 25" | Hero 1/3 | focus 3/3 | spells 1 3/3 2 3/3 3 2/2 heal 5/5 |Spell Attack +11 | Detect Magic

Crafting Mug: 1d20 + 8 ⇒ (3) + 8 = 11
Crafting Vials: 1d20 + 8 ⇒ (19) + 8 = 27

Grand Archive

male human aiuvarin alchemist 7 | ♥️85 | ⛨25 | F +13, R +15, W +13 | Perc +13, Low-light Vision | Stealth +13 | speed 25 ft | Exploration: Avoid Notice | Advanced Alchemy: ☑☐☐lesser elixir of life ☐cat’s eye elixir ☑mod acid flask ☑mod blight bomb ☐mod bottled lightning ☐mod cheetah’s elixir ☐mod focus cathartic ☐mod frost vial | Versatile Vials☑☑☑☑☑☑

Elsha casually strides into the first alcove, of course interested in the alchemical vats. He's visibly taken aback at the sight of a humanoid on the ground.

DC14 Society: 1d20 + 14 ⇒ (13) + 14 = 27
DC20 Crafting (Alchemy), mug: 1d20 + 14 + 1 ⇒ (11) + 14 + 1 = 26
DC20 Crafting (Alchemy), vials: 1d20 + 14 + 1 ⇒ (19) + 14 + 1 = 34

He sighs audibly. That is Greeleep. Though not dressed in Aspis attire anymore. So much for questioning...

He holds up the mug, levelling his discerning gaze at it before reporting

Hmm, contains trace amounts of an alchemical attractant consisting of humanoid blood and other substances.

Shaking his head he sets it down and moves onto the vials.

Hunting spider venom. These he pockets.

Or, for those who'd like to apply them to their blades, he will hand them out.

The party moves onto the next alcove...

DC 16 Sense Direction (Survival): 1d20 + 7 ⇒ (14) + 7 = 21

He turns and looks back at where they came. Looking up at the ceiling of the cavern, he attempts to trace the surface in his mind (and with his finger in the air). He points upward at this trap door, indicating to his companions

This likely opens to the floor of Raike’s hut at the surface.

Grand Archive

male human aiuvarin alchemist 7 | ♥️85 | ⛨25 | F +13, R +15, W +13 | Perc +13, Low-light Vision | Stealth +13 | speed 25 ft | Exploration: Avoid Notice | Advanced Alchemy: ☑☐☐lesser elixir of life ☐cat’s eye elixir ☑mod acid flask ☑mod blight bomb ☐mod bottled lightning ☐mod cheetah’s elixir ☐mod focus cathartic ☐mod frost vial | Versatile Vials☑☑☑☑☑☑

Elsha suggests they continue exploring to the South very quickly to afterward backtrack to the trap doors.

Grand Lodge

xxx ||| Under The Eye of the Mantis ||| xxx3

A thick stench clings to the air in this expansive chamber the floor. Heavy drops of dark liquid seep through a stain in the earthen ceiling, and fall upon a slathering of dense, animal droppings that cover the floor.

A collection of large, roughly oval-shaped stones rest along the chamber’s western wall. A lone kobold sits upon them, shouting out to a trio of ants in a guttural hissing tongue.

Elsha knows Draconic:
"Stay back from me and my egg.”

Being preoccupied, neither seems to have noticed you... yet.

Horizon Hunters

Male Dwarf Ranger 6 | hp 88 |Hero Points 1/4 |AC 23| Fort +13, Ref +13, Will +13 | Perception +13 Ranger 6

Harsk tries to keep them on track.

Survival: 1d20 + 11 ⇒ (10) + 11 = 21

Grand Archive

male human aiuvarin alchemist 7 | ♥️85 | ⛨25 | F +13, R +15, W +13 | Perc +13, Low-light Vision | Stealth +13 | speed 25 ft | Exploration: Avoid Notice | Advanced Alchemy: ☑☐☐lesser elixir of life ☐cat’s eye elixir ☑mod acid flask ☑mod blight bomb ☐mod bottled lightning ☐mod cheetah’s elixir ☐mod focus cathartic ☐mod frost vial | Versatile Vials☑☑☑☑☑☑

Elsha leans into his teammates and whispers

He says he's guarding his eggs, and he w-wants... those ants (I can't even see them) to stay back. I suspect we'll get similar treatment.

Are they giant ants? From any meaningful distance I wouldn't expect three to be visible.

Horizon Hunters

M Half-elf Cleric 4 of Nethys| Blessed One | Lay on Hands | Healing Hands | HP 53/53 | AC 20 | F +10 R +9 W +13 | Perc +13 (+2 initiative) | Battle Medicine +14 |◆◆◆◇↺| 25" | Hero 1/3 | focus 3/3 | spells 1 3/3 2 3/3 3 2/2 heal 5/5 |Spell Attack +11 | Detect Magic

Seth also speaks Draconic

"Yes. It's protecting it's eggs, which seem to be those oval rocks."

Horizon Hunters

Level 5 summoner | AC 22/23 | HP: 68 | Fort 11, Ref 11, Will 10 | Spell DC 21 | Per 10 | Speed 25’

”Hmm”, muses Molly. ”What say we take care of his ant problem? ‘Enemy of my enemy’, and all that”

Horizon Hunters

M Half-elf Cleric 4 of Nethys| Blessed One | Lay on Hands | Healing Hands | HP 53/53 | AC 20 | F +10 R +9 W +13 | Perc +13 (+2 initiative) | Battle Medicine +14 |◆◆◆◇↺| 25" | Hero 1/3 | focus 3/3 | spells 1 3/3 2 3/3 3 2/2 heal 5/5 |Spell Attack +11 | Detect Magic

"A brilliant idea Black Molly."

Vigilant Seal

Male Human (Dhampir) | HP 37/63 | 1 Hero Point | Perception +9 (Low-Light Vision) | AC 22 | Fort +11; Ref +6 (+9 against damaging effects); Will +9 | Exploration Activity: Search | Hands: -

It's hard to know what Czav sees but with low-light vision I assume he has still a good vision of the situation.

"An underground complex, now kobolds, this place is full of surprises!"

And higher: "You need a hand with these ants?"

Grand Lodge

xxx ||| Under The Eye of the Mantis ||| xxx3

@Elsha The ants are as large as you are
@Czav It is dark in the cavern, but several of you have light sources or ways to see through it, so you see what you are able to. Bright light for twenty feet from a source. Dim light (thus concealment for those without darkvision or low light vision) out to forty feet from a source.

As Czav speaks and the lights twinkle, the ants round around to face the new threats.

Initiative!:

Black Molly Init: 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11
Czav Init: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19
Elsha Init: 1d20 + 12 + 1 ⇒ (14) + 12 + 1 = 27
Corvus Init: 1d20 + 10 + 1 ⇒ (12) + 10 + 1 = 23
Harsk Init: 1d20 + 11 + 1 ⇒ (11) + 11 + 1 = 23
Seth Init: 1d20 + 12 + 1 ⇒ (19) + 12 + 1 = 32
Purple Init: 1d20 + 10 ⇒ (19) + 10 = 29
Red Init: 1d20 + 7 ⇒ (4) + 7 = 11
Yellow Init: 1d20 + 7 ⇒ (18) + 7 = 25
Orange Init: 1d20 + 7 ⇒ (20) + 7 = 27

Round 1 - Bold can act
Seth
Purple kobold
Orange Ant
Elsha
Yellow Ant
Corvus <lights>
Harsk
Czav
Red Ant
Black Molly <shield, torch>

Horizon Hunters

M Half-elf Cleric 4 of Nethys| Blessed One | Lay on Hands | Healing Hands | HP 53/53 | AC 20 | F +10 R +9 W +13 | Perc +13 (+2 initiative) | Battle Medicine +14 |◆◆◆◇↺| 25" | Hero 1/3 | focus 3/3 | spells 1 3/3 2 3/3 3 2/2 heal 5/5 |Spell Attack +11 | Detect Magic

"By the grace of Nethys!' Seth casts a series of spells beginning with Guidance on himself, then Needle Darts aimed at the Orange Ant.

◆Guidance
◆◆Spell Attack: 1d20 + 10 + 1 ⇒ (13) + 10 + 1 = 24 Piercing: 4d4 ⇒ (2, 3, 3, 4) = 12

Grand Lodge

xxx ||| Under The Eye of the Mantis ||| xxx3

Seth doesn't hesitate to attack and the ant reels from the darts - then scrambles to attack the group. The kobold in the back seems to cast a spell on itself.

orange mandibles (slashing) vs Czav: 1d20 + 11 ⇒ (2) + 11 = 131d8 + 4 ⇒ (2) + 4 = 6
orange stinger (piercing) vs Czav: 1d20 + 11 - 4 ⇒ (12) + 11 - 4 = 191d6 + 4 ⇒ (1) + 4 = 5

Round 1 - Bold can act
Seth
Purple kobold <spell effect>
Orange Ant -12 damage
Elsha
Yellow Ant
Corvus <lights>
Harsk
Czav
Red Ant
Black Molly <shield, torch>

Grand Archive

male human aiuvarin alchemist 7 | ♥️85 | ⛨25 | F +13, R +15, W +13 | Perc +13, Low-light Vision | Stealth +13 | speed 25 ft | Exploration: Avoid Notice | Advanced Alchemy: ☑☐☐lesser elixir of life ☐cat’s eye elixir ☑mod acid flask ☑mod blight bomb ☐mod bottled lightning ☐mod cheetah’s elixir ☐mod focus cathartic ☐mod frost vial | Versatile Vials☑☑☑☑☑☑

Elsha has the recognize spell skill feat, so using his reaction for the round he could know what the kobold cast on themself.

Seeing that one of the ants has already approached, Elsha reaches into his belt pouch, retrieves an alchemical and quickly lobs it over his friends at it.

◆ Strike ORANGE (quick bomber, far lobber, bomber field/only splash to target)
moderate alchemist's fire attack ORANGE, fire damage, fire splash damage: 1d20 + 13 ⇒ (20) + 13 = 332d8 ⇒ (7, 7) = 142 = 2
2 persistent fire damage

So... I guess what happens next depends on if that crit takes out the first ant.

IF ORANGE down, ◆ Stride, ◆ Strike RED
ELSE ◆ Strike ORANGE again, ◆ Stride

◆ Strike (quick bomber, far lobber, bomber field/only splash to target)
moderate alchemist's fire attack, fire damage, fire splash damage: 1d20 + 13 - 5 ⇒ (13) + 13 - 5 = 212d8 ⇒ (7, 7) = 142 = 2
2 persistent fire damage

If I'm wrong and Orange isn't down *still*, then I'll have to undo Elsha's stride.

Grand Lodge

xxx ||| Under The Eye of the Mantis ||| xxx3

@Elsha The kobold cast Spider Climb.

Elsha carefully dispatches the first ant before following the flash of the alchemist's fire and the squish of the animal droppings for a lucky strike on another.

From the darkness, the third ant closes with the bold bomber and mauls him.

darkness DC 11 miss chance: 1d20 ⇒ 20
yellow mandibles (slashing) vs Elsha: 1d20 + 11 ⇒ (20) + 11 = 311d8 + 4 ⇒ (6) + 4 = 10
yellow stinger (piercing) vs Elsha: 1d20 + 11 - 4 ⇒ (18) + 11 - 4 = 251d6 + 4 ⇒ (2) + 4 = 6

Round 1 - Bold can act
Seth
Purple kobold <spider climb>
Orange Ant -42 damage <dead>
Elsha -26 damage Need a DC 18 fortitude save vs poison or take poison: 1d8 ⇒ 2 and be enfeebled 1
Yellow Ant
Corvus <lights>
Harsk
Czav
Red Ant -16 damage <persistent fire 2>
Black Molly <shield, torch>

Horizon Hunters

Male Half Elf Kineticist 6 | Init +10 | HP: 80|80 | AC: 25|27 | F:+14, R:+11 [+2 Bulwark], W:+12 | Per +10 [E] | Exploration Search | HP 0
Action markers:
◆ Single action ◆◆ Two actions ◆◆◆ Three actions ◇ Free action ⟳ Reaction

Seeing the giant ants and the mauling Elsha took he quickly rushes into the room. Forming the elements around him into a spear of rock he plunges it at the any.

◆ Stride
◆ Elemental Blast (Earth)
◇ Weapon Infusion (Agile)
◆ Elemental Blast (Earth)

Attack 1: 1d20 + 13 ⇒ (9) + 13 = 22 vs FF
Damage, Str: 2d8 + 4 ⇒ (1, 1) + 4 = 6

1d20 + 9 ⇒ (15) + 9 = 24 vs FF
Damage, Str: 2d8 + 4 ⇒ (2, 7) + 4 = 13

Can someone tell this kobold we are not their enemy!

Grand Lodge

xxx ||| Under The Eye of the Mantis ||| xxx3

Corvus fills the chamber with light and brings down furor on the hapless ant.

Round 1 - Bold can act
Seth
Purple kobold <spider climb>
Elsha -26 damage Need a DC 18 fortitude save vs poison
Yellow Ant -19 damage
Corvus <lights>
Harsk
Czav
Red Ant -16 damage <persistent fire 2>
Black Molly <shield, torch>

Vigilant Seal

Male Human (Dhampir) | HP 37/63 | 1 Hero Point | Perception +9 (Low-Light Vision) | AC 22 | Fort +11; Ref +6 (+9 against damaging effects); Will +9 | Exploration Activity: Search | Hands: -

"Protecting a wizard, what irony..."

Czav charges to attack the last ant to avoid any harm to the kobold.

Attack: 1d20 + 11 ⇒ (12) + 11 = 23
Slashing damage: 1d12 + 4 ⇒ (11) + 4 = 15

The ant can roll against poison. If still alive, I make a second attack otherwise I'll help my comrades.

Attack: 1d20 + 6 ⇒ (3) + 6 = 9

Grand Archive

male human aiuvarin alchemist 7 | ♥️85 | ⛨25 | F +13, R +15, W +13 | Perc +13, Low-light Vision | Stealth +13 | speed 25 ft | Exploration: Avoid Notice | Advanced Alchemy: ☑☐☐lesser elixir of life ☐cat’s eye elixir ☑mod acid flask ☑mod blight bomb ☐mod bottled lightning ☐mod cheetah’s elixir ☐mod focus cathartic ☐mod frost vial | Versatile Vials☑☑☑☑☑☑

DC18 Fortitude: 1d20 + 12 ⇒ (6) + 12 = 18

Elsha sweats nervously as he just barely resists the poison. it didn't feel good though...

Horizon Hunters

Male Dwarf Ranger 6 | hp 88 |Hero Points 1/4 |AC 23| Fort +13, Ref +13, Will +13 | Perception +13 Ranger 6

Harsk adjusts his grip, moves and swings.

"Argh"

yellow

attack: 1d20 + 14 ⇒ (10) + 14 = 24

damage: 2d12 + 4 ⇒ (2, 9) + 4 = 15

Grand Lodge

xxx ||| Under The Eye of the Mantis ||| xxx3

Harsk and Czav swoop in and finish off the ants with efficiency. The kobold drops to his knees and looks up through his robe-covered arm.

"Don't kill me!" He squeals in thickly accented common.

Combat Over
Seth
Purple kobold <spider climb>
Elsha -26 damage
Yellow Ant -34 damage <dead>
Corvus <lights>
Harsk
Czav
Red Ant -31 damage <dead>
Black Molly <shield, torch>

Vigilant Seal

Male Human (Dhampir) | HP 37/63 | 1 Hero Point | Perception +9 (Low-Light Vision) | AC 22 | Fort +11; Ref +6 (+9 against damaging effects); Will +9 | Exploration Activity: Search | Hands: -

Czav doesn't understand: "Why would we kill you? We just saved you! How come that you chose this exact specific place to lay your eggs? Are you aware there's a whole hobgoblin camp just a few feet above us?"

Grand Lodge

xxx ||| Under The Eye of the Mantis ||| xxx3

As Czav and the rest of you examine closer, something seems off.

DC 24 Nature to Recall Knowledge or Perception to Seek:
Only one of the stones appears to actually be an egg, and it is much too large to be that of a kobold's.

"Yes, I know all that." the kobold almost hisses. "That is why I am trying to escape. Help me to get out safely with my egg and I'll give you this..."

He produces a charm from around his neck, vaguely resembling a bullette and matching the charms all the Aspis were wearing earlier in the day.

Horizon Hunters

M Half-elf Cleric 4 of Nethys| Blessed One | Lay on Hands | Healing Hands | HP 53/53 | AC 20 | F +10 R +9 W +13 | Perc +13 (+2 initiative) | Battle Medicine +14 |◆◆◆◇↺| 25" | Hero 1/3 | focus 3/3 | spells 1 3/3 2 3/3 3 2/2 heal 5/5 |Spell Attack +11 | Detect Magic

Perception Seek: 1d20 + 10 ⇒ (2) + 10 = 12

Grand Archive

male human aiuvarin alchemist 7 | ♥️85 | ⛨25 | F +13, R +15, W +13 | Perc +13, Low-light Vision | Stealth +13 | speed 25 ft | Exploration: Avoid Notice | Advanced Alchemy: ☑☐☐lesser elixir of life ☐cat’s eye elixir ☑mod acid flask ☑mod blight bomb ☐mod bottled lightning ☐mod cheetah’s elixir ☐mod focus cathartic ☐mod frost vial | Versatile Vials☑☑☑☑☑☑

Elsha's eyes light up at the sight of the charm.

Did... others make the same deal with you? Where did you get that? He points at it.

Perception+10 to sense motive

Recall Knowledge (DC24 Nature): 1d20 + 10 ⇒ (19) + 10 = 29

He then notices something else and whispers to his nearby team.

Only one of those is an egg, and it's far too b-big to be his. The others just rocks.

Horizon Hunters

Male Half Elf Kineticist 6 | Init +10 | HP: 80|80 | AC: 25|27 | F:+14, R:+11 [+2 Bulwark], W:+12 | Per +10 [E] | Exploration Search | HP 0
Action markers:
◆ Single action ◆◆ Two actions ◆◆◆ Three actions ◇ Free action ⟳ Reaction

Survival: 1d20 + 10 ⇒ (7) + 10 = 17

What is that thing and where did you get it? Doesnt seem like its worth safe passage past all those dangerous hobgoblins. What are you doing down here?

Grand Lodge

xxx ||| Under The Eye of the Mantis ||| xxx3

He seems genuine.... if not just desperate.

"It is my egg and I aim to protect it! Those Aspis curs might try to claim it too, but I won't let them. I've already lost six sharks today and I'm not about to lose the last of their kind."

The kobold simmers down and tries to be more diplomatic.

"I am Greeleep, shaman of the Coalfire tribe. You would not recognize me from before as I've left my disguise in the hut above. The Aspis tricked me into thinking the sharks would only be used to put fear in you Pathfinders and tilt the negotions in their favor. I didn't realize that they would all be slaughtered for show or I'd have never agreed to those terms."

He gingerly steps through the rocks to touch and gently pry at the egg.

"It is too heavy for me to move, that's why I was trying to convince the ants to help..."

Collapsing to the stones below, he looks up dejected.

"Will you please help me move it to safety? I am so sorry for everything that has happened this day."

You can make a DC 18 Society check or a DC 15 Kobold Lore to Recall Knowledge to confirm some of his explanations.

Taking the time to study the charm, you recognize it as a zoic fetish that protects an invested wearer against attacks from animals and, once a day, allows the wearer to mentally control a bulette.

Grand Archive

male human aiuvarin alchemist 7 | ♥️85 | ⛨25 | F +13, R +15, W +13 | Perc +13, Low-light Vision | Stealth +13 | speed 25 ft | Exploration: Avoid Notice | Advanced Alchemy: ☑☐☐lesser elixir of life ☐cat’s eye elixir ☑mod acid flask ☑mod blight bomb ☐mod bottled lightning ☐mod cheetah’s elixir ☐mod focus cathartic ☐mod frost vial | Versatile Vials☑☑☑☑☑☑

DC18 Society: 1d20 + 12 ⇒ (7) + 12 = 19

As the kobold speaks, Elsha nods in affirmation to confirm for his companions that the kobold's explanations are truthful and sound.

Vigilant Seal

Male Human (Dhampir) | HP 37/63 | 1 Hero Point | Perception +9 (Low-Light Vision) | AC 22 | Fort +11; Ref +6 (+9 against damaging effects); Will +9 | Exploration Activity: Search | Hands: -

Czav is puzzled by Greeleep's explanations, then he remembers they're talking about the Aspis and gets angry again: "No snake will touch your egg or they'll lose their head trying to."

Looking at his companions, he continues: "I think I can safely say for all of us that we will protect you and your... child. Unfortunately, the negociations are strongly favoring the Aspis thanks to their scheme. May I ask you to help us? The only thing we really need is truth to be told."

Horizon Hunters

Male Half Elf Kineticist 6 | Init +10 | HP: 80|80 | AC: 25|27 | F:+14, R:+11 [+2 Bulwark], W:+12 | Per +10 [E] | Exploration Search | HP 0
Action markers:
◆ Single action ◆◆ Two actions ◆◆◆ Three actions ◇ Free action ⟳ Reaction

Sharks, what sharks? Oh, you mean those Bullette's! They were yours! How on earth do you control such creatures. Bloody hell. Well, yes, if you Aspis hired you then I am sure we will help you but only if you help us expose the Aspis double dealing.

Horizon Hunters

M Half-elf Cleric 4 of Nethys| Blessed One | Lay on Hands | Healing Hands | HP 53/53 | AC 20 | F +10 R +9 W +13 | Perc +13 (+2 initiative) | Battle Medicine +14 |◆◆◆◇↺| 25" | Hero 1/3 | focus 3/3 | spells 1 3/3 2 3/3 3 2/2 heal 5/5 |Spell Attack +11 | Detect Magic

Seth moves closer to the egg and sees if its something he can carry ((Strength +0)).

Horizon Hunters

Male Dwarf Ranger 6 | hp 88 |Hero Points 1/4 |AC 23| Fort +13, Ref +13, Will +13 | Perception +13 Ranger 6

"You really think those sharks can be tame? What happens if they get lose when they're big?!?" Harsk moves near Corvus.

Grand Lodge

xxx ||| Under The Eye of the Mantis ||| xxx3

Elsha's Society check:
Far more pragmatic than courageous, kobolds often rely on traps to protect their lairs. Most kobolds would rather concede to servitude than risk being killed. Kobolds tend to scheme against those that seek to control them through fear or subjugation.

@Seth It is large enough to take two or three of you to move it comfortably

"These fetishes are enough to keep the sharks at bay. My tribe even uses the creatures to mine with. Or at least we did. Now we have to rebuild the herd."

The kobold looks relieved that you may be willing to help, but still pensive as he is still quite afraid of the Aspis goons.

"I would be willing to help, but I fear the retribution of that Raike woman, she is not nice! Do I have to face her again?"

It will take a DC 23 Diplomacy check (to make a Request) to seal the deal.

Also, this conversation is taking about 10 minutes or so... so if someone wants to help Elsha out with his wounds...

Horizon Hunters

Male Dwarf Ranger 6 | hp 88 |Hero Points 1/4 |AC 23| Fort +13, Ref +13, Will +13 | Perception +13 Ranger 6

Harsk tries to help Elsha.

MEDICINE: 1d20 + 10 ⇒ (12) + 10 = 22

"Hang on..Let me see."

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