Elsha Ustosh
|
We can't just let Raike succeed! Together we can get through this.
Diplomacy: 1d20 + 5 ⇒ (17) + 5 = 22
Seth Darthis
|
Sorry I didn't realize Elsha was wounded still. What is the healing roll result?
PFS Corvus
|
With the hostilities over Kimi comes bustling abiut, helping to tidy things up, polishing the kobolds egg and generally trying to put everyone at their ease.
Diplo: 1d20 + 10 ⇒ (2) + 10 = 12
HP reroll
Diplo: 1d20 + 10 ⇒ (15) + 10 = 25
Czav Zdarilescu
|
It will take a DC 23 Diplomacy check (to make a Request) to seal the deal.
Is it one per character or one for the party? Because it should be our diplomat if it's one for the party.
Czav lets the more apt teammates lead the discussion, his proposition was just an introduction.
Diplomacy to aid: 1d20 + 6 ⇒ (16) + 6 = 22
GM Erich
|
Harsk healing: 2d8 ⇒ (1, 7) = 8
@Seth Elsha still needs healing after 10 minutes. Still at -18.
After encouragement from the group, the kobold agrees to testify.
"Now help me to get my egg to safety."
What do you wish to do next? It has been about 20 minutes since you have been underground. There are still two ladders up to the huts on the surface (A-Greeleep's and B-Raike's) or the main entrance-C out.
Also, I have neglected the granted hero points for all the play time so far so let's give one to both Czav and Corvus.
Czav Zdarilescu
|
"I'd hate to be caught in Raike's tent and accused of any felony... that would undermine our progress. I'd prefer to emerge from Greeleep's tent as he is now with us. Even if we somehow have prooves, I can see the Aspis' agents trying to gaslight our hosts and make it a matter of their words against ours. In my opinion, it's better to stay factual and avoid accusing anyone, leaving the Aspis gasping in their own lies. I expect the hobgoblins to clearly see through all this."
Black Molly
|
"I'd hate to be caught in Raike's tent and accused of any felony... that would undermine our progress. I'd prefer to emerge from Greeleep's tent as he is now with us. Even if we somehow have prooves, I can see the Aspis' agents trying to gaslight our hosts and make it a matter of their words against ours. In my opinion, it's better to stay factual and avoid accusing anyone, leaving the Aspis gasping in their own lies. I expect the hobgoblins to clearly see through all this."
”Do we want to come out in their camp, then?”, asks Molly, ”or the way we came in?”
Silverbeard’s image flickers for a moment, and his cutlass is now sheathed. ”Let’s haul some booty!”, he declares.
PFS Corvus
|
Corvus can also heal but I believe Elsha is now immune to treat wounds having been treated by Harsk. I do have continual recovery but that only applies when I treat wounds.
Greenlep is dead, we should be ale to check out his hut for more evidence. I wouldnt want to be the one to look into the Aspis, I am quite clunky. Does anyone think they could sneak up there? We should certainly leave the way we cam in.
Elsha Ustosh
|
I think Elsha will fine at -18 from 74. He has a lesser elixir of life, but I'd prefer to save it for Czav or another in a critical moment in combat.
I agree we should emerge from Greeleep's tent. We... could poke around in Raike's tent but then head back down to ensure we exit the right way.
Czav Zdarilescu
|
Czav answers to Elsha: "But I think we fail at having someone stealthy. At least, last time we needed one, there was only you trying. I don't kow if you feel to poke around without getting caught."
And to Corvus: "Is Greeleep dead?", and then turning to Greeleep he continues: "How did you use the halfling as cover, Greeleep? It puzzles me..."
PFS Corvus
|
We found what looked like the body of Greenlep here: https://paizo.com/campaigns/v5748p75ivn5f/gameplay&page=4#165
Czav Zdarilescu
|
We found what looked like the body of Greenlep here: https://paizo.com/campaigns/v5748p75ivn5f/gameplay&page=4#165
I know, but the kobold is Greeleep. So I don't know exactly how all of this happened.
Seth Darthis
|
Sar puts his hands twice on Elsha, calling for the healing power of Nethys. Elsha's wounds heal up completely.
He then spends the next ten minutes refocusing.
◆lay on hands (12HP)
◆lay on hands (12HP)
Seth has two focus points. He'll use both, then refocuses to regain 1
And yes, please save those potions for when Seth can't get to you
GM Erich
|
Elsha is fully healed then.
The kobold tries to clear up the mystery. "The Aspis just needed a cover for me to attend their meeting and help to control the sharks when they arrived, so they found some halfling tending his fields on the way here and I studied his face for my disguise. You'll find the magical hat I used in my hut. Then they used the blood (in a cup) to draw the beasts to the surface. Land sharks love halfling blood for some reason."
---------------------
Making your way to the ladder to his hut (with egg in tow, I presume), the sound of footsteps ahead signal you are not alone.
The glint of the halberd blade in the light highlights the hobgoblin's sneer.
"Raike was right, you are traitors!"
With that, Master Sergeant Morgroar leaps forward to attack Czav, poking him swiftly and without mercy.
Map Updated. Egg in white.
Black Molly Init: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18
Czav Init: 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 30
Elsha Init: 1d20 + 12 + 1 ⇒ (15) + 12 + 1 = 28
Corvus Init: 1d20 + 10 + 1 ⇒ (19) + 10 + 1 = 30
Harsk Init: 1d20 + 11 + 1 ⇒ (8) + 11 + 1 = 20
Seth Init: 1d20 + 10 + 2 + 1 ⇒ (19) + 10 + 2 + 1 = 32
Red Init: 1d20 + 14 ⇒ (19) + 14 = 33
red halberd (piercing) vs Czav: 1d20 + 21 ⇒ (14) + 21 = 351d10 + 15 ⇒ (7) + 15 = 22
red halberd (piercing) vs Czav: 1d20 + 21 - 5 ⇒ (11) + 21 - 5 = 271d10 + 15 ⇒ (10) + 15 = 25
Round 1 - Bold can act
Red "Morgroar"
Seth
Corvus
Elsha
Harsk
Black Molly
Czav -69 damage <dying 1, unconscious, prone>
Czav Zdarilescu
|
You say he attacks Czav then deals damage to Corvus... So, who's attacked? Against me, the first attack is a crit.
PFS Corvus
|
Oh dear, you really are a fool. We might want to take him alive but I doubt his commander will want him after this...
With that Corvus explodes forward, crashing into the ground behind the hobgoblin and exploding in a wave of lava and rock. As he lands the elemental energy surrounding him abates. He spend a moments to focus and, once again, the air around him shimmers with heat.
◆◆ Lava Leap, this provokes.
Fire damage: 2d6 + 3 ⇒ (6, 4) + 3 = 13
Bludgeoning damage: 1d6 ⇒ 1
DC22 basic Reflex save. I also gain a +2 circumstnace bonus to AC
◆ Channel Elements
◇ Enter Thermal Nimbus Stance.
AC now 27. Any creature starting their turn within 10' of me takes 6 fire damage. Allies have resist fire 6 in the area.
Black Molly
|
”Not so fast, sailor!”, says Molly. She envelops Czav in a sickly green aura, which seals his wounds. The same aura surrounds Silverbeard, which makes him a bit more substantial.
”You’ve sealed yer doom, turncoat!”, he snarls at Morgroar, his cutlass reappearing in his hand. ”Time to pay for yer treachery!”
BM: Cast soothe, forbidding ward
CS: Demoralize
Healing for Czav: 1d10 + 4 ⇒ (9) + 4 = 13
Intimidation: 1d20 + 7 ⇒ (7) + 7 = 14
Hero Point
Intimidation: 1d20 + 8 ⇒ (5) + 8 = 13 Forgot the level bump
Czav Zdarilescu
|
@Black Molly: Czav expressely stated that spells have diminished effects on him and that you should avoid targetting him. Do you insist on casting Soothe?
Reminder: "If anyone of you is a spellcaster, you should avoid considering me as a valid recipient for your spells. Magic has reduced effects on me and spells regularly fizzle when I'm the target. You should keep your magic for others."
PFS Corvus
|
BM: Cast soothe, forbidding ward
These are both 2 actions, I dont think you can do both even as a summoner.
Seth Darthis
|
Seth moves over to Czav and bandages up his wounds. He then casts a defensive Shield cantrip to protect himself.
◆move
◆Battle Medicine DC 20: 1d20 + 11 ⇒ (12) + 11 = 23 Healing: 2d8 + 10 ⇒ (7, 3) + 10 = 20
◆Shield (↺Shield Block if taking any damage)
"Bring him down, but do try NOT to kill him" says Seth to his companions.
Elsha Ustosh
|
Sar puts his hands twice on Elsha, calling for the healing power of Nethys. Elsha's wounds heal up completely.
Thank you Seth.
As the battle breaks out, and Elsha watches his companions swarm to help Czav he fumbles around in his belt pouch for an elixir.
Since Black Molly has a choice to make with actions, Elsha can help with the healing.
◆ Stride
◆ Interact: draw lesser elixir of life
◆ Interact: administer lesser elixir of life
lesser elixir of life, Czav: 3d6 + 6 ⇒ (3, 4, 4) + 6 = 17
Czav gains a +1 item bonus to save vs diseases and poisons for 10 minutes.
Czav Zdarilescu
|
Guys, it's nice to heal me, but the Master Sergeant has as much bonus to attack than I have AC, I'll be down again before having time to do anything...
Seth Darthis
|
Why is everybody healing? We've a cleric, let the cleric do his job. You guys should be kicking that Master Sergeant's butt.
Czav Zdarilescu
|
Czav sees the faces of Elsha and Seth above him. But he ears the sound of steel against steel (or anything else) and gets back on his feet, grabs his sword and moves away from the Master Sergent: "Sergent, this is not what you think. Let us at least explain you!"
GM Erich
|
Seth leaps into action to preserve Czav and Elsha follows suit. Corvus leaps in quite a different way, filling the corridor with unbearable heat.
Harsk scoots in and hits hard but Black Molly cannot quite connect.
Foregoing the opportunity to attack as Czav slinks away, the traitorous soldier turns to the smoldering half elf and thrusts his halberd quickly before retreating to a cooler section of the room.
red save vs lava leap: 1d20 + 17 ⇒ (4) + 17 = 21
red halberd (piercing) vs Corvus: 1d20 + 21 ⇒ (11) + 21 = 321d10 + 15 ⇒ (1) + 15 = 16
red halberd (piercing) vs Corvus: 1d20 + 21 - 5 ⇒ (3) + 21 - 5 = 191d10 + 15 ⇒ (10) + 15 = 25
Round 2 - Bold can act
Red "Morgroar" -54 damage
Seth <shield>
Corvus -16 damage <thermal nimbus>
Elsha
Harsk
Black Molly <shield>
Czav -26 damage <wounded 1>
PFS Corvus
|
You will have to do better than that! Corvus growls as he steps forward and lashes out at the sergeant with a whip of flame.
Fire blast: 1d20 + 13 ⇒ (4) + 13 = 17
I assume that misses
Hero point, boon: 1d20 + 13 + 1 ⇒ (12) + 13 + 1 = 26
Damage, str, con, weakness: 2d6 + 4 + 4 + 3 ⇒ (2, 1) + 4 + 4 + 3 = 14
◆ Step
◇ Weapon Infusion (Reach)
◆◆ Elemental Blast
AC25, he is now inside my aura again
Elsha Ustosh
|
Elsha jogs up behind Corvus from where he can safely launch his assault. Two bombs fly over the kineticist's head at the hobgoblin.
◆ Stride
◆ Strike (quick bomber, far lobber): moderate acid flask attack, acid damage, acid splash damage (only to target): 1d20 + 13 ⇒ (11) + 13 = 241 = 12 = 2
2d6 persistent acid damage
◆ Strike (quick bomber, far lobber): moderate alchemist's fire attack, fire damage, fire splash damage (only to target): 1d20 + 13 - 5 ⇒ (20) + 13 - 5 = 282d8 ⇒ (8, 2) = 102 = 2
2 persistent fire damage
Czav Zdarilescu
|
"If we continue like that we will very much kill him..."
Czav charges and strikes the hobgoblin, using the flat of his sword instead of the blade.
Attack: 1d20 + 11 - 2 ⇒ (3) + 11 - 2 = 12
He then moves back to avoid retaliation, thinking on how to fight against such a tough opponent.
Elsha Ustosh
|
H-hey, he came out swinging. This is one tough monkey. A bit of subduing and then hopefully we can safely incapacitate him.
Harsk dwarf ranger2
|
H-hey, he came out swinging. This is one tough monkey. A bit of subduing and then hopefully we can safely incapacitate him.
"I'll punch the hobo if I have to." cries Harsk. He glares at the hobgoblin. "Aye ya want to lose a leg laddie...then keep fightin!"
PFS Corvus
|
[dice=◆ Strike (quick bomber, far lobber): moderate alchemist's fire attack, fire damage, fire splash damage (only to target)]1d20+13-5; 2d8; 2
2 persistent fire damage
This one looks likely to be a crit given the natural 20
Seth Darthis
|
"Cease and desist Master Sergeant Morgroar! You are very powerful. But you are no match for all of us combined. Come to your senses! Of course we are down here! We're trying to figure out what happened! Think clearly!"
Seth casts healing on Corvus. Then casts a defensive Shield cantrip on himself, ready to defend if needed.
◆◆Heal Corvus: 2d10 + 16 ⇒ (8, 6) + 16 = 30
◆Shield (↺Raise Shield if taking damage)
GM Erich
|
Corvus feels the rush of Seth's healing just as he unleashes a fiery whip that only serves to snap at the dodging hoblgoblin's previous location. Elsha moves in to attack though and a single lob finds its target true. Harsk slides in also with a bit of a wound-maker but Molly's stone goes errant and Czav still works to find his proper footing.
Seeking to end the unerring heat and ignoring any calls to surrender, Morgroar lashes out at the elementalist again but is too harried to hit twice so he retreats once more.
red halberd (piercing) vs Corvus: 1d20 + 21 ⇒ (3) + 21 = 241d10 + 15 ⇒ (3) + 15 = 18
red halberd (piercing) vs Corvus: 1d20 + 21 - 5 ⇒ (10) + 21 - 5 = 261d10 + 15 ⇒ (2) + 15 = 17
red check vs persistent: 1d20 ⇒ 3
Round 3 - Bold can act
Red "Morgroar" -103 damage <4 persistent fire>
Seth <shield>
Corvus -17 damage <thermal nimbus>
Elsha
Harsk
Black Molly
Czav -26 damage <wounded 1>
Seth Darthis
|
"Fool! That's a poor choice! I will not let you murder my companions! By Nethys!" A blast of force bursts from Seth's hands, and strike unerringly at Morgroar's chest.
◆◆◆Force Barrage: 3d4 + 3 ⇒ (4, 4, 3) + 3 = 14
GM Erich
|
Seth punishes the traitor.
Round 3 - Bold can act
Red "Morgroar" -117 damage <4 persistent fire>
Seth <shield>
Corvus -17 damage <thermal nimbus>
Elsha
Harsk
Black Molly
Czav -26 damage <wounded 1>
Czav Zdarilescu
|
Czav moves behind the Sergent and tries to disarm him.
Disarm: 1d20 + 10 ⇒ (8) + 10 = 18
He then moves to block an escape path (don't hesitate to move Czav if I'm not properly positioned, I don't visualize the ways to get back to the surface).
Black Molly
|
”THREE-FINGERED PEEETE!”, cries Molly. The ground next to the hobgoblin crumbles aside, as a skeleton warrior claws its way out. True to its name, there are three fingers on its right hand. However, it’s still capable of firing a shortbow at Morgroar.
”Ye dint tell me Pete was still around!”, says Silverbeard.
”A girl’s got to have some secrets”, Molly replies.
BM: Cast summon undead (skeleton guard) 10’ east of Morgroar
CS: Stride
Attack: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Elsha Ustosh
|
There are far more of us than you, please end this! Elsha pleads with the hobgoblin.
◆ Request (Diplomacy): 1d20 + 5 ⇒ (6) + 5 = 11
Will wait to see the result of that and then use last two actions.
PFS Corvus
|
I think summons get two actions when called so it should be able to make a second attack
Thanks for the healing Seth. Now, I've have had just about enough of you Morefool. Time for you to take a dirt nap
With that Corvus turns the elements around him into a spinning disc of flames and hurls them at him twice before stepping up again to bring him into his aura (or not if he drops, just in case he is treated as a significant NPC for death and dying).
Fire blast: 1d20 + 13 ⇒ (17) + 13 = 30
Damage, str: 2d6 + 4 ⇒ (1, 5) + 4 = 10
Fire blast: 1d20 + 13 - 5 ⇒ (19) + 13 - 5 = 27
Damage, str: 2d6 + 4 ⇒ (2, 6) + 4 = 12
◇ Weapon Infusion (Thrown)
◆ Thrown fire blast
◇ Weapon Infusion (Thrown)
◆ Thrown fire blast
◆ Step
AC25, he is in my aura again
GM Erich
|
It only takes a single flaming disc from the kineticist to down the traitor in the archway and he slumps to the ground (still burning from the previous alchemy).
As he falls, you can catch a glimpse of the hidden note from the night before still tucked into his bandolier.
Combat Over!
Red "Morgroar" -127 damage <dead>
Seth
Corvus -17 damage
Elsha
Harsk
Black Molly
Czav -26 damage <wounded 1>
--------------------
Retrieving the note before the alchemy consumes it, you see printed upon the red-tinted vellum is an encoded missive.
If you wish to try a Society check to Decipher Writing, please give me your bonus. This is a secret check.
Also, let me know if you would want to use a reroll on a failure or critical failure.
Elsha Ustosh
|
Elsha sighs.
I'd hoped he would come to his senses after he got a feel for our abilities. This result could be messy for us.
His eyes light up when he sees the hidden note and quickly reaches for it. A frown forms on his face when he realizes it is coded.
Society +12, reroll a crit failure since that would be misleading. If everyone else who may try fails, he would then take a reroll on failure.
PFS Corvus
|
While the others deal with the clever stuff Corvus sits down to tend his wounds.
Assurance Medicine gets me a 20. I have continual recovery so you do not become immune to treat wounds for an hour after I treat you so if you need any healing feel free to roll your own 2d8+10, assuming we have time.
Healing, Godless Healing: 2d8 + 10 + 5 ⇒ (2, 7) + 10 + 5 = 24