Crypt of Everflame and Abomination Vaults PbP

Game Master AoW_GM


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Map Link

You proceed south through the SE door through a 5' wide corridor that widens out.

A small stone bench sits in the center of this dusty chamber. On the far wall is a faded mural depicting Lord Kassen defeating the mercenaries at the entrance to this crypt, with his blade piercing the chest of the mercenary leader. These figures stand alone in the center of a scene of carnage, with dead villagers and mercenaries all around them.

Secret checks:

1d20 + 5 ⇒ (15) + 5 = 20

Seren's keen sight notices that both Kassen and the mercenary leader are wearing golden necklaces, each made up of a simple golden chain, from which hangs an oddly shaped medallion. While not identical, the amulets look similar.

With nothing else to see in the room, Seren leads the party further south and then east to a door. While not locked, Seren notices that when she opens the door, it automatically closes unless it is held open. The room reveals:

A single pillar in the center of the room supports this wide, domed chamber. The pillar is surrounded by a pit, but a stone bridge crosses the pit on the south side. Dozens of arrows jut from holes in the pillar, facing every direction.

Secret check:

1d20 + 6 ⇒ (20) + 6 = 26

Luc's sharp eyes notice a piece of the pillar is oddly shaped and resembles a compartment, perhaps, that can be opened.

We need to jump into initiative mode just to keep everyone's actions in order.

Initiative:
Kamau: 1d20 + 5 ⇒ (4) + 5 = 9
Kelri: 1d20 + 5 ⇒ (18) + 5 = 23
Luc: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27
Marietta: 1d20 + 5 ⇒ (15) + 5 = 20
Seren: 1d20 + 5 ⇒ (20) + 5 = 25
X: 1d20 ⇒ 14
Order: Luc, Seren, Kelri, Marietta, X, and Kamau.


Female Elf Rogue 2 | HP 24/24| AC: 19 | Fort: +5; Ref: +9; Will: +6 | Per +6 | Spd 30 ft. | Deception +5; Stealth + 7; Thievery + 7 | Low-light Vision |Hero Points: 2 | ◆ ↺ ◇

Are the medallions on the faded mural “real” (i.e. physical, tangible objects) and if so, Seren will likely first examine them to see if they are trapped, and then take them.

As for the closing door, Seren will examine it to see if there is a way to wedge or otherwise keep it open…


Map Link

The necklaces are designed into the mural. They are not real or physical. To wedge the door, you could do so with a thievery check and a short sword or other fine long blade under the door.


male dwarf champion (liberator) 2 | HP 36/36, Hero Points: 2 | AC 19 (21 shield raised) | Fort +9; Ref +5; Will +8 | Perc: +6, darkvision | Speed: 20 ft. Exploration: Investigate: Religion| Shield Status: Hardness 8, HP: 64/64 | Expendables: none | Magic: Focus: 1/1 | Active Conditions: None

Kamau frowns at the sight of the arrow holes. He holds up his shield, and motions toward himself, then into the room, pantomiming holding the shield up defensively. He then motions for the rest of you to in the hallway, where none of the arrows can reach. He then shrugs, making it clear he isn't sure if this is a good plan or not, though he's willing to give it a try.


Female Elf Rogue 2 | HP 24/24| AC: 19 | Fort: +5; Ref: +9; Will: +6 | Per +6 | Spd 30 ft. | Deception +5; Stealth + 7; Thievery + 7 | Low-light Vision |Hero Points: 2 | ◆ ↺ ◇

Seren shrugs to Kamau, then holds up a hand.

”Just wait a moment. One thing at a time.

Retrieving a crowbar from her pack she attempts to wedge the door…

Thievery: 1d20 + 6 ⇒ (18) + 6 = 24

If the crowbar itself won’t slide under Seren will insert her own shortsword. But will then ask Luc for his parrying dagger…


CG Male Human Fighter 2|HP 30/30|AC 19|F +7 R +9 W +7|Perc +7 (+2 init)|Speed 25ft|Hero Points: 1

Luc will point out the secret compartment to Seren. "If that pillar shoots arrows, maybe that hidden compartment that I spotted deactivates it? If you're game, I'll accompany you there. Kam can hold the door open." Luc delays until Seren's turn.


Female Elf Rogue 2 | HP 24/24| AC: 19 | Fort: +5; Ref: +9; Will: +6 | Per +6 | Spd 30 ft. | Deception +5; Stealth + 7; Thievery + 7 | Low-light Vision |Hero Points: 2 | ◆ ↺ ◇

[Sorry, had forgotten about initiative…]

”Well, if the door holds we could use a shield.” Seren looks at the pillar again.

”Or ten.


CG Male Human Fighter 2|HP 30/30|AC 19|F +7 R +9 W +7|Perc +7 (+2 init)|Speed 25ft|Hero Points: 1

Seren's post and my post crossed - so do not think she saw it.


Female Elf Rogue 2 | HP 24/24| AC: 19 | Fort: +5; Ref: +9; Will: +6 | Per +6 | Spd 30 ft. | Deception +5; Stealth + 7; Thievery + 7 | Low-light Vision |Hero Points: 2 | ◆ ↺ ◇

Seren peers closer at the pillar.

”Hmm. We will have to get closer to examine the compartment. I’m game…

When it is Seren’s turn again, she will Search on approaching the pillar…


male dwarf champion (liberator) 2 | HP 36/36, Hero Points: 2 | AC 19 (21 shield raised) | Fort +9; Ref +5; Will +8 | Perc: +6, darkvision | Speed: 20 ft. Exploration: Investigate: Religion| Shield Status: Hardness 8, HP: 64/64 | Expendables: none | Magic: Focus: 1/1 | Active Conditions: None

Hearing the plan, Kamau offers the shield to Luc. He motions to both Seren and Luc, then points to the ground. The high-pitched voice from his amulet says, "Crawl near ground and hunker to avoid arrows."

If you Crawl, Crawl, Take Cover, you'll be at a +2 net AC against ranged attacked. Would get there in 3 turns from the doorway. If you Crawl, Raise Shield, Take Cover, you'd be at +4 net AC, but would take you 5 turns.

Assuming the door is jammed open, by either the crowbar or the parrying dagger, Kamau steps back into the hallway so no stray arrows will hit him, in case he needs to run out to perform a rescue.


Map Link

Good plan, Kamau. But if she moves, Seren can reach the pillar and search it all in same round.

Seren, with Luc perhaps guarding her with Kamau's shield, moves to the pillar. As she reaches it, she can hear mechanical motors start whirring inside of the pillar. With Luc's guidance, she opens the cleverly designed compartment in the pillar. Seren quickly takes her tools out and skillfully deactivates the trap, causing the motors in the pillar to shut down.

I used the Thievery check Seren previously rolled, since Luc's action technically went first so she was able to deactivate the trap instead of jamming the door.The trap activates as soon as you open the door, so there was no time to do both. I assumed that Kamau would hold the door open. Now, with no urgency, you can jam the door at your heart's content.

From this room, there is a door to the E and a door to the S, but if you investigate the eastern door, that door leads to the eastern passageway where Roldare is hiding in the southern room. You have 2 options: S from the pillar room or back NW and investigate the SW passageway that was locked with the pool key.


Female Elf Rogue 2 | HP 24/24| AC: 19 | Fort: +5; Ref: +9; Will: +6 | Per +6 | Spd 30 ft. | Deception +5; Stealth + 7; Thievery + 7 | Low-light Vision |Hero Points: 2 | ◆ ↺ ◇

Seren breathes a sigh of relief, and motions to the south. She first checks the door, then heads that way…

[Exploration: Search]


Female Elf Rogue 2 | HP 24/24| AC: 19 | Fort: +5; Ref: +9; Will: +6 | Per +6 | Spd 30 ft. | Deception +5; Stealth + 7; Thievery + 7 | Low-light Vision |Hero Points: 2 | ◆ ↺ ◇

AV_DM - if possible, can you make another slide that shows the areas we have explored. I’m getting a little lost…


Map Link

Yes, no problem. When I get home, I will post it.


Map Link

You open the door S and head toward the 5' wide passageway for 15' before it opens to a chamber.

A continuous carving of mourners runs along the walls here, leading to a staircase on the south side of the room. From the staircase on the other side of the room, you hear moaning, as a large lumbering 10' rotten muscular creature comes into view, clearly undead from the rotting state of the corpse.

Initiative:
Initiative:
Kamau: 1d20 + 5 ⇒ (7) + 5 = 12
Kelri: 1d20 + 5 ⇒ (18) + 5 = 23
Luc: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12
Marietta: 1d20 + 5 ⇒ (4) + 5 = 9
Seren: 1d20 + 6 ⇒ (13) + 6 = 19
X: 1d20 + 4 ⇒ (3) + 4 = 7
Order: Party, then monster.

I put 2 maps up: 1 is almost full map of the level; and the second is the combat map.


Female Elf Rogue 2 | HP 24/24| AC: 19 | Fort: +5; Ref: +9; Will: +6 | Per +6 | Spd 30 ft. | Deception +5; Stealth + 7; Thievery + 7 | Low-light Vision |Hero Points: 2 | ◆ ↺ ◇

Seren gulps, then skirts around the north-east pillar to come at the creature from the East…then utilizes her regular attack routine…a poke with the rapier and then a slash with the shortsword to determine if the thing particularly likes either…

◆Move ◆ ◆ Twin Feint Rapier -/———- Shortsword -[—-

Ziww!!!: 1d20 + 6 ⇒ (5) + 6 = 11
Ksst!!!: 1d6 + 2 ⇒ (5) + 2 = 7 [Piercing]
Surprise Attack!!!: 1d6 ⇒ 2

Shaaaw!!!: 1d20 + 6 - 4 ⇒ (16) + 6 - 4 = 18 [vs. Offguard]
Kssscht: 1d6 + 2 ⇒ (1) + 2 = 3 [Slashing]
Sneak Attack!!!: 1d6 ⇒ 3


Female Elf Rogue 2 | HP 24/24| AC: 19 | Fort: +5; Ref: +9; Will: +6 | Per +6 | Spd 30 ft. | Deception +5; Stealth + 7; Thievery + 7 | Low-light Vision |Hero Points: 2 | ◆ ↺ ◇

As for Marietta, she will follow after Luc’s turn, so she will ◆ Move to be adjacent to Luc (that is if Luc flanks with Seren) ◆ Cast/tap Luc’s sword with magic weapon and then ◆ Strike/bash the monster.


CG Male Human Fighter 2|HP 30/30|AC 19|F +7 R +9 W +7|Perc +7 (+2 init)|Speed 25ft|Hero Points: 1

Buffed by Marietta's spell, Luc moves to flank with Seren and Double Slices the undead monster, who is off-guard!

+1 Striking Longsword Attack: 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16
Damage: 2d8 + 4 ⇒ (3, 6) + 4 = 13
+1 dagger: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19
Damage: 1d4 + 4 ⇒ (2) + 4 = 6
All slashing damage.


male dwarf champion (liberator) 2 | HP 36/36, Hero Points: 2 | AC 19 (21 shield raised) | Fort +9; Ref +5; Will +8 | Perc: +6, darkvision | Speed: 20 ft. Exploration: Investigate: Religion| Shield Status: Hardness 8, HP: 64/64 | Expendables: none | Magic: Focus: 1/1 | Active Conditions: None

Kamau walks up, stabbing with his clan dagger, and then brings up his shield.

◆ Stride
◆ Strike
Clan dagger strike: 1d20 + 7 ⇒ (4) + 7 = 11
Clan dagger damage (piercing): 1d4 + 4 ⇒ (3) + 4 = 7
◆ Raise Shield
As usual, I have both Shield Block and Liberating Step ready for reactions, whichever is triggered first.


Map Link

Kelri zaps the monster with her favorite spell: Electric Arc!
Monster Reflex save: 1d20 + 3 ⇒ (9) + 3 = 12...fails
Damage: 1d4 + 4 ⇒ (2) + 4 = 6

Summary of Party's Round:
Seren moved in and connected with her dagger, slicing through the undead creature's skin like butter. 16 damage.
Luc moved in and connected with both attacks, inflicting devastating damage. 29 damage.
Kamau moves in but misses.

Round 1: Monster
The lumbering beast raises its fists and tries to bring them down on the 2-weapon fighter, but Luc skillfully dodges out of the way!

Attack:1d20 + 11 ⇒ (4) + 11 = 15...miss!
Attack:1d20 + 6 ⇒ (7) + 6 = 13...miss!

Party is up again.


male dwarf champion (liberator) 2 | HP 36/36, Hero Points: 2 | AC 19 (21 shield raised) | Fort +9; Ref +5; Will +8 | Perc: +6, darkvision | Speed: 20 ft. Exploration: Investigate: Religion| Shield Status: Hardness 8, HP: 64/64 | Expendables: none | Magic: Focus: 1/1 | Active Conditions: None

Kamau notes that the slashing attacks seem to do particularly impressive damage, so he swaps out his clan dagger for his starknife and slashes twice.

◆ Interact: Swap weapons

◆ Strike
Starknife attack 1: 1d20 + 7 ⇒ (2) + 7 = 9
Starknife damage (slashing): 1d4 + 4 ⇒ (2) + 4 = 6
◆ Strike
Starknife attack 2 (multiattack, agile): 1d20 + 7 - 4 ⇒ (15) + 7 - 4 = 18
Starknife damage (slashing): 1d4 + 4 ⇒ (3) + 4 = 7

Shield isn't raised this turn, so just the Liberating Step available as a reaction if Seren or Luc are hit.


Female Elf Rogue 2 | HP 24/24| AC: 19 | Fort: +5; Ref: +9; Will: +6 | Per +6 | Spd 30 ft. | Deception +5; Stealth + 7; Thievery + 7 | Low-light Vision |Hero Points: 2 | ◆ ↺ ◇

Seren’s face lights up in a manic rictus as she sees her shortsword produce extreme results. She swings out twice, then once more for good measure…

◆ Strike ◆ Strike ◆ Strike

Slash!!!: 1d20 + 6 ⇒ (18) + 6 = 24 [vs. Off-guard]
Shht!!!: 1d6 + 2 ⇒ (6) + 2 = 8
Sneak Attack!!!: 1d6 ⇒ 3

Slash!!!: 1d20 + 6 - 4 ⇒ (13) + 6 - 4 = 15 [vs. Off-guard]
Shht!!!: 1d6 + 2 ⇒ (6) + 2 = 8
Sneak Attack!!!: 1d6 ⇒ 3

Slash!!!: 1d20 + 6 - 8 ⇒ (16) + 6 - 8 = 14 [vs. Off-guard]
Shht!!!: 1d6 + 2 ⇒ (5) + 2 = 7
Sneak Attack!!!: 1d6 ⇒ 5


Map Link

Kamau's attack wounds it, but all three of Seren's attacks hit, with the first being a critical. These attacks quickly make short work of the creature and it topples over. Combat over!

Stairs down to lower level or back to SW corridor?


Female Elf Rogue 2 | HP 24/24| AC: 19 | Fort: +5; Ref: +9; Will: +6 | Per +6 | Spd 30 ft. | Deception +5; Stealth + 7; Thievery + 7 | Low-light Vision |Hero Points: 2 | ◆ ↺ ◇

Seren stands in a half-crouch, splashed with blood. She blinks. She shakes her hair out, then crouches while rifling through the hulk’s “effects”. [Does it have any gear?] She then likewise searches the room for anything…interesting.

”Well. Any idea what that was? Regardless, let’s head back to the door with the complicated lock we opened with Luc’s hard-won magic key!


Map Link

Nope, no gear. That was a zombie brute. Its weakness to slashing 10 really doomed it.

You backtrack to the SW corridor and open the door to reveal the following:

This long 5' wide and 45' long corridor is flanked by a row of human statues, set into alcoves on each side. The statues look like Lord Kassen, and each one holds a longsword aloft in front of it. The blades of roughly half the statues are wrapped in leather padding.

How do you proceed? I give you a partial view of the map to get an idea. It's 5' and then 5' flanked by statues in alcoves, 5' clear, 5' flanked, etc. The corridor ends at a door 45' away.


Female Elf Rogue 2 | HP 24/24| AC: 19 | Fort: +5; Ref: +9; Will: +6 | Per +6 | Spd 30 ft. | Deception +5; Stealth + 7; Thievery + 7 | Low-light Vision |Hero Points: 2 | ◆ ↺ ◇

”Hmm. Interesting.” intones Seren quietly.

”Kelri - is any of….this…ensorcelled?


Map Link

Kelri casts Detect Magic and ignores the magic items that she is aware of and concentrates. "No, I sense no auras of magic within 30'. I will continue scanning as you move down the hallway."


CG Male Human Fighter 2|HP 30/30|AC 19|F +7 R +9 W +7|Perc +7 (+2 init)|Speed 25ft|Hero Points: 1

Before when the zombie went down.. Luc looks at Seren with a bewildered smile, "No offense, but that short sword dance was hot!"

Now.. "Does this corridor scream trap to anyone else?" Seeking for traps is my exploration activity as I follow Seren.


Female Elf Rogue 2 | HP 24/24| AC: 19 | Fort: +5; Ref: +9; Will: +6 | Per +6 | Spd 30 ft. | Deception +5; Stealth + 7; Thievery + 7 | Low-light Vision |Hero Points: 2 | ◆ ↺ ◇

Seren nods.

”A hallway of sword-bearing statues. What could go wrong?”

[Exploration: Search]


male dwarf champion (liberator) 2 | HP 36/36, Hero Points: 2 | AC 19 (21 shield raised) | Fort +9; Ref +5; Will +8 | Perc: +6, darkvision | Speed: 20 ft. Exploration: Investigate: Religion| Shield Status: Hardness 8, HP: 64/64 | Expendables: none | Magic: Focus: 1/1 | Active Conditions: None

This hallway 8 is off to the left of room 7 on the map, correct?

Kamau is armed with his starknife and shield at the ready, keeping a careful look ahead. Exploration: Scout


Map Link

Correct, Kamau.

Secret rolls:

1d20 + 5 ⇒ (11) + 5 = 16
1d20 + 6 ⇒ (9) + 6 = 15

As Seren and Luc and Kamau move down the hall, 30' down the hallway, both Seren and Luc spot a cleverly designed plate in the floor that if triggered, appeared to cause the statues to attack with their longsword.

You can either leap over the 5' square (automatic) or Seren can do a thievery check to disable it, although it appears complicated. Let me know how you proceed.


Female Elf Rogue 2 | HP 24/24| AC: 19 | Fort: +5; Ref: +9; Will: +6 | Per +6 | Spd 30 ft. | Deception +5; Stealth + 7; Thievery + 7 | Low-light Vision |Hero Points: 2 | ◆ ↺ ◇

”Everyone back up. I’m going to try to disarm the trap. I’m not about to leap over this one just to land on another…

Seren waits for her friends to get to safety, then attempts to disarm the trap.

Thievery: 1d20 + 6 ⇒ (5) + 6 = 11


Female Elf Rogue 2 | HP 24/24| AC: 19 | Fort: +5; Ref: +9; Will: +6 | Per +6 | Spd 30 ft. | Deception +5; Stealth + 7; Thievery + 7 | Low-light Vision |Hero Points: 2 | ◆ ↺ ◇

[Wondering how this works. Either you don’t succeed and it goes off automatically, OR it only goes off if you fail/critically fail. If thr latter, happy for you to roll for Seren until I either succeed or set it off…


Map Link

The thievery skill lists results for critical success, success, and critical failure. So the trap goes off only if you critically fail (less than DC-10). Up to you whether you try. You can roll the check.


Female Elf Rogue 2 | HP 24/24| AC: 19 | Fort: +5; Ref: +9; Will: +6 | Per +6 | Spd 30 ft. | Deception +5; Stealth + 7; Thievery + 7 | Low-light Vision |Hero Points: 2 | ◆ ↺ ◇

Hmm. Ok, Seren will switch to checking the space on the other side of the detected trap to see if she can locate another trap…]


Female Elf Rogue 2 | HP 24/24| AC: 19 | Fort: +5; Ref: +9; Will: +6 | Per +6 | Spd 30 ft. | Deception +5; Stealth + 7; Thievery + 7 | Low-light Vision |Hero Points: 2 | ◆ ↺ ◇

Sweat beading on her brow, Seren switches gears, and raises her head to check the area on the other side of the trap…

Perception: 1d20 + 5 ⇒ (10) + 5 = 15


Map Link

Perception: 1d20 + 5 ⇒ (15) + 5 = 20 - You do not sense any other traps.
EDIT: I roll Perception checks usually.


Female Elf Rogue 2 | HP 24/24| AC: 19 | Fort: +5; Ref: +9; Will: +6 | Per +6 | Spd 30 ft. | Deception +5; Stealth + 7; Thievery + 7 | Low-light Vision |Hero Points: 2 | ◆ ↺ ◇

[Ah. Yep, apologies, I prefer that actually…And…nice roll!]

Seren scrunches up her face, and shrugs. She waves the others to come back.

”I don’t think the risk is worth it. I….can’t know if I’ll be successful. And I don’t want to risk any of us if we don’t have to. I’ve confident the area on the other side is safe.

Seren indicates the corridor.

”So, here’s the plan. We jump this trap, and then check for further traps down the corridor. If we all look carefully, we should be able to stay safe.

[So we all jump over, which requires no check. Then we *all* scour the ground with our eyes to check for further traps…]


Map Link

You hop over the trap and reach the door and go through to the following area:

One half of this lofty chamber has a lowered floor, with stairs on either side to reach the bottom. Standing opposite the door on the lowere floor is a tall wooden statue of Kassen grasping a gigantic wooden shield in each hand. One of the shields is inscribed with the word “home,” while the other reads “family.”

Map updated. Statue is on the pedestal next to the door.


CG Male Human Fighter 2|HP 30/30|AC 19|F +7 R +9 W +7|Perc +7 (+2 init)|Speed 25ft|Hero Points: 1

Luc looks down on the wooden statue. "Anyone have fire magic? Maybe we could light that thing up."


Female Elf Rogue 2 | HP 24/24| AC: 19 | Fort: +5; Ref: +9; Will: +6 | Per +6 | Spd 30 ft. | Deception +5; Stealth + 7; Thievery + 7 | Low-light Vision |Hero Points: 2 | ◆ ↺ ◇

Seren favours Luc with a raised eyebrow.

”Kelri?” Seren asks, hoping for a little magic detection. She then scopes her way down the left set of stairs, carefully searching the way down and then the statue.

”Hey, Kamau, Marietta - you guys need new shields? These things real?


CG Male Human Fighter 2|HP 30/30|AC 19|F +7 R +9 W +7|Perc +7 (+2 init)|Speed 25ft|Hero Points: 1

Luc will follow Seren, sword and dagger drawn, down the stairs.


male dwarf champion (liberator) 2 | HP 36/36, Hero Points: 2 | AC 19 (21 shield raised) | Fort +9; Ref +5; Will +8 | Perc: +6, darkvision | Speed: 20 ft. Exploration: Investigate: Religion| Shield Status: Hardness 8, HP: 64/64 | Expendables: none | Magic: Focus: 1/1 | Active Conditions: None

He frowns at the reference to fire magic, shaking his head disapprovingly.

At Seren's comment, Kamau looks at his arm, then at the large wooden shield, trying to figure out if there would be a way to strap it to his arm. Perhaps it could function as a tower shield? He's slow enough as it is, but with the dangers in this place ... maybe it would make sense.

The words on the shields make him think of Erastil, and he looks around for any other signs of that god.

He moves around the opposite direction from the others, ready for any sign of danger. Moved to where I'm standing on the map. If Seren and Luc move down their steps without anything happening, I'll follow them down on my side.


Map Link

As Seren and Luc start heading down the stairs, the statute wielding the two tower shields animates! All sets of stairs disappear and turn into a long slide. Seren rides the slides like a natural gymnast to the bottom of the stairs. Luc does the same more awkwardly keeping his balance and barely not falling prone.

DC 13 Acrobatics check for Seren: 1d20 + 6 ⇒ (20) + 6 = 26
DC 13 Acrobatics check for Luc: 1d20 + 6 ⇒ (7) + 6 = 13

Initiative:
Kamau: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23
Kelri: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18
Luc: 1d20 + 6 + 2 + 1 ⇒ (18) + 6 + 2 + 1 = 27
Marietta: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12
Seren: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20
Statue: 1d20 + 6 ⇒ (8) + 6 = 14
Order: Everybody but Marietta, Statute, and Marietta.

For the three characters up top, it is a DC 13 acrobatics check or fall prone at the bottom of the stairs.

Created a slide for the enemies and you can see how the wooden statue is supposed to look like.


male dwarf champion (liberator) 2 | HP 36/36, Hero Points: 2 | AC 19 (21 shield raised) | Fort +9; Ref +5; Will +8 | Perc: +6, darkvision | Speed: 20 ft. Exploration: Investigate: Religion| Shield Status: Hardness 8, HP: 64/64 | Expendables: none | Magic: Focus: 1/1 | Active Conditions: None

Did just the stairs turn into a slide, or did the whole upper level tilt into a slide as well? Or is the Acrobatics check just if we step onto the stairs/slide down? Also, assuming the upper platform is still there, how high is it from the lower level, if we were to try to leap down (or fall) vertically instead of getting on the slide?

Although, looking at it ... I don't have a terrible acrobatics ... so we'll give it a try.

◆ Balance (or Fall With Style)
Acrobatics: 1d20 + 4 ⇒ (14) + 4 = 18

I only get 10 feet of movement from Balance, so have to move again to get into range of the guy, right?

◆ Step

◆ Strike
Starknife attack: 1d20 + 7 ⇒ (10) + 7 = 17
Starknife damage (slashing): 1d4 + 4 ⇒ (3) + 4 = 7

Kamau scurries on his short dwarven legs down the inclined stairs, landing at the bottom. Seeming almost surprised that he made it down upright, he steps up to the creature and swings at it.


Female Elf Rogue 2 | HP 24/24| AC: 19 | Fort: +5; Ref: +9; Will: +6 | Per +6 | Spd 30 ft. | Deception +5; Stealth + 7; Thievery + 7 | Low-light Vision |Hero Points: 2 | ◆ ↺ ◇

Seren shouts out to Kamau:

”Nicely done Kamau!

Then, sidling up next to Luc she pokes and slashes at the statue…

[I’m imagining Luc will move to flank with Kamau…]

◆Step ◆ ◆Twin Feint

Ztingg!!!: 1d20 + 6 ⇒ (9) + 6 = 15 [vs. Off-guard]
Zttt!!!: 1d6 + 2 ⇒ (5) + 2 = 7 [Piercing]
Surprise Attack!!!: 1d6 ⇒ 3

Shaao!!!: 1d20 + 6 ⇒ (13) + 6 = 19 [vs. Off-guard]
Zaaksh!!!: 1d6 + 2 ⇒ (3) + 2 = 5 [Slashing]
Sneak Attack!!!: 1d6 ⇒ 6

How does the statue react to piercing and slashing?


Female Elf Rogue 2 | HP 24/24| AC: 19 | Fort: +5; Ref: +9; Will: +6 | Per +6 | Spd 30 ft. | Deception +5; Stealth + 7; Thievery + 7 | Low-light Vision |Hero Points: 2 | ◆ ↺ ◇

Kelri could either use RK and a two-action magic missile, or just a three-action magic missile. All her spells are linked to Archives of Nethys on her profile…


Female Elf Rogue 2 | HP 24/24| AC: 19 | Fort: +5; Ref: +9; Will: +6 | Per +6 | Spd 30 ft. | Deception +5; Stealth + 7; Thievery + 7 | Low-light Vision |Hero Points: 2 | ◆ ↺ ◇

Do I get a hero point for my awesome slide? ;)


CG Male Human Fighter 2|HP 30/30|AC 19|F +7 R +9 W +7|Perc +7 (+2 init)|Speed 25ft|Hero Points: 1

Round 1: Luc

◆Step ◆ ◆Double Slice
Luc steps next to Seren since she is flanking with Kamau.

Longsword: 1d20 + 9 ⇒ (8) + 9 = 17
Damage: 1d8 + 4 ⇒ (6) + 4 = 10
Dagger: 1d20 + 9 ⇒ (15) + 9 = 24
Damage: 1d4 + 4 ⇒ (3) + 4 = 7
All slashing damage.


CG Male Human Fighter 2|HP 30/30|AC 19|F +7 R +9 W +7|Perc +7 (+2 init)|Speed 25ft|Hero Points: 1
Serenllys wrote:
Kelri could either use RK and a two-action magic missile, or just a three-action magic missile. All her spells are linked to Archives of Nethys on her profile…

According to her profile, she only has grease, magic weapon, color spray prepared and she already used grease. She sticks with electric arc.

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