Serenllys |
If the green wolf still liveth…
Seren follows Luc, and stabs the remaining wolf her rapier…but her wounds and growing fatigue leave her listless and her stabs are poorly made.
◆ Stride ◆ Strike ◆ Strike
Zinngt!!!: 1d20 + 6 ⇒ (3) + 6 = 9 [Flanking]
Plokt!!!: 1d6 + 1d6 + 2 ⇒ (5) + (1) + 2 = 8 [piercing, sneak attack]
Zonggt!!!: 1d20 + 6 - 5 ⇒ (9) + 6 - 5 = 10
Plink!!!: 1d6 + 1d6 + 2 ⇒ (3) + (1) + 2 = 6
AV_DM |
AV GM ypu forgot to make the flat check for the wolf attacks. As the wolf is dazzled all creatures are concealed from it and it must make a DC 5 flat check or fail to hit the target.
Thanks, I missed this completely. In PF, dazzled only gave you -1 IIRC.
1d20 ⇒ 31d20 ⇒ 2
wow - no damage to Kamau then! That's much better now.
Kamau wounds the wolf and Luc's critical slays the last wolf.
Marietta recovers some healing.
Combat over!
Everyone gets a Hero Point.
Marietta The Blazing Justice |
"That was harsh... Thanks Kamau, everyone" still more than a little hurt Marietta shakily gets up.
"You're hurt... Come I can still channel some healing, come closer, together we'll be better"
Triple action heal? Twice or maybe thrice? Technically Kamau can lay on hands and refocus but I got heal to burn anyway
Kelri Greenhill |
Now that the fight is over Kelri rushes over to her friend Marietta, exclaims "Are you alright?" and attempts to help Marietta stand, though her size and strength limit her assistance.
@AV_DM Wow, I was only hoping to negate one attack, both is incredible! And yeah dazzled is a much better condition in PF2e than 1e. Most conditions work differently so I'll make sure to link them as they come up from now on.
@Marietta only you and Serenllys are hurt so maybe 2 two-action heals would be better, that will bring you both up to full or very nearly full hp.
Luc Theriot |
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Luc cleans the wolf's blood off his blade on its mane. "That's all of them. You may call me Luc Wolf-Killer, if you wish." He laughs at his own joke. While the party heals, Luc grabs a torch, sheaths his sword, and drags the wolves' bodies a decent distance from their camp to avoid attracting more predators. Then he returns to the camp and goes back to sleep.
Kamau, Black Butterfly Champion |
Kamau is bloodied, but when he checks himself it turns out that none of the attacks actually struck true. He cleans the blood off as best he can, then dons his armor. He spends some time sitting in isolation in the darkness, in communion with the Black Butterfly, and comes back to the campfire area with renewed focus. He puts his hearing aids back in and helps keep watch for the remainder of the night.
If anyone still needs heals after Marietta has burned her spells, I'd be happy to lay on hands and refocus to get everyone back up to full.
Kamau, Black Butterfly Champion |
While taking watch, Kamau also checks the corpses of the wolves for signs of starvation or disease. Their aggressiveness seems perhaps out of character.
AV_DM |
While taking watch, Kamau also checks the corpses of the wolves for signs of starvation or disease. Their aggressiveness seems perhaps out of character.
** spoiler omitted **
The module says the wolves "are lean, starving predators looking for a quick meal", but then gives them no minuses for their starving nature or lack of nourishment. Go figure.
AV_DM |
The rest of the night passes uneventfully. In the morning, you don your armor, have breakfast, and head west. After about 4 hours of travel, you reach a valley, wherein lies the Crypt that you are looking for, according to the map provided. A cold rain starts to fall, making the ground slick and treacherous. However, taking your time and using rope to tie yourselves together, you eventually make your way down the hillside into the valley. After another hour of marching, you reach your destination.
An archway of stone is set into the side of a small hill at the bottom of the valley. Moss has overgrown many of the details, but one is still quite clear. The keystone of the arch is carved with a flame symbol with a stylized rune in the middle. Beyond the archway is a darkened tunnel that leads to a pair of massive wooden doors, one of which is slightly ajar. A pair of horses and a trio of ponies lie slaughtered next to the archway, each corpse still tied to a post set into the ground nearby. A swarm of flies hangs lazily in the air above them.
Image of scene in Slides.
Kamau, Black Butterfly Champion |
Kamau frowns at the sight before the group. He investigates the horses to see if they have saddles, saddlebags, or any other signs. He looks up the hillside, then down, wondering how the horses could have navigated into this valley. He walks up and stands near the door, glancing within to perhaps see something with his darkvision. He has his shield and starknife ready for action.
Exploration: Scout
Kelri Greenhill |
Kelri let's out a sigh as she gets a clear look at the crypt entrance and mutters "There have been far too many corpses on this journey." Hanging back for a moment as the others check for any immediate danger Kelri takes a keen look at the few visible carvings on the stone arch.
With the group ready for a fight Kelri feels that's she's safe enough and approaches the entrance to begin examining the corpses of the horses and ponies for clues as to what happened.
Religion to identify the flame symbol and rune on the stone arch: 1d20 + 5 ⇒ (20) + 5 = 25 I'm assuming religion because this is a tomb but substitute a more appropriate skill & bonus if needed
Medicine to determine time and method of death of the ponies & horses: 1d20 + 5 ⇒ (17) + 5 = 22
Marietta The Blazing Justice |
Instinctively Marietta draw her weapon and shield as she follows Luc closely.
"Something is clearly wrong here, let's stay close"
exploration: Search
AV_DM |
You observe the scene and the party learns the following information:
The rune above the crypt is not a symbol of any god - just the letter "K", most likely in honor of its inhabitant - Lord Kassen.
Through her Medicine check, Kelri determines that the animals outside were slain 2 days ago with crude blades or perhaps claws.
Luc uncovers the scattered bones of a human underneath one of the horses. When he moves the beast’s carcass, he finds a humanoid-sized skeleton wearing no garments was pinned underneath. The bones are clearly very old.
Seren also finds that a backpack filled with the following supplies:
2 days’ worth of rations, a pair of large, comfortable pillows, a healer's kit, and 2 pints of lamp oil.
Besides this, the party discerns no other useful information. The doors to the crypt appear not to be trapped but are heavy. Two characters can easily push them open without a Strength check.
Ready to go inside?
Kamau, Black Butterfly Champion |
Kamau stands in front of the doors, glancing around to make sure everyone else has done all preparations and ready. Once he's confirmed this, he kicks at one of the heavy doors, to knock it open. As he does so, he brings up his shield to be ready for an attack.
If two players can shove it up without a check, not sure if my +4 Strength/+7 Athletics can open it by myself or not ... but worth a try.
Exploration: Defend
Luc Theriot |
Luc smirks as the dwarf kicks the door, "Subtle." He then looks at the rest of the party. "We should establish a marching order. I can go first or second, depending on Seren's preference, but since I usually have my hands occupied with weapons, I cannot carry a torch. I would appreciate if someone could cast some magic on me that provides illumination in order to see in the dark creepy crypt that we're about to enter..." He looks hopeful at Kelri and Marietta. Looking for a Light spell.
Kelri Greenhill |
Kelri shares what she learned from the bodies and, if there's no objections, will take the lamp oil since she's carrying a lantern.
"I'd like to be in the back, or maybe the middle in case someone follows us in." Kelri says nervously. "I can cast light Luc, maybe on your weapon since you'll have it out." and reaches out to touch Luc's item placing a symbol of a blazing sun on it that glows with white light.
Luc pick which item you want the light spell cast on, it can't be heavier than 1 Bulk. It will create bright light in 20ft and dim light for the next 20ft until my next daily preparations.
Luc Theriot |
"Thank you, Kelri. On my dagger please." That way if we need darkness, I can sheath the dagger. Afterward, Luc moves second in line, after Seren, giving her 5' of space. I am thinking Kamau and Kelri after me and Marietta at the back to watch our flank. Then we move into the crypt.
AV_DM |
You enter the crypt in the order designated.
As the heavy doors swing open, the faint light from outside reveals a long chamber with risen platforms on either side. A faded painting of Lord Kassen is on the far wall. The room appears to be the site of a gruesome battle, with two bodies piled in the center and a number of skeletons scattered around. An echoing wail can be heard somewhere in the distance, beyond this foul chamber.
Before you can move forward and investigate the bodies, the skeletons on the floor animate!
Initiative:
Kamau: 1d20 + 5 ⇒ (11) + 5 = 16
Kelri: 1d20 + 5 ⇒ (10) + 5 = 15
Luc: 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19
Marietta: 1d20 + 6 ⇒ (5) + 6 = 11
Seren: 1d20 + 6 ⇒ (16) + 6 = 22
Skeletons: 1d20 + 2 ⇒ (18) + 2 = 20
Order: Seren. Skeletons, rest of party.
Seren is first! The skeletons are still prone. There are 4 skeletons in the pile of bodies (some wielding broken scimitars and others with just claws) and 2 skeletons with bows on the risen platforms (1 on each side - Blue and Green). Map has been updated. The skeletons' border has been color coded so you can reference your attacks.
Serenllys |
”Skeletons rising! Fall back! Fall back - outside!” Seren cries out.
”We can make the doorway a choke point…”
With that Seren moves back through the group…
No point rushing them even if some are prone…they have archers also…
I can’t currently move icon on map, but Seren would be moving to the back of the group so we can draw the melee skeletons to the doorway…
Kamau, Black Butterfly Champion |
Seren - Looks like the HP in your stat line isn't showing as back up to full. I moved Seren back.
Also swapped me and Kelri, since I'd definitely want to be in the front ... unless she runs past me, because I move so slow. ;) My only range ability is throwing my starknife or dagger ... although with skeletons, I'll probably be going with the shield bash.
Reminder also that since my Exploration action is Defend, I will have my Shield Block reaction available if I get struck. (Won't have Liberating Step until next turn, though, so can't help Luc.)
AV_DM |
No problem, Kamau, with the order change. :)
Round 1: Skeletons!
The six (6) skeletons creepily animate, standing up, as their bones click and lock in place, the black glints of unlife in their eyes! All take 1 action to stand.
Archer skeletons each take 2 shots with their shortbows! The skeleton's first arrow strikes Kamau in the clavicle almost ending his life!
Blue at Kamau: 1d20 + 6 ⇒ (20) + 6 = 26...critical!
Damage: 1d6 ⇒ 5 x2= 10
Fatal: 1d10 ⇒ 9
Total damage: 19!
Kamau, if you use shield block, you take 14 damage and shield if broken, correct?
Blue at Kamau: 1d20 + 6 - 5 ⇒ (8) + 6 - 5 = 9...miss
Yellow at Luc: 1d20 + 6 ⇒ (2) + 6 = 8...miss
Yellow at Luc: 1d20 + 6 - 5 ⇒ (17) + 6 - 5 = 18...hit!
Damage: 1d6 ⇒ 1
Yellow and black skeletons in the front move forward with claws. Luc and Kamau can smell their rotting flesh.
Stride action. 1 attack left each.
Claw attack on Kamau: 1d20 + 6 ⇒ (3) + 6 = 9...miss
Claw attack on Luc: 1d20 + 6 ⇒ (13) + 6 = 19...hit
Damage on Luc: 1d4 + 2 ⇒ (3) + 2 = 5
Yellow and Red skeletons, wielding scimitars, stride up and look threatening, since they cannot move into the narrow hallway.
Summary:
Kamau took 19 or 14 damage.
Luc took 6 damage.
Rest of party is up.
Luc Theriot |
Damn, that's a vicious arrow shot!
Round 1: Luc
Cut from the two blows, Luc holds in the pain. He drops his longsword as a free action and draws his warhammer as his first action.
2 action double slice on Skeleton with black border:
Double Slice - warhammer: 1d20 + 9 ⇒ (1) + 9 = 10
Double Slice - dagger: 1d20 + 9 ⇒ (14) + 9 = 23
Damage: 1d4 + 4 ⇒ (3) + 4 = 7
Too bad, missed the warhammer attack.
Serenllys |
Luc: I think the Remaster introduced a new Interact action that allows you to swap weapons without dropping the initially held one…
Kamau, Black Butterfly Champion |
Kamau brings the shield up, as the arrow strikes through it, causing a crack down the middle of the metal. With a frown, he glances back expectantly at Marietta, hoping that she can handle the healing.
Returning his focus to the skeletons, he deftly swaps his starknife for his clan dagger. He swings the dagger sideways, aiming to smack the blunt edge of the weapon into the undead.
◆ Interact: Swap starknife for clan dagger
◆ Strike
Clan Dagger attack 1: 1d20 + 7 ⇒ (2) + 7 = 9
Clan Dagger damage (bludgeoning): 1d4 + 4 ⇒ (2) + 4 = 6
◆ Strike
Clan Dagger attack 2 (agile multiattack): 1d20 + 7 - 4 ⇒ (11) + 7 - 4 = 14
Clan Dagger damage (bludgeoning): 1d4 + 4 ⇒ (1) + 4 = 5
AV_DM |
Luc's longsword misses but his dagger finds its mark. However, the skeletal warrior's bones block much of the slashing damage. 2 damage.
Both of Kamau's dagger attacks miss.
I will autobot Kelri for now as she is away.
Kelri intones magic and casts Electric Arc, causing an arc of lightning to jump between the two front line skeletons. The second skeleton fails to evade and its bones crumble to the ground. She then backs away outside to avoid arrow fire.
Damage: 1d4 + 4 ⇒ (1) + 4 = 5
Reflex save Orange: 1d20 + 8 ⇒ (16) + 8 = 24...2 damage.
Reflex save Black: 1d20 + 8 ⇒ (5) + 8 = 13...fails, destroyed!
Marietta to finish Round 1 and then Seren to start Round 2.
AV_DM |
To keep things moving and since she has not posted since Tuesday..
Marietta uses a 3-action heal to disperse positive energy to heal the party and harm undead in a 30' radius. The skeleton in front collapses.
Heal/Damage: 1d8 ⇒ 5
Luc and Kamau heal 5 points of damage.
Orange Fort save: 1d20 + 2 ⇒ (9) + 2 = 11
Yellow Fort save: 1d20 + 2 ⇒ (15) + 2 = 17...resists, takes 2 damage.
Red Fort save: 1d20 + 2 ⇒ (14) + 2 = 16...resists, takes 2 damage.
4 skeletons left, 2 wounded.
Seren is up.
Serenllys |
Seren moves up behind Kamau and using her new prized possession gets to work bandaging him as best she can. Sadly, Seren’s efforts are in vain…
◆ Step ◆ Interact to retrieve healer’s kit ◆ Battle Medicine
”Hold still you fidgety dwarf!!!”
Treat Wounds, DC 15: 1d20 + 3 ⇒ (8) + 3 = 11
AV_DM |
Round 2: Skeletons
The archers nock their bows and launch their arrows at the party's front line, but fail to hit.
Blue Longbow attack vs. Kamau: 1d20 + 6 ⇒ (9) + 6 = 15...miss
1d20 + 6 - 5 ⇒ (1) + 6 - 5 = 2...miss
1d20 + 6 - 10 ⇒ (18) + 6 - 10 = 14...miss
Green Longbow attack vs. Luc: 1d20 + 6 ⇒ (5) + 6 = 11...miss
1d20 + 6 - 5 ⇒ (14) + 6 - 5 = 15...miss
1d20 + 6 - 10 ⇒ (9) + 6 - 10 = 5...miss
The scimitar wielding skeletons move forward and attack, each drawing blood once!
Yellow attack vs. Kamau: 1d20 + 6 ⇒ (7) + 6 = 13...miss
1d20 + 6 - 5 ⇒ (17) + 6 - 5 = 18...hit!
Damage with +1 as it is the second attack due to forceful property: 1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Red attack vs. Luc: 1d20 + 6 ⇒ (13) + 6 = 19...hit
Damage: 1d6 + 2 ⇒ (5) + 2 = 7
1d20 + 6 - 5 ⇒ (8) + 6 - 5 = 9...miss!
Summary:
Kamau took 4 damage.
Luc took 7 damage.
Party is up!
Kamau, Black Butterfly Champion |
Kamau attacks the nearest skeleton, swinging his clan dagger in an attempt knock them apart.
◆ Strike
Clan Dagger attack 1 vs. yellow: 1d20 + 7 ⇒ (15) + 7 = 22
Clan Dagger damage (bludgeoning): 1d4 + 4 ⇒ (2) + 4 = 6
◆ Strike
Clan Dagger attack 2 (agile, multiattack) vs. yellow (or red if yellow is fallen): 1d20 + 7 - 4 ⇒ (10) + 7 - 4 = 13
Clan Dagger damage (bludgeoning): 1d4 + 4 ⇒ (2) + 4 = 6
◆ Parry
Kamau then holds the dagger defensively, ready to strike aside an attack coming his way if needed.
AC 18 until next turn.
Luc Theriot |
Round 2:
Luc grips his warhammer tight, "Time to end this threat."
Attack: 1d20 + 9 ⇒ (11) + 9 = 20
Bludgeoning damage: 1d8 + 4 ⇒ (7) + 4 = 11
If that destroys the enemy, Luc will move toward the green archer. If he can reach him, he swings his warhammer at it.
2nd attack: 1d20 + 9 - 5 ⇒ (18) + 9 - 5 = 22
Damage: 1d8 + 4 ⇒ (5) + 4 = 9
Kelri Greenhill |
With only one remaining enemy Kelri moves to gain a clear line of sight and with a blur of orange light launches a sling bullet from her pouch at the enemy.
◆ Stride
◆◆ Telekinetic Projectile (attack, evocation) Attack: 1d20 + 7 ⇒ (4) + 7 = 11 Damage: 1d6 + 4 ⇒ (4) + 4 = 8 bludgeoning
Serenllys |
Seren moves in at pace, and brandishing rapier and gauntlet attacks the final skeleton, her rapier blazing in a glistening arc to set up a wild punch…
◆ Stride ◆ ◆ Twin Feint, Rapier - Gauntlet
Zingg!!!: 1d20 + 6 ⇒ (8) + 6 = 14
Pokt!!!: 1d6 + 2 ⇒ (1) + 2 = 3 [Piercing]
Whacke!!!: 1d20 + 5 - 4 ⇒ (14) + 5 - 4 = 15 [against Off-guard AC]
Bonque!!!: 1d4 + 2 ⇒ (4) + 2 = 6 [Bludgeoning]
AV_DM |
On the destroyed skeletons, you find 2 broken scimitars, 2 shortbows, and 30 arrows.
Since Marietta is MIA, will run her for now until we can replace her. She borrows the healer's kit that you found and treats wounds on Kamau for the next 10 minutes.
Treat Wounds: 1d20 + 6 ⇒ (14) + 6 = 20 vs. DC 15. Success!
Kamau heals 2d8 ⇒ (3, 2) = 5 points of damage.
If you're willing to wait another 10 minutes, she will do the same on Luc.
Treat Wounds: 1d20 + 6 ⇒ (16) + 6 = 22 vs. DC 15. Success!
Luc heals 2d8 ⇒ (8, 6) = 14 points of damage.
20 minutes have passed.
Meanwhile, while the party is being healed, you can check the bodies in the middle of the room. The two bodies are badly mauled. They each have backpacks: one contains a large pillow and two quivers (each containing 10 blunted arrows). The other pack has 2 days’ worth of rations, a full waterskin, and a pair of smokesticks.
You can roll a Knowledge (Society) check to recognize the deceased.
Kamau, Black Butterfly Champion |
If Luc's info line is correct, I can lay on hands to heal him fully, so we'll only have to wait 10 minutes for me to refocus (assuming I can refocus while having my wounds tended). But if Marietta would distract me too much, that's fine too.
Kamau holds out his shattered shield toward Kelri, an eyebrow raised as he glances toward the repair kit hanging on her backpack.
I think Kelri has a better Crafting, if she's able to repair the shield while Marietta repairs me.
Kamau, Black Butterfly Champion |
Recall Knowledge (Society): 1d20 + 3 ⇒ (14) + 3 = 17
Kamau looks around at the bodies, trying to see if he can recognize any of them from his lifetime in the nearby community.
Luc Theriot |
If Luc's info line is correct, I can lay on hands to heal him fully, so we'll only have to wait 10 minutes for me to refocus (assuming I can refocus while having my wounds tended). But if Marietta would distract me too much, that's fine too.
Kamau holds out his shattered shield toward Kelri, an eyebrow raised as he glances toward the repair kit hanging on her backpack.
I think Kelri has a better Crafting, if she's able to repair the shield while Marietta repairs me.
Actually, I forgot to update info line. I am down 8 instead of 6. I do not know if that makes a difference Kamau.
"Those skeletal folk pack a hard blow. Daggers do not work well against them, but my warhammer did, so that is good information to know. I think we should get fully healed before proceeding. If those were just the guards, we may face stronger enemies in this cursed tomb." Luc will pick up his longsword too.
When he has a chance to see the bodies, he says a prayer for them. Assuming they are unarmored with no weapons... "These dead people were not armed or wearing armor so that means they were not expecting trouble or the skeletons to rise. What the heck is going on here? This obtaining the flame is supposed to be ceremonial, not life-threatening work."
Serenllys |
If Luc is still hurt Seren hasn’t failed to heal him yet!
Serenllys carefully picks through the fallen equipment.
”What is with all the pillows? Should…we…be…carrying some? Is it the feathers?” she wonders aloud.
Seren takes a shortbow and 30 arrows from skeleton archers; would also take 10 blunted arrows and a smokestick if no-one else does…
Finished looting, Seren nods to Luc.
”Well fought Luc, your hammer saved us.”
She sidles up to him, whispering. ”I was however suggesting we fall completely out of line of sight of the archers.”
Frowning, she nods again. ”Yes, I haven’t paid as much attention to this rite as perhaps I should, but these folk - are they trying for the same thing we are?”
Seren takes a closer look at the bodies with Kamau…
Society: 1d20 + 5 ⇒ (20) + 5 = 25
Kelri Greenhill |
Kelri takes the shield from Kamau and has a look at it "Well, I think I can fix this up. It's a bad crack, but the rest of it is intact." she says while pulling out her tools and beginning work to repair the steel shield. Several minutes later she returns the patched shield to Kamau having closed the crack with a strip of metal.
Joining the group's discussion Kelri says in concern "You're right Luc, this isn't meant to be dangerous. I wonder what changed." and as the question occurs to her Kelri casts detect magic and scans the room.
"That wail we heard when we entered the room seemed to come from the east. Should we head towards it? There might be people in need of help." asks Kelri.
[10 min] Repair (exploration, manipulate) DC 14 Crafting: 1d20 + 7 ⇒ (8) + 7 = 15 10HP restored to Kamau's shield.
◆◆ Detect Magic (concentrate, detection, divination, manipulate)
When the group decides to move forward Kelri will use detect magic as her exploration activity.
Perception check for when we entered the room: 1d20 + 5 ⇒ (14) + 5 = 19
AV_DM |
Kamau and Seren identify the remains of the male villagers as Gerol and Vark, both of whom are friends of the mayor. Luc correctly points out that the villagers are unarmed with no weapons, so it appears that they were no match for the skeletons that you just dispatched. Kelri also notices that the bones of the skeletal warriors are quite old.
After resting for 20 minutes, you have 2 exits from this room: there is an exit to the NW and an exit to the SE. The wailing appears to come from the east. Everyone is back to full hps and Kamau's shield has been repaired for 10 hps. Let me know if you keep your same marching order, whichever door you pick, and your exploration activity (besides Kelri).
Serenllys |
Does Seren’s shortbow (looted from skeleton warriors) look to be in good condition?
Having quite forgotten about the wailing, Seren thanks Kelri for the reminder, and, once again taking point heads toward the southeast opening.
Exploration: Scout
AV_DM |
Does Seren’s shortbow (looted from skeleton warriors) look to be in good condition?
Having quite forgotten about the wailing, Seren thanks Kelri for the reminder, and, once again taking point heads toward the southeast opening.
Exploration: Scout
A little old, but still works with no penalties.
AV_DM |
Seren leads the party south. The door opens to reveal:
This large chamber contains a maze of pillars that obscure the far side of the room. Next to the door is a pile of empty saddlebags and three brooms. There are some cobwebs in the room and some debris strewn about but nothing major.
As this is a maze, I cannot give you a map, so I will describe the area and your options. From the door, you head 10' east before running into a wall. You can now head 5' north and turn east or you can head 5' south and turn east.
Actually, on second thought, it will take too long this way. I have added a map to the slides and given the person in the lead a partial view of the room with the pillars. You can move the token on the map and tell me what route you take and I will reveal more of the map.