GM Valen's Starfinder Society Scenario #1-12: Ashes of Discovery (Desna) (December 2023)(Tier 1-2) (Inactive)

Game Master Lysle

Start Date: We've begun!

Slides & Maps

Starship Roles Reference Sheets


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Second Seekers (Ehu Hadif)

Male LG Bloodseeker Tromlin Solarian (Electrical Attunement, Stewards Officer) 5 | SP 40/40 HP 49/49; resist electricity 5 (in solar armor only), piercing 5 | RP 7/7 | EAC 23; KAC 23 (22/22 without solar armor) | Fort +5; Ref +6; Will +4 | Init: +4 | Perc: +4 (low-light), SM: +4 | Speed 30 ft. | Attunement energy 0/3 | 1 Reroll | Active conditions: None

Initiative: 1d20 + 9 ⇒ (1) + 9 = 10

The tromlin bangs on the side of the console, hoping to jump start the engines.

Acquisitives

M Dromada Augmented Ambusher Soldier 1: Spd:35, Init:8, EAC:15, KAC:17, SP:9/9, HP:9/9, RP:5/5, Fort:4, Ref:4, Will:3, Perc:5, Darkvision&lowlight

Another chief mate hard turn acrobatics: 1d20 + 8 ⇒ (16) + 8 = 24


Female Lashunta N Mystic(Priest) 1|SP:7 HP:10 RP:5|EAC:12 KAC:13|Init:+0 Per:+8|BAB:+0 F:+0 R:+0 W:+6| Battle Staff +0 (1d4) Needler Pistol +0 (1d4P) 30ft Spells:0-*(4) 1st-3(2)

Hesori will focus on another system instead of the steering functions.

Procognition
Mysticism: 1d20 + 8 ⇒ (20) + 8 = 28


Destiny of Sands | Nothing Special | To Scale the Dragon

STARSHIP COMBAT ROUND THREE CONT'D!

Engineering Phase (Round Three) Cont'd!

Any PC who has yet to act and wishes to do so in the Engineering phase may act now.

Helm Phase (Round Three) Begins!

PCs move first; please update position on Map on Slides.

Any other PC who has yet to act and wishes to do so in the Helm phase may act now.

Second Seekers (Ehu Hadif)

Male LG Bloodseeker Tromlin Solarian (Electrical Attunement, Stewards Officer) 5 | SP 40/40 HP 49/49; resist electricity 5 (in solar armor only), piercing 5 | RP 7/7 | EAC 23; KAC 23 (22/22 without solar armor) | Fort +5; Ref +6; Will +4 | Init: +4 | Perc: +4 (low-light), SM: +4 | Speed 30 ft. | Attunement energy 0/3 | 1 Reroll | Active conditions: None

Kalhoun tries to keep the creature in front of the Pegasus.

Evade: 1d20 + 9 ⇒ (3) + 9 = 12

He continues to have difficulty with the controls, though.


Destiny of Sands | Nothing Special | To Scale the Dragon

STARSHIP COMBAT ROUND THREE CONT'D!

Engineering Phase (Round Three) Cont'd!

Any PC who has yet to act and wishes to do so in the Engineering phase may act now.

Helm Phase (Round Three) Cont'd!

Position of creature now updated on Map Map on Slides.

The spacefaring creature circles around, coming directly for the Pegasus!
Piloting to Flyby: 1d20 + 10 ⇒ (17) + 10 = 27

It bites into the Starfinder vessel and prepares to release another quill.

Any other PC who has yet to act and wishes to do so in the Helm phase may act now.

Gunnery Phase (Round Three) Begins!

Any other PC who has yet to act and wishes to do so in the Gunnery phase may act now.

Second Seekers (Ehu Hadif)

Male Stellifera Space Pirate Operative 5 (SP 25/25) (HP 32/32) (EAC 15, KAC 16) (Fort +0, Ref +8, Will +6) (Init +10) (Perception +12)

Gold-Flecked Black keeps blasting away with the turret weapon.

Coilgun: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22, for 4d4 ⇒ (1, 2, 3, 3) = 9 damage.


Female Lashunta N Mystic(Priest) 1|SP:7 HP:10 RP:5|EAC:12 KAC:13|Init:+0 Per:+8|BAB:+0 F:+0 R:+0 W:+6| Battle Staff +0 (1d4) Needler Pistol +0 (1d4P) 30ft Spells:0-*(4) 1st-3(2)

Hesori continues tapping into the mystical energies to aid her crew mates. Using the energy she begins to draw it into the ships sensors and reflexes
Prpcognition

Mysticism: 1d20 + 8 ⇒ (6) + 8 = 14


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Destiny of Sands | Nothing Special | To Scale the Dragon
Hesori Zou wrote:
Hesori continues tapping into the mystical energies to aid her crew mates. Using the energy she begins to draw it into the ships sensors and reflexes

We are still in the third round and I believe Hesori already acted. I will ignore the roll, but you may use it next round if you wish.

STARSHIP COMBAT ROUND THREE CONT'D!

Gunnery Phase (Round Three) Cont'd!

As the creature flies by the Pegasus, it opens its mouth wide!
Gunnery, energy drain bite: 1d20 + 3 ⇒ (19) + 3 = 22

The Pegasus shields block any effect!

Gold-Flecked Black keeps blasting away with the turret weapon, scoring a hit as the creature uses its tail and launches a quill.
Gunnery, tail slap: 1d20 + 3 ⇒ (13) + 3 = 16
Tail: 2d4 ⇒ (1, 4) = 5
Gunnery, quill v. TL: 1d20 + 3 ⇒ (1) + 3 = 4

BOTTING Celebryn Edasseril - No post in 48+ hours
Celebryn takes a gunnery position and fires the starboard weapon.
Gunnery, light laser canon: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 2d4 ⇒ (1, 2) = 3

A narrow miss.

Stats of starship updated.

STARSHIP COMBAT ROUND FOUR BEGINS!

Engineering Phase (Round Four) Begins!

PCs taking action in Engineering Phase my act. Pilot may roll for Initiative.

Second Seekers (Ehu Hadif)

Male LG Bloodseeker Tromlin Solarian (Electrical Attunement, Stewards Officer) 5 | SP 40/40 HP 49/49; resist electricity 5 (in solar armor only), piercing 5 | RP 7/7 | EAC 23; KAC 23 (22/22 without solar armor) | Fort +5; Ref +6; Will +4 | Init: +4 | Perc: +4 (low-light), SM: +4 | Speed 30 ft. | Attunement energy 0/3 | 1 Reroll | Active conditions: None

Initiative: 1d20 + 9 ⇒ (11) + 9 = 20

Second Seekers (Roheas)

Female Undine Technomancer (Wizard)-3 | F:1 R:3 W:4 : SP:00/15 HP:17/17 RP:4/5 | E:15 K:16 | P:3 I:2 | DV | 124312-724

Vega directs more power into the weapons
engineering: 1d20 + 8 ⇒ (19) + 8 = 27

This should do more than tickle it


Female Lashunta N Mystic(Priest) 1|SP:7 HP:10 RP:5|EAC:12 KAC:13|Init:+0 Per:+8|BAB:+0 F:+0 R:+0 W:+6| Battle Staff +0 (1d4) Needler Pistol +0 (1d4P) 30ft Spells:0-*(4) 1st-3(2)

Ill take my Procognition in this round

Wayfinders

|| SP 0/5 HP 0/9 | RP 3/3 | EAC 12; KAC 14 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +8 (low-light) PRECOG - 1

lmk when to fire again


Destiny of Sands | Nothing Special | To Scale the Dragon

STARSHIP COMBAT ROUND FOUR CONT'D!

Engineering Phase (Round Four) Cont'd!

Vega Capella wrote:
This should do more than tickle it

The weapons seem to howl with surging power.

Hesrori anticipates the creature's actions.

Using previously posted foreseen precognition roll.

The space creature seems to shimmer, if only for an instant.

GM Roll:
Engineering, divert to bioshields: 1d20 + 5 ⇒ (3) + 5 = 8

Creature (red), Piloting for Initiative: 1d20 + 10 ⇒ (14) + 10 = 24

Despite Hesorori's glimpse in the future, the creature gets the jump on the Starfinders.

Any PC who has yet to act and wishes to do so in the Engineering phase may act now.

Helm Phase (Round Four) Begins!

PCs move first; please update position on Map on Slides.

Any other PC who has yet to act and wishes to do so in the Helm phase may act now.

If Magic Officer takes Scrying Action and succeeds at Mysticism (DC 7) or Science Officer takes a Scanning action and succeeds at Computers (DC 7):

Your efforts reveal the following information:
LIVING STARSHIP (?) TIER 1
N Medium starship aberration
Speed 10 Maneuverability good (+1 Piloting, turn 2)
AC 14 ; TL 11
HP 55 (51 currently); DT —; CT 11
Bioshields 40 24 (forward 10 7, port 10 7, starboard 10, aft 10 0)
Attack (turret) tracking quills +3
Range short; Damage 3d6; limited fire 4
Attack (forward) energy drain bite +3 (special)
Energy Drain Bite (Ex) The “mouth” of a Besmaran whelp drains a ship of power. A Besmaran whelp can make an energy drain bite attack against an adjacent ship in its forward firing arc. If the attack hits, the ship is affected by an EMP effect
Attack (Port) claws +3 (3d4)
Attack (Starboard) claws +3 (3d4)
Attack (Aft) tail slap +3 (2d4)
Power Core Creature heart (150 PCU)

Second Seekers (Ehu Hadif)

Male LG Bloodseeker Tromlin Solarian (Electrical Attunement, Stewards Officer) 5 | SP 40/40 HP 49/49; resist electricity 5 (in solar armor only), piercing 5 | RP 7/7 | EAC 23; KAC 23 (22/22 without solar armor) | Fort +5; Ref +6; Will +4 | Init: +4 | Perc: +4 (low-light), SM: +4 | Speed 30 ft. | Attunement energy 0/3 | 1 Reroll | Active conditions: None

Can someone else fly this round? Traveling and only have my phone to work with.

Evade: 1d20 + 9 ⇒ (20) + 9 = 29


Destiny of Sands | Nothing Special | To Scale the Dragon
Kalhoun, Tac Officer wrote:
Can someone else fly this round? Traveling and only have my phone to work with.

I mean, I could. But do you want me to? (Otherwise, I will give the other players another 24 hours or so to do so).

Second Seekers (Roheas)

Female Undine Technomancer (Wizard)-3 | F:1 R:3 W:4 : SP:00/15 HP:17/17 RP:4/5 | E:15 K:16 | P:3 I:2 | DV | 124312-724

Vega could hop into the pilot's seat.

Second Seekers (Ehu Hadif)

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Male LG Bloodseeker Tromlin Solarian (Electrical Attunement, Stewards Officer) 5 | SP 40/40 HP 49/49; resist electricity 5 (in solar armor only), piercing 5 | RP 7/7 | EAC 23; KAC 23 (22/22 without solar armor) | Fort +5; Ref +6; Will +4 | Init: +4 | Perc: +4 (low-light), SM: +4 | Speed 30 ft. | Attunement energy 0/3 | 1 Reroll | Active conditions: None

Sorry, didn't mean take over as pilot, just move the token. I have done so now.


Destiny of Sands | Nothing Special | To Scale the Dragon

STARSHIP COMBAT ROUND FOUR CONT'D!

Engineering Phase (Round Four) Cont'd!

Any PC who has yet to act and wishes to do so in the Engineering phase may act now.

Helm Phase (Round Four) Cont'd!

Any other PC who has yet to act and wishes to do so in the Helm phase may act now.

The creature circles back, trying to avoid being hit by its prey.
Creature, Piloting to Evade: 1d20 + 10 ⇒ (17) + 10 = 27

Gunnery Phase (Round Four)Begins!

The creature releases another quill!
Creature, Gunnery (quill): 1d20 + 3 ⇒ (5) + 3 = 8

It flies off aimlessly into deep space.

Map on Slides.

Sovereign Court

There seems to be an error of some kind; It keeps asking me 'do you want to change the name of this alias', since this would be the 10th post for Gold-FLecked Black, and won't actually let me submit a post :-/

Gold-Flecked Black keeps blasting away with the turret weapon.

Coilgun: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14, for 4d4 ⇒ (1, 4, 3, 2) = 10 damage.


Destiny of Sands | Nothing Special | To Scale the Dragon
Luke_Parry wrote:
There seems to be an error of some kind; It keeps asking me 'do you want to change the name of this alias', since this would be the 10th post for Gold-FLecked Black, and won't actually let me submit a post :-/

That's a new bug that I haven't yet experienced.

Luke_Parry wrote:
Gold-Flecked Black keeps blasting away with the turret weapon.

A narrow miss.

Stats of starship updated.

STARSHIP COMBAT ROUND FIVE BEGINS!

Engineering Phase (Round Five) Begins!

PCs taking action in Engineering Phase may act. Pilot may roll for Initiative.

GM Rolls:

Creature, Engineering to Divert to Shields: 1d20 + 5 ⇒ (7) + 5 = 12

Creature (red), Piloting for Initiative: 1d20 + 10 ⇒ (4) + 10 = 14
Kalhoun, Tac Officer, Piloting for Initiative [to keep us moving: 1d20 + 9 ⇒ (13) + 9 = 22

Helm Phase (Round Five) Begins!

Creature moves first.
Creature, Piloting for Flyby: 1d20 + 10 ⇒ (13) + 10 = 23

Position now updatedon Map on Slides.

Any other PC who has yet to act and wishes to do so in the Helm phase may act now.

Gunnery Phase (Round Five) Begins!

The creature flies by, trying to slap the Pegasus with its massive tail.
Creature, Attack (Aft) tail slap: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 2d4 ⇒ (3, 2) = 5

Any other PC who has yet to act and wishes to do so in the Gunnery phase may act now.

Second Seekers (Roheas)

Female Undine Technomancer (Wizard)-3 | F:1 R:3 W:4 : SP:00/15 HP:17/17 RP:4/5 | E:15 K:16 | P:3 I:2 | DV | 124312-724

Vega boosts the weapons again
engineering: 1d20 + 8 ⇒ (14) + 8 = 22

Acquisitives

M Dromada Augmented Ambusher Soldier 1: Spd:35, Init:8, EAC:15, KAC:17, SP:9/9, HP:9/9, RP:5/5, Fort:4, Ref:4, Will:3, Perc:5, Darkvision&lowlight

Rover will control the light laser cannon hit: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9 using the ship's plus 1. dmg: 2d4 ⇒ (2, 2) = 4

Wayfinders

|| SP 0/5 HP 0/9 | RP 3/3 | EAC 12; KAC 14 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +8 (low-light) PRECOG - 1

Celebryn takes a gunnery position and fires the weapon.
Gunnery, light laser canon: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 2d4 ⇒ (1, 1) = 2

Sovereign Court

Still experiencing the same bug :-/

Gold-Flecked Black keeps blasting away with the turret weapon.

Coilgun: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20, for 4d4 ⇒ (1, 2, 1, 2) = 6 damage.

Second Seekers (Ehu Hadif)

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Male LG Bloodseeker Tromlin Solarian (Electrical Attunement, Stewards Officer) 5 | SP 40/40 HP 49/49; resist electricity 5 (in solar armor only), piercing 5 | RP 7/7 | EAC 23; KAC 23 (22/22 without solar armor) | Fort +5; Ref +6; Will +4 | Init: +4 | Perc: +4 (low-light), SM: +4 | Speed 30 ft. | Attunement energy 0/3 | 1 Reroll | Active conditions: None

Well, if we're firing three weapons, I need to put them in two of our arcs...

Kalhoun maneuvers the Pegasus so that they have the maximum number of weapons to bring to bear, and tries to keep the ship safe from the enemy.

Evade: 1d20 + 9 ⇒ (11) + 9 = 20

And +4 damage because all those 1s on attacks become 2s.


Destiny of Sands | Nothing Special | To Scale the Dragon

One miss, but two blasts hit. The creature's bioshields drop and it has a few fresh wounds.

Stats of starship updated.

STARSHIP COMBAT ROUND SIX BEGINS!

Engineering Phase (Round Six) Begins!

PCs taking action in Engineering Phase may act.

GM Rolls:

Creature, Engineering to Divert to Weapons: 1d20 + 5 ⇒ (2) + 5 = 7

Creature (red), Piloting for Initiative: 1d20 + 10 ⇒ (6) + 10 = 16
Kalhoun, Tac Officer, Piloting for Initiative (to keep us moving): 1d20 + 9 ⇒ (14) + 9 = 23

Helm Phase (Round Six) Begins!

PCs taking action in Helm Phase may act.

If Magic Officer takes Scrying Action and succeeds at Mysticism (DC 7) or Science Officer takes a Scanning action and succeeds at Computers (DC 7):

Your efforts reveal the following information:
LIVING STARSHIP (?) TIER 1
N Medium starship aberration
Speed 10 Maneuverability good (+1 Piloting, turn 2)
AC 14 ; TL 11
HP 55 (48 currently); DT —; CT 11
Bioshields 40 24 (forward 10 9, port 10 0, starboard 10, aft 10 4 )
Attack (turret) tracking quills +3
Range short; Damage 3d6; limited fire 3
Attack (forward) energy drain bite +3 (special)
Energy Drain Bite (Ex) The “mouth” of a Besmaran whelp drains a ship of power. A Besmaran whelp can make an energy drain bite attack against an adjacent ship in its forward firing arc. If the attack hits, the ship is affected by an EMP effect
Attack (Port) claws +3 (3d4)
Attack (Starboard) claws +3 (3d4)
Attack (Aft) tail slap +3 (2d4)
Power Core Creature heart (150 PCU)

The creature circles your ship!
Creature (red), Piloting to Evade: 1d20 + 10 ⇒ (16) + 10 = 26

Position of creature now updated on Slides.

Gunnery Phase (Round Six) Begins!

Any other PC who has yet to act and wishes to do so in the Gunnery phase may act now.

Second Seekers (Ehu Hadif)

Male Stellifera Space Pirate Operative 5 (SP 25/25) (HP 32/32) (EAC 15, KAC 16) (Fort +0, Ref +8, Will +6) (Init +10) (Perception +12)

Gold-Flecked Black keeps blasting away with the turret weapon, taking the slow and steady approach to taking this creature out.

Coilgun: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11, for 4d4 ⇒ (2, 1, 3, 3) = 9.

Second Seekers (Ehu Hadif)

Male LG Bloodseeker Tromlin Solarian (Electrical Attunement, Stewards Officer) 5 | SP 40/40 HP 49/49; resist electricity 5 (in solar armor only), piercing 5 | RP 7/7 | EAC 23; KAC 23 (22/22 without solar armor) | Fort +5; Ref +6; Will +4 | Init: +4 | Perc: +4 (low-light), SM: +4 | Speed 30 ft. | Attunement energy 0/3 | 1 Reroll | Active conditions: None

Kalhoun continues evasive maneuvers while putting the weakened enemy shield in two different arcs.

Evade: 1d20 + 9 ⇒ (13) + 9 = 22


Female Lashunta N Mystic(Priest) 1|SP:7 HP:10 RP:5|EAC:12 KAC:13|Init:+0 Per:+8|BAB:+0 F:+0 R:+0 W:+6| Battle Staff +0 (1d4) Needler Pistol +0 (1d4P) 30ft Spells:0-*(4) 1st-3(2)

Hesori begins to Scry on the creature to find a weakness.

Mysticism: 1d20 + 8 ⇒ (10) + 8 = 18

Second Seekers (Roheas)

Female Undine Technomancer (Wizard)-3 | F:1 R:3 W:4 : SP:00/15 HP:17/17 RP:4/5 | E:15 K:16 | P:3 I:2 | DV | 124312-724

Vega continues to supercharge the weapons
engineering: 1d20 + 8 ⇒ (2) + 8 = 10

Ugh. What's going on with this thing ....

Acquisitives

M Dromada Augmented Ambusher Soldier 1: Spd:35, Init:8, EAC:15, KAC:17, SP:9/9, HP:9/9, RP:5/5, Fort:4, Ref:4, Will:3, Perc:5, Darkvision&lowlight

gunnery light laser cannon: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21 dmg: 2d4 ⇒ (1, 1) = 2

Wayfinders

|| SP 0/5 HP 0/9 | RP 3/3 | EAC 12; KAC 14 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +8 (low-light) PRECOG - 1

Gunnery, light laser canon: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 2d4 ⇒ (2, 2) = 4


Destiny of Sands | Nothing Special | To Scale the Dragon

Gunnery Phase (Round Six) Cont'd!

The coilgun shell from the Pegasus goes wide, but the pair of lasers focus in on the creature, which tries to avoid them to no avail. Its side is scorched!

The creature simultaneously releases a tracking quill at the Starfinder ship.
Gunnery, tracking quill v TL: 1d20 + 3 ⇒ (20) + 3 = 23
Damage (quill): 3d6 ⇒ (1, 3, 4) = 8

The quill pierces the hull of the Pegasus!

GM Rolls:

?: 1d100 ⇒ 81

Stats of starship updated.

STARSHIP COMBAT ROUND SEVEN BEGINS!

Engineering Phase (Round Seven) Begins!

PCs taking action in Engineering Phase may act.

GM Rolls:

Creature, Engineering to Patch Heart: 1d20 + 5 ⇒ (1) + 5 = 6

Creature (red), Piloting for Initiative: 1d20 + 10 ⇒ (11) + 10 = 21
Kalhoun, Tac Officer, Piloting for Initiative (to keep us moving): 1d20 + 9 ⇒ (11) + 9 = 20

Helm Phase (Round Seven) Begins!

PCs go first. PCs taking action in Helm Phase may act.

If Magic Officer takes Scrying Action and succeeds at Mysticism (DC 7) or Science Officer takes a Scanning action and succeeds at Computers (DC 7):

Your efforts reveal the same information as in the prior spoiler, with the following changes:

HP 55 (42 currently)
Bioshields 40 24 (forward 10 9, port 10 0, starboard 10, aft 10 4 )
Attack (turret) tracking quills +3
Range short; Damage 3d6; limited fire 5 2
Power Core Creature heart (150 PCU) GLITCHING!

Second Seekers (Ehu Hadif)

Male LG Bloodseeker Tromlin Solarian (Electrical Attunement, Stewards Officer) 5 | SP 40/40 HP 49/49; resist electricity 5 (in solar armor only), piercing 5 | RP 7/7 | EAC 23; KAC 23 (22/22 without solar armor) | Fort +5; Ref +6; Will +4 | Init: +4 | Perc: +4 (low-light), SM: +4 | Speed 30 ft. | Attunement energy 0/3 | 1 Reroll | Active conditions: None

Kalhoun tries to open up a shot at the creature's weakened port shields despite the controls responding sluggishly.

Using a computer bonus this round.

Flyby Attack: 1d20 + 9 + 1 ⇒ (12) + 9 + 1 = 22


Destiny of Sands | Nothing Special | To Scale the Dragon

STARSHIP COMBAT ROUND SEVEN CONT'D!

Engineering Phase (Round Seven) Cont'd!

PCs taking action in Engineering Phase may act.

Helm Phase (Round Seven) Cont'd!

The creature turns and gives pursuit!
Creature (red), Piloting to Evade: 1d20 + 10 ⇒ (20) + 10 = 30

Location now updated on Map on Slides.

PCs taking action in Helm Phase may act.

Gunnery Phase (Round Seven) Begins!

PCs taking action in Gunnery Phase may now act.

Second Seekers (Ehu Hadif)

Male Stellifera Space Pirate Operative 5 (SP 25/25) (HP 32/32) (EAC 15, KAC 16) (Fort +0, Ref +8, Will +6) (Init +10) (Perception +12)

Grimly, Gold-Flecked Black keeps blasting away with the turret weapon.

Coilgun: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22, for 4d4 ⇒ (3, 2, 2, 4) = 11 damage.

Second Seekers (Roheas)

Female Undine Technomancer (Wizard)-3 | F:1 R:3 W:4 : SP:00/15 HP:17/17 RP:4/5 | E:15 K:16 | P:3 I:2 | DV | 124312-724

I've heard of feathers in our caps, but we've got one in the hull. That's ridiculous. Is it causing a breech?


Female Lashunta N Mystic(Priest) 1|SP:7 HP:10 RP:5|EAC:12 KAC:13|Init:+0 Per:+8|BAB:+0 F:+0 R:+0 W:+6| Battle Staff +0 (1d4) Needler Pistol +0 (1d4P) 30ft Spells:0-*(4) 1st-3(2)

Hesori seeks to boost weapons accuracy and begins the ritual to boost it. Asking for perfection.Eldritch Shot

Mysticism: 1d20 + 8 ⇒ (16) + 8 = 24


Destiny of Sands | Nothing Special | To Scale the Dragon
Gold-Flecked Black wrote:
Grimly, Gold-Flecked Black keeps blasting away with the turret weapon.

The Pilot check for fly-by attack was a success, so which arc are you targeting?

Vega Capella wrote:

I've heard of feathers in our caps, but we've got one in the hull. That's ridiculous. Is it causing a breech?

The quill did lodge itself within the hull, causing a momentary breach before the internal forcefields and/or automatic plasticreet sealant injectors kicked in to close it.

Once Celebryn Edasseril and Rover Yi have acted this round, I will resolve this round.

Second Seekers (Ehu Hadif)

Male Stellifera Space Pirate Operative 5 (SP 25/25) (HP 32/32) (EAC 15, KAC 16) (Fort +0, Ref +8, Will +6) (Init +10) (Perception +12)

Whichever arc we targeted last round.

Wayfinders

|| SP 0/5 HP 0/9 | RP 3/3 | EAC 12; KAC 14 | Fort +0; Ref +4; Will +2 | Init: +2 | Perc: +8 (low-light) PRECOG - 1

Gunnery, light laser canon: 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 2d4 ⇒ (3, 1) = 4

Second Seekers (Roheas)

Female Undine Technomancer (Wizard)-3 | F:1 R:3 W:4 : SP:00/15 HP:17/17 RP:4/5 | E:15 K:16 | P:3 I:2 | DV | 124312-724

Remind me to go EVA and remove that quill before we try landing

Acquisitives

M Dromada Augmented Ambusher Soldier 1: Spd:35, Init:8, EAC:15, KAC:17, SP:9/9, HP:9/9, RP:5/5, Fort:4, Ref:4, Will:3, Perc:5, Darkvision&lowlight

hit light laser cannon: 1d20 + 5 ⇒ (2) + 5 = 7 dmg: 2d4 ⇒ (2, 2) = 4 But can't hit the thing even if we did end up in another arc.


Destiny of Sands | Nothing Special | To Scale the Dragon

Gunnery Phase (Round Seven) Cont'd!

Gold-Flecked Black wrote:
Grimly, Gold-Flecked Black keeps blasting away with the turret weapon.

The turret's fire tears into the creature's unshielded side!

The creature fires another quill.
Gunnery, tracking quill v TL: 1d20 + 3 ⇒ (7) + 3 = 10
Damage (quill): 3d6 ⇒ (1, 6, 4) = 11

GM Rolls:

?: 1d100 ⇒ 11
Arc?: 1d4 ⇒ 2

STARSHIP COMBAT ROUND EIGHT BEGINS!

Engineering Phase (Round Eight) Begins!

PCs taking action in Engineering Phase may act.

GM Rolls:

Creature, Engineering to Patch Weapon: 1d20 + 5 - 2 ⇒ (16) + 5 - 2 = 19

Creature (red), Piloting for Initiative: 1d20 + 10 ⇒ (18) + 10 = 28
Kalhoun, Tac Officer, Piloting for Initiative (to keep us moving): 1d20 + 9 ⇒ (7) + 9 = 16

Helm Phase (Round Eight) Begins!

PCs go first. PCs taking action in Helm Phase may act.

If Magic Officer takes Scrying Action and succeeds at Mysticism (DC 7) or Science Officer takes a Scanning action and succeeds at Computers (DC 7):

Your efforts reveal the same information as in the prior spoiler, with the following changes:

HP 55 (31 currently)
Bioshields 40 24 (forward 10 9, port 10 0, starboard 10, aft 10 4 )
Attack (turret) tracking quills +3 (Patched)
Atack (port) claws +3 (Patched)
Range short; Damage 3d6; limited fire 5 1
Power Core Creature heart (150 PCU) GLITCHING!

Second Seekers (Ehu Hadif)

Male LG Bloodseeker Tromlin Solarian (Electrical Attunement, Stewards Officer) 5 | SP 40/40 HP 49/49; resist electricity 5 (in solar armor only), piercing 5 | RP 7/7 | EAC 23; KAC 23 (22/22 without solar armor) | Fort +5; Ref +6; Will +4 | Init: +4 | Perc: +4 (low-light), SM: +4 | Speed 30 ft. | Attunement energy 0/3 | 1 Reroll | Active conditions: None

Kalhoun tries to create another opening.

Flyby Attack: 1d20 + 9 ⇒ (11) + 9 = 20


Female Lashunta N Mystic(Priest) 1|SP:7 HP:10 RP:5|EAC:12 KAC:13|Init:+0 Per:+8|BAB:+0 F:+0 R:+0 W:+6| Battle Staff +0 (1d4) Needler Pistol +0 (1d4P) 30ft Spells:0-*(4) 1st-3(2)

Hesori will work what magics she can pulling every thread she can to aid in shooting.

Eldritch Shot: 1d20 + 8 ⇒ (12) + 8 = 20


Destiny of Sands | Nothing Special | To Scale the Dragon

STARSHIP COMBAT ROUND EIGHT Cont'd!

Engineering Phase (Round Eight) Cont'd!

PCs taking action in Engineering Phase may act.

Helm Phase (Round Eight) Cont'd!

As Kalhoun buzzes the creature, giving the gunners an opening, the creature turns and pursues cautiously.
Creature (red), Piloting to Evade: 1d20 + 10 ⇒ (19) + 10 = 29

Creature (red) position updated on Map.

Gunnery Phase Begins!

PCs taking action in the Gunnery Phase may now act.

Second Seekers (Ehu Hadif)

Male Stellifera Space Pirate Operative 5 (SP 25/25) (HP 32/32) (EAC 15, KAC 16) (Fort +0, Ref +8, Will +6) (Init +10) (Perception +12)

Grimly, Gold-Flecked Black keeps blasting away with the turret weapon, aiming for the same arc as before.

Coilgun: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14, for 4d4 ⇒ (1, 1, 2, 3) = 7 damage.

Acquisitives

M Dromada Augmented Ambusher Soldier 1: Spd:35, Init:8, EAC:15, KAC:17, SP:9/9, HP:9/9, RP:5/5, Fort:4, Ref:4, Will:3, Perc:5, Darkvision&lowlight

laser cannon: 1d20 + 5 ⇒ (3) + 5 = 8 dmg: 2d4 ⇒ (3, 2) = 5

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