| Game Master S |
Bloody hell. I definitely posted yesterday. I thought it weird that I didn't see any new updates.
Bleed at the top of Skorp's turn: DMG: 2d6 ⇒ (3, 5) = 8
The party hits their stride with a series of hits that damage one robot a bit, and the other severely! Whatever their ancient construction, they truly seem able to withstand the electricity about the same as a living creature. Still, the black painted guardian is nearly destroyed. Despite the intensity of Skorp's countenance, it doesn't seem shaken either.
Now both closed to melee they use their integrated swords to try and cut down the Starfinders:
Blue v. Kyra: 1d20 + 15 ⇒ (5) + 15 = 20 for DMG: 2d10 + 8 ⇒ (9, 1) + 8 = 18
Black v. Skop: 1d20 + 15 ⇒ (9) + 15 = 24 MISS
Round 4:
Skorpahlich (SP: 35/49): Hit
Deep Blue: Hit
Kyra (SP: 19/42): Hit
Robots: ATK
Swizzers (SP: 58/58): Go
Round 5:
Skorpahlich (SP: 35/49, 2d6 Bleed): Go
Deep Blue: Go
Kyra (SP: 19/42): Go
Robots: TBD
Swizzers (SP: 58/58): TBD
******************************************
TACTICAL MAP
Location: Vesk-6
[ooc]GM’s Tracker
Party Conditions: Inspiring Boost: None
Gravity:Low
Atmosphere: Normal
Lighting: Flashlight only
Battlefield terrain: Normal
Blue: 21
Black: 72
Officer Swizzers
|
Swizzers fires until the barrel of her machine gun glows red!
Attacking Black again.
Light Machine Gun vs Black KAC: 1d20 + 11 ⇒ (7) + 11 = 18
damage (piercing): 2d10 + 12 ⇒ (2, 7) + 12 = 21
Skorpahlich
|
”Thank you, Officer. Hopefully this one won’t take much more effort to dispatch.”
He uses the same spell again, then steps away carefully.
Jolting surge: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20
elect: 4d6 ⇒ (2, 4, 4, 2) = 12
Can someone move my token 5 feet away from Black, please. My laptop died, and this company issued iPad I’m stuck with for the next month won’t let me edit Slides. :(
| Game Master S |
Swizzers misses with the machine gun, but Skorp's magic is as reliable as ever.
The robot is smoking and near the end of its cycle...
Round 5:
Skorpahlich (SP: 35/49, 2d6 Bleed): Zipzap
Deep Blue: Go
Kyra (SP: 19/42): Go
Robots: TBD
Swizzers (SP: 58/58): TBD
******************************************
TACTICAL MAP
Location: Vesk-6
GM’s Tracker
Party Conditions: Inspiring Boost: None
Gravity:Low
Atmosphere: Normal
Lighting: Flashlight only
Battlefield terrain: Normal
Blue: 21
Black: 84
Deep Blue With White Highlights
|
Flashing green in irritation, Deep Blue tries to finish-off Black.
Trick Attack - 33. Flat-Footed for 1 round.
Underwater Living Holy Static Arc Pistol: 1d20 + 13 ⇒ (2) + 13 = 15, for 1d6 + 4 + 4d8 ⇒ (3) + 4 + (2, 6, 3, 1) = 19 Electricity damage.
| Game Master S |
Deep Blue is too irritated to aim, but Kyra's slash connects, though to muted effect.
The robot swings back at Kyra:
ATK: 1d20 + 15 - 4 ⇒ (18) + 15 - 4 = 29 for DMG: 2d10 + 8 ⇒ (2, 2) + 8 = 12
ATK: 1d20 + 15 - 4 ⇒ (1) + 15 - 4 = 12 MISS
And the nearly broken robot at Skorp
ATK: 1d20 + 15 ⇒ (19) + 15 = 34 for DMG: 2d10 + 8 ⇒ (1, 2) + 8 = 11
Round 5:
Skorpahlich (SP: 35/49, 2d6 Bleed): Zipzap
Deep Blue: Miss
Kyra (SP: 19/42): Hit
Robots: ATK
Swizzers (SP: 58/58): Go
Round 6:
Skorpahlich (SP: 24/49, 2d6 Bleed): Go
Deep Blue: Go
Kyra (SP: 7/42): Go
Robots: TBD
Swizzers (SP: 58/58): TBD
******************************************
TACTICAL MAP
Location: Vesk-6
GM’s Tracker
Party Conditions: Inspiring Boost: None
Gravity:Low
Atmosphere: Normal
Lighting: Flashlight only
Battlefield terrain: Normal
Blue: 23
Black: 84
Deep Blue With White Highlights
|
Turning a shade of yellow-green flecked with red, Deep Blue lines up another shot on Black, hoping to finish it off.
Trick Attack - 33. Flat-Footed for 1 round.
Underwater Living Holy Static Arc Pistol: 1d20 + 13 ⇒ (14) + 13 = 27, for 1d6 + 4 + 4d8 ⇒ (2) + 4 + (6, 2, 3, 8) = 25 Electricity damage.
Officer Swizzers
|
"You two have the situation under control--I'll help Kyra!"
Swizzers dashes across the room to help the group's android member.
I think Black is likely destroyed, so I'm going to move over to Blue and attack in melee with my neutriad flail. It may get cover as I'm attacking around the corner of a crate.
Neutriad Flail vs Blue KAC: 1d20 + 9 ⇒ (19) + 9 = 28
damage (B) (force, bright): 1d8 + 9 ⇒ (3) + 9 = 12
| Game Master S |
Kyra's aim is a fair bit off this time.
This time Deep Blue makes up for it, overwhelming the robot permanently. It's reduced to a sparking rubble.
Swizzers also connects with the potent flail.
Round 6:
Skorpahlich (SP: 24/49, 2d6 Bleed): Go
Deep Blue: Kill
Kyra (SP: 7/42): Miss
Robots: TBD
Swizzers (SP: 58/58): TBD
******************************************
TACTICAL MAP
Location: Vesk-6
GM’s Tracker
Party Conditions: Inspiring Boost: None
Gravity:Low
Atmosphere: Normal
Lighting: Flashlight only
Battlefield terrain: Normal
Blue: 35
Skorpahlich
|
| 1 person marked this as a favorite. |
bleed: 2d6 ⇒ (5, 4) = 9
With a slight wince that he hides from anyone watching, Skorpahlich follows Officer Swizzers across the room. He flips thru the infinite realms beyond and fires one where a fireworks show is happening to open his next portal. The sound of non-stop explosions rocks the robot and anyone immediately nearby.
Infinite worlds level 2. DC 18 Fort save for half inside the pink zone for 2d4 ⇒ (4, 1) = 5 sonic damage.
Full text: You create a hazard that deals damage each round, with a successful Fortitude save reducing the damage by half. A creature attempts this saving throw when it either enters or begins its turn in the area, and does not take damage from this effect more than once per round, even if they enter the area multiple times. On the first round, the hazard deals 1d4 damage per level of the spell slot expended. Each following round, reduce the result of each damage die by 1 (minimum 1 per die). You select the damage type each time you use this ability (from acid, bludgeoning, cold, electricity, fire, piercing, slashing, or sonic).
I wrote it this way cause just now there’s a Lunar New Year fireworks show going on outside my hotel in Qindao China even tho it’s only 10 AM.
| Game Master S |
That's super cool Skorp!
The party closes in on the remaining foe. Skorp unleashes more upon the robot: FORT: 1d20 + 7 ⇒ (6) + 7 = 13
It steps out of the twisted reality to slash Kyra:
Sword: 1d20 + 15 ⇒ (19) + 15 = 34 for DMG: 2d8 + 10 ⇒ (1, 8) + 10 = 19
Round 6:
Skorpahlich (SP: 15/49, 2d6 Bleed): Go
Deep Blue: Kill
Kyra (SP: 7/42): Miss
Robots: ATK
Swizzers (SP: 58/58): TBD
Round 7:
Skorpahlich (SP: 15/49, 2d6 Bleed): Go
Deep Blue: Go
Kyra (HP: 34/46): Go
Robots: TBD
Swizzers (SP: 58/58): TBD
******************************************
TACTICAL MAP
Location: Vesk-6
GM’s Tracker
Party Conditions: Inspiring Boost: None
Gravity:Low
Atmosphere: Normal
Lighting: Flashlight only
Battlefield terrain: Normal
Blue: 40
| Game Master S |
Operator error? I've had a few games that I KNOW I've posted in, only to find no post after the fact...
Deep Blue With White Highlights
|
Maybe? I am also guessing that it is meant to Swizzers highlighted at the bottom of round six, rather than Skorpahlich.
Deep Blue Flies forward for better line of sight on the final target.
Double move, since I assume boxes block line of sight, even if airborne.
Kyra IO
|
Kyra swings again.
abs: 1d20 + 6 ⇒ (20) + 6 = 26 fire: 2d6 + 2 ⇒ (1, 3) + 2 = 6
crit damage: 2d6 + 2 ⇒ (1, 6) + 2 = 9 + burn: 1d6 ⇒ 1
| Game Master S |
Yes, boxes provide cover and blockage
Kyra swings as hard as she can. While the metal structure deflects some of the blade, it can't absorb all of it! The minor amount of fire doesn't seem to matter though.
Deep blue gets a better angle as the noose tightens.
Round 6:
Skorpahlich (SP: 15/49, 2d6 Bleed): Reality breaking
Deep Blue: Kill
Kyra (SP: 7/42): Miss
Robots: ATK
Swizzers (SP: 58/58): Go
Round 7:
Skorpahlich (SP: 15/49, 2d6 Bleed): Go
Deep Blue: Move
Kyra (HP: 34/46): Crit
Robots: TBD
Swizzers (SP: 58/58): TBD
******************************************
TACTICAL MAP
Location: Vesk-6
GM’s Tracker
Party Conditions: Inspiring Boost: None
Gravity:Low
Atmosphere: Normal
Lighting: Flashlight only
Battlefield terrain: Normal
Blue: 44
Officer Swizzers
|
Dashing around some crates, Officer Swizzers comes at the robot from a new direction!
Move action, melee attack vs Blue.
Neutriad Flail vs Blue KAC: 1d20 + 9 ⇒ (9) + 9 = 18
damage (B) (force, bright): 1d8 + 9 ⇒ (3) + 9 = 12
| Game Master S |
Backed up between a rock and a hard place, the robot manages to avoid the flail!
Yes, boxes provide cover and blockage
Round 7:
Skorpahlich (SP: 15/49, 2d6 Bleed): Go
Deep Blue: Move
Kyra (HP: 34/46): Crit
Robots: TBD
Swizzers (SP: 58/58): TBD
******************************************
TACTICAL MAP
Location: Vesk-6
GM’s Tracker
Party Conditions: Inspiring Boost: None
Gravity:Low
Atmosphere: Normal
Lighting: Flashlight only
Battlefield terrain: Normal
Blue: 44
Skorpahlich
|
Skorpahlich again pops open a portal to another fireworks show, pelting the robot with more sonic attacks.
Sonic: 2d4 + 3 ⇒ (1, 3) + 3 = 7
DC 17 reflex completely negates.
| Game Master S |
REF: 1d20 + 7 ⇒ (9) + 7 = 16 Skorp's continued assault begins to take its toll. The robot now looks noticeably damaged. His own wounds still bleeding freely Bleed: 2d6 ⇒ (5, 3) = 8.
Morale a non-issue, the robot simply tries to slash Kyra's face:
Slash: 1d20 + 15 ⇒ (17) + 15 = 32 for DMG: 2d8 + 10 ⇒ (6, 1) + 10 = 17
Boxes provide cover and blockage
Round 7:
Skorpahlich (SP: 15/49, 2d6 Bleed): MOAR!
Deep Blue: Move
Kyra (HP: 17/46): Crit
Robots: ATK
Swizzers (SP: 58/58): Go
Round 8:
Skorpahlich (SP: 15/49, 2d6 Bleed): Go
Deep Blue: Go
Kyra (HP: 34/46): Go
Robots: TBD
Swizzers (SP: 58/58): TBD
******************************************
TACTICAL MAP
Location: Vesk-6
GM’s Tracker
Party Conditions: Inspiring Boost: None
Gravity:Low
Atmosphere: Normal
Lighting: Flashlight only
Battlefield terrain: Normal
Blue: 51
Deep Blue With White Highlights
|
Deep Blue flies over so that he is above and behind Swizzers, then fires upon the remaining robot.
Trick Attack - 33. Flat-Footed for 1 round.
Underwater Living Holy Static Arc Pistol: 1d20 + 13 ⇒ (3) + 13 = 16, for 1d6 + 4 + 4d8 ⇒ (2) + 4 + (7, 1, 3, 2) = 19 Electricity damage.
Officer Swizzers
|
Sensing victory, Swizzers keeps up the pressure!
Neutriad Flail vs Blue KAC: 1d20 + 9 ⇒ (5) + 9 = 14
damage (B) (force, bright): 1d8 + 9 ⇒ (8) + 9 = 17
Kyra IO
|
Kyra should be at 17/46hp
Pronk it ... deactivate or whatever it is you mechanical morons do. Go DOWN! as she swings her scimitar at it.
abs: 1d20 + 6 ⇒ (18) + 6 = 24 fire: 2d6 + 2 ⇒ (4, 4) + 2 = 10
It's easy to tell that the usual calm and unemotional cleric of Sarenrae is getting a tad upset ... a tad? Maybe a tad raised to the power of tad.
Skorpahlich
|
Noting how injured Kyra is, and feeling his own blood and bodily fluids seeping out, Skorpahlich asks the cleric from another time to consider stepping back. [b]”We can hardly afford to lose our only trained Engineer,”[/b) he advises her wryly.
more bleeding: 2d6 ⇒ (3, 2) = 5
He keeps the same hole open to the deafening explosions beyond.
Hazard: 2d4 + 3 ⇒ (3, 3) + 3 = 9
DC 17 Reflex negates
| Game Master S |
Swizzers and Deep Blue each miss with their shots. Kyra makes a hit though. The metal on metal clank drowned out by the reality tear.
REF: 1d20 + 7 ⇒ (17) + 7 = 24 This time the robot dodges! It immediately counters Kyra:
Sword: 1d20 + 15 ⇒ (3) + 15 = 18 for DMG: 2d8 + 10 ⇒ (5, 8) + 10 = 23, cutting her across the neck! She falls to her wounds!
Boxes provide cover and blockage. Unsolicited DM advice, Deep Blue's DMG is really big, don't forget rules like Harrying Fire.
Round 8:
Swizzers (SP: 58/58): Go
Round 9:
Skorpahlich (SP: 15/49, 2d6 Bleed): Go
Deep Blue: Go
Kyra (HP: 0/46, RP: 5/6): Go
Robots: TBD
Swizzers (SP: 58/58): TBD
******************************************
TACTICAL MAP
Location: Vesk-6
GM’s Tracker
Party Conditions: Inspiring Boost: None
Gravity:Low
Atmosphere: Normal
Lighting: Flashlight only
Battlefield terrain: Normal
Blue: 55
Deep Blue With White Highlights
|
Tentacles writhing in concern as Kyra falls, Deep Blue tries to line-up a shot on the final robot.
Trick Attack - 33. Flat-Footed for 1 round.
Underwater Living Holy Static Arc Pistol: 1d20 + 13 ⇒ (5) + 13 = 18, for 1d6 + 4 + 4d8 ⇒ (2) + 4 + (2, 2, 7, 2) = 19 Electricity damage.
However, I keep rolling trash :-/
| Game Master S |
Given the unsolicited advise I dropped, I'll let the others post before resolving ;-)
Skorpahlich
|
| 1 person marked this as a favorite. |
Kyra falls, and Skorpahlich just loses it. He doesn’t bother opening a hole to a parallel universe. Instead he opens a hole in his very own soul. And no one really wants to see what’s in there.
Dark tendrils of pure force lash out at the robot, whipping across Kyra’s prostrate form and rending the robot’s torso. Eerie screams of what sounds like multiple someones being tortured emanate from the blackness accompanied by Skorpahlich’s own voice screaming in an echo of their pain.
Spell attack vs EAC: 1d20 + 5 + 6 ⇒ (16) + 5 + 6 = 27
piercing force, no save: 10d8 ⇒ (7, 1, 7, 3, 5, 3, 7, 8, 3, 1) = 45
The wound in the mystic vesk’s side bleeds and seems to have even opened a bit more. As he takes a deep shuddering breath following the exertion of that casting, he draws his pistol with a shaking hand.
Soul surge, Rank 3. bleed: 2d6 ⇒ (2, 3) = 5 plus 10 damage straight to HP.
Sorry, yeah I could have harried fire. Hadn’t want to use up my Rank 3 spells, but seems like we needed to go big..
Officer Swizzers
|
"Agent down!" shouts Swizzers as she sees Kyra collapse.
I'm guessing Skorpalich's action took out the last robot, but I'll post an attack in a spoiler just in case.
Neutriad Flail vs Blue KAC: 1d20 + 9 ⇒ (16) + 9 = 25
damage (B) (force, bright): 1d8 + 9 ⇒ (7) + 9 = 16
| Game Master S |
It takes the whole party, but Skorp and Swizzers combine to finally bring the robot down. The agents who breath are short of breath. Rare does a firefight last more than a minute.
Eyes turn quickly to Kyra, who seems to be stabile at least.
These robots were certainly unique. [ooc]and an Engineering check will reveal more.
| Game Master S |
It takes the whole party, but Skorp and Swizzers combine to finally bring the robot down. The agents who breath are short of breath. Rare does a firefight last more than a minute.
Eyes turn quickly to Kyra, who seems to be stabile at least.
These robots were certainly unique. and an Engineering check will reveal more.
Skorpahlich
|
Skorpahlich pats his pockets looking for something which he apparently does not find. He shrugs it off and looks to Deep Blue. ”Can you heal her up that she may heal the rest of us?”
Looks like Skorp doesn’t have a healing serum. Oops.
Deep Blue With White Highlights
|
Deep Blue waggles a tentacle apologetically.
I could give her last rites, but I suspect that is not what you had in mind.
He then gently feeds Kyra one of her serums.
Serum of Healing: 1d8 ⇒ 2.
Well, at least it gets her conscious!
| Game Master S |
Kyra comes back just in time for some good news! Will let you post to square away healing. I'm going to assume 1 round of bleeding before Skorp gets some help. DMG: 2d6 ⇒ (5, 4) = 9
Skorpahlich (SP: 6/49)
Deep Blue (SP: 48/48)
Kyra (HP: 2/46, RP: 5/6)
Swizzers (SP: 58/58)
Skorpahlich
|
”Yes, we got it,” Skorpahlich answers Kyra as he slowly moves to stand beside her. Though he hides the pain in his face, the trail of blood he’s leaving on the floor is pretty obvious.
”Would Seranrae be so kind as to grace one such as I with some healing?”
”Please?” he adds in a very uncharacteristically sheepish way when he realizes he’d forgotten the magic word.
Kyra’s got her work cut out for her now. Skorp needs a little healing to stop the bleed effect, and he’s also down 10 Hp from soul surging. Other than that, a 10 minute rest while Kyra Engineers the robots would be good.
Wow, I hadn’t even noticed that we were in Round 9!
Kyra IO
|
Kyra smiles back to Skorp.
No problem she says before casting a Mystic Cure on Skorpalich.
mc2: 3d8 + 6 ⇒ (4, 8, 6) + 6 = 24
then one on herself
mc2: 3d8 + 6 ⇒ (4, 8, 7) + 6 = 25
She then takes a ten minute rest before looking the robots over
engineering: 1d20 + 6 ⇒ (3) + 6 = 9
| Game Master S |
Skorpahlich (SP: 6/49)
Deep Blue (SP: 48/48)
Kyra (HP: 27/46, RP: 4/6)
Swizzers (SP: 58/58)
Taking the time to heal up, the robots are beyond Kyra's understanding. Something about them is different, but who knows what?
From here a trio of door options await.
| Game Master S |
Having paid attention in Starfinder School, Deep Blue heads NE. The door seems safe enough...
This room once served as an archive, with books in the north cupboards, computer servers along the east wall, and files in storage boxes in the south and center. Today, the storage cupboards are broken, their doors hanging off old, worn hinges; the paperwork has long since decayed; and the servers are dusty and without power.
There may be some interesting material here, but it's extremely fragile. Searching is actually based on Acrobatics or Athletics.
Deep Blue With White Highlights
|
Deep Blue, taking full advantage of his small size, delicately handles the fragile papers.
Acrobatics: 1d20 + 20 ⇒ (18) + 20 = 38.
I will continue to examine rooms in order of the size of the doors leading to them.
Skorpahlich
|
As Kyra's healing energies flow across him, Skorp bows in thanks and lets out a small sigh and barely audible hum of pleasure. He takes a seat to watch her examine the robots, frustrated that he is unable to help. He pulls out his comm unit and makes a note to hire an intern from the Society for future missions to cover his lack of engineering and computer knowledge.
In the next room, he watches in awe at Deep Blue’s dexterous examination of the contents.
Spending the RP for the 10 minute rest.
| Game Master S |
The party works through, CAREFULLY. Deep Blue manages to get quite a few sources out and available, but it's hard to make heads or tails of what they contain. Culture Check]