Aratorin |
So the Feat Numb to Death is undeniably awesome. However, the Prerequisites seem a bit confusing. Specifically "you have died at least once".
Now, if this is meant to mean died as in, reached Dying 4, you're dead, the only way to come back is with the Resurrect Ritual or some other form of powerful magic, then what is the point?
I mean, if you've already died and been resurrected, you've reached a point in the game where dying is no longer character ending, and is merely an inconvenience, until you are revived again.
If on the other hand, it means you've gained the Dying value at least once, that's really not a Prerequisite at all.
It seems like there really needs to be a better middle ground for the Prerequisite.
Ravingdork |
I'm pretty sure it means you have to die and be resurrected.
I used it as a basis creating an amazing character.
Not so difficult if you talk to the GM and work it into your backstory. Perhaps you died a spiritual death, or was drowned and resuscitated.
Not sure how it is undeniably awesome though. Seems like Toughness gives me far more: same number of hit points, except these keep me from going down in the first place and (with healing) I can benefit from them more than once a day; to say nothing of all the other bonuses toughness grants.
thenobledrake |
Because the magic that brings the dead back to life is as rare as it is, the scenario of having returned to life once but not having future returns readily available to you so it's not "merely an inconvenience."
That aside, not every feat is as good in every campaign as it might be in a particular campaign - so if the particulars of a campaign do make this feat feel less than stellar, skip it, nothing wrong with that.