Zoomba's Trapping the Hag's Claw [Low tier] (Inactive)

Game Master Zoomba

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The End Awakens | The Day the River Died

Based on a few character's comments about their immediate reactions:

Botting BakBat: 1d20 + 13 + 1 ⇒ (17) + 13 + 1 = 31 great, a crit success :)

Manny quickly reacts to focus and warp the dream to restore Itka to full strength - and full speed! Itka in turn does the same to Zabu while Anjo calls down a mist to soother the bard.

Zabu menawhile's angry still! The gnome races towards the unconscious Zarta but finds himself blocked by an almost invisible wall in the doorway sealing off the room she and Aslynn are in. The night hag smirks at the barbarian's obstruction. "So you battled yourselves, what a cliche of dreams. Who cares, you're still too late to stop my scheme. This witch's soul is now mine to seize. And with he her dreamscape to be redrafted as I please!"

The barrier appears to be a Wall of Force effect. You could try to smash it, or perhaps dig/smash through the ceilings/floors to get around it though that might take a bit of time. The Alter Dream Power could also be used to create a door that would lead through it.

Current HP after that 1 round of stated intended actions is:
Atae 57/69 HP
Zabu 123/144
Manny 61/85 HP, frightened 1
Bakbat 33/62 HP

4 Dream Points still in your pool

Horizon Hunters

Whisper Elf, Cloistered Cleric 9/Captivator 97HP/AC 25; Fort +16; Ref +15; Will +19/Perception +18(+20 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

She will drink one of her potions
1d8 ⇒ 6

2 action heal from staff on Bakbak
1d8 + 8 ⇒ (2) + 8 = 10

2 action heal on Zabu from staff
1d8 + 8 ⇒ (2) + 8 = 10

Horizon Hunters

Whisper Elf, Cloistered Cleric 9/Captivator 97HP/AC 25; Fort +16; Ref +15; Will +19/Perception +18(+20 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

Healer's gloves on Zabu
2d6 + 7 ⇒ (6, 4) + 7 = 17

Treat wounds on goblin
1d20 + 16 ⇒ (5) + 16 = 21
2d8 ⇒ (5, 5) = 10
self 1d20 + 16 ⇒ (5) + 16 = 21
2d8 ⇒ (2, 2) = 4

Manny1d20 + 16 ⇒ (15) + 16 = 31
4d8 ⇒ (7, 7, 1, 8) = 23 crit


The End Awakens | The Day the River Died

The few actions it takes to cast spells/drink potions is fine, but holding off on the Treat Wounds for a moment. Multiple PCs have noted that Zarta's status means they are not currently waiting around for 10-30 minutes

Including the potions/staff/gloves:
Atae 63/69 HP
Manny 61/85 HP, frightened 1
Bakbat 43/62 HP
Zabu, Anjo, and Itka full
4 Dream Points still in your pool

Horizon Hunters

Whisper Elf, Cloistered Cleric 9/Captivator 97HP/AC 25; Fort +16; Ref +15; Will +19/Perception +18(+20 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

That makes sense

Vigilant Seal

43870-2001 | Human M (Garundi) Ranger 8 | mPerc +17 (+19 Init) | tAC 26| | HP 104/104 | eF +15 mR +19 eW +16 | tAcro +15 tAthletics +13 tCraft +10 tScout L/Herbal L +10 eNature +15 tStealth +14 mSurvival + 18* tThievery +15 Human Ranger 8 (Vigilant Seal)

If we're not waiting 10 minutes to refocus, then I'm not using a Soothing Mist spell

Envoy's Alliance

♥️ 107 | AC 27 | Saves 15/16/15|Focus Points ☑ | PFS# 133608-2001 | Heroism on Teja Male Human Bard (Level 9) | | ☘️ 1 | Spells DC 26 (Occult)-/3/3/2/2/1 (Divine) - | Perception +13 |◆◇↺ |

Moderate Healing Potion: 3d8 + 10 ⇒ (1, 1, 3) + 10 = 15 Manny is at 76 HP

Soothe Rank 2 on BakBat: 2d10 + 8 ⇒ (1, 9) + 8 = 18 BakBat is at 61 HP

Soothe Rank 1 on BakBat: 1d10 + 4 ⇒ (4) + 4 = 8 Manny is at 84 HP

"This will have to do. Zarta needs our help now." Manny magically soothes wounds and drinks a potion. He sees an angry Zabu in front of a magical barrier.

"Yeah, yeah, fighting our personal nightmares. We're coming for you."

Manny looks at his team. "I'm going to ask Shylye to Destroy the barrier. Everyone rush in afterwards - who knows how long it will take."

I'd like to spend Dream Points on the Destroy action, to destroy the barrier.


The End Awakens | The Day the River Died

Atae 63/69 HP
Manny 75/85 HP, frightened 1
Bakbat 61/62 HP
Zabu, Anjo, and Itka full
3 Dream Points still in your pool

A divine being emerges, coalescing from the very dreamstuff. With a wave of its hand the wall before Zbu shudders, and then cracks. A jagged archway is rent into the barrier wide enough for you to travel through.

In the room beyond Zarta remains collapsed at the table. Her complexion is paler and getting paler as wisps of light intermittently drift from her form and into the churning cauldron on the floor beside her. The dark stone on the table glistens ominously in the strange light of the room.

DC 26 Perception:
As you look at the siphoning stone you catch glimpses of your own reflection in its facets. But your reflection here is corpse-thing and purplish, almost like a night hag.

PF Lore 20 or Arcana/Occultism/Religion 23:
This stone is a siphoning stone that is used to slowly drain fragments of a creature's soul into it, leaving their body helpless and their mind and soul imprisoned for interrogation, torture, manipulation, and other foul works.

Aslynn takes in Zabu's racing entry impassively. The night hag takes a few steps away from the table but making no overt moves to stop him.

Vigilant Seal

Goblin Sorcerer 8 | ♥️ 70 | AC 25 | F +14, R +14, W +13 | Perc/Init +11 | Diplo +17 | Thievery +16 | Acro/Intim +15 | Arcana +14 | Nature/Underworld Lore +11 | Decept/Perf/Stealth +12 | Athletics/Craft/Med/Occult/Religion/Society/Survival +9 | ◆

Perception: 1d20 + 10 ⇒ (8) + 10 = 18
Arcana: 1d20 + 13 ⇒ (18) + 13 = 31

"BakBat see bad stone eat Zarta soul!"


The End Awakens | The Day the River Died

"'Eat'? Such a crude word of explanation," Aslynn snidely comments at the goblin's exclamation. "Consider it more a rightful oblation"

So, if you're looking to awaken Zarta there are a few steps required.

First, the boiling brew within Aslynn’s cauldron is churning streams of altering mist into the room which in turn are constantly reshaping the dreamscape and interfering with Zarta's sense of self and control. To free her, the cauldron's going to first need to be destroyed. You could try to either reinforce Zarta's identity (with an Absalom Lore, Arcana, Cheliax Lore, Pathfinder Society Lore, Performance, or Occultism check, or staunch the disrupting flow of the cauldron's energies with Crafting, Hag Lore, or Thievery. Or, you can spend 2 Dream Points to automatically succeed.

You only need one successful check from the party here (it's not an 'X successes' type of thing), but there may be consequences for failed rolls.

Horizon Hunters

Perc +14 | 30 feet | Class DC 25 | Active Conditions: Fire Resistance 5, Slashing/Piercing Resistance 7 CN Male Gnome(Sensate) Barbarian 9 HP 160/160(173/173) | AC: 26(28) | F +20 R +16 W +15

Perception: 1d20 + 13 ⇒ (2) + 13 = 15

"Yeah, I kicked my own @$$, just think how much easier it's going to be for me to shred your bony butt!"

He rushes her, making a grab for her.

Athletics (Grapple): 1d20 + 19 + 2 ⇒ (4) + 19 + 2 = 25

Then goes for a bite.

Jaws(Raging): 1d20 + 17 ⇒ (1) + 17 = 18
Piercing: 2d12 + 6 + 5 ⇒ (7, 12) + 6 + 5 = 30 plus Persistent Bleed: 1d6 ⇒ 2


The End Awakens | The Day the River Died

GM:
1d20 + 13 ⇒ (4) + 13 = 17

Zabu hurls himself at Aslynn, but the hag just cackles as she slips through his grip and easily dodges the gnome's bite. To the rest of you she laughs "Your angry pet seems off his chain. The little one thinks he can stop my reign!" Looking down at Zabu with bemusement, the hag doesn't even deign to strike back at him as she whispers. "So bold here in a mind each moment more controlled. Well rage away: you can witness what I'm about to mold!"

Vigilant Seal

F Human (dromaar) witch 8 | HP 80/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 3/3 | spells 1: 3/3 2: 3/3 3: 3/3 | 4: 3/3 | Active Conditions: none
Bakbat wrote:
"BakBat see bad stone eat Zarta soul!"

Itka immediately zeroes in on the "bad stone", trying to ascertain what he means by that.

Occultism DC 23: 1d20 + 15 ⇒ (18) + 15 = 33

"Hmp. It's siphoning bits of her soul into it. If we rouse her, she can fight it." Itka quickly confirms, then turns her attention to Zarta with a subtle crude gesture in Aslynn's direction. "Hmp! Zarta! Remember the calculations you were discussing with Narcela? How the strength of a person's mind can warp the dream world to their intent? You have strength! This is your dream! You can shunt the stone and the cauldron to another location, far enough away that they can't affect you. Hmp!"

Occultism DC ?: 1d20 + 15 ⇒ (18) + 15 = 33

Envoy's Alliance

♥️ 107 | AC 27 | Saves 15/16/15|Focus Points ☑ | PFS# 133608-2001 | Heroism on Teja Male Human Bard (Level 9) | | ☘️ 1 | Spells DC 26 (Occult)-/3/3/2/2/1 (Divine) - | Perception +13 |◆◇↺ |

Shylye's glaive pierces the barrier. "Go! I'm right behind you." She fades from view as Manny heads through.

The cauldron. And a stone. Must be the focal point of the ritual.

"Time for a song." Manny pulls out his guitar as a heavenly choir forms behind him.

"Zarta! Time for a nap."
"The ugly witch is looking to sap!"

"Zarta! Your mind is a steel trap!"
"So sharpen that stick and cut Aslynn's crap!"

"Zarta! Pathfinders here."
"So cheer us on while we kick Aslynn's rear!"

Performance: 1d20 + 15 ⇒ (15) + 15 = 30

"Yow! I'm good!" Manny breaks into a guitar solo which will certainly rouse Zarta (to shut Manny up or to save the day, he's not completely certain.)

Horizon Hunters

Whisper Elf, Cloistered Cleric 9/Captivator 97HP/AC 25; Fort +16; Ref +15; Will +19/Perception +18(+20 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

Perception 1d20 + 15 ⇒ (20) + 15 = 35

Religion 1d20 + 17 ⇒ (10) + 17 = 27

Horizon Hunters

Whisper Elf, Cloistered Cleric 9/Captivator 97HP/AC 25; Fort +16; Ref +15; Will +19/Perception +18(+20 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

Are we initiative order?

Vigilant Seal

Goblin Sorcerer 8 | ♥️ 70 | AC 25 | F +14, R +14, W +13 | Perc/Init +11 | Diplo +17 | Thievery +16 | Acro/Intim +15 | Arcana +14 | Nature/Underworld Lore +11 | Decept/Perf/Stealth +12 | Athletics/Craft/Med/Occult/Religion/Society/Survival +9 | ◆

BakBat moves into the room and casts Haste on Zabu.


The End Awakens | The Day the River Died

Not quite in intiative still, and I'd hold off on that Haste Bakbat as:

Itka moves close to Zarta and tries to keep her sense of self whole while while Zabu flails at a bemused Aslynn. Atae and Manny appraoch and also work to mystically stem the slippage of Zarta's self away. Together, the flow of ego out of Zarta slows, then stops. And as the cauldron is stripped of its new fuel the container itself cracks and collapses, sending its churning mist spreading out across the floor.

Aslynn's smile tightens only a fraction. She pulls the more disconnected chain across the floor towards her while the hag notes "Rousing words but you're too late to save this dreamer from her fate. And if you'll stay here in her dream that means I'll find such ways to make you scream." As she cackles and coils the chain (and dodges Zabu half-heartedly) Atae notices that the hag's movements are once again a bit odd. The night hag doesn't seem to be physically interacting properly with the objects in this room. She's a projection! - Aslynn is almost certainly here in this dreamscape but her actual body is nowhere visible right now

As it does the mists enveloping the space start to fade. But Zarta is still unconscious and no matter how hard you shake her she does not wake. The siphoning stone still glimmers on the table. Inside you can see several flashes of images of Zarta drifting within its facets - pieces of her soul that have already been drained away and trapped.

To release the soul shards already taken, you'll need to shatter the stone. Arcana, Crafting, Hag Lore, Occultism, Perception, or Religion checks would allow you to identify flaws in the stone to exploit and break it open without harming the soul pieces inside. Or, you can spend 2 Dream Points to successfully shatter it. Again, there may be consequences for any Failures.

Horizon Hunters

Whisper Elf, Cloistered Cleric 9/Captivator 97HP/AC 25; Fort +16; Ref +15; Will +19/Perception +18(+20 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

Religion 1d20 + 17 ⇒ (14) + 17 = 31


The End Awakens | The Day the River Died

Atae steps towards the table to examine the stone. It is designed well, crafted specifically to house fragments of a target's very essence. It is an artifact designed to tear away freedom from the unfortunate. And Calistria is only in favor of doing so to other people, not her acolytes and their allies. the elven cleric is able to focus over a few minutes to find weak points in the stone's very structure. Focusing the right level of divine energy into those cracks, the rock finally breaks apart!

As stone fragments litter the table, crystalline motes of light drift out of it to hover in the air. Looking close at them you can see images within each: Zarta shackled in a cell guarded by a monstrous cerebus, her throwing a lavish gala in Cheliax, her standing tall in the basement of a library flinging spells at an unstable portal. These are fragments of Zarta's very soul - now freed but needing to rejoin with one another and with her.

To reunite Zarta's disparate siphoned soul fragments you can attempt Absalom Lore, Cheliax Lore, Pathfinder Society Lore, Performance, or Occultism checks to remind the fragments of the patterns they previously occupied. Alternately, Diplomacy, Intimidation, Religion, or Theivery. Spending 2 Dream Points to Restore would also automatically succeed with this step.

This re-knitting of Zarta's mind and soul will take a bit of time (10 minutes). Those of you who are not spending that time with the soul fragments (and rolling for the above) can instead Treat Wounds if you would like.

Horizon Hunters

Whisper Elf, Cloistered Cleric 9/Captivator 97HP/AC 25; Fort +16; Ref +15; Will +19/Perception +18(+20 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

should we ise the dream stuff to make sure we do not fail?

Envoy's Alliance

♥️ 107 | AC 27 | Saves 15/16/15|Focus Points ☑ | PFS# 133608-2001 | Heroism on Teja Male Human Bard (Level 9) | | ☘️ 1 | Spells DC 26 (Occult)-/3/3/2/2/1 (Divine) - | Perception +13 |◆◇↺ |

"Shylye, can you help out a bit more?"

The angelic figure appears behind Manny. "You have a very active imagination... But here I am." She looks at the soul fragments. "Okay Manny. I'll direct you, but you lead, okay? Besides, I'm not real so I can't do this directly. I'm your subconscious thoughts."

Manny nods, not really getting everything his guardian angel just told him, but going along with it anyway.

Let's spend some Dream Points.

Performance if we decide not to spend the points:
1d20 + 15 ⇒ (10) + 15 = 25

Horizon Hunters

Whisper Elf, Cloistered Cleric 9/Captivator 97HP/AC 25; Fort +16; Ref +15; Will +19/Perception +18(+20 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

The priestess prays and asks the Whisperer in the Room to grant the VC wholeness so that the VC can be an agent of vengeance against the hag. and uses the dream points to ensure her prayer is heard.

Vigilant Seal

F Human (dromaar) witch 8 | HP 80/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 3/3 | spells 1: 3/3 2: 3/3 3: 3/3 | 4: 3/3 | Active Conditions: none

Noting that Manny and Atae seem to have things well in hand, Itka treats Manny's wounds.

Treat Wounds, DC 15: 1d20 + 11 ⇒ (5) + 11 = 16
Healing: 2d8 ⇒ (6, 4) = 10

"Hmp. Can anyone spot Aslynn?"


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The End Awakens | The Day the River Died

Manny focuses on the dreamscpae around you all (while Itka focuses on getting the bard up to full). Shylye's prescence solidifes once more as the bard channels pure will into reshaping the dreamscape. The celestial moves about the space gathering each last escaped fragment of Zarta's being. Slowly the disparate pieces of memory and soul are brought together and as they clump there is a *flash* and the mass races back into Zarta's head.

Zarta herself finally twitches, followed shortly by a moan as her body starts to stir. In the corner of the room Aslynn frowns for the first time. Meanwhile the edges of the lodge begin to shift at the edges of your vision and each of you feels a faint but growing *tugging* sensations. Your astral forms are getting pulled back to your physical bodies as the Wind Fish Zarta's dream is collapsing...

You've successfully freed Zarta, who's about to awake! And that means all of you (including Aslynn) are about to be shunted back into the 'real' world.

Feel free to RP or react to your final moments in the dreamscape before you return to reality.

Atae 63/69 HP
Bakbat 61/62 HP
Rest are full
1 Dream Point not used

Horizon Hunters

1 person marked this as a favorite.
Perc +14 | 30 feet | Class DC 25 | Active Conditions: Fire Resistance 5, Slashing/Piercing Resistance 7 CN Male Gnome(Sensate) Barbarian 9 HP 160/160(173/173) | AC: 26(28) | F +20 R +16 W +15

"Uh...uh...uh...the story's not right without this part," Zabu says, approaching Zarta and laying a kiss on her mouth.

He then points a taloned finger at Aslynn. "I'll see you in the real world you dusty old bi..."

He doesn't get to finish, the dreamworld choosing that moment to end.

Envoy's Alliance

♥️ 107 | AC 27 | Saves 15/16/15|Focus Points ☑ | PFS# 133608-2001 | Heroism on Teja Male Human Bard (Level 9) | | ☘️ 1 | Spells DC 26 (Occult)-/3/3/2/2/1 (Divine) - | Perception +13 |◆◇↺ |

Zabu, you sly dog.

"Now now Aslynn, the best laid plans always crash upon reality." He grins. "Thanks Shylye."

"Don't leave me hangin', Manny." She extends a hand, and Manny quickly high-fives her. "You're doing good." She smiles a bit as Manny feels his dress getting yanked away to the waking world.

Vigilant Seal

F Human (dromaar) witch 8 | HP 80/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 3/3 | spells 1: 3/3 2: 3/3 3: 3/3 | 4: 3/3 | Active Conditions: none

"Hmp! <grrrrr>" Growling in frustration at the trap unraveling, Itka casts her eyes around to try to locate an aspect of the real Aslynn so she can take a parting shot before the dream world collapses completely.

Perception +12: Can she spot something that could be the real Aslynn?

If she sees Aslynn:
She rapidly casts Phantasmal Killer. Which may or may not be properly completed, considering that she doesn't have Quicken Spell and is rushing.

With her last fraction of a moment in the dream world, Itka flips off the hag with a scowl of intense contempt.

Vigilant Seal

Goblin Sorcerer 8 | ♥️ 70 | AC 25 | F +14, R +14, W +13 | Perc/Init +11 | Diplo +17 | Thievery +16 | Acro/Intim +15 | Arcana +14 | Nature/Underworld Lore +11 | Decept/Perf/Stealth +12 | Athletics/Craft/Med/Occult/Religion/Society/Survival +9 | ◆

BakBat sticks out his tongue and says, "Ass Linn Assume Awesome Awkwardness. BakBat beat bad b..."

Horizon Hunters

Whisper Elf, Cloistered Cleric 9/Captivator 97HP/AC 25; Fort +16; Ref +15; Will +19/Perception +18(+20 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

Atae gives the hag a half smile with a crooked grin.


The End Awakens | The Day the River Died

GM:
1d20 + 12 ⇒ (19) + 12 = 31

Itka does not notice any sign of the 'real' Aslynn as she looks around the fading dreamscpae.

As the the dream fades around you, the manifested Shylye fades as abruptly as she arrived. You look at each other, seeing your forms wavering as a faint noise begins to rise in the distance.

up wake up! Wake up!

All of your eyes snap open to find Zarta Dralneen shaking and trying to rouse you. You're lying on the bedding and pillows inside the small structure. From without you can hear a sudden crackling discharge of energy as a blue light begins to spill into the room.

Rising and looking outside the ruins, you each see the sky above is now strewn with broken shards of glass the dying remnants of plants quickly shunted to the Material Plane. The blue light of an already-activated Stasian containment field floods the space, but a swirling dark vortex begins to churn and appear in the air. The light within the containment field appears to wrap and twist, bending toward the newly formed portal. All around, motes of shadow wink into existence then disappear like gloomily lit fireflies against the bright desert landscape.

A horrid cackle rings out, drawing your attention to the ground ahead. Aslynn stands, he normally elegant appearance completely gone. Dark cracked skin peeks out from tattered clothes, her curved horns are covered in menacing spikes and her eyes rage with a pale purple light. Despite her ragged state laughter streams forth from the night hag's smug wicked lips as she boasts with glee: “Behold, Pathfinders! If only you’d woken a little quicker! Your death! My escape! Both one and the same, the Dream Ripper!”

As if on cue, a massive, sinister airship edges forth through the portal. Reddish-purple lightning arcs along massive metal coils affixed to either side of the ship’s hull. Atop its deck, spectral shadowy bugbears take up positions behind the vessel’s dozens of dark cannons. A fearsome craft aiming directly at you!

Not in 'true' initiative yet as more is about to occur, but I'm trying to break up a giant block of 'stuff'. How would you react to the above - looking for instant reactions/responses not major actions.

Envoy's Alliance

♥️ 107 | AC 27 | Saves 15/16/15|Focus Points ☑ | PFS# 133608-2001 | Heroism on Teja Male Human Bard (Level 9) | | ☘️ 1 | Spells DC 26 (Occult)-/3/3/2/2/1 (Divine) - | Perception +13 |◆◇↺ |

Manny yawns. "Zarta! You're conscious? Good." He stands up. "We have a lot to talk about, that wasn't even the real Aslynn. I think she snuck in as soon as we used-"

Manny realizes there are more pressing matters as a warship floats in. "Wow, flying airships. Cool..." Manny had heard rumors but he's never seen one before. His grandfather wrote about seeing one under construction, but...

Right, stick to heroics. He turns to Aslynn. "Hey, are you tired of hiding behind fakes? Is this the real you? We're getting bored of kicking your illusions' butts all day." Manny reaches for the cold iron whip. "You have an airship... but we have hulk...ing automaton. Besides one of you versus the Pathfinder Society? Sucks to be outnumbered like that."

Manny would transform the shifting cold iron weapon into a whip and basically use Bon Mot to make quips at Aslynn. Is Heroism still up? Am I still frightened since I am no longer within the dreamscape?

Vigilant Seal

F Human (dromaar) witch 8 | HP 80/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 3/3 | spells 1: 3/3 2: 3/3 3: 3/3 | 4: 3/3 | Active Conditions: none

"Hmp!" Less a throat-clearing grunt and more an utterance of surprise, Itka quickly sizes up the airship in an attempt to determine how best to disable it.

Perception +11: How best to disable the airship? Is that even a viable course of action? How far away is it?

Vigilant Seal

43870-2001 | Human M (Garundi) Ranger 8 | mPerc +17 (+19 Init) | tAC 26| | HP 104/104 | eF +15 mR +19 eW +16 | tAcro +15 tAthletics +13 tCraft +10 tScout L/Herbal L +10 eNature +15 tStealth +14 mSurvival + 18* tThievery +15 Human Ranger 8 (Vigilant Seal)

Anjo reaiizes too late what Zabu is up to and can only shake his head in disgust. "You have no right to do that to a sleeping woman."

With the battle over Anjo prepares to awake.


The End Awakens | The Day the River Died

You can shift the whip over, but not the time or distance atm for a Bon Mot (mechanically - you can still say and yell those taunts as a free action for non-mechanical effect.
Manny also no longer frightened, the Heroism no longer up either.

GM:
Zabu's Initiative: 1d20 + 13 ⇒ (17) + 13 = 30
Emmanuel's Initiative: 1d20 + 11 ⇒ (13) + 11 = 24
Itka Biklest's Initiative: 1d20 + 11 ⇒ (13) + 11 = 24
BakBat's Initiative: 1d20 + 10 ⇒ (1) + 10 = 11
Anjo's Initiative: 1d20 + 19 ⇒ (12) + 19 = 31
Atae: 1d20 + 15 ⇒ (17) + 15 = 32

A: 1d20 + 23 ⇒ (15) + 23 = 38
S: 1d20 + 13 ⇒ (20) + 13 = 33

As Manny taunts right back at Aslynn, Itka's eyes scan the Dream ripper flying above. The airship is massive, but it does appear currently held in place in the air, trapped by the second containment field that has flared to life per the plan. Still, the number of guns being brought to bear on you is formidable. The cannons could maybe be tinkered with with thieves tools or arcane glyphs. But how would you even get up there...?

With Manny's boast of your numbers your attention is drawn to the numerous Pathfinder agents and Ardis Scholars scrambling about on the other side of the blue containment wall. Each is observing what's happening and trying to react but many of the people are racing about slightly panicked - this situation is far beyond them. A familiar voice rises above the din: Stand back! Revecka is shouting as she dives towards a set of controls. I’m testing a theory! The scholar throws a switch on a panel attached to the underground apparatus and the containment field surrounding the ruins emits a brilliant flash. A concentrated burst of discordant ethereal energy emanates from the field's walls, drawn through space and towards the open portal the Dream Ripper, is sailing through. The ethereal energy envelopes the airship and as it does the umbral vices on the plane-hopping ship explode! The Dream Ripper shudders, cracks, and collapses down on the rocky sands in a cascade of flaming pieces.

Aslynn looks at the destruction of her reinforcements, stunned for a moment. The hag's head turns, taking in the blue energy field surrounding her, and then her gaze lands on you. With a wicked grin she says "Well, the time for rhyming is done then. No more jest or tricks. Now you can just die."


The End Awakens | The Day the River Died

With a cry of rage Aslynn spreads her hands wide. Curling her claws as if grabbing onto some invisible object she drags her arms back down and together. As she does so you feel a rumbling throughout the stones making up the room you stand in. Suddenly the entire structure crashes down upon you, burying each of you and Zarta alive under tons and tons of rubble!

GM:
IRecog: 1d20 + 15 ⇒ (20) + 15 = 35

I need a DC 30 basic Will save from each of you against Mental damage: 11d6 ⇒ (5, 1, 4, 6, 2, 6, 1, 4, 1, 1, 2) = 33
Itka: you recognize this as a Phantasmal Calamity spell enough to get a +1 to your save (but it still feels quite real). Crit fails may have additional consequences.
Save has the illuson and mental traits

Cackling with mad malice, the hag then rises up in the air.

As she does, a tiny skull that had seemed to be just part of her belt detaches and begins floating towards you of its own accord.

Initative, Round 1

Aslynn
skull

Atae 63/69 HP, need Will save
Anjo, need Will save
Zabu, need Will save
Manny, need Will save
Itka, need Will save (at +1)
BakBat 61/62 HP, need Will save

Horizon Hunters

Whisper Elf, Cloistered Cleric 9/Captivator 97HP/AC 25; Fort +16; Ref +15; Will +19/Perception +18(+20 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

Will 1d20 + 15 ⇒ (10) + 15 = 25

Vigilant Seal

F Human (dromaar) witch 8 | HP 80/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 3/3 | spells 1: 3/3 2: 3/3 3: 3/3 | 4: 3/3 | Active Conditions: none

DC 30 basic Will save vs. 33 mental damage: 1d20 + 13 + 1 ⇒ (20) + 13 + 1 = 34
Nat 20 for crit success; no damage

"Hmp! It's an illusion! We're not buried!" Itka shouts, hoping her team will be able to fight it off. She casts Phantasmal Killer on Aslynn, without any real hope that it will overcome her defenses, but she has to try.

Then she casts Guidance on Zabu.

◆◆ Cast a spell, ◆ Cast a spell


The End Awakens | The Day the River Died

Will: 1d20 + 23 ⇒ (7) + 23 = 30
Mental damage: 4d6 ⇒ (3, 2, 4, 2) = 11

Itka sees through Aslynn’s magic with perfect clarity and hurls her own Phantasmal spell at the fiend. Aslynn grunts momentarily, but snaps back ”Using fear against me??? The Queen of Nightmares? I will take my time flaying you for that so that you can see what true terror is!” A mild quaver sounds in her voice but she appears to have shrugged off most of the spell. She appears to have some solid Mental Damage resistance.

Initative, Round 1

Aslynn 1 damage, frightened 1
skull

Atae 30/69 HP
Anjo, need Will save
Zabu, need Will save,Guidanced (after the save occurs)
Manny, need Will save

Itka, need Will save (at +1)
BakBat 61/62 HP, need Will save

Horizon Hunters

Whisper Elf, Cloistered Cleric 9/Captivator 97HP/AC 25; Fort +16; Ref +15; Will +19/Perception +18(+20 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

Knowing that she cannot take another hit like that, the cleric will cast a 2 action heal on her self and then will cast spiritual weapon to cause a spectral whip to manifest behind the hag and whip her

1d8 + 1 + 8 ⇒ (6) + 1 + 8 = 15 2 action heal
1d20 + 15 ⇒ (18) + 15 = 33 spiritual weapon
1d8 ⇒ 8 force damage

Envoy's Alliance

♥️ 107 | AC 27 | Saves 15/16/15|Focus Points ☑ | PFS# 133608-2001 | Heroism on Teja Male Human Bard (Level 9) | | ☘️ 1 | Spells DC 26 (Occult)-/3/3/2/2/1 (Divine) - | Perception +13 |◆◇↺ |

"Wait, you aren't compelled to rhyme? All this time! I thought your instincts were just sublime!" Manny seems more surprised by Aslynn's habits than the destruction of her airship.

He's also quite pleased his boasts about strength in numbers worked out well and - oh what is Aslynn doing?

Will Save: 1d20 + 11 ⇒ (19) + 11 = 30 Thanks dice.

Manny feels the ground give way beneath him. He also hears Shylye whisper into his ear. "It's all in your mind, just another illusion- oh, you're actually listening to me?"

Manny clutches his head. "Alright folks. Time for the finale. Big bad has dropped her facade, now she's going for the kill. Keep your heads on straight and your spirits high. Right here, right now is when Aslynn dies!"

After Rallying his allies' Defense, he pulls out a scroll and advances up the stairs. "Yo Anjo. Don't mean to tell you how to do your job, but flying enemies are right up your alley. I'll be taking off, soon."

◆ Inspire Defense: +1 AC/Saves and Physical Resistance 2
◆ Interact to draw a scroll of Fly
◆ Stride
↺ Opportunist: Manny gets a Reactive Strike of Opportunity if someone provokes within 10 feet of him.

Opportunist:

Cold Iron Whip: 1d20 + 13 ⇒ (10) + 13 = 23
Nonlethal Slashing: 2d4 + 3 ⇒ (3, 3) + 3 = 9

Vigilant Seal

F Human (dromaar) witch 8 | HP 80/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 1/3 | focus 3/3 | spells 1: 3/3 2: 3/3 3: 3/3 | 4: 3/3 | Active Conditions: none
GM Zoomba wrote:

[dice=Will]1d20+23

[dice=Mental damage]4d6

Itka sees through Aslynn’s magic with perfect clarity and hurls her own Phantasmal spell at the fiend. Aslynn grunts momentarily, but snaps back ”Using fear against me??? The Queen of Nightmares? I will take my time flaying you for that so that you can see what true terror is!” A mild quaver sounds in her voice but she appears to have shrugged off most of the spell. She appears to have some solid Mental Damage resistance.

Initative, Round 1

Aslynn 1 damage, frightened 1
skull

Atae 30/69 HP
Anjo, need Will save
Zabu, need Will save,Guidanced (after the save occurs)
Manny, need Will save

Itka, need Will save (at +1)
BakBat 61/62 HP, need Will save

Is that a copy/paste error, or does Itka actually need a second Will save? If so, against what?


The End Awakens | The Day the River Died
Itka Biklest wrote:

Is that a copy/paste error, or does Itka actually need a second Will save? If so, against what?

Youre good; my error

Horizon Hunters

Perc +14 | 30 feet | Class DC 25 | Active Conditions: Fire Resistance 5, Slashing/Piercing Resistance 7 CN Male Gnome(Sensate) Barbarian 9 HP 160/160(173/173) | AC: 26(28) | F +20 R +16 W +15

Will (Illusion Sense: 1d20 + 14 + 1 ⇒ (17) + 14 + 1 = 32

Zabu is able to fight off the worst of the illusion's effects.

"Fake rocks? You're going to try to kill me with fake rocks? You're about to find out what my real claws feel like."

He points a finger at the crashed airship. "All your plans are about to go up in flames just like that."

He then points that finger like a gun at the skull and clicks down his thumb, sending out a blast of icy air at it before closing the distance with both opponents.

Ray of Frost: 1d20 + 14 ⇒ (14) + 14 = 28
Cold: 4d4 + 2 ⇒ (3, 4, 3, 3) + 2 = 15

Vigilant Seal

Goblin Sorcerer 8 | ♥️ 70 | AC 25 | F +14, R +14, W +13 | Perc/Init +11 | Diplo +17 | Thievery +16 | Acro/Intim +15 | Arcana +14 | Nature/Underworld Lore +11 | Decept/Perf/Stealth +12 | Athletics/Craft/Med/Occult/Religion/Society/Survival +9 | ◆

Will save: 1d20 + 12 ⇒ (20) + 12 = 32

Cast Fly on Emmanuel

"Go get her Manny!"


The End Awakens | The Day the River Died

As many of you prove surprisingly reistant to Aslynn's spell, Zabu even more surprisingly makes use of a spell. Still a bit shaken by Itka's apparent imperviousness and boosted by the witch's guidance, the ray strikes the hag. She shivers, though the blast seems less effective than hoped seems to have some Cold resistance too

As this is happening, BakBat and Manny jump into action and prepare to take the fight to the air to meet her.

Initiative, Round 1
Inspire Defense up

Aslynn 6 damage, frightened 1
skull

Atae 30/69 HP (pending clarification on apparant action overdose)
Anjo, need Will save

Zabu 128/144 HP
Manny 69/85 HP, flying
Itka
BakBat 61/62 HP

Horizon Hunters

Whisper Elf, Cloistered Cleric 9/Captivator 97HP/AC 25; Fort +16; Ref +15; Will +19/Perception +18(+20 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

RETCON

The cleric will use her staff to heal her using a one action and then cast the spiritual weapon

1d8 ⇒ 4 healing

Vigilant Seal

43870-2001 | Human M (Garundi) Ranger 8 | mPerc +17 (+19 Init) | tAC 26| | HP 104/104 | eF +15 mR +19 eW +16 | tAcro +15 tAthletics +13 tCraft +10 tScout L/Herbal L +10 eNature +15 tStealth +14 mSurvival + 18* tThievery +15 Human Ranger 8 (Vigilant Seal)

Anjo, is as suprised as the rest, distracted by the spectacle of his own party, he doesn't realize what's happening until the hag has attacked.

Will: 1d20 + 16 ⇒ (9) + 16 = 25

Hero Point reroll Will: 1d20 + 16 ⇒ (3) + 16 = 19 Not sure if I already used it. Checked and doesn't seem like I did.

nice...looks like a crit fail on the reroll. In hindsight, that was a very bad decision.

Horizon Hunters

Whisper Elf, Cloistered Cleric 9/Captivator 97HP/AC 25; Fort +16; Ref +15; Will +19/Perception +18(+20 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

That spell has warped yoir fragile lottle mind


The End Awakens | The Day the River Died

Atae's conjured whip lashes out with vengeful purpose and cuts into Aslynn. Unfortunately the party's fortune finally turns slightly as Anjo's mind becomes devastatingly absorbed by the hag's phantasmal cave-in. He manages to dig his way out, but the quasi-real rubble has left the ranger very really bruised and battered.
Botting Anjo Reflex save to avoid being 'trapped': 1d20 + 19 ⇒ (16) + 19 = 35

Initiative, Round 4

Aslynn 14 damage, Frightened 1
Skull
Atae 34/69 HP

Anjo 38/104 HP

Zabu 128/144 HP
Manny 69/85 HP, flying
Itka
BakBat 61/62 HP

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