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Anjo steps back, designates 'Atae' Triggers Monster Hunter Recall K. and fires a couple of shots.
Hunted Shot 1 vs 'Atae': 1d20 + 16 ⇒ (10) + 16 = 26 Dmg wGW: 2d8 + 7 + 1d6 ⇒ (5, 7) + 7 + (2) = 21
Hunted Shot 2 vs 'Atae': 1d20 + 13 ⇒ (14) + 13 = 27 Dmg: 2d8 + 3 + 1d6 ⇒ (5, 6) + 3 + (3) = 17

GM Zoomba |

Anjo turns his focus to the fake Calistrian in the back. She does look heartier than the others, but he thinks bludgeoning attacks should be more effective to crack her. Arrows at least still work the ranger also confirms as he puts two shots into her even past the cover of the scrum.
As this is happening, the fake-Anjo also makes a flurry of attacks. Even surrounded Zabu dodges the first two, and Manny's inspiring words give him the strength to just avoid a third poke at the end.
Strike v off-guard Zabu: 1d20 + 14 ⇒ (5) + 14 = 19 for Piercing: 2d6 + 3 ⇒ (5, 2) + 3 = 10
Strike v off-guard Zabu: 1d20 + 14 - 4 ⇒ (8) + 14 - 4 = 18 for Piercing: 2d6 + 3 ⇒ (6, 5) + 3 = 14
Strike v off-guard Zabu: 1d20 + 14 - 8 ⇒ (17) + 14 - 8 = 23 for Piercing: 2d6 + 3 ⇒ (1, 3) + 3 = 7
Initiative
Inspiring Defense, 2 rounds
Anjo
Atae
'Anjo' 4 of them, 38 damage
Itka
Zabu 77/156* HP, raging, slowed 2, quickened 1, forbidden ward'd v 'Zabu', need 3 more Fort saves v Dazzled, need Fort save v Choir
'Itka' 29 damage
'Atae' 55 damage
'Zabu' 53 damage
Manny, frightened 1
Bakbat
'Bakbat' 40 damage

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Zabu grins ferally as the combat heightens and his physical stamina is put to the test.
Fortitude: 1d20 + 19 ⇒ (7) + 19 = 26
Fortitude: 1d20 + 19 ⇒ (7) + 19 = 26
Fortitude: 1d20 + 19 ⇒ (5) + 19 = 24
Fortitude: 1d20 + 19 ⇒ (20) + 19 = 39
I think all those succeed and with Juggernaut that makes them Crit Successes.
The existence of another Zabu, even a cheap copy really irks his soul so he focuses on the false one, again.
Athletics (Trip): 1d20 + 19 + 2 ⇒ (7) + 19 + 2 = 28
Claw (Raging): 1d20 + 17 - 4 ⇒ (3) + 17 - 4 = 16
Slashing: 2d8 + 6 + 2 ⇒ (2, 2) + 6 + 2 = 12 plus Persistent Bleed: 1d6 ⇒ 4

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Itka hates being backed into a corner, but here she is: backing into a corner so she can cast a spell without two foes trying to slice her to ribbons while she does so. Frosty, black, oily tendrils grasp a rock and chuck it at the fake Bakbat.
Telekinetic Projectile: 1d20 + 15 ⇒ (1) + 15 = 16
Bludgeoning damage: 4d6 + 4 ⇒ (5, 5, 4, 1) + 4 = 19
◆ Step, ◆◆ Cast a spell

GM Zoomba |

Zabu, faster and better than ever, shrugs off all of the myriad of new effects threatening him. Unfortunately, once again while he manages to send his mimc thumping to the ground so hard it hurts his follow-up strike goes wide.
Bludgeoning damage: 1d6 ⇒ 3
As Itka steps back and misses with a rock, 'Itka' also steps forwards and strikes out at...BakBat! The goblin is struck twice, though Manny's song cushions each blow
Strike v Bakbat: 1d20 + 14 ⇒ (19) + 14 = 33 for Bludgeoning: 2d6 + 3 ⇒ (5, 2) + 3 = 10
Strike v Bakbat: 1d20 + 14 - 4 ⇒ (18) + 14 - 4 = 28 for Bludgeoning: 2d6 + 3 ⇒ (4, 6) + 3 = 13
BakBat I'll need two DC 21 Fort saves (necromancy, occult, mental) to avoid becoming Dazzled
Meanwhile 'Zabu' stands again before biting at Zabu-Prime twice more. One chomp slipping past his guard and the magics warding him.
Strike v Zabu off-guard: 1d20 + 14 ⇒ (12) + 14 = 26 for Piercing: 2d6 + 3 ⇒ (4, 5) + 3 = 12
Strike v Zabu off-guard: 1d20 + 14 - 4 ⇒ (8) + 14 - 4 = 18 for Piercing: 2d6 + 3 ⇒ (1, 1) + 3 = 5
'Atae' maintains her position but doesn't lash out at the cornered barbarian. Instead she glares past all of you right at Anjo: the archer who dared to shoot her. As she stares, Anjo can feel a gnawing feeling amidst his thoughts.
Anjo: I need a DC 24 Will save (curse, enchantment, manipulate, mental, occult)
Initiative
Inspiring Defense, 1 round
Anjo, need Will save
Atae
'Anjo' 4 of them, 38 damage
Itka
Zabu 67/156* HP, raging, slowed 2, quickened 1, forbidden ward'd v 'Zabu', need 1 more Fort save v Dazzled
'Itka' 29 damage
'Atae' 55 damage
'Zabu' 53 damage
Manny, frightened 1
Bakbat 43/62 HP, need 2 Fort saves v Dazzled
'Bakbat' 40 damage

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"I do like it when the party comes to me." Manny watches the false Itka make herself a target. "But Zabu is the center of attention. I want a piece of that."
He steps to the side of the doorway and cracks his whip at Itka. "'Scuse me. You dare lay a finger on BakBat the Great Wizard?"
Silver Whip: 1d20 + 13 ⇒ (19) + 13 = 32
Nonlethal Slashing: 2d4 + 3 ⇒ (4, 2) + 3 = 9
If this is a critical hit, Manny will use his [ooc]>Owlbear Talisman< to try to trip Itka.
Player Core page 284: The target is knocked prone unless they succeed at a Reflex save against your class DC. My class DC is 23.
Silver Whip: 1d20 + 13 - 5 ⇒ (14) + 13 - 5 = 22
Nonlethal Slashing: 2d4 + 3 ⇒ (3, 3) + 3 = 9
◆ Step
◆ Strike 'Itka'
◇ Use Owlbear Talisman if applicable
◆ Strike 'Itka'
↺ Opportunist
Status: Inspire Defense Round 3, Frightened 1, Heroism

GM Zoomba |

Reflex: 1d20 + 11 ⇒ (16) + 11 = 27
Manny slashes twice at the fake Itka. The first swing crits the copy though they manage to keep on their feet. Still, at least the second crack causes some more cracks to appear on them as well - 'Itka' isn't looking very stable.
Initiative
Inspiring Defense, 1 round
Anjo, need Will save
Atae
'Anjo' 4 of them, 38 damage
Itka
Zabu 67/156* HP, raging, slowed 2, quickened 1, forbidden ward'd v 'Zabu', need 1 more Fort save v Dazzled
'Itka' 56 damage
'Atae' 55 damage
'Zabu' 53 damage
Manny, frightened 1
Bakbat 43/62 HP, need 2 Fort saves v Dazzled
'Bakbat' 40 damage

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Will Save wInspire: 1d20 + 16 + 1 ⇒ (12) + 16 + 1 = 29

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Fort Saves: 1d20 + 13 ⇒ (19) + 13 = 321d20 + 13 ⇒ (18) + 13 = 31
Intimidating Glare on 'BakBat': 1d20 + 14 ⇒ (2) + 14 = 16
◆◆ Cast Scatter Scree again, this time on the 5ftx10ft area in front of BakBat.
'Itka' and 'BakBat' basic Reflex saves vs DC 25
Bludgeoning damage: 5d4 ⇒ (3, 4, 3, 3, 4) = 17

GM Zoomba |

*Deep breath* (this could cascade a bit...)
Anjo succeeds at fighting off the worst of 'Atae's probing into his mind, but he still takes Mental damage: 1d6 + 3 ⇒ (1) + 3 = 4. As the ranger suffers, the 'eye' seems to look a bit healthier from the effort as it literally consumed some of your subconscious. Success on that Will save
'Itka' Reflex: 1d20 + 11 ⇒ (13) + 11 = 24
'Bakbat' Reflex: 1d20 + 11 ⇒ (11) + 11 = 22
As Bakbat conjures more rubble, his own copy is badly bludgeoned. As is 'Itka'. In fact, cracks form all over the mirror-witch as her form explosively shatters out into a burst of sharp shards.
So everyone within 20 feet of 'Itka' needs a DC 18 Basic Reflex save against Slashing damage: 5d6 ⇒ (1, 2, 3, 3, 2) = 11. Which is everyone (though Manny has Standard Cover from it).
'Bakbat' Reflex: 1d20 + 11 ⇒ (17) + 11 = 28
'Zabu' Reflex: 1d20 + 11 ⇒ (13) + 11 = 24
'Atae' Reflex: 1d20 + 16 ⇒ (4) + 16 = 20
'Anjo' Reflex: 1d20 + 11 ⇒ (16) + 11 = 27
Most of the 'eyes' are cut by the shards though 'Bakbat' barely manages to avoid the blast entirely. With rubble separating him from the true goblin he gets angry. He first swings at Itka for chucking a rock at him. Then, after connecting with the witch, he tries (and fails) to punch Zabu.
Strike v Itka: 1d20 + 14 ⇒ (6) + 14 = 20 for Bludgeoning: 2d6 + 3 ⇒ (1, 3) + 3 = 7
Strike v Itka: 1d20 + 14 - 4 ⇒ (15) + 14 - 4 = 25 for Bludgeoning: 2d6 + 3 ⇒ (2, 2) + 3 = 7
Strike v Zabu: 1d20 + 14 - 8 ⇒ (6) + 14 - 8 = 12 for Bludgeoning: 2d6 + 3 ⇒ (2, 3) + 3 = 8
Initiative
Inspiring Defense, 1 round
Anjo, need Reflex save
Atae, need Reflex save
'Anjo' 4 of them, 43 damage
Itka 66/71 HP, need Reflex save, need Fort save v Dazzled
Zabu 67/156* HP, raging, slowed 2, quickened 1, forbidden ward'd v 'Zabu', need 1 more Fort save v Dazzled, need Reflex save
'Atae' 58 damage
'Zabu' 58 damage
Manny, frightened 1, need Reflex save
Bakbat 43/62 HP, need Reflex save
'Bakbat' 57 damage

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"Right. I'm gonna help Zabu. If everyone else explodes like that he's going to be buried in shrapnel."
Inspire Defense gives a +1 status bonus to all saving throws.
Reflex Save, Inspire Defense, Standard Cover: 1d20 + 14 + 1 + 1 ⇒ (12) + 14 + 1 + 1 = 28
"Lady Luck saves me again." He knocks on the wall.

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The cleric keeps up her ward on the gnome and casts a 2 action heal on him
4d8 + 32 + 1 ⇒ (5, 7, 7, 1) + 32 + 1 = 53 +1 from the staff

GM Zoomba |

BakBat and Manny dodge all harm from the shards, while Atae only gets a bit scratched.
Initiative
Inspiring Defense, 1 round
Anjo, need Reflex save
Atae 66/69 HP
'Anjo' 4 of them, 43 damage
Itka 66/71 HP, need Reflex save, need Fort save v Dazzled
Zabu 124/156* HP, raging, slowed 2, quickened 1, forbidden ward'd v 'Zabu', need 1 more Fort save v Dazzled, need Reflex save
'Atae' 58 damage
'Zabu' 58 damage
Manny, frightened 1
Bakbat 43/62 HP
'Bakbat' 57 damage

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DC 18 Basic Reflex save against 11 Slashing damage: 1d20 + 12 + 1 ⇒ (13) + 12 + 1 = 26
Fort vs. Dazzled, DC 21?: 1d20 + 14 + 1 ⇒ (1) + 14 + 1 = 16
Both saves include +1 from Inspire Defense
I'm saving my last Hero Point for going toe-to-toe with Aslynn.

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Reflex wEvasion + Inspire: 1d20 + 19 + 1 ⇒ (8) + 19 + 1 = 28
Anjo easily avoids the exploding shards, knocking a few them out of the air with his bow.
He then continues to fire on the faux Atae
Hunted Shot 1 vs 'Atae': 1d20 + 16 ⇒ (2) + 16 = 18 Damage wGW + Fire: 2d8 + 7 + 1d6 ⇒ (6, 5) + 7 + (1) = 19
Hunted Shot 2 : 1d20 + 13 ⇒ (13) + 13 = 26 Damage wGW + Fire: 2d8 + 3 + 1d6 ⇒ (8, 2) + 3 + (1) = 14
If that destroys her, he sets prey on 'Bakbat', if not, continues to fire on Atael
Strike 3 on 'Atae' or 'Bakbat: 1d20 + 10 ⇒ (7) + 10 = 17 Damage wGW + Fire: 2d8 + 3 + 1d6 ⇒ (5, 2) + 3 + (2) = 12
If 'Atae is still standing, then I have another action..
Strike 4 on 'Atae': 1d20 + 10 ⇒ (2) + 10 = 12 Damage wGW + Fire: 2d8 + 3 + 1d6 ⇒ (2, 3) + 3 + (1) = 9

GM Zoomba |

Anjo dodges the shards and looses a quartet of shots at Atae. Unfortunately fortunate has turned against him: only one of the four arrows strikes his target.
'Anjo' meanwhile stabs out twice at the surrounded Zabu before all of them move towards the archer, climbing over the scree and threatening to break through the doorway.
Strike v Zabu off-guard: 1d20 + 14 ⇒ (15) + 14 = 29 for Piercing: 2d6 + 3 ⇒ (3, 4) + 3 = 10
Strike v Zabu off-guard: 1d20 + 14 - 4 ⇒ (8) + 14 - 4 = 18 for Piercing: 2d6 + 3 ⇒ (1, 5) + 3 = 9
Itka for her part is suffering quite a bit from the visions imparted by the blow against her. The visions are not only impairing her sight, but distracting her enough the witch spends time dealing with fake foes. Dazzled for a minute, and slowed 1 with that Crit Fail unfortunately
Initiative
Inspiring Defense, 1 round
Anjo, need Reflex save
Atae 66/69 HP
'Anjo' 4 of them, 43 damage
Itka 61/71 HP, Dazzled, Slowed 1
Zabu 116/156* HP, raging, slowed 2, quickened 1, forbidden ward'd v 'Zabu', need 1 more Fort save v Dazzled, need Reflex save
'Atae' 72 damage
'Zabu' 58 damage
Manny, frightened 1
Bakbat 43/62 HP
'Bakbat' 57 damage

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Fortitude: 1d20 + 19 + 1 ⇒ (16) + 19 + 1 = 36
Reflex: 1d20 + 13 + 1 ⇒ (2) + 13 + 1 = 16
Zabu's constitution easily overcomes the effects of the blow, though he isn't able to avoid any of the glass shards and bits of one of his opponents end up embedded in his skin.
"Uglier than me and dumber than me? Don't you know when it's better to STAY DOWN?!" he snarls at the false version of himself.
Athletics (Trip): 1d20 + 19 + 2 ⇒ (15) + 19 + 2 = 36
Claw (Raging): 1d20 + 17 - 4 ⇒ (9) + 17 - 4 = 22
Slashing: 2d8 + 6 + 2 ⇒ (3, 5) + 6 + 2 = 16 plus Persistent Bleed: 1d6 ⇒ 4

GM Zoomba |

Trip damage: 1d6 ⇒ 4
Zabu manages to trip his doppelganger hard a third time. And this time the impact alone is enough to cause him to shatter out into another barrage of mirror shrapnel.
Zabu, Itka, and BakBat need a DC 18 Basic Reflex save vs Slashing damage: 5d6 ⇒ (1, 3, 3, 2, 1) = 10
'Anjo' Reflex: 1d20 + 11 ⇒ (17) + 11 = 28
'Bakbat' Reflex: 1d20 + 11 ⇒ (2) + 11 = 13
'Atae' Reflex: 1d20 + 16 ⇒ (5) + 16 = 21
These shards in turn prove too much for 'Bakbat', who then explodes himself!
Everyone then needs a DC 18 Basic Reflex vs Slashing damage: 5d6 ⇒ (2, 5, 6, 2, 4) = 19 (though Manny has cover again)
'Anjo' Reflex: 1d20 + 11 ⇒ (17) + 11 = 28
'Atae' Reflex: 1d20 + 16 ⇒ (17) + 16 = 33
Raging, Zabu then bites at presumably? 'Atae', but narrowly misses.
Initiative
Inspiring Defense, 1 round
Anjo, need Reflex save
Atae 66/69 HP, need Reflex save
'Anjo' 4 of them, 43 damage
Itka 61/71 HP, Dazzled, Slowed 1, need 2 Reflex saves
Zabu 107/156* HP, raging, slowed 2, quickened 1, need 2 Reflex saves
'Atae' 79 damage
Manny, frightened 1, need Reflex save
Bakbat 43/62 HP, need 2 Reflex saves

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"And boom goes the dynamite."
Reflex, Inspire Defense, Cover: 1d20 + 14 + 1 + 1 ⇒ (8) + 14 + 1 + 1 = 24
More shards explode.
Hopefully Aslynn trips on a banana peel and drops dead.

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DC 18 Basic Reflex save vs 10 damage: 1d20 + 12 ⇒ (12) + 12 = 24
Success for 5 damage
DC 18 Basic Reflex save vs 19 damage: 1d20 + 12 ⇒ (10) + 12 = 22
Success for 9 damage
Dazzled and reeling from all the shrapnel flying into her, Itka takes her chances at a reactive strike as she tries to make some distance between her and one of the impostors. She casts Guidance on herself and hobbles at the speed of cold molasses past Zabu and the false Atae.
◆ Slowed 1, ◆ Cast a spell, ◆ Stride

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Reflex wEvasion + Inspire: 1d20 + 19 + 1 ⇒ (20) + 19 + 1 = 40 That's a waste of a 20.

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DC 18 basic Reflex saves: 1d20 + 13 ⇒ (7) + 13 = 201d20 + 13 ⇒ (12) + 13 = 25

GM Zoomba |

The last remains of Manny's lingering song echo and protect the casters a bit as shards cut into them, while Itka gets far away from the damaged 'Anjo'.
'Atae', not lacking a flanking partner, attempts to distract Zabu before striking at the gnome.
Deception to Feint: 1d20 + 15 ⇒ (6) + 15 = 21
Strike: 1d20 + 17 ⇒ (17) + 17 = 34 for Bludgeoning: 2d6 + 6 ⇒ (6, 4) + 6 = 16
The feint fails to turn the smack of a staff into a critical wound, and so the reflected Calistrian then steps away from the slowed barbarian towards the slowed witch.
Initiative
Anjo
Atae 66/69 HP
'Anjo' 4 of them, 43 damage
Itka 51/71 HP, Dazzled, Slowed 1, Guidance'd
Zabu 93/156* HP, raging, slowed 2, quickened 1, need 2 Reflex saves, need Fort save v Dazzled
'Atae' 79 damage
Manny 78/85 HP, frightened 1
Bakbat 33/62 HP

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"Alright team, stay safe!" Manny rallies the team to inspire their defense. Looking at Anjo's reflection, he rubs his chin. "Nah, there's only one Anjo. Besides where's your bow?"
He decides to flip and squeeze his way past the impostor.
Acrobatics, Heroism, Frightened: 1d20 + 12 + 1 - 1 ⇒ (18) + 12 + 1 - 1 = 30
Assuming that beats "Anjo"'s Reflex DC
He wraps his whip around Atae's reflection. Anything to slow her down and protect Itka.
Athletics, Heroism, Frightened, Trip weapon, MAP: 1d20 + 15 + 1 - 1 + 1 - 5 ⇒ (19) + 15 + 1 - 1 + 1 - 5 = 30
"Uh-uh. I won't let Atae hurt anyone, I'll whip her first." Manny stammers. "Er, the false Atae, not the real one. I mean, unless that's what was requested and - ugh, I am talking too much."
◆ Inspire Defense: +1 AC, +1 Saves, 2 Physical Resistance
◆ Acrobatics to move past Anjo's Reflection. If this fails, move Manny 15 feet to the left and redirect his attack against Anjo.
◆ Trip attack against Atae's Reflection. If Manny Critically Failed, he can drop his whip as a reaction.
↺ Opportunist: Manny can make a Reactive Strike. He'll attack the first person who provokes.
Silver Whip: 1d20 + 13 ⇒ (15) + 13 = 28
Nonlethal Slashing: 2d4 + 3 ⇒ (2, 1) + 3 = 6

GM Zoomba |

Manny start's activeyl singing again as he tumbels across the garden and knocks 'Atae' to the ground.
Initiative
Inspire Defense
Anjo
Atae 66/69 HP
'Anjo' 4 of them, 43 damage
Itka 51/71 HP, Dazzled, Slowed 1, Guidance'd
Zabu 93/156* HP, raging, slowed 2, quickened 1, need 2 Reflex saves, need Fort save v Dazzled
'Atae' 79 damage, prone
Manny 78/85 HP, frightened 1
Bakbat 33/62 HP

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She shifts the forbidding ward from the false little gnome to Zabu and her simulacrum. She casts the spell again to ward Manny from the same foe/
I heard that and will hold you to it! she proclaims in response to Manny's Freudian slips. There are witnesses! she finishes.

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Doesn't look like their is any penalty for shooting prone creatures...and they are flat footed.
Anjo continues to fire on his prey. Not using Hunted Shot if I am right that Prone does not impose a penalty to ranged attacks and target is still flat footed.
Ranged Strike vs Atae: 1d20 + 16 ⇒ (19) + 16 = 35 Damage wInspire +GW: 2d8 + 7 + 1d6 ⇒ (1, 8) + 7 + (1) = 17
Assuming that's either a crit or kills Atae out right....
Anjo switches his prey to the his reflections and fires a series of shots. Triggers Monster Hunter on 'Anjo
Hunted Shot 1 vs 'Anjo: 1d20 + 13 ⇒ (13) + 13 = 26 Damage+GW: 2d8 + 3 + 1d6 ⇒ (7, 6) + 3 + (5) = 21
Hunted Shot 2 vs 'Anjo: 1d20 + 10 ⇒ (9) + 10 = 19 Damage+GW: 2d8 + 3 + 1d6 ⇒ (8, 8) + 3 + (4) = 23

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BakBat will take a step back, and cast Scatter Scree again on 'Anjo'.
'Anjo' basic Reflex saves vs DC 25
Bludgeoning damage: 5d4 ⇒ (1, 3, 3, 3, 3) = 13

GM Zoomba |

Correct: Prone creatures can Take Cover from ranged attacks but that is an action and not automatic. Note Atae still does have some soft cover from the multiple creatures between you and her.
‘Anjo’ Ref v Bakbat: 1d20 + 11 ⇒ (2) + 11 = 13
‘Anjo’s mirror images prove useless as he is finally dropped by more conjured rubble. He explodes - as does ‘Atae’ from a well-places shot from the real Anjo.
Everyone but Itka needs a DC 18 Basic Reflex vs slashing damage: 5d6 ⇒ (1, 3, 4, 1, 2) = 11
Zabu, Manny, and Itka need (another) DC 21 Basic Reflex save vs slashing damage: 7d6 ⇒ (1, 1, 4, 6, 3, 1, 3) = 19
Note Inspire Defense is up during these saves
COMBAT OVER!!!!
(pre-last set of saves health:
Atae 66/69 HP
Itka 51/71 HP, Guidance’d
Zabu 93/156* HP (still need 2 Reflex saves from before plus the two in this post - 4 total)
Manny 78/85 HP, frightened 1
Bakbat 33/62 HP
As the last of Aslynn’s eyes break apart, Aslynn herself continues to smirk as she still looms nearby Zarta. The Chelaxian is quite pale now but that room is walled off by a faintly shimmering barrier.

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Reflex DC 18: 1d20 + 14 + 1 ⇒ (17) + 14 + 1 = 32
Reflex DC 21: 1d20 + 14 + 1 ⇒ (1) + 14 + 1 = 16
Atae's reflection manages to slap Manny extra hard on her way out.
Hit Points: 78 - 38 = 40
"We don't have a lot of time, sadly..." Manny picks a glass shard out of his petticoat. "Atae, can you uh..." He gets close. "Heal us up? If you're out of ammo I have a few potions, and I can try to Soothe our wounds, 1 at a time..."

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Zabu hides his eyes as mirrors shatter around him.
Reflex: 1d20 + 13 + 1 ⇒ (12) + 13 + 1 = 26
Reflex: 1d20 + 13 + 1 ⇒ (19) + 13 + 1 = 33
Reflex: 1d20 + 13 + 1 ⇒ (10) + 13 + 1 = 24
Reflex (The High One): 1d20 + 13 + 1 ⇒ (6) + 13 + 1 = 20
"I guess they were the ones who had the bad luck," he says with a grin.
"Let's get in there before my mad on ends!"

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DC 21 Basic Reflex save vs. 19 damage: 1d20 + 12 + 1 + 1 ⇒ (11) + 12 + 1 + 1 = 25
Includes Inspire Defense and Guidance
Success for 9 damage
"Hhmmpp." Still slowed, Itka's lip curls in disdain.
Waiting to see if Atae can heal a bunch of us at once before Itka drinks a potion. (She also has two castings and one scroll of Soothe, all at 1st level.)

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I have 4 charges left on my staff, a 1st level heal that I can cast, my gloves of healing and medicine. I have a 1st lvl soothe as well.

GM Zoomba |

At least the Resist 2 from Inspire Defense is helping with all of these.
Pending BakBat and Anjo's saves (one DC 18 save v 11 damage (with +1 and Resist 2 from the damage to it)) I see:
Atae 57/69 HP
Itka 44/71 HP
Zabu 80/156* HP
Manny 42/85 HP, frightened 1
Bakbat 33/62 HP

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She also picked up 2 of the healing potions from her school. She could probably use 1 on herself but she cast both of her 4th level healing spells during combat.

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Reflex wEvasion and Inspire: 1d20 + 19 + 1 ⇒ (16) + 19 + 1 = 36
The flying shards move in slow motion as Anjo easily avoids them entirely. With the hostiles shattered, Anjo also offers to elp.
"Are we in a hurry? If not, I can both treat wounds and soothe"
If we can wait 30 minutes, Anjo can cast two Soothing Mists focus spells for 4d8 each and he can also do a Treat wounds for 2d8+10

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"Looks like you're a liitle low on blessings today." Manny glances at Atae as she checks her spells. "I'll help out however I can. Hey Shylye!"
A blue skinned angelic woman appears, boasting bird feathers and a serpentine tail. Manny hesitates. "I... didn't think you'd appear?"
The woman chuckles. "This is a dream world, Manny. I'm a product of your imagination." She sighs and winks at the rest of you. "Itka, relax. I can help."
Using the power of the dream world, Shylye Manny's power, proxied by his imaginary guardian angel, tries to restore Itka.
Spending 2 Dream Points to Restore Itka. This will also reduce the Slow condition to 0.
Restore: 3d8 + 24 ⇒ (7, 7, 2) + 24 = 40
"Zarta needs our help. I don't think we have time to heal the slow way. At the very least we need to understand that barrier."

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[Dice=Reflex wEvasion and Inspire]1d20+19+1
The flying shards move in slow motion as Anjo easily avoids them entirely. With the hostiles shattered, Anjo also offers to elp.
"Are we in a hurry? If not, I can both treat wounds and soothe"
If we can wait 30 minutes, Anjo can cast two Soothing Mists focus spells for 4d8 each and he can also do a Treat wounds for 2d8+10
If you can do the Soothe she should be able to help heal up Zabu. Those soothe should help bring up the rest of the party pretty well don't you think?

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"Hmp. Thanks." Itka gives an appreciative nod to Shylye, but her eyes flick over to Manny with a piercing look. Does he realize she just told him she's not real?
There's no time to ruminate on Manny's sanity, however. Aslynn is looming over Zarta, taunting the Pathfinders with her leery stare. Itka pays the favor forward, also using the power of Zarta's dreamscape to Restore Zabu.
Using 2 more Dream Points to heal our meat shield.
Restore Zabu: 3d8 + 24 ⇒ (6, 7, 6) + 24 = 43

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Anjo casts Soothe on Manny. Sooting Mist: 4d8 ⇒ (7, 2, 8, 2) = 19
Anjo then begins to refocus as he attempts to treat wounds on Bakbat Assurance on Natural Medicine (25 Expert: 2d8 + 10 ⇒ (6, 7) + 10 = 23
Anjo then spends another 10 minutes refocusing as he treats Manny's wounds
Assurance on Natural Medicine (25 Expert: 2d8 + 10 ⇒ (7, 8) + 10 = 25
"This is the dream world, I do not think time passes the same."