Zoomba's Trapping the Hag's Claw [Low tier]
(Inactive)
Game Master
Zoomba
Skill macro sheet
Slides/Maps
Whisper Elf, Cloistered Cleric 9/Captivator 97HP/AC 25; Fort +16; Ref +15; Will +19/Perception +18(+20 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search
Well I am her inspiration
43870-2001 | Human M (Garundi) Ranger 8 | mPerc +17 (+19 Init) | tAC 26| | HP 104/104 | eF +15 mR +19 eW +16 | tAcro +15 tAthletics +13 tCraft +10 tScout L/Herbal L +10 eNature +15 tStealth +14 mSurvival + 18* tThievery +15 Human Ranger 8 (Vigilant Seal)
Anjo steps back, designates 'Atae' Triggers Monster Hunter Recall K. and fires a couple of shots.
Hunted Shot 1 vs 'Atae': 1d20 + 16 ⇒ (10) + 16 = 26 Dmg wGW: 2d8 + 7 + 1d6 ⇒ (5, 7) + 7 + (2) = 21
Hunted Shot 2 vs 'Atae': 1d20 + 13 ⇒ (14) + 13 = 27 Dmg: 2d8 + 3 + 1d6 ⇒ (5, 6) + 3 + (3) = 17

The End Awakens | The Day the River Died
Anjo turns his focus to the fake Calistrian in the back. She does look heartier than the others, but he thinks bludgeoning attacks should be more effective to crack her. Arrows at least still work the ranger also confirms as he puts two shots into her even past the cover of the scrum.
As this is happening, the fake-Anjo also makes a flurry of attacks. Even surrounded Zabu dodges the first two, and Manny's inspiring words give him the strength to just avoid a third poke at the end.
Strike v off-guard Zabu: 1d20 + 14 ⇒ (5) + 14 = 19 for Piercing: 2d6 + 3 ⇒ (5, 2) + 3 = 10
Strike v off-guard Zabu: 1d20 + 14 - 4 ⇒ (8) + 14 - 4 = 18 for Piercing: 2d6 + 3 ⇒ (6, 5) + 3 = 14
Strike v off-guard Zabu: 1d20 + 14 - 8 ⇒ (17) + 14 - 8 = 23 for Piercing: 2d6 + 3 ⇒ (1, 3) + 3 = 7
Initiative
Inspiring Defense, 2 rounds
Anjo
Atae
'Anjo' 4 of them, 38 damage
Itka
Zabu 77/156* HP, raging, slowed 2, quickened 1, forbidden ward'd v 'Zabu', need 3 more Fort saves v Dazzled, need Fort save v Choir
'Itka' 29 damage
'Atae' 55 damage
'Zabu' 53 damage
Manny, frightened 1
Bakbat
'Bakbat' 40 damage
Perc +14 | 35/40 feet | Class DC 25 | Active Conditions: Fire Resistance 5, Slashing/Piercing Resistance 7 CN Male Gnome(Sensate) Barbarian 9 HP 161/161(174/174) | AC: 24 | F +20 R +16 W +14
Zabu grins ferally as the combat heightens and his physical stamina is put to the test.
Fortitude: 1d20 + 19 ⇒ (7) + 19 = 26
Fortitude: 1d20 + 19 ⇒ (7) + 19 = 26
Fortitude: 1d20 + 19 ⇒ (5) + 19 = 24
Fortitude: 1d20 + 19 ⇒ (20) + 19 = 39
I think all those succeed and with Juggernaut that makes them Crit Successes.
The existence of another Zabu, even a cheap copy really irks his soul so he focuses on the false one, again.
Athletics (Trip): 1d20 + 19 + 2 ⇒ (7) + 19 + 2 = 28
Claw (Raging): 1d20 + 17 - 4 ⇒ (3) + 17 - 4 = 16
Slashing: 2d8 + 6 + 2 ⇒ (2, 2) + 6 + 2 = 12 plus Persistent Bleed: 1d6 ⇒ 4
F Human (dromaar) witch 8 | HP 41/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 2/3 | focus 3/3 | spells 1: 3/3 2: 0/3 3: 0/3 | 4: 3/3 | Active Conditions: none
Itka hates being backed into a corner, but here she is: backing into a corner so she can cast a spell without two foes trying to slice her to ribbons while she does so. Frosty, black, oily tendrils grasp a rock and chuck it at the fake Bakbat.
Telekinetic Projectile: 1d20 + 15 ⇒ (1) + 15 = 16
Bludgeoning damage: 4d6 + 4 ⇒ (5, 5, 4, 1) + 4 = 19
◆ Step, ◆◆ Cast a spell
Whisper Elf, Cloistered Cleric 9/Captivator 97HP/AC 25; Fort +16; Ref +15; Will +19/Perception +18(+20 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search
Do you know who I am? I am the Juggernaut, b15tc!

The End Awakens | The Day the River Died
Zabu, faster and better than ever, shrugs off all of the myriad of new effects threatening him. Unfortunately, once again while he manages to send his mimc thumping to the ground so hard it hurts his follow-up strike goes wide.
Bludgeoning damage: 1d6 ⇒ 3
As Itka steps back and misses with a rock, 'Itka' also steps forwards and strikes out at...BakBat! The goblin is struck twice, though Manny's song cushions each blow
Strike v Bakbat: 1d20 + 14 ⇒ (19) + 14 = 33 for Bludgeoning: 2d6 + 3 ⇒ (5, 2) + 3 = 10
Strike v Bakbat: 1d20 + 14 - 4 ⇒ (18) + 14 - 4 = 28 for Bludgeoning: 2d6 + 3 ⇒ (4, 6) + 3 = 13
BakBat I'll need two DC 21 Fort saves (necromancy, occult, mental) to avoid becoming Dazzled
Meanwhile 'Zabu' stands again before biting at Zabu-Prime twice more. One chomp slipping past his guard and the magics warding him.
Strike v Zabu off-guard: 1d20 + 14 ⇒ (12) + 14 = 26 for Piercing: 2d6 + 3 ⇒ (4, 5) + 3 = 12
Strike v Zabu off-guard: 1d20 + 14 - 4 ⇒ (8) + 14 - 4 = 18 for Piercing: 2d6 + 3 ⇒ (1, 1) + 3 = 5
'Atae' maintains her position but doesn't lash out at the cornered barbarian. Instead she glares past all of you right at Anjo: the archer who dared to shoot her. As she stares, Anjo can feel a gnawing feeling amidst his thoughts.
Anjo: I need a DC 24 Will save (curse, enchantment, manipulate, mental, occult)
Initiative
Inspiring Defense, 1 round
Anjo, need Will save
Atae
'Anjo' 4 of them, 38 damage
Itka
Zabu 67/156* HP, raging, slowed 2, quickened 1, forbidden ward'd v 'Zabu', need 1 more Fort save v Dazzled
'Itka' 29 damage
'Atae' 55 damage
'Zabu' 53 damage
Manny, frightened 1
Bakbat 43/62 HP, need 2 Fort saves v Dazzled
'Bakbat' 40 damage

♥️ 107 | AC 27 | Saves 16/17/16|Focus Points ☑ | PFS# 133608-2001 | Male Human Bard (Level 9) | | ☘️ 2 | Spells DC 27 (Occult)-/3/3/2/3/2 (Divine) - | Perception +13 |◆◇↺ |
"I do like it when the party comes to me." Manny watches the false Itka make herself a target. "But Zabu is the center of attention. I want a piece of that."
He steps to the side of the doorway and cracks his whip at Itka. "'Scuse me. You dare lay a finger on BakBat the Great Wizard?"
Silver Whip: 1d20 + 13 ⇒ (19) + 13 = 32
Nonlethal Slashing: 2d4 + 3 ⇒ (4, 2) + 3 = 9
If this is a critical hit, Manny will use his [ooc]>Owlbear Talisman< to try to trip Itka.
Player Core page 284: The target is knocked prone unless they succeed at a Reflex save against your class DC. My class DC is 23.
Silver Whip: 1d20 + 13 - 5 ⇒ (14) + 13 - 5 = 22
Nonlethal Slashing: 2d4 + 3 ⇒ (3, 3) + 3 = 9
◆ Step
◆ Strike 'Itka'
◇ Use Owlbear Talisman if applicable
◆ Strike 'Itka'
↺ Opportunist
Status: Inspire Defense Round 3, Frightened 1, Heroism
The End Awakens | The Day the River Died
Reflex: 1d20 + 11 ⇒ (16) + 11 = 27
Manny slashes twice at the fake Itka. The first swing crits the copy though they manage to keep on their feet. Still, at least the second crack causes some more cracks to appear on them as well - 'Itka' isn't looking very stable.
Initiative
Inspiring Defense, 1 round
Anjo, need Will save
Atae
'Anjo' 4 of them, 38 damage
Itka
Zabu 67/156* HP, raging, slowed 2, quickened 1, forbidden ward'd v 'Zabu', need 1 more Fort save v Dazzled
'Itka' 56 damage
'Atae' 55 damage
'Zabu' 53 damage
Manny, frightened 1
Bakbat 43/62 HP, need 2 Fort saves v Dazzled
'Bakbat' 40 damage
43870-2001 | Human M (Garundi) Ranger 8 | mPerc +17 (+19 Init) | tAC 26| | HP 104/104 | eF +15 mR +19 eW +16 | tAcro +15 tAthletics +13 tCraft +10 tScout L/Herbal L +10 eNature +15 tStealth +14 mSurvival + 18* tThievery +15 Human Ranger 8 (Vigilant Seal)
Will Save wInspire: 1d20 + 16 + 1 ⇒ (12) + 16 + 1 = 29
Goblin Sorcerer 8 | ♥️ 70 | AC 25 | F +14, R +14, W +13 | Perc/Init +11 | Diplo +17 | Thievery +16 | Acro/Intim +15 | Arcana +14 | Nature Underworld Lore +11 | Decept Perf Stealth +12 | Athletics Craft Med Occult Religion Society Survival +9 | ◆
Fort Saves: 1d20 + 13 ⇒ (19) + 13 = 321d20 + 13 ⇒ (18) + 13 = 31
Intimidating Glare on 'BakBat': 1d20 + 14 ⇒ (2) + 14 = 16
◆◆ Cast Scatter Scree again, this time on the 5ftx10ft area in front of BakBat.
'Itka' and 'BakBat' basic Reflex saves vs DC 25
Bludgeoning damage: 5d4 ⇒ (3, 4, 3, 3, 4) = 17

The End Awakens | The Day the River Died
*Deep breath* (this could cascade a bit...)
Anjo succeeds at fighting off the worst of 'Atae's probing into his mind, but he still takes Mental damage: 1d6 + 3 ⇒ (1) + 3 = 4. As the ranger suffers, the 'eye' seems to look a bit healthier from the effort as it literally consumed some of your subconscious. Success on that Will save
'Itka' Reflex: 1d20 + 11 ⇒ (13) + 11 = 24
'Bakbat' Reflex: 1d20 + 11 ⇒ (11) + 11 = 22
As Bakbat conjures more rubble, his own copy is badly bludgeoned. As is 'Itka'. In fact, cracks form all over the mirror-witch as her form explosively shatters out into a burst of sharp shards.
So everyone within 20 feet of 'Itka' needs a DC 18 Basic Reflex save against Slashing damage: 5d6 ⇒ (1, 2, 3, 3, 2) = 11. Which is everyone (though Manny has Standard Cover from it).
'Bakbat' Reflex: 1d20 + 11 ⇒ (17) + 11 = 28
'Zabu' Reflex: 1d20 + 11 ⇒ (13) + 11 = 24
'Atae' Reflex: 1d20 + 16 ⇒ (4) + 16 = 20
'Anjo' Reflex: 1d20 + 11 ⇒ (16) + 11 = 27
Most of the 'eyes' are cut by the shards though 'Bakbat' barely manages to avoid the blast entirely. With rubble separating him from the true goblin he gets angry. He first swings at Itka for chucking a rock at him. Then, after connecting with the witch, he tries (and fails) to punch Zabu.
Strike v Itka: 1d20 + 14 ⇒ (6) + 14 = 20 for Bludgeoning: 2d6 + 3 ⇒ (1, 3) + 3 = 7
Strike v Itka: 1d20 + 14 - 4 ⇒ (15) + 14 - 4 = 25 for Bludgeoning: 2d6 + 3 ⇒ (2, 2) + 3 = 7
Strike v Zabu: 1d20 + 14 - 8 ⇒ (6) + 14 - 8 = 12 for Bludgeoning: 2d6 + 3 ⇒ (2, 3) + 3 = 8
Initiative
Inspiring Defense, 1 round
Anjo, need Reflex save
Atae, need Reflex save
'Anjo' 4 of them, 43 damage
Itka 66/71 HP, need Reflex save, need Fort save v Dazzled
Zabu 67/156* HP, raging, slowed 2, quickened 1, forbidden ward'd v 'Zabu', need 1 more Fort save v Dazzled, need Reflex save
'Atae' 58 damage
'Zabu' 58 damage
Manny, frightened 1, need Reflex save
Bakbat 43/62 HP, need Reflex save
'Bakbat' 57 damage
Goblin Sorcerer 8 | ♥️ 70 | AC 25 | F +14, R +14, W +13 | Perc/Init +11 | Diplo +17 | Thievery +16 | Acro/Intim +15 | Arcana +14 | Nature Underworld Lore +11 | Decept Perf Stealth +12 | Athletics Craft Med Occult Religion Society Survival +9 | ◆
Reflex save: 1d20 + 13 ⇒ (20) + 13 = 33
♥️ 107 | AC 27 | Saves 16/17/16|Focus Points ☑ | PFS# 133608-2001 | Male Human Bard (Level 9) | | ☘️ 2 | Spells DC 27 (Occult)-/3/3/2/3/2 (Divine) - | Perception +13 |◆◇↺ |
"Right. I'm gonna help Zabu. If everyone else explodes like that he's going to be buried in shrapnel."
Inspire Defense gives a +1 status bonus to all saving throws.
Reflex Save, Inspire Defense, Standard Cover: 1d20 + 14 + 1 + 1 ⇒ (12) + 14 + 1 + 1 = 28
"Lady Luck saves me again." He knocks on the wall.
Whisper Elf, Cloistered Cleric 9/Captivator 97HP/AC 25; Fort +16; Ref +15; Will +19/Perception +18(+20 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search
Reflex 1d20 + 11 + 1 ⇒ (12) + 11 + 1 = 24
Whisper Elf, Cloistered Cleric 9/Captivator 97HP/AC 25; Fort +16; Ref +15; Will +19/Perception +18(+20 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search
The cleric keeps up her ward on the gnome and casts a 2 action heal on him
4d8 + 32 + 1 ⇒ (5, 7, 7, 1) + 32 + 1 = 53 +1 from the staff
The End Awakens | The Day the River Died
BakBat and Manny dodge all harm from the shards, while Atae only gets a bit scratched.
Initiative
Inspiring Defense, 1 round
Anjo, need Reflex save
Atae 66/69 HP
'Anjo' 4 of them, 43 damage
Itka 66/71 HP, need Reflex save, need Fort save v Dazzled
Zabu 124/156* HP, raging, slowed 2, quickened 1, forbidden ward'd v 'Zabu', need 1 more Fort save v Dazzled, need Reflex save
'Atae' 58 damage
'Zabu' 58 damage
Manny, frightened 1
Bakbat 43/62 HP
'Bakbat' 57 damage
F Human (dromaar) witch 8 | HP 41/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 2/3 | focus 3/3 | spells 1: 3/3 2: 0/3 3: 0/3 | 4: 3/3 | Active Conditions: none
DC 18 Basic Reflex save against 11 Slashing damage: 1d20 + 12 + 1 ⇒ (13) + 12 + 1 = 26
Fort vs. Dazzled, DC 21?: 1d20 + 14 + 1 ⇒ (1) + 14 + 1 = 16
Both saves include +1 from Inspire Defense
I'm saving my last Hero Point for going toe-to-toe with Aslynn.

43870-2001 | Human M (Garundi) Ranger 8 | mPerc +17 (+19 Init) | tAC 26| | HP 104/104 | eF +15 mR +19 eW +16 | tAcro +15 tAthletics +13 tCraft +10 tScout L/Herbal L +10 eNature +15 tStealth +14 mSurvival + 18* tThievery +15 Human Ranger 8 (Vigilant Seal)
Reflex wEvasion + Inspire: 1d20 + 19 + 1 ⇒ (8) + 19 + 1 = 28
Anjo easily avoids the exploding shards, knocking a few them out of the air with his bow.
He then continues to fire on the faux Atae
Hunted Shot 1 vs 'Atae': 1d20 + 16 ⇒ (2) + 16 = 18 Damage wGW + Fire: 2d8 + 7 + 1d6 ⇒ (6, 5) + 7 + (1) = 19
Hunted Shot 2 : 1d20 + 13 ⇒ (13) + 13 = 26 Damage wGW + Fire: 2d8 + 3 + 1d6 ⇒ (8, 2) + 3 + (1) = 14
If that destroys her, he sets prey on 'Bakbat', if not, continues to fire on Atael
Strike 3 on 'Atae' or 'Bakbat: 1d20 + 10 ⇒ (7) + 10 = 17 Damage wGW + Fire: 2d8 + 3 + 1d6 ⇒ (5, 2) + 3 + (2) = 12
If 'Atae is still standing, then I have another action..
Strike 4 on 'Atae': 1d20 + 10 ⇒ (2) + 10 = 12 Damage wGW + Fire: 2d8 + 3 + 1d6 ⇒ (2, 3) + 3 + (1) = 9
Whisper Elf, Cloistered Cleric 9/Captivator 97HP/AC 25; Fort +16; Ref +15; Will +19/Perception +18(+20 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search

The End Awakens | The Day the River Died
Anjo dodges the shards and looses a quartet of shots at Atae. Unfortunately fortunate has turned against him: only one of the four arrows strikes his target.
'Anjo' meanwhile stabs out twice at the surrounded Zabu before all of them move towards the archer, climbing over the scree and threatening to break through the doorway.
Strike v Zabu off-guard: 1d20 + 14 ⇒ (15) + 14 = 29 for Piercing: 2d6 + 3 ⇒ (3, 4) + 3 = 10
Strike v Zabu off-guard: 1d20 + 14 - 4 ⇒ (8) + 14 - 4 = 18 for Piercing: 2d6 + 3 ⇒ (1, 5) + 3 = 9
Itka for her part is suffering quite a bit from the visions imparted by the blow against her. The visions are not only impairing her sight, but distracting her enough the witch spends time dealing with fake foes. Dazzled for a minute, and slowed 1 with that Crit Fail unfortunately
Initiative
Inspiring Defense, 1 round
Anjo, need Reflex save
Atae 66/69 HP
'Anjo' 4 of them, 43 damage
Itka 61/71 HP, Dazzled, Slowed 1
Zabu 116/156* HP, raging, slowed 2, quickened 1, forbidden ward'd v 'Zabu', need 1 more Fort save v Dazzled, need Reflex save
'Atae' 72 damage
'Zabu' 58 damage
Manny, frightened 1
Bakbat 43/62 HP
'Bakbat' 57 damage
Whisper Elf, Cloistered Cleric 9/Captivator 97HP/AC 25; Fort +16; Ref +15; Will +19/Perception +18(+20 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search
These glass things are mean!
Perc +14 | 35/40 feet | Class DC 25 | Active Conditions: Fire Resistance 5, Slashing/Piercing Resistance 7 CN Male Gnome(Sensate) Barbarian 9 HP 161/161(174/174) | AC: 24 | F +20 R +16 W +14
Fortitude: 1d20 + 19 + 1 ⇒ (16) + 19 + 1 = 36
Reflex: 1d20 + 13 + 1 ⇒ (2) + 13 + 1 = 16
Zabu's constitution easily overcomes the effects of the blow, though he isn't able to avoid any of the glass shards and bits of one of his opponents end up embedded in his skin.
"Uglier than me and dumber than me? Don't you know when it's better to STAY DOWN?!" he snarls at the false version of himself.
Athletics (Trip): 1d20 + 19 + 2 ⇒ (15) + 19 + 2 = 36
Claw (Raging): 1d20 + 17 - 4 ⇒ (9) + 17 - 4 = 22
Slashing: 2d8 + 6 + 2 ⇒ (3, 5) + 6 + 2 = 16 plus Persistent Bleed: 1d6 ⇒ 4

The End Awakens | The Day the River Died
Trip damage: 1d6 ⇒ 4
Zabu manages to trip his doppelganger hard a third time. And this time the impact alone is enough to cause him to shatter out into another barrage of mirror shrapnel.
Zabu, Itka, and BakBat need a DC 18 Basic Reflex save vs Slashing damage: 5d6 ⇒ (1, 3, 3, 2, 1) = 10
'Anjo' Reflex: 1d20 + 11 ⇒ (17) + 11 = 28
'Bakbat' Reflex: 1d20 + 11 ⇒ (2) + 11 = 13
'Atae' Reflex: 1d20 + 16 ⇒ (5) + 16 = 21
These shards in turn prove too much for 'Bakbat', who then explodes himself!
Everyone then needs a DC 18 Basic Reflex vs Slashing damage: 5d6 ⇒ (2, 5, 6, 2, 4) = 19 (though Manny has cover again)
'Anjo' Reflex: 1d20 + 11 ⇒ (17) + 11 = 28
'Atae' Reflex: 1d20 + 16 ⇒ (17) + 16 = 33
Raging, Zabu then bites at presumably? 'Atae', but narrowly misses.
Initiative
Inspiring Defense, 1 round
Anjo, need Reflex save
Atae 66/69 HP, need Reflex save
'Anjo' 4 of them, 43 damage
Itka 61/71 HP, Dazzled, Slowed 1, need 2 Reflex saves
Zabu 107/156* HP, raging, slowed 2, quickened 1, need 2 Reflex saves
'Atae' 79 damage
Manny, frightened 1, need Reflex save
Bakbat 43/62 HP, need 2 Reflex saves
Whisper Elf, Cloistered Cleric 9/Captivator 97HP/AC 25; Fort +16; Ref +15; Will +19/Perception +18(+20 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search
With our luck these thing are going to be tougher than the hag, lol
♥️ 107 | AC 27 | Saves 16/17/16|Focus Points ☑ | PFS# 133608-2001 | Male Human Bard (Level 9) | | ☘️ 2 | Spells DC 27 (Occult)-/3/3/2/3/2 (Divine) - | Perception +13 |◆◇↺ |
"And boom goes the dynamite."
Reflex, Inspire Defense, Cover: 1d20 + 14 + 1 + 1 ⇒ (8) + 14 + 1 + 1 = 24
More shards explode.
Hopefully Aslynn trips on a banana peel and drops dead.
Whisper Elf, Cloistered Cleric 9/Captivator 97HP/AC 25; Fort +16; Ref +15; Will +19/Perception +18(+20 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search
1d20 + 11 + 1 ⇒ (16) + 11 + 1 = 28 Reflex
F Human (dromaar) witch 8 | HP 41/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 2/3 | focus 3/3 | spells 1: 3/3 2: 0/3 3: 0/3 | 4: 3/3 | Active Conditions: none
DC 18 Basic Reflex save vs 10 damage: 1d20 + 12 ⇒ (12) + 12 = 24
Success for 5 damage
DC 18 Basic Reflex save vs 19 damage: 1d20 + 12 ⇒ (10) + 12 = 22
Success for 9 damage
Dazzled and reeling from all the shrapnel flying into her, Itka takes her chances at a reactive strike as she tries to make some distance between her and one of the impostors. She casts Guidance on herself and hobbles at the speed of cold molasses past Zabu and the false Atae.
◆ Slowed 1, ◆ Cast a spell, ◆ Stride
43870-2001 | Human M (Garundi) Ranger 8 | mPerc +17 (+19 Init) | tAC 26| | HP 104/104 | eF +15 mR +19 eW +16 | tAcro +15 tAthletics +13 tCraft +10 tScout L/Herbal L +10 eNature +15 tStealth +14 mSurvival + 18* tThievery +15 Human Ranger 8 (Vigilant Seal)
Reflex wEvasion + Inspire: 1d20 + 19 + 1 ⇒ (20) + 19 + 1 = 40 That's a waste of a 20.
Goblin Sorcerer 8 | ♥️ 70 | AC 25 | F +14, R +14, W +13 | Perc/Init +11 | Diplo +17 | Thievery +16 | Acro/Intim +15 | Arcana +14 | Nature Underworld Lore +11 | Decept Perf Stealth +12 | Athletics Craft Med Occult Religion Society Survival +9 | ◆
DC 18 basic Reflex saves: 1d20 + 13 ⇒ (7) + 13 = 201d20 + 13 ⇒ (12) + 13 = 25
The End Awakens | The Day the River Died
The last remains of Manny's lingering song echo and protect the casters a bit as shards cut into them, while Itka gets far away from the damaged 'Anjo'.
'Atae', not lacking a flanking partner, attempts to distract Zabu before striking at the gnome.
Deception to Feint: 1d20 + 15 ⇒ (6) + 15 = 21
Strike: 1d20 + 17 ⇒ (17) + 17 = 34 for Bludgeoning: 2d6 + 6 ⇒ (6, 4) + 6 = 16
The feint fails to turn the smack of a staff into a critical wound, and so the reflected Calistrian then steps away from the slowed barbarian towards the slowed witch.
Initiative
Anjo
Atae 66/69 HP
'Anjo' 4 of them, 43 damage
Itka 51/71 HP, Dazzled, Slowed 1, Guidance'd
Zabu 93/156* HP, raging, slowed 2, quickened 1, need 2 Reflex saves, need Fort save v Dazzled
'Atae' 79 damage
Manny 78/85 HP, frightened 1
Bakbat 33/62 HP

♥️ 107 | AC 27 | Saves 16/17/16|Focus Points ☑ | PFS# 133608-2001 | Male Human Bard (Level 9) | | ☘️ 2 | Spells DC 27 (Occult)-/3/3/2/3/2 (Divine) - | Perception +13 |◆◇↺ |
"Alright team, stay safe!" Manny rallies the team to inspire their defense. Looking at Anjo's reflection, he rubs his chin. "Nah, there's only one Anjo. Besides where's your bow?"
He decides to flip and squeeze his way past the impostor.
Acrobatics, Heroism, Frightened: 1d20 + 12 + 1 - 1 ⇒ (18) + 12 + 1 - 1 = 30
Assuming that beats "Anjo"'s Reflex DC
He wraps his whip around Atae's reflection. Anything to slow her down and protect Itka.
Athletics, Heroism, Frightened, Trip weapon, MAP: 1d20 + 15 + 1 - 1 + 1 - 5 ⇒ (19) + 15 + 1 - 1 + 1 - 5 = 30
"Uh-uh. I won't let Atae hurt anyone, I'll whip her first." Manny stammers. "Er, the false Atae, not the real one. I mean, unless that's what was requested and - ugh, I am talking too much."
◆ Inspire Defense: +1 AC, +1 Saves, 2 Physical Resistance
◆ Acrobatics to move past Anjo's Reflection. If this fails, move Manny 15 feet to the left and redirect his attack against Anjo.
◆ Trip attack against Atae's Reflection. If Manny Critically Failed, he can drop his whip as a reaction.
↺ Opportunist: Manny can make a Reactive Strike. He'll attack the first person who provokes.
The End Awakens | The Day the River Died
Manny start's activeyl singing again as he tumbels across the garden and knocks 'Atae' to the ground.
Initiative
Inspire Defense
Anjo
Atae 66/69 HP
'Anjo' 4 of them, 43 damage
Itka 51/71 HP, Dazzled, Slowed 1, Guidance'd
Zabu 93/156* HP, raging, slowed 2, quickened 1, need 2 Reflex saves, need Fort save v Dazzled
'Atae' 79 damage, prone
Manny 78/85 HP, frightened 1
Bakbat 33/62 HP
Whisper Elf, Cloistered Cleric 9/Captivator 97HP/AC 25; Fort +16; Ref +15; Will +19/Perception +18(+20 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search
She shifts the forbidding ward from the false little gnome to Zabu and her simulacrum. She casts the spell again to ward Manny from the same foe/
I heard that and will hold you to it! she proclaims in response to Manny's Freudian slips. There are witnesses! she finishes.
43870-2001 | Human M (Garundi) Ranger 8 | mPerc +17 (+19 Init) | tAC 26| | HP 104/104 | eF +15 mR +19 eW +16 | tAcro +15 tAthletics +13 tCraft +10 tScout L/Herbal L +10 eNature +15 tStealth +14 mSurvival + 18* tThievery +15 Human Ranger 8 (Vigilant Seal)
Doesn't look like their is any penalty for shooting prone creatures...and they are flat footed.
Anjo continues to fire on his prey. Not using Hunted Shot if I am right that Prone does not impose a penalty to ranged attacks and target is still flat footed.
Ranged Strike vs Atae: 1d20 + 16 ⇒ (19) + 16 = 35 Damage wInspire +GW: 2d8 + 7 + 1d6 ⇒ (1, 8) + 7 + (1) = 17
Assuming that's either a crit or kills Atae out right....
Anjo switches his prey to the his reflections and fires a series of shots. Triggers Monster Hunter on 'Anjo
Hunted Shot 1 vs 'Anjo: 1d20 + 13 ⇒ (13) + 13 = 26 Damage+GW: 2d8 + 3 + 1d6 ⇒ (7, 6) + 3 + (5) = 21
Hunted Shot 2 vs 'Anjo: 1d20 + 10 ⇒ (9) + 10 = 19 Damage+GW: 2d8 + 3 + 1d6 ⇒ (8, 8) + 3 + (4) = 23
Goblin Sorcerer 8 | ♥️ 70 | AC 25 | F +14, R +14, W +13 | Perc/Init +11 | Diplo +17 | Thievery +16 | Acro/Intim +15 | Arcana +14 | Nature Underworld Lore +11 | Decept Perf Stealth +12 | Athletics Craft Med Occult Religion Society Survival +9 | ◆
BakBat will take a step back, and cast Scatter Scree again on 'Anjo'.
'Anjo' basic Reflex saves vs DC 25
Bludgeoning damage: 5d4 ⇒ (1, 3, 3, 3, 3) = 13

The End Awakens | The Day the River Died
Correct: Prone creatures can Take Cover from ranged attacks but that is an action and not automatic. Note Atae still does have some soft cover from the multiple creatures between you and her.
‘Anjo’ Ref v Bakbat: 1d20 + 11 ⇒ (2) + 11 = 13
‘Anjo’s mirror images prove useless as he is finally dropped by more conjured rubble. He explodes - as does ‘Atae’ from a well-places shot from the real Anjo.
Everyone but Itka needs a DC 18 Basic Reflex vs slashing damage: 5d6 ⇒ (1, 3, 4, 1, 2) = 11
Zabu, Manny, and Itka need (another) DC 21 Basic Reflex save vs slashing damage: 7d6 ⇒ (1, 1, 4, 6, 3, 1, 3) = 19
Note Inspire Defense is up during these saves
COMBAT OVER!!!!
(pre-last set of saves health:
Atae 66/69 HP
Itka 51/71 HP, Guidance’d
Zabu 93/156* HP (still need 2 Reflex saves from before plus the two in this post - 4 total)
Manny 78/85 HP, frightened 1
Bakbat 33/62 HP
As the last of Aslynn’s eyes break apart, Aslynn herself continues to smirk as she still looms nearby Zarta. The Chelaxian is quite pale now but that room is walled off by a faintly shimmering barrier.
♥️ 107 | AC 27 | Saves 16/17/16|Focus Points ☑ | PFS# 133608-2001 | Male Human Bard (Level 9) | | ☘️ 2 | Spells DC 27 (Occult)-/3/3/2/3/2 (Divine) - | Perception +13 |◆◇↺ |
Reflex DC 18: 1d20 + 14 + 1 ⇒ (17) + 14 + 1 = 32
Reflex DC 21: 1d20 + 14 + 1 ⇒ (1) + 14 + 1 = 16
Atae's reflection manages to slap Manny extra hard on her way out.
Hit Points: 78 - 38 = 40
"We don't have a lot of time, sadly..." Manny picks a glass shard out of his petticoat. "Atae, can you uh..." He gets close. "Heal us up? If you're out of ammo I have a few potions, and I can try to Soothe our wounds, 1 at a time..."
Perc +14 | 35/40 feet | Class DC 25 | Active Conditions: Fire Resistance 5, Slashing/Piercing Resistance 7 CN Male Gnome(Sensate) Barbarian 9 HP 161/161(174/174) | AC: 24 | F +20 R +16 W +14
Zabu hides his eyes as mirrors shatter around him.
Reflex: 1d20 + 13 + 1 ⇒ (12) + 13 + 1 = 26
Reflex: 1d20 + 13 + 1 ⇒ (19) + 13 + 1 = 33
Reflex: 1d20 + 13 + 1 ⇒ (10) + 13 + 1 = 24
Reflex (The High One): 1d20 + 13 + 1 ⇒ (6) + 13 + 1 = 20
"I guess they were the ones who had the bad luck," he says with a grin.
"Let's get in there before my mad on ends!"
F Human (dromaar) witch 8 | HP 41/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 2/3 | focus 3/3 | spells 1: 3/3 2: 0/3 3: 0/3 | 4: 3/3 | Active Conditions: none
DC 21 Basic Reflex save vs. 19 damage: 1d20 + 12 + 1 + 1 ⇒ (11) + 12 + 1 + 1 = 25
Includes Inspire Defense and Guidance
Success for 9 damage
"Hhmmpp." Still slowed, Itka's lip curls in disdain.
Waiting to see if Atae can heal a bunch of us at once before Itka drinks a potion. (She also has two castings and one scroll of Soothe, all at 1st level.)
Whisper Elf, Cloistered Cleric 9/Captivator 97HP/AC 25; Fort +16; Ref +15; Will +19/Perception +18(+20 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search
1d20 + 11 + 1 ⇒ (7) + 11 + 1 = 19 Reflex
Let me see what healing spells I have left.
Whisper Elf, Cloistered Cleric 9/Captivator 97HP/AC 25; Fort +16; Ref +15; Will +19/Perception +18(+20 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search
I have 4 charges left on my staff, a 1st level heal that I can cast, my gloves of healing and medicine. I have a 1st lvl soothe as well.
The End Awakens | The Day the River Died
At least the Resist 2 from Inspire Defense is helping with all of these.
Pending BakBat and Anjo's saves (one DC 18 save v 11 damage (with +1 and Resist 2 from the damage to it)) I see:
Atae 57/69 HP
Itka 44/71 HP
Zabu 80/156* HP
Manny 42/85 HP, frightened 1
Bakbat 33/62 HP
Whisper Elf, Cloistered Cleric 9/Captivator 97HP/AC 25; Fort +16; Ref +15; Will +19/Perception +18(+20 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search
She also picked up 2 of the healing potions from her school. She could probably use 1 on herself but she cast both of her 4th level healing spells during combat.
43870-2001 | Human M (Garundi) Ranger 8 | mPerc +17 (+19 Init) | tAC 26| | HP 104/104 | eF +15 mR +19 eW +16 | tAcro +15 tAthletics +13 tCraft +10 tScout L/Herbal L +10 eNature +15 tStealth +14 mSurvival + 18* tThievery +15 Human Ranger 8 (Vigilant Seal)
Reflex wEvasion and Inspire: 1d20 + 19 + 1 ⇒ (16) + 19 + 1 = 36
The flying shards move in slow motion as Anjo easily avoids them entirely. With the hostiles shattered, Anjo also offers to elp.
"Are we in a hurry? If not, I can both treat wounds and soothe"
If we can wait 30 minutes, Anjo can cast two Soothing Mists focus spells for 4d8 each and he can also do a Treat wounds for 2d8+10
♥️ 107 | AC 27 | Saves 16/17/16|Focus Points ☑ | PFS# 133608-2001 | Male Human Bard (Level 9) | | ☘️ 2 | Spells DC 27 (Occult)-/3/3/2/3/2 (Divine) - | Perception +13 |◆◇↺ |
"Looks like you're a liitle low on blessings today." Manny glances at Atae as she checks her spells. "I'll help out however I can. Hey Shylye!"
A blue skinned angelic woman appears, boasting bird feathers and a serpentine tail. Manny hesitates. "I... didn't think you'd appear?"
The woman chuckles. "This is a dream world, Manny. I'm a product of your imagination." She sighs and winks at the rest of you. "Itka, relax. I can help."
Using the power of the dream world, Shylye Manny's power, proxied by his imaginary guardian angel, tries to restore Itka.
Spending 2 Dream Points to Restore Itka. This will also reduce the Slow condition to 0.
Restore: 3d8 + 24 ⇒ (7, 7, 2) + 24 = 40
"Zarta needs our help. I don't think we have time to heal the slow way. At the very least we need to understand that barrier."
Whisper Elf, Cloistered Cleric 9/Captivator 97HP/AC 25; Fort +16; Ref +15; Will +19/Perception +18(+20 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search
Anjo Aroh wrote: [Dice=Reflex wEvasion and Inspire]1d20+19+1
The flying shards move in slow motion as Anjo easily avoids them entirely. With the hostiles shattered, Anjo also offers to elp.
"Are we in a hurry? If not, I can both treat wounds and soothe"
If we can wait 30 minutes, Anjo can cast two Soothing Mists focus spells for 4d8 each and he can also do a Treat wounds for 2d8+10
If you can do the Soothe she should be able to help heal up Zabu. Those soothe should help bring up the rest of the party pretty well don't you think?
F Human (dromaar) witch 8 | HP 41/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 2/3 | focus 3/3 | spells 1: 3/3 2: 0/3 3: 0/3 | 4: 3/3 | Active Conditions: none
"Hmp. Thanks." Itka gives an appreciative nod to Shylye, but her eyes flick over to Manny with a piercing look. Does he realize she just told him she's not real?
There's no time to ruminate on Manny's sanity, however. Aslynn is looming over Zarta, taunting the Pathfinders with her leery stare. Itka pays the favor forward, also using the power of Zarta's dreamscape to Restore Zabu.
Using 2 more Dream Points to heal our meat shield.
Restore Zabu: 3d8 + 24 ⇒ (6, 7, 6) + 24 = 43
43870-2001 | Human M (Garundi) Ranger 8 | mPerc +17 (+19 Init) | tAC 26| | HP 104/104 | eF +15 mR +19 eW +16 | tAcro +15 tAthletics +13 tCraft +10 tScout L/Herbal L +10 eNature +15 tStealth +14 mSurvival + 18* tThievery +15 Human Ranger 8 (Vigilant Seal)
Anjo casts Soothe on Manny. Sooting Mist: 4d8 ⇒ (7, 2, 8, 2) = 19
Anjo then begins to refocus as he attempts to treat wounds on Bakbat Assurance on Natural Medicine (25 Expert: 2d8 + 10 ⇒ (6, 7) + 10 = 23
Anjo then spends another 10 minutes refocusing as he treats Manny's wounds
Assurance on Natural Medicine (25 Expert: 2d8 + 10 ⇒ (7, 8) + 10 = 25
"This is the dream world, I do not think time passes the same."
Whisper Elf, Cloistered Cleric 9/Captivator 97HP/AC 25; Fort +16; Ref +15; Will +19/Perception +18(+20 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search
what are the new hp totals and how many dream points do we all have?
Whisper Elf, Cloistered Cleric 9/Captivator 97HP/AC 25; Fort +16; Ref +15; Will +19/Perception +18(+20 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search
Isn't trying to get rid of a condition, like bleed, an action? If so, does that mean that she does that instead of hitting Zabu the last time?
♥️ 107 | AC 27 | Saves 16/17/16|Focus Points ☑ | PFS# 133608-2001 | Male Human Bard (Level 9) | | ☘️ 2 | Spells DC 27 (Occult)-/3/3/2/3/2 (Divine) - | Perception +13 |◆◇↺ |
The Flat Check to get rid of persistent damage is a free action at the end of Aslynn's turn, right after she takes the damage.
The End Awakens | The Day the River Died
"Itka wrote: Sinking back down into her customary hunch, she casts Malicious Shadow on Aslynn with a crude gesture. Aslynn's shadow rips itself free and writhes into a seething mass of occult runes that lashes out to slice through her tough hide.
Malicious Shadow: 1d20 + 15 ⇒ (17) + 15 = 32
Slashing damage: 3d10 ⇒ (4, 2, 8) = 14
Itka: where is that spell's damage being 3d10 from? In both the APG and Player Core I'm seeing it listed as 1d10 + your casting mod which is odd to remain in its own way but that's another topic, and heightening every 2 spell ranks. So wouldn't a 4th rank Malicious Shadow be just 1d10+4? (+1 from Inspire Courage atm) Or am I missing something?
The End Awakens | The Day the River Died
Atae wrote: Isn't trying to get rid of a condition, like bleed, an action? If so, does that mean that she does that instead of hitting Zabu the last time? Manny is correct: while you can take an action to try and get rid of persistent damage like Fire or Bleeding earlier, at the end of each turn anyone afflicted by persistent damage has a free Flat check chance to end it on its own the fire peters out, your blood coagulates a bit, etc
Exceptions would be if the source specifically says the persistent damage cannot automatically end (a failed Spellwrack being one example)
You may be thinking of the sickened condition, which does continue indefinitely until the affected creature succeeds on an action to get it out of their system.
Whisper Elf, Cloistered Cleric 9/Captivator 97HP/AC 25; Fort +16; Ref +15; Will +19/Perception +18(+20 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search
Thank you for the clarification.

F Human (dromaar) witch 8 | HP 41/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 2/3 | focus 3/3 | spells 1: 3/3 2: 0/3 3: 0/3 | 4: 3/3 | Active Conditions: none
GM Zoomba wrote: "Itka wrote: Sinking back down into her customary hunch, she casts Malicious Shadow on Aslynn with a crude gesture. Aslynn's shadow rips itself free and writhes into a seething mass of occult runes that lashes out to slice through her tough hide.
Malicious Shadow: 1d20 + 15 ⇒ (17) + 15 = 32
Slashing damage: 3d10 ⇒ (4, 2, 8) = 14 Itka: where is that spell's damage being 3d10 from? In both the APG and Player Core I'm seeing it listed as 1d10 + your casting mod which is odd to remain in its own way but that's another topic, and heightening every 2 spell ranks. So wouldn't a 4th rank Malicious Shadow be just 1d10+4? (+1 from Inspire Courage atm) Or am I missing something? D'oh! I understood that as increasing every two levels, instead of ranks. My mistake.
The End Awakens | The Day the River Died
Itka Biklest wrote: GM Zoomba wrote: "Itka wrote: Sinking back down into her customary hunch, she casts Malicious Shadow on Aslynn with a crude gesture. Aslynn's shadow rips itself free and writhes into a seething mass of occult runes that lashes out to slice through her tough hide.
Malicious Shadow: 1d20 + 15 ⇒ (17) + 15 = 32
Slashing damage: 3d10 ⇒ (4, 2, 8) = 14 Itka: where is that spell's damage being 3d10 from? In both the APG and Player Core I'm seeing it listed as 1d10 + your casting mod which is odd to remain in its own way but that's another topic, and heightening every 2 spell ranks. So wouldn't a 4th rank Malicious Shadow be just 1d10+4? (+1 from Inspire Courage atm) Or am I missing something? D'oh! I understood that as increasing every two levels, instead of ranks. My mistake. Not a problem. The kineticist class (whose powers do have the +X referring to level instead of spell rank) does make it more complicated than it used to.
Whisper Elf, Cloistered Cleric 9/Captivator 97HP/AC 25; Fort +16; Ref +15; Will +19/Perception +18(+20 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search
Practical Question:
I have not yet rebuilt her for the Remaster. When I do should I just make her a healing cleric instead of versatile font? The harm spell isn't all that and a ham sandwich and having the extra heals might be more helpful for society play. Calistria does not require sanctification does she?
43870-2001 | Human M (Garundi) Ranger 8 | mPerc +17 (+19 Init) | tAC 26| | HP 104/104 | eF +15 mR +19 eW +16 | tAcro +15 tAthletics +13 tCraft +10 tScout L/Herbal L +10 eNature +15 tStealth +14 mSurvival + 18* tThievery +15 Human Ranger 8 (Vigilant Seal)
So how many hit points did she finally take?
Whisper Elf, Cloistered Cleric 9/Captivator 97HP/AC 25; Fort +16; Ref +15; Will +19/Perception +18(+20 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search
i was wondering that as well.
The End Awakens | The Day the River Died
She had 180 HP. And was dropped this round thanks to Inspire Courage causing those two claw attacks from Zabu to actually connect exactly (AC of 29, pre any debuffs)
Whisper Elf, Cloistered Cleric 9/Captivator 97HP/AC 25; Fort +16; Ref +15; Will +19/Perception +18(+20 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search
That was a really tough fight!
Whisper Elf, Cloistered Cleric 9/Captivator 97HP/AC 25; Fort +16; Ref +15; Will +19/Perception +18(+20 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search
If I am reading sanctification correctly, it is not necessary for every cleric to do so, even if it is an option that the deity provides, correct?
43870-2001 | Human M (Garundi) Ranger 8 | mPerc +17 (+19 Init) | tAC 26| | HP 104/104 | eF +15 mR +19 eW +16 | tAcro +15 tAthletics +13 tCraft +10 tScout L/Herbal L +10 eNature +15 tStealth +14 mSurvival + 18* tThievery +15 Human Ranger 8 (Vigilant Seal)
Yeah, I realized we needed a to hit bonus more than defense. Might have ended a round earlier had we started with that.
♥️ 107 | AC 27 | Saves 16/17/16|Focus Points ☑ | PFS# 133608-2001 | Male Human Bard (Level 9) | | ☘️ 2 | Spells DC 27 (Occult)-/3/3/2/3/2 (Divine) - | Perception +13 |◆◇↺ |
Every +1 matters!
I love Pathfinder 2's encounter design.
Whisper Elf, Cloistered Cleric 9/Captivator 97HP/AC 25; Fort +16; Ref +15; Will +19/Perception +18(+20 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search
That was one of the toughest fights I have been in and I am almost done with the Abomination Vaults!
♥️ 107 | AC 27 | Saves 16/17/16|Focus Points ☑ | PFS# 133608-2001 | Male Human Bard (Level 9) | | ☘️ 2 | Spells DC 27 (Occult)-/3/3/2/3/2 (Divine) - | Perception +13 |◆◇↺ |
1 enemy a few levels higher than the party is quite impressive. +23 to attack means she's guaranteed to hit us and crit 50% of the time.
But she only gets 3 actions vs our 15, so we have more chances to debuff her, buff ourselves and get hits in.
Whisper Elf, Cloistered Cleric 9/Captivator 97HP/AC 25; Fort +16; Ref +15; Will +19/Perception +18(+20 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search
Has anyone had the chance to think about the questions I asked yesterday>
Practical Question:
I have not yet rebuilt her for the Remaster. When I do should I just make her a healing cleric instead of versatile font? The harm spell isn't all that and a ham sandwich and having the extra heals might be more helpful for society play. Calistria does not require sanctification does she?
If I am reading sanctification correctly, it is not necessary for every cleric to do so, even if it is an option that the deity provides, correct?
I would really appreciate your insights into these queries.
♥️ 107 | AC 27 | Saves 16/17/16|Focus Points ☑ | PFS# 133608-2001 | Male Human Bard (Level 9) | | ☘️ 2 | Spells DC 27 (Occult)-/3/3/2/3/2 (Divine) - | Perception +13 |◆◇↺ |
Calistria: Divine Sanctification can choose holy or unholy
So you don't have to choose either sanctification. If you decide to, you can choose either holy or unholy. So she does not require sanctification. Compare and contrast with Iomedae, where clerics must choose holy (so they don't have a choice.)
As for dedicated healing or not, eh, it's your opinion. This was a very difficult battle compared to other PFS games. You could memorize Heal in your normal slots as emergency healing. Really it depends on how often you plan to use Harm (the 2 action version), or if you plan to take other feats that use the Harm spell, like Channel Smite, Cast Down, or Ebb and Flow (that's level 14, though- out of PFS range.)
If you want to keep Versatile Font, I'd memorize more Heal spells in your normal slots.

The End Awakens | The Day the River Died
Re. Remaster: As Manny says Calistria can still go either way. As far as Heal v Harm font, that depends a lot on what your build and style is aiming to do. My personal thoughts are unless you're a Warpriest/built to Harm then Healing Fonts are more generally useful, but take that with a grain of salt as I've never yet played a 2e cleric.
As far as the scenario goes, you all have finished it! Huzzah!
I'll have chronicles out shortly. If you have a Day Job you'd like to roll here than feel free to do so and I'll try to include it (if not, no problem: Downtime can be handled by yourselves now if you'd rather or if you're not sure what you want to do with it just right now.
Also if you have any lingering questions about the scenario/one of the encounters or aspects specifically/etc, feel free to ask them here.
And also if you liked it, hated it, or even were neutral, if you have the time toss together a review. It may help the authors and Paizo see what the players think works and doesn't work
♥️ 107 | AC 27 | Saves 16/17/16|Focus Points ☑ | PFS# 133608-2001 | Male Human Bard (Level 9) | | ☘️ 2 | Spells DC 27 (Occult)-/3/3/2/3/2 (Divine) - | Perception +13 |◆◇↺ |
Perform: 1d20 + 15 ⇒ (3) + 15 = 18
Manny gets a little too rowdy during the festivities.
Whisper Elf, Cloistered Cleric 9/Captivator 97HP/AC 25; Fort +16; Ref +15; Will +19/Perception +18(+20 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search
Academic Lore 1d20 + 11 ⇒ (12) + 11 = 23
Goblin Sorcerer 8 | ♥️ 70 | AC 25 | F +14, R +14, W +13 | Perc/Init +11 | Diplo +17 | Thievery +16 | Acro/Intim +15 | Arcana +14 | Nature Underworld Lore +11 | Decept Perf Stealth +12 | Athletics Craft Med Occult Religion Society Survival +9 | ◆
Performance: 1d20 + 11 ⇒ (9) + 11 = 20

F Human (dromaar) witch 8 | HP 41/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 2/3 | focus 3/3 | spells 1: 3/3 2: 0/3 3: 0/3 | 4: 3/3 | Active Conditions: none
Scenario review:
The beginning seemed to drag and didn't feel like it was integrated into the rest of the scenario. Gathering info from each of the Society's allies makes sense, but I would have liked them to have more interaction with the PCs after the initial fight with 'Aslynn'. They're really interesting individuals, and it seems a shame to relegate them to the background after they've handed out the info at the beginning. Maybe they could show special interest in the results of the first skirmish and come to offer additional insight/send a helpful message before the PCs enter Zarta's dreamscape.
I absolutely loved how wily Aslynn was. It makes sense that she'd be able to outsmart the traps, considering how long she's been hacking away at the Society and studying its ranking members' minds. I was surprised that she didn't do more to interfere with us waking Zarta in the dreamscape, and that a bunch of 7-ish level PCs were able to kill her. With all the magical power she has, why didn't she cast a bunch of AOEs on us in the last fight? We were bunched up together because of the difficult terrain all around us--it was perfect!
By the way, you did great with the rhyming/not rhyming, GM Zoomba. I don't know how long it took you to compose some of those, but you deserve serious kudos.
----------------------------
And now it is time to listen to a grouchy ol' half orc lecture about drone on about the Shadow Plane.
Earn Income; Shadow Plane Lore; DC 20: 1d20 + 13 ⇒ (3) + 13 = 16
Failure for 16 sp
Hmp. Fools can't understand anything.

Whisper Elf, Cloistered Cleric 9/Captivator 97HP/AC 25; Fort +16; Ref +15; Will +19/Perception +18(+20 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search
Emmanuel Holysmith wrote: Calistria: Divine Sanctification can choose holy or unholy
So you don't have to choose either sanctification. If you decide to, you can choose either holy or unholy. So she does not require sanctification. Compare and contrast with Iomedae, where clerics must choose holy (so they don't have a choice.)
As for dedicated healing or not, eh, it's your opinion. This was a very difficult battle compared to other PFS games. You could memorize Heal in your normal slots as emergency healing. Really it depends on how often you plan to use Harm (the 2 action version), or if you plan to take other feats that use the Harm spell, like Channel Smite, Cast Down, or Ebb and Flow (that's level 14, though- out of PFS range.)
If you want to keep Versatile Font, I'd memorize more Heal spells in your normal slots.
Her name is Atae, which is the Roman goddess of Vengence. The harm spell is pretty spiffy but the scaling is different than the heal version. If I am reading the spell description correctly, a heal will do d8 per level the spell so her 4th level harm will do 4d8 damage correct? Hmm, thinking about that, that is no more or less different from other damage dealing spells correct?
I think that she needs more wands or scrolls to help overcome the limited number of spells that she has. I think that once she can get a higher level healing staff that might be helpful.

Whisper Elf, Cloistered Cleric 9/Captivator 97HP/AC 25; Fort +16; Ref +15; Will +19/Perception +18(+20 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search
GM Zoomba wrote: Re. Remaster: As Manny says Calistria can still go either way. As far as Heal v Harm font, that depends a lot on what your build and style is aiming to do. My personal thoughts are unless you're a Warpriest/built to Harm then Healing Fonts are more generally useful, but take that with a grain of salt as I've never yet played a 2e cleric.
As far as the scenario goes, you all have finished it! Huzzah!
I'll have chronicles out shortly. If you have a Day Job you'd like to roll here than feel free to do so and I'll try to include it (if not, no problem: Downtime can be handled by yourselves now if you'd rather or if you're not sure what you want to do with it just right now.
Also if you have any lingering questions about the scenario/one of the encounters or aspects specifically/etc, feel free to ask them here.
And also if you liked it, hated it, or even were neutral, if you have the time toss together a review. It may help the authors and Paizo see what the players think works and doesn't work
Warpreists certainly have advantages with the harm font. They can channel through their weapons IIRC. She is built more for the Passion domain but also has levels in the Captivator archetype, which I wish that they would have started at 2nd level rather than 4th.
Whisper Elf, Cloistered Cleric 9/Captivator 97HP/AC 25; Fort +16; Ref +15; Will +19/Perception +18(+20 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search
Are there any magic items she should invest in purchasing?
♥️ 107 | AC 27 | Saves 16/17/16|Focus Points ☑ | PFS# 133608-2001 | Male Human Bard (Level 9) | | ☘️ 2 | Spells DC 27 (Occult)-/3/3/2/3/2 (Divine) - | Perception +13 |◆◇↺ |
The Harm spell works well for forcing Fort Saves. The AoE burst is also great if you're surrounded. Like you said, you'd get 4d8 damage, you don't get a static bonus for the ranged version (I had run it that way, it's quite powerful.)
If you decide to lean into the Harm spell I'd tilt into more of the harm feats.
You seem to be mostly casting spells, so I'd suggest getting wands of Heal.

The End Awakens | The Day the River Died
Itka Biklest wrote: Scenario review:
The beginning seemed to drag and didn't feel like it was integrated into the rest of the scenario. Gathering info from each of the Society's allies makes sense, but I would have liked them to have more interaction with the PCs after the initial fight with 'Aslynn'. They're really interesting individuals, and it seems a shame to relegate them to the background after they've handed out the info at the beginning. Maybe they could show special interest in the results of the first skirmish and come to offer additional insight/send a helpful message before the PCs enter Zarta's dreamscape.
I absolutely loved how wily Aslynn was. It makes sense that she'd be able to outsmart the traps, considering how long she's been hacking away at the Society and studying its ranking members' minds. I was surprised that she didn't do more to interfere with us waking Zarta in the dreamscape, and that a bunch of 7-ish level PCs were able to kill her. With all the magical power she has, why didn't she cast a bunch of AOEs on us in the last fight? We were bunched up together because of the difficult terrain all around us--it was perfect!
By the way, you did great with the rhyming/not rhyming, GM Zoomba. I don't know how long it took you to compose some of those, but you deserve serious kudos.
I had meant to drop thoughts/reviews on the Scbwario page, but here works too I suppose :)
As for the points about Aslynn’s scheme/prowess, I agree she’s unexpectedly passive herself in the minds ape - beyond having brought a bunch of minions to harass you - but can chalk that up in my head to being due to a) she’s cocky as hell, b) she’s exerting a lot of her attention into subverting Zarta’s mind and soul at the time, and c) Zarta’s mental defenses held enough that she’s still somewhat restrained. All these could be considered ‘No-Prize’ logic, but that’s where I’m at very much not having insight into the actual writing or development of this
As for you being able to kill her at the end, true. Take it as an example of Zarta and Waterfall’s plan actually working! Normally she’d’ve been definitely out of your league, but having been hurt by two separate levels of traps designed specifically to weaken her (even if she did avoid the first layer - hence why it’s always good to have unexpected redundancies!) brought her down from her peak.
Also lucky for you she was weakened enough to only have the one big AoE spell at this level which you all rolled phenomenally against. High tier she has a second Phantasmal Calamity on tap, and that plus some slightly less high rolls on the PCs’ end can spell a rough starting position. Her invisibility being thwarted by Faerie Fire certainly also threw off some of her possible tactics :p
The End Awakens | The Day the River Died
With the rhymes, any of those in the bigger ‘box-text’/‘cut-sceney’ ones you can give the full kudos to the author. I merely had to come up with mostly the battle comments and quips, and her responses to your chalk conversation.
Oh, and a key aspect I realize I think I forgot to point out: the Dream Ripper’s crash is only because you succeeded at influencing and helping Revecka enough at the start. If you hadn’t, it’s a hazard constantly bombarding you with cannon fire throughout the whole fight. It is also taken care of if you fully Influence Star but not Revecka, though in that case Star’s kaiju-smashing it also deactivated themselves
♥️ 107 | AC 27 | Saves 16/17/16|Focus Points ☑ | PFS# 133608-2001 | Male Human Bard (Level 9) | | ☘️ 2 | Spells DC 27 (Occult)-/3/3/2/3/2 (Divine) - | Perception +13 |◆◇↺ |
Ah, I had suspected Star would just smash the Dream Ripper. The cannon fire bombardment makes this encounter even nastier.
It's rare that PFS scenarios end with a single boss character, so this was very fun. It's not immediately clear that fully influencing the NPCs will defeat the Dream Ripper, but eh, it might be too gamey to tell us that off the bat.
Perc +14 | 35/40 feet | Class DC 25 | Active Conditions: Fire Resistance 5, Slashing/Piercing Resistance 7 CN Male Gnome(Sensate) Barbarian 9 HP 161/161(174/174) | AC: 24 | F +20 R +16 W +14
Day Job - Legal Lore: 1d20 + 10 ⇒ (19) + 10 = 29
F Human (dromaar) witch 8 | HP 41/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 2/3 | focus 3/3 | spells 1: 3/3 2: 0/3 3: 0/3 | 4: 3/3 | Active Conditions: none
Thanks for the insight, GM Zoomba. I always enjoy peeking behind the curtain at the end. :)
The End Awakens | The Day the River Died
Happy to provide it!
All right, chronicles can be found HERE. Please let me know if there are any errors.
And thank you all for playing! This was a solid cast of characters and I had a nice time running for you all. I hope you enjoyed the game, and if so I'm sure I'll see you all around the boards!
The End Awakens | The Day the River Died
And if you are curious about what the boon listed and you get from this does:
Goblin Sorcerer 8 | ♥️ 70 | AC 25 | F +14, R +14, W +13 | Perc/Init +11 | Diplo +17 | Thievery +16 | Acro/Intim +15 | Arcana +14 | Nature Underworld Lore +11 | Decept Perf Stealth +12 | Athletics Craft Med Occult Religion Society Survival +9 | ◆
F Human (dromaar) witch 8 | HP 41/80 | AC 24 | F +15 R +13 W +14 | Perc +12 (+14 for Initiative) | Stealth +13 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 2/3 | focus 3/3 | spells 1: 3/3 2: 0/3 3: 0/3 | 4: 3/3 | Active Conditions: none
Ooo! Itka already has access to that from another scenario, but who knows? Perhaps one of her long-lost daughters will become a witch. Wouldn't that be something?
Chronicle looks good. Thanks again, GM Zoomba.
As always, it was a pleasure playing with you guys. Hope to see you around the boards!
43870-2001 | Human M (Garundi) Ranger 8 | mPerc +17 (+19 Init) | tAC 26| | HP 104/104 | eF +15 mR +19 eW +16 | tAcro +15 tAthletics +13 tCraft +10 tScout L/Herbal L +10 eNature +15 tStealth +14 mSurvival + 18* tThievery +15 Human Ranger 8 (Vigilant Seal)
Don't know if I already rolled this at the start..
EIC: 1d20 + 10 ⇒ (12) + 10 = 22
Phenomenal job, GM. Really really well done. I second the kudos on the rhyming hag.
Perc +14 | 35/40 feet | Class DC 25 | Active Conditions: Fire Resistance 5, Slashing/Piercing Resistance 7 CN Male Gnome(Sensate) Barbarian 9 HP 161/161(174/174) | AC: 24 | F +20 R +16 W +14
I forgot to say it, but this was a really good group and GM Zoomba, you did a great job, as always. I look forward to joining your games any time I see them.
♥️ 107 | AC 27 | Saves 16/17/16|Focus Points ☑ | PFS# 133608-2001 | Male Human Bard (Level 9) | | ☘️ 2 | Spells DC 27 (Occult)-/3/3/2/3/2 (Divine) - | Perception +13 |◆◇↺ |
The chronicles look great. Thanks for running multiple tables GM. I hope the other table did well.
Thanks for putting up with Manny, everyone. It's always a blast to hang out with ya.
Alright, time to Remaster this bad boy.
Whisper Elf, Cloistered Cleric 9/Captivator 97HP/AC 25; Fort +16; Ref +15; Will +19/Perception +18(+20 to Seek a unseen creature that you hear within 30 ft.) 1 Hero Point/Conditions/Search
Chronicle looks good. I liked the clip art you provided!
Thanks to the GM and my fellow players for a great time.
|