[ACO] PF2e Q4 - Port Peril Pub Crawl (P6) (Inactive)

Game Master UncleFroggy

Macros | Slides | Area Map

RPG Chronicles:

Q01 - Sandstone Secret
Q14 - Swordlord's Challenge

CP: 11
Subtier: 1-2

Hero Points:

Dr Croaker - 2, CC
Arn Neyes - 2
Auntie Kikiru - 2
Palomia Kasik - 1
Felinzi - 2

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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Radiant Oath

◆◇↺ | Spell Templates

Felinzi stabilizes Palomia. The bruises fade and her breathing appears to be easier. Auntie slashes at the statue, slices becoming apparent as the statue doesn't appear to be as resistant anymore.

------------------
COMBAT TRACKER
Round: 5
Tactical Map
Before your Turn:
------------------
Those with ** may go

Palomia Kasik - AC 15, 0/20 (Battle Medicine - Dr Croaker; Unconscious; Wounded 1);
Red (-26)
Felinzi - AC 17, 14/14
**Dr. Croaker - AC 16, 30/30
Auntie Kikiru - AC 17, 20/20
**Arn Neyes - AC 15, 19/19 (temp hp: 4/4; +1 AC vs Constructs)

Envoy's Alliance

CN Male Human | Gladiator | Fighter 1 | Hero Points: 1/3 HP 19/19 | AC 15 | F/R/W 6/7/3 | Perc +5 | 25 ft | Class DC 16 Performance/Intimidation: +5, Thievery/Stealth/Diplomacy/Deception/Acrobatics: +2, Arcana/Crafting/Occultism/Society: +1

Eager to take vengeance for Palomia and Relas, Arn (◆) advances towards the statue, positioning himself to flank it - and then he (◆) promptly wastes no time trying to bash its head in, because that's worked well enough previously.

Strike: 1d20 + 8 ⇒ (11) + 8 = 19
Bludgeoning: 1d6 + 3 ⇒ (5) + 3 = 8

(◆) He moves back again afterwards.

Radiant Oath

◆◇↺ | Spell Templates

Arn steps forward -- just long enough to clobber the statue right in the leg. His club connects that the leg shatters and the statue drops to one knee. Still, the statue continues to drag itself forward and fight on.

------------------
COMBAT TRACKER
Round: 5
Tactical Map
Before your Turn:
------------------
Those with ** may go

Palomia Kasik - AC 15, 0/20 (Battle Medicine - Dr Croaker; Unconscious; Wounded 1);
Red (-34)
Felinzi - AC 17, 14/14
**Dr. Croaker - AC 16, 30/30
Auntie Kikiru - AC 17, 20/20
Arn Neyes - AC 15, 19/19 (temp hp: 4/4; +1 AC vs Constructs)


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◆◇↺

Looking impassively at the limping statue, Dr Croaker asks, "That looks pretty bad. I think I have the thing for it. Does it hurt when I do this?" he asks, slashing at it.

Ranged Air Blast (Electricity or Slashing, 60 ft.,): 1d20 + 7 ⇒ (8) + 7 = 15
Electric / Slashing damage: 1d6 + 0 ⇒ (3) + 0 = 3

"Or this?" slashing at it again...

Ranged Air Blast (Electricity or Slashing, 60 ft.,): 1d20 + 2 ⇒ (18) + 2 = 20
Electric / Slashing damage: 1d6 + 0 ⇒ (4) + 0 = 4

Before ◆ moving away so as not to get trampled.

Radiant Oath

◆◇↺ | Spell Templates

Dr Croaker clobbers the statue's knee with some air and breaks it clean off, causing the statue to fall to the ground and shatter.

COMBAT OVER

FYI - AC 19, Hardness 6, 35hp. AC is reduced to 15 and hardness goes away on a crit, which Arn got. Otherwise I was wondering how long it was gonna take you all to chip away at it

You head back out and notice that the trap you managed to disarm has been sprung. From the blood spatter on the walls, you realize that "Durvin Kline" is underneath a rather large rock. He does not appear to have survived the encounter.

You can take some time and patch yourselves up. Also, I'm going to need an exploration plan

The colored rectangle on the map represents the rather large rock that's now blocking the entrance

Radiant Oath

"Burn it all!" | Male Kobold Cultist Oracle 1 | HP 14 | AC 17 | Fort +3; Ref +8; Will +6; | Perception +4 darkvison | Speed 25 | Spell DC 17 | Exploration (search)

Felinzi quickly and quietly puts away his dagger when the statue collapses into pieces. "Wooo!" he cheers once that is done. "Nice hittings."

"Now where did crazy guy go?" Felinzi pokes his head out of the doorway and sees the fallen rock and blood. He shakes his head and smirks as he turns back. "Shouldn't rush when there are slow fangs around. Even bad slow fangs can get you when you go fast."

"Doctor Croaker, how is Palomia doing? She is OK, yes? And Relas?"

Grand Archive

Female Grippli Witch 2 | HP 20/20 | AC 17 | F +5 R +6 W +9 | Speed 25’ | Focus 2/2 | Exploration: Detect Magic | Conditions: Mystic Armor

Auntie let’s out a sigh of relief. “Glad that is over.

At hearing the fate of the fake Pathfinder agent, Auntie says “Oh dear! Although it simplifies some things, still I really wish we had a chance to properly talk things out instead.

Shaking her head, she adds “So sad, him running off like that.

Envoy's Alliance

CN Male Human | Gladiator | Fighter 1 | Hero Points: 1/3 HP 19/19 | AC 15 | F/R/W 6/7/3 | Perc +5 | 25 ft | Class DC 16 Performance/Intimidation: +5, Thievery/Stealth/Diplomacy/Deception/Acrobatics: +2, Arcana/Crafting/Occultism/Society: +1

Arn, similarly, moves towards the doorway and looks out at the hall. "Play stupid games, win stupid prizes... Well, something tells me trying to talk to him wouldn't have done much good. Shame, though.."

When he hears Felinzi's last question, he turns back to the group, also wanting to know if their party member and her cat are alright.

Grand Archive

CG Female Human (Changeling) Summoner 1 HP: 15/20 | AC: 15 | F: +7, R: +5, W: +5 | Perc: +3 | Stealth: +5 | Speed: 25 ft. | Focus Points: 1/1 | 1st: 0/1 | Senses: Low-Light Vision | Active Conditions:

Thanks to Felinzi's magic, Palomia seems to be in a stable condition, though still unconscious. Relas is nowhere to be seen, though anyone watching recalls seeing him appear to vanish from existence the moment Palo dropped.

Grand Archive

Female Grippli Witch 2 | HP 20/20 | AC 17 | F +5 R +6 W +9 | Speed 25’ | Focus 2/2 | Exploration: Detect Magic | Conditions: Mystic Armor

Once everyone is ready, Auntie goes back to checking for magic as they explore the rest of the complex.

I have put a route on the map. If someone disagrees, feel free to change it.

Horizon Hunters

"Does it hurt when I do this?" | 820-2008 | Male Grippli Air & Water Kineticist 2 HP 30/30 | AC 16 | F +10 R +8 W +7 | Perc +7 | 25 Speed | Hero Points 2/2 | Campaign Coins 1/1 | Active Conditions: ---

Dr. Croaker dumps water on Palomia's head.

Splash! Ocean’s Balm Healing: 1d8 ⇒ 2

"Wake up! We don't have time for you to be lollygagging about!"

Radiant Oath

◆◇↺ | Spell Templates

Dr Croaker dumps water on Palomia's head and she regains consciousness.

Radiant Oath

"Burn it all!" | Male Kobold Cultist Oracle 1 | HP 14 | AC 17 | Fort +3; Ref +8; Will +6; | Perception +4 darkvison | Speed 25 | Spell DC 17 | Exploration (search)

I'm sure that Kikiru's path will be just fine. I might even look at it at some point here when I get my actual computer back.

Felinzi looks a bit relieved when Palomia starts moving around again. "Good, good. I'm no good at tending to the injured. I have a small bit of healing magic, but it is almost all used up now."

Grand Archive

CG Female Human (Changeling) Summoner 1 HP: 15/20 | AC: 15 | F: +7, R: +5, W: +5 | Perc: +3 | Stealth: +5 | Speed: 25 ft. | Focus Points: 1/1 | 1st: 0/1 | Senses: Low-Light Vision | Active Conditions:

"Argh...someone's gonna answer for this..." Palo groans as Dr. Croaker's aid brings her back to the waking world. She slowly climbs to her feet and makes a bit of a show of dusting herself off before looking around to gauge the group's general status. "Is everyone else okay? I've still got this scroll..."

Healing Stuff:

Palo will use her scroll of Heal to further patch herself up. If no one else is injured, she'll do the 2-action version but otherwise she'll do the 3-action cast.

Heal (2-Action; Self): 1d8 + 8 ⇒ (5) + 8 = 13

*OR*

Heal (3-Action; Channel): 1d8 ⇒ 2

Once the healing is managed, she takes a moment to focus and call Relas back to her side.

"There, much better!"

Radiant Oath

◆◇↺ | Spell Templates

Fun fact: As written, Durvin Kline doesn't survive... but I remember one game with Lysle as GM where we actually took him alive... :)

Radiant Oath

◆◇↺ | Spell Templates

With Palomia back up, you move on with your exploration of the ruins.

The colorful pits in this room are each 5 feet deep. They were once filled with embalming fluids, but the liquid within has evaporated over the centuries, leaving a powdery residue.

DC 15 Crafting:
Mixing the residue in the pools with some water, you are able to create three(3) Lesser Acid Flasks

Grand Archive

Female Grippli Witch 2 | HP 20/20 | AC 17 | F +5 R +6 W +9 | Speed 25’ | Focus 2/2 | Exploration: Detect Magic | Conditions: Mystic Armor

Crafting T: 1d20 + 8 ⇒ (14) + 8 = 22

Auntie examines the residue. After a moment, she looks around for any pitchers or other containers. Taking them, she puts some of the residue in each and adds water. She swirls it a little bit then checks her results,

Evidently satisfied, she says “Anyone want some acid flasks?

Radiant Oath

◆◇↺ | Spell Templates

Those who want acid flasks, just note it.

Exiting the chamber, Auntie leads you to an adjoining chamber. This room is a mockery of a traditional burial chamber. The weapon, armor, and shield in the corner of the room were of poor quality even when they were placed here, and they are now rusted beyond any hope of repairing them. Three stone slabs in the center of the room are slightly loose.

If you attempt to pry the slabs loose:

You discover a sarcophagus underneath the slab with its occupant intact. A small stone talisman is atop the mummy

Leaving the room and heading around the corner, you find yourselves in a dead end alcove. The two statues in this room depict a pair of robed skeletons each of which is pointing at the other.

DC 14 Perception:
You notice that the skeleton's arms can be rotated in their sockets.

Radiant Oath

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"Burn it all!" | Male Kobold Cultist Oracle 1 | HP 14 | AC 17 | Fort +3; Ref +8; Will +6; | Perception +4 darkvison | Speed 25 | Spell DC 17 | Exploration (search)

Perception: 1d20 + 4 ⇒ (19) + 4 = 23

Felinzi takes one look at the two skeleton statues and erupts into a minor fit of giggles. "He did it," he remarks between breaths and points to both of the skeletons at the same time.

He notes the loose slabs, but doesn't mess with them yet. He is too interested in these skeletons with the posable arms. "Watch the floor," he says while pointing, "there may be more slow fangs there." Felinzi instead goes and checks out the skeletons to see what happens when he moves their arms around randomly.

Grand Archive

CG Female Human (Changeling) Summoner 1 HP: 15/20 | AC: 15 | F: +7, R: +5, W: +5 | Perc: +3 | Stealth: +5 | Speed: 25 ft. | Focus Points: 1/1 | 1st: 0/1 | Senses: Low-Light Vision | Active Conditions:

"Sure, I'll take one," Palomia nods. "Never hurts to have a little backup in case magical energies run low."

Perception (DC 14): 1d20 + 3 ⇒ (18) + 3 = 21

*snerk*

Palomia snickers as much at Felinzi's antics as she does at the ridiculous appearance of the statues. "Whoever crafted this had a strange sense of humor. I like it."

She obligingly steps back a few paces as the kobold goes to manipulate the skeletal arms, motioning for Relas to do the same. "Be careful, alright?"

Radiant Oath

◆◇↺ | Spell Templates

Palomia moves the arms. You hear a grinding noise somewhere behind you. You move back out into the hallway and notice light streaming into the corridor.

If anyone takes a look:
You notice that the large rock is gone and what's left of Durvin Kline may be collected (with a putty knife)

Entering a nearby room, you appear to have found "Durvin Kline"'s camp.

Most of the objects in this room are mundane pieces of gear, which together form an adventurer’s kit. You find a satchel filled various objects that he has looted from this room. These include an ominous curved dagger with a small onyx gem in its hilt and a mirror decorated with a serpent motif. In total, the contents of the satchel are worth 3 gp.

Moving along, you enter a chamber with an engraved floor. The carvings in the floor glorify Akmajet, showing him leading an army of undead against a city. The carvings represent a grandiose fantasy rather than a historical event.

DC 15 Society:
You recognize that the city is Sothis, from almost 1,000 years in the past. Behind Akmajet, several other figures lead their own lesser armies of undead. However, their faces have been chiseled out, with text written across their bodies.

Osiriani:
The text calls the figures "ungrateful leeches" and "treacherous scum" and "unworthy of unlife."

That's about it. All that's left is reporting back. You can RP for a bit if you like before I close this quest out.

Radiant Oath

1 person marked this as a favorite.
"Burn it all!" | Male Kobold Cultist Oracle 1 | HP 14 | AC 17 | Fort +3; Ref +8; Will +6; | Perception +4 darkvison | Speed 25 | Spell DC 17 | Exploration (search)

Felinzi flinches and looks around nervously when he hears the grinding of stone behind them.

When nothing further happens after a few seconds, he straightens back up and runs out to investigate the noise. Seeing the stone trap reset, he begins giggling again. "Hah. The skeleton statues really did do it."

Grand Archive

CG Female Human (Changeling) Summoner 1 HP: 15/20 | AC: 15 | F: +7, R: +5, W: +5 | Perc: +3 | Stealth: +5 | Speed: 25 ft. | Focus Points: 1/1 | 1st: 0/1 | Senses: Low-Light Vision | Active Conditions:

As the group moves back out into the hallway to investigate the grinding noise, Palomia makes a sound that's not quite a laugh and not quite a cry of disgust upon seeing what's left of 'Durvin' splattered on the floor. "Huh. I'll take that as my 'someone answers for this' toll, then. Serves him right."

Society (DC 15): 1d20 + 5 ⇒ (18) + 5 = 23

"Well, someone sure had delusions of grandeur," Palo snorts as she studies the carvings on the floor. "That's supposed to be Akmajet leading those undead hordes against ancient Sothis. Not sure who the other figures are, but I guess they fell out of favor with Akmajet at some point. Unfortunately, I can't read what the text says. Really should start studying Osiriani next..."

She pauses to look at the rest of the group. "None of what's depicted here actually happened, though - that's what I meant by delusions of grandeur. Anyway, that seems to be everything, right? We should probably head back out and report back."

Radiant Oath

◆◇↺ | Spell Templates

Your exploration complete, you return to the surface and report back to Venture Captain Balentiir. He is relieved to hear that you have dealt with this unexpected danger. He is, however, concerned about your report that someone has been feigning membership in the Pathfinder Society. Balentiir reassures you that he will work with government officials to root out the source of the problem. For now, though, you have earned a rest in the gardens of the Sandswept Halls.

FIN

Thanks for playing all!

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