Wizard

Palomia Kasik's page

35 posts. Organized Play character for Lady Ladile.


Race

HP: 15/20 | AC: 15 | F: +7, R: +5, W: +5 | Perc: +3 | Stealth: +5 |

Classes/Levels

Speed: 25 ft. | Focus Points: 1/1 | 1st: 0/1 | Senses: Low-Light Vision | Active Conditions:

Gender

Female Human (Changeling) Summoner 1

About Palomia Kasik

Character Name: Palomia Kasik
PFS Number: 192133 - 2009
Experience: 2
Money: 18 gp, 18 sp, 3 cp
Ancestry: Human Changeling
Background: Translator
Class: Summoner
Level: 1
Size: Medium
Traits: Changeling, Human, Humanoid
Languages: Common, Draconic, Dwarven, Elven, Halfling, Shoanti, Sylvan, Varisian
Pathfinder Training: Spells

--------------
Factions
--------------
Envoy’s Alliance:
Grand Archive: 2
Horizon Hunters:
Vigilant Seal:
Minor Factions
Radiant Oath:
Verdant Wheel:

--------------
Senses
--------------

Perception: +3
Special Senses: Low-Light Vision

--------------
Defenses
--------------

Hit Points: 20
AC:

Fortitude: 7
Reflex: 5
Will: 5

--------------
Offense
--------------

Class DC: 16
Speed: 25 ft.

Melee Strikes
Dagger +5/+1/-3
(1d4; critical 2d4) [P; Versatile S, Agile, Finesse]

Fist +5/+1/-3
(1d4; critical 2d4) [B; Nonlethal, Agile, Finesse]

Longspear +3/-2/-7
(1d8; critical 2d8) [P; Reach 10ft.]

Ranged Strikes
Sling +5/+0/-5
(1d6; critical 2d6) [B; Range 50ft., Propulsive]

--------------
Magic
--------------

Magic Traditions: Primal

Spell Attack Roll: +6
Spell DC: 16

Focus Points: 1

Spells Known
Cantrips - Detect Magic, Protect Companion, Ray of Frost, Scatter Scree, Stabilize
1st - Heal, Horizon Thunder Sphere

Focus Spells
Boost Eidolon, Evolution Surge

Innate Spells
Electric Arc

--------------
Skills
--------------

Acrobatics +2
Arcana +5 - (2 Int, 1 Level, 2 Trained)
Architecture Lore +5 - (2 Int, 1 Level, 2 Trained)
Athletics +0
Crafting +5 - (2 Int, 1 Level, 2 Trained)
Deception +6 - (3 Cha, 1 Level, 2 Trained)
Diplomacy +3
Intimidation +6 - (3 Cha, 1 Level, 2 Trained)
Medicine +0
Nature +3 - (1 Level, 2 Trained)
Occultism +5 - (2 Int, 1 Level, 2 Trained)
Performance +3
Religion +0
Scribing Lore +5 - (2 Int, 1 Level, 2 Trained)
Society +5 - (2 Int, 1 Level, 2 Trained)
Stealth +5 - (2 Dex, 1 Level, 2 Trained)
Survival +0
Thievery +2

--------------
Ability Scores
--------------

STR 10 (+0) DEX 14 (+2) CON 14 (+2) INT 14 (+2) WIS 10 (+0) CHA 16 (+3)

--------------
Ancestry & Class Abilities
--------------

Eidolon - You have a connection with a powerful and usually otherworldly entity called an eidolon, and you can use your life force as a conduit to manifest this ephemeral entity into the mortal world. Magic also flows through this conduit from your eidolon into you, so your eidolon determines the type of spells you cast and the spell list you choose from. When you choose your eidolon, you also determine its appearance and general form, within the parameters for that particular type of eidolon. Once you establish your eidolon's type and general appearance, these features can't be changed later, except by selecting special evolution feats that can cause your eidolon to develop new features. Your magical connection with your eidolon takes the form of a sigil on each of your bodies. As long as your eidolon is manifested, the sigil glows with light and can't be covered or disguised via any means; it will shine through clothing, appear over cloaks, and remain unaffected by obfuscating magic. This, combined with the way that the two of you clearly act in tandem, makes it readily apparent to an intelligent observer that the two of you are connected in some way, even if the person has never encountered a summoner before. You bring your eidolon into reality with the Manifest Eidolon action.

Manifest Eidolon ◆◆◆ - Your eidolon appears in an open space adjacent to you, and can then take a single action. If your eidolon was already manifested, you unmanifest it instead. The conduit that allows your eidolon to manifest is also a tether between you. Your eidolon must remain within 100 feet of you at all times and can't willingly go beyond that limit. If forced beyond this distance, or if you are reduced to 0 Hit Points, your eidolon's physical form dissolves: your eidolon unmanifests, and you need to use Manifest Eidolon to manifest it again.

Your eidolon is no mere minion. It doesn't have the minion or summoned trait, and the two of you work together and coordinate your actions. You and your eidolon share your actions and multiple attack penalty. Each round, you can use any of your actions (including reactions and free actions) for yourself or your eidolon. You coordinate your actions with your eidolon more efficiently when you Act Together.

Act Together ◆ to ◆◆◆ - You and your eidolon act as one. Either you or your eidolon takes an action or activity using the same number of actions as Act Together, and the other takes a single action. For example, if you spent 2 actions to Act Together, you could cast burning hands (2 actions) and your eidolon could Strike (1 action), or your eidolon could use its Breath Weapon (2 actions) and you could Stride (1 action). This lets you each use separate exploration activities like Avoid Notice as you travel.

Your connection with your eidolon allows you to communicate with it telepathically at all times, even when it isn't manifested. You also gain the Share Senses action.

Share Senses ◆ - You project your senses into your eidolon, allowing you to perceive through it. When you do, you lose all sensory information from your own body, but can sense through your eidolon's body for up to 1 minute. You can Dismiss this effect. Your eidolon can also use this ability. When it does, it projects its senses into your body.

Link Spells - Your connection to your eidolon allows you to cast link spells, special spells that have been forged through your shared connection with your eidolon. Link spells are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity to specifically connect with your eidolon, such as by having a heart-to-heart conversation, playing together, or meditating in unison on the nature of your bond. You learn the Evolution Surge link spell, which allows you to grant your eidolon one of several useful benefits.

Link Cantrips - Link cantrips are special link spells that don't cost Focus Points, so you can cast them as often as you like. Link cantrips are in addition to the cantrips you choose from your tradition's spell list. Generally, only feats can give you more link cantrips. Unlike other cantrips, you can't swap out link cantrips gained from summoner feats at a later level, unless you swap out the specific feat via retraining. You learn the Boost Eidolon link cantrip, which briefly improves your eidolon's capabilities, allowing it to attack with greater power.

--------------
Feats
--------------

Ancestry Feats
Virga May

Class Feats
Expanded Senses

General Feats

Skill Feats
Multilingual

--------------
Equipment
--------------

Combat Gear: Explorer's Clothing

Other Gear: Backpack, Bedroll, Flint & Steel, Rations (1 week) x2, Rope (50ft.), Torch x5, Waterskin

Magic Items:

Bulk: 2
(Encumbered at: 5; Maximum at: 10)