| GM Brigs |
The small village of Falcon’s Hollow is a wild place, perched at the edge of civilized lands. Nestled in the shadow of Droskar’s Crag, the people of Falcon’s Hollow are hearty and stern. Theirs is a life of hardships, broken only occasionally by a handful of festivals and the infrequent merchant caravan.
They face constant adversity from both the wilderness and the wiles of man. Wolves nip at their heels and cutpurses ply at their pockets. It is a testament to their strength that they even manage to survive at all.
Falcon’s Hollow has always had to rely on itself to solve its problems. Meanwhile, the uncaring lumber barons squeeze the common folk for every last copper, deaf to their pleas. Now the hacking coughs of the sick are heard throughout town. The plague has come to Falcon’s Hollow and the town’s leaders can’t be bothered to stop it.
I am looking for 4 players to be the saviors of Falcon's Hollow.
In real life, I'm an analyst.
Regarding RAW vs Rule of Cool, I try to stick to RAW out of fairness, but I do try to reward and acknowledge creative problem solving.
Regarding dice, for the sake of keeping things moving, I will roll initiative. Depending on circumstances, other rolls such as saves, certain checks, such as perception, may be made on player's behalf if needed.
Races: Core is preferable. Anything outside of that, just run it by me.
Classes: Anything except gunslinger, summoner, ninja, samurai or any of the occult classes
Attributes: 20 point buy.
Traits: 2 traits
Skills: Background skills are in use.
HP: Max at 1st level
Starting gold: Roll, or accept the average for your class, whichever is greater.
No 3pp material.
-Present a character concept (full crunch not required, but I may ask follow up questions)
-Explain why your character is in Falcon's Hollow
-Background
-Name, Alignment (no evil), favorite color, etc.
Recruitment will stay open for ~2 weeks, closing at midnight on 09/10.
This is not a PFS game.
| Albion, The Eye |
| 1 person marked this as a favorite. |
I think every game based in/around Falcon's Hollow should be cherished! And for that reason, I am throwing my hat in the ring here.
My character concept is an half-orc living mostly on the fringes of Falcon’s Hollow, perhaps with family ties to the village itself but living somewhat estranged from them.
A sort of a mix between that hermit that comes into town every once in a while to get supplies and sell furs, and an unspoken protector of the people and the region. Half wild, half strange, but good at heart. Perhaps he is the bastard son of someone in Falcon’s Hollow (who knows?), known to some, but spooky to most.
He is a survivalist which stands out because even in such rough country, he comes across as gruff. But he has the potential to become a staunch ally of those who manage to gain his trust.
Thinking of mechanically being a ranged character (or a switch hitter maybe), something like an Inquisitor Sacred Huntsmaster of Erastil (mixes well the idea of divine inspiration with the wild side, and I love the idea of having an animal companion) or a Ranger, or along those lines, stalking the woods with his wolf.
Let me know if this concept makes sense, and I will crunch something more concrete.
| rainbow33 |
Offering Mellori...
Mellori Orru
Mellori had worked harder than most to get the opportunity she had been given. Many aspire to be an Eagle Knight. Fewer still can realistically aspire to join the Golden Legion. And only a relative handful each year might hope and dream to become a Steel Falcon (or Gray Corsair).
Mellori’s ambitions were even loftier – and she’d passed her basic training with such aplomb that she’d been approached to become a Twilight Talon. Not that anyone knew that, and it was not something she was at liberty to share. Extensive training had led her to possess a special set of skills and she was assigned to put them to the test investigating the Lumber Consortium.
Hence, she arrived in Falcon’s Hollow, eager to integrate into the village and amass as much intelligence as possible.
Mellori is above average height with a wiry as opposed to muscular frame. She has red hair and irises so deep a shade of blue they are almost indigo. She usually wears her hair tied back and dresses in dark clothing, typically leather jacket and trousers.
Mellori Orru
Female human rogue 1
CG Medium humanoid (human)
Init 8; Senses Perception +7
--------------------
Defense
--------------------
AC 14, touch 14, flat-footed 10 (+4 Dex)
hp 9 (1d8+1)
Fort 0, Ref 6, Will 1
--------------------
Offense
--------------------
Speed 30 ft.
--------------------
Statistics
--------------------
Str 9, Dex 18, Con 10, Int 14, Wis 12, Cha 14
Base Atk +0; CMB -1; CMD 13
Feats Alertness, Improved Initiative
Skills Acrobatics +8, Diplomacy +6, Disable Device +7, Intimidate +6, Linguistics +6, Perception +7, Ride +5, Sense Motive +7, Sleight of Hand +8, Stealth +8, Use Magic Device +6
Languages Common, Dwarven, Elven, Gnome
Other Gear 180 gp
--------------------
Special Abilities
--------------------
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
| Albion, The Eye |
| 1 person marked this as a favorite. |
Albion, The Eye wrote:Maybe. I may imagine then speaking with Sam Elliot’s voice.GM Brigs wrote:I love this because it makes me think of a lot of my favorite characters from some of my favorite westerns.Was it the fur trading that gave me away? :D
Hahaha, Tombstone is one of my favorite movies of all time ;)
| GM Brigs |
How would you feel about Grippli...i have a kind of creepy witch idea
Spin up a concept and I'll let you know
How many characters are you actually looking for? 4, you say? Are you sure you don't want five? Gotta have an odd number, or eery group vote will be a tie! ;)
I'm looking for 4, partly because I wasn't sure how many folks would want to play. If 5 looks like the magic number, we might do 5, but no promises at this time.
| Arlyn Booker |
Sounds like a fun scenario, so I'll toss a character in:
Marcus "Brick" Bosin
Neutral Good Human Brawler (Hinyasi)
Kinda dumb muscle but with some minor face elements (mainly intimidation but also not terrible diplomacy). Strong focus on improvised weapons in combat, making them a good scrapper and barroom brawler.
Some rough crunch here (mostly finished except for gear)
Not exactly the sharpest axe in town, and certainly lacking when it comes to academic matters, he still has a strong sense of right and wrong and tends to be fairly easy to get along with as long as he sees you as 'good people'.
Whether his nickname comes from him being 'dumb as a brick' or the power of his fists often comes down to who one asks and whether or not they've made the dubious accomplishment of getting on his bad side.
Born to a lumberjack father and a seamstress mother, Marcus had as happy a childhood as one could hope for living in Falcon's Hollow... At least until his father died in a 'workplace accident', forcing him into spending his teen years doing odd jobs to make ends meet; mainly leveraging his exceptional physical prowess to help move materials and merchandise being shipped out to Oregent, though he had a brief stint as security at the local tavern... Until an encounter with some overly rowdy out-of-towners led to one too many broken tables and chairs. Eventually he would find a somewhat stable position amongst Baleson's posse, largely brought on for his imposing form to help keep the peace, though his admiration of the Sheriff meant he was all too eager to play along.
Despite his simple nature, the severity of the encroaching plague was not lost on Marcus, nor was the seeming indifference of those in charge - further cementing them as 'bad people' in his mind... But when it befell his mother he began to feel a growing desperation to find some way to 'fix' things, even if he didn't have a full grasp on where to start.
Also he has a fondness for the color blue.
| CucumberTree |
Half-orc Druid(Draconic Druid)
He would bring furs, from beasts that he and his drake feast on, to Falcon’s Hollow. The lad had only recently been excised from the orc tribe. He was grown. His human infected blood made him unworthy of breeding. He could have either been sold as a slave, or fight his way out. A drake aided his escape.
| Ausra Itarildë |
Here's my almost complete submission.
Ausra is a Half Elf Investigator (Cartographer/Natural Philosopher archetypes). She's a smart survivalist type who comes from the tiny remnant of a small Elven outpost in the Northern part of the Artfell Forest.
I'm working on her background now, and should have it done today.
| GM Brigs |
Hey GM Brigs, unfortunately I will have to drop out from the recruitment process.
Falcon's Hollow and the Darkmoon Vale have a ton of potential, so I wish you and the players selected a great game, and hope to see you around the boards!
Sorry to hear that, but thank you for the update. Good luck to you!
| Rabscuttle |
Hi, here's a late submission :) Need to work out equipment and maybe some other minor crunch adjustments, but won't be any major changes.
Drystan Oakshroud: Male Human Oracle; Wood Mystery, Clouded Vision Curse
Statistics
STR: 14 = Base: 14
DEX: 15 = Base: 15
CON: 11 = Base: 11
INT: 10 = Base: 10
WIS: 10 = Base: 10
CHA: 17 = Base: 15; Racial: (+2) Human
Fort: +1 = Base: +0; CON: +0; Trait: (+1) Resilient
Ref: +2 = Base: +0; DEX: +2
Will: +2 = Base: +2; WIS: +0
AC: 16 = Base: (+10); Dexterity: (+2); Armor: (+4) Hide
Touch: 12
FF: 14
BAB: 0
CMB: 2 = BAB: (+0); Strength: (+2)
CMD: 14 = Base: (+10); BAB: (+0); Strength: (+2); Dexterity: (+2)
Init: +2 = Dexterity: +2
Speed: 20ft
HP: 9
Languages: Common
Attacks
Melee
Quarterstaff +1 (1d6+2, x2) / Quarterstaff +1 (1d6+1, x2)
Quarterstaff +3 (1d6+3, x2)
Touch +2 (Varies, x2)
Ranged
Ranged Touch +2 (Varies, x2)
Skills
Acrobatics: -1 = +2 DEX; Misc: (-3) ACP
Appraise: 0 = +0 INT
Bluff: 3 = +3 CHA
Climb: 3 = +1 rank; +2 STR; Misc: (+3) Class Skill, (-3) ACP
Diplomacy: 3 = +3 CHA
Disguise: 3 = +3 CHA
Escape Artist: -1 = +2 DEX; Misc: (-3) ACP
Fly: -1 = +2 DEX; Misc: (-3) ACP
Heal: 4 = +1 rank; +0 WIS; Misc: (+3) Class Skill
Intimidate: 3 = +3 CHA
Knowledge (engineering): 1 = +1 rank; +0 INT
Knowledge (geography): 1 = +1 rank; +0 INT
Knowledge (nature): 4 = +1 rank; +0 INT; Misc: (+3) Class Skill
Perception: 0 = +0 WIS
Ride: -1 = +2 DEX; Misc: (-3) ACP
Sense Motive: 0 = +0 WIS
Stealth: 3 = +1 rank; +2 DEX; Misc: (+3) Class Skill, (-3) ACP
Survival: 5 = +1 rank; +0 WIS; Trait: (+1) Poverty-Stricken; Misc: (+3) Class Skill
Swim: -1 = +2 STR; Misc: (-3) ACP
Race Features
Type (CRB 27): You are a humanoid with the human subtype.
Bonus Feat (CRB 27): You gain a bonus feat.*
Skilled (CRB 27): You gain one additional skill rank per level.*
Class Features
Armor and Shield Proficiency: You are proficient in Light and Medium Armor. You are proficient with shields (excluding tower shields.) *
Weapon Proficiency: You are proficient with all Simple weapons.
Oracles Curse (Ex) [Clouded Vision] (APG 43): You cannot see anything beyond 30 feet, but you can see as if you had darkvision.*
Revelation: You have discovered a secret to your abilities. (DC 13 unless otherwise stated)
- Wood Bond (Ex) (UM 57) : You gain a +1 competence bonus on attack rolls when wielding a weapon made of or mostly consisting of wood.
- Thorn Burst (Su) (UM 57) (1 /day): As a swift action, you can cause sharp splinters of wood to explode outward from your body. These splinters deal 1d6 points of piercing damage to all creatures within a 10-foot burst. A Reflex save halves this damage. In addition, the sharp splinters count as caltrops in the area until your next turn. You can use this ability 1 time per day.
Traits
Poverty-Stricken (APG 330): You gain a +1 bonus to Survival checks*, and Survival is always a class skill for you*.
Resilient (APG 328): You gain a +1 trait bonus on Fortitude saves*.
FeatsTwo-Weapon Fighting (Core 136): Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6.*
Extra Revelation (APG 160): You gain one additional revelation.
Equipment
Hide Armor, Quarterstaff
Spells
Oracle
0th (DC 13): Create Water, Guidance, Resistance, Stabilize
1st (DC 14): Bless, Cure Light Wounds, Divine Favor
Oracle Wealth: 3d6 ⇒ (1, 2, 3) = 6 doesn't matter, not a rich character
| CucumberTree |
When he was past toddlerhood, he had been taken from the mothers to be taught a profitable trade. He learned to be a very competent trapper. Impressed with his skill, the orcs gave him better food.
While out trapping, a tiny ether drake makes itself known. The bone covered drake comes back again and again. It teaches the youngling Draconic. When they finally can communicate, the drake gives the orc boy a name. "Postulant. You're name is Postulant. I am Krax."
Krax help's Postulant set up his escape. Food and water set for a speedy journey. Bedding and pack created from animal skins.
The orcs we're cruel and racist. If you were not orc, you were almost nothing. The tribe's leader, Martok, was very bright and very strong for an orc. He developed trade with the dwarves via smuggler humans. Through several raids, Martok had collected many, many slaves. The men, he used for mining opal. The woman, he used to breed. Martok had discovered that it was easier to sell a half-orc slave than a human or an orc. For some reason the humans find half-orc slaves more palatable.
Postulant was to be set for sale very soon. He instead heads deep into the woods for the adventure and freedom that they promise.
Alignment=Neutral