Chujitsuna Kage -Loyal Shadow-'s page

459 posts. Alias of Corerue.

About Chujitsuna Kage -Loyal Shadow-

Male Serpentfolk Dragon Disciple 2 Sorcerer 4
LN Medium Monstrous Humanoid
Init +12; Senses Darkvision (60 feet), Scent; Perception +13
Hero Points 6/11
AC 26, touch 19, flat-footed 17. . (+2 armor, +8 Dex, +5 natural, +1 deflection)
hp 107 (2d12+5d10+4d6+44)
Fort +8, Ref +14, Will +13
Immune mind-affecting, paralysis, poison; Resist fire 5; SR 21
Spd 30 ft.
Melee Bite (Serpentfolk) +16 (1d6-1/20/x2) and
. . Hanbo +16/+11 (1d6-1/20/x2) and
. . Unarmed Strike +16/+11 (1d3-1/20/x2)
Ranged Darkwood Blowgun +17/+12 (1d2/20/x2) and
. . Kotei no kiba (Emperors Fang) (Heavy Darkwood Repeating Crossbow) +1 +17/+12 (1d10+1/19-20/x2)
Special Attacks dragon bite, magic claws & bite (10 rounds/day), poison (dc 18)
Spell-Like Abilities Blur (1/day), Disguise Self (humanoid form only) (At will), Dominate Person (1/day), Major Image (1/day), Mirror Image (1/day), Suggestion (1/day), Ventriloquism (At will)
Sorcerer Spells Known (CL 5):
2 (6/day) Resist Energy, Scorching Ray, Invisibility
1 (8/day) Shield, Identify, Magic Missile, Mage Armor, Gravity Bow
0 (at will) Prestidigitation (DC 17), Detect Magic, Mending, Arcane Mark, Detect Poison, Jolt
Str 8, Dex 26, Con 16, Int 23, Wis 18, Cha 24
Base Atk +8; CMB +7; CMD 25
Feats Craft Wondrous Item, Eschew Materials, Great Fortitude, Improved Initiative, Leadership (Base Score 18), Toughness +11, Two-weapon Fighting, Weapon Finesse

Traits Hedge Magician, Heirloom Weapon: Crossbow, Repeating Heavy, Kotei no kiba (Emperors Fang) (Heavy
Darkwood Repeating Crossbow)

Acrobatics +14,
Appraise +10,
Bluff +15,
Climb +5,
Craft: Armor (Blacksmith) +10, +12 with tools
Craft: Weapons +10, +12 with tools
Disable Device +7,
Disguise +12,
Escape Artist +24,
Intimidate +11
Knowledge: Arcana +16,
Knowledge: Dungeoneering +10,
Knowledge: Engineering +10,
Knowledge: Geography +10,
Knowledge: History +14,
Knowledge: Local +13,
Knowledge: Nature +10,
Knowledge: Nobility +13,
Knowledge: Religion +11,
Knowledge: The Planes +11,
Linguistics +7,
Perception +13,
Perform: String Instruments +10,
Profession: Scribe +8,
Ride +12,
Sense Motive +11,
Spellcraft +16,
Stealth +16,
Survival +8,
Swim +5,
Use Magic Device +20

Racial Modifiers +8 Escape Artist, +4 Use Magic Device
Telepathy (100 feet)

SQ All Tools Vest (1/day),
Antitoxin (vial),
Draconic: Gold Dragon (Fire),
Ring of Sustenance

Combat Gear
Cold Iron Bolts, Repeater (50),
Darkwood Blowgun,
Darts, Blowgun (50),
Kotei no kiba (Emperors Fang) (Heavy Darkwood Repeating Crossbow) +1;

Other Gear
All Tools Vest (1/day),
Antiplague (vial) (2),
Antitoxin (vial) (2),
Bag, Waterproof (empty),
Bloodblock (2),
Bodybalm (2),
Boots of the Winterlands,
Bracers of Armor, +2,
Handy Haversack (94 @ 31.54 lbs),
Healer's kit (10 uses),
Heatstone, Heatstone,
Ink (1 oz. vial, black),
Inkpen, Kaava Musk (2),
Musical instrument, masterwork: Shamisen,
Ring of Protection, +1,
Ring of Sustenance,
Spellbook, wizard's (blank),
Tea ceremony set,
Tea, Night (20),
Wand of Cure Light Wounds,

Leadership (Base Score 16) You attract loyal companions and devoted followers.

All Tools Vest (1/day) The stitching along the many pockets of this light leather vest depicts cheerful laborers going about their daily work. Once per day, as a standard action, the wearer can speak its command word and order it to bring forth all the standard tools required to make checks for any one Craft skill. These tools appear in the countless pockets of the vest or, if too heavy, on the floor, on a nearby shelf, on a workbench, or in a toolbox or cupboard that appears nearby. Once summoned, they remain for 24 hours or until another creature touches them, whichever comes first.

Antitoxin (vial) If you drink a vial of antitoxin, you get a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.

Alchemical Power Component
Like antiplague, this substance can augment certain healing spells.
Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.

Claws (10 rounds/day) (Ex) 2 Claw atacks deal 1d4 damage

Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.

Darkvision (60 feet) You can see in the dark (black and white vision only).

Draconic: Gold Dragon (Fire) +1 damage per die for [Fire] spells.

Dragon Resistances (Ex) You gain Fire resistance 5 and +2 natural armor

Eschew Materials Cast without materials, if material cost is <= 1gp.

Hedge Magician Magic item gp costs -5%.

Immunity to Mind-Affecting attacks You are immune to Mind-Affecting attacks.

Immunity to Paralysis You are immune to paralysis.

Immunity to Poison You are immune to poison.

Poison: Bite - injury (DC 17) (Ex) Poison deals 1d2 STR damage, 1/round for 6rounds, cure 2 consecutive saves.

Ring of Sustenance This ring continually provides its wearer with life-sustaining nourishment. The ring also refreshes the body and mind, so that its wearer needs only sleep 2 hours per day to gain the benefit of 8 hours of sleep. The ring must be worn for a full week before it begins to work. If it is removed, the owner must wear it for another week to reattune it to himself.

Faint conjuration; CL 5th; Forge Ring, create food and water; Price 2,500 gp.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Spell Resistance (21) You have Spell Resistance.
Telepathy (100 feet) (Su) Communicate telepathically if the target has a language.


Chujitsuna Kage scales are golden and smooth, he is one of the few among his kind that bares a dragons lineage in her bloodline and he bares it proudly. His eyes are a bright molten gold and he has a pair of small horns, that angle out the back side of his head with a small frill running between them. He is prone to wearing tight fitting robes and clothing akin to scholars when he is out studying or traveling the countryside. He stands roughly 6'5" weighing 150 lbs and sporting a thin build.


Chujitsuna Kage has lived in Lanzhu for nearly 80 years, having traveled there from the Old Land when he was still on the cusp of adulthood. he found his own society distasteful and unexciting, so naturally he longed to expand his knowledge of the outside world and Lanzhu was the first step in his search for enlightenment. Although, when he arrived in the city he was in awe of the beauty of their culture, the honor and codes that the people lived by intrigued and excited him so much that he sought as much knowledge as he could find. But he found out rather quickly that his kind were not as welcomed as he had hoped, so over the course of a couple decades he assumed many humanoid identities and worked short term jobs as he picked up knowledge and bought forgotten tomes where ever he could buy them.

It was difficult over the years to continuously move from one place in the capital to another with so many objects and so gradually over time he acquired the means to carry his items easier and move about with ease. His haversack radiates magic and is in itself a mobile library, carrying tomes that are long out of print and scrolls that he has lovingly cared for for many years.

His greatest achievement was when he started working at the Imperial palace and thus had access, albeit restricted, to the royal library. Thus he worked at the palace as a cook, maid and a Shamisan player for many years, switching to a new role every couple of years so that he could remain close to what he wanted most.