GM Euan's Jade Regent

Game Master Euan

Roll20 Map - Tracking Sheet
The Crown of the World


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Male Dwarf
Moose:
Appr+6,Arc +12, Heal +8, Geog +10, Local+9, Nat +12, Perc +17, Driver 14,+6 SenseMot/Surv, Spellcraft +12

Round 5

Mulkuk carefully moves onto the log, and takes total defense.

"C'mon now, Kiss'ya, set your feets and make it a good strike," Mukluk offers helpfully.


F

Saya is ready to strike again after having dropped one, but her focus is shot, ironically, by Mukluk offering advice.

Attack with Saya: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d6 + 3 ⇒ (2) + 3 = 5

Nutrition Facts:

HP: 10/13
AC: 18/12/16
Saves: F4/R2/W4
Hero Points: 1
Smite Evil Used: 0/1
Spells/Effects Active: Shield Gauntlet Style

Saya (Cold Iron Sharpened Combat Scabbard):
[ dice]1d20+5[/dice] to hit;
[ dice]1d6+3[/dice] damage.


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Male Dwarf
Moose:
Appr+6,Arc +12, Heal +8, Geog +10, Local+9, Nat +12, Perc +17, Driver 14,+6 SenseMot/Surv, Spellcraft +12
Kisaiya Shiraishi wrote:
But her focus is shot, ironically, by Mukluk offering advice.

Oh, I just knew it. Mukluk is about to be murdert for saying the wrong thing. Wouldn't be the first time.

Mukluk waits to see what Durgan can do.


M Dwarf | AC 18, T 11, FF 16, CMD 20 | HP 59/59 | F +10 R +5 W +11 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +12 | Active: None

Durgan moves up and hacks at a goblin, but misses.
Attack, Hatred: 1d20 + 2 + 1 ⇒ (5) + 2 + 1 = 8


Roll20 Map - Tracking Sheet

Rory talks well, but can’t follow up his threats. Kisaiya also misses her quarry. Mukluk continues to watch. Durgan moves up into a shrub and attacks clue but can’t find a way to injure it.

Blue, amazed at how well he’s doing, jumps up and down on the log, laughing in his tiny little voice as he stabs at Kisaiya agin!
Blue shortsword on Kisaiya: 1d20 + 4 ⇒ (12) + 4 = 16 damage: 1d4 ⇒ 2

Though blue misses, he cackles like it was a success! "I got you!"

Orange, trying to figure out how the stick works, stares at the burning head dead on - and it goes off! He takes a point of damage and is blinded for the round as he screams, running around in circles sure he’s blind forever!

Red laughs at Rory’s misses, steps back, and throws his spear!
Red spear on Rory: 1d20 + 4 ⇒ (3) + 4 = 7 damage: 1d6 ⇒ 4

Alas, he also misses.

- Round 5 -
Rory - 2
- Round 6 -
Kisaiya - 20 (-3hp)
Mukluk - 14
Durgan - 11
Blue - 9
Pink - 9 (-8hp, bleeding)
Purple - 9 (-10hp, bleeding)
Red - 9 (-2hp)
Orange - 9 (-2hp)

• Next up everyone!


"Blast!" cursing in frustration when he and Storm both miss their opponent, Ducking the spear, he scowls when the goblin laughs. "You should be running not laughing." Touching his heels to Storms sides, the wolf lunges forwards. Rory swings his rope-shot at the red goblin as Storm snaps at the red goblin, trying to drag the laughing fellow to the ground.

rope-shot: 1d20 + 5 ⇒ (6) + 5 = 11 for damage: 1d4 ⇒ 4
attack: bite: 1d20 + 2 ⇒ (14) + 2 = 16 for damage: 1d6 + 1 ⇒ (5) + 1 = 6 trip: 1d20 + 2 ⇒ (10) + 2 = 12

status:
Init: + 4, hero points 1/1?
Rory HP: 10/10; AC: 19, 14, FF 15 CMB 1/CMD15
Storm HP: 11/11 AC: 18, T 13, FF 15 CMB 2/ CMD 15 (19 vs trip)
Rory Conditions = Focus:
Kasin Conditions = Focus: Tiger + 2 dex
Weapon equiped rope-shot: Att + 5(+ 4 dex, + 1 size) 1d4, x2, B disarm
Kasin’s Bite: Att: + 2 (BAB +1, Str +1) Dam: 1d6 Str +1 Crit: 20/x2 + trip (CMD +2)
Spells Known (Caster Level 1, Concentration +, DC 12+lvl)
. . Orisions known@4: know direction, light, mending spark,
. . 1st (2/2) Obscuring Mist, Entangle,


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Male Dwarf
Moose:
Appr+6,Arc +12, Heal +8, Geog +10, Local+9, Nat +12, Perc +17, Driver 14,+6 SenseMot/Surv, Spellcraft +12

Mukluk waits to see if Durgan and Kisaiya will clear the way.

"HAW! HAW! HAW! There you go Stormy! Give them the whatfor!"


M Dwarf | AC 18, T 11, FF 16, CMD 20 | HP 59/59 | F +10 R +5 W +11 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +12 | Active: None

Durgan tries to finish off the nearby goblin, but the combination of bad luck and inexperience continues to prove challenging...
Attack, Hatred: 1d20 + 2 + 1 ⇒ (5) + 2 + 1 = 8


Roll20 Map - Tracking Sheet

GMPC Kisaiya
Kisaiya swings her weapon one more time, hoping to wound the goblin on the log.
Kisaiya on blue: 1d20 + 5 ⇒ (12) + 5 = 17 damage: 1d6 + 3 ⇒ (4) + 3 = 7

Rory steps up and misses but Storm takes him down - he lies bleeding. Kisaiya gets a strike in at last, and her powerful blow drops the goblin with one fell swoop. Mukluk waits for an opening. Durgan struggles with Lady Desna as he continues to miss the goblin.

Blue drops before trying what would surely have been a devastating attack!

Orange gets his sight back and steps away from Rory in supreme confidence. He points the stick in Rory’s direction and is amazed when nothing happens! Realizing he's alone, he turns and tries to run, but he's out of actions.

Purple dies, drowning in the marsh.

- Round 6 -
Rory - 2
- Round 7 -
Kisaiya - 20 (-3hp)
Mukluk - 14
Durgan - 11
Blue - 9 (-8hp, bleeding)
Pink - 9 (-9hp, bleeding)
Purple - 9 (drowned)
Red - 9 (-9hp, bleeding)
Orange - 9 (-2hp)

• Next up everyone and Mukluk twice as may Durgan who had no opponent by his turn.


Male Dwarf
Moose:
Appr+6,Arc +12, Heal +8, Geog +10, Local+9, Nat +12, Perc +17, Driver 14,+6 SenseMot/Surv, Spellcraft +12

Round 6 Round 7 to come.

"HAW! HAW! HAW! That was a good one Kiss'ya! That's how you do it! Are you watchin' Roresy!?" Mukluk double moves up.

Muk Around, Find Out:

Melee:
[ dice=Trepanator]1d20+1[/dice] to hit;
[ dice=]1d6[/dice] cold iron damage

Mule Bite:
[ dice=MuleBite]1d20+2[/dice] touch to hit;
[ dice=Divine]1d4[/dice] damage

Mule Kicks:
[ dice=MuleKicks]1d20+2[/dice] touch to hit;
[ dice=Force]1d4[/dice] damage

AC: 12/12/10 + 1 w/shield
Fort/Ref/Will:  +1/+2/+6
HP: 7/7

Focus: 0/3
Hero Points: 0/3
Speed: 20'
Luck? 0/1 used
Mule bites: 0/7 used


Male Dwarf
Moose:
Appr+6,Arc +12, Heal +8, Geog +10, Local+9, Nat +12, Perc +17, Driver 14,+6 SenseMot/Surv, Spellcraft +12

Round 7

Mukluk takes his pick, the Trepanator, and drives it into the head of the blue goblin.

Coup d'brainsplat: 4d6 ⇒ (5, 2, 6, 5) = 18 piercing damage

"HAW! HAW! HAW!" Mukluk cheers. "Now this one won't get back up. Sometimes they get back up." And he wretches out his pick, looking for the next one to offer trepanation.

"HAW! HAW! HAW!"

Muk Around, Find Out:

Melee:
[ dice=Trepanator]1d20+1[/dice] to hit;
[ dice=]1d6[/dice] cold iron damage

Mule Bite:
[ dice=MuleBite]1d20+2[/dice] touch to hit;
[ dice=Divine]1d4[/dice] damage

Mule Kicks:
[ dice=MuleKicks]1d20+2[/dice] touch to hit;
[ dice=Force]1d4[/dice] damage

AC: 12/12/10 + 1 w/shield
Fort/Ref/Will: +1/+2/+6
HP: 7/7

Focus: 0/3
Hero Points: 0/3
Speed: 20'
Luck? 0/1 used
Mule bites: 0/7 used


Realizing the goblins don't have the good sense to just run, Rory watches as they drop like flies. Turning he realizes the orange Goblin is pointing a thing at him, then turns to run. Shaking his head, touching Storms ribs with his bare heels, Storm lunges forwards as Rory swings his rope-shot at the fleeing goblin while Storm snaps and tries to drag the creature down.

rope-shot: 1d20 + 5 ⇒ (14) + 5 = 19 for damage: 1d4 ⇒ 1
attack: bite: 1d20 + 2 ⇒ (13) + 2 = 15 for damage: 1d6 + 1 ⇒ (2) + 1 = 3 trip: 1d20 + 2 ⇒ (20) + 2 = 22

status:
Init: + 4, hero points 1/1?
Rory HP: 10/10; AC: 19, 14, FF 15 CMB 1/CMD15
Storm HP: 11/11 AC: 18, T 13, FF 15 CMB 2/ CMD 15 (19 vs trip)
Rory Conditions = Focus:
Kasin Conditions = Focus: Tiger + 2 dex
Weapon equiped rope-shot: Att + 5(+ 4 dex, + 1 size) 1d4, x2, B disarm
Kasin’s Bite: Att: + 2 (BAB +1, Str +1) Dam: 1d6 Str +1 Crit: 20/x2 + trip (CMD +2)
Spells Known (Caster Level 1, Concentration +, DC 12+lvl)
. . Orisions known@4: know direction, light, mending spark,
. . 1st (2/2) Obscuring Mist, Entangle,


M Dwarf | AC 18, T 11, FF 16, CMD 20 | HP 59/59 | F +10 R +5 W +11 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +12 | Active: None

Durgan's remaining action last round is to move onto the shore.

This round, he moves around and past dead or unconscious goblins to finish off the last one, finally landing a solid blow.

Attack on Orange, Hatred: 1d20 + 2 + 1 ⇒ (17) + 2 + 1 = 20
Damage: 1d8 + 3 ⇒ (5) + 3 = 8


Roll20 Map - Tracking Sheet

Rory connects but for little damage as Storm can’t quite grab the blighter in her jaw. Mukluk spikes one into the turf. Durgan moves up and plasters the last goblins skull - dropping him to the wet soil.

The last goblin falls and the noises of the swamp rush back in on you. They were probably always there, but the focus of the battle, the adrenaline rush, drowned them out briefly.

The stick the goblin held, drops to the ground and launches another flare into a rock where it sputters out.

• We are out of initiative.

Rory - 2
Kisaiya - 20 (-3hp)
Mukluk - 14
Durgan - 11

Note: As a general rule, enemies will bleed out unless you do something to stop it.


Male Dwarf
Moose:
Appr+6,Arc +12, Heal +8, Geog +10, Local+9, Nat +12, Perc +17, Driver 14,+6 SenseMot/Surv, Spellcraft +12

Mukluk will move to the next goblin and and drive it into its head. He will make sure none of the goblins get back up. When that is finished, he will look to see how Kisaiya is getting on with her wounds.

"Ayep, they are all murdert now. That'll learn them not to mess with the roads," he says, putting away his pick. "I wonders if they have any more of them fireshooters? I wonder, I did..."

Mukluk will search for loot or things of interest.


Roll20 Map - Tracking Sheet

Mukluk searches the bodies and finds a whopping five gold worth of mostly copper. There is one more firework as well - a Star Candle (link).

It’s identical to the one the goblin was using, though it is not as wet as the goblin’s which was causing it to only work intermittantly.


As Mukluk checks the bodies, Rory dismounts. Telling Storm, "Stay Storm. Nothing here to eat."

Normally when they were hunting, Rory would take the choice cuts and the hide and maybe things like antlers or horns and let Storm have the rest. But this really wasn't hunting, but it seemed it needed to be done. The only thing of value on these bodies was their ears for the bounty.

Walking up the first body, he makes sure the goblin is dead. Drawing his saw-back gladius he finishes the goblin if needed, then cuts off the ears. Moving behind Mukluk, he frowns at the dwarf as he hangs the ears on a leather strap he was carrying. Clearly not enjoying the work, he puts the ears in his saddle bag, asking, "Are we ready to move on?"


M Dwarf | AC 18, T 11, FF 16, CMD 20 | HP 59/59 | F +10 R +5 W +11 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +12 | Active: None

Durgan cleans off the muck as best as he can. He watches as Rory starts collecting the ears for the bounty.

Ten gold is a lot. I wonder how much the Sheriff expects to hand out in total? Hopefully he has a solid estimate of the total number and has budgeted appropriately.

"Yes, ready to move on."


Male Dwarf
Moose:
Appr+6,Arc +12, Heal +8, Geog +10, Local+9, Nat +12, Perc +17, Driver 14,+6 SenseMot/Surv, Spellcraft +12

"HAW! HAW! HAW!" Mukluk holds up the star candle with a smile. "We got one of them fire shooters. Not sure where they would have gotten this, but it seemed to keep them distracted so that was nice."

Mukluk, if there is nothing else, is ready to move on. He stows the candlecracker in his belt pouch for the time being.


F

Kisaiya breathes easier now that the battle has ended. She looks over her wounds. ”Not the worst. Figures I’d be the only one to get hit.”

She sighs. ”Well, that’s a start. We should be careful with the fireworks, as we could draw every goblin in miles if we are cavalier with them.”

Also ready to move on


Roll20 Map - Tracking Sheet

You continue on the path, winding and weaving through the swamp another 800 yards or so until you come to another bridge in the muck. The last was a substantial log, which was a little slick, but otherwise passably sturdy. This bridge looks rather less so.

It’s a rope bridge in a ‘V’, with three ropes. Two are set higher up to hold on to and one heavier in between to walk upon. Where it’s not fraying, it’s been repaired - and not always well from the looks of it. In some spots it has been repaired several times. It will be tricky to cross (difficult terrain) and might be dangerous (knowledge engineering for more - anyone can try for some info at least).


Male Dwarf
Moose:
Appr+6,Arc +12, Heal +8, Geog +10, Local+9, Nat +12, Perc +17, Driver 14,+6 SenseMot/Surv, Spellcraft +12

1d20 + 2 ⇒ (9) + 2 = 11 Know (Engineering, untraint)

Mukluk decides to apply his considerable knowledge to the bridge situation, and tries to come up with a good solution, like...

...is there another way across this or a better path?

1d20 + 4 ⇒ (17) + 4 = 21 Know (Geography)

"It's definitely a bridge of some sort, that's for sure."


M Dwarf | AC 18, T 11, FF 16, CMD 20 | HP 59/59 | F +10 R +5 W +11 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +12 | Active: None

Durgan tries to assess the bridge. He first consults the Manual of City Building and then says some prayers to Abadar.

Knowledge (Engineering), Guidance: 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12


So can he use Aid another in a knowledge skill he doesn't have?

Looking towards the star candle, Rory nods in agreement, "Yes it is curious, let's hope to Chaldira that they haven't learned how to manufacture something like that."

As they move on and find the 'bridge' Rory nods his head in agreement with Mukluk, "Definitely a bridge."

Knowing nothing about bridges, he shakes his head. Pointing towards the bank. "Let's see how deep the water is." Shifting his knees he guides Storm down towards the water, looking to see how deep it is, or if there are any obvious threats.

As he peers at the water, Storm starts to lower his head to sniff the water. Afraid the wolf may try and drink it, Rory blurts out, "No Storm, don't drink it." Storm turns and looks at the halfling, giving a huff, seeming to say he's obvious not stupid enough to drink swamp water.

taking 10(20) on perception, and taking 10(15) on nature looking at the water near the bridge for anything interesting
aid another: knowledge(Engineering): 1d20 + 1 ⇒ (4) + 1 = 5 well, nevermind


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Roll20 Map - Tracking Sheet

You can aid another unskilled, but the best you can do is bring them up to a DC 10 as that’s the best you can do yourself. The dwarves already made that DC, so even if you aided successfully you’d have been telling them what they already know.

The dwarves eye the bridge. First, they do agree, it’s a bridge. Further, and more importantly, it seems sound to them. A little rough around the edges sure, but someone has been tending it. They feel it’s safe, though perhaps just one person at a time. The bottom bundled rope is wide enough for Storm to make the crossing with care.

Rory checks out the waterways nearby. You’re on a slightly elevated portion over the water in this area, so there’s a drop of about 8’ or so to the water below. You’re closer to Sog’s Bay to the west, according to Mukluk, which explains why the water, while still slow moving, is deeper and broader here.

You could slide down the embankment (acrobatics DC 10 or fall prone), swim across (swim DC 10, 30’), and climb up the other side (climb DC 20 due to the soil embankment falling away as you try to climb). Or you can try the totally safe rope bridge (acrobatics DC 5 or reflex DC 10 to catch yourself or fall to the water 15’ below for no damage (but now you must swim and climb)).


Male Dwarf
Moose:
Appr+6,Arc +12, Heal +8, Geog +10, Local+9, Nat +12, Perc +17, Driver 14,+6 SenseMot/Surv, Spellcraft +12

"Meh. I'll go across, it's just too bad Moose isn't here. A good sure footed friend is exactly what I'd prefer," Mukluk steps up to cross alone and all by himself. He will move slowly and carefully.

1d20 + 2 ⇒ (20) + 2 = 22 Acrobatics


M Dwarf | AC 18, T 11, FF 16, CMD 20 | HP 59/59 | F +10 R +5 W +11 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +12 | Active: None

Even with his armor, Durgan is reasonably sure that he can cross this bridge, as long as he is not distracted by anyone attacking him.

Acrobatics, Take 10, ACP: 10 + 1 - 4 = 7


Watching as the two dwarves cross the rope bridge, Rory turns Storm away from the water's edge back towards the bridge. Moving beside the cook, he gestures towards the bridge, "Go ahead Kisaiya, Storm and I can catch up."

Once the others have crossed, Rory guides Storm to the bridge and let's the wolf work his way across.

Storm is Taking 10(12) on acrobatics


Roll20 Map - Tracking Sheet

Kisaiya takes 10 and successfully crosses the water.

You each carefully cross and find yourselves safe on the other side. Continuing on, you travel three or four hundred yards further - it’s hard to tell for sure with all the twists in the trail. Sog’s Bay is visible to the west from time to time, but mostly it’s covered in foliage - unless you get off the trail…

Anyway, you come to another bridge. This bridge over the waterway isn’t too bad. It consists of wooden planks nailed to a substantial tree felled over the passage. It’s a little mossy, but otherwise fine.

Proceeding over it, after careful examination I’m sure, you travel another several hundred yards through the marsh, twisting here and there until you come to a muddy trail leading up to a swampy lagoon. The open ocean is visible just beyond these shallow waters - Sog’s Bay.

An old two-story building, its walls soggy with moss and its roof sagging with age, sits on the lagoon’s eastern shore. This is it. The end of the line. This must be Walthus Proudstump’s home. The trial leads right up to the front door.


Male Dwarf
Moose:
Appr+6,Arc +12, Heal +8, Geog +10, Local+9, Nat +12, Perc +17, Driver 14,+6 SenseMot/Surv, Spellcraft +12

Mukluk, pot a-jangling, makes his way to the front door. He makes an absurd amount of noise so that Walrus isn't surprised by the onset of random swamp guests.

He will knock on the door.

"Mr. Proudstump, sir? The Sheriff from Sandpoint sent us. We're not here to get murdert! We just want to talk about the goblin problem," Mukluk raps politely on the front door.


As Mukluk moves towards the door, Rory guides Storm up to the porch, waiting to see what sort of invitation they receive. The house looked a little droopy from the outside, but even still it is a halflings house and was about time for tea.

Leaning forwards he pats Storms neck as the wolf sniffs the air. Smiling he turns towards Kisaiya and Durgan, "I saw some gooseberries a way back, I bet we'll have gooseberry pastries with tea."


Roll20 Map - Tracking Sheet

GM Rolls:
1d20 ⇒ 5

There’s a long silence, almost as if there’s no one home. But then there’s a thump and some shuffling. Eventually, after a longer pause, someone walks wearily to the door and opens it.

”Yes?” queries a rather exhausted looking halfling (image) - slightly disheveled in appearance.


M Dwarf | AC 18, T 11, FF 16, CMD 20 | HP 59/59 | F +10 R +5 W +11 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +12 | Active: None

"Walther Proudstump?
We are from Sandpoint. Ameiko thought that you might have some information on the Licktoad goblins and Chief Gutwad. They've been causing a lot of trouble for travelers lately, and have been using fireworks.
Have they been causing you trouble? Making any demands? We're trying to find out why they are so active."


Hearing the thump and shuffling, Rory raises an eyebrow as the sound of someone walking wearily to the door. About to ask his fellow exhausted looking halfling if he was all right, Rory Waited until the fellow answered Durgan, letting his mind wander to what sort of biscuits Walther would serve with tea.


F

Kisaiya leans against the doorframe, looking down at the disheveled Proudstump. ”I hate to impose, but I could use a sit down if you like. I can make you something to eat in payment for any hospitality. I am a cook over in Sandpoint.”

Diplomacy: 1d20 + 0 ⇒ (17) + 0 = 17


Male Dwarf
Moose:
Appr+6,Arc +12, Heal +8, Geog +10, Local+9, Nat +12, Perc +17, Driver 14,+6 SenseMot/Surv, Spellcraft +12

Mukluk snuffles his sniffs and waits to hear the halfling's reaction to the assembled menagerie.


Roll20 Map - Tracking Sheet
Durgan Far-Walker wrote:
"Walther Proudstump?

[b]”Y-yes?” he says tiredly.

Durgan Far-Walker wrote:
”We are from Sandpoint. Ameiko thought that you might have some information on the Licktoad goblins and Chief Gutwad. They've been causing a lot of trouble for travelers lately, and have been using fireworks. Have they been causing you trouble? Making any demands? We're trying to find out why they are so active."

”Oh, uh, no. They live that way.” He points to the southeast, but adds, ”You’re better off going back the way you came and entering the marsh on the old fish road. Take you right to ‘em.”

He starts to close the door, when…

Kisaiya Shiraishi wrote:
Kisaiya leans against the doorframe, looking down at the disheveled Proudstump. ”I hate to impose, but I could use a sit down if you like. I can make you something to eat in payment for any hospitality. I am a cook over in Sandpoint.”

”Oh no. I really think the goblins should be your priority.” he looks over your shoulders into the swamp. ”Very dangerous.” He stops, realizing how ridiculous that sounds. He adds, ”In groups.”


Male Dwarf
Moose:
Appr+6,Arc +12, Heal +8, Geog +10, Local+9, Nat +12, Perc +17, Driver 14,+6 SenseMot/Surv, Spellcraft +12

Mukluk shrugs, wondering why the Sheriff thought this halfling either needed help or could offer it.

”Whelp, nice to meet you,” he spins on his heel and is ready to go.


As Walther responds, it appears to Rory that the halfling seems tired. Remembering the thumping they heard, he wonders if the fellow harmed himself in some way. Some sort of injury would explain why he hadn't offered some sort of greeting to his fellow halfling. Dismounting Storm, Rory moves forwards a little as Mukluk spins to leave. "Hold up Mukluk, let's make sure he's ok." Turning back to the door, he inquires, one halfling to the other, "Walther alles goed? We hoorden het gebonk en je lijkt een beetje moe."

Halfling:
I love it when a GM provides preferred language usage :)
"Walther are you ok? We heard the thumping around and you seem a little tired."


M Dwarf | AC 18, T 11, FF 16, CMD 20 | HP 59/59 | F +10 R +5 W +11 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +12 | Active: None

Durgan tries to gauge if this Walther fellow is being truthful.
Sense Motive, Silver-Tongued Haggler 1 of 6: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17


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Male Dwarf
Moose:
Appr+6,Arc +12, Heal +8, Geog +10, Local+9, Nat +12, Perc +17, Driver 14,+6 SenseMot/Surv, Spellcraft +12
Rory Cornelius wrote:
"Hold up Mukluk, let's make sure he's ok."

Mukluk stiffens, thinking about the request. Rory was asking Mukluk to go back on a ‘whelp’, especially as a pretext to leave. Mukluk pauses to see if this is even possible.

I ‘whelped’. I nearly patted by thighs as I stood up. It’s common custom to know that ‘whelp’ means the end of conversation. This is dangerously close to being rude.

Mukluk internally deliberates.


Roll20 Map - Tracking Sheet
Rory Cornelius wrote:
"Walther alles goed? We hoorden het gebonk en je lijkt een beetje moe."

He responds in perfect halfling with no obvious dialect. He could be a spokesperson his diction is so spot on. ”Het gaat goed met me. Houd alsjeblieft geen rekening met mij, maar ga heen en val de goblins aan.”

Halfling:
”I am fine. Please do not consider me, but go forth and attack the goblins.”
- - -

Durgan:
Liar!

Nicely rolled, the DC was high, but you just topped it.

Walthus is lying about something but exactly what you’re not sure. He does seem concerned about the goblins, a little maybe, but there’s something else. Something deeper. There’s certainly something wrong here. Your senses are tingling.
- - -


M Dwarf | AC 18, T 11, FF 16, CMD 20 | HP 59/59 | F +10 R +5 W +11 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +12 | Active: None

Durgan is not one to beat around the bush.

"Something troubles you, and it is not the goblins. Since we are here, perhaps we might offer our assistance.
Is it a matter of bookkeeping? I could certainly help there. Or infrastructure troubles such as an unsound bridge (we passed a few), or perhaps you are in need of an exorcism for troublesome spirits in the area.
At least tell us your troubles, and we can gauge if we can be of any help."

Diplomacy, Silver-Tongued Haggler 2 of 6: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23

Edit as per GM request: Perception: 1d20 + 8 ⇒ (19) + 8 = 27


Roll20 Map - Tracking Sheet

GM Rolls:
1d20 ⇒ 16

Oops! I forgot, please make perception checks with your next post.


Male Dwarf
Moose:
Appr+6,Arc +12, Heal +8, Geog +10, Local+9, Nat +12, Perc +17, Driver 14,+6 SenseMot/Surv, Spellcraft +12

1d20 + 9 ⇒ (9) + 9 = 18 Perception

Mukluk looks at Durgan, then turns to look at Walthus, wondering what he missed.


F

Perception: 1d20 + 6 ⇒ (9) + 6 = 15

Kisaiya notes that her allies are pressing the conversation and she begins to look around for anything suspicious she is missing.


Perception (Rory): 1d20 + 10 ⇒ (8) + 10 = 18
Perception (storm): 1d20 + 7 ⇒ (14) + 7 = 21

Rory blinks in suprise as the swamp hermit responds with perfect diction. About to ask his fellow halfling where he learned to speak so eloquently, he pauses at Durgan's outburst. Turning he looks towards the halfling as Storm noses forwards sniffing the fellow.


Roll20 Map - Tracking Sheet

GM Rolls:
1d20 ⇒ 14

Durgan Far-Walker wrote:

"Something troubles you, and it is not the goblins. Since we are here, perhaps we might offer our assistance.

Is it a matter of bookkeeping? I could certainly help there. Or infrastructure troubles such as an unsound bridge (we passed a few), or perhaps you are in need of an exorcism for troublesome spirits in the area.
At least tell us your troubles, and we can gauge if we can be of any help."

He readily switches back to Taldan common, like it’s a second language to him. ”Nothing for you to be concerned with I assure you. If you can go deal with the goblins, I’m sure I’ll get some sleep and feel better.”

Durgan:
You notice a strange rippling effect that seems to slither over Walthus’s face. Like his jaw had a little earthquake, and his skin rippled along with the shock wave. It passes quickly, and was scarcely noticeable. In fact you doubt any of your comrades saw it!
- - -

Storm doesn't like the smell of this halfling, but perhaps he's just less clean than Rory.


M Dwarf | AC 18, T 11, FF 16, CMD 20 | HP 59/59 | F +10 R +5 W +11 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +12 | Active: None

"You are using some sort of disguise magic in an attempt to deceive us. I saw it. Who are you?"

Durgan casts Shield and draws his axe.


Roll20 Map - Tracking Sheet

Suddenly, the creature… changes. Though it remains small, it now resembles a wrinkled, hunch-backed humanoid creature with mottled brown-and-red flesh and a spherical head with no true face. In place of the face, there’s only a crooked slit from which a rasp-like tongue periodically lashes and licks the air - seeking.

Knowledge Dungeoneering DC 12:
This is a faceless stalker, CE Small aberration (shape changer).

Ugothols (as faceless stalkers call themselves) are one of the many tools created and then discarded by the aboleths in their long war against the surface dwellers. Scorned by their former masters when the scheme for which they were designed unraveled, the faceless stalkers fled into swamps, marshes, or any other dark, wet places they could find—the closest they could come to the aquatic cities they once considered home.

One question for each five you beat the DC as usual.
- - -

The creature hisses at you, clearly a call to arms. Now that you're seeing its true form, you see a number of snake bite marks on his legs. Some are clearly infested with poison from the black ooze coming from the wounds!

- Round 1 -
Rory - 15
Kisaiya - 14+
Good Folk - 14-
Mukluk - 12
Durgan - 3

Initiative Rolls:
Durgan: 1d20 + 1 ⇒ (2) + 1 = 3
Kisaiya: 1d20 + 2 ⇒ (12) + 2 = 14
Mukluk: 1d20 + 2 ⇒ (10) + 2 = 12
Rory: 1d20 + 4 ⇒ (11) + 4 = 15
Good Folk: 1d20 + 2 ⇒ (12) + 2 = 14

• First up Rory and Kisaiya. Durgan did get his shield off and weapon drawn prior to combat.

New map up! For those who have played with me before, I no longer do the nice soft corners I used to. It's most definitely blocking the doorway - you'll have to tumble through to get past it.

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