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Oooh so scary The lady in the black suit says after Amestra shows her insigna You really think they don't know who am I? she says pointing towards the pathfinders around as if implying the whole organization I'm not sure if its the society thinks I too useful or the bunch on unmnetioned friends in really high places think I shouldn't get arrested, take your pick sweetie she wasn't worried in the slightest about the Sleepless detectives, or any law abiding organization for that matter, that much was clear
But since you are been nice so shall I with a courteous bow she presents herself to Amestra Noir, altough you already knew that of course, cat burglar extraordinaire, part time pathfinder and enforcer for hire, apologies if I don't shake your hand, but one of your peeps cuffed me the last time, it didnt end well for him and we wouldn't want to spoil this nice introduction, do we?
The lady struts back, walking towards the edge, ready to jump I did send flowers though, with my best wishes for his recovery, handsome fellow she pauses after seen the group getting together to advance Lets continue this later, maybe with tea? or perhaps you can try to catch me? wonder how good you are she was obviously teasing her But until then, ta-da! she says jumping down the wall, using her feather fall ring to fall safely to the other side, at the same time the door opens, she loved making an exit
And also, while passing by, she takes Anthys wand from his hand and uses to cure him
Looking better now pretty boy, try to remain that way she says after healing, giving him a wink and throwing the wand back to him
Some time later now, they have arrived at the next fight, and she will glady rise up, but with some precautions of course, she pulls out trusty wand from the backpack, invokes the magic once more and runes appears on the wooden stick, conjuring an invisible shield of force to protect her.
After that, she asumes a combat position, left hand front, right hand ready to strike, forming a guard any martial artist could recognize
Before combat:
Heal Anthys, using his wand, taking 10
On Combat:
Pulls out wand of shield, cast shield on herself and as swift action activate Dragon Stance, end of turn

EbonFist |

Duende nails the goblin with a flaming pumpkin.
Noir sets herself up for success.
The goblin Duende hit rushes him and takes a swing with his sword.
short sword: 1d20 + 15 ⇒ (6) + 15 = 21
piercing: 1d4 + 2 ⇒ (1) + 2 = 3
He's joined by another goblin in the assault.
short sword: 1d20 + 9 ⇒ (1) + 9 = 10
[dice-=piercing]1d4+2[/dice]
But they both miss.
The other goblins close the distance and fire arrows into the Pathfinder ranks.
shortbow: 1d20 + 14 ⇒ (16) + 14 = 30
piercing: 1d4 ⇒ 3
shortbow: 1d20 + 8 ⇒ (19) + 8 = 27
piercing: 1d4 ⇒ 4
shortbow: 1d20 + 8 ⇒ (13) + 8 = 21
piercing: 1d4 ⇒ 4
shortbow: 1d20 + 8 ⇒ (8) + 8 = 16
piercing: 1d4 ⇒ 3
shortbow: 1d20 + 8 ⇒ (10) + 8 = 18
piercing: 1d4 ⇒ 2
shortbow: 1d20 + 8 ⇒ (4) + 8 = 12
piercing: 1d4 ⇒ 1
shortbow: 1d20 + 8 ⇒ (17) + 8 = 25
piercing: 1d4 ⇒ 3
Who Gets it?: 3d6 ⇒ (6, 5, 5) = 16
Most of the arrows are far off target but one hits Gurkagh, another hits Anthys and a third comes close enough to make the Taldan think about it.
Round 1/2, the BOLD may act
Noir
Duende Muerde
Goblins Pink -8
Amestra
Eskar
Anthys -4
Gurkagh -3

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The strikes comes, he Dodges with quick movements, maybe following the golbin movements, maybe following the goblin insticnts he lacked, maybe we was just lucky, it didn't matttered, what mattered is that they had decided to come to his playground*
Dodges oddly, maybe following the golbin movements, maybe following the goblin insticnts he lacked, maybe we was just lucky, it didn't matttered, what mattered is that they had decided to come to his playground
Oh the delusion, it would have serve better for you if you had decided to just follow me instead of turning your lives for naught, its hard to find good minions of late, C'est la vie
He spins backwards using the cloak to cover the movement and tnen as the cloak moves away to show his full body again he carries another bomb in his hands which he throws at yellow, while cackling as the explosion and the flame flood appear to engulf him as well, alas as the smoke clears out he seems not singed at all.
Bomb: 1d20 + 13 ⇒ (14) + 13 = 275d6 + 7 ⇒ (4, 1, 2, 2, 6) + 7 = 22 Step, then bomb thrown DC 21 or catch fire, 10 ft radius DC 21 Splash damage or taking 12 fire damage . Bomb thrown at yellow. Splash on pink and blue. Yellow can take an attack of opportunity. Also precise bombs allow to remove Duende's Sauqre for the splash area
Well, at least they liked to go with a boom, Mwahhahahaha.

EbonFist |

Yellow takes a swipe at the recruiting goblin.
short sword: 1d20 + 9 ⇒ (2) + 9 = 11
piercing: 1d4 + 2 ⇒ (4) + 2 = 6
But all he gets for his effort is a bomb in the face.
Refl: 1d20 + 4 ⇒ (16) + 4 = 20
Refl: 1d20 + 6 ⇒ (14) + 6 = 20
Refl: 1d20 + 4 ⇒ (2) + 4 = 6
Round 1/2, the BOLD may act
Noir
Duende Muerde
Goblins Pink -20, Yellow -22 (on fire), Blue -12
Amestra
Eskar
Anthys -4
Gurkagh -3

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As the goblin moves over his area, he does a theatrical movement as he cackles
Ah.- how foolish of you to get yourself in such vulnerable position, this is not something i have to do a lot, its the last resouce of the Bitting goblin, but a resource indeed, Take that cur
Its not the best technique, but he throws a punch, a straight face to the face
AAop, Cestus: 1d20 + 9 ⇒ (5) + 9 = 141d4 + 1d6 ⇒ (4) + (1) = 5
Alas the strike is probably more for the show than the actual efficiency, as most of the thetrics he puts on show
Belated attack of opportunity

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Daaaaammmmmmn, I guess the cat-suit and cat-burglar motif extends to having a catty personality, too, Amestra thinks - to herself - as Noir turns away and leaps down to the ground. She had meant that she wouldn't reveal Noir's identity to the Agency, as obviously the Society knew it. And she was certain the Sleepless folks didn't. But she wasn't going to take Noir's kitty-scratch attitude personally she decided as she too leapt from the wall and landed on her feet.
Surveying the grounds of the Grand Lodge, and seeing Duende by himself, she hustles up to stand alongside him. "Mind if I join you for this dance?" she asks with a smile.
Pulsing a little magic into her blade, she
Rapier: 1d20 + 16 + 2 ⇒ (1) + 16 + 2 = 19
Nat 1
stumbles as she strikes. Okay, maybe she was letting Noir's jabs get to her. Just a little.
Swift action to use Panache to gain Reach now threatening 10 feet.

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The man with the Taldan accent, and goblinoid antics looks at Any aprocahing on the fight against the now burned goblins*
Oh by all means, I am always for a dance, specially with a talented partner, one that obviously is full of potential, and worry not about the fire, I have plenty of control about that, My flames only burns those whom are not intresting enough. You are safe The grin is very audible under the mask as well
Alas as the strike goes he archea an eyebrow behind the mask, but more will come, he had seen someone very familiar as her style, and it was always reasuring to have someone as her near, in his experiences

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Anthys shrugs off the arrow, moves up next to Amy and strikes, happy to be in a shield wall again.
Attack vs Yellow, Blood for the Empire, Scion, PA: 1d20 + 21 + 3 + 3 - 3 ⇒ (16) + 21 + 3 + 3 - 3 = 40
Damage: 1d8 + 12 + 3 + 6 ⇒ (7) + 12 + 3 + 6 = 28
Adjacent to 1 ally who has a buckler, his AC is 31 vs evil foes.
Note that any arrows against adjacent allies (Amy) will now target him thanks to his shield.

EbonFist |

The good news for the yellow goblin is that it won't have to suffer through burning to death...
Round 1/2, the BOLD may act
Noir
Duende Muerde
Goblins Pink -20, Yellow -dead(on fire), Blue -12
Amestra
Eskar
Anthys -4
Gurkagh -3

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Noir darts forward, reaching the goblin directly on her line of sight, just turning her gaze once, seen at the other side of the corridor the rest of the team fighting, Amestra and Duende at the front, with a powerful charge and strong arm behind it, she claws at the goblin with a single powerful strike
Having fun Duende dear?She yells from the other side What you think of her? she is delightful, isn't she? Obviously she was talking about Amestra
Claw attack with stunning fist DC 18: 1d20 + 16 ⇒ (16) + 16 = 32
Slashing: 1d4 + 23 ⇒ (2) + 23 = 25
Charge, Claw attack at the grey goblin, with stunning fist included, end of turn

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Gurkagh moves forward, trying to pierce together what's happening.
Double move.

EbonFist |

Noir slashes the goblin in front of her.
Fort: 1d20 + 5 ⇒ (7) + 5 = 12
Leaving it dazed and confused.
Gurkagh charges into combat like an enraged sloth.
Round 1/2, the BOLD may act
Noir
Duende Muerde
Goblins Pink -20, Yellow -dead(on fire), Blue -12
Amestra
Eskar
Anthys -4
Gurkagh -3

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He uses some of his own healing resources to heal up some of his wounds
Wand of Cure Light Wound: 1d8 + 1 ⇒ (5) + 1 = 6
Wand of Cure Light Wound: 1d8 + 1 ⇒ (7) + 1 = 8
Wand of Cure Light Wound: 1d8 + 1 ⇒ (8) + 1 = 9
Marching forward, the serpent creature charges at one of the goblins, swinging his falchion all the way through
Attack Roll: 1d20 + 14 + 2 + 2 ⇒ (14) + 14 + 2 + 2 = 32
Damage: 2d4 + 17 ⇒ (3, 4) + 17 = 24
Used charge to reach the goblin. -2 AC

EbonFist |

Eskar finishes what Noir started.
The Pink goblin steps up to continue it's assault on it's chosen prey.
"Not goblin man, mock goblins! Goblins show not goblin man!"
short sword: 1d20 + 15 ⇒ (17) + 15 = 32
piercing: 1d4 + 2 ⇒ (1) + 2 = 3
short sword: 1d20 + 10 ⇒ (4) + 10 = 14
piercing: 1d4 + 2 ⇒ (3) + 2 = 5
One of his stabs connects.
Blue moves in to take a stab at Amestra.
short sword: 1d20 + 9 ⇒ (13) + 9 = 22
piercing: 1d4 + 2 ⇒ (1) + 2 = 3
But misses.
Black takes a swipe at Eskar.
short sword: 1d20 + 9 ⇒ (7) + 9 = 16
piercing: 1d4 + 2 ⇒ (2) + 2 = 4
But also misses.
Purple charges at Noir and thrusts with his sword.
short sword: 1d20 + 15 + 2 ⇒ (5) + 15 + 2 = 22
piercing: 1d4 + 2 ⇒ (4) + 2 = 6
And almost charges right past her instead of hitting her.
The remaining goblins fire arrows into the melee.
shortbow: 1d20 + 8 ⇒ (13) + 8 = 21
piercing: 1d4 ⇒ 1
shortbow: 1d20 + 8 ⇒ (19) + 8 = 27
piercing: 1d4 ⇒ 2
shortbow: 1d20 + 8 ⇒ (11) + 8 = 19
piercing: 1d4 ⇒ 4
shortbow: 1d20 + 8 ⇒ (5) + 8 = 13
piercing: 1d4 ⇒ 2
Who gets it?: 1d6 ⇒ 3
One arrow comes close to hitting Amestra but because the goblin was foolishly trying not to hit his comrades, it goes high.
Round 2/3, the BOLD may act
Noir
Duende Muerde -3
Goblins Pink -20, Yellow -dead(on fire), Blue -12, gray -dead
Amestra
Eskar
Anthys -4
Gurkagh -3

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Listens to his partner on the other side of the market, and grins
I've had better days, i can tell you, but as you well know, I am a very fun character, all smiles and giggles... until i blow it He cackles at his own joke while looking at the movements of the enemies
Glances upon Amsestra, and smiles under the mask towards her, then towards Noir, the sound of being amused is obvious That she is, indeed deligthful as a certain Kitten isn't it? He says in an obv ious inside joke beetwen them
Looks over to Amestra Don't take in a bad way, its that as mentioend before we are fond of talented people Grins under the mask
He feels the cut on his arm and looks at the goblin with a mixure of annoyance and amusement
Oh you are still here? Wouldn't i say that you are dead already
He ten says in golbin
Bomb on pink : 1d20 + 13 ⇒ (19) + 13 = 325d6 + 7 ⇒ (1, 1, 6, 1, 1) + 7 = 17 5' step, and then throw bomb at pink, DC 21 for be on fire, , Blue and red takes 12 fire DC 21 Reflex for half. Can take away up to 7 squees of the 10 ft splas
Can extend 5 ft more so i think i can hit purple with spalsh as well , Blue squares are out of splash damage

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Not sure which of the goblins will still be standing after Duende's bomb.
When Blue moved in to attack her, she (either took an AO, or Parried the attack).
Rapier vs Blue: 1d20 + 16 ⇒ (1) + 16 = 17
Really? Another Nat 1?
Amy smiles back at the man-gob. He was being friendly, so she decided she liked him. Noir, though, she still wasn't sure about.
As the bomb explodes and burning bits of goblin going flying everywhere, she tries to figure out which one is still standing.
Rapier vs Blue : 1d20 + 16 ⇒ (11) + 16 = 27
Damage : 1d6 + 13 ⇒ (3) + 13 = 16
Rapier vs Blue : 1d20 + 11 ⇒ (19) + 11 = 30
Rapier vs Blue, Crit confirm?: 1d20 + 11 + 5 ⇒ (8) + 11 + 5 = 24
Damage : 1d6 + 13 ⇒ (5) + 13 = 18
Those are tagged vs Blue, but if Blue is already down, she has Reach to attack Red without moving instead.
Parry vs Attack Roll : 1d20 + 16 ⇒ (18) + 16 = 34
Riposte vs AC : 1d20 + 16 ⇒ (7) + 16 = 23
Damage : 1d6 + 13 ⇒ (1) + 13 = 14

EbonFist |

Refl: 1d20 + 6 ⇒ (18) + 6 = 24
Refl: 1d20 + 4 ⇒ (9) + 4 = 13
Refl: 1d20 + 4 ⇒ (18) + 4 = 22
Refl: 1d20 + 6 ⇒ (20) + 6 = 26
Pink appears to be made of sterner stuff than some of the others and the bomb does not take it down, nor does it set him on fire.
Blue gets engulfed in the blast and then immediately stabbed by Amestra, taking it out of the fight.
Red manages to dodge the bomb but ends up right in the path of Amestra's rapier and also crumples to the ground.
Purple also manages to avoid the worst of the blast.
Round 2/3, the BOLD may act
Noir
Duende Muerde -3
Goblins Pink -37, Yellow -dead(on fire), Blue -dead, gray -dead, Red -dead - no redemption, Purple -6
Amestra
Eskar
Anthys -4
Gurkagh -3

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Seeing explosions everywhere, Gurkagh gets inspired! He picks up an old pinecone stuck to his poorly-tanned bearskin cloak. "Hey pinecone, go blow up mean goblins!" He hurls the pinecone at some of the goblin archers and it detonates!
Moving forward and then casting pinecomb bomb at the two goblins in the yellow circle. They get DC 15 Reflex saves for half damage.
damage: 5d6 ⇒ (4, 1, 6, 2, 2) = 15

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Seen there are two rivals and Mr. Rock Serpent on her side, Noir decides to go all in and eliminate as many target as possible quickly
Flurry of blows, free action activate boots for speed, first attack will be a dirty trick maneuver to blind purple, then she will claw it to death, if any attacks remain after purpleis dead, she will attack black, without the additional flat footed damage
Dirty trick: 1d20 + 19 ⇒ (6) + 19 = 25
Flurry, first claw attack: 1d20 + 17 ⇒ (14) + 17 = 31
Slashing: 1d4 + 23 ⇒ (4) + 23 = 27 Plus Damage Flat footed/Flanked: 5d4 ⇒ (3, 2, 4, 1, 2) = 12
Haste Claw Attack: 1d20 + 17 ⇒ (4) + 17 = 21
Slashing: 1d4 + 21 ⇒ (4) + 21 = 25 Plus Damage Flat footed/Flanked: 5d4 ⇒ (1, 1, 2, 2, 2) = 8
Iterative, Third claw attack: 1d20 + 12 ⇒ (9) + 12 = 21
Slashing: 1d4 + 21 ⇒ (4) + 21 = 25 Plus Damage Flat footed/Flanked: 5d4 ⇒ (1, 3, 1, 1, 3) = 9

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Anthys takes a step and tries to finish off Pink.
Attack, PA, Blood: 1d20 + 21 - 3 + 3 ⇒ (10) + 21 - 3 + 3 = 31
Damage: 1d8 + 12 + 6 + 3 ⇒ (1) + 12 + 6 + 3 = 22
Iterative, PA, Blood, Scion: 1d20 + 16 - 3 + 3 + 3 ⇒ (4) + 16 - 3 + 3 + 3 = 23
Damage: 1d8 + 12 + 6 + 3 ⇒ (8) + 12 + 6 + 3 = 29
As a reminder, the squares adjacent to him are now treated as difficult terrain for all enemies until his next turn, and any thrown or projectile weapon attacks against adjacent allies will target him instead due to his shield.
AC is 31 against Evil foes.

GM Ladile |

**House GM Announcement**
Just as the Pathfinders wrap up their respective battles, a great shadow passes over the battlefield. The cause is obvious--an enormous black dragon that sweeps over Skyreach, breathing acid on the defenders in the towers. Its angry roar is almost deafening as it wheels and soars over toward the Mausoleum.
______________
GMs, the path to the Mausoleum is now open. Once inside, areas D1-D6 are available. Do not begin D7 until instructed to do so.

EbonFist |

Celine eliminates both her targets and Anthys finishes off another. The remainder break and flee, though whether out of fear of the Pathfinders or because of some other plan put into action by the appearance of the dragon is uncertain.
You make your way to the mausoleum, where all the light is coming from. A large smoking hole is punched into the roof. Too big to enter the structure herself, a dragon is perched atop the roof, guarding the gaping hole and attacking all approaching the building.
You must decide how you're going to get across the open courtyard she's guarding to get to the doors on the other side. Will you sneak? Will you run? Will you fight? Will you distract the dragon so that others may get past?

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So many loses, so much carnage. How many people lost their lives over this? These creatures cannot leave without punishment. We must show our resolution to make it out of this situation. Darkness shall not be victorious, for as long as i stand.
The guardian steps forward, reaching out to his religious uraeus symbol to look at it for a moment.
I shall distract this dragon long enough for anyone to pass through. I will not allow these creatures to harm our people any more. For something must be done with them
He prefers to face the dragon so that the rest can pass. But he is not closed to listening to other opinions

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She considers what she knows of such a dragon, specifically how dangerous and powerful it would be to take on in a fight and how they might be able to distract it.
Arcana, Inspiration, Hat : 1d20 + 18 + 1d6 + 2 ⇒ (15) + 18 + (5) + 2 = 40
"I'm inclined to try distracting it without directly engaging it personally."

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Noir pass a hand through her white hair as approaches the group, hips swinging and cocky smile on her lips My my, I though you were more fun Amie she says to Amestra I'm with the Rock on this one, Its high time somebody show those overdeloped scaly scumbags who is boss around here, all those slimy lizards are just jackasses who think too highly of themselves
She now turns to Eshkar Present company excluded of course
Noir votes to fight

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Anthys looks skeptical.
"Do you have the slightest plan, Noir, for how we might do so? We are woefully unprepared for such a foe. A potion of flight may not do me much good as I lack the skills to make use of it.
Unless the dragon is stupid enough to fight us in melee, we will die.
I suggest we try distracting it."

EbonFist |

As other groups of Pathfinders gather around the periphery, clearly discussing how they're going to deal with getting past the dragon, this band steps up and decides to do it the direct way - by going through it.
The dragon watches the approaching Pathfinders with evident disdain until she focuses her vision on you.
"Oh ho, little ones! Are there Pathfinders actually brave enough to face me? I would commend your courage if I were not disgusted by your foolishness!"
Amestra Veen Init: 1d20 + 9 ⇒ (18) + 9 = 27
Duende Muerde Init: 1d20 + 4 ⇒ (9) + 4 = 13
Celine/Noir Init: 1d20 + 12 ⇒ (13) + 12 = 25
Anthys Init: 1d20 + 2 ⇒ (2) + 2 = 4
Eskar Stonefair Init: 1d20 + 4 ⇒ (14) + 4 = 18
Gurkagh Init: 1d20 + 2 ⇒ (15) + 2 = 17
Dragon: 1d20 + 4 ⇒ (4) + 4 = 8
Round 1, the Bold may act.
Amestra
Noir
Eskar
Gurkagh
Duende
Dragon
Anthys

GM Ladile |

**House GM Announcement**
Braving the dragon’s wrath, a team of Pathfinders has forced open the door to the mausoleum!
______________
GMs, the door to the mausoleum is now unlocked.

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@GM can I get the results of her Knowledge Arcana check, please re the Dragon?
And not to pick nits, but I read Eskar's vote to be "distract." Since he said "I shall distract this dragon..."
Also, I guess we're on the bottom of Slide 5. But how high up is the wall or roof or whatever the Dragon is sitting on?

EbonFist |

I read Eskar's vote as 'distract by fighting' since he included 'facing' it in the post. Since we had 2 for fighting and 1 definitely for distracting and one that was maybe distracting maybe fighting, I went to combat.
With the door open, now you can just run past it, too unless you really want to fight it.
You recognize this as an old black dragon. It is resistant to spells, immune to acid, sleep, and paralysis. It has an acidic breath weapon and quite a number of spells at its disposal.

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Yes, I have a plan, killing it quick and not dying, good enough for you? This wasn't her first rodeo with gigantic creatures, some had magic some other don't, but if you wanted to get them, you needed to do it fast, get in quick and keep on him until it stops moving, with preparation beforehand, having noticed the dragon from afar, she had used her fly scroll and shield wand before entering combat, and now she asumed her combat stance and then with a quick tap on the floor she launches forwards towards the dragon, this time just going for a hit, no trying to stun him, it wasn't going to work anyway.
Heya Beastie!, how is your day going? forecast: is about to rain cats!
Before combat: Shield from wand and fly from scroll, in combat: Free action activate boots of speed, swift action enter dragon stance, full round charge the dragon for a melee attack
Nat 1... figures, using reroll from character folio, +2 on roll for my stars
First claw attack: 1d20 + 18 ⇒ (1) + 18 = 19
Slashing: 1d4 + 23 ⇒ (1) + 23 = 24 Plus Damage Flat footed/Flanked: 5d4 ⇒ (3, 3, 2, 4, 1) = 13
First claw attack: 1d20 + 20 ⇒ (12) + 20 = 32 This is the reroll

EbonFist |

To answer a question previously asked - walls are 35' high and made of stone.
Noir leeeeaaaps into action and draws first blood.
Round 1, the Bold may act.
Amestra
Noir
Eskar
Gurkagh
Duende
Dragon -37HP
Anthys

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As the cat-lady prepares her approach, the stoned guardian drinks his potion as well while clenching his fist with his sacred symbol
A lot of people are going to get hurt by this creature if we do not stand on the way for them. I shall not let go of this evil The stone on his forehead start to shine with an intense golden light, as his size and scales begins to grow up and solidify him Because the alternative is to look at someone else, someone weaker and more vulnerable, and tell them that i want them to be hurt instead of myself
With firse resolution, the giant statue raises his sword at the menacing dragon taunting them, with an echoing speech
Life before death. Strength before weakness. Journey before destination. In the name of those before us, thy acts shall fall upon thee, so the innocent will peril at thy presence no more The sound of the metal of his shining falchion echoes loudly around him For to the righteous we bring hope. And to the wicked we bring fire
His feets then leave the ground, charging swiftly toward the creature above. While a distant melody echoes in his fervent heart. Memories that rise above over his divine wrath. A melancholic reminder of the struggles of life that come without warning. How deep they can change and marks us forever. But if we stay true to our will an endure our trials without despair, soon we shall see the beauty of light that life has given us. Even in our deepest of hours.
Charge Attack: 1d20 + 25 + 2 ⇒ (9) + 25 + 2 = 36
Damage: 2d6 + 29 + 5 ⇒ (2, 3) + 29 + 5 = 39 +5 damage added from Smite evil-dragon
Before combat: Potion of Fly; 2nd use of Greater Ka Stone of the day & an inspiring tune that ignites his heart (See 'Actives' below)
In combat: Swift action "Smite Evil" and full-action charge
Defensive Stats: 27AC (25AC from charging); DR 4/- & 5/evil; Fortification 40%;
Actives: Smite Evil, Heroism, Righteous Might (Full BAB), Inspire Courage +2 (See below)

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Seeing that everyone else is onboard with killing it, Amestra follows suit and prepares to fight it. She, too, drank a potion of flying as she studied the dragon up on its perch.
She rolls her eyes at Noir's banter as she flies up to, but just shy of the dragon and stabs it.
Rapier, Reach: 1d20 + 16 ⇒ (19) + 16 = 35
Crit Confirm, Cunning, Anatomist : 1d20 + 16 + 5 ⇒ (18) + 16 + 5 = 39
Damage : 1d6 + 13 ⇒ (1) + 13 = 14 Do not Double!
She slices a symbol that looks like a joined AV into its wing, shaking its confidence and marking the prey as belonging to this party.
By forgoing the extra Crit damage to mark the dragon with her Gloves of Marking, everyone gets a +2 bonus to Attack and Damage for 1 minute. And the Dragon needs to make a DC 20 Will save or be shaken for 1 minute.
Before Combat: knowledge check from previous post, saving the "5" from the inspiration die for future use, potion of fly.
In combat: Swift for reach, Move using Fly, Strike
Everyone gets +2 morale bonus to Attack AND Damage!

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Ah sweet Noir, always so eager to dispatch "justice"
The fight starts, he start to fly over to the hall, tapping once on the boots after drinking a couple of extracts , he flies over to clear the wall, moving fster due the magic of his boots, as it reaches the clear and looking at his peers fighting , he can't help but the cackle with gree, as he throwss a specillly prepared bomb twwards the dragon
Well well , lets see how far this reaches you, lets see if you like some fire to go along with with your chaos
Targeted admixure bomb fist inrement : 1d20 + 13 + 2 - 1 ⇒ (15) + 13 + 2 - 1 = 295d6 + 14 + 2 ⇒ (4, 3, 1, 6, 6) + 14 + 2 = 36 Hit to touch AC, if hits catching fire DC 21 to avould take 1d6 fire dmg persisntent
Preparatiomnl fly potion, and Targeted bomb admixure, Ysed hasted potion to fly diagonally and clear the wall 70 ft going up, for 35 ft for clear the wall, and throw one bomb at the dragon, takijng the xtra hit and damage from MAy's

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Gurkagh looks around and scratches his head in confusion.
I'm not sure where we start on the map. I'll do Total Defence this round.

EbonFist |

Eskar throws his reptilian fury against draconic fury with positive results.
Amestra gets a particularly good hit in on the dragon.
Will Save: 1d20 + 15 ⇒ (4) + 15 = 19
Amazingly enough, the blow leaves the dragon shaken.
Duende follows up with a fiery bomb.
Refl: 1d20 + 11 ⇒ (17) + 11 = 28
But it is able to avoid the lingering fiery effects.
"Little gnats! I'll met the flesh from your bones and use them as toothpicks," the dragon snarls. It takes a step back then unleashes a stream of acidic bile on the Pathfinders...or at least Eskar and Duende Muerte.
Acid DC25 Refl for Half: 16d6 ⇒ (4, 6, 5, 1, 2, 2, 4, 1, 1, 3, 5, 4, 4, 6, 3, 4) = 55
Round 1/2, the Bold may act.
Everyone should start from the southern edge of the map on slide 5 (the section with all the green spit marks. I don't see Noir's token on the map.
Amestra
Noir
Eskar -55 DC25 Refl for half
Gurkagh
Duende -55 DC25 Refl for half
Dragon -125HP
Anthys

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Hey lizard! only I can melt Duende!
Noir takes advantage of the dragon breathing away from her and does a 5 step downward and front, standing barely 5 ft above ground, still she will try to hover in place floating above the roof
She attacks the dragonm tapping her foot on the ground, gaining a tremendous burst of speed, then she feints the enormous beast going to the left, then changing heading to the right with a graceful spin and lauching a second attack and then a barrage of claws to pierce the dragon scales
Will use boots of speed, 5 foot step downwards and front to reach the dragon, then flurry, First attack will be changed to a feint action, then full round, she fails to hover, so she lands on the floor unharmed
Feint (Bluff): 1d20 + 22 ⇒ (10) + 22 = 32 Dex denied until my next turn if succesful
Flurry, first claw attack: 1d20 + 18 ⇒ (15) + 18 = 33
Slashing: 1d4 + 25 ⇒ (3) + 25 = 28 Plus Damage Flat footed/Flanked: 5d4 ⇒ (1, 1, 4, 3, 2) = 11
Haste Claw Attack: 1d20 + 18 ⇒ (4) + 18 = 22
Slashing: 1d4 + 23 ⇒ (4) + 23 = 27 Plus Damage Flat footed/Flanked: 5d4 ⇒ (3, 2, 2, 2, 3) = 12
Iterative, Third claw attack: 1d20 + 13 ⇒ (16) + 13 = 29
Slashing: 1d4 + 23 ⇒ (1) + 23 = 24 Plus Damage Flat footed/Flanked: 5d4 ⇒ (4, 4, 4, 4, 1) = 17
Fly (Hover): 1d20 + 7 ⇒ (2) + 7 = 9

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He embraces himself, hardening his scales just enough to avoid most of the damage from the storm of acid
Reflex save: 1d20 + 10 ⇒ (16) + 10 = 26
The melody in his head continues to echo loudly. Lived memories of a shared warmth keeps him from faltering. A life of discipline. A life of failures and tragedies. But one he is never willing to change for the joy it brings him if it means being with those he cherishes most. Only a bright light shines ahead, and he will try to raise it as best he can for those under his eternal guard.
I shall give ye no mercy for thy acts, creature He steps forward For that which is sublime i shall protect, and that which threatens it, i shall destroy. Now face Wadjet's righteous wrath!
1st Attack: 1d20 + 25 ⇒ (1) + 25 = 26 Reroll Nat 1 with Pathfinder character folio, +1 to roll
Damage Roll: 2d6 + 27 ⇒ (1, 6) + 27 = 34
1st Attack Reroll: 1d20 + 26 ⇒ (19) + 26 = 45
Crit Confirm: 1d20 + 25 ⇒ (8) + 25 = 33
2nd Attack: 1d20 + 17 ⇒ (11) + 17 = 28
Damage Roll: 2d6 + 27 ⇒ (1, 5) + 27 = 33
Fly (Hover): 1d20 + 0 ⇒ (12) + 0 = 12
5 foot steps and full-attack

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*He dodges to one side as flying to the side, dodging barely * [/1]
Reflex Save vs Breath: 1d20 + 20 ⇒ (5) + 20 = 25
[i] Leaving him on the roof of the building part of his cloak singed by the acid
Oh now you have done it, that cloak is going to be repleaced but something more than what you are worth.
Looks over to the flurry of attacks that Noir does upon their prey
Worry not dear Noir, there is no comparision beetwen you and that beast, Once all this is over I'll be sure to show my support for your loyalty and attentions. Also that giant lizard is too fat.
Looks over to the Giant Nagajo plunging the big sword on it, it follows suit, as she start to pull out bombs as he activates his boots again, While cackling and throwing them all towards the beast
MWAHAHAHAHAHAHHAHAH GOBLIN STORM COMING YOUR WAY!! YOU ARE SO FREE TO CHEW ON THIS!!
Bombs first range inc: 1d20 + 12 - 2 - 1 + 1 ⇒ (8) + 12 - 2 - 1 + 1 = 185d6 + 14 ⇒ (5, 6, 1, 2, 1) + 14 = 29 Cold mg
Bombs first range inc: 1d20 + 12 - 2 - 1 + 1 ⇒ (9) + 12 - 2 - 1 + 1 = 195d6 + 14 ⇒ (6, 1, 5, 3, 1) + 14 = 30 fure dmg
Bombs first range inc: 1d20 + 10 - 2 - 1 + 1 ⇒ (8) + 10 - 2 - 1 + 1 = 165d6 + 14 ⇒ (1, 6, 4, 2, 6) + 14 = 33 Cold dmg
Bombs first range inc: 1d20 + 5 - 2 - 1 + 1 ⇒ (1) + 5 - 2 - 1 + 1 = 45d6 + 14 ⇒ (2, 4, 6, 2, 1) + 14 = 29 Fire dmg
5 ft step, Full attack Rapid shot, haste on first range increment heroism included, not point blank shot, Prescise shot to prevent cover, vs AC touch of the dragon. Fire, then cold then fire, then cold, If the rforwst bomb hits DC 21 or staggered till nest round , if Fire hits, Dc21 or catch fire 1d6

EbonFist |

Though many of the attacks aimed at the dragon miss, more hit and one to devastating effect.
With a shriek of furious surprise, the creature staggers back and collapses, sliding down the tiled roof and scrabbling for purchase with its sickle like claws. It makes one last grab at the edge before plummeting down to smash against the ground, motionless.
After regrouping, your team makes its way into the mausoleum.
These rooms contain large, steel surgical tables. Their perimeters are lined with additional work areas whose tables are covered with texts, surgical instruments and tools, alembics, scales, abacuses, and similar devices used in alchemical and biological tests. The rooms also hold barrels of wash water, along with bottles of various fluids and salts used in sterilization and embalming. The center of the floor contains a drain for run off, as well as a few waste buckets.
You guys are in the section marked with the green box. I've numbered the places you can get to from here (1,2 and 3). First 2 agreeing votes decides where the adventure goes next.

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He takes some time to activate some charges of his wand of CLW, to gather what is left of the air lost on the fight
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
Yes, we are close to finish this endeavour , It shall be done quickly and sharply now that the big pest has been dealt with, The moral strike for having lost such an ally should be sinking slowly into their souls

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Amestra watches the team rain swords, claws and bombs onto the dragon. She's quite impressed with Eskar and Duende. She's impressed by Noir, too, of course, but she's not gonna admit it.
As the dragon slides down the rooftop, she allows herself to float down also and alight in the courtyard. "Nicely, done, everyone. I'm honestly surprised that we could take down such a beast." She steps over to its wing where she had carved her initials and slices that piece of dragon leather away as a keepsake.
In the mausoleum, she looks around carefully for anything of importance.
Perception, Insp : 1d20 + 31 + 1d6 ⇒ (13) + 31 + (1) = 45
Presumably not finding anything, she follows Anthys to the western doorway.
Sure, Area 3 is fine.

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Area 3 is fine
It was a matter of know our own capabilities, this is not the fist time that we have dealt with creatures this big, and now this gives us at least some leeway for more atents to come to our, Well foudht indeed Amaestra miss
FLies still as the remainong of the spell still in place
Well fougth indeed

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As the migthy creature falls from the rooftop, the guardian collect his thoughts while flying down to the ground. The evil creature was slay, it will not hurt anymore innocents now.
The memories of the ballads sing with a warm ending, with the hope of a prosperous future with the help of those close to them. Hopefully he will be able to add more in the near future when he returns home.
As his size goes back to normal, he nods towards the half-elf Thank you for thy kind words. Ye all fought well, now this dragon shall not harm anyone else. I'm proud of our work done here
He uses the time to recover as well using his wand
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
Let us proceed inside. I'll take the lead ahead
Let's go to Area 3 then

EbonFist |

This cavernous hallway contains a number of elaborate skeletal displays. The reassembled creations consist of both accurate assemblies and imaginative creation built from the bones of multiple specimens. Several large, glass cylinders contain colonies of dermestid beetles for cleaning bones. Several have actively decaying specimens. Arches along the side lead to small workstations. Near the back sits another, larger work area filled with kilns, a hearth, and some large iron vats. In the middle of the floor, six corpses lie piled together is a pool of blood.
The side workstations contain large workbenches, which are strewn with bones or arrangements of bones. The benches are equipped with a variety of equipment, such as chisels, hammers, magnifying lenses, glue, wires, and other tools used for reassembling skeletal structures. The back work area
contains a number of kilns for drying and preserving samples. Near the kilns sits an open hearth with a row of cauldrons for boiling off flesh, marrow, and fat from remains. The corpses lying on the floor are all those of Pathfinders.
As soon as you enter the room, a group of hiding goblins overturn the glass cylinders, spilling putrid slop and hungry beetles all over the floor.
Amestra Veen Init: 1d20 + 9 ⇒ (20) + 9 = 29
Duende Muerde Init: 1d20 + 4 ⇒ (7) + 4 = 11
Celine/Noir Init: 1d20 + 12 ⇒ (11) + 12 = 23
Anthys Init: 1d20 + 2 ⇒ (12) + 2 = 14
Eskar Stonefair Init: 1d20 + 4 ⇒ (18) + 4 = 22
Gurkagh Init: 1d20 + 2 ⇒ (17) + 2 = 19
Goblins Init: 1d20 + 7 ⇒ (4) + 7 = 11
Beetles Init: 1d20 + 2 ⇒ (10) + 2 = 12
Round 1 the BOLD may act.
Set yourselves up within the green square.
The floor is slippery. A creature can walk within or through the area at half normal speed with a DC 10 Acrobatics check. Failure means it can't move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls. Creatures that do not move on their turn do not need to make this check and are not considered flat-footed.
Amestra
Noir
Eskar
Gurkagh
Anthys
Beetles
Goblins
Duende

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Anthys wishes to remain in formation with his allies, but is by now quite certain that they will advance to fight in melee - there will be no waiting for the enemy to come to them. And so he is fairly sure that he will end up in formation at the end of things.
He moves up and readies to strike at any foes that come within reach.
He auto-succeeds at the Acrobatics check (bonus is +12 in armor) so can take a single move at half speed. That is 15', so I put him 15' from the entrance square.
Damage: 1d8 + 12 + 6 ⇒ (6) + 12 + 6 = 24