EbonFist's Year of the Shadow Lodge (Inactive)

Game Master EbonFist

RPG Chronicles
Maps and Slides


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Sovereign Court

Female Human Vigilante 10 Monk 1

Noir remains floating for a bit, enjoying the view of the dragonfall and wondering what was the last thoughs of the creature, not that it matter anyway, he was dead, they were not, total win.

She landed with a couple of acrobatic maneuvers, quite pleased with herself Anoter plan that works, he is dead, we survived, easy eh?

She shrugs then to what Duende says, regarding this not been their first rodeo with big monsters To be honest, this looks like another Toilday for us, except it needs more valuables missing by misterious reasons she laughs, knowing full well how that sounded

Without much ceremony, she goes with the group, casting on herself a new spell from a scroll, just in case.

And not a minute too late, as the goblins spring their ambush Seriously? you call this a set up? its not even a face off, we saw this coming a mile away she was lying of course, but hey, goblins doesn't deserve better

Knowing full well her defenses may not be enough against swarm, she doesn't care for using her usual defensive spell, so she switches to her stance and charges onwards against the swarm, the clasp made on amber in her neck starts pulsing energy, invigorating her claws with magic capable of slaughtering the tiny insects

Can somebody tell me if killing this bugs counts as property damage? I'm not allowing my pay to be cut over this!

She cast heroism from a scroll before entering the mausoleum, once combat starts as a swift actions she enters dragon stance and moves in against the swarm, using flurry and full attack, she has a swarmbane clasp, so her claws will hit true, except of course for the Hidden strike, which doesn't work on swarms, her Acrobatics with heroism is +15 so, she gets an automatic sucess

Flurry, first claw attack: 1d20 + 15 ⇒ (19) + 15 = 34
Slashing: 1d4 + 23 ⇒ (4) + 23 = 27

Second Claw Attack: 1d20 + 15 ⇒ (5) + 15 = 20
Slashing: 1d4 + 21 ⇒ (2) + 21 = 23

Iterative, Third claw attack: 1d20 + 10 ⇒ (4) + 10 = 14
Slashing: 1d4 + 21 ⇒ (1) + 21 = 22

Grand Lodge

Female LN Half-Elf Swashbuckler (Inspired Blade & Noble Fencer) 5 / Investigator (Sleuth) 5 / Sleepless Detective 1 | HP: 93 / 93 | AC: 25 (T 17, FF 19, (+1 vs traps) CMD: 24 (+1 vs G/D/S) | F: +8, R: +17, W: +9 | | Panache: 6 / 6, Inspiration 5 / 7; Active conditions: Speed 50, AC +4, Reach

With flight still active, Amestra zips across the room to engage the goblins. She extends her sword into reach and stabs at the goblin wearing the Purple bandana.

Rapier, reach : 1d20 + 16 ⇒ (19) + 16 = 35
Crit confirm, anatomist, Cunning : 1d20 + 16 + 5 ⇒ (16) + 16 + 5 = 37
Damage : 1d6 + 13 ⇒ (1) + 13 = 14 Doubled = 28


Season of Ghosts

**House GM Announcement**

A loud crash shakes the whole building, followed by a triumphant cry.

The constant sounds of the dragon moving about on the roof have gone quiet. The beast is dead!
______________

GMs, the dragon is dead. The courtyard (D3) is now safe.


Thorned Monarch Games I've Played (Session Tracker)

Noir manages to disperse a swarm of beetles after shredding quite a few of their tiny bodies. Unfortunately, even more come boiling out of the wreckage of the jars.

Meanwhile, Amestra stabulates one of the goblins.

Round 1 the BOLD may act.
Set yourselves up within the green square.
The floor is slippery. A creature can walk within or through the area at half normal speed with a DC 10 Acrobatics check. Failure means it can't move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls. Creatures that do not move on their turn do not need to make this check and are not considered flat-footed.
Amestra
Noir
Eskar
Gurkagh

Anthys
Beetles
Goblins Pink -28
Duende

Silver Crusade

Male Nagaji Paladin 6 (Holy Guide & Oath of Vengeance) / Living Monolith 5

Calmer now that the huge creature had fallen, the serpentine guardian slides over the ground and attacks the gobli nto finish it off

Attack Pink Goblin: 1d20 + 16 ⇒ (20) + 16 = 36
Damage: 2d4 + 22 ⇒ (3, 1) + 22 = 26
Crit Confirm: 1d20 + 16 ⇒ (12) + 16 = 28

Grand Lodge

Male CG Human (Kellid) Shaman 13 | HP 87/96 | AC 24 (T14 FF 22) | CMB +12, CMD 24 | F: +9, R: +9, W: +14 | Init: +2 | Perc: +7, SM: +7 | Speed 20ft |Tree Limb 3/4, Spirit Ridden 1/1, Powerful Smash 4/4, Shirt Reroll 1/1, Pin 1/1, Nature's Gifts 1/1, Guiding Spirit 1/1 |Spells: Updated in Profile | Active conditions: Darkvis, Planar Adap, delay poison, life bub, hunt bless, airwalk

Gurkagh tries to get his bearings as more danger looms!

I'll just do total defense while I figure out what's happening.


Thorned Monarch Games I've Played (Session Tracker)

Eskar lays a devastating blow on the pink goblin, though it is not enough to down him.

Pink retaliates.

short sword: 1d20 + 15 ⇒ (13) + 15 = 28
piercing: 1d4 + 2 ⇒ (3) + 2 = 5

short sword: 1d20 + 10 ⇒ (18) + 10 = 28
piercing: 1d4 + 2 ⇒ (4) + 2 = 6

The beetles roll over the combatants in a dark waves of tiny mandibles.

Blue Swarm Damage: 3d6 ⇒ (4, 1, 5) = 10

Red Swarm Damage: 3d6 ⇒ (2, 6, 6) = 14

The goblins' plan backfires on at least one of them as the one the Pathfinders injured goes down under that tide of ravenous insects.

Round 1 the BOLD may act.
The floor is slippery. A creature can walk within or through the area at half normal speed with a DC 10 Acrobatics check. Failure means it can't move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls. Creatures that do not move on their turn do not need to make this check and are not considered flat-footed.
Amestra -14HP DC15 Fort Save or Nauseated for 1 round
Noir
Eskar -8HP DC15 Fort Save or Nauseated for 1 round
Gurkagh
Anthys -14HP DC15 Fort Save or Nauseated for 1 round
Beetles

Goblins Pink -Being Eaten
Duende

Silver Crusade

M Human Fighter 11 (Drill Sergeant) | AC 31 T 14 FF 28 CMD 30 (plus Teamwork) | HP 103/103 | F+12 R+9 W+8 (plus Teamwork) | Init +7 | Per +12 | BB 5/5 | Tactician 3/3 | Baldric 5/5 | Active: None

Fort DC 15, Shake it Off +2: 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16
Thanks to Amy's presence next to him, Anthys is able to focus enough to ignore the beetle swarm.

He moves and attacks the other goblin.
With only 15' move due to the slippery surface, he cannot get out of the swarm and still do something useful this round, unfortunately. Still, he auto-passes the Acrobatics check to move at half speed.

Attack Purple, PA: 1d20 + 21 - 3 ⇒ (17) + 21 - 3 = 35
Damage: 1d8 + 12 + 6 ⇒ (3) + 12 + 6 = 21

Sovereign Court

Male Human ( Tadlan ) HP : 91/91 Buffs : Ant Haul Investigative Mind, Heroism, Freedom of movement AC : 21 (24 with shield )/ Touch :15 / Flat: 18 Fort: 15 Ref: 18 Will : 13 Bomb : 18/18 Alchemist

He looks at the swarms jumping at hsi team

Oh dear, beetles i do hate beetles, its almost like their cousins the spiders He says obviously lying about the fact or joking

Let us see

He says as he releases a coupple of bmbs towards the swarmsg

Rapid shot. pumpkin bombs : 1d20 + 11 ⇒ (8) + 11 = 195d6 + 7 ⇒ (5, 3, 6, 4, 6) + 7 = 31 On red swarm ( Green square )
Rapid shot. Pumpkin bombs : 1d20 + 11 ⇒ (17) + 11 = 285d6 + 7 ⇒ (2, 6, 1, 5, 3) + 7 = 24 On blue swarm ( Red square )

Rapid shot bombs, Attacks vs touch AC Blue squares are out of splash, Reflex dc 21 or catch fire on swarms, Swarm takes 12 fire damage on spash area unles Ref 21, Splash mastery, if extending one of the areas 10 ft to hit both swarms

Bomb attacks .


Thorned Monarch Games I've Played (Session Tracker)

Anthys picks his way across the floor and through the carpet of beetles to take a shot at the remaining goblin and scores a hit.

Duende demonstrates why every Pathfinder group should have an alchemist.

Refl: 1d20 + 5 ⇒ (18) + 5 = 23

One of the swarms disperses completely while the other is looking rather sparse.

Round 2 the BOLD may act.
The floor is slippery. A creature can walk within or through the area at half normal speed with a DC 10 Acrobatics check. Failure means it can't move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls. Creatures that do not move on their turn do not need to make this check and are not considered flat-footed.
Amestra -14HP DC15 Fort Save or Nauseated for 1 round
Noir
Eskar -8HP DC15 Fort Save or Nauseated for 1 round
Gurkagh

Anthys -14HP
Blue Beetles -45HP
Goblins Purple -21
Duende

Grand Lodge

Female LN Half-Elf Swashbuckler (Inspired Blade & Noble Fencer) 5 / Investigator (Sleuth) 5 / Sleepless Detective 1 | HP: 93 / 93 | AC: 25 (T 17, FF 19, (+1 vs traps) CMD: 24 (+1 vs G/D/S) | F: +8, R: +17, W: +9 | | Panache: 6 / 6, Inspiration 5 / 7; Active conditions: Speed 50, AC +4, Reach

Fort save : 1d20 + 8 ⇒ (14) + 8 = 22
Amestra shakes off the many beetle, then
Acrobatics : 1d20 + 14 ⇒ (4) + 14 = 18
easily moves across the floor, crunching a few under her boot heels.

Stopping near Anthys and looking keenly at her target, she reaches out to stab the remaining goblin

Rapier, Reach, Studied : 1d20 + 16 + 2 ⇒ (6) + 16 + 2 = 24

Damage, P, Studied : 1d6 + 13 + 2 ⇒ (2) + 13 + 2 = 17

Swift to Study Target, Move at half speed, Strike 

Sovereign Court

Female Human Vigilante 10 Monk 1

Noir moves easily through the slippery surface, reaching the remaining swarm and she claws her way into the bettles

Claw attack: 1d20 + 15 ⇒ (20) + 15 = 35
Slashing: 1d4 + 23 ⇒ (1) + 23 = 24

Figures, the nat 20 comes up against the enemy inmune to crits

Grand Lodge

Male CG Human (Kellid) Shaman 13 | HP 87/96 | AC 24 (T14 FF 22) | CMB +12, CMD 24 | F: +9, R: +9, W: +14 | Init: +2 | Perc: +7, SM: +7 | Speed 20ft |Tree Limb 3/4, Spirit Ridden 1/1, Powerful Smash 4/4, Shirt Reroll 1/1, Pin 1/1, Nature's Gifts 1/1, Guiding Spirit 1/1 |Spells: Updated in Profile | Active conditions: Darkvis, Planar Adap, delay poison, life bub, hunt bless, airwalk

Gurkagh moves to get a better look at what's happening.

Double move.

Silver Crusade

Male Nagaji Paladin 6 (Holy Guide & Oath of Vengeance) / Living Monolith 5

Fort Save: 1d20 + 18 ⇒ (20) + 18 = 38

Shoving aside some of the beetles. the nagaji makes some distance at the swarms and strikes at the still standing goblin

1st Attack Purple: 1d20 + 16 ⇒ (2) + 16 = 18
Damage: 2d4 + 22 ⇒ (3, 4) + 22 = 29
2nd Attack Purple: 1d20 + 8 ⇒ (20) + 8 = 28
Crit Confirm: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 2d4 + 22 ⇒ (3, 1) + 22 = 26

5-fts step and full-attack


Thorned Monarch Games I've Played (Session Tracker)

Noir disperses the remaining beetles, while Amestra and Eskar finish off the last goblin.

The sounds of other Pathfinders exploring the building and fighting other opponents echoes throughout the mausoleum.

Please decide where you're heading to next. Room 1 or 2.

Grand Lodge

Female LN Half-Elf Swashbuckler (Inspired Blade & Noble Fencer) 5 / Investigator (Sleuth) 5 / Sleepless Detective 1 | HP: 93 / 93 | AC: 25 (T 17, FF 19, (+1 vs traps) CMD: 24 (+1 vs G/D/S) | F: +8, R: +17, W: +9 | | Panache: 6 / 6, Inspiration 5 / 7; Active conditions: Speed 50, AC +4, Reach

"This way, then?" Amestra asks the others as she gestures towards the northern exit from the bug room.

Room 1 seems most logical.


Season of Ghosts

**House GM Announcement**

With the defeat of the dragon, more and more Pathfinders pour into the mausoleum. With their combined abilities they’re able to overwhelm the remaining hazards and reach the library, where they stand before the door to the inner sanctum. When the door is thrown open, a bizarre sight awaits within.

A strange, metal cage lies sprawled in the center of the room like a great, undulating, skeletal lotus. Long tendrils of translucent ether lash violently from the artifact, while crackles of eerie light dance across the metal frame and up into the ghostly pillar that erupts from the center of the device into the night sky. A dozen bodies surround the pulsating cage, flopping on the floor and convulsing madly.
______________

GMs, please proceed to area D7.


Thorned Monarch Games I've Played (Session Tracker)

We're in the room with the green triangle around it. You begin at the entrance on the southside and have to get to the doors on the north wall. You have two options - you can try to shut down the artifact (which is the Cage of Soul Echoes that the dragon stole at the beginning of the adventure) or you can try to run past it. In either case, you'll have to make saves against the ethereal energy lashing around each turn you're in the room.

In either case, Fortitude saves will be needed from everyone. Disable Device checks will be needed by any who want to make them to shut down the artifact, as well.

Grand Lodge

Male CG Human (Kellid) Shaman 13 | HP 87/96 | AC 24 (T14 FF 22) | CMB +12, CMD 24 | F: +9, R: +9, W: +14 | Init: +2 | Perc: +7, SM: +7 | Speed 20ft |Tree Limb 3/4, Spirit Ridden 1/1, Powerful Smash 4/4, Shirt Reroll 1/1, Pin 1/1, Nature's Gifts 1/1, Guiding Spirit 1/1 |Spells: Updated in Profile | Active conditions: Darkvis, Planar Adap, delay poison, life bub, hunt bless, airwalk

"Gurkagh say mean thing hurt bad!" He staggers forward, trying to cross the room as the energy lashes him.

Double move.

Fortitude save: 1d20 + 8 ⇒ (12) + 8 = 20

Silver Crusade

M Human Fighter 11 (Drill Sergeant) | AC 31 T 14 FF 28 CMD 30 (plus Teamwork) | HP 103/103 | F+12 R+9 W+8 (plus Teamwork) | Init +7 | Per +12 | BB 5/5 | Tactician 3/3 | Baldric 5/5 | Active: None

I am assuming that we have time between the events to heal up? I hate having to assume this - I really do not like these retroactive actions at all but assume they are necessary given the way the Special works and the way we are being rushed along to the next encounter each time.

Healing if allowed:

CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (5) + 1 = 6

Sovereign Court

Male Human ( Tadlan ) HP : 91/91 Buffs : Ant Haul Investigative Mind, Heroism, Freedom of movement AC : 21 (24 with shield )/ Touch :15 / Flat: 18 Fort: 15 Ref: 18 Will : 13 Bomb : 18/18 Alchemist

Fortitude: 1d20 + 14 ⇒ (4) + 14 = 18 Fortitude.

HE runs over towards the cage of echoes, such magnificent artifact and of course he would need to see with his own eyes and work with his own hands, which kind of power this beckons?

Well, well, now lets see if my father is actually there He cackles as start to pull out his tools,

Diaable device: 1d20 + 18 ⇒ (8) + 18 = 26 Duende start to work with the cage .

Silver Crusade

Male Nagaji Paladin 6 (Holy Guide & Oath of Vengeance) / Living Monolith 5

Healing:
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (4) + 1 = 5

Fortitude: 1d20 + 18 ⇒ (4) + 18 = 22

He tries to hold on as best he can. How such a sick mechanism like this can exist is beyond his comprehension

Grand Lodge

Female LN Half-Elf Swashbuckler (Inspired Blade & Noble Fencer) 5 / Investigator (Sleuth) 5 / Sleepless Detective 1 | HP: 93 / 93 | AC: 25 (T 17, FF 19, (+1 vs traps) CMD: 24 (+1 vs G/D/S) | F: +8, R: +17, W: +9 | | Panache: 6 / 6, Inspiration 5 / 7; Active conditions: Speed 50, AC +4, Reach

Fort save : 1d20 + 8 ⇒ (8) + 8 = 16
Think I'm gonna use my shirt reroll and 3 Stars on this one. 
Fort save reroll : 1d20 + 8 + 3 ⇒ (16) + 8 + 3 = 27

Amestra takes a half second to watch what Duende is doing then starts working on a related component in silence.
Disable Device, Inspiration : 1d20 + 23 + 1d6 + 1 ⇒ (11) + 23 + (2) + 1 = 37

If this counts as a Trap, she gets an Extra +2. She can disable Magical traps. 

Sovereign Court

Female Human Vigilante 10 Monk 1

Fortitude: 1d20 + 10 ⇒ (5) + 10 = 15

Inmediately after feeling the attack on her, and probably failing to resist it, Noir pulls our her tools and change her gloves

Fortitude: 1d20 + 25 ⇒ (9) + 25 = 34


Season of Ghosts

**House GM Announcement**

The efforts of the Pathfinders working on disabling the artifact are beginning to pay off. The artifact sputters and shakes, the ethereal tendrils fading in and out of existence as it begins to malfunction!
______________

GMs, the Code Gray condition is in effect.


Thorned Monarch Games I've Played (Session Tracker)

The craftier members of the team get to work deactivating the haywire Cage of Soul Echoes. Amestra and Noir prove that it's a ladies' world as they successfully disrupt some of the energy and mechanism, while Duende's efforts are less successful.

Ethereal Tendrils Gurkagh: 1d100 ⇒ 81

Ethereal Tendrils Anthys: 1d100 ⇒ 33

Ethereal Tendrils Duende: 1d100 ⇒ 3

Ethereal Tendrils Eskar: 1d100 ⇒ 82

Ethereal Tendrils Amestra: 1d100 ⇒ 79

Ethereal Tendrils Noir: 1d100 ⇒ 81

Gurkagh, Eskar, Amestra and Noir are touched by the ethereal tendrils. (See Below. Because of the Code Gray Effect it's already halved so a successful save halves he half.)

DC22 Fort Save for Half: 9d6 ⇒ (1, 2, 4, 1, 3, 2, 2, 1, 3) = 19


Thorned Monarch Games I've Played (Session Tracker)

Anyone interested can try again. The Code Gray means we're halfway there.

Sovereign Court

Male Human ( Tadlan ) HP : 91/91 Buffs : Ant Haul Investigative Mind, Heroism, Freedom of movement AC : 21 (24 with shield )/ Touch :15 / Flat: 18 Fort: 15 Ref: 18 Will : 13 Bomb : 18/18 Alchemist

The adult man in goblin suit kept working on the cage of souls, one hardly could pass the opportunity to work with womething like this, the tendrils were .... unexpected.

Noir dear, don't this reminds you of that time in Mendev, Oh i do remember the face of our good old Caleb whom stayed inside that field, ah the surpisse, while we were working on the field mechanism, it was a shame that we lost Marie Rose that day, isn't it? .

He observes the work that Amestra is doing, yes so familiar indeed, to look upon the deication she put was fullfilling

Oh you don't disappoint Amaestra miss, your work and technique es exquisite, its always good to hve someone as handful as that He cackles at his own pun under the mask, whole comntinue to work over the mechanism

Fortitude : 1d20 + 14 ⇒ (5) + 14 = 19 Fort in case si needed

Disable device : 1d20 + 18 ⇒ (10) + 18 = 28 He keeps working on the mechanism as he speaks

Grand Lodge

Female LN Half-Elf Swashbuckler (Inspired Blade & Noble Fencer) 5 / Investigator (Sleuth) 5 / Sleepless Detective 1 | HP: 93 / 93 | AC: 25 (T 17, FF 19, (+1 vs traps) CMD: 24 (+1 vs G/D/S) | F: +8, R: +17, W: +9 | | Panache: 6 / 6, Inspiration 5 / 7; Active conditions: Speed 50, AC +4, Reach

"Thank you, Duende," Amestra replies to the compliment with a quick glance at what Duende is doing. "Oh, nice job on the aeon flux piece," she replies in kind.

As the mystical energies lash out again, she grunts and returns to the work.

"So, tell me, Duende, what's with the goblin suit?" she asks.

And please don't say it's some kind of kinky fetish thing that you do for Noir, she thinks with a slight shudder as she gets back to work.

Disable Device : 1d20 + 23 ⇒ (14) + 23 = 37
+2 more vs traps

Is this another Fort save, or are we using the one we rolled above if we did so already? 

Grand Lodge

Male CG Human (Kellid) Shaman 13 | HP 87/96 | AC 24 (T14 FF 22) | CMB +12, CMD 24 | F: +9, R: +9, W: +14 | Init: +2 | Perc: +7, SM: +7 | Speed 20ft |Tree Limb 3/4, Spirit Ridden 1/1, Powerful Smash 4/4, Shirt Reroll 1/1, Pin 1/1, Nature's Gifts 1/1, Guiding Spirit 1/1 |Spells: Updated in Profile | Active conditions: Darkvis, Planar Adap, delay poison, life bub, hunt bless, airwalk

If it's a new round of Initiative, can I just go through the door?


Season of Ghosts

**House GM Announcement**

As some Pathfinders work on disabling the machine and others shelter as best as they can at the nearby door a Pathfinder by the name of Spica Capella conjures a wall of force to help shelter her fellow agents from the machine's ethereal energies, giving a brief and welcome respite to all. Moments later, with a shudder, the machine begins to fold up again. The ethereal tendrils dissipate as the machine closes, locking tightly. With only a barricaded door between them and Charvion, several of the stronger Pathfinders put their collective shoulders into the door and pop it open with ease.

The walls and floor of the room revealed within are made of pale, roughly-finished sandstone. They curve upward to an almost dome-like structure above, and the level of the floor is slightly lower than that of the entry door. Squared arches of polished sandstone are cut into the curved walls, creating fantastic columns. The walls are covered to a height of 30 feet with enormous bookshelves full of tomes, scrolls, and leather-bound books. Several ladders, used to climb to the higher shelves, are scattered about the room.

At a half-dozen points throughout the room, the rough, sandstone floor has been breached, smashed open as though someone were looking for something. Standing above one such hole is Charvion Eater-of-Bones. Flinging aside his sledgehammer, he raises his arms to the ceiling and screams in an ancient, guttural tongue. A nimbus of white flame erupts about him and then explodes, sending several different versions of Charvion flying about the room. Each Charvion stands and laughs, and in one loud chorus they say, "Come and fight me, Pathfinders. Your days are numbered!"
______________

GMs, please begin the encounter with Charvion in area D8.


Thorned Monarch Games I've Played (Session Tracker)

Charvion Clash:
Amestra Veen Init: 1d20 + 9 ⇒ (14) + 9 = 23
Duende Muerde Init: 1d20 + 4 ⇒ (13) + 4 = 17
Celine/Noir Init: 1d20 + 12 ⇒ (12) + 12 = 24
Anthys Init: 1d20 + 2 ⇒ (3) + 2 = 5
Eskar Stonefair Init: 1d20 + 4 ⇒ (16) + 4 = 20
Gurkagh Init: 1d20 + 2 ⇒ (10) + 2 = 12
Charvion Init: 1d20 + 6 ⇒ (15) + 6 = 21

Round 1, the BOLD may act
Charvion awaits you in the room to the right. Please begin at the entrance at the top of the room.
Noir
Amestra

Charvion
Eskar
Duende
Gurkagh
Anthys

Grand Lodge

Female LN Half-Elf Swashbuckler (Inspired Blade & Noble Fencer) 5 / Investigator (Sleuth) 5 / Sleepless Detective 1 | HP: 93 / 93 | AC: 25 (T 17, FF 19, (+1 vs traps) CMD: 24 (+1 vs G/D/S) | F: +8, R: +17, W: +9 | | Panache: 6 / 6, Inspiration 5 / 7; Active conditions: Speed 50, AC +4, Reach

Amestra nods to Noir and enhances her speed as the two rush into the room.

"What was this really all about, Charvion? What is it you're looking for, and why are you working for the dragons?" She doesn't really think he's in league with the dragons, but maybe it will get him monologuing like a good villain.

Though she doesn't stop to listen too much before stabbing him.

Rapier, Reach : 1d20 + 16 ⇒ (16) + 16 = 32
Crit Confirm, Cunning, Anatomist : 1d20 + 16 + 4 + 1 ⇒ (13) + 16 + 4 + 1 = 34
Damage, P : 1d6 + 13 ⇒ (3) + 13 = 16 Do NOT double 

She carves another joined AV sigil in the charlatan's cheek.

Using her Gloves of Marking. Charvion needs to make a DC 20 Will save or be shaken for 1 minute.
Also, Everyone gets +2 morale bonus to attack and Damage.
AC now 29 for this round

Sovereign Court

Female Human Vigilante 10 Monk 1

Noir responds the nod with another nod, adopts her prefered combat stance and rushes as well, charging towards Chavrion with enhanced speed, aiming to stun the hell out of the guy and do some damage.

Oh and Amy, no, its no a kink I like, I actually like him most without the goblin pajamas... he is really handsome and well equiped under all that

Free action, boots of speed activation, swift dragon stance, full round action charge toward Chavrion using stunning fist

Charge claw attack, Stunning fist DC 18: 1d20 + 20 ⇒ (15) + 20 = 35
Slashing: 1d4 + 25 ⇒ (4) + 25 = 29 Plus Damage Flat footed/Flanked: 5d4 ⇒ (2, 4, 1, 4, 3) = 14

Grand Lodge

Female LN Half-Elf Swashbuckler (Inspired Blade & Noble Fencer) 5 / Investigator (Sleuth) 5 / Sleepless Detective 1 | HP: 93 / 93 | AC: 25 (T 17, FF 19, (+1 vs traps) CMD: 24 (+1 vs G/D/S) | F: +8, R: +17, W: +9 | | Panache: 6 / 6, Inspiration 5 / 7; Active conditions: Speed 50, AC +4, Reach

Oops, yeah, I forgot Amy's sneak attack damage from him being flat-footed. Sneak Attack : 1d6 ⇒ 6 


Thorned Monarch Games I've Played (Session Tracker)

Miss Chance: 1d100 ⇒ 1

Miss Chance: 1d100 ⇒ 86

Amestra finds that her rapier strikes nothing but thin air and her target flickers out of existence for a moment, revealing the true Charvion standing 2' to his apparent right.

That moment is just enough for Noir to spot him and land a solid hit.

Fort Save: 1d20 + 9 ⇒ (12) + 9 = 21

"I'm not working for the dragons, they're working for me, you fool! The Pathfinder Society has been passive long enough! I'll no longer be a willing puppet of the Decemvirate and neither will anyone else!" Charvion bitterly answers Amestra.

He takes a step away from his two assailants and disappears entirely.

Round 1, the BOLD may act
Please begin at the entrance at the top of the room. The X marks Charvion's last known location.
Noir
Amestra

Charvion -43HP
Eskar
Duende
Gurkagh
Anthys

Sovereign Court

Male Human ( Tadlan ) HP : 91/91 Buffs : Ant Haul Investigative Mind, Heroism, Freedom of movement AC : 21 (24 with shield )/ Touch :15 / Flat: 18 Fort: 15 Ref: 18 Will : 13 Bomb : 18/18 Alchemist

*Still during the work with the cage of souls he replied to Amy

Oh, that, He seems a bit a amused I would feel almost insuted that you haven't heard of me, or maybe that was just my perception, if I care for such trivial things, This is part of the motto miss,This is about fighting labels, of course there are plenty of peiole who waves the flag of heroism while really are trying to get advantage to themselves, so for taht reason i've donned this goblin suit, that would show that labels are not as they would be, because when people see the man in goblin suit they tend to think we are the bad guys, while this happens we expect to awake concience on to look beyond the cover of the book, that is why i formed the "League of evil" you see? And we are trying our best to make the society gain prestige as well

He doesn't expect this to make any sense regardles sand continues working on that, there might be more of it, there might be not

Oh dear Noir, That almost make me think you love me, Mwahahahaha.
__________

Spellcraft: 1d20 + 16 ⇒ (2) + 16 = 18 in case there was a spell

He moves to the room, while drinking a potion that prepares on the fly

Free: Spellcraft if there was a spell, Move action, enter the
room, Standard action : Drink Targeted Admixure extract


Thorned Monarch Games I've Played (Session Tracker)

Duende Muerde recognizes that a spell was cast before Charvion disappeared but can't quite put his finger on what the spell was.

Round 1/2, the BOLD may act
Please begin at the entrance at the top of the room. The X marks Charvion's last known location.
Noir
Amestra

Charvion -43HP
Eskar
Duende
Gurkagh
Anthys

Grand Lodge

Male CG Human (Kellid) Shaman 13 | HP 87/96 | AC 24 (T14 FF 22) | CMB +12, CMD 24 | F: +9, R: +9, W: +14 | Init: +2 | Perc: +7, SM: +7 | Speed 20ft |Tree Limb 3/4, Spirit Ridden 1/1, Powerful Smash 4/4, Shirt Reroll 1/1, Pin 1/1, Nature's Gifts 1/1, Guiding Spirit 1/1 |Spells: Updated in Profile | Active conditions: Darkvis, Planar Adap, delay poison, life bub, hunt bless, airwalk

Gurkagh moves into the room, looking around.

Double move.

Grand Lodge

Female LN Half-Elf Swashbuckler (Inspired Blade & Noble Fencer) 5 / Investigator (Sleuth) 5 / Sleepless Detective 1 | HP: 93 / 93 | AC: 25 (T 17, FF 19, (+1 vs traps) CMD: 24 (+1 vs G/D/S) | F: +8, R: +17, W: +9 | | Panache: 6 / 6, Inspiration 5 / 7; Active conditions: Speed 50, AC +4, Reach

Amy's disappointed that her great hit didn't land, but she's learning things about her opponent. When he disappears, she tries to discern what spell he cast.

Spellcraft, Insp : 1d20 + 15 + 1d6 ⇒ (16) + 15 + (6) = 37

I'll take her turn after I hear what the spell was.

Sovereign Court

Female Human Vigilante 10 Monk 1

Noir looks disapointed when the so called villian disappears into thin air Seriously? you are no fun mister Chavrion Altough to be honest, she would have done the same, no better way to catch somebody of guard, she loved been an hypocrite

So she decided to play a gamble, he may have teleported away, but most likely than not, he probably was still around, so her hand reaches for her back pack and pulls a scroll, she begins reading the magical text and the scroll symbols come to life in magical light, crumbling to dust a moment after, while the magic lingers and moves towards Noir eyes

Come out come out, wherever you are... I love playing cat and mice

Pulls out a scroll from her backpack as a move action, activates the scroll of see invisibility as a standard action taking 10

Silver Crusade

M Human Fighter 11 (Drill Sergeant) | AC 31 T 14 FF 28 CMD 30 (plus Teamwork) | HP 103/103 | F+12 R+9 W+8 (plus Teamwork) | Init +7 | Per +12 | BB 5/5 | Tactician 3/3 | Baldric 5/5 | Active: None

Anthys moves behind Amy and Noir (double move) and uses Greater Tacticain to share Lastwall Phalanx (swift action).

Everybody within 30' gets a +1 sacred bonus to saves and AC against evil foes per adjacent ally, and if Anthys is one ally then the bonus increases by 1 due to his Ring of Tactical Precision. The effect lasts for 8 rounds.

At the moment, that should be a +3 bonus for Anthys, Noir, and Amy.

Silver Crusade

Male Nagaji Paladin 6 (Holy Guide & Oath of Vengeance) / Living Monolith 5

Fort vs Ethereal Tendrils: 1d20 + 18 ⇒ (1) + 18 = 19

Healing after it:

CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (8) + 1 = 9

Dragons ill nature cannot be controlled, Charvion. Ye are but a pawn in the grand scale of things. But thy acts shall not go unpunished. Ye shall pay for the lose of so many innocents life He states while increasing his size once again This i swear

Swift action to use Greater Ka Stone. Move action and ready to hit Charvion if he comes to reach and Eskar is able to see him. He currently is unable to see him while invisible.


Thorned Monarch Games I've Played (Session Tracker)

Amestra:
Charvion cast Greater Invisibility.

Noir:
Charvion moves diagonally four squares up and to the right. He's against the right hand wall on the row between where Anthys and Gurkagh are currently standing.

Important GM stuff:
Who gets it?: 1d6 ⇒ 1

Perhaps sensing that Noir can still see him, Charvion directs a damaging spell at her.

The Not So Bad Damage: 3d6 + 14 ⇒ (6, 2, 1) + 14 = 23

Round 2/3, the BOLD may act
Please begin at the entrance at the top of the room. The X marks Charvion's last known location.
Noir DC20 Fort save, 23 damage if successful, 140 damage if failed
Amestra (may take her 2nd and 3rd turns)

Charvion -43HP
Eskar
Duende
Gurkagh
Anthys

Sovereign Court

Male Human ( Tadlan ) HP : 91/91 Buffs : Ant Haul Investigative Mind, Heroism, Freedom of movement AC : 21 (24 with shield )/ Touch :15 / Flat: 18 Fort: 15 Ref: 18 Will : 13 Bomb : 18/18 Alchemist

Ah the old trick he thought

For a villain i must say you are entretaining indeed, lets see what you dan do once you are to be found He follows with the plan he had at hand, as the admixure works on hus system and his magical arura, he drinks an extract of see invisibility as well*

Standard action, Drink extract of see invisibility

If something happens to Noir if of course there is a visible effect , Duende would like to try a K.Arcana if possible to identify the effect.

Sovereign Court

Female Human Vigilante 10 Monk 1

Oh boy... this may hurt

Fortitude: 1d20 + 12 ⇒ (19) + 12 = 31 +3 additional 3 if Anthys bonus applies

Thank your lord!

Noir sees the guy, and not only the guy, Chavrion, but also his finger pointing at her, Noir didn't know much in the ways for the Arcane, but knew enough to be aware that when somebody with magic powers points to you with his fingers, well you are in trouble

The spell effect on her caused the lady in black leather to wrince in pain, clenching her teeth and fist, Noir tries to fight back the magic trying to erase her lifeforce from existence and somehow she manages it and the effect is not as lethal as Chavrion desired

Oh you forgot? Cat have nive lives... and I'm only on my second one instead of a sexy purr this time, a growls comes out of her lips, sharp claws ready to tear Chavrion apart

You are not cat thought... how unfortunate

She knows moves against Chavrion, first taping her foot on the grount and then going in for the kill, ready to him him in force to stun the hell out of him and then rip his guts out

Sorry made a correction on my action, I though he was away, so the action is, free action activate haste, 5 foot step, full round as described below

Claw attack, Eye gouge dirty trick: 1d20 + 22 ⇒ (12) + 22 = 34

Claw attack, stunning fist DC 18: 1d20 + 18 ⇒ (9) + 18 = 27
Slashing: 1d4 + 23 ⇒ (2) + 23 = 25 Plus Damage Flat footed/Flanked: 5d4 ⇒ (2, 3, 2, 1, 3) = 11

Claw attack, Haste: 1d20 + 18 ⇒ (18) + 18 = 36
Slashing: 1d4 + 21 ⇒ (3) + 21 = 24 Plus Damage Flat footed/Flanked: 5d4 ⇒ (3, 3, 3, 1, 3) = 13

Claw attack, Iterative: 1d20 + 13 ⇒ (4) + 13 = 17
Slashing: 1d4 + 21 ⇒ (4) + 21 = 25 Plus Damage Flat footed/Flanked: 5d4 ⇒ (3, 2, 1, 4, 4) = 14


Thorned Monarch Games I've Played (Session Tracker)

Noir sees right through him...or rather stops seeing right through him.

She charges at him and slashes with her claws, though now that she can see him, can she see where he really is?

Miss Chance: 1d100 ⇒ 90

She continues providing her opponent some back luck.

Fort Save: 1d20 + 9 ⇒ (9) + 9 = 18

Noir, he is away - check the spoiler above. I moved you adjacent to where he actually is and started this post before you adjusted so I'll keep your original actions.

Round 2/3, the BOLD may act
Please begin at the entrance at the top of the room. The X marks Charvion's last known location.
Noir DC20 Fort save, 23 damage if successful, 140 damage if failed
Amestra (may take her 2nd and 3rd turns)
Charvion -68HP
Eskar
Duende
Gurkagh
Anthys

Grand Lodge

Female LN Half-Elf Swashbuckler (Inspired Blade & Noble Fencer) 5 / Investigator (Sleuth) 5 / Sleepless Detective 1 | HP: 93 / 93 | AC: 25 (T 17, FF 19, (+1 vs traps) CMD: 24 (+1 vs G/D/S) | F: +8, R: +17, W: +9 | | Panache: 6 / 6, Inspiration 5 / 7; Active conditions: Speed 50, AC +4, Reach

"The greater version of invisibility, huh," Amestra observes aloud as Charvion casts his spell and disappears. She knows she can't do much for that, though it seems Noir has her end covered. But Amy's got other friends, too.

"J! Can I get a hand?" she calls over her as a young Pathfinder passes by, and they meet up in the middle of the room. "Can you get rid of his invisibility, please."

The young woman casts a quick spell and remains standing next to her old friend. "That should do it," she says.

Casting invisibility purge using the chronicle boon below. CL 8 = 40 foot radius

Chronicle Boon:
New Recruit (J. Dacilane): Your team of Pathfinders sponsored J. to join the Pathfinder Society. In exchange, she is eager to assist you on one of your future missions. You can direct J. to cast a spell from the spiritualist list as a standard action. The spell’s level can be up to one third of your character level (minimum 0). J.’s caster level is equal to your character level – 3 (minimum 2), and her Wisdom score is 17. J. is a noncombatant, and she is considered to be in your square for the purpose of determining the origin of her spell. When you use this boon, cross it off your Chronicle Sheet. Source: Scenario 7-05, School of Spirits

=====Round 3===========

"Ah, there you are," Amestra says as Charvion's invisibility is negated. She moves up and attacks the caster again.

I read the Noir spoiler to know where he was only after having used the boon to negate the invisibility. I think she's in a position to hit him, but if not, then obviously she would be where she can.

Rapier, Reach : 1d20 + 16 ⇒ (19) + 16 = 35
Crit Confirm? Cunning, Anatomist : 1d20 + 16 + 4 + 1 ⇒ (18) + 16 + 4 + 1 = 39
Miss Chance : 1d100 ⇒ 83
Damage : 1d6 + 13 ⇒ (3) + 13 = 16 Do Not Double 

Once again, she tries to carve her initial into Charvion's shoulder, aiding her allies and getting into his head.

Charvion needs to make a DC 20 Will save or be shaken for 1 minute.
Also, Everyone gets +2 morale bonus to attack and Damage.

Grand Lodge

Male CG Human (Kellid) Shaman 13 | HP 87/96 | AC 24 (T14 FF 22) | CMB +12, CMD 24 | F: +9, R: +9, W: +14 | Init: +2 | Perc: +7, SM: +7 | Speed 20ft |Tree Limb 3/4, Spirit Ridden 1/1, Powerful Smash 4/4, Shirt Reroll 1/1, Pin 1/1, Nature's Gifts 1/1, Guiding Spirit 1/1 |Spells: Updated in Profile | Active conditions: Darkvis, Planar Adap, delay poison, life bub, hunt bless, airwalk

"Gurkagh say bad man be like tree!" Lingering spirits of the forests that once stood in this place swirl around Chevron, threatening to turn him into a twisted, treelike shape!

Using my hex of lignification; Chevron gets a DC 18 Fortitude save.

Hex of Lignification:
Hex of Lignification (Su): The shaman causes a creature within 30 feet to turn into a twisted, treelike shape for 2 rounds. The target gains hardness 5 but is staggered, and can negate the effect with a successful Fortitude saving throw. Whether or not the target succeeds at its save, it can’t be the target of this hex again for 24 hours.


Season of Ghosts

**House GM Announcement**

With each defeated copy, the remaining Charvions seem to fade, as if each copy contained a portion of himself!
______________

GMs, Code White is in effect.

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