
GM Ladile |

**House GM Announcement**
The City of Absalom is abuzz with excitement. The streets are full of revelers and feasting, as residents celebrate the city’s independence from tyranny. All seem most eager to witness the evening’s biggest event, the annual Passion of the First Siege of Absalom, where hundreds dress in elaborate costume, don fake armor and weaponry, and crowd the Irorium floor to participate in a mock combat, reenacting the first siege of Absalom. I suggest you do what you need to prepare yourselves and then get to the Irorium to find yourselves some seats.
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Table GMs, the Irorium gates are open. Please run the introduction and describe the setting while we are finishing mustering. Do not begin Act 1 until my announcement on the 4th.

EbonFist |

As you make your way through the streets, a lean-faced man hiding behind a long cowl slips alongside. “A moment of your time,” he says and pulls you aside, into the shadows of a nearby alley. “It seems we have two things in common, an eagerness to participate in good celebration, and this…” He punctuates his sentence by holding out an elaborately carved wayfinder, the type only granted to Pathfinders of great importance. “I assure you, its mine,” he adds quickly, closing the device and tucking it back into the folds of his cloak with a quick, easy motion. Then he continues, “I know a good number of you are already planning to attend the festivities this evening. I need but a casual favor. An old associate of mine, Charvion Eater-of–Bones is set to make an elaborate display of some artifact he claims to have recovered. I’ve not had contact with him in a year or so, and I’ve a curious feeling about the event. More I cannot say; however, I’d appreciate you keeping an eye on whatever stunt he’s considering. He’s a natural charlatan that one. Just keep an eye out is all—nothing serious. Don’t let him know that you’re watching, and do not approach the artifact during the showing. Most importantly, tell no one of
this conversation.”
Soon after, he departs into an ally, ducks into the shadows, transforms into a small bird of prey, and flies off.
Feel free to react and/or introduce yourselves in character.

EbonFist |

To help you get an idea of the Irorium for later reference, here is the layout:
The Irorium has five public entrances, the main gate and four side gates. A sixth gate to the south is a work entrance reserved for gladiators, arena workers, and other performers.
Main Gate: The main gates face north. On the mezzanine level, a 20-foot-wide stone arch opens onto an equally wide marble stairwell that descends out onto the street. The stairwell corridor is 300 feet long. At street level, the corridor can be barricaded with a pair of barred iron gates.
Side Gates There are four side exits, all connected to the mezzanine level. Each exit leads through a 20-footwide stone arch that opens to an equally wide marble stairwell, which in turn descends out onto the street. On the mezzanine level, the stairwell corridor is 300 feet long. The upper level stairwells are 500 feet long. At the street level, the corridor can be barricaded with a pair of barred iron gates.
Service Exit The service exit is located on the arena floor, just behind the makeshift stage. Only Irorium workers and performers are permitted to use it; anyone attempting to pass through the doors without permits is denied. All would-be trespassers are sent off by a platoon of surly guards. Beyond the entrance, a main passage connects to side chambers used by gladiators and arena workers. All creatures, gladiators, workers, and others involved with events use this route to gain access to the arena floor.
The Irorium has four seating levels. To avoid undue attention, the Society has provided you with seats according to your stature. The highest tier (you) is proved with field level tickets. The remaining Tiers are provided with mezzanine level seats. Those with field tickets may sit anywhere. Those with mezzanine seats are permitted to sit anywhere in mezzanine or the three levels above. There are no specific
assigned seats; seating is general and all seating consists of stone or wooden bleachers.
1. Field Seats These seats are on the lowest level, closest to the ring. They are reserved for important and wealthy attendees. Field seats are accessible by descending staircases from the mezzanine level.
2. The Mezzanine This level sits just above the field seats, though it is entirely separated from them. The mezzanine has a slight overhang that extends over the last two rows of field seats. These seats are open to the general public; however, they cost a couple of gold pieces apiece (depending upon the event), and thus their occupants tend to be middle and upper class citizens. The mezzanine is the central hub of the Irorium, providing access to all other levels as well as the most of the exits. It connects to five of the Irorium’s exits: the main gate and the four side exits. From the mezzanine, several sets of stairs climb to the upper levels as well as descend to the field seats.
3. Terrace: The Terrace consists entirely of open-air stone bleachers carved into the structure of the Irorium. The view of the field is still good enough to observe events. A terrace seat usually costs a few silvers. Stairs from the mezzanine provide access to the terrace.
4. Grandstands: This level consists of rickety wooden bleachers. Seats cost a few coppers, or are sometimes free, depending on the event. Stairs from the Terrace provide access to the grandstands.
5. The Ledge: The top level of the Irorium is a broad, 15-foot-wide railed ledge that encircles the entire arena. It is so far away from the arena floor that it provides only a pitiful view of events below. Stairs from the grandstands provide access to the ledge.

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Since the great majority of other attendees are walking around in armor and weapons (albeit fake), Anthys will go armed and armored. He would not even be going to this show at all had the Society not asked him to, and Society missions tend to involve an inordinate amount of violence - even at weddings and operas.
This is going to get messy. I just know it.
Anthys is fairly short, at about 5'5". He wears well-kept full plate and carries a shield adorned with the sword-and-sunburst of Iomedae.
He is mostly of Taldan stock, although there is something else in there. (He has a Halfling great-grandfather).
The warrior moves to the field seats to watch the spectacle.

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Absalom was always so messy to her eyes, lacking the distinction of more refined cities, such as Oppara or any Taldan Metropoli, yes, Absalom may be bigger, but it was a city without taste and class, too many foreigners, too many lowborns who needed a guide, royalty to take them to a better future, at least the Ivy District was up to her standards
As she walk, held by the arm of her new husband, the second one if anybody is keeping count, the man in shady robes and attitude intercepted them, and just as soon, she raised her fan to cover her face in certain disgust at the attire, obviously covered by the small accesory and her all so trained smile and courtesy, not a word was exchanged, beyond the looks she listened and waited for the man to go, she now exchanged a glance with her husband Noramin, one he knew too well
Well, would you look at that darling, I suspect trouble will be afoot, I think I should go call you know who, she will definetly enjoy skulking around like she always do... don't you agree my beloved?
That said she leaves her husband arm, places her delicate hands on his checks and leaves quick kiss
Do wait for me at the hotel, calling her shouldn't take long, a matter of minutes, I will never understand how can she be always so close
Smiling, the woman leaves with a courteous bow, as any lady worth her stature should, and dissapear into the streets
Mere minutes after, in a background alley, somewhere away from prying eyes, the noblewoman eyes change, getting rid of the bothersome dress, revealing the tightskin leather suit below, she dones the diguise, mask and white wig, transforming her persona into the lady of the swiftpaws
Alright Celine, what you got us into this time? Noir says to herself, while walking out from the alley and heading for the Irorium

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The man recieves the kiss from his now lovely wife, it was something he orchestated slwoly like a predator waiting for the opportune moment, and his Celine was none the wiser, but he knew that the one behind that was his partner in crime, the masked crime lady taht had enjoyed his company , was it love? It didn't matter anymore, it worked for both of them to ghet what they need. He would say a "maybe" on the reply for this
She would come back soon, so he had to put himself to the task at hand, he moved towards one of the alleys as well, as he start to put back on his "work suit" as he observed the mask, he smiled a bit as if having this silent conversation with humself, as he don the mask his eyes changed a bit, as the Bitting goblin came woke up, leaving Noramin Astborn for other matters
Someone from the Pathfinder society had come out with trouble brewing, which was not much for a surprise, he put on his claoka and start to walk towards the main street again, waiting for her partner,it was going to be
a good day, been a while since they were able to play together.
Well, well, lets see what Absalom has brought is today. Looking at her coming backm he smiled under de mask . My, my , look what the cat dragged in He grins under the mask
He waits for her to come to him, it was a game they enjoyed, as everything was sabout power, they walked into the Irorium to look for the places they had reserved, no names neeede as a Lion blade would have arranged.

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The half-elf woman watches the interchange between the couple with interest as the woman splits off and returns as ... No WAY! Is that really *the* Noir? She catches herself staring and looks away.
Amestra Veen grew up in the half-elf ghetto city of Erages in Kyonin where she joined the city guards as a detective. She eventually left to expand her skillset with the Pathfinders. After establishing a wide-ranging and quite profitable information brokerage house of her own, she got on with the Sleepless Detectives. More so for access to their archives and networks to help her own business out than to actually do any work for them. They were technically competitors, even if Sleepless didn't know it.
It's that long background in law enforcement and detective work that makes meeting a world-renowned cat burglar like Noir so amazing for Amy. (She might even be having a bit of a fan-girl moment, if she were honest with herself.)
She carries a rapier and starknife at her side, along with an odd iron banded ball on a clip at her belt. Her long dark green cloak helps her blend in with the shadows - though not nearly to the extent that Noir's black bodysuit does. Jeez - how does she keep the pounds off to fit into that? She's not being catty - she's truly curious; a curiosity that has made so successful as an investigator all her life.
She shakes herself out of her reverie when the stranger addresses them, makes a couple notes in her ever-present notebook, and follows the others into the Irorium.

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As the bird takes to the sky, worries begin to appear on the guardian's face.
With his chin lifted skyward, the bulky, lone soldier stands nearly 7'5'' tall. He wears full armor plated with golden Osirian trinkets and a long blue cloak with a depiction of a winged two-headed cobra, known as uraeus, while a long, shiny adamantine flacon crosses his entire back. His dark scales are dry and as if stoned all over his hood. His golden snake eyes and a yellowish jewel on his forehead are the only adornment on his head.
Clenching his fist, fighting against his anxiety, at the words of that allied figure and whose words seemed to bring a bad omen for today's festivity.
I must not let my fearsss take the best of me... For I am not alone on my watch... his gaze sets at the shiny sun, adding with a hearty smile Not anymore... For i know that you are caring for our precious sunsss
After gathering his thought, he needed to be prepared, for his vows were solid, but his heart shall forever bright, as he has recently find someone to return to once his duties were settled.

GM Ladile |

**House GM Announcement**
"Welcome to Absalom!" The MC's voice, magically enhanced, booms throughout the arena. "On this glorious eve we gather again in celebration of our wonderful city and its freedom from tyranny. We present to you all—the Passion of the First Siege of Absalom! A performance great and terrible, reenacting Absalom’s victorious slaughter of Warlord Voradni Voon’s troops upon the city’s rocky shores. As the highlight of this year's performance, directly following the Passion, the Pathfinder Society has generously agreed to a public unveiling of its latest acquisition, a terrifying device dredged from ancient ruins in the Mwangi Expanse. And now, ladies and gentlemen, please take your seats. The performance is about to begin."
The Passion is long, tediously so, though the rowdy crowds more than entertain themselves, booing and cheering the performers and throwing rotten cabbages. In all, it turns out to be a fine afternoon of celebration.
Following the performance, a large stage is wheeled in to the west side of the Irorium. The stage is covered with a large curtain. Beneath is a scaled set of a ruin and in the center stands a bizarre, cage-like structure of weathered metal covered with strange runes and other ornate etchings. A man who fits the description of the Pathfinder known as Charvion Eater-of-Bones stands next to the cage.
"Good evening, friends! On this auspicious night I present to you an incredible spectacle, the type of which you have never seen before. From the darkest jungles of Mwangi, I have procured an ancient device, an artifact capable of ripping through the very cloth of our reality!"
Charvion touches something on the cage, and it falls open, slowly unfolding like a blossoming flower. He steps inside, and the cage begins to close around him, crackling with swirling tendrils of mystic, silvery ether. In an ominous and unearthly voice he bellows, "I am now fused to the ethereal plane—the realm of ghosts! Ask me what you will, and the dead shall answer through me! But be wary of what you seek, for you may not like the answers."
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GMs you have one day for the crowd to ask questions of the spirits through Charvion.

EbonFist |

"Please, come, come. Examine this wondrous artifact," he calls out to those in the Field seats.
"Don't be shy! Surely you have questions for those beyond the grave!"
He is answered by a cacophony from the crowd. Everything from "what are the winning numbers?" to "where did my Gram hide the amulet of Taldan?" to "do you have any message from my wife for my daughter?"
He begins answering but pays mind to you and your questions.

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While sitting besides Noir, he observe de chaos that this device has brougth, its always have filled his mind how easily the masses ara atracted to this endeavours, while intellectual matters seem to fall short on the mass, alas it was entretaining to watch and at least could give him the chacne to learn something off the device
Whispering to Noir can't help but to smile under the mask
Now, an artifact to speak with dead, wouldn't be great if that actually worked and we could ask how certain someone died? I wonder if your mistress woudl like to know Obviously joking, since they both knew exactly what that individual would say Now maybe certain individual from our past... like my father Adds quickly
As he looks to the other pathfinders gathered there, trying tor ecognize those he had seen in the past in SKyreach

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The evening was indeed long, tediously long, she wasn't a fan of needless carnage, even fake ones, she loved to be precise, quick, witty and as always blow a kiss to the defeated pursuers when she rans away with her prize in tow, a lot of so called lawsman and woman have tried in the past to catch her, none had succeeded, but she loved the challenge, the thrill, and memorized the face of each one who did gave her a run for her money, in fact, she gifted some with a special something... lovely nights to remember.
She had fell a gaze on her all evening, couldn't point from where it was coming, but it was there, she pay some attention from time to time, one doesn't get to where she was by been careless, but it did make her wonder if there was somebody tailing her, moreover, she wondered if it would be one of those legendary chases she so loved...
But there was not here, not there, right now her attention focused to the center of the spectacle of the dead featuring one Pahtfinder and huge plant, a smile creep up her lips, with certain malice I do wonder what will go wrong with this any pathfinder worth their salt knew this kind of spectacles always blow up on their faces
Oh funny are we today, Duende dearest? She turns to the adult man in a goblin suit, sitting right beside her My poor mistress just want to be happy again, the poor thing still weeps for her late husband A complete lie, neither her, nor Celine weep anymore for that excuse of a man, she enjoyed killing him, tearing him appart with her claws Its something better left to rest, won't you agree? now your father... that would be interesting, or perhaps, elightening

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Anthys has no questions for the spirit world, certain that this is either (at best) a scam or (at worst) a disastrous idea that will, as promised, tear asunder the fabric of reality with thousands of Innocents in attendance.
Who thought this was a good idea?
He sits quietly.

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The Passion play is indeed boring, but Amestra amuses herself watching the people in the crowd and the very intriguing Pathfinder couple on her team.
When it comes time to ask questions, she debates asking something impossible to verify - like how did Aroden die - versus something only a handful of people could possibly know the answer to. She elects the later as a test of Charvion's authenticity.
"Tell me good sir, are you able to speak to dead demons? If so I wish to know who struck the killing blow that ended the demon Fihralaz?"
As a misdirection, Amy pictures in her mind's eye a vision of the gnome paladin, Quiella, filling Fihralaz's body with arrows. This instead of what truly happened - that she herself skewered the demon in his ... demon bits and ended his threat to the elves.

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He grins, and a cackle can be heard under the mask
Oh yes, so badly she weeps, And its as true as a coin of 2 measures that this thing can't reply noje of those questions , nor know whom my father was, that is where this turns funny, don't you agree? Where would be the mystery of the Duende muerde if that kind of answers would be answered, Yes les leave your mistress pain alone, its her new husband duty to deal with that,
Looks as how Amaestra approaches to question Oh, a brave soul we have among us,? Glances at the woman and how the artifact might reacft, and what could happen as reacion to the question, he hadd seen worst planed heists Doesn't she remind you of someone?
He also looks to the other Taldan man in the crowd, and nods in acknowledgement as they are apparently expecting trouble around,
it appears that the Taldan was quite represented in this group, maybe he knew and had set them together for a reason... nah it cannot be

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The show seemed to have been running quite normally. It was quite an elaborate show, although he was mostly used to the ones performed back in Sothis.
One of the most famous festivities he usually visited with his family was the "Resurrection of Osiris", which took place every year at the beginning of spring. It was usually divided into three types of celebrations that took place over the course of a week, among the arrangements for such an event, the procession and rituals, the music, the make-up, the singing, the costumes and the choreography itself. At first there was the beginning and departure of Osiris, then the tragic unfolding of his death and burial, and finally the denouement in which his resurrection gave life to the crops.
it served as a common ground for both him and his partner ever since they both started living together. Those festivities that she did not know about and he didn't usually participate due to the lack of company to celebrate with. It made for some peaceful time and memories that he treasures close at heart. Now more than ever thanks to both children shared by the couple. Younger flames who will shine brighter for the future ahead. One he's willingly eager to watch with care, besides the fears that this might bring. But life itself is a beauty to behold, one that is more difficult to see surrounded by loneliness. He just hopes he can live up to his vows with them. For the desert it's vast, and the suns should bathe it forever with their pure radiance.
As the performance leads on, the moment that Charvion makes his appearence, announcing a device capable of such delusional powers, his eyes grow wider, and his jaws almost drops at the claims
Inconcebible... the eternal guardian whispers to himself, rising from his seat, astonished at the disrespectful act of invading the realm of the dead for mere entertainment This can bring no good... What is he accomplishing on doing this?... Is this a mere ruse?
Without asking any questions and wanting to clarify his doubts, the nagaji stands up among the crowd and closes his eyes as he begins to concentrate. The yellow topaz incrusted on his forehead, inscribed with his oaths and vows, starts to radiate a yellowish light. Once he opens them up again, his slender pupils were gone, and his golden eyes where now illuminated with a greener shade of green, blessed with a tombsight to detect the presence of any undead auras around Charvion, trying to discern if this was a hoax or if he was really communicating with the dead by means of this artifact

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A paunchy kellid man with a long, unkempt beard and clothes made of rough furs wanders into the mezzanine. He doesn't really seem to know where he's going or what's going on, but the broad, dopey smile on his face indicates he's happy to be here.

EbonFist |

"A trick question?" Charvion answers, Amestra. "Demons do not pass into the realm of the dead when they die. Their infernal essence is discorporated and reabsorbed from whence they came."
Eskar does not detect any undead, though wisps of shadowy essence do form around Charvion, taking on the vague shapes of humanoid figures and faces.

GM Ladile |

**House GM Announcement**
A low, droning horn suddenly rises over the cacophonous throng. Soon after, it is joined by a second horn, then a third, then dozens. A moment later, the more perceptive spectators notice small black dots appear on the horizon.
These sound like ancient hunting horns.
If you matched DC 25 on this check, open the spoiler below.
These sound like Ulfen Linnorm horns, used in the Land of the Linnorm Kings to hunt dragons.
The spots grow steadily larger and the crowd begins to panic as it becomes clear what the spots are: a flight of dragons, headed directly toward the arena! Pandemonium reigns as spectators and staff alike abandon their positions and scramble toward the exits.
A massive black dragon dives through the center of the Irorium, spewing gouts of acid onto the arena floor. She heads straight for the small stage where Charvion stands within the cage. Striking with both claws, she plucks the artifact free from the base, shattering the stage and sending remnants of the mock ruins everywhere. The creature lifts into the air, with Charvion clinging to the bars and screaming in terror. The great beast continues her flight, winging off toward the Grand Lodge. A few short moments later, rattling explosions shake the city, and a shimmering column of pale, silvery light shoots up out of the grounds of the Grand Lodge and into the night sky.
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GMs, please begin the Dragon Attack encounter.

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His continual search for knowldege has set him in a dangerous path sokmetimes, an artifact to speak with the dead was one of many things that he would persue, as certain stone on his possesiom. one that had made him become lost, as if the other voices were not enough, it was her, the woman beside her who brought him back that time, and she won't let him forget it, he had something on her as well, its how beautiful this relationshio was*
K. Arcana: 1d20 + 19 ⇒ (11) + 19 = 30 Check for the artifact
K. History: 1d20 + 16 ⇒ (15) + 16 = 31 For the shadow and the events in the irorium
He heard this in the past, on his native Taldor, the Ulfen guard usually had done this on stories, and the sound of hunting dragons aligned with the said dragon flying over Absalom, Oh the irony
This are hunting horns, for dragons specifically on The land of the Linnorm kings, that is a very ironic appareance with the dragon soaring the skies, Of course i doubt that this is a good omen for everyone, Guess its time to work dear Noir

EbonFist |

Moments after the black dragon snatches Charvion away, more dragons arrive. On their backs they carry small groups of goblins, and as soon as the dragons hit the ground, the goblins jump off and attack. Not all of the goblins are elegant in their dismount: some simply fall off their dragon, and others jump poorly and break bones, flailing about the arena and squealing in pain.
Black dragons swoop around overhead, spewing acid and occasionally diving into the crowd, using their fear aura to whip everyone into a panic. Patrols of goblins run amok through the Irorium, indiscriminately hacking at the frenzied crowds, screaming wildly, blocking exits, and sowing as much chaos as possible.
Amestra Veen Init: 1d20 + 9 ⇒ (9) + 9 = 18
Duende Muerde Init: 1d20 + 4 ⇒ (16) + 4 = 20
Celine/Noir Init: 1d20 + 12 ⇒ (5) + 12 = 17
Anthys Init: 1d20 + 2 ⇒ (5) + 2 = 7
Eskar Stonefair Init: 1d20 + 4 ⇒ (3) + 4 = 7
PlayerSB: 1d20 + 7 ⇒ (7) + 7 = 14
Gurgkah Init: 1d20 + 2 ⇒ (8) + 2 = 10
A group of 7 elite goblins, one of them a little different than the others, are being particularly troublesome and are near the group.
Round 1 the BOLD may act
We're on slide 2. Please place yourselves on the southern edge of the arena when you're starting. The Irorium is larger, of course but this map represents the part you're fighting in.
Duende Muerde
Amestra Veen
Celine/Noir
Goblins
Gurkagh
Eskar
Anthys

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K. History: 1d20 + 10 ⇒ (16) + 10 = 26
Oh dearest one I know, don't you feel excited? you and I may have to get together after this The cocky cat burglar says as she jumps from her seat, like a loaded spring ready for the action, with a jump she lands on the Arena, claws at the ready, pulling out from one of her wand sheathes a stick with magical runes attached to it, with a vocal command, she activated the magical wand and humming shield of force appears to protect her.
Swift action, pulls wand of Shield from wand sheathe, Standard action, activate wand of Shield [Takes 10, result = 29]move action pulls another wand from her pack, freee action drops shield wand
End of turn

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*He sees her jump ahead and start to prepare for battle, how many times this has happened, and he moves into the fray
EXcitement doesn't start to describe it, lets make woe the moment they dedided to be used as cannon fodder by foreces greater than them
He cackles as the first concoction of the day is prepared, the flask with the shape of a pumpkin on it is shoot to the goblin that is to the west*
Move action to stride to be at 20 ft of the goblin, then standard throw an explisive bomb at the goblin
Fire bomb, Explosive bomb: 1d20 + 12 ⇒ (15) + 12 = 275d6 + 7 ⇒ (4, 3, 4, 2, 3) + 7 = 23 VS TOUCH AC and its fire damage.
Explosive bomb for 10' shouDl be enough to splash the two on the left of them for 12 fire Reflex DC 21, if hit the target gets burned for 1d6 fire each round
MWAHAHAHAHHA , We goblins enjoy fire, don't we?

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Amy is actually shocked by the appearance of dragons above Absalom. Dragons! And big ones at that. She racks her brain and consults her notebook to see what she has on them, even though she knows it's not much
Arcana, free Inspiration, Hat: 1d20 + 18 + 1d6 + 2 ⇒ (7) + 18 + (3) + 2 = 30
Planes, free Inspiration, Hat*: 1d20 + 18 + 1d6 + 2 ⇒ (4) + 18 + (6) + 2 = 30
* Leipstadt investigator's hat. +2 to identify non-humanoid creatures. And allows some Investigator shenanigans that rarely come into play.
With a mental push, she activates the magic within her blue scarf and feels her arms get magically longer. She moves to engage the nearest real goblins - not the human dressed as a goblin throwing firebombs and cackling with glee. At least he's on our side, she thinks - hoping that he's mentally stable enough to stay on their side.
Rapier, reach, : 1d20 + 16 ⇒ (17) + 16 = 33
damage, P, sneak attack : 1d6 + 13 + 1d6 ⇒ (6) + 13 + (3) = 22
Rapier, crit confirm, Cunning, anatomist : 1d20 + 16 + 5 ⇒ (19) + 16 + 5 = 40
Total damage = 41. Assuming that crits & confirms, she gets the panache back that she spent to activate her scarf. Swift to activate scarf, move to engage, standard to attack.

EbonFist |

The goblins do, indeed, learn the woe that comes from being pawns in someone else's game as one catches on fire and two more are caught in the flaming blast.
Refl: 1d20 + 4 ⇒ (12) + 4 = 16
Refl: 1d20 + 4 ⇒ (15) + 4 = 19
The one centered in the blast comes after the human who is mocking his kind with his garish outfit.
short sword: 1d20 + 9 ⇒ (7) + 9 = 16
piercing: 1d4 + 2 ⇒ (4) + 2 = 6
While one of the others rushes at his partner in crime(fighting).
short sword: 1d20 + 9 ⇒ (14) + 9 = 23
piercing: 1d4 + 2 ⇒ (4) + 2 = 6
Both miss.
The one the swashbuckler faces is obviously seriously injured by her rapier thrust but is made of sterner stuff.
He closes the distance and slashes at her with his sword.
short sword: 1d20 + 15 ⇒ (9) + 15 = 24
piercing: 1d4 + 2 ⇒ (3) + 2 = 5
short sword: 1d20 + 10 ⇒ (17) + 10 = 27
piercing: 1d4 + 2 ⇒ (3) + 2 = 5
One attack hits.
Two of the other goblins move in to attack her, as well.
short sword: 1d20 + 9 ⇒ (15) + 9 = 24
piercing: 1d4 + 2 ⇒ (4) + 2 = 6
short sword: 1d20 + 9 ⇒ (13) + 9 = 22
piercing: 1d4 + 2 ⇒ (3) + 2 = 5
Both miss.
The remaining two goblins pull out bows and launch arrows at Eskar and Gurgkagh.
shortbow: 1d20 + 8 ⇒ (10) + 8 = 18
piercing: 1d4 ⇒ 2
shortbow: 1d20 + 8 ⇒ (7) + 8 = 15
piercing: 1d4 ⇒ 2
But they also miss.
Fire damage: 1d6 ⇒ 4
Round 1 the BOLD may act
We're on slide 2. Please place yourselves on the southern edge of the arena when you're starting. The Irorium is larger, of course but this map represents the part you're fighting in.
Duende Muerde
Amestra Veen -5HP
Celine/Noir
Goblins Green -27HP, Black -12HP, Red -12HP, Purple -40
Gurkagh
Eskar
Anthys

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Ah, I see the Society sent a full complement to this event. They must have been anticipating such a disaster.
The dragons present a huge problem for Anthys. He is infantry, with few good options against flying foes.
I have to hope the others have a solution. Fortunately, the foes in front of him play to his strengths.
The Lastwall warrior steps up to attack the goblins with Requiem.
Assuming he started on the south edge, he can 5' step and full attack. He is adjacent to 3 allies after he steps, 1 of whom has a buckler, so he is AC 34 against evil foes (27 base, +4 Sacred from Lastwall Phalanx, +2 from Shield Wall, +1 from Heart of the Streets).
Attack vs Black, PA, Blood for the Empire: 1d20 + 21 - 3 + 3 ⇒ (16) + 21 - 3 + 3 = 37
Damage: 1d8 + 12 + 6 + 3 ⇒ (3) + 12 + 6 + 3 = 24
Iterative: 1d20 + 16 - 3 + 3 ⇒ (16) + 16 - 3 + 3 = 32
Damage: 1d8 + 12 + 6 + 3 ⇒ (3) + 12 + 6 + 3 = 24
All the adjacent squares to him now count as difficult terrain for the goblins.
As a swift action, he will use Greater Tactician to share Lastwall Phalanx.
"Stick together!"
This grants a +1 sacred bonus to AC and saves against evil foes per adjacent ally with the feat, which is everybody. Anthys grants an additional +1 due to his Ring of Tactical Precision. Looks like (at the moment) +2 to Amy, +2 to Noir, and +2 to Gurkagh.
Anthys has a +1 Shield of Arrow Catching; if he could have activated it when the trouble started, then he would have. This means that any projectile or thrown attacks against adjacent allies will resolve against Anthys instead.

EbonFist |

Anthys finishes the goblin off with his first strike.
Round 1/2 the BOLD may act
We're on slide 2. Please place yourselves on the southern edge of the arena when you're starting. The Irorium is larger, of course but this map represents the part you're fighting in.
Duende Muerde
Amestra Veen -5HP
Celine/Noir
Goblins Green -27HP, Black Dead, Red -12HP, Purple -40
Gurkagh
Eskar
Anthys

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The nimble lady in the black catsuit seems to be too agile for this goblins, as she dodges the 2 attack looking to pierce her white skin under the black leather, now it was time for some payback.
Naughty naughty little thing, you got yourself in some trouble she says showing smile as wicked as her nails like claws, with a quick movement she enters a battle stance, taugh to her by monks, in this dragon stance, she then unleash a flurry of attacks against the poor goblin who wanted to strike her, with a small touch of her heels, her magical boots activate, giving her tremendous speed for a few seconds
Look here! she says while clawing the eyes of the goblin as her first attack and then going savage on what is left
Swift action activates dragon stance, then free action, activate boots of speed, haste for 1 round, then full attack on nearest goblin, first attack will be replaced by a dirty trick maneuver to blind the goblin, if the target goes down, 5 foot step towards the closest target in reach and use the remaining attacks on new target (without the additional damage for been flat footed/flanked
Dirty trick: 1d20 + 19 ⇒ (5) + 19 = 24
Flurry, first claw attack: 1d20 + 16 ⇒ (13) + 16 = 29
Damage Slashing: 1d4 + 23 ⇒ (1) + 23 = 24 Plus Damage Flat footed/Flanked: 5d4 ⇒ (1, 2, 1, 3, 3) = 10
Haste, second claw attack: 1d20 + 16 ⇒ (18) + 16 = 34
Damage Slashing: 1d4 + 21 ⇒ (3) + 21 = 24 Plus Damage Flat footed/Flanked: 5d4 ⇒ (2, 3, 2, 1, 1) = 9
Iterative, Third claw attack: 1d20 + 11 ⇒ (13) + 11 = 24
Damage Slashing: 1d4 + 23 ⇒ (4) + 23 = 27 Plus Damage Flat footed/Flanked: 5d4 ⇒ (3, 4, 1, 1, 4) = 13
End of turn

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Gurkagh scratches his head in confusion as chaos breaks out around him. At last, he shrugs. "Gurkagh say bad goblins should behave." Suddenly, his right arm turns into a long branch from an oak tree and he swings it at the nearest attacker!
Using wood spirit for a tree limb slam (with reach) vs Yellow.
Attack vs Yellow: 1d20 + 11 ⇒ (1) + 11 = 12
damage (bludgeoning): 1d8 + 3 ⇒ (3) + 3 = 6

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The sudden arrival of the black creatures in the sky almost felt as if the sky had gone dark altogether. As if the dark dragons of the evil Apep had risen against the city of Absalon taking advantage of this date.
He had to act quickly, as many people and families were in danger here.
Quickly! Everyone to the emergency exits! He unsheathes his great falchion and hops on the arena to give cover to the people behind We will take care of these creatures! Go!
Once his hardened scales deflects some arrows, his first instinct was to launch himself at the chaotic hobgoblin who was throwing bombs while laughing like a madman. Until he realizes he is... Not quite a hogboblin... But a man dressed... As one...?
His attention is diverted to the group of goblins surrounding the half elf woman nearby, so he rushes to aid her, joining the phalanx formation led by the rather short man
Attack vs Yellow,PA ,Furious Focus: 1d20 + 14 ⇒ (15) + 14 = 29
Critical Chance: 1d20 + 14 ⇒ (5) + 14 = 19
Damage Slashing: 2d4 + 17 ⇒ (1, 4) + 17 = 22

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@GM, as a reminder, the square north of Anthys is difficult terrain for the goblins (but not for us) due to his Difficult Swings feat. Haven't used it before (nor even seen it used) but it looks like it should be beneficial here.

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Pfft, typical goblin. All that sword, and barely a scratch, Amy thinks dismissively even as she prepares to back away from it. She wasn't keen about being in the front, yet somehow she's the one that got surrounded. But first...
She watches the goblin in the stained Purple sash closely for just a split second to judge its balance before striking.
Rapier, Studied v Purple: 1d20 + 16 + 2 ⇒ (19) + 16 + 2 = 37
Damage, P, studued: 1d6 + 13 + 2 ⇒ (2) + 13 + 2 = 17
Crit Confirm? : 1d20 + 16 + 5 + 2 ⇒ (8) + 16 + 5 + 2 = 31
Crit damage? 34
If Purple drops, she will shift her second attack to Blue.
If this is on Blue, then subtract the +2 attack and Damage for Studied Strike
Rapier, studied: 1d20 + 11 + 2 ⇒ (18) + 11 + 2 = 31
Damage, P, studied: 1d6 + 13 + 2 ⇒ (2) + 13 + 2 = 17
Crit confirm? studied: 1d20 + 11 + 5 + 2 ⇒ (1) + 11 + 5 + 2 = 19
No Crit. Nat 1. Boo.
She then steps back out of the font line.
Rapier to Parry vs Attack roll: 1d20 + 16 ⇒ (15) + 16 = 31
Rapier to Riposte: 1d20 + 16 ⇒ (10) + 16 = 26
Damage, P: 1d6 + 13 ⇒ (5) + 13 = 18
Swift to Study Combat Purple, Full attack, 5' step SE.

EbonFist |

The purple goblin has the very bad luck of being the victim of Noir's claws, though it does take her two slashes to finish him off. She slinks to the blue one and leaves a mark on him, too.
Gurkagh attacks with his...limb but misses.
Eskar finishes off the previously uninjured Yellow with a single powerful, critical hit.
Purple falls before Amestra can get to it so she focuses on Blue and ends it with a single well placed hit.
Round 1/2 the BOLD may act
Duende Muerde
Amestra Veen -5HP
Celine/Noir
Goblins Green -27HP, Black Dead, Red -12HP, Purple Dead, Blue Dead, Yellow Dead.
Gurkagh
Eskar
Anthys

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He tsks at his goblin oponent and shakes his head*
You are dead, and you don't even know it, you see,
He says He steps, and a small wand appears on his hand from a hidden sleeve as he does,
Lets that realization burn your flesh as you struggle in a lost battle while your msters put an effort to finish they ploy, just to be stoped by their betters. He activates the magic on the wand, covering himself with a protective barrier
5' ft Step, swift action to pull out the wand of shield of the springload, then standard cast shield from wand.

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Are you sure I am up? I don't think the goblins have gone since my last turn. But I am bolded so will post.
Anthys raises an eyebrow at Duende Muerde's rant.
He holds his ground and waits for the goblins to approach.
Delay.

EbonFist |

You were right. Clerical error on my side. Anthys was not up.
Despite being clearly outmatched and losing more than half their number in under 10 seconds, the rest of the goblins continue coming.
Fire Damage: 1d6 ⇒ 5
Though, the green goblin (no the OTHER green goblin) falls dead from the fire that's still burning him before getting to...the green not goblin.
The other two decide getting close is a bad idea and fire from range.
Who gets it?: 1d6 ⇒ 1
shortbow: 1d20 + 8 ⇒ (19) + 8 = 27
piercing: 1d4 ⇒ 4
shortbow: 1d20 + 8 ⇒ (4) + 8 = 12
piercing: 1d4 ⇒ 2
One of them manages to sink another hit on Amestra though the other one is far enough off, it's hard to tell who he intended to hit.
Round 2/3 the BOLD may act
Duende Muerde
Amestra Veen -9HP
Celine/Noir
Goblins Green Dead, Black Dead, Red -12HP, Purple Dead, Blue Dead, Yellow Dead.
Gurkagh
Eskar
Anthys

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Gah! Another one! These things are just annoying, Amestra groans as she calls upon a little personal reserves to push her legs across the arena. As she closes on the gob, she watches his movements and how he reacts to seeing her bolt across the field. With her back to a pillar, she takes a stab at the goblin in the surprisingly clean, White tabard.
Rapier, Studied, reach: 1d20 + 16 + 2 ⇒ (2) + 16 + 2 = 20
Damage, Studied, P: 1d6 + 13 + 2 ⇒ (3) + 13 + 2 = 18
Free action to use Panache to boost speed to 50, Move action to move 50, Swift action to Studied Combat White, Attack. Adjusted AC until start of next turn = 29

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Once the preys closer to her were gone, Noir decided to and play with another goblin, the tiny little critter were really amusing, with their little swords and little shield and cute scraps armor.
She taps the arena floor with the point of her feet a couple of times, as if she were ready to run, and in fact, she was, with lighting fast speed, she throws herself in a charge, darting against the goblin still standing to the west of arena (Red), she was good at single combat, this will give her a small advantage against the goblin
Knock Knock! want to play greene?
Charge against the red Goblin, one single strike as part of the charge, one charge of stunning fist will be used, because she is fighting agaisnt only one enemy, Noir gets a +1 to her AC
Attack Full BAB + Charge with Stunning fist DC18 Fort: 1d20 + 17 ⇒ (11) + 17 = 28
Slashing Claw: 1d4 + 23 ⇒ (3) + 23 = 26
End of turn

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Gurkagh moves forward, trying to figure out whether he was always supposed to be part of the show here.
Double move.

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He smiles under his mask as the prophetic words claim the life of the goblin. and start to move forward, it doesthe looks over the goblin on the far end, he gazes upon Noir as she dasues to strike the new prey, itisgoodthather claws remain sharp.
As it dasheshe pulls out another concotrion from other of his multible bags, obserbint the goblin in the far side of the arena, as he moves forward gaining moment, hedoes a quick jump and throws the bottle towards the goblin ( white ) And smiles a bit as the botle impacts adn fire start to fill the area*
Alchemical fire: 1d20 + 10 ⇒ (12) + 10 = 221d6 + 7 ⇒ (2) + 7 = 9 No one affected by splash this time, but he gets burned
Move, as part of move draw alchemist fire, and then throw on first range increment
Aaaahh . . careful, the the weather report mentiond fire rain in the irorium on those who were not invited, thse forecastes usually are not wrong, its all on the science of things..... he . . Hehehe . . MWHAHAHAH

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Anthys sighs. He much prefers to let the enemy come to him. But if they won't...
He charges one of the remaining goblins.
Full movement in heavy armor, so he can cover the distance. Using Scion of the Lost Empire teamwork feat on the attack roll.
Attack vs white, charge, PA, Scion: 1d20 + 21 + 2 - 3 + 3 ⇒ (3) + 21 + 2 - 3 + 3 = 26
Damage: 1d8 + 12 + 6 ⇒ (5) + 12 + 6 = 23
Extra +3 to hit and damage (morale) if Amy hit with her attack, thanks to the the Blood for the Empire teamwork feat.
He dislikes having to charge as it lowers his defenses.
AC is 29 against evil foes with Amy adjacent; 27 base, -2 charge, +2 Lastwall Phalanx, +2 Shield Wall.

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His solidified joints and heavy body try to keep up with the agility of the group, but the nature of his stoned body doesn't even compare to their finesse, so he ends up standing ready at the center of their formation, keeping his attention to their surroundings.
We have the upper hand! But don't let your guards down!
Double Move

EbonFist |

Amestra and Anthys close the distance with the white clothed goblin, cutting it down with two well placed blows.
Noire slashes the other, adding some additional red to his clothing. Putting him out of the fight, as well thanks to the injuries previously inflicted by Duende Muerde.
A Brief Respite: 1d4 ⇒ 1
The group only has a few seconds to celebrate before more threats arise to challenge them.
What Shall It Be?: 1d20 ⇒ 6
Only two goblins this time, though it is a pair of the more elite ones that come forward.
Amestra Veen Init: 1d20 + 9 ⇒ (10) + 9 = 19
Duende Muerde Init: 1d20 + 4 ⇒ (20) + 4 = 24
Celine/Noir Init: 1d20 + 12 ⇒ (14) + 12 = 26
Anthys Init: 1d20 + 2 ⇒ (20) + 2 = 22
Eskar Stonefair Init: 1d20 + 4 ⇒ (15) + 4 = 19
Gurkagh Init: 1d20 + 2 ⇒ (6) + 2 = 8
Gurkagh Init: 1d20 + 7 ⇒ (20) + 7 = 27
Who Gets it?: 2d6 ⇒ (4, 3) = 7
One of them rushes in to attack Anthys while the other confronts Noire.
short sword: 1d20 + 15 ⇒ (20) + 15 = 35
piercing: 1d4 + 2 ⇒ (1) + 2 = 3
Crit?: 1d20 + 15 ⇒ (13) + 15 = 28
piercing: 1d4 + 2 ⇒ (1) + 2 = 3
short sword: 1d20 + 15 ⇒ (12) + 15 = 27
piercing: 1d4 + 2 ⇒ (4) + 2 = 6
Amazingly enough, one of them manages to get a shot in on Anthys, though it can't find a vital spot and the damage is minor.
Round 5, the BOLD may act.
You had 1 round in between battles for any actions you might have wanted to take.
Goblins
Celine
Duende Muerde
Anthys -3hp
Amestra -9hp
Eskar
Gurkagh

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Amestra takes a deep breath during the brief lull in battle, only watching the combatants to gauge their capabilities. When the two new gobs arrive, she springs in to action, zipping the long way around the one with the Purple mohawk to set up a flank with Anthys.
Rapier, Studied, flanking : 1d20 + 16 + 2 + 2 ⇒ (14) + 16 + 2 + 2 = 34
Damage, Studied, Sneak attack: 1d6 + 13 + 2 + 1d6 ⇒ (1) + 13 + 2 + (5) = 21
Swift action to Study new target, Move > 30 feet to avoid AO and improve AC, Attack. Adjusted AC = 29

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Anthys is surprised that a foe has managed to hit him - it happens, but rarely. Still on his first Wand of CLW, with 42 charges left.
He steps out of the flank to get adjacent to Amestra before attacking.
"I fight better alongside my allies, you see. Especially when that ally has the good sense to use a shield."
Totally works for her to step into a flank on her turn.
Since Amy has damaged the goblin, he attacks with extra fervor (Blood for the Empire).
Attack, PA, Blood for the Empire: 1d20 + 21 - 3 + 3 ⇒ (8) + 21 - 3 + 3 = 29
Damage: 1d8 + 12 + 6 + 3 ⇒ (1) + 12 + 6 + 3 = 22
Using Scion on the iterative for an extra +3 to hit.
Iterative: 1d20 + 16 - 3 + 3 + 3 ⇒ (9) + 16 - 3 + 3 + 3 = 28
Damage: 1d8 + 12 + 6 + 3 ⇒ (1) + 12 + 6 + 3 = 22
AC is now 31 against evil foes (27 base, +2 Lastwall Phalanx, +2 Shield Wall). As a reminder, the squares adjacent to him are difficult terrain for the enemy since he full-attacked (Difficult Swings), and any ranged weapon attacks against adjacent allies will be diverted to him instead (Shield of Arrow Catching).

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[1] Duende muerde looks at the new goblin that dares to atack the lady in black and their group, and more imprtant, he didn't know the danger that he was into the wost decision od his life [/i]
Well, well, Lets try to find out how resilet are you
Double move to the flank with Noir, pulling out a dagger on the first movenent to provide flanking.

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Oh my Duende darling, were you bored without me? She laughs and then goes into deliver some more carnage into the supodsey more resilient goblin, attacking with an onslaught of claws at the enemy flanked between her and the Duende
Noir will full attack at the target she is flanking with Duende, using flurry for an extra attack
Flurry, first claw attack: 1d20 + 17 ⇒ (19) + 17 = 36
Slashing: 1d4 + 23 ⇒ (1) + 23 = 24 PlusDamage Flat footed/Flanked: 5d4 ⇒ (1, 4, 1, 3, 3) = 12
Flurry, Second claw attack: 1d20 + 17 ⇒ (15) + 17 = 32
Slashing: 1d4 + 21 ⇒ (1) + 21 = 22 PlusDamage Flat footed/Flanked: 5d4 ⇒ (2, 3, 1, 4, 1) = 11
Iterative, Third claw attack: 1d20 + 12 ⇒ (12) + 12 = 24
Slashing: 1d4 + 21 ⇒ (2) + 21 = 23 PlusDamage Flat footed/Flanked: 5d4 ⇒ (2, 3, 3, 4, 1) = 13
End of turn

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[1] He sneers [i] [b] But Noir dear, I as always have been an admirera and patron of your very particualar and pure red art[/b[
[1] He says as keep threathening the creature with his dagger[i]
[b] And lets face it, you have a better time with me around. [/b[ [1] He cackles [i]

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Taking a breath for a few seconds, he sees that the place it's still infested of goblins and dragons, so he rises un his hand up on the air and lets out a shining gleam light to bathe on his allies
Stay Resolute!
On the free turn, he takes out a wand of Bless and he cast its on himself to give +1 morale attack bonus to all in within 50-ft. of him
As seeing an opening, he strides right up to flanking possition with Amestra and drops his falchion on top of the goblin
Attack vs Pink,PA ,Furious Focus, Bless, Flanking: 1d20 + 14 + 1 + 2 ⇒ (17) + 14 + 1 + 2 = 34
Critical Chance: 1d20 + 14 + 1 + 2 ⇒ (5) + 14 + 1 + 2 = 22
Damage: 2d4 + 17 ⇒ (3, 1) + 17 = 21