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"Mind yourself around the elderly, ruffians!" Ida scolds the crowd.
She hate to rely on magic, but battered and bruised and having used all of her own healing on Kazza, she quaffs the healing potion they gave her at the lodge. Meanwhile, she continues looking for a better path than the one she just tried.
Healing: 1d8 ⇒ 2
Perception: 1d20 + 6 ⇒ (12) + 6 = 18

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"Ow ow ow! What with this storms!?" Pooka exclaims as the storm rages all around. Seeing that Fran has moved to help the injured intern, Pooka focuses her attention on trying to keep the crowd situation from getting any worse.
"Keeps calm and keeps movings and don't steps on peoples!"
Diplomacy: 1d20 + 8 ⇒ (15) + 8 = 23

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Annoyed by the jostling he's taking, Ulfgar narrows his eyes, rolls his neck until it cracks and tries again.
Perception: 1d20 + 9 ⇒ (13) + 9 = 22

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With a small bit of healing the Caretaker stands up. "Thanks for that. Name's Agrid." His eyes look wide with fright, "While I was cleaning the entryway, I saw an intruder with a single glowing red eye appear in a burst of black energy. I came out here for help, it..it..." He looks through the crowd. "I don't see anyone else from the Museum out here. They must still be inside, please hurry!"
Obstacle #3 Wind
Powerful winds blow from the Blakros Museum’s entrance which will make it very diffuclt to get inside.
Each PC needs two successful checks (or one critical success) to get through the wind. Appropriate skills include a DC 17 Athletics check to muscle through the wind, a DC 18 Nature check to anticipate the wind’s surges, or a DC 17 Absalom Lore or Society check to plan a path that utilizes local features as windbreaks.
You can make 2 checks each round.
★★★
Going to the Museum! Round 2
──────────
BOLD IS UP!:
──────────
➤ Fran (54/56 HP)
➤ Ulfgar (52/62 HP)
➤ Black Molly (28/30 HP)
⠀⠀➤ Cap'n Silverbeard (28/30 HP) │ Eidolon
➤ Pooka (38/40 HP)
➤ Ida (14/24 HP)
➤ Krazza (19/29 HP)
⠀⠀➤ Gyagati (19/29 HP) │ Eidolon

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"Well, that's unusual." Ida tries to plan a path.
Society: 1d20 + 8 ⇒ (3) + 8 = 11
Society: 1d20 + 8 ⇒ (8) + 8 = 16

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Molly ducks behind Silverbeard, who leans into the wind. ”Hold fast, me hearties!”, he shouts, as he struggles toward the entrance.
Athletics: 1d20 + 8 ⇒ (5) + 8 = 13
Athletics: 1d20 + 8 ⇒ (18) + 8 = 26

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Society (DC 17): 1d20 + 6 ⇒ (1) + 6 = 7 Nope, let's Hero Point that!
Society (DC 17; HP Reroll): 1d20 + 6 ⇒ (11) + 6 = 17
Society (DC 17): 1d20 + 6 ⇒ (13) + 6 = 19
"Oh dangs, uh..."
For a moment, Pooka seems completely lost on what to do or how to proceed against the strong winds. She looks around helplessly but then you finally see the light dawn in her eyes as the brain-fart passes and she realizes that there's a way forward after all, by utilizing the features of the area.
"Waits, I's got it! Slow and steadys, ducks behind stuffs to catch breath and gather strengths!"

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Fran attempts to push through the wind, unfortunately, brute strength was never her forte.
Athletics(U): 1d20 + 1 ⇒ (7) + 1 = 8
Athletics(U): 1d20 + 1 ⇒ (19) + 1 = 20
Gonna HP the first one.
Athletics(U): 1d20 + 1 ⇒ (11) + 1 = 12
If you'll allow Acrobatics, her mod is +12

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Society: 1d20 + 4 ⇒ (15) + 4 = 19
Society: 1d20 + 4 ⇒ (1) + 4 = 5
"This is unnatural wind...perhaps if we..."

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Ulfgar scowls. He spits to the side, watching where the glob goes, then tucks his finger into his mouth before drawing it out. He looks off into the distance thoughtfully then gives a nod and starts moving.
Nature: 1d20 + 9 ⇒ (14) + 9 = 23
Nature: 1d20 + 9 ⇒ (7) + 9 = 16

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Several of you make decent progress through the driving winds and rain. Pooka ducks low and makes it to the doors of the Museum but noone else is behind Pooka.
Ida gets pushed back and makes no progress.
Storm Damage (Everyone): 1d4 ⇒ 2 Krazza takes 4 damage for the crit fail.
You all are still trying to get through the wind.
Each PC needs two successful checks (or one critical success) to get through the wind. Appropriate skills include a DC 17 Athletics check to muscle through the wind, a DC 18 Nature check to anticipate the wind’s surges, or a DC 17 Absalom Lore or Society check to plan a path that utilizes local features as windbreaks.
★★★
Going to the Museum! Round 3
──────────
BOLD IS UP!:
──────────
➤ Fran (52/56 HP) │ Success 1
➤ Ulfgar (50/62 HP) │ Success 1
➤ Black Molly (26/30 HP) │ Success 1
⠀⠀Cap'n Silverbeard (26/30 HP) │ Eidolon
Pooka (36/40 HP) │ Success 2
➤ Ida (12/24 HP)
➤ Krazza (15/29 HP) │ Success 1
⠀⠀Gyagati (15/29 HP) │ Eidolon

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Athletics: 1d20 + 1 ⇒ (16) + 1 = 17
Fran manages to push through the storm. She joins Pooka in wherever the goblin ended up.
Whew

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"Come on now, Ida, you know this city. Make a plan."
Society: 1d20 + 8 ⇒ (2) + 8 = 10
Society: 1d20 + 8 ⇒ (9) + 8 = 17

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Society: 1d20 + 6 ⇒ (11) + 6 = 17 Forgot the boon pluses.
Society: 1d20 + 6 ⇒ (12) + 6 = 18
Krazza yelps as the wind and debris batters him.

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From her refuge in front of the doors, Pooka turns back to call out encouragement to her allies.
"Come on guys, you cans do this!"

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Ulfgar glares at the wind as though it is personally trying to annoy him.
He gives up on the fancy way and goes back to just trying to plow through it.
Athletics: 1d20 + 9 ⇒ (13) + 9 = 22
Athletics: 1d20 + 9 ⇒ (18) + 9 = 27

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Everyone makes it to the door except for Ida as the group stands waving her towards them. Just a little bit further.
Storm Damage (Everyone): 1d4 ⇒ 4
Ida is still trying to get through the wind. Just one roll this time as you get 5 chances then make it through.
Each PC needs two successful checks (or one critical success) to get through the wind. Appropriate skills include a DC 17 Athletics check to muscle through the wind, a DC 18 Nature check to anticipate the wind’s surges, or a DC 17 Absalom Lore or Society check to plan a path that utilizes local features as windbreaks.
★★★
Going to the Museum! Round 4
──────────
BOLD IS UP!:
──────────
Fran (48/56 HP) │ Success 2
Ulfgar (46/62 HP) │ Success 2
Black Molly (22/30 HP) │ Success 2
⠀⠀Cap'n Silverbeard (22/30 HP) │ Eidolon
Pooka (32/40 HP) │ Success 2
➤ Ida (8/24 HP) │ Success 1
Krazza (11/29 HP) │ Success 2
⠀⠀Gyagati (11/29 HP) │ Eidolon

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"Oh, you're not making yourself look good in front of the youngsters here, Ida..."
Society: 1d20 + 8 ⇒ (20) + 8 = 28

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Ida figures the wind out and finds a position where it is weakest and pushes through.
Storm Damage (Everyone): 1d4 ⇒ 2
The wind continues to buffet loose items all around you. Just as you all gather at the entrance lightning strikes.
Lightning Strike (Everyone): 4d6 ⇒ (2, 2, 6, 2) = 12 DC 19 Basic Reflex
Entering the museum none of the patrons are to be found, though it is evident something nasty is upstairs as it is making quite a racket. The sound is coming from the cyclopean exhibit on the museum’s second floor, accessible by two wide stairwells.
Fran (46/56 HP)
Ulfgar (44/62 HP)
Black Molly (20/30 HP)
⠀⠀Cap'n Silverbeard (20/30 HP) │ Eidolon
Pooka (30/40 HP)
Ida (6/24 HP)
Krazza (9/29 HP)
⠀⠀Gyagati (9/29 HP) │ Eidolon

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Reflex: 1d20 + 9 ⇒ (18) + 9 = 27
Ida is breathing heavily. And smoking, a habit she otherwise gave up decades ago. "I think something might have gone wrong," she says.

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Giving a moment for roleplay and all reflex saves as it may drop a few of you.

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Black Molly: 1d20 + 7 ⇒ (13) + 7 = 20
Silverbeard: 1d20 + 6 ⇒ (20) + 6 = 26
Silverbeard’s eye goes wide, and he shoulders Molly out of the way. ”Always could smell when St. Cuthbert’s fire was nigh”, he declares.

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Reflex (DC 19): 1d20 + 9 ⇒ (3) + 9 = 12
"YEOUCH!"
Pooka shakes her fist at the heavens and whoever or whatever is conjuring the foul storm, grabs hold of anyone who might've been dropped by the lightning, and hustles for the inside as fast as she can go.
Once inside, she's not thrilled by all the commotion she hears from upstairs but her immediate focus is on her allies. "Ows...we gottas patch up before we goes any further..."

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Reflex: 1d20 + 12 ⇒ (19) + 12 = 31
Fran dives out of the way. She glares at the heavens and at the smoking spot on the floor where she'd been standing earlier. "Something tells me this storm ain't normal" she grumbles.

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Depending on how much time we have, Fran will be back to full in 10 minutes or so

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Refl: 1d20 + 9 ⇒ (17) + 9 = 26
One of the advantages of being a dwarf is that they're usually someone taller around to attract lightning. Ulfgar twists away instinctively as the electricity streaks down.
He looks up at the commotion then at everyone's battered condition after going through the storm. He raises one eyebrow inquiringly.

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As the crash of lightning subsides most of you remaining standing, if not for a few hairs standing on end. Ida is the only one to collapse from the painful blast and will need some immediate medical attention.
It was just enough to bring Ida to 0 and Dying 1
Fran (46/56 HP)
Ulfgar (38/62 HP)
Black Molly (14/30 HP)
⠀⠀Cap'n Silverbeard (14/30 HP) │ Eidolon
Pooka (18/40 HP)
Ida (0/24 HP) │ Dying 1 | Prone | Unconscious
Krazza (3/29 HP)
⠀⠀Gyagati (3/29 HP) │ Eidolon

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”Not so fast, gran”, says Black Molly. ”Yer not done on this side yet”
As she casts a spell, the sickly green aura surrounds Ida. Cold fingers pull her back from the brink.
Soothe: 1d10 + 4 ⇒ (8) + 4 = 12

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My HP count is definitely off, but I think you may have missed that Ida drank a healing potion here. Unless these rounds were meant to be tight enough that wasn't feasible? In which case I'll use it now... all the same in the end.
"Too hot, too cold, never just right," Ida mutters as she pulls herself up. "Thank y'lass. Here, have a cookie. That one's just a cookie, I think."

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Ah, yes I did miss that so it wuld have left you at 2 HP.
Will give you all time to heal.

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Do you all have more healing or ready to move on to investigate the loud noises upstairs?
Fran (46/56 HP)
Ulfgar (38/62 HP)
Black Molly (27/30 HP)
⠀⠀Cap'n Silverbeard (27/30 HP) │ Eidolon
Pooka (18/40 HP)
Ida (2/24 HP)
Krazza (3/29 HP)
⠀⠀Gyagati (3/29 HP) │ Eidolon

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Fran chugs one of her healing potions.
Minor Healing: 1d8 ⇒ 3

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Seeing that Black Molly has tended to Ida, Pooka turns her attention to the injured Krazza. "Here, holds stills..."
Soothe (Krazza): 1d10 + 4 ⇒ (2) + 4 = 6
"Hmph! That didn't work as wells as it should haves," she scowls as she tries again.
Soothe (Krazza): 1d10 + 4 ⇒ (6) + 4 = 10
"Okay, that's a little more likes it! Now, for mes..." the goblin mutters as she digs out her healing potions and chugs them down.
Minor Healing Potion (Self): 1d8 ⇒ 5
Minor Healing Potion (Self): 1d8 ⇒ 7
"Good enoughs for now!"
______________
That should put Krazza at 19/29 and Pooka at 30/40. Ida's also now at 14/24 since she got into the museum with 2 HP and then Molly healed her for an additional 12.

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Ulfgar will try some homeopathic remedies on himself.
Nature: 1d20 + 9 ⇒ (9) + 9 = 18
Healing: 2d8 ⇒ (8, 5) = 13
Then, drink one of the potions given to him at the beginning of the mission.
Potion: 1d8 ⇒ 8

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No more healing then I will push forward this evening.
Fran (46/56 HP)
Ulfgar (59/62 HP)
Black Molly (27/30 HP)
⠀⠀Cap'n Silverbeard (27/30 HP) │ Eidolon
Pooka (30/40 HP)
Ida (14/24 HP)
Krazza (19/29 HP)
⠀⠀Gyagati (19/29 HP) │ Eidolon

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Fran should be at 49. She drank a minor healing potion

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Ida isn't especially great at Medicine yet, so I wanted to see if anyone else was going to do it first. But she can try while Black Molly is.
"Here, let me take a look at that," Ida says to Krazza as she takes out her healer's kit, "It's no healing cake, but..."
Medicine (Treat Injury): 1d20 + 5 ⇒ (9) + 5 = 14
"Sorry lad, beyond me."
She puts away her tools and takes out a vial containing a cheery, bubbly liquid. "Doesn't anyone want some poison, though? For your weapon, Fran dear? I have a sneaking suspicion that we could run into more undead, but also whoever's doing these things. Who I hope isn't undead, because I fear I might not be much help if they are..."
I've got two doses of spear frog poison available.

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"You are all so kind...sorry for letting us down. Seeing Gyagati desecrated has me shaken but now I feel much better. It is time I face his wrath and bring him back to us." Krazza says, taking a potion of his own.
Minor Potion: 1d8 ⇒ 6

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Anymore healing potions, ect you plan on doing please do in your next post.
Getting some last minute healing in but not wanting to waste too much time you rush up the stairs to the Cyclopean exhibit.
Across the exhibit hall is a black stone obelisk. As you watch, it’s pulled from its plinth and clutched in the arms of a robed cyclops with a gleaming red eye. In a pulse of black energy, the merged figure disappears with their prize.
Lightning crashes through the skylight and strikes the floor in the center of the exhibit, leaving a smoldering symbol burnt in the floor and two strange creatures: a gray bear with crackling fur and a tiny, cackling troll with horns and a lolling, spiked tongue.
Ida Tappleby's Initiative Using Scout?: 1d20 + 5 ⇒ (13) + 5 = 18
Francine Quickfingers's Initiative Using Avoid Notice; Swaggering Initiative: 1d20 + 12 ⇒ (6) + 12 = 18
Pooka's Initiative Using Search: 1d20 + 7 ⇒ (12) + 7 = 19
Black Molly's Initiative: 1d20 + 4 ⇒ (10) + 4 = 14
Ulfgar Ironhead's Initiative: 1d20 + 9 ⇒ (11) + 9 = 20
Krazza's Initiative: 1d20 + 3 ⇒ (15) + 3 = 18
Spark Troll: 1d20 + 6 ⇒ (8) + 6 = 14
Storm Bear: 1d20 + 11 ⇒ (18) + 11 = 29
The bear hunches down as it looks ready to pounce.
★★★
Cyclopean Exhibit! Round 1
──────────
BOLD IS UP!:
──────────
Storm Bear (Red) (-0 HP)
➤ Ulfgar (59/62 HP)
➤ Pooka (30/40 HP)
➤ Fran (49/56 HP)
➤ Ida (14/24 HP)
➤ Krazza (25/29 HP)
⠀⠀➤ Gyagati (25/29 HP) │ Eidolon
➤ Black Molly (27/30 HP)
⠀⠀➤ Cap'n Silverbeard (27/30 HP) │ Eidolon
Spark Troll (Green) (-0 HP)
Spark Troll (Yellow) (-0 HP)
Spark Troll (Pink) (-0 HP)

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"Here we go agains..." Pooka sighs, before clearing her throat and beginning to sing...
~I see the bad moon a-rising
I see trouble on the way
I see earthquakes and lightnin'
I see bad times today
Don't go around tonight
Well it's bound to take your life
There's a bad moon on the rise~
Bad Moon Rising - Creedence Clearwater Revival
Lingering Composition - Performance (DC 19): 1d20 + 10 ⇒ (6) + 10 = 16
She attempts to add a flourish to her song to get it to linger but can't quite give it enough power to do so. Still, the song is oddly inspiring just the same.
Now, what are you things?
The goblin peers at the strange bear and the trolls, trying to recall if she knows anything about them.
______________
◇ Lingering Composition (Fail; Focus Point not spent)
◆ Inspire Courage
◆ Recall Knowledge - Bear
◆ Recall Knowledge - Trolls

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Fran will delay until one of the baddies comes to within LoS. She draws throwing knife as part of Swaggering Init
She dances for the first thing that steps into the aisle:
Dance (Acrobatic Performer): 1d20 + 12 ⇒ (8) + 12 = 20
She hurls the knife at the critter.
Throwing Knife, IC: 1d20 + 10 + 1 ⇒ (4) + 10 + 1 = 15
Throwing Knife/Dagger, Piercing, IC: 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6
If she has Panache and the target is w/in the 1st Range Increment, add +2 for Precision (assuming the attack hits)
She draws her rapier as her third action.
◆ Dance
◆ Strike
◆ Interact to Draw

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Black Molly and Silverbeard step up to the front of the pack.
”Let’s show ‘em the door!”, she cries. A piece of rubble from the ceiling rises into the air, and shoots toward the bear.
BM: Stride, Cast telekinetic projectile
CS: Stride
Attack: 1d20 + 9 ⇒ (15) + 9 = 24
Damage: 1d6 + 5 ⇒ (2) + 5 = 7

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"Gyagati, you must be careful this time. Perhaps my powers cannot fully materialize you." Krazza calls out as he sends him forward.
Can we see over those walls? Or is it completely blocked? If blocked I will delay till I see the enemies as well or we start to move in.

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The walls block your view. So Pooka can't quite see them yet.

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Ida moves a little closer, trying to get a look at what they're dealing with.
* Stride
* Recall Knowledge (hopefully Arcana, Crafting, Occultism, or Society at +8... Nature or Religion just +2; main question is whether poison can work against these enemies)
* Recall Knowledge (same)

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In that case, Pooka will instead Stride to her current map position and cast Shield for her two remaining actions.

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Back Molly- Where are you striding to?
Pooka moves inot the doorway, shielding herself as she leaves quite the inspiring presence. Fran holds back, waiting for the creatures to react. Ida follows Pooka and tries to understand what the group is dealing with exactly.
Ida Tappleby's Nature (U): 1d20 + 2 ⇒ (7) + 2 = 9
Ida Tappleby's Religion (U): 1d20 + 2 ⇒ (20) + 2 = 22
Ida doesn't recognize the spark trolls at all but the Storm Bear seems to stir some old memories. Being a beast poison will indeed hurt it. The bear is also able to emit a thunderous roar damaging everything within 10 feet of it with a sonic boom.
Black Molly moves and tosses a statue from the wall at the bear.
★★★
Cyclopean Exhibit! Round 1
Party Conditions: Inspire Courage
Battlemap
──────────
BOLD IS UP!:
──────────
Storm Bear (Red) (-7 HP)
➤ Ulfgar (59/62 HP)
Pooka (30/40 HP)
Fran (49/56 HP)
Ida (14/24 HP)
➤ Krazza (25/29 HP)
⠀⠀➤ Gyagati (25/29 HP) │ Eidolon
Black Molly (27/30 HP)
⠀⠀Cap'n Silverbeard (27/30 HP) │ Eidolon
Spark Troll (Green) (-0 HP)
Spark Troll (Yellow) (-0 HP)
Spark Troll (Pink) (-0 HP)