Race |
| HP: 19 (32)/19 (32) | Hero Point: 1/1 |AC: 14 (15) | F: +8 (9) R: +4 (5) W: +5 (6) | Perc: +3 (5) (Darkvision)| Speed 25ft | Active conditions: |
Classes/Levels |
|
Gender |
Kobold Summoner 1 |
Size |
Small |
Special Abilities |
Eidolon: Gyagati |
Alignment |
LN |
Languages |
Common, Draconic, Osiriani, Thassilonian |
Strength |
10 |
Dexterity |
12 |
Constitution |
16 |
Intelligence |
12 |
Wisdom |
10 |
Charisma |
18 |
About Krazza Volkir
PFS #: 54329-2005
Kobold Summoner 1
Uncommon, Small, Humanoid, Kobold
Heritage: Spellscale Kobold
Background: Eidolon Contact
Languages: Common, Draconic, Osiriani, Thassilonian
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Statistics:
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Str 10 (+0), Dex 12 (+1), Con 16 (+3), Int 12 (+1), Wis 10 (+0), Cha 18 (+4)
HP: 19 (32)
AC: 14
(E) Fort: +8 (9); (T) Ref: +4 (5); (E) Will: +5 (6)
(T) Perception: +3 (5); Darkvision
Speed: 25 Feet
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Skills:
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(T) Acrobatics +4 (6)
(T) Arcana +4 (6)
(T) Deception +7 (9)
(T) Diplomacy +7 (9)
(T) Dragon Lore +4 (6)
(T) Intimidation +7 (9) (+8 (10) to Demoralize foes of your level or (T) below) Pathfinder Society Lore +4( 6)
(T) Religion +3 (5)
(T) Society +4 (6)
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Attacks & Abilities:
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Eidolon:
Manifest Eidolon ◆◆◆: (Arcane, Concentrate, Conjuration, Manipulate, Summoner, Teleportation)
Your eidolon appears in an open space adjacent to you, and can then take a single action. If your eidolon was already manifested, you unmanifest it instead.
The conduit that allows your eidolon to manifest is also a tether between you. Your eidolon must remain within 100 feet of you at all times and can't willingly go beyond that limit. If forced beyond this distance, or if you are reduced to 0 Hit Points, your eidolon's physical form dissolves: your eidolon unmanifests, and you need to use Manifest Eidolon to manifest it again.
Act Together ◆|◆◆|◆◆◆: (Summoner, Tandem)
You and your eidolon act as one. Either you or your eidolon takes an action or activity using the same number of actions as Act Together, and the other takes a single action. For example, if you spent 2 actions to Act Together, you could cast burning hands (2 actions) and your eidolon could Strike (1 action), or your eidolon could use its Breath Weapon (2 actions) and you could Stride (1 action).
This lets you each use separate exploration activities like Avoid Notice as you travel.
Share Senses ◆: (Arcane, Concentrate, Divination, Scrying, Summoner)
You project your senses into your eidolon, allowing you to perceive through it. When you do, you lose all sensory information from your own body, but can sense through your eidolon's body for up to 1 minute. You can Dismiss this effect.
Draconic Exemplar: (Blue, Electricity)
You draw minor powers from your draconic exemplar. Choose a type of chromatic or metallic dragon to be your exemplar. This determines your scale color and appearance, and dragons sometimes look more favorably upon those kobolds who resemble them, at the GM’s discretion. Your exemplar may also determine details of other abilities you have, using the Draconic Exemplars table.
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Spells:
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Spellscale Cantrip: DC 17 (18), At-Will
-Message
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Summoner Spellcasting: DC 17 (18)
(Cantrip): At-Will
-Bullhorn
-Detect Magic
-Ghost Sound
-Mage Hand
-Protect Companion
(1st): (1 Slot)
-Mage Armor
-Magic Missile
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Focus Spells: 1 Focus Point, DC 17 (18)
(1st)
-Boost Eidolon
-Evolution Surge
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Feats:
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Class Feats:
Energy Heart (Electricity): (Evolution, Summoner)
Your eidolon's heart beats with energy. Choose an energy damage type other than force. One of its unarmed attacks changes its damage type to the chosen type, and it gains resistance to that type equal to half your level (minimum 1).
Skill Feats:
Dubious Knowledge: (General, Skill)
You're a treasure trove of information, but not all of it comes from reputable sources. When you fail (but don't critically fail) a Recall Knowledge check using any skill, you learn a bit of true knowledge and a bit of erroneous knowledge, but you don't have any way to differentiate which is which.
Ancestry Feats:
Dragon's Presence
As a member of dragonkind, you project unflappable confidence (that collapses catastrophically against the deadliest foes). When you roll a success on a saving throw against a fear effect, you get a critical success instead. When you roll a failure against a fear effect, you get a critical failure instead.
In addition, when you attempt to Demoralize a foe of your level or lower, you gain a +1 circumstance bonus to the Intimidation check.
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Equipment:
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Gold: 15 GP
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Factions and Boons:
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Chronicles:
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