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Will: 1d20 + 17 ⇒ (13) + 17 = 30 vs DC 29

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Bastian continues his assault on the dream
+1 Cold Iron Ghost Touch War Flail vs Animate Dream: 1d20 + 17 ⇒ (8) + 17 = 252d10 + 7 + 2 ⇒ (4, 1) + 7 + 2 = 14
+1 Cold Iron Ghost Touch War Flail vs Animate Dream, MAP: 1d20 + 17 - 5 ⇒ (1) + 17 - 5 = 132d10 + 7 + 2 ⇒ (2, 7) + 7 + 2 = 18
+1 Cold Iron Ghost Touch War Flail vs Animate Dream, big MAP: 1d20 + 17 - 10 ⇒ (6) + 17 - 10 = 132d10 + 7 + 2 ⇒ (6, 1) + 7 + 2 = 16
and he prepares to offer a Glimpse of Redemption.

GM Valen |

Bastian continues his assault on the dream
Bastian, Will save v. mental damage: 1d20 + 12 ⇒ (16) + 12 = 28
The elf suffers some mental damage from the hag's spell, but manages to cut away a slice of the animated dream.
The animated dream retaliates.
Melee, nightmare tendril +18 (agile, finesse): 1d20 + 18 ⇒ (11) + 18 = 29
Damage, negative plus endless nightmare: 4d8 - 2 ⇒ (6, 7, 6, 3) - 2 = 20
Karando's shield blocks much of the attack.
Melee, nightmare tendril +18 (agile, finesse): 1d20 + 18 - 4 ⇒ (1) + 18 - 4 = 15
Damage, negative plus endless nightmare: 4d8 - 2 ⇒ (5, 4, 4, 1) - 2 = 12
Melee, nightmare tendril +18 (agile, finesse): 1d20 + 18 - 8 ⇒ (4) + 18 - 8 = 14
Damage, negative plus endless nightmare: 4d8 - 2 ⇒ (5, 4, 4, 7) - 2 = 18
THE WAKING SITE: WHERE ENDS YOUR NIGHTMARES? OR YOUR DREAMS? -Round Four Cont'd!/Five Begins
PCs in bold may actp/ooc]
[ooc]Party Buff: Inspire Courage
Aslynn, The Dream Taker -86 HP
Marta -45 HP
Bastian -50 HP (enlarged; Fort save v. fatigue)
Karando -25 HP (frightened 1)
Animated Dream -63 HP
Nina -16 HP
Uhk -64 HP
Round Five
Jiki -13 HP

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Jiki resumes his singing and taunting. Just out of range of a useful Dige of Doom, though.
"♪ Your tricks are weak, your illusions thin,
♪ I'll fight the terror you bring, I'll win,
♪ I'll be the dreamer who conquers your fears,
♪ With every word I say, with every rap that I steer.
◆ Cast a Spell
"♪ Anthem of valor, hearts ignite,
♪ With melody's fire, we rise to fight.
Inspire Courage!"
"♪ So night hag, it's time to fade away,
♪ No more nightmares, no more dismay,
♪ I'll be the one to set the night free,
♪ No more haunting, you can't mess with me.
◆◆ Cast a Spell vs. Aslynn
"♪ Sorrow's song, the heartstrings tear,
♪ Despair's grip, in shadows wear.
Agonizing Despair!"
Mental Damage: 4d6 ⇒ (1, 3, 5, 4) = 13
Will DC 27
"♪ You're a mirage in the shadows, a twisted illusion,
♪ But my rhymes cut through, a lyrical infusion,
♪ I'll dismantle your nightmares, brick by brick,
♪ Your reign of terror ends, it's making me sick.

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Nina activates her angelic halo, and then casts spiritual weapon on Aslynn.
"♫ I don't think fast on my feet,
♫ But Andoletta will use a staff to beat
♫ You"
Spiritual Weapon: 1d20 + 17 ⇒ (9) + 17 = 26
Force: 1d8 + 4 ⇒ (1) + 4 = 5
"♫ Or not."

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The goblin moves to better see the animated dream as his prey and to fire a bolt at it before to reload.
+1 striking flaming alchemical crossbow: 1d20 + 18 ⇒ (19) + 18 = 37
Damage, gravity weapon, fire, acid: 2d10 + 2 + 4 + 1d6 + 1d6 ⇒ (6, 4) + 2 + 4 + (2) + (1) = 19

GM Valen |

Nina activates her angelic halo, and then casts spiritual weapon on Aslynn.
"♫ I don't think fast on my feet,
♫ But Andoletta will use a staff to beat
♫ You"
"♫ Or not."
Aslynn avoids the weapon's strike.
The goblin moves to better see the animated dream as his prey and to fire a bolt at it before to reload.
Uhk's bolt obliterates the animated dream!
Critical hit!As the party fights on within the containment field, their allies among the Pathfinders and Ardis Scholars outside the field do their best to render aid, adjusting it to draw off Aslynn’s magical energy and weaken the night hag further.
The containment field shimmers and the hag releases a sighful shriek.
Aslynn is now fatigued.
"♪ Sorrow's song, the heartstrings tear,
♪ Despair's grip, in shadows wear.
Agonizing Despair!"
Aslynn, Will v. agonizing despair w/ fatigued: 1d20 + 22 + 2 - 1 ⇒ (7) + 22 + 2 - 1 = 30
The hag shrugs off the attack, resisting all efforts to inflict mental damage.
"♪ You're a mirage in the shadows, a twisted illusion,
♪ But my rhymes cut through, a lyrical infusion,
♪ I'll dismantle your nightmares, brick by brick,
♪ Your reign of terror ends, it's making me sick."
"Of my reign of terror, you now complain?" cackles Aslynn. "What if, instead, missiles I made upon you rain!"
Her ire, ever increasing with the goblin's song,
The hag unleashes several missiles--a hail? Nay--a throng!
MM v. Jiki: 6d4 + 6 ⇒ (3, 4, 4, 1, 2, 3) + 6 = 23
Provokes
THE WAKING SITE: WHERE ENDS YOUR NIGHTMARES? OR YOUR DREAMS? -Round Five Cont'd!/Round Six Begins
PCs in bold may act
Party Buff: Inspire Courage
Aslynn, The Dream Taker -86 HP (fatigued)
Marta -45 HP
Bastian -50 HP (enlarged; Fort save v. fatigue)
Karando -25 HP (AoO, frightened 1)
Animated Dream -96 HP
Nina -16 HP
Uhk -64 HP
Round Six
Jiki -36 HP

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Marta tries to assail Aslynn with cutting winds before sneaking around.
◆◆ Cast a Spell (Slashing Gust)
Attack (Invisible): 1d20 + 17 + 1 ⇒ (16) + 17 + 1 = 34
Slashing: 6d4 + 1 ⇒ (1, 2, 2, 3, 1, 1) + 1 = 11
◆ Sneak (Stealth +17)

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Karando takes advantage of Aslynn's concentration to sneak in an attack.
AoO: 1d20 + 18 + 1 - 1 ⇒ (16) + 18 + 1 - 1 = 34 for slashing: 2d6 + 6 + 1 ⇒ (6, 6) + 6 + 1 = 19
He keeps up his shield and attacks twice.
machete: 1d20 + 18 + 1 - 1 ⇒ (16) + 18 + 1 - 1 = 34 for slashing: 2d6 + 6 + 1 ⇒ (2, 3) + 6 + 1 = 12
machete: 1d20 + 18 + 1 - 1 - 5 ⇒ (16) + 18 + 1 - 1 - 5 = 29 for slashing: 2d6 + 6 + 1 ⇒ (4, 1) + 6 + 1 = 12

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Nina will sustain the spiritual weapon against Aslynn, and heal Uhk.
Spiritual Weapon: 1d20 + 17 ⇒ (10) + 17 = 27
Force: 1d8 + 4 ⇒ (7) + 4 = 11
Heal (4th rank, 2-actions): 4d8 + 32 + 2 ⇒ (1, 5, 7, 5) + 32 + 2 = 52

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Fatigued, Bastian ◆ steps forwards and attempts to ◆ smash Asylnn.
"Surrender now! Redemption is possible!"
+1 Cold Iron Ghost Touch War Flail: 1d20 + 17 ⇒ (6) + 17 = 232d10 + 7 + 2 ⇒ (5, 4) + 7 + 2 = 18
again
+1 Cold Iron Ghost Touch War Flail, MAP: 1d20 + 17 - 5 ⇒ (17) + 17 - 5 = 292d10 + 7 + 2 ⇒ (1, 8) + 7 + 2 = 18

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The goblin marks now Aslynn as his new prey and to fire a bolt at it before to reload.
+1 striking flaming alchemical crossbow: 1d20 + 18 ⇒ (7) + 18 = 25
Damage, gravity weapon, fire, acid: 2d10 + 2 + 4 + 1d6 + 1d6 ⇒ (2, 10) + 2 + 4 + (2) + (2) = 22

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"'Missiles I made upon you rain?' Do you stammer
Or do you need lessons on manners as well as grammar?"
◆ Cast a Spell
"♪ Anthem of valor, hearts ignite,
♪ With melody's fire, we rise to fight.
Inspire Courage!"
"♪ Your whispers in the night won't bring me down,
♪ I'll wear a crown of courage, dispelling your frown,
♪ You're just a specter, a ghostly facade,
♪ I'll shatter your darkness, leave you awed.
◆◆ Cast a Spell
"♪ Time's grip tightens, movement wanes,
♪ Sluggish steps, as minutes drain.
Slow!"
Fortitude DC 27
"♪ You thought you had me, trapped in your snare,
♪ But I break free, breathe the fresh air,
♪ Your haunting laughter won't echo for long,
♪ I'll rewrite the script, sing a triumphant song."

GM Valen |

Marta tries to assail Aslynn with cutting winds before sneaking around.
The winds cut into the hag's skin!
Karando takes advantage of Aslynn's concentration to sneak in an attack.
He keeps up his shield and attacks twice.
The blade draws Aslynn's blood with each attack!
Nina will sustain the spiritual weapon against Aslynn, and heal Uhk.
The hag avoids the attack, but looks concerned as the goblin's wounds heal.
"Surrender now! Redemption is possible!"
The weapon weighs heavily now in Bastian's hand. His first swing misses, but his second connects!
The goblin marks now Aslynn as his new prey and to fire a bolt at it before to reload.
Uhk's bolt misses its mark.
Outside the containment field, the Pathfinders and Ardis Scholars contine rendering aid, drawing off more of Aslynn’s magical energy and weakening the night hag further.
Aslynn is slowed 1
"♪ Time's grip tightens, movement wanes,
♪ Sluggish steps, as minutes drain.
Slow!"
Aslynn Fort v. Slow w/fatigue: 1d20 + 20 + 2 - 1 ⇒ (13) + 20 + 2 - 1 = 34
Jiki's spell further slows the hag. She seems to cackle and curse, but produces only distorted sounds.
Her ability to cast impeded and her chance at escape cut off, Aslynn swings at the nearest Pathfinder in desperation!
Strike, melee claw +24 (agile, magical) w/fatigue v. Karando: 1d20 + 24 - 1 ⇒ (17) + 24 - 1 = 40
Damage, slashing plus 2d6 evil and nightmarish wounds: 2d12 + 13 + 2d6 ⇒ (9, 5) + 13 + (2, 1) = 30
Nightmarish Wounds (necromancy, occult) Wounds caused by Aslynn’s claws cause creatures to dwell on their worst nightmares. A creature damaged by Aslynn’s claw must succeed at a DC 30 Fortitude save or be stupefied 1 for 1 day. On a critical failure, or if it gets hit again and fails its save a second time, it’s stupefied 2 for 1 day
Bastian offers redemption! Aslynn refuses.
Flat check: 1d20 ⇒ 3
THE WAKING SITE: WHERE ENDS YOUR NIGHTMARES? OR YOUR DREAMS? -Round Six Cont'd!/Round Seven Begins!
PCs in bold may act
Party Buff: Inspire Courage
Aslynn, The Dream Taker -162 HP (fatigued; slowed 1; enfeebled 2; persistent good damage)
Marta -45 HP
Bastian -50 HP (enlarged; fatigued)
Karando -34 HP (frightened 1; Fort save)
Nina -16 HP
Uhk -12 HP
Round Seven
Jiki -36 HP

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The goblin casts Guidance and fires a bolt at his prey before to reload.
+1 striking flaming alchemical crossbow: 1d20 + 18 + 1 ⇒ (17) + 18 + 1 = 36
Damage, gravity weapon, fire, acid: 2d10 + 2 + 4 + 1d6 + 1d6 ⇒ (2, 1) + 2 + 4 + (6) + (1) = 16

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Guidance does not stack with inspire courage, which you have until Jiki's turn starts.
Sensing the tables turning against the night hag, Jiki steps forward and begins a new song that turns the tables on her.
"♪ I'll flip the script, turn the tables on your game,
♪ Your nightmarish legacy won't bear my name,
♪ I'll be the hero, the victor in this tale,
♪ Your haunting whispers, they're growing frail."
◆ Cast a Spell
"♪ Funereal dirge, shadows creep,
♪ Fear's embrace, from slumber's deep.
Dirge of Doom!"
Aslynn is frightened 1 and cannot reduce that value while within 30 feet of Jiki.
"♪ You're a creature of nightmares, a phantom of dread,
♪ But I'll face your shadows, no fear in my thread,
♪ You're just a nightmare, a figment of fright,
♪ I'll cast you out, bring forth the light."
◆◆ Cast a Spell
"♪ Maiden's kiss, life's essence drained,
♪ Veins like rivers, strength regained.
Vampiric Maiden!"
Piercing Damage: 4d4 ⇒ (4, 2, 1, 3) = 10
Negative Damage: 4d4 ⇒ (3, 2, 2, 2) = 9 and gain this much temporary HP
Fortitude DC 27
"♪ In the realm of dreams, you may have sway,
♪ But in the waking world, you'll fade away,
♪ I'll be the dawn after your endless night,
♪ In the face of my rhymes, you lose the fight."

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Lol I never took Inspire courage into account during this fight. So I have +1 to hit in any case.

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Marta moves to keep everyone safe from her next attack.
She casts a spell and exhales.
◆ Stride
◆◆ Cast a Spell (Elemental Breath)
Element: 1d6 ⇒ 4
A huge gout of metal shards washes over Aslynn.
Slashing: 5d10 ⇒ (8, 7, 10, 6, 4) = 35 DC 27 basic Reflex.

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Nina is low on spells, but moves up and uses a 3rd level spell on Bastian.
Heal, 3rd rank, 2-actions, halo, staff: 3d8 + 24 + 6 + 2 ⇒ (7, 3, 4) + 24 + 6 + 2 = 46

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I'll shield block the damage down to 7.
Fortitude: 1d20 + 18 - 1 ⇒ (1) + 18 - 1 = 18
Karando shakes his head, attempting to clear his nightmares and grunts, "You've had ample opportunity for surrender. This is the end of your torments."
Raise Shield, Strike, Strike
Machete: 1d20 + 18 - 1 + 1 ⇒ (12) + 18 - 1 + 1 = 30 for slashing: 2d6 + 6 + 1 ⇒ (1, 5) + 6 + 1 = 13
Machete: 1d20 + 18 - 1 + 1 - 5 ⇒ (11) + 18 - 1 + 1 - 5 = 24 for slashing: 2d6 + 6 + 1 ⇒ (5, 1) + 6 + 1 = 13
(I have Quick Shield Block, so I get an extra reaction to Shield Block. My shield also has its own reaction that it uses to block damage to adjacent allies. Sorry!)
-Shield Block if I'm attacked (Martyr's Shield (Hardness 12, HP 109/120, BT 60))
-Shield Block if an adjacent ally is attacked
-Glimpse of Redemption if someone within 15 ft. is attacked
-AoO if Something provokes and I have a reaction left

GM Valen |
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The combined force brought to bear against the hag is too great for her to fend off! Within moments, Aslynn lies face down in the sand, slain!
With Zarta awake, the Dream Ripper destroyed, and Aslynn defeated, the crowd of Pathfinder agents and Ardis Scholars outside of the energy field begin to shout and cheer. With the threat ended, the Ardis Scholars drop the protective field and those beyond rush forward into the ruins to tend to Zarta and congratulate each of the victorious Pathfinders. Zarta concedes that she woke up with a bit of a headache but that she’ll recover soon thanks to the party.
The Waterfall approaches the party to personally convey her gratitude to each of you. Her magical helm modifies her voice, "You have each accomplished your main mission exceptionally well." The masked woman then carefully picks up of the draught of dreams.
"I think I'd like to see ithis locked away where no other dream-seeking creatures could ever get their hands on it," she suggests. For the first time since you met her, you believe you may have seen the Waterfall seem to.... smile.
"For now, it’s time for sus all to head back to camp. I suspect our fellow agents have already begun holding of a long-awaited celebration, chimes Zarta. "Indeed, as word of Aslynn’s defeat spreads, such celebrations will likely to be repeated within the halls of Pathfinder Lodges across the Inner Sea, the depths of the Dreamlands, and even places far beyond!"
FIN
(and just in time for the end of Gameday!)
REPORTING NOTES: If Star is deactivated, check box A on the reporting sheet.
Thanks to your successful influence, Star remains unharmed!
PRIMARY OBJECTIVES: The PCs fulfill their primary objective if they defeat Aslynn. Doing so earns each PC 2 Reputation with their chosen faction.
You have successfully completed the primary objective.
SECONDARY OBJECTIVES: The PCs fulfill their secondary objective if the Dream Ripper is destroyed. Doing so earns each PC 2 Reputation with their chosen faction.
Thanks to your successful influence, you have also successfully completed the secondary objective without having to engage the airship in direct combat!
Thank you all for playing. This was quite a colorful group of PCs and I hope you enjoyed the run.
I will report the game and post a link to chronicles within the next 24+ hours.

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"Ah, the Society is safe once more! Excellent teamwork, everyone." Karando lives it up at the well-earned celebration.

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Jiki begins another verse - "♪ You thought you could rule us in our dreams...." - but stops, out of breath.
"Know what, hag, never mind. You lost the sing off, and you lost everything else. I know quite a few taverns that would be better places to sing more about your defeat than here."
The goblin approaches each of their allies in turn. To Star, he says. "Your life is yours now. I hope to see you at the Grand Lodge one day, but even if our paths never cross again, live it well."
"And your body and soul are yours," he continues to Narcela. "Though I think they will be in good hands, should you choose to share them."
He then approaches Revecka. "Just... wow! Is there anything you can't do with electricity? Could you amp up my flute?"
Finally, he approaches Zarta. "Backup plans." he remarks simply before returning to the team.
He offers a hand to each of the gathered Pathfinders. "It was an honor to work with you all. I could not have had a better group at my side t bring down this villain, and you can be sure the story of what you did here will be sung far and wide."