[Gameday XII] Pathfinder Society Scenario #4-17: Trapping the Hag's Claw (Author's Table)(22 Challenge Points) (Inactive)

Game Master Lysle

Start Date: September 12, 2023 September 13, 2023 WE'VE BEGUN!

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Destiny | 1-01 |Guardian|Table 2 | On the Trail of History

Jiki's drumming words have their intended effect, as the lodge takes on a vibrant tone.

Zarta's eyes flick open. Aslynn's face takes on a look of determined resignation.

Suddenly, the party feels an odd tugging sensation, but it is soon clear that it is no cause for concern--it is the pull upon their lucid dreaming forms to return to their physical bodies.

The party to expend any remaining Dream Points to activate dream powers.

Envoy's Alliance

open | female (she/her) nephilim human (Vidric) sorcerer (angelic) 10 | ◆◇↺ | HP 98/98 | AC 27 (28) | P+15, F+17, R+19, W+18 | Explore: Detect Magic | LLV, 30' | Focus: 2/2 | Spells: 1st (4/4) 2nd (4/4)* 3rd (4/4)** 4th (4/4) 5th (3/4)*** DE (1/1) staff (5/5) | Hero 1/3 | Active Conditions: *lucky number [?], **life connection, ***vital beacon 5d10 [ ] 5d8 [ ] 5d6 [ ] 5d4 [ ]

Well, before I knew we were leaving the dreamscape imminently, the Dream Points seemed more valuable than Nina's lower level spells. :D

Radiant Oath

NG male human (skilled) champion (redeemer) 10 l HP 104/147 | AC 31 (33 with Shield Raised) | F +20 R +19 W +19 Juggernaut| Perc +16| Resist Slashing 3 speed 20 ft | focus 3/3| Hero 3 | Active Conditions:

Thanks for the healing!

Vigilant Seal

Male Goblin Inventor 10 (Alchemist Ded) / HP 130/130, Perc +14, AC 28, Fort +18 Ref +19 Will +17 /Vials 4/4, Advanced alchemy prepared: Alchemist's fire 4 / Darkvision, unbreak gob, Burn it! Toughness, Diehard, Resist fire 1/2 lvl, Resist void 1, +1 hp/min

Be careful. I'm sure this hag has still a trick in store for us.


Destiny | 1-01 |Guardian|Table 2 | On the Trail of History

Another Hero Point awarded to Bastian.

Wake up! Wake up!

A familiar voice calls to you as your lucid dreamer forms are drawn back to your physicial bodies.

"Wake up! Wake up!” Zarta Dralneen cries as she tries to rouse sleeping Pathfinders to their feet.

You each each snap awake up in your physical body, lying wihtin the chamber of the sheltered ruins as your were before the dream council spell was cast. The air around you feels charged. Continuing with the plan to trap Aslynn, one of the nearby Ardis Scholars has already activated the Stasian coil array buried beneath the sands.

Zarta continues to get you all to your feet, but her efforts are interrupted by a sudden, crackling discharge of energy.

Outside the ruins, where the sands are now strewn with broken shards of glass and the dying remnants of plants quickly shunted to the Material Plane.

Over heard, the source of the discharge is evident. A swirling, dark vortex has appeared in the sky. The light within the containment field appears to wrap and twist, bending toward the newly formed portal. All around, motes of shadow wink into existence then disappear like gloomily lit fireflies against the bright desert landscape.

A horrid cackle streams forth. It is from Aslynn, who has been shunted here to the Thuvian sands as well. A bag of holding lies, at here feet, having once been in Aslynn's possession and now spilling out onto the sand.

From her smug, wicked lips, the night hag boasts with glee. “Behold, Pathfinders! If only you’d woken a little quicker! Your death! My escape! Both one and the same, the Dream Ripper!”

As if on cue, a massive, sinister airship edges forth through the portal. Reddish-purple lightning arcs along massive metal coils affixed to either side of the ship’s hull. Atop its deck, spectral apparitions of bugbears take up positions behind the vessel’s shadowy cannons.

The presence of Aslynn indicates that, that Zarta has likely fallen back upon previously laid plans. When Zarta awoke, she must have chosen to shunt Aslynn immediately onto the Material Plane, sending the night hag hurtling into the sands surrounding the sleep site outside the ruins. Though shunted to the location against her will, Aslynn is not without resources. Realizing that Zarta was waking, Aslynn magically signaled the crew of her interplanar airship, the Dream Ripper. Equipped with stolen umbral devices, the Dream Ripper has managed enter the containment field.

However, to her dismay, Aslynn quickly realizes the airship is being held in place as the active containment field prevents its escape.

Awaiting word about Zarta, numerous Pathfinders and Ardis Scholars have gathered outside the containment field, along with Narcela, Revecka, and Star. The Waterfall, too, stands ready at the field’s edge, carefully observing what unfolds within the containment field.

Seeing Aslynn's shadowy ship threatening the party, Star grabs two daggers and prepares to place them into activation slots just under the rim of their shell. The automaton appears ready to leap forward, through the containment field and onto the Dream Ripper, even though doing so would certainly cause considerable damage to the war machine.

Yet, it is Revecka, having been inspired by the party earlier, who now acts first. As the party contended with the dreamscape, the woman set herself to work adjusting the Stasian coil array. Upon spying the Dream Ripper, she decides to act.

“Stand back!” Revecka shouts. “I’m testing a theory!” The scholar throws a switch on a panel attached to the underground apparatus and the containment field surrounding the are emits a brilliant flash as it produces a concentrated burst of discordant ethereal energy. Drawn toward the open portal containing the Dream Ripper, the ethereal energy envelopes the airship. The umbral vices on the plane-hopping airship explode, breaking the Dream Ripper apart. The fiery remains of the ship come crashing to the ground in a cascade of flaming pieces!

The party gained sufficient influence to compel Star to destroy the Dream Ripper, but the party has ALSO gained sufficient influence to cause Revecka to do so—and to act first so Star is undamaged! Well done, Pathfinders!

Sorry for the wall-o-text. Will bring us into the combat encounter when I get another chance to update.


Destiny | 1-01 |Guardian|Table 2 | On the Trail of History

Having observed the arrival and destruction of the Dream Ripper, it's now up to those Pathfinders within the containment field to confront Aslynn and deal with her once and for all. Though awake and safe, Zarta is too drained from her ordeal to participate in the battle.

Having lost much of her power to the Pathfinders’ series of traps,
it is evident that Aslynn is experiencing fear--perhaps for the first time in centuries. She is not alone, however, as one of her animated dream minions has arrived with her.

The containment field surrounding the site is an enclosed rectangular prism of energy, the bottom of which lies underground and the sides of which run 40 feet high along all four edges of the map.

Crafting, Occultism (DC 22) to Recall Knowledge:
Any creature coming into physical contact with the containment field would suffer from the field's energetic feedback.
Electricity and force damage.

Incorporeal creatures can’t pass through the field.

Initiatives:

Bastian, Perception w/scout: 1d20 + 10 + 1 ⇒ (1) + 10 + 1 = 12
Jiki, Performance w/scout: 1d20 + 19 + 1 ⇒ (20) + 19 + 1 = 40
Karando, Perception w/scout: 1d20 + 14 + 1 ⇒ (4) + 14 + 1 = 19
Marta, Stealth w/scout: 1d20 + 17 + 1 ⇒ (3) + 17 + 1 = 21
Nina, Deception w/scout: 1d20 + 16 + 1 ⇒ (9) + 16 + 1 = 26
Ukh, Stealth w/scout: 1d20 + 16 + 1 ⇒ (17) + 16 + 1 = 34
Aslynn, the Dreamtaker Taker, Perception: 1d20 + 24 ⇒ (13) + 24 = 37
Animated Dream, Perception: 1d20 + 12 ⇒ (3) + 12 = 15

THE WAKING SITE: WHERE ENDS YOUR NIGHTMARES? OR YOUR DREAMS? - Round One Begins

PCs in bold may act

Jiki
Aslynn, The Dream Taker
Uhk
Nina
Marta
Karando
Animated Dream
Bastian

Ruin Features: The circular structure among the ruins where the PCs begin is enclosed within stone walls and a 10 feet high stone ceiling. The ancient stone ceiling could withstand being struck by a single cannon blast (if the Dream Ripper's cannon still functioned. The remaining stone walls around the ruins rise 5 feet above the surrounding sands.

Grand Archive

Male Goblin (Snow) Core Bard (Multifarious) Archaeologist 10 | HP 116/116 | AC 28 | Fortitude +18, Reflex +19, Will +17 (Performer's Heart) | Perception +14 | Speed 25, climb 10 | Darkvision | Resist cold 5, void 1 | Default Exploration: Avoid Notice +16 | Bard Spells 5th-1/3 4th-3/3 3rd-2/3 2nd-2/3 1st-3/3 | Focus 1/2 | Greater Mentalist's Staff 5/5 | Hero Points 0 | Provisions: scroll of breath of life 1/1 | Active Conditions: Blur | ◆◇↺

"At last, your schemes - rhyme and otherwise - will come to an end!"

◆ Recall Knowledge

I assume you don't want a secret check since you put info in a spoiler

Occultism: 1d20 + 15 ⇒ (9) + 15 = 24

"Stay away from the energy field, everyone! It will hurt like you won't believe if you touch it."

◇ Cast a Spell
"♪ Notes linger on, a spectral grace,
♪ Echoes of music, time can't erase.
Lingering Performance!"
Performance vs. DC 26: 1d20 + 19 ⇒ (2) + 19 = 21

Meh.

◆ Cast a Spell
"♪ Anthem of valor, hearts ignite,
♪ With melody's fire, we rise to fight.
Inspire Courage!"

+1 to attack and damage rolls and saves against fear for all Pathfinders for 1 round.

Too far to do anything directly, the goblin moves into shortbow range, and hopes this doesn't result in getting horribly mangled.

◆ Stride


Destiny | 1-01 |Guardian|Table 2 | On the Trail of History
Jiki, the Flatulist wrote:
"At last, your schemes - rhyme and otherwise - will come to an end!"

"You're trapped in this field with me! Which truly assures

That the end that is coming, 'tis not mine! But yours!" cackles Aslynn as she steps into full view of the party, before casting a spell!
◆ Stride
◆◆ Casting
30 ft. burst centered on Bastian, which I believe catches all PCs.
A vision of apocalyptic destruction fills the mind of each of the Pathfinders!
The vision deals mental damage (basic DC 30 Will save): 11d6 ⇒ (5, 2, 5, 3, 5, 5, 4, 3, 5, 4, 2) = 43
On a critical failure, the creature must also succeed at a DC 30 Reflex save or envision themself being sucked into the sands beneath them (i.e., stunned for 1 minute)!

THE WAKING SITE: WHERE ENDS YOUR NIGHTMARES? OR YOUR DREAMS? - Round One Cont'd

PCs in bold may act
Party Buff: Inspire Courage

Jiki (basic Will save required)
Aslynn, The Dream Taker
Uhk (basic Will save required)
Nina (basic Will save required)
Marta (basic Will save required)
Karando (basic Will save required)
Animated Dream
Bastian (basic Will save required)

Ruin Features: The circular structure among the ruins where the PCs begin is enclosed within stone walls and a 10 feet high stone ceiling. The remaining stone walls around the ruins rise 5 feet above the surrounding sands. The containment field surrounding the site is an enclosed rectangular prism of energy, the bottom of which lies underground and the sides of which run 40 feet high along all four edges of the map.

Grand Archive

Male Goblin (Snow) Core Bard (Multifarious) Archaeologist 10 | HP 116/116 | AC 28 | Fortitude +18, Reflex +19, Will +17 (Performer's Heart) | Perception +14 | Speed 25, climb 10 | Darkvision | Resist cold 5, void 1 | Default Exploration: Avoid Notice +16 | Bard Spells 5th-1/3 4th-3/3 3rd-2/3 2nd-2/3 1st-3/3 | Focus 1/2 | Greater Mentalist's Staff 5/5 | Hero Points 0 | Provisions: scroll of breath of life 1/1 | Active Conditions: Blur | ◆◇↺

Will Save, Resolve: 1d20 + 15 ⇒ (10) + 15 = 25

"This dream is ending, to say that is fair -
But you are the one living through a nightmare!"

Grand Archive

Female human (versatile) wizard 11 | HP 107| AC 28 | F +19 R +20 W +16 | Perc +15 (trap finder +2) | Spd. 25ft. |

Will: 1d20 + 13 ⇒ (8) + 13 = 21 (37/80 hp)

Through the power of her magic mirror, Marta reaches into the past to repeat the spell where pain can last.

◇ Drain Bonded Item - Rank 5
◆ Reach Spell
◆◆ Cast a Spell (Dehydrate rank 5) 15 foot burst in 80 foot range should hit both of them.

Gain 7d6 persistent fire damage with a DC 27 basic Fort save. (Water or plant creatures get 1 degree worse on the save.)

Envoy's Alliance

open | female (she/her) nephilim human (Vidric) sorcerer (angelic) 10 | ◆◇↺ | HP 98/98 | AC 27 (28) | P+15, F+17, R+19, W+18 | Explore: Detect Magic | LLV, 30' | Focus: 2/2 | Spells: 1st (4/4) 2nd (4/4)* 3rd (4/4)** 4th (4/4) 5th (3/4)*** DE (1/1) staff (5/5) | Hero 1/3 | Active Conditions: *lucky number [?], **life connection, ***vital beacon 5d10 [ ] 5d8 [ ] 5d6 [ ] 5d4 [ ]

Will: 1d20 + 17 ⇒ (20) + 17 = 37

Nina shrugs off the effects of the spell.

I am waiting for the result of all the Will saves before deciding on Nina's actions, she will probably cast a 2-action or 3-action heal depending on how damaged everyone is.

Radiant Oath

NG male human (skilled) champion (redeemer) 10 l HP 104/147 | AC 31 (33 with Shield Raised) | F +20 R +19 W +19 Juggernaut| Perc +16| Resist Slashing 3 speed 20 ft | focus 3/3| Hero 3 | Active Conditions:

Will: 1d20 + 17 ⇒ (4) + 17 = 21

Karando's head rings with the post of the hag's spell, but he resists its worst effects.

He raises his shield and advances on Aslynn.

Reaction:

(I have Quick Shield Block, so I get an extra reaction to Shield Block. My shield also has its own reaction that it uses to block damage to adjacent allies. Sorry!)
-Shield Block if I'm attacked (Martyr's Shield (Hardness 12, HP 116/120, BT 60))
-Shield Block if an adjacent ally is attacked
-Glimpse of Redemption if someone within 15 ft. is attacked
-AoO if Something provokes and I have a reaction left

Vigilant Seal

Male Goblin Inventor 10 (Alchemist Ded) / HP 130/130, Perc +14, AC 28, Fort +18 Ref +19 Will +17 /Vials 4/4, Advanced alchemy prepared: Alchemist's fire 4 / Darkvision, unbreak gob, Burn it! Toughness, Diehard, Resist fire 1/2 lvl, Resist void 1, +1 hp/min

Will: 1d20 + 15 ⇒ (2) + 15 = 17

Will hero point: 1d20 + 15 ⇒ (9) + 15 = 24


Destiny | 1-01 |Guardian|Table 2 | On the Trail of History
Marta Sanz wrote:
[Through the power of her magic mirror, Marta reaches into the past to repeat the spell where pain can last.

Aslynn, Fort save: 1d20 + 20 + 2 ⇒ (5) + 20 + 2 = 27

Animated Dream, Fort save: 1d20 + 13 + 1 ⇒ (20) + 13 + 1 = 34

Neither foe appears to be affected by the spell.

THE WAKING SITE: WHERE ENDS YOUR NIGHTMARES? OR YOUR DREAMS? - Round One Cont'd

PCs in bold may act

Party Buff: Inspire Courage

Jiki -43 HP
Aslynn, The Dream Taker
Uhk -43 HP
Nina
Marta -43 HP
Karando -43 HP
Animated Dream
Bastian (basic Will save required)

Ruin Features: The circular structure among the ruins where the PCs begin is enclosed within stone walls and a 10 feet high stone ceiling. The remaining stone walls around the ruins rise 5 feet above the surrounding sands. The containment field surrounding the site is an enclosed rectangular prism of energy, the bottom of which lies underground and the sides of which run 40 feet high along all four edges of the map.

Envoy's Alliance

open | female (she/her) nephilim human (Vidric) sorcerer (angelic) 10 | ◆◇↺ | HP 98/98 | AC 27 (28) | P+15, F+17, R+19, W+18 | Explore: Detect Magic | LLV, 30' | Focus: 2/2 | Spells: 1st (4/4) 2nd (4/4)* 3rd (4/4)** 4th (4/4) 5th (3/4)*** DE (1/1) staff (5/5) | Hero 1/3 | Active Conditions: *lucky number [?], **life connection, ***vital beacon 5d10 [ ] 5d8 [ ] 5d6 [ ] 5d4 [ ]

GM, can we assume that Karando doesn't move out of range (30') before Nina casts a burst heal? :\

◆◆◆ Heal (5th, 3-action), Staff: 5d8 + 2 ⇒ (6, 2, 7, 7, 6) + 2 = 30


Destiny | 1-01 |Guardian|Table 2 | On the Trail of History
Nina Jaribu wrote:
GM, can we assume that Karando doesn't move out of range (30') before Nina casts a burst heal? :\

Seems reasonable.

BOTTING Uhk - posted save, but no actions. Putting Uhk on delay to keep us moving.

The animated dream floats forward to protect its hag mistress. It turns its gaze toward Karando!
◆ Stride
The Pathfinder sees an image of the most fearsome creature he can imagine!
◆◆ Cast. Need a Will save from Karando. This spell has the death, emotion, fear, illusion and mental traits.

THE WAKING SITE: WHERE ENDS YOUR NIGHTMARES? OR YOUR DREAMS? - Round One Cont'd/Round Two Begins!

PCs in bold may act

Party Buff: Inspire Courage

Jiki -13 HP
Aslynn, The Dream Taker
Uhk -13 HP (Delay)
Nina
Marta -13 HP
Karando -13 HP (Will save required)
Animated Dream
Bastian (basic Will save required)
Round Two
Jiki -13 HP

Ruin Features: The circular structure among the ruins where the PCs begin is enclosed within stone walls and a 10 feet high stone ceiling. The remaining stone walls around the ruins rise 5 feet above the surrounding sands. The containment field surrounding the site is an enclosed rectangular prism of energy, the bottom of which lies underground and the sides of which run 40 feet high along all four edges of the map.

Radiant Oath

NG male human (skilled) champion (redeemer) 10 l HP 104/147 | AC 31 (33 with Shield Raised) | F +20 R +19 W +19 Juggernaut| Perc +16| Resist Slashing 3 speed 20 ft | focus 3/3| Hero 3 | Active Conditions:

Will (Inspire Courage): 1d20 + 17 + 1 ⇒ (7) + 17 + 1 = 25


Destiny | 1-01 |Guardian|Table 2 | On the Trail of History
GM Valen wrote:
Neither foe appears to be affected by the spell.

At least, not at first. However, Aslynn begins to steam.

Karando Tull wrote:
Will (Inspire Courage)

Karando is frightened 1 and takes mental damage: 4d6 ⇒ (4, 5, 2, 1) = 12.

THE WAKING SITE: WHERE ENDS YOUR NIGHTMARES? OR YOUR DREAMS? - Round One Cont'd/Round Two Begins!

PCs in bold may act

Party Buff: Inspire Courage

Jiki -13 HP
Aslynn, The Dream Taker (persistent fire)
Uhk -13 HP (Delay)
Nina
Marta -13 HP
Karando -25 HP (frightened 1)
Animated Dream
Bastian (basic Will save required)
Round Two
Jiki -13 HP

Ruin Features: The circular structure among the ruins where the PCs begin is enclosed within stone walls and a 10 feet high stone ceiling. The remaining stone walls around the ruins rise 5 feet above the surrounding sands. The containment field surrounding the site is an enclosed rectangular prism of energy, the bottom of which lies underground and the sides of which run 40 feet high along all four edges of the map.

Grand Archive

Male Goblin (Snow) Core Bard (Multifarious) Archaeologist 10 | HP 116/116 | AC 28 | Fortitude +18, Reflex +19, Will +17 (Performer's Heart) | Perception +14 | Speed 25, climb 10 | Darkvision | Resist cold 5, void 1 | Default Exploration: Avoid Notice +16 | Bard Spells 5th-1/3 4th-3/3 3rd-2/3 2nd-2/3 1st-3/3 | Focus 1/2 | Greater Mentalist's Staff 5/5 | Hero Points 0 | Provisions: scroll of breath of life 1/1 | Active Conditions: Blur | ◆◇↺

Jiki continues weaving magical incantations into his diss track.

"♪ Yo, night hag, you think you're slick and sneaky,
♪ Creeping in the dark, but you won't defeat me,
♪ With your wretched claws and your tattered cloak,
♪ I'll expose your evil, watch your image choke."

◇ Cast a Spell
"♪ Notes linger on, a spectral grace,
♪ Echoes of music, time can't erase.
Lingering Performance!"
Performance vs. DC 26: 1d20 + 19 ⇒ (13) + 19 = 32

"♪ Night hag, you can't hide from my rhymes,
♪ I'm gonna expose your wicked crimes,
♪ I'll break your curse, break your hold,
♪ You'll be left in the dark, your story's getting old."

◆ Cast a Spell
"♪ Anthem of valor, hearts ignite,
♪ With melody's fire, we rise to fight.
Inspire Courage!"

+1 to attack and damage rolls and saves against fear for all Pathfinders for 3 rounds.

"♪ You haunt my dreams, you try to steal my sleep,
♪ But I'll stay awake, your tricks are shallow and cheap,
♪ You're just a shadow in the night, a twisted fiend,
♪ I'll shine a light so bright, you'll scream and flee the scene."

◆◆ Cast a Spell
"♪ Twilight's grasp, darkness cast,
♪ Shadows surge, the die is cast.
Shadow Blast!"
15 foot burst centered behind the animated dream.
Force Damage: 5d8 ⇒ (8, 6, 4, 4, 7) = 29
Basic Reflex or Will DC 27

Sadly, radiant isn't an option, because it would have been thematically fun.

"♪ You cast your spells, but I'm immune to your hex,
♪ I'm ready to confront you, what's next?
♪ I'll stand my ground, I'll fight the terror you bring,
♪ Your nightmarish reign is ending, hear the bell ring."

Vigilant Seal

Male Goblin Inventor 10 (Alchemist Ded) / HP 130/130, Perc +14, AC 28, Fort +18 Ref +19 Will +17 /Vials 4/4, Advanced alchemy prepared: Alchemist's fire 4 / Darkvision, unbreak gob, Burn it! Toughness, Diehard, Resist fire 1/2 lvl, Resist void 1, +1 hp/min

The goblin pulls out his crossbow, casts Gravity weapon and moves.


Destiny | 1-01 |Guardian|Table 2 | On the Trail of History
Jiki, the Flatulist wrote:

"♪ Twilight's grasp, darkness cast,

♪ Shadows surge, the die is cast.
Shadow Blast!"

Animated Dream, Reflex: 1d20 + 16 + 1 ⇒ (10) + 16 + 1 = 27

Aslynn, Will: 1d20 + 22 + 2 ⇒ (7) + 22 + 2 = 31

BOTTING Bastian - No post in 24+ hours[/ooc]

Bastian, Will: 1d20 + 12 ⇒ (18) + 12 = 30
Delay

Jiki, the Flatulist wrote:

"♪ I'll stand my ground, I'll fight the terror you bring,

♪ Your nightmarish reign is ending, hear the bell ring.

"Foolish, Pathfinders. The bell tolls for thee!

Let's see how you handle, a foe you can't see!"
Aslynn cackles then turns invisible!
Last known position of Aslynn indicated on map.

Aslynn, Persistent Damage: 7d6 ⇒ (2, 5, 5, 4, 4, 4, 5) = 29
Aslynn, Fort save v. enfeebled: 1d20 + 20 + 2 ⇒ (14) + 20 + 2 = 36

THE WAKING SITE: WHERE ENDS YOUR NIGHTMARES? OR YOUR DREAMS? - Round Two Cont'd!

PCs in bold may act

Party Buff: Inspire Courage

Jiki -13 HP
Aslynn, The Dream Taker -31 HP (persistent fire)
Nina
Marta
-13 HP
Karando -25 HP (frightened 1)
Animated Dream -14 HP
Uhk -13 HP
Bastian -21 HP (Delay)

Ruin Features: The circular structure among the ruins where the PCs begin is enclosed within stone walls and a 10 feet high stone ceiling. The remaining stone walls around the ruins rise 5 feet above the surrounding sands. The containment field surrounding the site is an enclosed rectangular prism of energy, the bottom of which lies underground and the sides of which run 40 feet high along all four edges of the map.

Grand Archive

Female human (versatile) wizard 11 | HP 107| AC 28 | F +19 R +20 W +16 | Perc +15 (trap finder +2) | Spd. 25ft. |

Marta casts her spell, tuning her eyes to new magical radiations...

◆◆ Cast a Spell (See Invisibility)

If Marta can see Aslynn, she will inform the others.

◆ Point Out

Envoy's Alliance

open | female (she/her) nephilim human (Vidric) sorcerer (angelic) 10 | ◆◇↺ | HP 98/98 | AC 27 (28) | P+15, F+17, R+19, W+18 | Explore: Detect Magic | LLV, 30' | Focus: 2/2 | Spells: 1st (4/4) 2nd (4/4)* 3rd (4/4)** 4th (4/4) 5th (3/4)*** DE (1/1) staff (5/5) | Hero 1/3 | Active Conditions: *lucky number [?], **life connection, ***vital beacon 5d10 [ ] 5d8 [ ] 5d6 [ ] 5d4 [ ]

Nina activates her angelic halo.

If Nina can target Aslynn, she'll cast Dispel Magic (5th). If she can't target Aslynn, she'll move up to be within 30' of everyone (just NW of Ukh) and cast shield.

Radiant Oath

NG Half Elf Redeemer Champion of Milani 7 | AC 28 (29 w Shield) | HP 92/92 | P +10 F +13 R +9 W +12 | Def. Expl.:? | ◆ | ◇ ◈ | ↺ | | Hero Points: 1/3 | Focus Points: 1/1 |

Bastian moves forward, runes glowing as he Enlarges himself.


Destiny | 1-01 |Guardian|Table 2 | On the Trail of History

Aslynn proves to be somewhat resistant to fire.
DAMAGE CORRECTED
Aslynn, Flat Check v. Persistent: 1d20 ⇒ 16

Through magically enhanced eyes, Marta spies Aslynn's form and points her out, noting that the villain is within striking distance of Karando!
Location of Aslynn now indicated on Map.

Nina casts dispel magic.
Flat check v hidden: 1d20 ⇒ 5

She has difficulty targeting the hag.

THE WAKING SITE: WHERE ENDS YOUR NIGHTMARES? OR YOUR DREAMS? - Round Two Cont'd!

PCs in bold may act

Party Buff: Inspire Courage

Jiki -13 HP
Aslynn, The Dream Taker -18 HP
Nina
Marta -13 HP
Bastian -21 HP (enlarged)
Karando -25 HP (frightened 1)
Animated Dream -14 HP
Uhk -13 HP

Ruin Features: The circular structure among the ruins where the PCs begin is enclosed within stone walls and a 10 feet high stone ceiling. The remaining stone walls around the ruins rise 5 feet above the surrounding sands. The containment field surrounding the site is an enclosed rectangular prism of energy, the bottom of which lies underground and the sides of which run 40 feet high along all four edges of the map.

Envoy's Alliance

open | female (she/her) nephilim human (Vidric) sorcerer (angelic) 10 | ◆◇↺ | HP 98/98 | AC 27 (28) | P+15, F+17, R+19, W+18 | Explore: Detect Magic | LLV, 30' | Focus: 2/2 | Spells: 1st (4/4) 2nd (4/4)* 3rd (4/4)** 4th (4/4) 5th (3/4)*** DE (1/1) staff (5/5) | Hero 1/3 | Active Conditions: *lucky number [?], **life connection, ***vital beacon 5d10 [ ] 5d8 [ ] 5d6 [ ] 5d4 [ ]

Can I Hero Point the flat check? It's a 5th level spell slot so it's kind of a waste if I miss the flat check.

Yes:
Flat Check, Hero Point: 1d20 ⇒ 13
Counteract: 1d20 + 17 ⇒ (9) + 17 = 26


Destiny | 1-01 |Guardian|Table 2 | On the Trail of History
Nina Jaribu wrote:
Can I Hero Point the flat check? It's a 5th level spell slot so it's kind of a waste if I miss the flat check.

Yes!

A failure against Aslynn's Caster DC, but invisibility is a 2nd level spell, lower than your spell's counteract level (5th).

The hag feels her illusion melting away. She is now visible to all!

THE WAKING SITE: WHERE ENDS YOUR NIGHTMARES? OR YOUR DREAMS? - Round Two Cont'd!

PCs in bold may act

Party Buff: Inspire Courage

Jiki -13 HP
Aslynn, The Dream Taker -18 HP
Nina
Marta -13 HP
Bastian -21 HP (enlarged)
Karando -25 HP (frightened 1)
Animated Dream -14 HP
Uhk -13 HP

Ruin Features: The circular structure among the ruins where the PCs begin is enclosed within stone walls and a 10 feet high stone ceiling. The remaining stone walls around the ruins rise 5 feet above the surrounding sands. The containment field surrounding the site is an enclosed rectangular prism of energy, the bottom of which lies underground and the sides of which run 40 feet high along all four edges of the map.

Radiant Oath

NG male human (skilled) champion (redeemer) 10 l HP 104/147 | AC 31 (33 with Shield Raised) | F +20 R +19 W +19 Juggernaut| Perc +16| Resist Slashing 3 speed 20 ft | focus 3/3| Hero 3 | Active Conditions:

Karando raises his shield and slices at the now-revealed hag.

+1 Striking Ghost Touch Machete: 1d20 + 18 - 1 + 1 ⇒ (17) + 18 - 1 + 1 = 35 for slashing: 2d6 + 6 + 1 ⇒ (3, 6) + 6 + 1 = 16

+1 Striking Ghost Touch Machete: 1d20 + 18 - 1 - 5 + 1 ⇒ (4) + 18 - 1 - 5 + 1 = 17 for slashing: 2d6 + 6 + 1 ⇒ (2, 1) + 6 + 1 = 10

Reaction:

(I have Quick Shield Block, so I get an extra reaction to Shield Block. My shield also has its own reaction that it uses to block damage to adjacent allies. Sorry!)
-Shield Block if I'm attacked (Martyr's Shield (Hardness 12, HP 116/120, BT 60))
-Shield Block if an adjacent ally is attacked
-Glimpse of Redemption if someone within 15 ft. is attacked
-AoO if Something provokes and I have a reaction left

Radiant Oath

NG Half Elf Redeemer Champion of Milani 7 | AC 28 (29 w Shield) | HP 92/92 | P +10 F +13 R +9 W +12 | Def. Expl.:? | ◆ | ◇ ◈ | ↺ | | Hero Points: 1/3 | Focus Points: 1/1 |

Bastian will use Glimpse of Redemption at the first available chance with his extended reach.


Destiny | 1-01 |Guardian|Table 2 | On the Trail of History
Karando Tull wrote:
Karando raises his shield and slices at the now-revealed hag.

The first slice cuts into the hag's surprised arm, but she is ready for the second and avoids it.

The animated dream rushes to the side of its mistress to protect her.
Fly
Strike, melee nightmare tendril +18 (agile, finesse): 1d20 + 18 ⇒ (1) + 18 = 19
Damage, negative plus endless nightmare: 4d8 - 2 ⇒ (8, 7, 5, 5) - 2 = 23
Strike, melee nightmare tendril +18 (agile, finesse): 1d20 + 18 - 4 ⇒ (4) + 18 - 4 = 18
Damage, negative plus endless nightmare: 4d8 - 2 ⇒ (6, 3, 4, 5) - 2 = 16

THE WAKING SITE: WHERE ENDS YOUR NIGHTMARES? OR YOUR DREAMS? - Round Two Cont'd/Round Three Begins!

PCs in bold may act

Party Buff: Inspire Courage

Aslynn, The Dream Taker -18 HP
Nina
Marta -13 HP
Bastian -21 HP (enlarged)
Karando -25 HP (frightened 1)
Animated Dream -14 HP
Uhk -13 HP
Round Three
Jiki -13 HP

Ruin Features: The circular structure among the ruins where the PCs begin is enclosed within stone walls and a 10 feet high stone ceiling. The remaining stone walls around the ruins rise 5 feet above the surrounding sands. The containment field surrounding the site is an enclosed rectangular prism of energy, the bottom of which lies underground and the sides of which run 40 feet high along all four edges of the map.

Vigilant Seal

Male Goblin Inventor 10 (Alchemist Ded) / HP 130/130, Perc +14, AC 28, Fort +18 Ref +19 Will +17 /Vials 4/4, Advanced alchemy prepared: Alchemist's fire 4 / Darkvision, unbreak gob, Burn it! Toughness, Diehard, Resist fire 1/2 lvl, Resist void 1, +1 hp/min

The goblin rushes forward to throw a bomb at Aslynn before to come back to his position.

Pay attention grenade!

Alchemist's fire moderate, quick Bomber: 1d20 + 18 ⇒ (14) + 18 = 32

Damage, Burn it, splash: 2d8 + 1 + 4 ⇒ (7, 3) + 1 + 4 = 15

3 persistent fire on a hit

Grand Archive

Male Goblin (Snow) Core Bard (Multifarious) Archaeologist 10 | HP 116/116 | AC 28 | Fortitude +18, Reflex +19, Will +17 (Performer's Heart) | Perception +14 | Speed 25, climb 10 | Darkvision | Resist cold 5, void 1 | Default Exploration: Avoid Notice +16 | Bard Spells 5th-1/3 4th-3/3 3rd-2/3 2nd-2/3 1st-3/3 | Focus 1/2 | Greater Mentalist's Staff 5/5 | Hero Points 0 | Provisions: scroll of breath of life 1/1 | Active Conditions: Blur | ◆◇↺

"Well, if you are going to stand next to each other like dummies, you can have the sort of command performance only a master flatulist can provide!"

The music and... less tonal sounds... continue.

Inspire Courage round 2/3

"♪ You're just a nightmare, a dream gone bad,
♪ I'll turn the tables on you, make you feel so sad,
♪ With every rhyme I spit, with every word I say,
♪ I'll banish you from my mind, make you fade away.

◆◆ Cast a Spell (Heightened)
"♪ Echoes surge, sonic wave,
♪ Sound explodes, the brave shall save.
Sound Burst!"
Sonic Damage: 4d10 ⇒ (1, 10, 6, 9) = 26
Fortitude DC 27

"♪ I'll expose your secrets, your dark and twisted plan,
♪ No longer will you haunt me, you'll crumble and then,
♪ I'll write your end, erase your wicked lore,
♪ No more night hag, you're not welcome anymore.

The goblin takes a potshot at Aslynn, because why not?

◆ Strike

+1 Striking Shortbow: 1d20 + 15 + 1 ⇒ (11) + 15 + 1 = 27
Piercing Cold Iron Damage: 2d6 + 1 ⇒ (3, 4) + 1 = 8
Deadly: 1d10 ⇒ 5

"♪ You can't keep me down, you can't control my fate,
♪ I'll stand tall, break free from your grip, it's not too late,
♪ Your nightmarish reign is over, it's the end of the line,
♪ I'll shine a light so bright, and you'll be left behind.


Destiny | 1-01 |Guardian|Table 2 | On the Trail of History

Uhk's bomb strikes the hag, but the flames merely singe her infernal flesh.

Jiki's inspiring song echoes as does his sound burst!
Aslynn, Fort: 1d20 + 20 + 2 ⇒ (4) + 20 + 2 = 26
Animated Dream, Fort: 1d20 + 13 + 1 ⇒ (16) + 13 + 1 = 30

The goblin's bolt misses its mark.

"Flames and sound waves? Is that all you've got?" Aslynn cackles. "Know this, Pathfinder, they will kill me, not!"

"Your confidence is misplaced. Your song? A failed art!
Watch now, as I tear, your teammate apart!"

Jiki's inspiring song echoes as does his sound burst!
Aslynn, Fort: 1d20 + 20 + 2 ⇒ (1) + 20 + 2 = 23
Animated Dream, Fort: 1d20 + 13 + 1 ⇒ (11) + 13 + 1 = 25

The goblin's bolt misses its mark.

"Flames and sound waves? Is that all you've got?" Aslynn cackles. "Know this, Pathfinder, they will kill me, not!"

"Your confidence is misplaced. Your song? A failed art!
Watch now, as I tear, your teammate apart!"

Aslynn drives her claws toward Karando!
Melee, claw +24 (agile, magical): 1d20 + 24 ⇒ (3) + 24 = 27
Damage slashing plus 2d6 evil and nightmarish wounds: 2d12 + 13 + 2d6 ⇒ (4, 8) + 13 + (2, 3) = 30
Melee, claw +24 (agile, magical): 1d20 + 24 - 4 ⇒ (14) + 24 - 4 = 34
Damage slashing plus 2d6 evil and nightmarish wounds: 2d12 + 13 + 2d6 ⇒ (8, 4) + 13 + (5, 5) = 35

However, due to Bastian's divine favor, Aslynn hesitates under the weight of sin as visions of redemption play in her mind’s eye.
Glimpse of Redemption - no damage

The hesistation quickly passes.
Melee, claw +24 (agile, magical): 1d20 + 24 - 8 ⇒ (4) + 24 - 8 = 20
Damage slashing plus 2d6 evil and nightmarish wounds: 2d12 + 13 + 2d6 ⇒ (10, 1) + 13 + (4, 4) = 32

Her body resists the persistent flames.
Flat: 1d20 ⇒ 17

THE WAKING SITE: WHERE ENDS YOUR NIGHTMARES? OR YOUR DREAMS? -Round Three Cont'd!

PCs in bold may act

Party Buff: Inspire Courage

Jiki -13 HP
Aslynn, The Dream Taker -47 HP
Nina
Marta
-13 HP
Bastian -21 HP (enlarged)
Karando -25 HP (frightened 1)
Animated Dream -22 HP
Uhk -13 HP

Ruin Features: The circular structure among the ruins where the PCs begin is enclosed within stone walls and a 10 feet high stone ceiling. The remaining stone walls around the ruins rise 5 feet above the surrounding sands. The containment field surrounding the site is an enclosed rectangular prism of energy, the bottom of which lies underground and the sides of which run 40 feet high along all four edges of the map.

Grand Archive

Male Goblin (Snow) Core Bard (Multifarious) Archaeologist 10 | HP 116/116 | AC 28 | Fortitude +18, Reflex +19, Will +17 (Performer's Heart) | Perception +14 | Speed 25, climb 10 | Darkvision | Resist cold 5, void 1 | Default Exploration: Avoid Notice +16 | Bard Spells 5th-1/3 4th-3/3 3rd-2/3 2nd-2/3 1st-3/3 | Focus 1/2 | Greater Mentalist's Staff 5/5 | Hero Points 0 | Provisions: scroll of breath of life 1/1 | Active Conditions: Blur | ◆◇↺

Can I take that second set of saves? ;)


Destiny | 1-01 |Guardian|Table 2 | On the Trail of History
Jiki, the Flatulist wrote:
Can I take that second set of saves? ;)

Oops. That's what I get for cutting and pasting! (and, no.)

Grand Archive

Female human (versatile) wizard 11 | HP 107| AC 28 | F +19 R +20 W +16 | Perc +15 (trap finder +2) | Spd. 25ft. |

Marta disappears from view.

◆◆ Cast a Spell (Invisibility level 4)

Is she still there?

◆ Sneak (Stealth +17)

Radiant Oath

NG Half Elf Redeemer Champion of Milani 7 | AC 28 (29 w Shield) | HP 92/92 | P +10 F +13 R +9 W +12 | Def. Expl.:? | ◆ | ◇ ◈ | ↺ | | Hero Points: 1/3 | Focus Points: 1/1 |

Bastian ◆ Steps forward and ◆ slams his massive weapon down on Aslynn.

+1 Cold Iron Disrupting War Flail: 1d20 + 17 ⇒ (4) + 17 = 212d10 + 7 + 2 ⇒ (7, 5) + 7 + 2 = 21

"Now is a good time to surrender and make amends!"

Radiant Oath

NG Half Elf Redeemer Champion of Milani 7 | AC 28 (29 w Shield) | HP 92/92 | P +10 F +13 R +9 W +12 | Def. Expl.:? | ◆ | ◇ ◈ | ↺ | | Hero Points: 1/3 | Focus Points: 1/1 |

◆ He sweeps into the Animate Dream MAP Attack: 1d20 + 17 - 5 + 1 ⇒ (1) + 17 - 5 + 1 = 142d10 + 7 + 2 ⇒ (1, 1) + 7 + 2 = 11

and prepares to offer a Glimpse of Redemption.

Radiant Oath

NG male human (skilled) champion (redeemer) 10 l HP 104/147 | AC 31 (33 with Shield Raised) | F +20 R +19 W +19 Juggernaut| Perc +16| Resist Slashing 3 speed 20 ft | focus 3/3| Hero 3 | Active Conditions:

Karando raises his shield and continues to slice at the hag.

Raise Shield, Strike, Strike

1 Striking Ghost Touch Machete: 1d20 + 18 - 1 + 1 ⇒ (14) + 18 - 1 + 1 = 32 for slashing: 2d6 + 6 + 1 ⇒ (6, 5) + 6 + 1 = 18

1 Striking Ghost Touch Machete: 1d20 + 18 - 1 + 1 - 5 ⇒ (20) + 18 - 1 + 1 - 5 = 33 for slashing: 2d6 + 6 + 1 ⇒ (6, 5) + 6 + 1 = 18

Reactions:

(I have Quick Shield Block, so I get an extra reaction to Shield Block. My shield also has its own reaction that it uses to block damage to adjacent allies. Sorry!)
-Shield Block if I'm attacked (Martyr's Shield (Hardness 12, HP 116/120, BT 60))
-Shield Block if an adjacent ally is attacked
-Glimpse of Redemption if someone within 15 ft. is attacked
-AoO if Something provokes and I have a reaction left


Destiny | 1-01 |Guardian|Table 2 | On the Trail of History
Bastian Sunbright wrote:
"Now is a good time to surrender and make amends!"

Both the hag and the animated dream avoid the champion's flailing flail.

Karando Tull wrote:
Karando raises his shield and continues to slice at the hag.

At the moment, Karando's blade proves to be more cutting than Bastian's words, leaving two large wounds on the hideous hag!

THE WAKING SITE: WHERE ENDS YOUR NIGHTMARES? OR YOUR DREAMS? -Round Three Cont'd!

PCs in bold may act

Party Buff: Inspire Courage

Jiki -13 HP
Aslynn, The Dream Taker -101 HP
Nina
Marta -13 HP
Bastian -21 HP (enlarged)
Karando -25 HP (frightened 1)
Animated Dream -22 HP
Uhk.


Destiny | 1-01 |Guardian|Table 2 | On the Trail of History

BOTTING Nina - No post in 24+ hours

Nina considers her options.
(Delay)

The animated dream approaches Bastian and strikes.
Step
Strike, melee nightmare tendril +18 (agile, finesse): 1d20 + 18 ⇒ (2) + 18 = 20
Damage negative plus endless nightmare: 4d8 - 2 ⇒ (3, 7, 4, 6) - 2 = 18
Strike, melee nightmare tendril +18 (agile, finesse): 1d20 + 18 - 4 ⇒ (20) + 18 - 4 = 34
Damage negative plus endless nightmare: 4d8 - 2 ⇒ (2, 4, 4, 4) - 2 = 12

THE WAKING SITE: WHERE ENDS YOUR NIGHTMARES? OR YOUR DREAMS? -Round Three Cont'd/Round Four Begins!

PCs in bold may act

Party Buff: Inspire Courage

Aslynn, The Dream Taker -101 HP
Nina (Delay)
Marta -13 HP
Bastian -45 HP (enlarged; Fort save v.endless nightmare)
Karando -25 HP (frightened 1)
Animated Dream -22 HP
Uhk
Round Four
Jiki -13 HP

Grand Archive

Male Goblin (Snow) Core Bard (Multifarious) Archaeologist 10 | HP 116/116 | AC 28 | Fortitude +18, Reflex +19, Will +17 (Performer's Heart) | Perception +14 | Speed 25, climb 10 | Darkvision | Resist cold 5, void 1 | Default Exploration: Avoid Notice +16 | Bard Spells 5th-1/3 4th-3/3 3rd-2/3 2nd-2/3 1st-3/3 | Focus 1/2 | Greater Mentalist's Staff 5/5 | Hero Points 0 | Provisions: scroll of breath of life 1/1 | Active Conditions: Blur | ◆◇↺

GM, I just realized that I didn't choose Sound Burst as a signature spell (or at least didn't keep it that way), so I should have only expended a 2nd-level slot and did 15 fewer damage to Aslynn and 8 fewer to the minion.

"♪ Your claws are sharp, your cackle's chilling,
♪ But I'm the one with power, and I'm willing,
♪ To stand up to your reign of fear and dread,
♪ With every verse I spit, I'll leave you in the red.

Inspire Courage round 3/3

"And your rhymes are just getting worse."

◆ Bon Mot

Diplomacy: 1d20 + 20 ⇒ (5) + 20 = 25 vs. Aslynn's Will DC

"♪ I'll be the beacon of hope, the light in the night,
♪ I'll pierce your darkness with all my might,
♪ You thrive on fear, on the tears that you sow,
♪ But I'll banish your darkness, watch it go.

This one, however, is a signature.

◆◆ Cast a Spell (Heightened)
"♪ Sorrow's song, the heartstrings tear,
♪ Despair's grip, in shadows wear.
Agonizing Despair!"
Mental Damage: 6d6 ⇒ (4, 5, 3, 1, 5, 5) = 23
Will DC 27

"♪ I'm the hero in this story, you're just the villain,
♪ My rhymes will break your curse, leave you chillin',
♪ In the shadows where you belong, you see,
♪ No more night hag, you're defeated by me.

Envoy's Alliance

open | female (she/her) nephilim human (Vidric) sorcerer (angelic) 10 | ◆◇↺ | HP 98/98 | AC 27 (28) | P+15, F+17, R+19, W+18 | Explore: Detect Magic | LLV, 30' | Focus: 2/2 | Spells: 1st (4/4) 2nd (4/4)* 3rd (4/4)** 4th (4/4) 5th (3/4)*** DE (1/1) staff (5/5) | Hero 1/3 | Active Conditions: *lucky number [?], **life connection, ***vital beacon 5d10 [ ] 5d8 [ ] 5d6 [ ] 5d4 [ ]

Nina moves up and keeps Bastian topped off.

Heal (3rd, 2-actions), staff: 3d8 + 24 + 2 ⇒ (5, 3, 1) + 24 + 2 = 35

Vigilant Seal

Male Goblin Inventor 10 (Alchemist Ded) / HP 130/130, Perc +14, AC 28, Fort +18 Ref +19 Will +17 /Vials 4/4, Advanced alchemy prepared: Alchemist's fire 4 / Darkvision, unbreak gob, Burn it! Toughness, Diehard, Resist fire 1/2 lvl, Resist void 1, +1 hp/min

The goblin steps to mark the animated dream as his prey and to fire a bolt at it.

+1 striking flaming alchemical crossbow: 1d20 + 18 ⇒ (18) + 18 = 36

Damage, gravity weapon, fire, acid: 2d10 + 2 + 4 + 1d6 + 1d6 ⇒ (5, 1) + 2 + 4 + (6) + (2) = 20

Radiant Oath

NG Half Elf Redeemer Champion of Milani 7 | AC 28 (29 w Shield) | HP 92/92 | P +10 F +13 R +9 W +12 | Def. Expl.:? | ◆ | ◇ ◈ | ↺ | | Hero Points: 1/3 | Focus Points: 1/1 |

Fort Save: 1d20 + 14 ⇒ (18) + 14 = 32


Destiny | 1-01 |Guardian|Table 2 | On the Trail of History
Jiki, the Flatulist wrote:
GM, I just realized that I didn't choose Sound Burst as a signature spell (or at least didn't keep it that way), so I should have only expended a 2nd-level slot and did 15 fewer damage to Aslynn and 8 fewer to the minion.

Adjusted below

Jiki, the Flatulist wrote:
"And your rhymes are just getting worse."

A failure, but not quite a crit failure.

"Not was bad as your verse!" Aslynn retorts.

Jiki, the Flatulist wrote:
"And your rhymes are just getting worse."
"Agonizing Despair!"

I presume you are targeting Aslynn...

Aslynn, Will v. spell: 1d20 + 22 + 2 ⇒ (11) + 22 + 2 = 35

The hag is momentarily frightened, but she resists the mental damage.

Nina heals.

Uhk pierces the animated dream.
Crit!

Bastian shakes off the nightmares as his wounds knit.

[b]"Your healing magic, you shall find
May knit your body, but not your mind!
Foolish Pathfinders! When you face me
Your future's naught but calamity!"
Step
Cast phantasmal calamity; 30-foot burst from spot indicated on map, should catch all but Karando.

A vision of apocalyptic destruction fills the mind of each Pathfinder in the area!

The vision deals mental damage (basic DC 29 Will save): 11d6 ⇒ (1, 2, 1, 4, 2, 6, 2, 3, 3, 6, 2) = 32
On a critical failure, the creature must also succeed at a Reflex save or believe it's trapped (stuck in a fissure, adrift at sea, or some other fate in keeping with its vision). If it fails the second save, it's also stunned for 1 minute. It can attempt a new Will save at the end of each of its turns, and on a success, it disbelieves the illusion and recovers from the stunned condition.

THE WAKING SITE: WHERE ENDS YOUR NIGHTMARES? OR YOUR DREAMS? -Round Four Cont'd!

PCs in bold may act

Party Buff: Inspire Courage

Aslynn, The Dream Taker -86 HP
Marta -13 HP (Will vs. mental damage)
Bastian -10 HP (enlarged; Will vs. mental damage)
Karando -25 HP (frightened 1)
Animated Dream -49 HP
Nina (Will vs. mental damage)
Uhk (Will vs. mental damage)
Round Five
Jiki -13 HP (Will vs. mental damage)

Grand Archive

Female human (versatile) wizard 11 | HP 107| AC 28 | F +19 R +20 W +16 | Perc +15 (trap finder +2) | Spd. 25ft. |

Will: 1d20 + 13 ⇒ (14) + 13 = 27

Marta relocates herself and then sneaks away to get out of the midst of the spells.

◆◆ Cast a Spell (Dimension Door)
◆ Sneak (Stealth +17)

Grand Archive

Male Goblin (Snow) Core Bard (Multifarious) Archaeologist 10 | HP 116/116 | AC 28 | Fortitude +18, Reflex +19, Will +17 (Performer's Heart) | Perception +14 | Speed 25, climb 10 | Darkvision | Resist cold 5, void 1 | Default Exploration: Avoid Notice +16 | Bard Spells 5th-1/3 4th-3/3 3rd-2/3 2nd-2/3 1st-3/3 | Focus 1/2 | Greater Mentalist's Staff 5/5 | Hero Points 0 | Provisions: scroll of breath of life 1/1 | Active Conditions: Blur | ◆◇↺

Will Save, Resolve: 1d20 + 15 ⇒ (16) + 15 = 31
Counts as a critical success, so no damage.

"That glimpse of fate holds no fear for this bard.
You're the one falling here, and you will fall hard!"

Vigilant Seal

Male Goblin Inventor 10 (Alchemist Ded) / HP 130/130, Perc +14, AC 28, Fort +18 Ref +19 Will +17 /Vials 4/4, Advanced alchemy prepared: Alchemist's fire 4 / Darkvision, unbreak gob, Burn it! Toughness, Diehard, Resist fire 1/2 lvl, Resist void 1, +1 hp/min

Will: 1d20 + 15 ⇒ (3) + 15 = 18

Reflex: 1d20 + 16 ⇒ (14) + 16 = 30

Radiant Oath

NG male human (skilled) champion (redeemer) 10 l HP 104/147 | AC 31 (33 with Shield Raised) | F +20 R +19 W +19 Juggernaut| Perc +16| Resist Slashing 3 speed 20 ft | focus 3/3| Hero 3 | Active Conditions:

Karando presses the attack against the hag, raising his shield and stepping up to slice at her.

Raise Shield, Step, Strike

machete: 1d20 + 18 - 1 + 1 ⇒ (1) + 18 - 1 + 1 = 19 for slashing: 2d6 + 6 + 1 ⇒ (3, 1) + 6 + 1 = 11

Reactions:

(I have Quick Shield Block, so I get an extra reaction to Shield Block. My shield also has its own reaction that it uses to block damage to adjacent allies. Sorry!)
-Shield Block if I'm attacked (Martyr's Shield (Hardness 12, HP 116/120, BT 60))
-Shield Block if an adjacent ally is attacked
-Glimpse of Redemption if someone within 15 ft. is attacked
-AoO if Something provokes and I have a reaction left

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