DM Brainiac's Sky King's Tomb

Game Master Brainiac


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As the morning comes to an end, the fences and crossbow are complete, but the shield is not quite finished. Elga comes by to inspect your work. "Mm-hmm. Yes. Quality craftsmanship." She turns to you. "You actually managed to get more done that I'd expected. A bit of work left on the shield, but otherwise, not bad."

She takes you all out to lunch for local-style curry, giving you a bit of a reprieve from the heat.

Anybody still suffering from Burntown burnout may make another save to recover now.

***

Over lunch, the ifrit chats about local goings-on, allowing you to pick up a few rumors about the King's Heart district:

It’s stickleberry season, and that means pie! Soon, the Copper Anvil will host its annual pie-eating contest. The entry fee is just 1 silver piece.

A detachment of Knights of Lastwall recently arrived in King’s Heart to recuperate, restock, and recruit. Locals are conflicted, respecting the knights’ deeds yet wary of the outsiders’ presence.

***

You return to the workshop after lunch, ready to finish what you began.

After lunch, the work schedule loosens somewhat. The PCs can continue working on any of the morning projects they haven’t finished yet. In addition, three additional projects become available. Completing these projects isn’t required for the PCs’ contract, but each time the PCs complete one of these projects, Elga can reclaim some of her workday to help the PCs finish their work; she automatically succeeds at one skill check to perform any task involved in the PCs’ morning projects, earning them a Victory Point. Each of these new projects provides less crafty PCs a way to participate and roleplay meaningfully.

Afternoon Projects:
ADMINISTRATIVE DUTIES

Step 1: Bookkeeping DC 12 Accounting Lore, DC 13 Guild Lore, DC 13 Highhelm Lore, DC 13 Merchant Lore, DC 13 Scribing Lore, DC 15 Society, DC 16 Arcana, DC 16 Perception; Threshold 1

Updating logs, sorting receipts, writing up material requests, and more require some of Elga’s attention each week, and she’d love to have an attentive, math-savvy assistant handle her bookkeeping backlog. A wide range of additional Lore skills are suitable for this task, including any that might be used for running a medium-sized business.

CUSTOMER SERVICE

Step 1: Customer Tantrums DC 12 Merchant Lore, DC 14 Intimidation, DC 15 Deception, DC 16 Diplomacy; Threshold 1

Clients periodically visit to complain about a broken tool, inquire about commissioning items, or ask other questions that Elga would rather not suffer as distractions. What’s more, her production backlog inspires impatient clients to stop by and demand progress updates that only set her further behind. If a PC can handle these customer issues, Elga can focus on creating goods.

RESTOCKING

Step 1: Hauling Supplies DC 12 Labor Lore, DC 14 Athletics, DC 15 Fortitude; Threshold 1

Forges need fuel, smithing needs iron, and moving those resources from local warehouses to Elga’s storerooms takes time she doesn’t have. Somebody with a strong back could save her a few hours by restocking her supplies.


HP 84, AC 23, F+14, R+13, W+12 | Female dwarf kineticist 6

Brijetta keeps quiet as she eats, though she enjoys the curry. Once back in the forge, she practically runs from the idea of having to deal with people. She could help with the logs, but that also feels too much like having to deal with people. Helping feed the fires, though. Yes, she knows they're hungry. She can hear them.

She easily moves supplies, her small frame belying the strength forged at the smithy -- even if she's more focused now on fine art, she apprenticed with baser metals.

Afterward, still unfazed by the heat, she returns to the shield, but it continues to be beyond her.

Athletics (trained): 1d20 + 5 ⇒ (20) + 5 = 25
Religion (trained): 1d20 + 4 ⇒ (9) + 4 = 13
Fortitude (expert): 1d20 + 9 ⇒ (12) + 9 = 21


HP 76/82 | AC 19 | F +12 R +10 W +12 | Perc +12 | 3rd: 0/3, 2nd: 3/3, 1st: 2/3 DC 22 speed 20 ft | focus 2/2| Hero 1 | Active Conditions:

Gig takes a turn at the customer counter, distracting angry visitors with stories of truly long waits from dwarven history.

"And what about Matrimm Coldfist? He waited 80 years for his brother to apologize for stepping out with the neighbor that he had his eye on."

Diplomacy: 1d20 + 7 ⇒ (13) + 7 = 20

Fortitude: 1d20 + 6 ⇒ (13) + 6 = 19


Male CG human fighter 1 | HP: 13/13 | AC: 14 (14 Tch, 10 Fl) | CMB: +5, CMD: 15 | F: +4, R: +4, W: +2* | Init: +4 | Perc: +2, SM +2 | Speed 30 ft. | Active conditions: none.

Action from 3rd phase

Deciding to rest while the other hopefully finish the tasks, Cricket drinks some water, which decides to enter the wrong way, causing him to cough terribly.

Rehydrate: 1d20 + 7 ⇒ (1) + 7 = 8

After Lunch, 4th phase

"I can't really help with that shield, you know?" He asks Uhe and Mal. "I don't work with magic."

With that, he tries to help with the other tasks. Cricket was never formally educated since his childhood was spent running from cave to cave in order to escape Droskar's inquisitors during the Collapsed Age and even when it was over, he had to work to help his family. While he did learn somewhat to read, he never learned math beyond what he could count with his fingers.

Unable to properly help with real bookkeeping, he was a very organized old man, so organized the receipts by date and sorted the messy storeroom, more than once finding supplies lost in unusual places.

Bookkeeping

Perception: 1d20 + 7 ⇒ (11) + 7 = 18

Fortitude: 1d20 + 7 ⇒ (4) + 7 = 11

The storeroom is very hot though, leaving him fatigued.


Completing the other tasks easily, you give Elga the time she needs to finish stabilizing the enchantments on the shield.

However, in the course of his bookkeeping, Cricket discovers worrisome inconsistencies: it appears that Elga’s total earnings are significantly lower than her income and costs would suggest. She’s confused as to why this might be but is intent on investigating it later in the week.

The workday is almost over when a tremendous crash echoes from several blocks away, near the Iron Lagoon. Within minutes, a local crier jogs by, ringing a bell, warning of escaped animals, and announcing a bounty. Elga flags down the crier for details.

“Pyre ferrets!” exclaims the messenger, taking a moment to catch her breath. “Convoy was coming through from the Plane of Fire, but traffic got muddled at customs, causing a collision. That broke a crate of pyre ferrets, which all scattered.”

Elga spits. “What’s the worst thing a gaggle of phoenix-weasels is going to do?”

The messenger responds flatly, “Wild-caught.” A stream of Pyric curses spill out of Elga’s mouth before the messenger adds, “Authorities posted an immediate bounty: two gold a head alive, one each for dead. You can imagine they want this done fast.”

After offering a dipper of water to the messenger, Elga yrges “Off with you, then,” before turning to you. "Well, if you’re up for wrangling weasels and being local heroes, I can clean up around here. How about it?”


HP 84, AC 23, F+14, R+13, W+12 | Female dwarf kineticist 6

"Oh, we should protect the phoenix-weasels!" Brijetta declares, seeming completely unfazed by Elga's swearing.


HP 76/82 | AC 19 | F +12 R +10 W +12 | Perc +12 | 3rd: 0/3, 2nd: 3/3, 1st: 2/3 DC 22 speed 20 ft | focus 2/2| Hero 1 | Active Conditions:

"A glorious opportunity for heroism! Let's catch some ferrets!" Gig happily abandons his conversation with the latest customer and heads for the door.


Male Dwarf Hero Points: 3/1 Investigator 6 AC 23 (+2 Traps)| hp 60/82| Saves F+11 R+13 W+12 (+2 Traps) | Percep(E) +12 (+1 Traps) | | Status: Antitoxin, Antiplague, Numbing Tonic, Quick Silver Mutagen Exploration mode Investigate, Search

Dripping wet, Uhe enjoys leaving the hot oven and eating some roasted pork (cooked in an oven. Weird).
After lunch, the dwarf begins ragging paperwork. Having had left his reading glasses at home, the Investigator only sighs.
Well done, everyone!

At the mention of the probability of them spending the afternoon chasing fire ferrets, Uhe sighs again.
You got any really thick, fire retardant gloves, sacks and pants?


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Female Female Dwarf Druid Delver 6 - HP 79/82| AC 23(25) | F +13 R +13 W +14 | Perception +14 | Focus 1/3 |Hero Points 2|

"I have pants I don't mind losing, close enough?"

Recall knowledge please


Elga starts distributing thick leather gloves and aprons as she speaks. "Good on you. Fire runs in the blood of some creatures, yeah?" She taps her glowing braid for emphasis. “Think weasels that explode when they’re excited. Some folk around Highhelm think they’re great pets.” She snorts, shaking her head before adding, “Utter fools.

"Anyway, the variety around Highhelm are domesticated. After a couple thousand years, they’ve been bred to glow and spark, not explode, so they’re safe enough. Wild ones are wiggly time bombs and tightly controlled. Burntown’s hot enough without some spark-stoat starting fires."

Elga thinks a moment. "You’ll need to track them down—start near the Iron Lagoon. They’re squirrelly, but they tend to leave ashen prints you might follow. Wild ones are loners, and they’re skittish, so they’ve likely scattered and are looking for burrows. Beyond that? Be ready to snag, trap, or lure them into something that won’t burn.” She digs out a slightly dented birdcage, twenty feet of chain, and what looks like a butterfly net made with metallic mesh designed for snagging crabs, though it has a small hole that needs patching. “You’ll figure it out. Best you work in small groups."

A few minutes of looking for tracks and questioning witnesses allows you to discover the locations of three of the missing pyre ferrets...

Mustelids Amok:
Capturing the escaped pyre ferrets involves a few steps. PCs must complete three challenges, and they might even split up to capture multiple pyre ferrets at once.

Timing: This encounter takes place over multiple phases, much as the earlier crafting work did. During each phase, a PC can freely move to an available objective, make a quick plan with other PCs, and attempt one action to resolve that objective. The number of phases the party requires to locate and capture the first three ferrets helps determine their overall success.

Capturing Pyre Ferrets: Each of these obstacles requires two successful DC 15 checks to complete, and each obstacle presents a scene and recommended skills the PCs might use. Have the players devise their own plan for tricking, chasing, trapping, stalking, or flushing out the ferrets, with them suggesting which skills they’ll use. It’s okay if they employ an unconventional strategy! If a plan uses especially clever tactics or impractical skills, consider adjusting the check’s DC by 2. If a PC uses a 1st-level spell as an effective part of their plan, consider treating this as an automatically successful check.

Whenever a PC critically fails a check to capture a pyre ferret, they take 1d6 fire damage, courtesy of the animal’s angry combustion.

Ferrets Three:
FERRET 1: BOTANICAL GARDENS
Capture Skills:
Athletics, Nature, Stealth, Survival

The Ferrixion Botanical Garden houses myriad sunless flora that feed on meat, heat, and (most worryingly) charcoal. One set of tracks disappears amid the grassy growths and tree-sized fungi, causing bits of charcoal dust to spark in its wake. Capturing this ferret likely involves stalking it through the foliage before springing an ambush.

FERRET 2: LIZARD HATCHERY
Capture Skills:
Acrobatics, Nature, Perception, Thievery

Abelgard the halfling raises cat-sized lizards called spurtails here, known for their nutritious eggs and love of steam. A pyre ferret wriggles into the main hatchery, triggering a hissing chorus of distressed lizards, some of which scramble out. Abelgard eagerly accepts your assistance. Finding the pyre ferret likely involves squeezing past humidification troughs, calming livestock, quietly disassembling an incubation box where the ferret’s hidden, or judging the lizards’ behavior to guess where the ferret’s hiding.

FERRET 3: TAPHOUSE
Capture Skills:
Deception, Diplomacy, Intimidation, Performance

Panicked by street traffic, one ferret bolted into a tavern. Patrons in the establishment are busy raising their mugs rather than watching their feet. With the right mix of assertiveness, leadership, or distraction, you might win the crowd’s cooperation without causing a panicked stampede for the exits.


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HP 76/82 | AC 19 | F +12 R +10 W +12 | Perc +12 | 3rd: 0/3, 2nd: 3/3, 1st: 2/3 DC 22 speed 20 ft | focus 2/2| Hero 1 | Active Conditions:

"Can someone come to the tavern with me? I have an idea!"

Gig leads the way to the local taphouse, humming as he walks. "You see, there's an old ferret catching song...I think that I remember all of the words."

As he enters the tavern, music swells around him and he shouts for everyone's attention.

"Theeeeeeeere once was a mine that delved down deep
And the name of the mine was Pyre Ferret's Steep
The picks swung up, and the picks sung down
Now glow you fiery boys glow!"

Performance: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28

The crowd picks up the tune quicky, and everyone shouts out the chorus! As the third verse narrates a chase to catch some mine ferrets, the tavern crowd acts it out, wrangling one of the pesky beasts!


Male CG human fighter 1 | HP: 13/13 | AC: 14 (14 Tch, 10 Fl) | CMB: +5, CMD: 15 | F: +4, R: +4, W: +2* | Init: +4 | Perc: +2, SM +2 | Speed 30 ft. | Active conditions: none.

"Agreed." Cricket says once Elga mentions about people being utter fools for having such pets.

Being an experienced tracker and hunter, despite never having dealt with these ferrets, Cricket takes a bird cage sets out to track the ferret that was seen inside the botanical garden. Somewhat at home amid the fungi, he sneaks slowly until he finds the elusive fire creature.

Setting a very simple trap, he throws a small pebble to scare the creature into jumping inside the bird cage, which he swiftly locks. He could return to the others immediately, but Cricket takes his time, rests for a bit and lets the fiery furry to calm down.

He then returns, whistling.

Stealth: 1d20 + 7 ⇒ (19) + 7 = 26

Fortitude: 1d20 + 7 ⇒ (13) + 7 = 20 Recover from the burnout


HP 84, AC 23, F+14, R+13, W+12 | Female dwarf kineticist 6

Brijetta starts for the tavern ... but stops as she sees Gig emerge with one of the ferrets. Turning toward the garden, she starts rushing in that direction ... only to come to a sudden stop as Cricket grabs a second Pyre Ferret.

A look of concern crossing her face, she finally heads for the lizard hatchery, trying to disassemble the ferret's hiding spot as she speaks softly to it in Pyric.

"Yes, it's nice to hide, but sometimes you have to come out and do things you don't want to do," she says.

Thievery (trained): 1d20 + 5 ⇒ (12) + 5 = 17


Male Dwarf Hero Points: 3/1 Investigator 6 AC 23 (+2 Traps)| hp 60/82| Saves F+11 R+13 W+12 (+2 Traps) | Percep(E) +12 (+1 Traps) | | Status: Antitoxin, Antiplague, Numbing Tonic, Quick Silver Mutagen Exploration mode Investigate, Search

, “Utter fools"

Uhe winks at Elga.
I see what you did there.

The Investigator begins taking copious note, during her instructions.
Pursue A Lead (PaL) fiery weasels

FERRET 2: LIZARD HATCHERY:

Capture Skills: Acrobatics, Nature, Perception, Thievery

Abelgard the halfling raises cat-sized lizards called spurtails here, known for their nutritious eggs and love of steam. A pyre ferret wriggles into the main hatchery, triggering a hissing chorus of distressed lizards, some of which scramble out. Abelgard eagerly accepts your assistance. Finding the pyre ferret likely involves squeezing past humidification troughs, calming livestock, quietly disassembling an incubation box where the ferret’s hidden, or judging the lizards’ behavior to guess where the ferret’s hiding.

Uhe walks over to the Lizard Hatchery. The Investigator's blue eyes lighting up at watching Brjetta jury rig a trap. Uhe scabs the area, particularly the behavior of the lizards.
Perception, PaL DC 15: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24

The dwarf glances at Brjetta.
That goes there, I believe.
Clue In Reaction +1


HP 84, AC 23, F+14, R+13, W+12 | Female dwarf kineticist 6

"Oh!" Brijetta startles as she realizes Uhe is talking to her.


Female Female Dwarf Druid Delver 6 - HP 79/82| AC 23(25) | F +13 R +13 W +14 | Perception +14 | Focus 1/3 |Hero Points 2|

Mal readies herself to transform into a similarly sized playmate for the ferrets, but... "You got 'em all already?!"


You quickly wrangle the trio of pyre ferrets and return them safely. However, just as you think you have finished your task, you hear shattering glass and screams about a block away! A fourth ferret entered a local alchemist's shop, and the owner attempted to chase it out with a broom. Spooked, the animal ignited part of the shop, which contains numerous explosive supplies!

The final obstacle is slightly more complex, in part because the entire party can dedicate their attention to the problem. First, the PCs need to capture the pyre ferret, which is scrambling about the shop and causing ongoing damage. Second, the PCs need to stop the flames, evacuate the shop’s most explosive materials, or both. Each of these two objectives requires two successful DC 15 skill checks to resolve. As before, encourage creative solutions.

FERRET 4: ALCHEMIST’S SHOP
Ferret Skills:
Acrobatics, Athletics, Nature, Stealth, or Reflex save
Firefighting Skills: Athletics, Crafting, Medicine, Nature, or Survival

Chasing down the pyre ferret without knocking over displays ideally involves agility or guile, driving the creature into a corner. PCs might smother or starve the fires by shifting displays. Fortunately, the metal shelves aren’t at risk, and just by identifying and evacuating the most flammable materials, the PCs can negate a potential disaster.


Male Dwarf Hero Points: 3/1 Investigator 6 AC 23 (+2 Traps)| hp 60/82| Saves F+11 R+13 W+12 (+2 Traps) | Percep(E) +12 (+1 Traps) | | Status: Antitoxin, Antiplague, Numbing Tonic, Quick Silver Mutagen Exploration mode Investigate, Search

Smiling at the quick work that the group accomplished, Uhe frowns at all the raucous rearing at the Alchemical shop.
That can't be goid.

Sighing at the probability of more soit, stains and fire, the Investigator hurries inside the shop to help remove any potential explosions!
Crafting(T): 1d20 + 7 ⇒ (15) + 7 = 22
Not certain his current Weasel PaL counts?


Male CG human fighter 1 | HP: 13/13 | AC: 14 (14 Tch, 10 Fl) | CMB: +5, CMD: 15 | F: +4, R: +4, W: +2* | Init: +4 | Perc: +2, SM +2 | Speed 30 ft. | Active conditions: none.

"No no no, this is bad!" Cricket exclaims as he sprints towards the shop, carrying another metal net, tucking his short beard inside in shirt as he enters.

"Right, right, this is not my first time doing it..." He mumbles as dodges the flames and tries to corner the ferret.

Reflex: 1d20 + 9 ⇒ (8) + 9 = 17


HP 76/82 | AC 19 | F +12 R +10 W +12 | Perc +12 | 3rd: 0/3, 2nd: 3/3, 1st: 2/3 DC 22 speed 20 ft | focus 2/2| Hero 1 | Active Conditions:

"You've got him, Cricket!" Gig shouts encouragement, then weaves an illusion into existence, creating a new set of shelves that cuts off the otter's escape route.

Casting illusory object.


HP 84, AC 23, F+14, R+13, W+12 | Female dwarf kineticist 6

"No, no, no," Brijetta calls out in Pyric (ignan). "Leave the shop alone!"

She rushes to the area, calling to the flames to settle down.

Hoping I can use Base Kinesis (even if just on little bits since the Bulk has to be negligible or light, maybe giving me a bonus?), but if not, I'll give it a Nature check.

Base Kinesis (two actions):

It's trivial for you to create some of your element or alter a portion of it that already exists. Choose one of your kinetic elements to affect. This impulse has a range of 30 feet, and the Bulk of the target must be negligible or light. The GM decides what Bulk the element is. You can't affect an element that's magical, secured in place (like a stone mortared in a wall), or attended by a creature unwilling to let you.
Base Kinesis can't deal damage or cause conditions unless otherwise noted.

Suppress You destroy an existing piece of element, such as snuffing out a flame or evaporating water from a cup. This affects only natural forms of the element, not durable, crafted goods like a stone statue, metal lock, or wooden door.

Nature (trained): 1d20 + 4 ⇒ (11) + 4 = 15


Female Female Dwarf Druid Delver 6 - HP 79/82| AC 23(25) | F +13 R +13 W +14 | Perception +14 | Focus 1/3 |Hero Points 2|

Mal's fiery hair erupts from the rest of her body as she races forward, dwindling as she darts around and beneath the shelving, baring vulpine fangs at the ferret to herd it towards her waiting companions.

Pest form to turn into a fox


As Uhe and Brijetta prevent the fire from getting worse, Cricket, Gig, and Mal all work together to corner the terrified ferret and corral it before it can cause further harm. A crowd has gathered by the time you emerge from the shop, and they cheer your efforts! The alchemist herself, Roar Breakiron, thanks you heartily for protecting her shop. To her chagrin, the event weakened her ongoing potion projects to the point she can’t sell them, but she does bottle them up to give to you thanks. These include a faulty potion of leaping and a faulty potion of quickness.

At the end of each of the imbiber’s turns, roll a DC 3 flat check. If the check fails, the potion’s effects end prematurely. If the check succeeds, the potion’s effects persist (maximum 1 round), and the flat check’s DC increases by 1.

The salamander paymaster who posted the bounty for the ferrets pays you for returning them alive, promising that they will be humanely re-wilded.

You have earned 2 gp for each live ferret, so 8 gp total.

After a full day’s labor and a frantic ferret hunt, you have earned a break! Elga buys you dinner and gives you a spa voucher to unwind at the local mineral springs, saying she’ll review your work and have payment ready the next day.

When you return to the workshop, Elga pays you 5 gp for your work. She also offers you a fulu of fire suppression and the +1 striking crossbow that you helped to repair--apparently, the client who ordered the repairs can't pay for the work, so she has decided to pass the ownership of the weapon to you.

You have earned 2 Reputation Points with Highhelm! You can follow up on either the pie-eating contest or the Knights of Lastwall, or you can spend time gathering information about other ways to increase your reputation around Highhelm.


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HP 84, AC 23, F+14, R+13, W+12 | Female dwarf kineticist 6

Reminder that the rumors we know about are here.

Brijetta looks horrified about the idea of being in a contest in front of many, many people. And about the idea of trying to talk to people to learn more about what else is happening in the area -- though she could probably sit quietly and listen to see if any fire or metal wants to speak to her outside of the forge. She's used to people ignoring her, so maybe that wouldn't be so bad, if she can just sit and listen.

She's not really sure what she would say to Knights of Lastwall. She is slightly curious what they're doing, though, since last she heard Lastwall is no more.


Female Female Dwarf Druid Delver 6 - HP 79/82| AC 23(25) | F +13 R +13 W +14 | Perception +14 | Focus 1/3 |Hero Points 2|

"D'you know if this is a payin' pie-eatin' contest? Last time I went to one o' those, I was scrubbin pans for a week of rest-shifts. But if'n you find a pie-eatin' contest that's not a pay-as-you go? Worst you can do is free pie!"

If/when someone points out the 1 sp entry:
"Well cheap pie's most as good!"


HP 76/82 | AC 19 | F +12 R +10 W +12 | Perc +12 | 3rd: 0/3, 2nd: 3/3, 1st: 2/3 DC 22 speed 20 ft | focus 2/2| Hero 1 | Active Conditions:

"Exactly! It's not every day that you get offered so much pie!" Gig has the typical performer's attitude toward free and cheap food. Tuck in now, tomorrow's meal is uncertain when you are singing puppeteering for your supper.


Male Dwarf Hero Points: 3/1 Investigator 6 AC 23 (+2 Traps)| hp 60/82| Saves F+11 R+13 W+12 (+2 Traps) | Percep(E) +12 (+1 Traps) | | Status: Antitoxin, Antiplague, Numbing Tonic, Quick Silver Mutagen Exploration mode Investigate, Search

Uhe exits the Alchemist's shop, making note to visit it for his pleasure later this evening.
I dabble a bit meself.

How many Faulty Potions?

Uhe deservedly submits to all the relaxations granted by the spa voucher to unwind at the local mineral springs.....

Returning to the workshop in the early morning, Uhe discusses their day's opportunities.

It’s stickleberry season, and that means pie! Soon, the Copper Anvil will host its annual pie-eating contest. The entry fee is just 1 silver piece.

Or, A detachment of Knights of Lastwall recently arrived in King’s Heart to recuperate, restock, and recruit. Locals are conflicted, respecting the knights’ deeds yet wary of the outsiders’ presence.

The Investigator seems ready to do either.


One faulty potion each of jumping nad quickness.

Those of you who wish to check out the pie-eating contest head to the Copper Anvil. It is the center point of the Stickleberry Festival, which features a small parade, a crowning of Lord, Lady, or Sovereign Stickleberry, and a pie-eating contest to celebrate the eponymous fruit, which resembles a fuchsia blackberry.

If a PC wants to compete to become Sovereign Stickleberry, have them attempt two different DC 17 skill checks to demonstrate elegance, make a costume, or answer questions eloquently. If they succeed at both, they win, earning 1 Reputation Point as a minor favor, a fuchsia sash, and large basket containing 20 jars of stickleberry jam made that season (worth 1 sp each).

If a PC wants to compete in the pie-eating contest (1 sp per entrant), have them make up to five Fortitude saving throws, starting at DC 13. Refer to the spoiler below. If the PC succeeds at the fifth saving throw, they win the contest (if multiple PCs succeed, the PC with the highest Fortitude save result wins). This earns them 1 Reputation Point as well as the ownership of the trophy for a year: a +1 spear called the Stickleberry Sticker.

Pie-Eating Contest:
Critical Success: You practically inhale pie without feeling full. You don’t increase the DC of subsequent Fortitude save DCs this round.
Success: You maintain momentum. Increase the DC of your subsequent Fortitude saves during the contest by 1.
Failure: Your body protests as you gorge. Increase the DC of your subsequent Fortitude saves during the contest by 1d3.
Critical Failure: You drop out of the contest. You become sickened 1 and can’t reduce this sickened condition for 8 hours.

***

Even though Lastwall fell a few years ago, its defenders don’t rest. One branch, the knights vigilant, travel the world as living examples of their order’s courage and honor, and a cohort of 14 knights vigilant are recuperating in King’s Heart, their housing provided by Clan Stonefist. Even so, Highhelm seems to hold the half-orc Sir Auskur and his comrades at arm’s length. His suspicion of prejudice is accurate; even as Highhelm becomes more open-minded, a millennia of battles instills a caution of other military forces that’s hard to shake. No doubt they would welcome friendly company.

By spending a day with the knights, a PC can attempt a DC 15 skill check to assist them: a Medicine check to ease old wounds, a Diplomacy check to combat dwarven prejudices, a Performance check to spread word of the knights’ deeds, or similar efforts. Successfully assisting the knights at least twice earns the PCs 1 Reputation Point as a minor favor for their generosity as well as a scroll of disrupting weapons from Sir Auskur.


HP 84, AC 23, F+14, R+13, W+12 | Female dwarf kineticist 6

Avoiding the twin horrors of a pie-eating contest and having to talk to the Knights, Brijetta retreats to the forge, happy to spend more time there. As she works, she listens to the fires, and the metal, and the other dwarves.

Perception (trained): 1d20 + 4 ⇒ (12) + 4 = 16


Brijetta overhears some rumors:

From young nobles to ambassadors in training, demand for language tutors and conversation partners has risen dramatically. A fluent speaker could make a good income and win influential friends.

The Round Market is abuzz following the recent arrival of Dongun Hold merchants. It’s a rare chance for most to see (or even purchase) the fabled firearms made in the Mana Wastes.


HP 84, AC 23, F+14, R+13, W+12 | Female dwarf kineticist 6

Brijetta laughs to herself at the idea of being a conversation partner. Most people don't want to talk to her at all. They're certainly not going to pay to do so. "Can you imagine that?" she whispers in pyric to the fire she's working on.

She does have to admit she's a little curious about the merchants. She's from Alkenstar, so it might be nice to see something from home. She's become much closer with fire since she left, and is curious how it finds guns.


HP 76/82 | AC 19 | F +12 R +10 W +12 | Perc +12 | 3rd: 0/3, 2nd: 3/3, 1st: 2/3 DC 22 speed 20 ft | focus 2/2| Hero 1 | Active Conditions:

Gig sees a perfect opportunity to put on a show for the Sticklberry crowd. He alters one of his intricate costumes and stages a high (puppet) drama about the Sovereign Stickleberry.

Deception: 1d20 + 7 ⇒ (4) + 7 = 11
Hero Point: 1d20 + 7 ⇒ (18) + 7 = 25
Performance: 1d20 + 7 ⇒ (13) + 7 = 20

"And the Sovereign knighted his squire Sir Jammy!" he finishes with a flourish.


Male Dwarf Hero Points: 3/1 Investigator 6 AC 23 (+2 Traps)| hp 60/82| Saves F+11 R+13 W+12 (+2 Traps) | Percep(E) +12 (+1 Traps) | | Status: Antitoxin, Antiplague, Numbing Tonic, Quick Silver Mutagen Exploration mode Investigate, Search

Uhe arrives at the Stickleberry Festival with his companions, wearing an elegant ensemble with just the correct amount of lace.
Tis a serious business lace. The particular portion purposed by a percentage of people politely proper pawns of excess.

The dwarf fluids at his cuffs, as he enters the Copper Anvil. Walking about for a few minutes (ostensibly to Pursue A Lead on how to win the contest), the Investigator shakes hands, kisses babies and even poses for photographs for only 1sp.
Greetings my fellows and fair maidens! Tis I Uhe Stonethorn, your new Sovereign Stickleberry!

The dandy-looking dwarf begins to sashimi down the catwalk....

If a PC wants to compete to become Sovereign Stickleberry:

have them attempt two different DC 17 skill checks to demonstrate elegance, make a costume, or answer questions eloquently. If they succeed at both, they win, earning 1 Reputation Point as a minor favor, a fuchsia sash, and large basket containing 20 jars of stickleberry jam made that season (worth 1 sp each).

Society(T), PaL DC 17: 1d20 + 7 + 1 ⇒ (1) + 7 + 1 = 9
Crafting(T), PaL DC 17: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27
Diplomacy(T), PaL DC 17: 1d20 + 2 + 1 ⇒ (12) + 2 + 1 = 15

The dwarf seems a bit too comfortable.....


Female Female Dwarf Druid Delver 6 - HP 79/82| AC 23(25) | F +13 R +13 W +14 | Perception +14 | Focus 1/3 |Hero Points 2|

Mal flings herself into the dance with gusto and a fluidity that approaches grace though without any of the implied polish.

Her speech afterwards though is perhaps a bit... detailed. And technical. And perhaps more focused on the beauty of stickleberries themselves than on really anything else the Sovereign should have been concerned with. Like answering the questions.

Acrobatics: 1d20 + 5 ⇒ (14) + 5 = 19
Nature: 1d20 + 7 ⇒ (6) + 7 = 13

But once it's clear that she's out of contention and that Gig's puppet show has it sewn up she cheerfully flips over a silver to the piekeep and plunges into the other competition as well. She starts strong, and manages to finish, but not without more than one groan of protest.

Fort DC 13: 1d20 + 5 ⇒ (15) + 5 = 20
Fort DC 14: 1d20 + 5 ⇒ (18) + 5 = 23
Fort DC 15: 1d20 + 5 ⇒ (5) + 5 = 10
1d3 ⇒ 2
Fort DC 17: 1d20 + 5 ⇒ (5) + 5 = 10
1d3 ⇒ 1
Fort DC 18: 1d20 + 5 ⇒ (10) + 5 = 15


The competition for Sovereign Stickleberry is fierce, but in the end, it is Giggikam who takes the crown! The sash and the jam are his to claim!

Mal gobbles up a whole lot of pie, but doesn't quite manage to win the contest.

The PC has to succeed at the fifth saving throw to win, unfortunately. Others can try to enter the contest if they desire though.


Male CG human fighter 1 | HP: 13/13 | AC: 14 (14 Tch, 10 Fl) | CMB: +5, CMD: 15 | F: +4, R: +4, W: +2* | Init: +4 | Perc: +2, SM +2 | Speed 30 ft. | Active conditions: none.

Cricket completely ignores the competition for the Sovereign, and instead focuses on preparing himself for the pies. It has been a long time since he has eaten anything resembling stickleberry... about an year to be precise, which was also the last stickleberry pie eating contest.

"Oh, I remember these contests when I was young and oh did I love them." He tells the others. "My belly doesn't react to them nearly as good as they did back then, but oh the memories..."

Fortitude DC 13: 1d20 + 7 ⇒ (2) + 7 = 9 1d3 ⇒ 1
Fortitude DC 14: 1d20 + 7 ⇒ (14) + 7 = 21
Fortitude DC 15: 1d20 + 7 ⇒ (20) + 7 = 27
Fortitude DC 15: 1d20 + 7 ⇒ (13) + 7 = 20
Fortitude DC 16: 1d20 + 7 ⇒ (18) + 7 = 25

Cricket is basically trembling with excitement as the competition begins and eats the first one so fast that he chokes for a moment. "A little too much cardamon to my taste." He coughs, giving a ridiculous excuse.

The pace then picks up and soon the wire-thin old dwarf transforms into a pie eating monster! By the time he finishes, his stomach is visibly swollen. "Oh my oh my..."


Cricket is declared the winner of the pie-eating contest! The crowd cheers as he is rewarded with the magical spear known as the Stickleberry Sticker!


HP 76/82 | AC 19 | F +12 R +10 W +12 | Perc +12 | 3rd: 0/3, 2nd: 3/3, 1st: 2/3 DC 22 speed 20 ft | focus 2/2| Hero 1 | Active Conditions:

Gig accepts the sash and basket of jam with dignity, though the sash seems to keep slipping off his should at inopportune moments.

"Excellent celebrating, everyone! We'll be set for sandwiches for weeks."


Female Female Dwarf Druid Delver 6 - HP 79/82| AC 23(25) | F +13 R +13 W +14 | Perception +14 | Focus 1/3 |Hero Points 2|

Mal finds a sluice bucket to dunk her head in and emerges, no longer quite so berry-colored.

"Well, I figure I might talk a spell with the Lastwallers. Some interestin' things about that group floatin' round in the air."

Unless we're out of time?

In which case:
Mal's face falls a bit. "Darn! I thought those pies went down quicker'n that!"


Male Dwarf Hero Points: 3/1 Investigator 6 AC 23 (+2 Traps)| hp 60/82| Saves F+11 R+13 W+12 (+2 Traps) | Percep(E) +12 (+1 Traps) | | Status: Antitoxin, Antiplague, Numbing Tonic, Quick Silver Mutagen Exploration mode Investigate, Search

Uhe congratulates Giggikam on winning the Sovereign Stickleberry Crown.
Goes better with your eyes anyway.

The dandy-looking dwarf watches with enthusiasm the pie eating contest. He claps, shouts, and even points out the correct way to chew if anyone was listening....


You can still talk to the Lastwallers. Lastwallians?

You find the delegation of knights vigilant within the King's Heart order. Their leader, Sir Auskur, is happy to speak to you. "Blessings of Iomedae upon you, my friends. How fare you on this fine day?"


Male Dwarf Hero Points: 3/1 Investigator 6 AC 23 (+2 Traps)| hp 60/82| Saves F+11 R+13 W+12 (+2 Traps) | Percep(E) +12 (+1 Traps) | | Status: Antitoxin, Antiplague, Numbing Tonic, Quick Silver Mutagen Exploration mode Investigate, Search

Talking to da knights stuff:

Even though Lastwall fell a few years ago, its defenders don’t rest. One branch, the knights vigilant, travel the world as living examples of their order’s courage and honor, and a cohort of 14 knights vigilant are recuperating in King’s Heart, their housing provided by Clan Stonefist. Even so, Highhelm seems to hold the half-orc Sir Auskur and his comrades at arm’s length. His suspicion of prejudice is accurate; even as Highhelm becomes more open-minded, a millennia of battles instills a caution of other military forces that’s hard to shake. No doubt they would welcome friendly company.

By spending a day with the knights, a PC can attempt a DC 15 skill check to assist them: a Medicine check to ease old wounds, a Diplomacy check to combat dwarven prejudices, a Performance check to spread word of the knights’ deeds, or similar efforts. Successfully assisting the knights at least twice earns the PCs 1 Reputation Point as a minor favor for their generosity as well as a scroll of disrupting weapons from Sir Auskur.

With no crown laying majestically on his bald head; with no pie-eating leftovers stuff mysteriously in his pockets, Uhe Stonethorn decides to drown his sorrows, drinking and telling tales of true heroism and Bravery to the only audience in bad enough shape so as to not be able to escape!

Walking into the King's Heart (his blue eye a bit wet, but only from the dust you see), Uhe straight away orders a round for the 14 disheveled knights before launching into a tirade about people's not respecting others true attempts at eating pie....errr...getting alone. Yea! Get along and eat that stupid pie...errr...

Uhe seems conflicted as to his true intentions....

Thievery(T): 1d20 + 5 ⇒ (8) + 5 = 13
His speech of prejudices is interspersed with how his crown and pie-eating wins were stolen...lol.


HP 76/82 | AC 19 | F +12 R +10 W +12 | Perc +12 | 3rd: 0/3, 2nd: 3/3, 1st: 2/3 DC 22 speed 20 ft | focus 2/2| Hero 1 | Active Conditions:

Free off his sticky victory, Gig throws his new-found prestige behind the Knights of Lastwall, hoping to make them feel welcome in the city.

Diplomacy: 1d20 + 7 ⇒ (10) + 7 = 17


Female Female Dwarf Druid Delver 6 - HP 79/82| AC 23(25) | F +13 R +13 W +14 | Perception +14 | Focus 1/3 |Hero Points 2|

"Great, great! Old wounds! Those I know how to help with." Mal gets out a particularly pungent unguent. "And I'm so grateful to do it to help out the Lasties an' all, specially as you're out there puttin' paid to the deaders. An' being all holy too." Medicine: 1d20 + 7 ⇒ (4) + 7 = 11

"Wait! How much paralytic can humans take before lungdeath again? Okay gimme that salve back."


Male CG human fighter 1 | HP: 13/13 | AC: 14 (14 Tch, 10 Fl) | CMB: +5, CMD: 15 | F: +4, R: +4, W: +2* | Init: +4 | Perc: +2, SM +2 | Speed 30 ft. | Active conditions: none.

Medicine: 1d20 + 5 ⇒ (4) + 5 = 9

"I think that wound is already somewhat healed... either that or it is infected..." Cricket says, taking a look at another knight.


Gig’s overtures help put the knights at ease, though the rest of your efforts to aid them come up short. ”Do not fret,” Sir Auskur says. ”We would welcome further assistance tomorrow if you can spare the time.”


HP 76/82 | AC 19 | F +12 R +10 W +12 | Perc +12 | 3rd: 0/3, 2nd: 3/3, 1st: 2/3 DC 22 speed 20 ft | focus 2/2| Hero 1 | Active Conditions:

Enjoying his time with the Knights, Gig is happy to return the next day.

"How kind of you to stay here in Highhelm. Best city in the world, you know!"

Diplomacy: 1d20 + 7 ⇒ (4) + 7 = 11


Male Dwarf Hero Points: 3/1 Investigator 6 AC 23 (+2 Traps)| hp 60/82| Saves F+11 R+13 W+12 (+2 Traps) | Percep(E) +12 (+1 Traps) | | Status: Antitoxin, Antiplague, Numbing Tonic, Quick Silver Mutagen Exploration mode Investigate, Search

The next morning, before breakfast, brunch and even biscuits, Uhe tracks down those dreary knights to make them breakfast.
Craft DC 15 if approved: 1d20 + 7 ⇒ (9) + 7 = 16

The spicy sausage and the Garlic pepper tea were especially a hit....


The tasty meal is a hit, helping to put the Knights more at ease and fill their bellies with warm and spicy food and drink. Sir Auskur thanks you again for your kindness, and you know you've left a lasting impression on the Knights.

You have gained 1 Reputation Point!

You spend the rest of the day picking up more leads around the city:

Diomira’s Drop, a treacherous waterfall that some try to climb down as a dare, is especially popular of late, which means more injuries incurred by foolhardy climbers as they seek fame.

Miscreants have been sabotaging a local stable, whose proprietor is increasingly convinced that supernatural forces are afoot. He seeks investigators to solve the mystery.

Fans of the sport basilisk are distressed because Highhelm’s star player, Relkez Stonefist, departed on parental leave a month earlier than expected. With an imminent match against an old rival, the team is struggling to recruit a replacement.


Male Dwarf Hero Points: 3/1 Investigator 6 AC 23 (+2 Traps)| hp 60/82| Saves F+11 R+13 W+12 (+2 Traps) | Percep(E) +12 (+1 Traps) | | Status: Antitoxin, Antiplague, Numbing Tonic, Quick Silver Mutagen Exploration mode Investigate, Search

Uhe returns to the Inn to finally enjoy some fresh baked biscuits and freshly Scar earned honey!

When the talking starts down in the Common Room, the Investigator picks up some possible places of continuous entertainment...errr...interest.
While, I wouldn't dare Diomira’s Drop while having just eaten, it may be viable later this afternoon.

The dwarf then continues
And while miscreants are a darn nuisance. I recall once my pickle garden was savaged by weasels. Anyways, that may need to be handled after the more seemingly pressing business of certain defeat by our favorite team.

Uhe does seem to be wearing a newly acquired a Relkez Stonefist jersey. Signed.

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