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@DoubleGold- Sorry about the delay. Tiny Pebble has Tremor Sense 60' so he automatically knows the location of everyone touching the ground. If you could please let me know their location (assuming if they are within 60 feet of my familiar). My intention is to try to hit them with a Glitterdust spell. :)

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Igor moves up as Tiny Pebble communicates that their opponents have not moved. The wizard moves up and blankets the two of them in a cloud of glowing sparkles.
Glitterdust spell is cast. This negates Invisibility (for six rounds). They must both make a Will DC 20 save or be blinded.

Tiny Pebble |

Tiny Pebble moves up in front of his master and strikes a defensive posture.
Move and Total Defence action.

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Reaching for his wand of glitter dust Willard stops instead drawing out his magic missile wand great thinking Igor! he points at the closest hobgoblin and let’s two missiles fly
magic missle: 2d4 + 2 ⇒ (2, 4) + 2 = 8

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Marcus takes his time, lines up his shot, and pulls the trigger on the (hopefully unsuspecting) Invisible Hobgoblin.
1d20 + 8 ⇒ (3) + 8 = 11 vs touch
Blast! He ducked.

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"Ooh, let me at 'em!" shouts Jilla, pumping her little legs as fast as she can.
Double move.

DoubleGold |

Willard hits the first one. Marcus shoots you actually hit, it is vs touch and it is blinded. Reading the condition blinded has massive penalties. You're trying to a hit a hobgoblin who is blinded and it is vs touch, the ac for that is less than 10. Oh, and glitterdust was cast, so no longer invisible hobgoblin.
Marcus roll damage.
Garista is up I saw the message, I'll bot a couple of hours after Marcus rolls his damage if you're unable to post.

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Igor sends a trio of missiles at the closest hobgoblin. He then reaches for a pearl of power from a handy pocket.
Magic Missile, Intense Spells: 3d4 + 3 + 3 ⇒ (1, 1, 2) + 3 + 3 = 10

Tiny Pebble |

With the narrow corridor Tiny Pebble decides to stay in front of his master and he strikes a defensive pose.
Full Defence action is taken.

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Ducking under the blind hobgoblin's clumsy swing, Jilla sticks out her tongue and blows a raspberry. She backflips away and remembers something funny that happened to her during a recent adventure in the First World. "Eat tree, gobbo!" she shouts with glee as sharp pieces of razor-sharp bark suddenly emerge from her pointed finger and fly toward the hobgoblin!
5' step back, then doing a kinetic Wood Blast (ranged attack).
Wood Blast: 1d20 + 4 ⇒ (3) + 4 = 7
damage: 1d6 + 3 ⇒ (5) + 3 = 8

DoubleGold |
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Botting
Willard moves and magic missiles dmg: 2d4 + 2 ⇒ (3, 3) + 2 = 8 killing one
Marcus loads his gun again and shoots hit: 1d20 + 8 ⇒ (8) + 8 = 16 vs touch and blinded condition.
dmg: 2d12 + 5 ⇒ (2, 8) + 5 = 15
Garista sling to hit: 1d20 + 3 ⇒ (15) + 3 = 18 dmg: 1d4 + 2 ⇒ (3) + 2 = 5
The last one takes a total defense action.
All heroes are up He has 18 dmg on him. I had to move everyone around the corner, otherwise those players wouldn't be able to see him/legit target him.

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This bounder is a right nuisance, wot?
1d20 + 8 ⇒ (15) + 8 = 23
If it hits
2d12 + 5 ⇒ (7, 6) + 5 = 18

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Igor sends a lone but intense force missile at the last standing hobgoblin.
Force Missile, Intense Spells: 1d4 + 3 ⇒ (3) + 3 = 6

Tiny Pebble |

Tiny Pebble stays put and in a defensive crouch.
Total Defence action is taken.

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Seeing bullets and force spheres fly over her head, Jilla dives for cover!
Open the door as a move action, 5' step into the room, and Total Defense.

DoubleGold |

hit: 1d20 + 3 ⇒ (20) + 3 = 23 dmg: 1d4 + 2 ⇒ (4) + 2 = 6
confirm crit: 1d20 + 3 ⇒ (7) + 3 = 10 no crit but enough damage, but after Marcus puts a bullet through him, he gets magic missiled and Garista slings it, it dies.
Combat over.
Treasure, they each have
potion of cure light wounds, potion of cure moderate wounds, potion of shield of faith +2, smokesticks (2), shadow essence poison (3 doses);
Other Gear +1 studded leather, heavy mace, masterwork mighty composite shortbow (+2 Str) with 20 arrows, jeweled knuckle rings (worth 125 gp), 23 gp.
You go through the doors labeled C and Q, they are just offices.
Now what Head into room 9 from the left side? Turn back and coward on home, this last fight might be too hard for you? Rest here for a minute? Buff up? Walk around to the right side and enter room 9?

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"Ooh, what's behind this door?" asks Jilla rhetorically, as she rushes ahead.
Opening the door to Room # 9.

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Igor recovers his cast spell with his pearl of power as he rushes forth with Tiny Pebble to back up the most impulsive and least combat capable member of the party.

DoubleGold |

A soft blue glow fills this room, emanating from the stainedglass windowslining three of its walls, each depicting a godlike
figure in a different city. Frescoes of angels lifting Aroden to the sky cover the ceiling.Despite its obvious design as a chapel, the room itself has no religious trappings. Instead of pews, the remnants of a large wooden table and a dozen chairs fill the chamber. Much of their wood has been cannibalized to create a makeshift wooden gallows across the chamber’s eastern end.
In the room Is a Hobogoblin hanging 4 hostages. Halt, surrender your things and go home or they will die. 4 hostages are hanging on the bench, the hobgoblin is about to kick the bench out from under them to let them hang.
init: 1d20 + 3 ⇒ (2) + 3 = 5 hobgoblin
Roll init and go if before Hobgoblin, he will kick the bench out the first chance he gets and the hanging hostages die after 3 to 6 rounds.

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Initiative: 1d20 + 5 ⇒ (5) + 5 = 10
Following along, Willard almost laughs as Jilla kicks open the last door. Seeing the predicament of the hostages, the Ulfen's face darkens, and he points finger at the hobgoblin, and utters one word....Flee!
Cast Cause Fear, Expend 1/8 Arcane Reservoir to boost DC +1. Will Save DC 17. Fail becomes frightened, on a save Shaken for 1 round. Creatures with more than 6HD are immune to this spell.

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Initiative: 1d20 + 10 ⇒ (3) + 10 = 13
Igor runs into the room and pulls a page out of the web slinger's handbook as he webs up the room.
"Hang on everyone. Don't fight the webs. They should hold you up."
Web spell Reflex save DC 20 or be entangled and be unable to move (or auto-fail your save and be supported by the web spell).
The bench should be auto-glued as well. :)

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Initiative 1d20 + 7 ⇒ (20) + 7 = 27
Marcus will rush forward, double moving, drawing his falcata as he goes.
From Scabbard of Ardent Vigor, to give it +3 for 3 rds
Not today, villain!
Marcus is preparing to AOO if the hobgoblin provokes, like trying to pull the bench, and will try to trip it.
If I get the AOO:

Tiny Pebble |

Tiny Pebble moves in front of his master and takes a defensive posture.
Move and Total Defence.

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"That's a downright dirty trick!" shouts Jilla. Heedless of the webbing, she tries to launch herself at the hobgoblin!
Initiative: 1d20 + 1 ⇒ (11) + 1 = 12
Escape Artist check to avoid getting caught in webbing (DC 20): 1d20 + 5 ⇒ (9) + 5 = 14

DoubleGold |

The hobgoblin moves to the bench to kick it, only to get tripped by Marcus.
He then has to spend his 2nd move action to stand back up.
Garista moves into the room hit: 1d20 + 3 ⇒ (3) + 3 = 6 dmg: 1d4 + 2 ⇒ (3) + 2 = 5
And misses with the sling
All heroes are up Jilla He also provoked from you too.

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@DoubleGold - Did you miss the Web spell? The Hobgoblin need to make a DC 20 Reflex save or be stuck in his square from the spell?

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Willard opens his mouth in an inaudible scream, then closes it and says, Good thought on the web!
cast Ear-Piercing Scream Fort Save DC 17 for half damage
Ear Piercing Scream: 2d6 ⇒ (1, 6) = 7

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Igor smiles as Jilla jumps into his web spell. The wizard is not even fazed by her action. Taking it all in stride Igor sends three magical bolts into the prone hobgoblin.
Magical Missile, Intense Spells: 3d4 + 3 + 3 ⇒ (4, 1, 4) + 3 + 3 = 15
He nods to Willard seeing that the situation is now under control.

Tiny Pebble |

Tiny Pebble hangs back not wishing to get tangled up in the web.
Total Defence action is taken.

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I say, bally quick thinking there Igor! Got us out of a sticky situation.
Nonlethally attempt to attack the Hobgoblin
1d20 + 12 + 2 - 4 ⇒ (5) + 12 + 2 - 4 = 15
If it hits
1d8 + 4 + 3 ⇒ (6) + 4 + 3 = 13
And a second time
1d20 + 7 + 2 - 4 ⇒ (6) + 7 + 2 - 4 = 11
If it hits
1d8 + 4 + 3 ⇒ (1) + 4 + 3 = 8

DoubleGold |

Jilla does flurry of blows flurry: 1d20 + 5 ⇒ (14) + 5 = 19
flurry: 1d20 + 5 ⇒ (6) + 5 = 11 one hit dmg: 1d4 + 1 ⇒ (2) + 1 = 3
Garista fires the sling hit: 1d20 + 3 ⇒ (1) + 3 = 4 dmg: 1d4 + 2 ⇒ (1) + 2 = 3
He tries to stand up reflex: 1d20 + 8 ⇒ (20) + 8 = 28 and does so
Provoking from everyone in melee 25 damage on the goblin

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Wriggling around in the webbing, Jilla tries to lash out at the hobgoblin again but is just a touch too slow!
Jilla is caught in the webbing and has the grappled condition, so no AoO for her.
Thanks for botting GM!

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Igor sends a force missile at the hobgoblin.
Force Missile, Intense Spells: 1d4 + 3 ⇒ (4) + 3 = 7

Tiny Pebble |

Tiny Pebble stays put for now.
Total Defence action is taken.

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Jilla struggles in the webbing but manages to get her hands free just enough to uncork a potion vial. Unfortunately, she got a dud batch!
Drinking a potion of cure serious wounds.
potion: 3d8 + 5 ⇒ (1, 1, 1) + 5 = 8

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AOO: 1d20 + 12 + 2 ⇒ (15) + 12 + 2 = 29 to trip
And then attacks:
1d20 + 12 + 2 - 4 ⇒ (7) + 12 + 2 - 4 = 17 Nonlethal
1d8 + 4 + 3 ⇒ (1) + 4 + 3 = 8 (nonlethal, if it hits)
No. 2
1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23 Regular
1d8 + 4 + 3 ⇒ (5) + 4 + 3 = 12 (Normal damage, if it hits)

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AOO: 1d20 + 12 + 2 ⇒ (11) + 12 + 2 = 25 to trip
Only 1 attack this time.
1d20 + 12 ⇒ (3) + 12 = 15 to attack
1d8 + 4 + 1d8 ⇒ (4) + 4 + (3) = 11 damage, if it hits

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@Marcus/Double Gold - It is not legal to trip someone as an attack of opportunity when they are getting up from being prone. Check out the Core Rule Book FAQ for details.
Igor lets loose another force missile at the hobgoblin.
Force Missile, Intense Spells: 1d4 + 3 ⇒ (2) + 3 = 5
"Take him down! Take him down!"

Tiny Pebble |

Tiny Pebble stays put for now.
Total Defence action is taken.

DoubleGold |

Okay, Marcus hits as an aoo and then trips on his turn, that 15 misses, that 23 from last turn still hits. The hobgoblin is prone again.
Igor fires another set of missiles at him.
Botting, forgot to bot Garita and Willard last turn
hit: 1d20 + 3 ⇒ (8) + 3 = 11 sling miss
hit: 1d20 + 3 ⇒ (19) + 3 = 22 light crossbow and miss, You needed a nat 20.
Garista, Willard, Jilla are up

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Jilla struggles against the webbing but just can't get free!
Escape Artist (grappled): 1d20 + 5 - 2 ⇒ (4) + 5 - 2 = 7
Using my shirt reroll w/ +3 GM Stars
Escape Artist (grappled, GM Stars: 1d20 + 5 - 2 + 3 ⇒ (4) + 5 - 2 + 3 = 10