Pathfinder 2-23 Shadow's Last Stand - Part I: At Shadow's Door GameDay XII (Inactive)

Game Master DoubleGold

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The Concordance

Male Human (Ulfen) Arcanist 5 (Blood Arcanist) | HP: 20/22 | AC 11 (15), T 11, FF 10 | Fort 2, Ref +3, Will +5 | init +5, Perception +3 | Active Effects: None

Perception: 1d20 + 3 ⇒ (3) + 3 = 6
Knowledge, Religion: 1d20 + 11 ⇒ (19) + 11 = 30


DungeonMaster

As soon as they get a clear view of the rose window, PCs can make DC 15 Knowledge (religion or history) checks. Those who succeed suspect that the scene should depict the raising of the Starstone, but the figures’ hands are positioned in such a way that they appear to be lowering the artifact instead of raising it (see Creature, below). Anyone who inspects it carefully and who succeeds at a dC 25 Perception check notes that the window and its stone frame are riddled with cracks.

You have determined you are looking at a construct rather than an ordinary window It gets no surprise round, bigger image on left.
init window: 1d20 + 1 ⇒ (5) + 1 = 6
Roll init, go if before it.
All make a fort save dc 16 or be dazzled.

Sovereign Court

Male LN Human Swishy-Boom 6 | HP 30/40 | AC 23* T 15 FF 18 | CMB +5, CMD 19 | F: +7, R: +10, W: +3 | Init: +7 | Perc: +10*, SM: +5 | Speed 30ft | Challenge 0/1; Panache 6/6 |Active conditions: None.

Init 1d20 + 7 ⇒ (8) + 7 = 15

I say, my eyes... 1d20 + 7 ⇒ (3) + 7 = 10 Fort Save to avoid being dazzled.

Curse these lovely coruscating colours! I am dazzled. Factored into the below

Bugger, can't slit its throat and it is likely to shatter. Still, I'll try to be quiet...

Igor can't fail to beat our foes Init, so I'll delay until after Tiny Pebble. If Tiny Pebble is able to move out of its current spot, I'll 5' step and Vital Strike. If not, I'll have to move one square further to the right, which would then just be a standard action attack so no Vital Strike damage.

Right, let's see whose cuts are the sharpest! Swift: challenge

1d20 + 12 - 1 ⇒ (20) + 12 - 1 = 31 to attack with my Falcata.

1d8 + 4 + 1 + 1 ⇒ (3) + 4 + 1 + 1 = 9 Cold Iron Slashing (non-magic) damage if it hits (plus 1d8 ⇒ 1 if Vital Strike) (If this crits, x3 damage)

Liberty's Edge

Female LG Gnome Rolling Pin-wielding Level 5 GOON! | HP 38/43 | AC 16 (T16, FF14) | CMD 15 | F:+12, R:+11, W:+3 (+4 vs sleep, +2 vs fear & illusion, +1 vs enchant) | Init: +1 | Perc: +8 (+10 listen), SM: +6 |Speed 20ft |Shirt Reroll: 0/1, Pin: 0/1|Martial Flex 4/4, Eternal Hope 1/1, Stun Fist 1/1, Bombs 4/4, Mutagen 1/1| Gnome Magic (Used: ); Extracts: True Strike, 1 Open| Active Conditions: Grappled

"Almost too pretty to break!" observes Jilla, repeatedly smashing her elbow into the glass.

5' step and flurry of blows.

Attack # 1: 1d20 + 5 ⇒ (17) + 5 = 22
damage: 1d4 + 1 ⇒ (2) + 1 = 3

Attack # 2: 1d20 + 5 ⇒ (1) + 5 = 6
damage: 1d4 + 1 ⇒ (3) + 1 = 4

Initiative: 1d20 + 1 ⇒ (20) + 1 = 21
Fortitude save vs dazzled: 1d20 + 12 ⇒ (7) + 12 = 19

Grand Lodge

Male N Half-Elf Wizard 6|Buffs: | HP 54/54 | AC 11 Incorp T 11 T 11 FF 10 | CMB +3 CMD 14| F +6 R +4 W +6,+2 vs Enchantment/Cold,+1 vs Fear/Confusion| INIT +8| PER +22 Low Light Vision SM+2| Speed 30'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 7/7 , Force Missiles: 9/9, +1 Knowledge 1/1| Spells 1st 6/6, 2nd 6/6, 3rd 4/4

Igor has a good look at the stained glass creature attempting to identify its abilities. He fortifies Tiny Pebble (Clay Skin is cast) before stepping into the corner of the room (5 foot step)

Initiative: 1d20 + 14 ⇒ (9) + 14 = 23 (Heightened Awareness is expended)

Fortitude save vs dazzled: 1d20 + 6 ⇒ (15) + 6 = 21

Knowledge check Arcana: 1d20 + 15 ⇒ (9) + 15 = 24

@DoubleGold - This knowledge check will probably allow two questions so I will go with Immunity(if any) and Special Attacks.


HP 27/27 DR 5/Adamantine|AC 28 Incorp T 18 T 14 FF 24 |CMB +5 CMD 14|F +3 R +1 W +5|PER +9 Darkvision 60',Tremor Sense 60' SM+0|Speed 20',Burrow 20',Earth Glide,Stealth +7|Improved Evasion|Immune: Crits,Sneak Attack,Flanking, Precision Damage, Bleed, Paralysis, Poison, Sleep effects, Stunning|Small Earth Elemental Familiar N Buffs : Mage Armor, Clay Skin (DR 5/Adamantine 30/30), Total Defence (+4 Dodge AC).

Tiny Pebble takes a swing at the creature before making room for Marcus (5' step) to move in and attack.

Fort save vs dazzled: 1d20 + 3 ⇒ (18) + 3 = 21

Slam,Earth Mastery,Power Attack: 1d20 + 7 ⇒ (17) + 7 = 24

Slam,Earth Mastery,Power Attack: 1d6 + 8 ⇒ (4) + 8 = 12


DungeonMaster

All of you hit the mirror, but it has damage reduction of adamantine 5, so not all damage goes through. Immune to magic spells, except shatter spell and cold. And once every 1d4 rounds it can reflect a spell back onto the opponent.

The Concordance

Male Human (Ulfen) Arcanist 5 (Blood Arcanist) | HP: 20/22 | AC 11 (15), T 11, FF 10 | Fort 2, Ref +3, Will +5 | init +5, Perception +3 | Active Effects: None

Initiative: 1d20 + 5 ⇒ (11) + 5 = 16
Fort: 1d20 + 2 ⇒ (9) + 2 = 11

Ah its bright in here, what is that thing? Willard studies it in greater detail...

Knowledge, Arcana: 1d20 + 13 ⇒ (6) + 13 = 19

Delay


DungeonMaster

It is a rose window golem, it has ac 22. Not much more to learn about it, you found out most of its abilities with the previous knowledge checks, or by it demonstrating its power or by attacking it and your attacks not going all the way through.

Silver Crusade

half-orc cleric of Shelyn 4 | HP 10/31 | AC 16, T 10, FF 16 | F: +6 R: +3, W: +9 | Perc +4 | Init +4

initiative: 1d20 + 4 ⇒ (10) + 4 = 14

Garsita swings her glaive at the window.
attack: 1d20 + 6 ⇒ (8) + 6 = 14
damage: 1d10 + 4 ⇒ (10) + 4 = 14


DungeonMaster

It will go, it has to step out of the wall it is in, or it will take squeezing penalties, the problem is it is now flatfooted between two Pathfinders, it attacks Garista hit: 1d20 + 15 ⇒ (1) + 15 = 16 miss
All heroes are up

The Concordance

Male Human (Ulfen) Arcanist 5 (Blood Arcanist) | HP: 20/22 | AC 11 (15), T 11, FF 10 | Fort 2, Ref +3, Will +5 | init +5, Perception +3 | Active Effects: None

Willard, armed with what he may know about a glass golem, concentrates a moment, drawing the cold out of the room around him, and fires an icicle at the creature!

Ranged touch: 1d20 + 2 - 4 ⇒ (19) + 2 - 4 = 17
Cold: 1d6 + 2 ⇒ (5) + 2 = 7


DungeonMaster

Willard hits the golem with a cold spell, this doesn't damage the window, but it is slowed.


HP 27/27 DR 5/Adamantine|AC 28 Incorp T 18 T 14 FF 24 |CMB +5 CMD 14|F +3 R +1 W +5|PER +9 Darkvision 60',Tremor Sense 60' SM+0|Speed 20',Burrow 20',Earth Glide,Stealth +7|Improved Evasion|Immune: Crits,Sneak Attack,Flanking, Precision Damage, Bleed, Paralysis, Poison, Sleep effects, Stunning|Small Earth Elemental Familiar N Buffs : Mage Armor, Clay Skin (DR 5/Adamantine 30/30), Total Defence (+4 Dodge AC).

Tiny Pebble reaches out again trying to clobber the pretty window.

Slam,Earth Mastery, Power Attack: 1d20 + 7 ⇒ (12) + 7 = 19

Slam,Earth Mastery, Power Attack: 1d6 + 8 ⇒ (6) + 8 = 14

Grand Lodge

Male N Half-Elf Wizard 6|Buffs: | HP 54/54 | AC 11 Incorp T 11 T 11 FF 10 | CMB +3 CMD 14| F +6 R +4 W +6,+2 vs Enchantment/Cold,+1 vs Fear/Confusion| INIT +8| PER +22 Low Light Vision SM+2| Speed 30'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 7/7 , Force Missiles: 9/9, +1 Knowledge 1/1| Spells 1st 6/6, 2nd 6/6, 3rd 4/4

Igor steps up and taps his familiar helping to Shield him from all attacks.

Shield spell cast on Tiny Pebble with Share Spells.

Liberty's Edge

Female LG Gnome Rolling Pin-wielding Level 5 GOON! | HP 38/43 | AC 16 (T16, FF14) | CMD 15 | F:+12, R:+11, W:+3 (+4 vs sleep, +2 vs fear & illusion, +1 vs enchant) | Init: +1 | Perc: +8 (+10 listen), SM: +6 |Speed 20ft |Shirt Reroll: 0/1, Pin: 0/1|Martial Flex 4/4, Eternal Hope 1/1, Stun Fist 1/1, Bombs 4/4, Mutagen 1/1| Gnome Magic (Used: ); Extracts: True Strike, 1 Open| Active Conditions: Grappled

Quickly losing interest in the animated stained glass window, Jilla backflips away and checks out the rest of the room.

Withdraw action.


DungeonMaster

botting hit: 1d20 + 6 ⇒ (15) + 6 = 21 Garista swings, hits because flat footed and flanked dmg: 1d10 + 4 ⇒ (10) + 4 = 14
hit: 1d20 + 12 - 1 ⇒ (5) + 12 - 1 = 16 marcus swings.Miss
It attacks Marcus who challenged it. hit: 1d20 + 15 - 1 ⇒ (6) + 15 - 1 = 20 miss
It will also as a free action, coat itself in a magical mirror All spells will bounce back at you this turn.
All heroes are up It hasn't hit anyone yet.

Grand Lodge

Male N Half-Elf Wizard 6|Buffs: | HP 54/54 | AC 11 Incorp T 11 T 11 FF 10 | CMB +3 CMD 14| F +6 R +4 W +6,+2 vs Enchantment/Cold,+1 vs Fear/Confusion| INIT +8| PER +22 Low Light Vision SM+2| Speed 30'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 7/7 , Force Missiles: 9/9, +1 Knowledge 1/1| Spells 1st 6/6, 2nd 6/6, 3rd 4/4

Igor decides to step back and he begins to summon in help.

5' step and casting Summon Monster II.

This combat may last a while. There are no big hitters in this party. :)


HP 27/27 DR 5/Adamantine|AC 28 Incorp T 18 T 14 FF 24 |CMB +5 CMD 14|F +3 R +1 W +5|PER +9 Darkvision 60',Tremor Sense 60' SM+0|Speed 20',Burrow 20',Earth Glide,Stealth +7|Improved Evasion|Immune: Crits,Sneak Attack,Flanking, Precision Damage, Bleed, Paralysis, Poison, Sleep effects, Stunning|Small Earth Elemental Familiar N Buffs : Mage Armor, Clay Skin (DR 5/Adamantine 30/30), Total Defence (+4 Dodge AC).

Tiny Pebble takes a swing at the window before stepping back to guard his master.

Slam, Earth Mastery, Power Attack: 1d20 + 7 ⇒ (4) + 7 = 11

Slam,Earth Mastery, Power Attack: 1d6 + 4 + 1 + 3 ⇒ (2) + 4 + 1 + 3 = 10

Liberty's Edge

Female LG Gnome Rolling Pin-wielding Level 5 GOON! | HP 38/43 | AC 16 (T16, FF14) | CMD 15 | F:+12, R:+11, W:+3 (+4 vs sleep, +2 vs fear & illusion, +1 vs enchant) | Init: +1 | Perc: +8 (+10 listen), SM: +6 |Speed 20ft |Shirt Reroll: 0/1, Pin: 0/1|Martial Flex 4/4, Eternal Hope 1/1, Stun Fist 1/1, Bombs 4/4, Mutagen 1/1| Gnome Magic (Used: ); Extracts: True Strike, 1 Open| Active Conditions: Grappled

"Hey guys," Jilla calls back from across the massive building. "It's just a goofy old walking mirror! Maybe you can outrun it . . ."

Double move.

The Concordance

Male Human (Ulfen) Arcanist 5 (Blood Arcanist) | HP: 20/22 | AC 11 (15), T 11, FF 10 | Fort 2, Ref +3, Will +5 | init +5, Perception +3 | Active Effects: None

Willard moves away from the thing defensively, trying not to draw its ire... Think that'll work? might it not just chase us?

Withdraw


DungeonMaster

You all miss, it attacks hit: 1d20 + 15 ⇒ (1) + 15 = 16 it is still slowed.
All heroes are up oops, I skipped Garista and Marcus, you may go twice.

Sovereign Court

Male LN Human Swishy-Boom 6 | HP 30/40 | AC 23* T 15 FF 18 | CMB +5, CMD 19 | F: +7, R: +10, W: +3 | Init: +7 | Perc: +10*, SM: +5 | Speed 30ft | Challenge 0/1; Panache 6/6 |Active conditions: None.

Righty o, if a withdrawal is in order, let us make it in good order

Marcus withdraws for turn one. For turn two, Marcus sheathes his falcata, quickdraws his musket, and loads an Adamantine bullet.

Let's see if the blighter pursues...

Grand Lodge

Male N Half-Elf Wizard 6|Buffs: | HP 54/54 | AC 11 Incorp T 11 T 11 FF 10 | CMB +3 CMD 14| F +6 R +4 W +6,+2 vs Enchantment/Cold,+1 vs Fear/Confusion| INIT +8| PER +22 Low Light Vision SM+2| Speed 30'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 7/7 , Force Missiles: 9/9, +1 Knowledge 1/1| Spells 1st 6/6, 2nd 6/6, 3rd 4/4

Igor finishes his spell and an earth elemental (green and square) appears right next to the funky mirror. The wizard calls out in Terran for the two elemental to wait for him to act first. He calls out to the rest of the party.

"Don't run away. We can handle a mirror. Shame!"

Igor summons a pool of grease under the feet of the construct. He then moves out of the corner of the room.

Grease DC 20 (with Alchemical Power Component applied for +1 spell DC) or fall prone.

Trying to run away from this construct will just result in triggering two encounters at the same time. I have seen this before. Please be reasonable. :)


The newly summoned earth elemental waits dutifully for Igor's spell to trigger (and hopefully drop the mirror to the floor) before attempting to clobber it with a stony fist.

Slam,Earth Mastery,Power Attack: 1d20 + 6 + 1 - 1 ⇒ (18) + 6 + 1 - 1 = 24

Slam,Earth Mastery, Power Attack: 1d6 + 4 + 1 + 3 ⇒ (2) + 4 + 1 + 3 = 10


HP 27/27 DR 5/Adamantine|AC 28 Incorp T 18 T 14 FF 24 |CMB +5 CMD 14|F +3 R +1 W +5|PER +9 Darkvision 60',Tremor Sense 60' SM+0|Speed 20',Burrow 20',Earth Glide,Stealth +7|Improved Evasion|Immune: Crits,Sneak Attack,Flanking, Precision Damage, Bleed, Paralysis, Poison, Sleep effects, Stunning|Small Earth Elemental Familiar N Buffs : Mage Armor, Clay Skin (DR 5/Adamantine 30/30), Total Defence (+4 Dodge AC).

Tiny Pebble waits a moment as well hoping that the mirror will be no match for a slippery floor. He then steps forward and tries to punch the construct.

Slam,Earth Mastery,Power Attack: 1d20 + 7 + 1 - 1 ⇒ (12) + 7 + 1 - 1 = 19

Hopefully the mirror will fall prone and with a +4 bonus to hit this attack (a 23 net) will hit.

Slam,Earth Mastery, Power Attack: 1d6 + 4 + 1 + 3 ⇒ (2) + 4 + 1 + 3 = 10


Garsita steps back and tries to bring her glaive down on the mirror.

Attack: 1d20 + 6 ⇒ (3) + 6 = 9

Damage: 1d10 + 4 ⇒ (2) + 4 = 6

There are just not enough bonuses to make that a hit! :)


DungeonMaster

Garista had two turns hit: 1d20 + 6 ⇒ (9) + 6 = 15 nope.
Marcus moves and loads
Igor sets a grease trap. reflex: 1d20 + 5 ⇒ (6) + 5 = 11 and it is now prone and it turns tiny pebbles miss into a hit.
Elementals attack, the earth elemental hits.
Jilla and Willard are up 49 points of damage on this thing, that is after taking into account DR.

Liberty's Edge

Female LG Gnome Rolling Pin-wielding Level 5 GOON! | HP 38/43 | AC 16 (T16, FF14) | CMD 15 | F:+12, R:+11, W:+3 (+4 vs sleep, +2 vs fear & illusion, +1 vs enchant) | Init: +1 | Perc: +8 (+10 listen), SM: +6 |Speed 20ft |Shirt Reroll: 0/1, Pin: 0/1|Martial Flex 4/4, Eternal Hope 1/1, Stun Fist 1/1, Bombs 4/4, Mutagen 1/1| Gnome Magic (Used: ); Extracts: True Strike, 1 Open| Active Conditions: Grappled

At Igor's shout, Jilla feels really guilty. What if she gets eaten by a mirror, and everyone thinks it's my fault? She digs through her pack and pulls out a bundle of cloth; unravelling it, she removes a rolling pin. Audible infant-like cries emanate from it. "Shhh, I'm sorry to wake you. But it's time to go hit stuff, sweetie. . . .

Double move, drawing a weapon.


DungeonMaster

Putting Willard on delay, this is its last turn of slowed when its magical coat recharges: 1d4 ⇒ 4
It gets up and that is its move action, which provokes from two elementals
All heroes are up, and 2 aoos from elementals


@DoubleGold - Garsita should get an attack of opportunity as well as she has a reach weapon. I will roll all of the attacks of opportunities for all the characters now and then post their turns latter. Unfortunately I have been drafted for real life gardening duty. ;)

Garsita attempts to cut the mirror down with her glaive.

To hit, Melee vs Prone: 1d20 + 6 + 4 ⇒ (4) + 6 + 4 = 14

damage: 1d10 + 4 ⇒ (8) + 4 = 12

The (green) earth elemental tries to kick the mirror as it rises.

Slam, Earth Mastery, Power Attack, Melee vs Prone: 1d20 + 6 + 1 - 1 + 4 ⇒ (9) + 6 + 1 - 1 + 4 = 19

Slam, Earth Mastery, Power Attack: 1d6 + 4 + 1 + 3 ⇒ (2) + 4 + 1 + 3 = 10


HP 27/27 DR 5/Adamantine|AC 28 Incorp T 18 T 14 FF 24 |CMB +5 CMD 14|F +3 R +1 W +5|PER +9 Darkvision 60',Tremor Sense 60' SM+0|Speed 20',Burrow 20',Earth Glide,Stealth +7|Improved Evasion|Immune: Crits,Sneak Attack,Flanking, Precision Damage, Bleed, Paralysis, Poison, Sleep effects, Stunning|Small Earth Elemental Familiar N Buffs : Mage Armor, Clay Skin (DR 5/Adamantine 30/30), Total Defence (+4 Dodge AC).

I will roll his attack of opportunity now and post his turn latter.

Tiny Pebble tries to body slam the mirror back into the ground.

Slam, Earth Mastery, Power Attack, Melee vs Prone: 1d20 + 7 + 1 - 1 + 4 ⇒ (1) + 7 + 1 - 1 + 4 = 12

Slam, Earth Mastery, Power Attack: 1d6 + 4 + 1 + 3 ⇒ (4) + 4 + 1 + 3 = 12

Horrible rolls. Hopefully the dice gods will like me better on my actual turn. ;)


Igor yells to Garsita to take cover against the opposing wall. The cleric lashes out yet again with her glaive and then moves away.

Garsita, to hit with Glaive: 1d20 + 6 ⇒ (10) + 6 = 16

damage: 1d10 + 4 ⇒ (7) + 4 = 11

Grand Lodge

Male N Half-Elf Wizard 6|Buffs: | HP 54/54 | AC 11 Incorp T 11 T 11 FF 10 | CMB +3 CMD 14| F +6 R +4 W +6,+2 vs Enchantment/Cold,+1 vs Fear/Confusion| INIT +8| PER +22 Low Light Vision SM+2| Speed 30'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 7/7 , Force Missiles: 9/9, +1 Knowledge 1/1| Spells 1st 6/6, 2nd 6/6, 3rd 4/4

Igor moves before the two earth elementals getting into position to cast a spell that fills the room with snow and ice. Due to careful positioning the spell catches the mirror and no one else.

Flurry of Snowballs cast. SR=No, Reflex save DC 18 for half damage, 30' cone.

Flurry of Snowball (Cold), Intense Spells, Reflex DC 18 for half damage: 4d6 + 3 ⇒ (5, 6, 2, 6) + 3 = 22

I love this spell. An evocation spell that ignores SR and has a nice big area of effect. :)


HP 27/27 DR 5/Adamantine|AC 28 Incorp T 18 T 14 FF 24 |CMB +5 CMD 14|F +3 R +1 W +5|PER +9 Darkvision 60',Tremor Sense 60' SM+0|Speed 20',Burrow 20',Earth Glide,Stealth +7|Improved Evasion|Immune: Crits,Sneak Attack,Flanking, Precision Damage, Bleed, Paralysis, Poison, Sleep effects, Stunning|Small Earth Elemental Familiar N Buffs : Mage Armor, Clay Skin (DR 5/Adamantine 30/30), Total Defence (+4 Dodge AC).

Tiny Pebble tries to put the hurt on this nasty construct.

Slam, Earth Mastery, Power Attack: 1d20 + 7 + 1 - 1 ⇒ (9) + 7 + 1 - 1 = 16

Slam, Earth Mastery, Power Attack: 1d6 + 4 + 1 + 3 ⇒ (1) + 4 + 1 + 3 = 9


The summoned (green) elemental tries to earn his keep. He punches out again.

Slam, Earth Mastery, Power Attack: 1d20 + 6 + 1 - 1 ⇒ (6) + 6 + 1 - 1 = 12

Slam, Earth Master, Power Attack: 1d6 + 4 + 1 + 3 ⇒ (6) + 4 + 1 + 3 = 14

Liberty's Edge

Female LG Gnome Rolling Pin-wielding Level 5 GOON! | HP 38/43 | AC 16 (T16, FF14) | CMD 15 | F:+12, R:+11, W:+3 (+4 vs sleep, +2 vs fear & illusion, +1 vs enchant) | Init: +1 | Perc: +8 (+10 listen), SM: +6 |Speed 20ft |Shirt Reroll: 0/1, Pin: 0/1|Martial Flex 4/4, Eternal Hope 1/1, Stun Fist 1/1, Bombs 4/4, Mutagen 1/1| Gnome Magic (Used: ); Extracts: True Strike, 1 Open| Active Conditions: Grappled

Jilla skips back.

Double move.


DungeonMaster

The elemental hits it once for 5 damage.
Igor does no damage to it, but the cold slows it down. It is under the slow spell again for another 3 rounds.
Edit, nevermind, read the comment that it ignores spell resistance, and it is only immune to spells that allow sr. so it deals damage and slows the thing down.
reflex: 1d20 + 5 ⇒ (16) + 5 = 21 okay, so 11 damage and slowed for 3 rounds 65 dmg on it.

Sovereign Court

Male LN Human Swishy-Boom 6 | HP 30/40 | AC 23* T 15 FF 18 | CMB +5, CMD 19 | F: +7, R: +10, W: +3 | Init: +7 | Perc: +10*, SM: +5 | Speed 30ft | Challenge 0/1; Panache 6/6 |Active conditions: None.

Make up your blooming minds... Marcus mutters, as he takes aim at the 'window'...

1d20 + 8 ⇒ (5) + 8 = 13 to hit, touch AC (-1 to the preceding if I am still dazzled).

2d12 + 5 ⇒ (11, 6) + 5 = 22 Adamantine damage, if it hits.

The Concordance

Male Human (Ulfen) Arcanist 5 (Blood Arcanist) | HP: 20/22 | AC 11 (15), T 11, FF 10 | Fort 2, Ref +3, Will +5 | init +5, Perception +3 | Active Effects: None

Willard squints at the creature, again flinging an icicle at the creature, continuing the cold assault on the glass golem...

Ranged touch: 1d20 + 2 - 4 ⇒ (7) + 2 - 4 = 5
Icicle, balanced offensive: 1d6 + 2 ⇒ (3) + 2 = 5

Sovereign Court

Male LN Human Swishy-Boom 6 | HP 30/40 | AC 23* T 15 FF 18 | CMB +5, CMD 19 | F: +7, R: +10, W: +3 | Init: +7 | Perc: +10*, SM: +5 | Speed 30ft | Challenge 0/1; Panache 6/6 |Active conditions: None.

Sorry, missed the -4 penalty for shooting into Melee. Marcus is only at a 9 to hit touch, in this case, because he doesn't have Precise Shot

Grand Lodge

Male N Half-Elf Wizard 6|Buffs: | HP 54/54 | AC 11 Incorp T 11 T 11 FF 10 | CMB +3 CMD 14| F +6 R +4 W +6,+2 vs Enchantment/Cold,+1 vs Fear/Confusion| INIT +8| PER +22 Low Light Vision SM+2| Speed 30'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 7/7 , Force Missiles: 9/9, +1 Knowledge 1/1| Spells 1st 6/6, 2nd 6/6, 3rd 4/4

Precise Shot/Improved Precise Shot is sort of the gold standard for ranged builds. Both cover and being in melee stack to a -8 penalty which is hard to overcome even if you are targeting touch AC. Personally I prefer Magic Missile as it hits every time. ;)


DungeonMaster

The rest of you miss hit: 1d20 + 15 ⇒ (6) + 15 = 21 and the attack misses Tiny pebble
All heroes are up

Grand Lodge

Male N Half-Elf Wizard 6|Buffs: | HP 54/54 | AC 11 Incorp T 11 T 11 FF 10 | CMB +3 CMD 14| F +6 R +4 W +6,+2 vs Enchantment/Cold,+1 vs Fear/Confusion| INIT +8| PER +22 Low Light Vision SM+2| Speed 30'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 7/7 , Force Missiles: 9/9, +1 Knowledge 1/1| Spells 1st 6/6, 2nd 6/6, 3rd 4/4

Igor steps back, draws a pearl of power and dismisses his Grease spell.
He directs his elemental task force in Terran to surround and destroy the troublesome mirror.


Garsita advances and attacks again with her glaive.

Glaive to hit: 1d20 + 6 ⇒ (10) + 6 = 16

Damage: 1d10 + 4 ⇒ (10) + 4 = 14

The summoned elemental (green) coordinates with Tiny Pebble to surround and destroy the nasty mirror. He steps up (5' step) and punches out.

To hit, Flank, Earth Mastery, Power Attack: 1d20 + 6 + 2 + 1 - 1 ⇒ (20) + 6 + 2 + 1 - 1 = 28

Slam, Earth Mastery, Power Attack: 1d6 + 4 + 1 + 3 ⇒ (6) + 4 + 1 + 3 = 14

Crit confirm for green.

Crit confirm, Flank, Earth Mastery, Power Attack: 1d20 + 6 + 2 + 1 - 1 ⇒ (15) + 6 + 2 + 1 - 1 = 23

Slam, Earth Mastery, Power Attack: 1d6 + 4 + 1 + 3 ⇒ (6) + 4 + 1 + 3 = 14


HP 27/27 DR 5/Adamantine|AC 28 Incorp T 18 T 14 FF 24 |CMB +5 CMD 14|F +3 R +1 W +5|PER +9 Darkvision 60',Tremor Sense 60' SM+0|Speed 20',Burrow 20',Earth Glide,Stealth +7|Improved Evasion|Immune: Crits,Sneak Attack,Flanking, Precision Damage, Bleed, Paralysis, Poison, Sleep effects, Stunning|Small Earth Elemental Familiar N Buffs : Mage Armor, Clay Skin (DR 5/Adamantine 30/30), Total Defence (+4 Dodge AC).

Tiny Pebble steps up and attacks with his summoned friend.

To hit, Flank, Earth Mastery, Power Attack: 1d20 + 7 + 2 + 1 - 1 ⇒ (15) + 7 + 2 + 1 - 1 = 24

Slam, Earth Mastery, Power Attack: 1d6 + 4 + 1 + 3 ⇒ (5) + 4 + 1 + 3 = 13

Liberty's Edge

Female LG Gnome Rolling Pin-wielding Level 5 GOON! | HP 38/43 | AC 16 (T16, FF14) | CMD 15 | F:+12, R:+11, W:+3 (+4 vs sleep, +2 vs fear & illusion, +1 vs enchant) | Init: +1 | Perc: +8 (+10 listen), SM: +6 |Speed 20ft |Shirt Reroll: 0/1, Pin: 0/1|Martial Flex 4/4, Eternal Hope 1/1, Stun Fist 1/1, Bombs 4/4, Mutagen 1/1| Gnome Magic (Used: ); Extracts: True Strike, 1 Open| Active Conditions: Grappled

"This sure is an awful lot of bother over one silly mirror!" says Jilla, as she gets close to it again.

Double-move.

The Concordance

Male Human (Ulfen) Arcanist 5 (Blood Arcanist) | HP: 20/22 | AC 11 (15), T 11, FF 10 | Fort 2, Ref +3, Will +5 | init +5, Perception +3 | Active Effects: None

Willard, not seeing a clear shot, waits to see if anything changes,

delay


DungeonMaster

Finally the golem mirror goes down.
Treasure, you are able to search room 5 and find 9 longswords decorated but not magical and 2 magical longswords. Do we need a spellcraft check to id or are weapons automatically identified to their exact specifications. Also do you need a check to identify weapons of a specific material?

Grand Lodge

Male N Half-Elf Wizard 6|Buffs: | HP 54/54 | AC 11 Incorp T 11 T 11 FF 10 | CMB +3 CMD 14| F +6 R +4 W +6,+2 vs Enchantment/Cold,+1 vs Fear/Confusion| INIT +8| PER +22 Low Light Vision SM+2| Speed 30'|Resist 10 Negative Energy Damage
Resources:
Shirt Re-roll 1/1, Pearl of Power 1st 7/7 , Force Missiles: 9/9, +1 Knowledge 1/1| Spells 1st 6/6, 2nd 6/6, 3rd 4/4

@DoubleGold - Technically it a DC 10 Dungeoneering check to identify minerals or metals. Any character of average intelligence should be able to take 10 and identify the construction of most weapons. As for magical weapons it is necessary to use Spellcraft to identify their properties or a character could try them out combat as well.

Igor's summoned companion disappears but Tiny Pebble remains steadfastly at his side. The wizard uses two pearls of power to recover his first level spells before turning his attention to the weapons they have found.

"See, no need to run away from that monster. It just took a little persistence and magic of course to defeat it."

The wizard then examines the swords but is careful not to touch them. His experienced eye notices their value and construction.

20 on a take 10 for Appraisal and Knowledge-Dungeoneering.

He then casts Detect Magic and tries to identify the properties of the magical weapons.

Weapon 1, Spellcraft: 1d20 + 15 ⇒ (11) + 15 = 26

Weapon 2, Spellcraft: 1d20 + 15 ⇒ (13) + 15 = 28

As the DC for identification is 15+Caster Level that should probably do it for both magical swords.

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