Member of the Esoteric Order of the Palatine Eye

Marcus Garrolus & Bork's page

50 posts. Organized Play character for Redgar.


Race

Male LN Human Swishy-Boom 6 | HP 30/40 | AC 23* T 15 FF 18 | CMB +5, CMD 19 | F: +7, R: +10, W: +3 | Init: +7 | Perc: +10*, SM: +5

Classes/Levels

| Speed 30ft | Challenge 0/1; Panache 6/6 |Active conditions: None.

About Marcus Garrolus & Bork

PFS # 61159-6
Experience 16.5
Faction Sovereign Court
Wealth GP: 8083 PP: 7.5 Fame: 28.5
__________________________________________________________________
Name: Viscount Marcus Garrolus (Formerly Baronet)
Class: Veiled-Rondelaro Swashbuckler 1 / Spellscar Drifter Cavalier 1 / Musket-Master Gunslinger 4

LN Medium Human
Init +7; Senses Perc +8, SM +5,
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Defense
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AC 23*, touch 15, flat-footed 18
HP 40
Fort +7, Ref +10, Will +3
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Offense
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Speed 30 ft.
Melee MW Falcata (Cold Iron): +12 / +7 (19-20 / x3) / 1d8+4 +1* Sharpened. Also, Scabbard of Argent Vigour;
Ranged +1 Musket: +8 / +3 (+10 / +5 w/out DA) (misfire 1-2, x4 crit) / 1d12 +5 (+1d12 if Vital Strike) (+1 w/out DA)
Default is Cold Iron ammo. Also have Elysium Bronze: +1 dmg to magical beast or monstrous humanoid; after hit, +1 attack / 24 hrs vs. that type.
Space 5 ft.; Reach 5 ft.
Special Abilities

Challenge! (Sp) (swift)( . ):
Once per day, a cavalier can challenge a foe to combat. As a swift action, the cavalier chooses one target within sight to challenge. The cavalier’s melee attacks deal extra damage whenever the attacks are made against the target of his challenge. This extra damage is equal to the cavalier’s level. The cavalier can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level.

Challenging a foe requires much of the cavalier’s concentration. The cavalier takes a –2 penalty to his Armor Class, except against attacks made by the target of his challenge.

The challenge remains in effect until the target is dead or unconscious or until the combat ends. Each cavalier’s challenge also includes another effect which is listed in the section describing the cavalier’s order.

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Statistics
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Str 9 (-1), Dex 18 (+4), Con 10 (+0), Int 12 (+1), Wis 12 (+1), Cha 16 (+3)
Base Atk +6; CMB +5; CMD 19
Feats
(h): Weapon Focus (Falcata)
(1): Slashing Grace (Dex to Dmg)
(sw1): Ex. Weapon Prof. (Falcata)
(sw1): Weapon Finesse (light, 1-handed, and Falcata)
(sw1): Quick Draw (if >0 PP)
(ssd1): Gunsmithing, Extra Grit
(3): Boon Companion
(mm1): Rapid Reload (Muskets)
(5): Deadly Aim
(mm4): Vital Strike

Traits
Inspired (Faith) once/day, roll x2 on a skill or ability check and take the better result.
Tireless Logic (Social) Your curious mind figures out even the most complex problems. Once per day when you make an Intelligence-based skill check or ability check, you can roll twice and take the better result.
Resilient (Combat, Bonus) The Muckrakers have shown me a trick or two! +1 Fort Save.

Languages Common (Talden), Tien.
SQ
Skills
Acrobatics: +9*, Bluff: +7, Climb -1, Craft (Alchemy): +5, Craft (Gunslinger): +7, Dipl. +12, Escape Artist: +7, Handle Animal: +13/+11, Intimidate: +7, Know (Engineering, Local): +5, Know (Nobility): +14, +17 on Day Jobs, Perception: +10, Perform (Dance): +7, Ride: +10, Sense Motive: +5, Swim +2, Sleight of Hand: +7, UMD: +4.

Special Skill Notes:
+1 bonus on Know (History) checks regarding Taldor;
+2 bonus on all skill checks while adventuring on good-aligned planes or when interacting with a creature with the [good] subtype;
( . )/day, roll x2 on a skill or ability check and take the better result;
( . )/day, roll x2 on an Int skill and take better result;
( . ) ( . ) /day, use a Knowledge skill as if you had 1 rank in it. Takes 1 minute, and 2 uses if not in urban;
When in Irrisen, you gain a +2 circumstance bonus on all Diplomacy rolls when you mention the Yagevna family and how you assisted them.

Combat Gear
Other Gear
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Special Abilities
Panache: ( . ) ( . ) ( . ) ( . ) ( . ) ( . )

Dodging Panache (Ex): At 1st level, when an opponent attempts a melee attack against the swashbuckler, the swashbuckler can as an immediate action spend 1 panache point to move 5 feet; doing so grants the swashbuckler a dodge bonus to AC equal to her Charisma modifier (+3) against the triggering attack. This movement doesn’t negate the attack, which is still resolved as if the swashbuckler had not moved from the original square. This movement is not a 5-foot step; it provokes attacks of opportunity from creatures other than the one who triggered this deed. The swashbuckler can only perform this deed while wearing light or no armor, and while carrying no heavier than a light load.

Deadeye (Ex): At 1st level, the gunslinger can resolve an attack against touch AC instead of normal AC when firing beyond her firearm's first range increment. Performing this deed costs 1 grit point per range increment beyond the first. The gunslinger still takes the –2 penalty on attack rolls for each range increment beyond the first when she performs this deed.

Pistol-Whip (Ex): At 3rd level, the gunslinger can make a surprise melee attack with the butt or handle of her firearm as a standard action. When she does, she is considered to be proficient with the firearm as a melee weapon and gains a bonus on the attack and damage rolls equal to the enhancement bonus of the firearm. The damage dealt by the pistol-whip is of the bludgeoning type, and is determined by the size of the firearm. One-handed firearms deal 1d6 points of damage (1d4 if wielded by Small creatures) and two-handed firearms deal 1d10 points of damage (1d8 if wielded by Small creatures). Regardless of the gunslinger's size, the critical multiplier of this attack is 20/×2. If the attack hits, the gunslinger can make a combat maneuver check to knock the target prone as a free action. Performing this deed costs 1 grit point.

Nimble (Ex): (In stats above): +1 dodge to AC w/ light or no armor. Anything that causes the gunslinger to lose her Dexterity bonus to AC also causes the gunslinger to lose this dodge bonus. This bonus increases by +1 for every four levels beyond 2nd level (to a maximum of +5 at 20th level).

Gunslinger Initiative (Ex) (In stats above): At 3rd level, as long as the gunslinger has at least 1 grit point, she gains the following benefits. First, she gains a +2 bonus on initiative checks. Furthermore, if she has the Quick Draw feat, her hands are free and unrestrained, and the firearm is not hidden, she can draw a single firearm as part of the initiative check.

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Boons

Azlanti Wonders (C22):
While interviewing the Azlanti general Krahnaliara Lac Suhn, you learned the location of an Azlanti site that might have survived millennia or tragedy and looting. When you adventure in a ruin, archaeological site, or other structure that predates Earthfall (approximately 10,000 years ago, including more Azlanti and Thassilonian sites), you can cross this boon off your Chronicle sheet and choose two of the following:

AC, attack rolls, saving throws, or skill checks.

For the duration of the adventure while you are exploring the site, you gain a +1 insight bonus on the selected rolls or to your Armor Class.

Champion of Time (C22):
You survived the Society’s ill-advised jaunt through time and survived. You gain one of the following boons depending on your role in the victory. Each references traits that appear on pages 327–330 of Pathfinder RPG Advanced Player’s Guide. Record the number of the character who earns this trait below, and include a copy of this Chronicle sheet with that character.

Defender of Time: You boldly stood against an unceasing horde of time-knitted duplicates afforded your companions the chance to defeat Lady Arodeth, and your bravery attracts members of the Harbingers of Fate with courage and reliability to join the Pathfinder Society. You may use this boon when making a new Pathfinder Society character to grant your new character one of the following as a bonus trait:

courageous, indomitable faith, or resilient.

Timelost Chronicler (C22):
You have journeyed through the ancient serpentfolk city of Sessegishoss and witnessed the fall of the Starstone, granting you a remarkable perspective of Golarion’s history. You gain a permanent +1 bonus on Knowledge (history) checks from your first-hand knowledge. Once per scenario you may call on the nascent power granted by your exposure to the falling Starstone to find inner greatness, granting you a +1 morale bonus to a single d20 roll. You must declare your use of this power before the roll is made.

Air Affinity (C16):
Your connection to elemental air has grown stronger over the course of your recent adventures. This boon has no mechanical effect on its own, but it may interact with other boons or play a role in future adventures—especially those set on the elemental planes.

Dragon’s Gift (C16):

As an imperial sky dragon, Wan Feng is a wise and benevolent councilor and champion of the cause of good. He presents you with a token made of one of his scales. When you would take electricity damage, you may cross this boon off your Chronicle sheet to reduce the damage by an amount equal to your character level. If your alignment is good, you instead reduce the amount of damage by twice your character level.

Jairo’s Generosity (C16):
Jairo has not forgotten your friendly and respectful demeanor toward him when you first met. He provides you with a free noble’s outft. In addition, he offers you a discount if you wish to purchase one of his ying carpets. You may check the box that precedes this boon to purchase a carpet of flying at the following discounted price: 5 f. by 5 f. (18,000 gp), 5 f. by 10 f. (31,500 gp), or 10 f. by 10 f. (54,000 gp)

Uneasy Alliance (C16):
You have accepted Ashasar’s offer of alliance with the Concordance. This boon may play a role in future adventures.

Defender of Abaslom: General Text (C15):
You aided Absalom in its hour of need, breaking the siege of demon-lesh monstrosities, undead saboteurs, and ghastly ships. The people of Absalom witnessed your triumphs and will remember your courage for several deeds in particular.

Defender of Abasalom: Tempest Guardian(C15):
You led the Muckruckers to victory in reclaiming Fort Tempest, which also salvaged some of the fort’s besmirched reputation. The militia makes you an honorary Muckrucker, teaching you some of their favorite tricks. (Box Checked, resilient acquired)

Defender of Abasalom: Annointed Champion (C15):
Scion Lady Xerashir of House Shamyyid has marked you a friend of the good-aligned planes, and you gain a +2 bonus on all skill checks while adventuring on such planes or when interacting with a creature with the good subtype. (noted above). (Box Checked, discount on Raise Dead applied).

Ghoul Hunter (C14)

Your experience fighting ghouls and ghasts beneath Foxglove Manor has given you insight into these undead abominations’ strengths and methods of attack, granting you a better chance of survival against such foes in the future. You gain a +1 insight bonus to AC against natural weapon attacks made by ghouls and ghasts, and a +1 bonus on Fortitude saving throws to avoid the effects of the disease, paralysis, and stench special attacks of ghouls and ghasts.

Arnisant Museum Patron (C9):
[ ] [ ] [ ] Thanks to your work in Ridonport, your name is on display as a patron for the General Arnisant Museum and Historical Residence. In addition to gaining a permanent +1 bonus on Knowledge (history) checks regarding Taldor, you can borrow a weapon or suit of armor from the museum. After hearing the adventure briefing for a scenario, you can check one, two, or all three boxes that precede this boon to secure a weapon, shield, or set of armor with a +1, +2, or +3 bonus, respectively, for the duration of the scenario. You can reduce the enhancement bonus of a borrowed weapon with a +2 or +3 bonus by 1 in order to give that weapon the undead bane special ability. Any borrowed equipment bears inscriptions or imagery from the Shining Crusade, such as Aroden’s holy symbol or the heraldry or Taldor. This equipment is always made of common materials such as steel, leather, or wood.

Rising Star (C9):
You have performed a significant service for the Sovereign Court and, by extension, for Princess Eutropia. She has granted you the title of baronet (a landless title) in recognition of your services. This grants you Knowledge (nobility) as a class skill; if it’s already a class skill, you gain a +1 bonus on Knowledge (nobility) checks. In addition, you gain a free noble’s outfit and several pieces of jewelry to complete the ensemble. The outfit and accessories have an effective resale price of 0 gp.

You can use your Downtime to attempt a Knowledge (nobility) check to build connections within Taldor’s elaborate noble hierarchy, laying the groundwork for your own promotion later. The DC of this check is equal to 15 + 1/2 your character level (minimum +0). If you succeed, check one of the boxes below. If your check exceeds the DC by 10 or more, you can instead check two boxes. If you already have (or later gain) another boon or vanity that grants you a noble title in Taldor, you can immediately check five boxes.

Once you check all of the boxes below, you become a true landgrave (in charge of a nonwilderness region that lacks a significant settlement) or viscount (in charge of a few small settlements). You immediately gain a number of gold pieces equal to 75 × your XP total. In addition, you can now earn gold by administering your lands, allowing you to use Diplomacy or Knowledge (nobility) for Day Job checks. When doing so, a result of 40 or higher earns you 150 gp and allows you to regain 1 previously expended Prestige Point. If you already have the ability to use Diplomacy or Knowledge (nobility) for Day Job checks, you gain a +3 bonus on such checks.
15 / 15 checked!

Yagevna Family Friend (C4)

The Yagevna family in Irrisen recognizes you as a close associate for freeing their daughter, Natalya, from her icy prison. When in Irrisen, you gain a +2 circumstance bonus on all diplomacy rolls when you mention the Yagevna family and how you assisted them.

Axe Beak Companion (C3):
As long as you have Chronicle sheets for all three parts of the Quest for Perfection campaign arc, you may take an axe beak as a loyal mount or companion; the Chronicle sheets need not be consecutive or in order, but all three must be present in the same character’s records. If you possess a class feature which permits you to take an animal companion or a mount that progresses as an animal companion, you may add the axe beak to your list of legal and available companions. You must present a copy of Pathfinder RPG Bestiary 3 in order to use an axe beak companion as if it were allowed as an additional resource. Other than provide access to this animal as a choice of mount or companion, this boon provides no mechanical benefit.

Bot Me!:

Reflex 1 [dice]1d20+10+1[/dice]
Reflex 2 [dice]1d20+10+1[/dice]

Marcus will try to pile onto the elemental on the right:

[dice]1d20+8+1[/dice] vs touch

BOOM!

[dice]1d12+5[/dice] damage (Magic, B+P) (if it hits)

*clink*

Haste [dice]1d20+8+1[/dice] vs touch

BOOM!

[dice]1d12+5[/dice] damage (Magic, B+P) (if it hits)

*clink*

Attack no. 2 [dice]1d20+5+1[/dice] vs touch

BOOM!

[dice]1d12+5[/dice] damage (Magic, B+P) (if it hits)

*clink*