[ACO] PF2e 03-15 - Cavern of Sundered Song (P1) (Inactive)

Game Master UncleFroggy

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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Radiant Oath

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Hello! Welcome to my table. Before we start, please do the following:

Please complete the macros linked at the top of the page. This will be used for initiative and secret rolls.

Please also post your token to the slides and post your position in the marching order. The slides are also linked at the top of the page.

As per the Organized Play Foundation Community Standards, each player must decide if they will allow their characters to be damaged by friendly fire (usually via splash damage). In keeping with the “Explore, Report, Cooperate” motto of the Pathfinder Society, engaging in non-consensual character-versus-character conflict is prohibited. While accidental friendly fire happens due to missed attack rolls or other factors, players must obtain the consent of other players before deliberately including fellow PCs in damaging effects. This rule does not apply in situations where a character is not acting of their own free will, such as if they’re being mind-controlled by an NPC and forced to attack a fellow Pathfinder.

Credits:

Macros - Doug H, Frozen Frost, BretI
Slides - Doug H (Marching Order), Frozen Frost

Verdant Wheel

Agender (she/they) N Dwarf (Forge) Druid (Wild) 9 | HP 109/109 | AC 27/29/27 (wild) | Fortitude +17, Reflex +17, Will +18 | Perception +17 | Speed 20 | Darkvision | Resistance acid 5, cold 5, electricity 5, fire 4, poison 4 | Spells 5th 1/2; 4th 3/3; 3rd 3/3; 2nd 2/3; 1st 2/3 | Focus 2/2 | Hero Points 2 | Default Exploration: Search +17 | School Item: None (Field Commissioned) | Conditions: Isqulugia Stage 1, Sickened 1 | ◆◇↺

I am fine with friendly fire. I have two glyphs to share.

Radiant Oath

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Everyone starts with 2 then. Katrina has 3 and I know Marta has at least 1.

Verdant Wheel

Agender (she/they) N Dwarf (Forge) Druid (Wild) 9 | HP 109/109 | AC 27/29/27 (wild) | Fortitude +17, Reflex +17, Will +18 | Perception +17 | Speed 20 | Darkvision | Resistance acid 5, cold 5, electricity 5, fire 4, poison 4 | Spells 5th 1/2; 4th 3/3; 3rd 3/3; 2nd 2/3; 1st 2/3 | Focus 2/2 | Hero Points 2 | Default Exploration: Search +17 | School Item: None (Field Commissioned) | Conditions: Isqulugia Stage 1, Sickened 1 | ◆◇↺

ALL THE GLYPHS!! :D

Grand Archive

Female human (versatile) wizard 9 | HP 80/80 | AC 26 | F +16 R +18 W +14 | Perc +11 (trap finder +2) | Spd. 25ft. |

A few notes.

Marta has Incredible Initiative. The +2 circumstance bonus will not stack with the scout activity bonus. (So her bonus is 1 higher than what is on the macros sheet.)

Marta has Trap Finder and thus is always searching for traps (+14 with the circumstance bonus and she gets the same bonus to AC and saves against traps.)

Marta's familiar, Everness, has the Partner in Crime and Independent abilities and thus always has the actions available to assist in Marta's Deception (+1) or Thievery (+2) checks. I have added the circumstance bonus from the aid into those skills on the macros page. I did not add any item bonus from the lockpicks as those aren't always applicable.

Marta has the archaeologist dedication. So any recall knowledge check related to ancient history, people and cultures gets a +1 circumstance bonus.

Due to her recently acquired psychic dedication, Marta has the guidance cantrip and the amped version can retroactively apply to a roll.

Amp You can project a flash of insight to your ally in the nick of time to save them from failure. Amped guidance doesn't cause a creature to become temporarily immune to guidance, and a creature can be targeted by amped guidance even if it is temporarily immune to guidance.

You can cast an amped guidance spell as a reaction triggered when your ally fails or critically fails an attack roll, Perception check, saving throw, or skill check, and the bonus from guidance would change the failure to a success or the critical failure to a normal failure. The bonus from guidance applies retroactively to their check.

Marta has 4 lores. I combined Academia/Library lore into a single entry since the bonus is the same.

Radiant Oath

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Running down the last player. Also cmlobue mentioned he was interested previously so I've asked him as well.

Grand Archive

Male Goblin (Snow) Core Bard (Multifarious) Archaeologist 10 | HP 116/116 | AC 28 | Fortitude +18, Reflex +19, Will +17 (Performer's Heart) | Perception +14 | Speed 25, climb 10 | Darkvision | Resist cold 5, void 1 | Default Exploration: Avoid Notice +16 | Bard Spells 5th-1/3 4th-3/3 3rd-2/3 2nd-2/3 1st-3/3 | Focus 1/2 | Greater Mentalist's Staff 5/5 | Hero Points 0 | Provisions: scroll of breath of life 1/1 | Active Conditions: Blur | ◆◇↺

A snow goblin runs panting from a weird airship. "This where the mission is? Gorm didn't even let us land before telling me to report here."

I have one glyph, so if someone can move theirs, we can all still start with two hero points. And I have some leveling to do, but will have that done by the end of the briefing.

Radiant Oath

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Jiki, welcome to the table. Please complete the RPG Chronicles info.

Envoy's Alliance

Gnome Rouge 9 | HP 98, AC 27; F+16, R+20, W+15 | Perc +16, Low-Light | explore: Avoid Notice +19 w/Chameleon

Do you need one more? 9th level Rouge / medic.

Radiant Oath

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sure. come on in.

Please fill in the rpgchronicles info and complete the Macros and slides.

Radiant Oath

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You can also go ahead and choose your school items.

Envoy's Alliance

Gnome Rouge 9 | HP 98, AC 27; F+16, R+20, W+15 | Perc +16, Low-Light | explore: Avoid Notice +19 w/Chameleon
GM Tiger wrote:

sure. come on in.

Please fill in the rpgchronicles info and complete the Macros and slides.

Will do. I have one Glyph to add.

Grand Archive

Male Goblin (Snow) Core Bard (Multifarious) Archaeologist 10 | HP 116/116 | AC 28 | Fortitude +18, Reflex +19, Will +17 (Performer's Heart) | Perception +14 | Speed 25, climb 10 | Darkvision | Resist cold 5, void 1 | Default Exploration: Avoid Notice +16 | Bard Spells 5th-1/3 4th-3/3 3rd-2/3 2nd-2/3 1st-3/3 | Focus 1/2 | Greater Mentalist's Staff 5/5 | Hero Points 0 | Provisions: scroll of breath of life 1/1 | Active Conditions: Blur | ◆◇↺

Jiki also has three hirelings (because I had very little I could spend Fame on before it went away). Any preference who to bring?

Murabara (Medicine +12, Theatre Lore +12, Absalom Lore +12, Inoculation)
Sneezewort (Survival +12, Games Lore +12, Hunting Lore +12, Experienced Tracker)
The 79th Magi (Crafting +12, Shelyn Lore +12, Engineering Lore +12, Quick Repair)

Verdant Wheel

Agender (she/they) N Dwarf (Forge) Druid (Wild) 9 | HP 109/109 | AC 27/29/27 (wild) | Fortitude +17, Reflex +17, Will +18 | Perception +17 | Speed 20 | Darkvision | Resistance acid 5, cold 5, electricity 5, fire 4, poison 4 | Spells 5th 1/2; 4th 3/3; 3rd 3/3; 2nd 2/3; 1st 2/3 | Focus 2/2 | Hero Points 2 | Default Exploration: Search +17 | School Item: None (Field Commissioned) | Conditions: Isqulugia Stage 1, Sickened 1 | ◆◇↺

Durg has a Diplomat hireling and a Sneak hireling. She defaults to the Diplomat since she's really bad at that. (I'll have to look at the details once I find my binder again).

Radiant Oath

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Hope you enjoy the game. My first high-level game so please be gentle... though why do I get the feeling this will be a learning experience for me :)

Waiting for:

Macros - Othello
Slides - Jiki, Othello

Grand Archive

Female human (versatile) wizard 9 | HP 80/80 | AC 26 | F +16 R +18 W +14 | Perc +11 (trap finder +2) | Spd. 25ft. |

This is what I am proposing for my initial spell preparation. If anyone wants to suggest otherwise, just look at my character sheet for my current spellbook.

Cantrips: 5 + 2 (spell blending from level 2) = 7
Daze, Electric Arc, Light, Produce Flame, Ray of Frost, Shield, Telekinetic Projectile

1st: 3 + 1 (Endless Grimoire) - 2 (spell blending) - 1 (staff charge) = 1
Fear

2nd: 3 - 1 (spell blending) = 2
Longstrider, Sudden Bolt

3rd: 3 + 1 (spell blending from level 1) = 4
Fear, Lightning Bolt, Pocket Library, Scorching Ray

4th: 3
Invisibility, Phantasmal Killer, Vampiric Touch

5th: 2
Dispel Magic, Mirror Malefactors

Verdant Wheel

Agender (she/they) N Dwarf (Forge) Druid (Wild) 9 | HP 109/109 | AC 27/29/27 (wild) | Fortitude +17, Reflex +17, Will +18 | Perception +17 | Speed 20 | Darkvision | Resistance acid 5, cold 5, electricity 5, fire 4, poison 4 | Spells 5th 1/2; 4th 3/3; 3rd 3/3; 2nd 2/3; 1st 2/3 | Focus 2/2 | Hero Points 2 | Default Exploration: Search +17 | School Item: None (Field Commissioned) | Conditions: Isqulugia Stage 1, Sickened 1 | ◆◇↺

Is the black a hole or a wall or irrelevant?

Radiant Oath

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Structures in the cavern.

Radiant Oath

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I like the Gang-up feat... I'll take it as soon as one of my rogues gets to 6th...

Envoy's Alliance

Gnome Rouge 9 | HP 98, AC 27; F+16, R+20, W+15 | Perc +16, Low-Light | explore: Avoid Notice +19 w/Chameleon
GM Tiger wrote:
I like the Gang-up feat... I'll take it as soon as one of my rogues gets to 6th...

Yes, it makes life easy. Can't believe one of the rouge build guides lists Gang-up as a weak choice due to "you should already have a reliable to get sneak attack."?

Verdant Wheel

Agender (she/they) N Dwarf (Forge) Druid (Wild) 9 | HP 109/109 | AC 27/29/27 (wild) | Fortitude +17, Reflex +17, Will +18 | Perception +17 | Speed 20 | Darkvision | Resistance acid 5, cold 5, electricity 5, fire 4, poison 4 | Spells 5th 1/2; 4th 3/3; 3rd 3/3; 2nd 2/3; 1st 2/3 | Focus 2/2 | Hero Points 2 | Default Exploration: Search +17 | School Item: None (Field Commissioned) | Conditions: Isqulugia Stage 1, Sickened 1 | ◆◇↺

Um, yeah, but that's not the point! I need to pick that up for my Investigator.

Grand Archive

Female human (versatile) wizard 9 | HP 80/80 | AC 26 | F +16 R +18 W +14 | Perc +11 (trap finder +2) | Spd. 25ft. |

FYI, Gib, the wounding property was changed in the 3rd printing errata. They removed the 1d12 bleed on critical part because they realized the 1d6 bleed would double on a crit so it wasn't necessary.

FAQ wrote:
Page 585: In the wounding rune, given that persistent damage doubles on a critical hit, changing the 1d6 to 1d12 instead of doubling would actually make it deal less damage on average. Thus, remove the part about changing to 1d12 damage on a critical hit. Instead, the wounding rune's bleed damage doubles as normal for persistent damage.

Envoy's Alliance

Gnome Rouge 9 | HP 98, AC 27; F+16, R+20, W+15 | Perc +16, Low-Light | explore: Avoid Notice +19 w/Chameleon
Marta Sanz wrote:

FYI, Gib, the wounding property was changed in the 3rd printing errata. They removed the 1d12 bleed on critical part because they realized the 1d6 bleed would double on a crit so it wasn't necessary.

FAQ wrote:
Page 585: In the wounding rune, given that persistent damage doubles on a critical hit, changing the 1d6 to 1d12 instead of doubling would actually make it deal less damage on average. Thus, remove the part about changing to 1d12 damage on a critical hit. Instead, the wounding rune's bleed damage doubles as normal for persistent damage.

Thanks, I'll update my character sheet and macro.

Radiant Oath

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btw, just a heads up -- there's a typhoon here (one just left, another one is supposed to come in). If I should go silent, it will mean that I've lost power and/or internet.

Envoy's Alliance

Gnome Rouge 9 | HP 98, AC 27; F+16, R+20, W+15 | Perc +16, Low-Light | explore: Avoid Notice +19 w/Chameleon

Core rulebook 458 - Multiple exposures to the same curse or disease currently affecting you have no effect.

Durg stage 1 or stage 2?

Radiant Oath

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stage 1.

Grand Archive

Male Goblin (Snow) Core Bard (Multifarious) Archaeologist 10 | HP 116/116 | AC 28 | Fortitude +18, Reflex +19, Will +17 (Performer's Heart) | Perception +14 | Speed 25, climb 10 | Darkvision | Resist cold 5, void 1 | Default Exploration: Avoid Notice +16 | Bard Spells 5th-1/3 4th-3/3 3rd-2/3 2nd-2/3 1st-3/3 | Focus 1/2 | Greater Mentalist's Staff 5/5 | Hero Points 0 | Provisions: scroll of breath of life 1/1 | Active Conditions: Blur | ◆◇↺

Thought I saw you refer to GiB as her earlier in the thread. My apologies. (And where I am from "Ms." can refer to any adult female, not just married ones.)

Envoy's Alliance

Gnome Rouge 9 | HP 98, AC 27; F+16, R+20, W+15 | Perc +16, Low-Light | explore: Avoid Notice +19 w/Chameleon
Jiki, the Flatulist wrote:
Thought I saw you refer to GiB as her earlier in the thread. My apologies. (And where I am from "Ms." can refer to any adult female, not just married ones.)

No problem I thought it was funny. Also, the Gnome image being used is gender ambivalent at best.

Radiant Oath

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I found it funny as well, actually :)

Verdant Wheel

Agender (she/they) N Dwarf (Forge) Druid (Wild) 9 | HP 109/109 | AC 27/29/27 (wild) | Fortitude +17, Reflex +17, Will +18 | Perception +17 | Speed 20 | Darkvision | Resistance acid 5, cold 5, electricity 5, fire 4, poison 4 | Spells 5th 1/2; 4th 3/3; 3rd 3/3; 2nd 2/3; 1st 2/3 | Focus 2/2 | Hero Points 2 | Default Exploration: Search +17 | School Item: None (Field Commissioned) | Conditions: Isqulugia Stage 1, Sickened 1 | ◆◇↺

I'm heading to Gen Con tomorrow and will be mostly out of pocket Wednesday through Monday. I'll be bringing a laptop, but I don't know how much time I will have to actually *do* anything.

I will be at a work conference 18 August-26 August. That one will definitely not have free time.

Feel free to bot me or ignore me as is most easy. She definitely charges into battle most often.

Radiant Oath

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have fun at Gen Con! Slight delays with updates -- we had two typhoons hit us and we're still digging (or squeezing) ourselves out... Traffic around work is nuts... I'll post some pics of what the outside of my workplace looked like last week... :)

Verdant Wheel

Agender (she/they) N Dwarf (Forge) Druid (Wild) 9 | HP 109/109 | AC 27/29/27 (wild) | Fortitude +17, Reflex +17, Will +18 | Perception +17 | Speed 20 | Darkvision | Resistance acid 5, cold 5, electricity 5, fire 4, poison 4 | Spells 5th 1/2; 4th 3/3; 3rd 3/3; 2nd 2/3; 1st 2/3 | Focus 2/2 | Hero Points 2 | Default Exploration: Search +17 | School Item: None (Field Commissioned) | Conditions: Isqulugia Stage 1, Sickened 1 | ◆◇↺

Sorry about not posting. Gen Con was insane and I just got back yesterday. Will get caught up later today.

Radiant Oath

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No worries. I hope you had fun, at least! :)

Radiant Oath

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fun fact -- the Nivi game for me is a combination of Yahtzee and the annual Mooncake dice game we used to play as kids during the mooncake festival in September. A run of 1-6 or 6 of a kind usually qualifies for the big prize. For kids it's usually a big expensive toy. For adults it's usually something similar. Except that in the mooncake game no rerolls are allowed -- it's all or nothing! :)

oh and you roll the dice into a bowl or some receptacle. If any of the dice goes out, roll is void :)

Radiant Oath

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Appears the suggestion earlier from GiB and Othello was to go to Nivi's house then get Piltineff. Is that ok with everyone else?

Grand Archive

Female human (versatile) wizard 9 | HP 80/80 | AC 26 | F +16 R +18 W +14 | Perc +11 (trap finder +2) | Spd. 25ft. |

I thought we had already decided on the order.

Radiant Oath

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We're actually close to the end (last 2 encounters). If you want to get Downtime out of the way, go ahead and roll them. Depending on how quickly we get through combat, we actually might finish before Gameday starts.

Grand Archive

Female human (versatile) wizard 9 | HP 80/80 | AC 26 | F +16 R +18 W +14 | Perc +11 (trap finder +2) | Spd. 25ft. |

Cantrips - Daze, Electric Arc, Light (cast), Produce Flame, Ray of Frost, Read Aura, Shield, Telekinetic Projectile

1st - Fear

2nd - False Life (cast), Longstrider (cast), Sudden Bolt

3rd - Fear

4th - Invisibility, Lightning Bolt, Phantasmal Killer

5th - Fireball, Mirror Malefactors, Quicken Time

Grand Archive

Female human (versatile) wizard 9 | HP 80/80 | AC 26 | F +16 R +18 W +14 | Perc +11 (trap finder +2) | Spd. 25ft. |
GM Tiger wrote:
We're actually close to the end (last 2 encounters). If you want to get Downtime out of the way, go ahead and roll them. Depending on how quickly we get through combat, we actually might finish before Gameday starts.

I'm in the middle of retraining my arcane thesis, so no downtime rolls for me.

Envoy's Alliance

Gnome Rouge 9 | HP 98, AC 27; F+16, R+20, W+15 | Perc +16, Low-Light | explore: Avoid Notice +19 w/Chameleon

Gib's dayjob
Performance at level 7 expert task: 1d20 + 16 ⇒ (9) + 16 = 25

Horizon Hunters

Female Halfling Rogue - 9| 14/87hp |0/3 Hero | F:14, R:19, W:14 | AC25 | Perc-16, Dip-13 | HH | 124312-2002

circus lore(M): 1d20 + 18 ⇒ (17) + 18 = 35

Grand Archive

Male Goblin (Snow) Core Bard (Multifarious) Archaeologist 10 | HP 116/116 | AC 28 | Fortitude +18, Reflex +19, Will +17 (Performer's Heart) | Perception +14 | Speed 25, climb 10 | Darkvision | Resist cold 5, void 1 | Default Exploration: Avoid Notice +16 | Bard Spells 5th-1/3 4th-3/3 3rd-2/3 2nd-2/3 1st-3/3 | Focus 1/2 | Greater Mentalist's Staff 5/5 | Hero Points 0 | Provisions: scroll of breath of life 1/1 | Active Conditions: Blur | ◆◇↺

Performance (M): 1d20 + 20 ⇒ (14) + 20 = 34

Critical Success for 24 gp.

Verdant Wheel

Agender (she/they) N Dwarf (Forge) Druid (Wild) 9 | HP 109/109 | AC 27/29/27 (wild) | Fortitude +17, Reflex +17, Will +18 | Perception +17 | Speed 20 | Darkvision | Resistance acid 5, cold 5, electricity 5, fire 4, poison 4 | Spells 5th 1/2; 4th 3/3; 3rd 3/3; 2nd 2/3; 1st 2/3 | Focus 2/2 | Hero Points 2 | Default Exploration: Search +17 | School Item: None (Field Commissioned) | Conditions: Isqulugia Stage 1, Sickened 1 | ◆◇↺

Field Commissioned, Crafting using Nature

Nature: 1d20 + 19 ⇒ (12) + 19 = 31 - 24 gp towards crafting
Nature: 1d20 + 19 ⇒ (17) + 19 = 36 - 16 gp towards crafting

Radiant Oath

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Hero point to Katrina. You now all have 2 apiece. Use them well. Good luck :)

Grand Archive

Male Goblin (Snow) Core Bard (Multifarious) Archaeologist 10 | HP 116/116 | AC 28 | Fortitude +18, Reflex +19, Will +17 (Performer's Heart) | Perception +14 | Speed 25, climb 10 | Darkvision | Resist cold 5, void 1 | Default Exploration: Avoid Notice +16 | Bard Spells 5th-1/3 4th-3/3 3rd-2/3 2nd-2/3 1st-3/3 | Focus 1/2 | Greater Mentalist's Staff 5/5 | Hero Points 0 | Provisions: scroll of breath of life 1/1 | Active Conditions: Blur | ◆◇↺

I'm leaving for a business trip today and may not be able to post again until next Friday (the 25th).

My character will inspire courage in any round that it is not up (with lingering composition until he is out of focus) then try to stay physically safe while throwing his biggest spells around.

There are a frankly ridiculous amount of macros on my character sheet that I haven't used because I just set them up, but feel free to test drive.

Grand Archive

Female human (versatile) wizard 9 | HP 80/80 | AC 26 | F +16 R +18 W +14 | Perc +11 (trap finder +2) | Spd. 25ft. |

Marta cast false life at the beginning of the day giving her 10 temp hp.

Looks like you overwrote Marta's mirror image spell. When an attack is a critical hit, it destroys an image and the attack becomes a regular hit.

Taking those into account, Marta should have 67/80 hp and 2 images left.

Radiant Oath

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Marta Sanz wrote:

Marta cast false life at the beginning of the day giving her 10 temp hp.

Looks like you overwrote Marta's mirror image spell. When an attack is a critical hit, it destroys an image and the attack becomes a regular hit.

Taking those into account, Marta should have 67/80 hp and 2 images left.

GAH! Totally forgot about the mirror image. My bad.

Verdant Wheel

Agender (she/they) N Dwarf (Forge) Druid (Wild) 9 | HP 109/109 | AC 27/29/27 (wild) | Fortitude +17, Reflex +17, Will +18 | Perception +17 | Speed 20 | Darkvision | Resistance acid 5, cold 5, electricity 5, fire 4, poison 4 | Spells 5th 1/2; 4th 3/3; 3rd 3/3; 2nd 2/3; 1st 2/3 | Focus 2/2 | Hero Points 2 | Default Exploration: Search +17 | School Item: None (Field Commissioned) | Conditions: Isqulugia Stage 1, Sickened 1 | ◆◇↺

I am also away on a business trip, with variable access to email. I'll try to keep up, but I may need botting periodically.

Radiant Oath

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Long weekend here where I am so I'm a being a bit of a slacker...

Grand Archive

Female human (versatile) wizard 9 | HP 80/80 | AC 26 | F +16 R +18 W +14 | Perc +11 (trap finder +2) | Spd. 25ft. |

Sorry Katrina that I didn't get a chance to post until now. I might have been able to save you a turn.

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