Doug's Enmity Cycle (Inactive)

Game Master Doug Hahn

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Human Summoner 6 | HP 86/86 | AC: 20 | F: +12 R: +10, W: +14 | Perception: +14 | Default Exploration: Search (Holly) Plant Eidolon AC 23 (24 w/ reinforcement)

"Maybe we ask around town for someone known by this FF?" Eleanor grabs her staff and slowlt makes her way through town speaking with as many of the locals as she can, looking for a bit of direction.

Diplomacy: 1d20 + 11 ⇒ (2) + 11 = 13


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NG Male Gnoll Bard 6 | HP 64/74 | AC 24 | F +10 R +13 W +11 | Perc +11 (low-light vision) | Stealth +11 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: --
GM Doug H wrote:

In the small office atop the raised platform is a toppled cabinet, inside of which is an ebony and silver music box with a winding key. Attached to this music box by a string is a note:

Note wrote:
“Dhia, I hope you find this to your liking. It reminds me of you. Your Friend, FF.”

Barker wind the music box and then checks if the key matches to the head that they are carrying.

"Hmm, if that does not work, we should ask around for that FF"

DIplomacy: 1d20 + 13 ⇒ (17) + 13 = 30


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Barker hears about Fingiliam Fenferen, a gnomish crafter who loves music and mechanics. Her workshop is only a few blocks away, on the same street. So, you end up turning back around and heading back.

An elegant wooden sign reads “Fingiliam’s Fancies” outside the door of this simple building. Inside, tinkling music plays softly from several places within the shop. The area near the door has shelves along two walls and a glass display case along the third, and a doorway leads to another room. The shelves are lined with small music boxes, some simple in design, others ornate works of art with intricate inlays, glass coverings, tiny bellows, fine strings, or small mechanical figures within. Some of these boxes are open to reveal the complex inner mechanisms. Next to the display case is a low wooden counter covered with a black cloth on which sit tiny gears, bells, screws, and springs. A gnome woman with a shock of purple hair looks up from the counter where she’d been carefully working, her eyes magnified by the series of lenses on her goggles. “Can I help you?” she asks.


NG Male Gnoll Bard 6 | HP 64/74 | AC 24 | F +10 R +13 W +11 | Perc +11 (low-light vision) | Stealth +11 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: --

Barker moves a bit closer

"My name is Barker, this lovely plum is Eleanor, and that is Zhrys and Zephrena. We are looking for a famous poet who gone missing, Valls. As part of our investigation took us to Tinkerer Dhia, but they were not home ... However we did found a music box and a card, can you tell us something about it?"

Diplomacy if needed: 1d20 + 13 ⇒ (17) + 13 = 30


Female Gnome Champion 6, HP87, AC 24/26, Perception +8, Fort+13, Refl+10, Will+10

Zeph is instantly amazed at the gnome’s store. She loves the tiny clear music boxes, she points excitedly to Rhys and whispers loudly It shows the inner workings!


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

The gnome gently takes the box and turns it over in her hands, carefully examining it before popping the top open. She slides open a compartment on the underside, pulls out a key, then winds the box. She flips a switch, and the box begins playing. Fingiliam smiles at the sound. “Yes, I made this for Dhia. Do you know them?”


Human Summoner 6 | HP 86/86 | AC: 20 | F: +12 R: +10, W: +14 | Perception: +14 | Default Exploration: Search (Holly) Plant Eidolon AC 23 (24 w/ reinforcement)

Eleanor looks to the others as her memory is fuzzy. "Were they at the poetry reading?"


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

They have done projects with poets in the past. She looks worried. Is something wrong?


NG Male Gnoll Bard 6 | HP 64/74 | AC 24 | F +10 R +13 W +11 | Perc +11 (low-light vision) | Stealth +11 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: --

"We never meet Dhia, we are looking for Valls and we got to believe that Dhia might now something about Valls missing. I can be that our lost poet whose name starts with V got kidnapped and we would like to find who and why did it. We got into a possessions of this clockwork head that every now and then recites us poetry relevant in some way to its creation." Explains Barker

"The lead that we were following related to people who could have done that, we found a letter saying: about 'capturing the tinkerer as well', and we believe that Dhia was that tinkerer."

Perc +10 to sense motive on the gnome hearing the knews


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Was?

She grows very concerned and immediately asks who you are again and what you're going to do about her missing friend. Once she calms down a bit, she explains that she made the box for Dhia after one of their many coffee discussions in recent weeks. Dhia was curious about other methods for incorporating music into clockwork creatures, so Fingiliam thought to provide a sample music box that Dhia could study. The gnome doesn’t make clockwork creatures, although she understands how to do so. [b[]“More trouble than they’re worth, in my opinion,”[/b] she says.

Barker wrote:
possessions of this clockwork head

Let me look at that head!

Fingiliam places the head on the table. WHAT ARE YOU DOING?" it asks in a mechanical voice as she pops off the top of its skull.

“Trying to help you. Now be quiet, you chatterbox!” she admonishes. She tinkers for some minutes. The gnome’s long eyebrows suddenly arch dramatically. “Dhia, you clever, clever human!” she says. Without taking her eyes off the device, she raises a hand to forestall any questions. “Hiding away a redundant recording device beneath the capture converter, eh? Smart,” she mutters. She pries open a panel in the back, fiddles with a few gears and springs with her tools, then closes it again. “All right,” she says to the mechanical head, tapping it on the nose gently with her finger, “what else have you got to say?” The device makes a few clicking and whirring noises.

d̶f̵n̷f̷u̶e̵i̸w̴b̸f̶h̶w̸w̵e̶

“AHH. IT SEEMS TO BE ANOTHER PART OF THE POEM I HAVE BEEN PROGRAMED WITH.

In diffeerent voice — that of the sonorous poet Valls, it says,

poem wrote:

‘Before we reach our goal,’ the bulbul said,

five majestic cities lie ahead.

To Aspenthar's sands, where banners twirl,
Mighty legions march, their power unfurl.

and Duwwor's embrace, with flowers bright,
An Oasis of peace, bathed in gentle light.

and Lamasara's heart, where the muses dance,
Art and beauty weave in timeless romance.

and Merab's streets where cultures 'twine,
A cosmopolitan jewel of worlds aligned.

and Magic amidst the rocky hills' embrace,
sustaining Pashow's unnatural place.

The eyes in the head roll up and it screams in a woman's voice, full of rage:

ENOUGH, FOOLS! Gag them and drag them to Hamari's riveboat. GO!


NG Male Gnoll Bard 6 | HP 64/74 | AC 24 | F +10 R +13 W +11 | Perc +11 (low-light vision) | Stealth +11 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: --

Barker fetches for the head and hangs it on his belt

"Sorry pal, I was not aware that she will mess in your head, but I guess it unblocked something in you, that's good. Soon you will be singing kumbaya next to the fireplace."

Barker comments

"Does anyone knows Who Hamari is? How many riverboats could there be here?" asks Barker looking a bit concerned


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

There are many gambling boats and pleasure barges in the city. ask around and find that the ship Fickle Wind. It's a former cargo vessel that has been beautified and repurposed as a gambling hall. Its owner, Hamari, spent years with the ship going up and down the Junira. He decided to spend his savings to refurbish it only a few months ago but it's been closed since.

Off to the boat?


Female Gnome Champion 6, HP87, AC 24/26, Perception +8, Fort+13, Refl+10, Will+10

Zephrena thanks the gnome tinkerer for her help and compliments her work.

She speaks with her comrades. Yes, I think heading for the boat is next step. She hesitates a few moments thinking. So, do we think that last voice, the angry woman screaming was the bad guys who busted in and took Valls?


NG Male Gnoll Bard 6 | HP 64/74 | AC 24 | F +10 R +13 W +11 | Perc +11 (low-light vision) | Stealth +11 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: --

Barker taps at his mandolin for a moment.

"That would be my guess, she sounded vicious and angry, I once forgot to buy my girlfriend flowers for her birthday and she sounded very much the same ..."

Barker spaces out for a moment and then shakes his head

"Yeah lets go to the boat, Eleanor my dear tell me, how well do you play poker?"

Grand Archive

Half-Orc Kineticist 6 | HP 88 | AC: 24 | F: +14 R: +14 W: +12 | Perception: +10 | Default Exploration: Avoid Notice

"I think it sounded like the person we heard before, but I'm not sure." Rhys shrugs nonchalantly. "I'm sure we'll run into her eventually. Especially if we keep following this trail to the boat."


Human Summoner 6 | HP 86/86 | AC: 20 | F: +12 R: +10, W: +14 | Perception: +14 | Default Exploration: Search (Holly) Plant Eidolon AC 23 (24 w/ reinforcement)

"Not very well I'm afraid. But I could feign a bit if needed. Use my age to our advantage." She offers a sly smile.


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

GM Screen:
2d20 ⇒ (12, 19) = 31

Moored by several sturdy ropes is a rather large, ornate dhow. It lacks sails, although most of the rigging is in place. The ship has been painted a garish green, and gaudy gold leaf highlights the many geometric carvings along the upper hull from bow to stern. Colorful flags wave in the light breeze coming off the river, and a series of green and blue lanterns hang from the rigging. A sign that reads “closed” is strung across the gangplank.

Of course you go aboard.

Two masts rise from the main deck of the ship, the foremost one leaning slightly toward the bow. A few tables and chairs have been arranged in neat rows. Two closed hatches are between the masts, while a stairway near the bow leads below deck. Toward the stern is a single door leading to an enclosed area below the quarterdeck, and stairs on either side lead to the quarterdeck itself.

From the top of the gangplank, Zephrena and Holly see an empty ship deck; there are piles of scrap by each mast. All is quiet. map updated


NG Male Gnoll Bard 6 | HP 64/74 | AC 24 | F +10 R +13 W +11 | Perc +11 (low-light vision) | Stealth +11 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: --
Eleanor Sage wrote:
"Not very well I'm afraid. But I could feign a bit if needed. Use my age to our advantage." She offers a sly smile.

"Fellow performer once told me: 'If you can't spot the sucker in your first half hour at the table, then you are the sucker'" laughs Barker as he looks around the empty ship deck

"Do you think that gambling happens downstairs?"

The bard walks on the deck and looks around for any clues or signs of someone being dragged

Perception +10, re-watched Rounders yesterdays ;)


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Eleanor's Initiative Using Searching: 1d20 + 11 ⇒ (16) + 11 = 27
Barker's Initiative Using Search: 1d20 + 8 ⇒ (12) + 8 = 20
Rhys's Initiative Using Searching: 1d20 + 7 ⇒ (1) + 7 = 8
Zephrena's Initiative Using Defense: 1d20 + 6 ⇒ (12) + 6 = 18

[/spoiler]

As you board the ship the piles of junk rise up to attack! These creatures walking piles of assorted scrap, seemingly assembled at random. The actual bodies below are vaguely humanoid with oozy, spongy green skin.

Art on slide 2

The creatures clatter forward and attack, clawing at the champion's beautiful armor!

Scraps 2 Claw vs Zeph: 1d20 + 14 ⇒ (8) + 14 = 22

Scraps 2 Claw vs Zeph: 1d20 + 14 - 4 ⇒ (2) + 14 - 4 = 12

Claws skitter off the champion's shield.

Scraps 1 Claw vs Zeph: 1d20 + 14 ⇒ (12) + 14 = 26
S, block: 2d8 + 5 - 8 ⇒ (3, 1) + 5 - 8 = 1

The champion blocks almost all the damage, but a bit of sticky claw gets throuch; the creature swings its other appendage around the shield and rips at her armor.

Please make a DC 20 reflex save, Zephrena.

☀☀☀
Oh Scrap! Round 1

Battlemap

──────────
BEFORE YOUR TURN:
──────────
Zephrena: DC 20 reflex save
──────────
BOLD IS UP!:
──────────
Scraps 2 (-0 HP)
Scraps 1 (-0 HP)
➤ Eleanor (73/73 HP)
⠀⠀➤ Holly (73/73 HP)
➤ Barker (63/63 HP)
➤ Zephrena (72/73 HP) │ Shield -1 HP
➤ Rhys (75/75 HP)


Human Summoner 6 | HP 86/86 | AC: 20 | F: +12 R: +10, W: +14 | Perception: +14 | Default Exploration: Search (Holly) Plant Eidolon AC 23 (24 w/ reinforcement)

"I think our gamblers may be dead." Eleanor tsks as her face forms a deep frown from years of experience. "Shocking." She sends a tiny electrical jolt through the trash heaps.

Extend Boost (Nature) DC 20: 1d20 + 11 ⇒ (11) + 11 = 22 Reinforce Eidolon lasts 3 rounds.

Tendril Strike vs #2: 1d20 + 14 ⇒ (12) + 14 = 26
Damage (Sonic): 2d8 + 4 ⇒ (3, 2) + 4 = 9

Electric Arc vs #1 and #2: 3d4 + 4 ⇒ (2, 1, 1) + 4 = 8 DC 21 Basic Reflex

◆ Act as One (Reinforce Eidolon +1 AC/Saves, Resist all damage 1)
◇ Extend Boost (Reinforce Eidolon)
◆ Holly Strike
◆◆ Electric Arc

Status:

HP 44/73
AC 19
Hero Points 1/3
Battle Medicine ()
Focus Points 2/3
Spells 2nd 2/2 | 3rd 1/2
Scrolls: Heal (1st) 2/2 | (2nd) 1/2

Holly
HP 44/73
AC 22 (23 w/ Reinforce Eidolon)


NG Male Gnoll Bard 6 | HP 64/74 | AC 24 | F +10 R +13 W +11 | Perc +11 (low-light vision) | Stealth +11 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: --

Barker hits the strings and play a lively tune to inspire his allies. Then he looks at the creatures and tries to recall what he could know about them.

1st: Recall knowledge: Bardic Lore +9 with Loremaster's Etude (roll twice take higher) | 2nd action: Inspire courage

Than he raises shield


Female Gnome Champion 6, HP87, AC 24/26, Perception +8, Fort+13, Refl+10, Will+10

Reflex 1d20 + 9 + 1 ⇒ (13) + 9 + 1 = 23

Round 1
What in Sheylin’s sweet snutch is that!?!? But then the champion is saving her breath as she fends off the attacks with her trusty shield. HEY!!! MY SHIELD! . She manages to hold on to her amazing heart shaped shield. Then she strikes back hard!

*shield
*Imtimidate
*attack

Intimidate 1d20 + 12 + 1 ⇒ (5) + 12 + 1 = 18

Melee attack 1d20 + 14 + 1 ⇒ (18) + 14 + 1 = 33
Flickmace 2d8 + 4 + 1 ⇒ (7, 3) + 4 + 1 = 15

Grand Archive

Half-Orc Kineticist 6 | HP 88 | AC: 24 | F: +14 R: +14 W: +12 | Perception: +10 | Default Exploration: Avoid Notice

"What a junk." Rhys mutters, before surging forward through the enemy assailing Zephrena. Landing atop the far table, he throws an arc of lightning at the other pile of garbage.

Lightning Dash on #1: 2d12 ⇒ (11, 10) = 21
Elemental Blast on #2: 1d20 + 11 + 1 ⇒ (2) + 11 + 1 = 14
Electricity Damage: 1d6 ⇒ 6


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Barker:
Barker's Occultism (T): 1d20 + 7 ⇒ (18) + 7 = 25
Barker's Occultism (T): 1d20 + 7 ⇒ (19) + 7 = 26

Barker

In places where magic, alchemy, and engineering converge, there are often unforeseen side effects on the environment and its inhabitants. Scrapborn sometimes result from this strange convergence.

Mostly, scrapborn appear to be walking piles of assorted junk, seemingly assembled at random. Their actual bodies are vaguely humanoid with delicate, spongy green skin. They secrete an adhesive that allows them to gather up debris and attach it to their bodies for protection.

Scrapborn like to rip off pieces of peoples' armor and add it to their own already-strong protection. This is what happened to Zeph

Rare; only a S on a 19 on the die

______

Zeph slips away from the worst of it, but her beautiful plate armor takes damage, ignores hardness: 1d8 ⇒ 2 CS, S

______

ref: 2d20 ⇒ (20, 14) = 34

Holly smacks their target which target?: 1d2 ⇒ 1 while the other one avoids much of the blast. Eleanor notes it is resistant to electricity and takes no damage.

Zeph's target blocks her attack, sacrificing some of its armor to reduce the attack. Hardness 15 == 15 damage on the crit, but lowers AC for a time

The creature is unfazed by her intimidation. Failure

ref vs dash: 1d20 ⇒ 10 S, resists 5 electricity == 2

______

Scrapborn 2 focuses on Zeph…

claw: 1d20 + 14 ⇒ (12) + 14 = 26
P: 2d8 + 5 - 8 ⇒ (4, 2) + 5 - 8 = 3

The champion blocks the damage, but again the creature rips at her armor.

[ood]Another dc 20 ref, I will bot in a new post as it can affect the turn[/ooc]

claw: 1d20 + 14 - 4 ⇒ (18) + 14 - 4 = 28
P: 2d8 + 5 ⇒ (3, 2) + 5 = 10

So does Scrapborn 1…

claw: 1d20 + 14 ⇒ (20) + 14 = 34
P: 2d8 + 5 ⇒ (7, 6) + 5 = 18

The champion blocks the damage, but again the creature rips greedily at her plate armor.

[ood]Another dc 20 ref![/ooc]

claw: 1d20 + 14 - 4 ⇒ (10) + 14 - 4 = 20

This one tears at the champions jugular, and then at her armor…

☀☀☀
Oh Scrap! Round 2

Battlemap

──────────
BEFORE YOUR TURN:
──────────
Zephrena: 2 DC 20 reflex saves
──────────
BOLD IS UP!:
──────────
Scraps 2 (-9 HP)
Scraps 1 (-17 HP) │ Lowered AC
➤ Eleanor (73/73 HP)
⠀⠀➤ Holly (73/73 HP)
➤ Barker (63/63 HP)
➤ Zephrena (29/73 HP) │ Shield -4 HP, plate armor -2
➤ Rhys (75/75 HP)

Grand Archive

Half-Orc Kineticist 6 | HP 88 | AC: 24 | F: +14 R: +14 W: +12 | Perception: +10 | Default Exploration: Avoid Notice

Seeing the scrappers resist his elemental assault, Rhys switches up the offense, directing frigid air at the nearest foe.

Elemental Blast, 2 Action on #1: 1d20 + 11 + 1 ⇒ (7) + 11 + 1 = 19
Cold Damage: 2d6 + 4 ⇒ (1, 2) + 4 = 7
Elemental Blast, 1 Action on #1: 1d20 + 11 + 1 - 5 ⇒ (6) + 11 + 1 - 5 = 13
Cold Damage: 2d6 ⇒ (6, 1) = 7


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NG Male Gnoll Bard 6 | HP 64/74 | AC 24 | F +10 R +13 W +11 | Perc +11 (low-light vision) | Stealth +11 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: --

Barker looks at the situation
"Fear not Zeph, the music can heal your body and soul!" he begins to play on his guitar sending some soothing magic towards Zeph

Soothe, lvl 3: 3d10 + 12 ⇒ (4, 10, 10) + 12 = 36 +2 to saves vs mental effects Soothe

Then he keeps inspiring his allies "Come on, break those things into pieces!"


Female Gnome Champion 6, HP87, AC 24/26, Perception +8, Fort+13, Refl+10, Will+10

Reflex 1 1d20 + 9 ⇒ (17) + 9 = 26
Reflex 2 1d20 + 9 ⇒ (18) + 9 = 27

Round 2
The gnome really puts her generous hips into it and dances back and forth keeping her shield away from these Sheylin cursed buggers.
She gives another fierce cry to her goddess and feels the invigorating power of the bard’s music. Her defensive dance becomes even bigger this time she strikes back with a spinning flail.

*shield
*attack
*attack

Melee attack 1d20 + 14 ⇒ (14) + 14 = 28
Flickmace 2d8 + 4 ⇒ (7, 2) + 4 = 13

Melee attack 1d20 + 14 - 5 ⇒ (10) + 14 - 5 = 19
Flickmace 2d8 + 4 ⇒ (8, 1) + 4 = 13


Human Summoner 6 | HP 86/86 | AC: 20 | F: +12 R: +10, W: +14 | Perception: +14 | Default Exploration: Search (Holly) Plant Eidolon AC 23 (24 w/ reinforcement)

Eleanor is a bit stunned as her electricity has no effect on the scrap piles. She watches in earnest and thought on what to try next as Holly whallops the pile.

Tendril Strike vs #2: 1d20 + 14 ⇒ (9) + 14 = 23
Damage (Sonic): 2d8 + 4 ⇒ (5, 8) + 4 = 17

Tendril Strike vs #2: 1d20 + 14 - 5 ⇒ (19) + 14 - 5 = 28
Damage (Sonic): 2d8 + 4 ⇒ (6, 8) + 4 = 18

Tendril Strike vs #2: 1d20 + 14 - 10 ⇒ (5) + 14 - 10 = 9
Damage (Sonic): 2d8 + 4 ⇒ (1, 8) + 4 = 13

◆◆◆ Holly Strikes

Status:

HP 73/73
AC 19
Hero Points 1/3
Battle Medicine ()
Focus Points 2/3
Spells 2nd 2/2 | 3rd 1/2
Scrolls: Heal (1st) 2/2 | (2nd) 1/2

Holly
HP 73/73
AC 22 (23 w/ Reinforce Eidolon)


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Rhys's blasts fly over the gunnel. Barker inspires, and ssoothes the wounded champion.

Zeph slips away from claws, but her armor is left damaged no less. damage, ignores Hardness: 2d8 ⇒ (6, 3) = 9

She dents her target's armor back! one hit

Holly strikes twice, on the second blow the creature shoves an old scrap of steel in the way, sacrificing it to reduce the damage. Reaciton: resist 15 to damage, but reducing my AC

______

Again the creatures focus on the champion!They seem to be instinctually obsessed with armor! Only one attack gets through, as the creatures claw at her.

Scraps 2 vs Zeph: 1d20 + 14 ⇒ (19) + 14 = 33
S: 2d8 + 2 - 8 ⇒ (6, 3) + 2 - 8 = 3 And another DC 20 reflex.
Scraps 2 vs Zeph: 1d20 + 14 - 4 ⇒ (7) + 14 - 4 = 17

Scraps 1 vs Zeph: 1d20 + 14 ⇒ (3) + 14 = 17
Scraps 1 vs Zeph: 1d20 + 14 - 4 ⇒ (10) + 14 - 4 = 20

☀☀☀
Oh Scrap! Round 3

Battlemap

──────────
BEFORE YOUR TURN:
──────────
Zephrena: 1 DC 20 reflex save
──────────
BOLD IS UP!:
──────────
Scraps 2 (-29 HP)
Scraps 1 (-30 HP) │ Lowered AC
➤ Eleanor (73/73 HP)
⠀⠀➤ Holly (73/73 HP)
➤ Barker (63/63 HP)
➤ Zephrena (62/73 HP) │ Shield -7 HP, plate armor -11HP
➤ Rhys (75/75 HP)

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Plate or steel armor HP & BT :
Hardness 9, HP 36, BT 18


NG Male Gnoll Bard 6 | HP 64/74 | AC 24 | F +10 R +13 W +11 | Perc +11 (low-light vision) | Stealth +11 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: --

Barker conitnues to inspire and as he play on hsi mandolin, he sends a set of piercing debris at one of the creatures

Telekinetic projectile@scraps 1: 1d20 + 11 + 1 ⇒ (12) + 11 + 1 = 24
Damage, p: 3d6 + 4 + 1 ⇒ (1, 6, 6) + 4 + 1 = 18


Female Gnome Champion 6, HP87, AC 24/26, Perception +8, Fort+13, Refl+10, Will+10

Reflex 1d20 + 9 ⇒ (6) + 9 = 15

Round 3
The gnome now shouts a much less polite curse as her armor is getting tore up. But she also realizes this is why she wears armor. The armor takes the punishment so her beautiful body doesnt have to.
She curses a second time as her shield is finally ripped from her grasp. She hops back a square and lays down a flick mace beating. She concentrates on 1. Lets all kill #1 first

Melee attack 1d20 + 14 + 1 ⇒ (15) + 14 + 1 = 30
Flickmace 2d8 + 4 + 1 ⇒ (4, 3) + 4 + 1 = 12

Melee attack 1d20 + 14 + 1 - 5 ⇒ (17) + 14 + 1 - 5 = 27
Flickmace 2d8 + 4 + 1 ⇒ (5, 5) + 4 + 1 = 15

Move 5’


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

P: 2d8 ⇒ (7, 2) = 9

The creature tears a rivet off Zeph's beautiful armor. It jams it into a crack in its own armor, strengthening it! Increase my AC by 1…

Barker slams a piece of debris into #1. It blocks Zeph's first attack, jegating it but sacrificing some of its armor. She hammers a second strike at the creature, however. Reaction resist 15 on first strike

Zeph's armor hangs around her shoulders, falling apart. Your armor is broken. [ooc]-2 status penalty to your AC until it is repaired.

☀☀☀
Oh Scrap! Round 3

Battlemap

──────────
BEFORE YOUR TURN:
──────────
Zephrena: 1 DC 20 reflex save
──────────
BOLD IS UP!:
──────────
Scraps 2 (-29 HP) │ Lowered AC x1, Heightened C +1
Scraps 1 (-63 HP) │ Lowered AC x 2, reaction used
➤ Eleanor (73/73 HP)
⠀⠀➤ Holly (73/73 HP)
Barker (63/63 HP)
Zephrena (62/73 HP) │ Shield -7 HP, plate armor -20HP (Broken), -2 status to AC
➤ Rhys (75/75 HP)

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Plate or steel armor HP & BT :
Hardness 9, HP 36, BT 18

Broken armor :
Broken armor still grants its item bonus to AC, but it also imparts a status penalty to AC depending on its category: –1 for broken light armor, –2 for broken medium armor, or –3 for broken heavy armor.

Grand Archive

Half-Orc Kineticist 6 | HP 88 | AC: 24 | F: +14 R: +14 W: +12 | Perception: +10 | Default Exploration: Avoid Notice

"Thieving bastards!" Rhys continues to focus on Zephrena's injured foe.

Elemental Blast, 2 Action on #1: 1d20 + 11 + 1 ⇒ (2) + 11 + 1 = 14
Cold Damage: 2d6 + 4 ⇒ (1, 3) + 4 = 8
Elemental Blast, 1 Action on #1: 1d20 + 11 + 1 - 5 ⇒ (10) + 11 + 1 - 5 = 17
Cold Damage: 2d6 ⇒ (6, 2) = 8


Human Summoner 6 | HP 86/86 | AC: 20 | F: +12 R: +10, W: +14 | Perception: +14 | Default Exploration: Search (Holly) Plant Eidolon AC 23 (24 w/ reinforcement)

Holly continues to beat against the scrap pile weakening it with every lash.

Tendril Strike vs #2: 1d20 + 14 ⇒ (12) + 14 = 26
Damage (Sonic): 2d8 + 4 ⇒ (7, 7) + 4 = 18

Tendril Strike vs #2: 1d20 + 14 - 5 ⇒ (12) + 14 - 5 = 21
Damage (Sonic): 2d8 + 4 ⇒ (2, 8) + 4 = 14

Tendril Strike vs #2: 1d20 + 14 - 10 ⇒ (12) + 14 - 10 = 16
Damage (Sonic): 2d8 + 4 ⇒ (2, 3) + 4 = 9

◆◆◆ Holly Strikes

Status:

HP 73/73
AC 19
Hero Points 1/3
Battle Medicine ()
Focus Points 2/3
Spells 2nd 2/2 | 3rd 1/2
Scrolls: Heal (1st) 2/2 | (2nd) 1/2

Holly
HP 73/73
AC 22 (23 w/ Reinforce Eidolon)


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Rhys continues to whiff.

Holly smashes scrap! The creature reacts, sacrificing more of its armor. 15 resistance to 1st strike, but lowers my AC again The second strike might have missed, but the creatures have sacrificed some of their own protections.

Scraps 2 vs Zeph: 1d20 + 14 ⇒ (2) + 14 = 16
Scraps 2 vs Zeph: 1d20 + 14 - 4 ⇒ (18) + 14 - 4 = 28
S: 2d8 + 2 - 8 ⇒ (3, 8) + 2 - 8 = 5 And another DC 20 ref save

Scraps 1 vs Zeph: 1d20 + 14 ⇒ (5) + 14 = 19
Scraps 1 vs Zeph: 1d20 + 14 - 4 ⇒ (1) + 14 - 4 = 11
Scraps 1 vs Zeph: 1d20 + 14 - 8 ⇒ (20) + 14 - 8 = 26
'S: 2d8 + 2 ⇒ (4, 4) + 2 = 10 Doubles to 20

Zeph takes a battering, as claws tear greedily at her armor! Distracted momentarily, the other creature lands a blow to her head, though it luckily doesn't have the actions left to tear at her armor.

☀☀☀
Tanking is Fun! Round 4

Battlemap

──────────
BEFORE YOUR TURN:
──────────
Zephrena: 1 DC 20 reflex save
──────────
BOLD IS UP!:
──────────
Scraps 2 (-46 HP) │ Lowered AC x2, Heightened C +1
Scraps 1 (-63 HP) │ Lowered AC x 2, reaction used
➤ Eleanor (73/73 HP)
⠀⠀➤ Holly (73/73 HP)
➤ Barker (63/63 HP)
➤ Zephrena (37/73 HP) │ Shield -12 HP, plate armor -20HP (Broken), -2 status to AC
➤ Rhys (75/75 HP)

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Plate or steel armor HP & BT :
Hardness 9, HP 36, BT 18

Broken armor :
Broken armor still grants its item bonus to AC, but it also imparts a status penalty to AC depending on its category: –1 for broken light armor, –2 for broken medium armor, or –3 for broken heavy armor.


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Looks like Zeph wanted to step away. So, they would have followed. Stride, miss, hit (no reflex needed as it's out of actions); stride, miss miss. Zeph's AC is 21 without the shield raised as she has a -2 status to AC.

☀☀☀
Tanking is Fun! Round 4

Battlemap

──────────
BOLD IS UP!:
──────────
Scraps 2 (-46 HP) │ Lowered AC x2, Heightened C +1
Scraps 1 (-63 HP) │ Lowered AC x 2, reaction used
➤ Eleanor (73/73 HP)
⠀⠀➤ Holly (73/73 HP)
➤ Barker (63/63 HP)
➤ Zephrena (57/73 HP) │ Shield -12 HP, plate armor -20HP (Broken), -2 status to AC
➤ Rhys (75/75 HP)

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Plate or steel armor HP & BT :
Hardness 9, HP 36, BT 18

Broken armor :
Broken armor still grants its item bonus to AC, but it also imparts a status penalty to AC depending on its category: –1 for broken light armor, –2 for broken medium armor, or –3 for broken heavy armor.


Male Vesk Soldier 6 (SP 50/50, HP 48/48 RP 4/4, EAC22, KAC23, Fort+7, Ref+6, Will+6, Init+8, Percp+10

Im on my phone. Could someone please move Zeph on the map?

Round 4
Devoid of her shield with ruined armor the Champion grits her teeth. She moves to the side fighting a retreating battle.

*Stride
*Attack
*Attack

Melee attack 1d20 + 14 + 1 ⇒ (19) + 14 + 1 = 34
Flickmace 2d8 + 4 + 1 ⇒ (1, 4) + 4 + 1 = 10

Melee attack 1d20 + 14 + 1 - 5 ⇒ (19) + 14 + 1 - 5 = 29
Flickmace 2d8 + 4 + 1 ⇒ (5, 3) + 4 + 1 = 13


Human Summoner 6 | HP 86/86 | AC: 20 | F: +12 R: +10, W: +14 | Perception: +14 | Default Exploration: Search (Holly) Plant Eidolon AC 23 (24 w/ reinforcement)

Holly continues to reach across the gap and batter the heap pile, keeping it distracted enough for the others to toss them overboard.

Tendril Strike vs #2: 1d20 + 14 ⇒ (8) + 14 = 22
Damage (Sonic): 2d8 + 4 ⇒ (2, 7) + 4 = 13

Tendril Strike vs #2: 1d20 + 14 - 5 ⇒ (18) + 14 - 5 = 27
Damage (Sonic): 2d8 + 4 ⇒ (5, 3) + 4 = 12

Tendril Strike vs #2: 1d20 + 14 - 10 ⇒ (13) + 14 - 10 = 17
Damage (Sonic): 2d8 + 4 ⇒ (1, 2) + 4 = 7

◆◆◆ Holly Strikes

Status:

HP 73/73
AC 19
Hero Points 1/3
Battle Medicine ()
Focus Points 2/3
Spells 2nd 2/2 | 3rd 1/2
Scrolls: Heal (1st) 2/2 | (2nd) 1/2

Holly
HP 73/73
AC 22 (23 w/ Reinforce Eidolon)


NG Male Gnoll Bard 6 | HP 64/74 | AC 24 | F +10 R +13 W +11 | Perc +11 (low-light vision) | Stealth +11 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: --

Barker laughs as a hiena as he continue to play on his mandoline, first to inspire, and then to send more scraps at one of the creatures

Telekinetic projectile@scraps 1: 1d20 + 11 + 1 ⇒ (5) + 11 + 1 = 17
Damage, p: 3d6 + 4 + 1 ⇒ (1, 5, 4) + 4 + 1 = 15

Grand Archive

Half-Orc Kineticist 6 | HP 88 | AC: 24 | F: +14 R: +14 W: +12 | Perception: +10 | Default Exploration: Avoid Notice

Rhys continues to try and pin down the junkman with cold blasts.

Elemental Blast, 2 Action on #1: 1d20 + 11 + 1 ⇒ (17) + 11 + 1 = 29
Cold Damage: 2d6 + 4 ⇒ (3, 3) + 4 = 10
Elemental Blast, 1 Action on #1: 1d20 + 11 + 1 - 5 ⇒ (13) + 11 + 1 - 5 = 20
Cold Damage: 2d6 ⇒ (5, 6) = 11


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NG Male Gnoll Bard 6 | HP 64/74 | AC 24 | F +10 R +13 W +11 | Perc +11 (low-light vision) | Stealth +11 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: --

I think Rhys should also add +1 to dmg from inspire

Grand Archive

Half-Orc Kineticist 6 | HP 88 | AC: 24 | F: +14 R: +14 W: +12 | Perception: +10 | Default Exploration: Avoid Notice

Only on the second blast, the first gets a status bonus equal to his Con mod.


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Zeph cracks the creatures armor, killing it. The other one, bettered and blasted, leaps overboard and swims away!

All is quiet on deck. There is nothing up here, but you can go belowdeck, or towards the quarters on this deck.

You also have a champion with broken armor. You may want to take care of that. Do you have a repair kit, or any skill in crafting to fix the armor?


Human Summoner 6 | HP 86/86 | AC: 20 | F: +12 R: +10, W: +14 | Perception: +14 | Default Exploration: Search (Holly) Plant Eidolon AC 23 (24 w/ reinforcement)

Eleanor lays a soothing hand onto Zephrena's shoulder. "Your poor armor dear. That will take some gold to fix I am afraid.

I have nothing to help with the armor.


Female Gnome Champion 6, HP87, AC 24/26, Perception +8, Fort+13, Refl+10, Will+10

The gnome lets out a breath after the fight. The makes a quick sign to Shelyn and then to more practical matters like pulling out a hammer and her metal work crafting kit. She asks the others to indulge her for a quick break. I promise I should be able to do this quicker than you think…

She starts with her battered heart shaped shield.
Crafting 1d20 + 9 ⇒ (17) + 9 = 26

Then strips off her damaged breast plate and armor. She shakes her head. Another good tear and they would have ripped one of my nips off.
Crafting 1d20 + 9 ⇒ (10) + 9 = 19

Zeph has the Quick Repair feat.

Grand Archive

Half-Orc Kineticist 6 | HP 88 | AC: 24 | F: +14 R: +14 W: +12 | Perception: +10 | Default Exploration: Avoid Notice

Rhys offers Zephrena the use of his eyepiece if necessary.


Female Gnome Champion 6, HP87, AC 24/26, Perception +8, Fort+13, Refl+10, Will+10
Rhys Xanthan wrote:
Rhys offers Zephrena the use of his eyepiece if necessary.

The gnome is happy to play with his eye piece and see what it can do. [ooc] does it offer a bonus to crafting? [/dice]


NG Male Gnoll Bard 6 | HP 64/74 | AC 24 | F +10 R +13 W +11 | Perc +11 (low-light vision) | Stealth +11 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: --

"How about we first check this deck and then go below? To the quarters on this deck! Aye!" recalls his pirate way of talking Barker


Female Gnome Champion 6, HP87, AC 24/26, Perception +8, Fort+13, Refl+10, Will+10
Barker_ wrote:
"How about we first check this deck and then go below? To the quarters on this deck! Aye!" recalls his pirate way of talking Barker

Arrgghh, lead the way! The champion hefts her newly mended shield and follows.


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

You ebter a hallway. There are doors to port, starboard, and stern.

Behind the port door is a storeroom. Gambling tables, numerous chairs, and other assorted furniture have been crammed into this room, filling it from floor to ceiling. Mixed in with the junk is various cheap jewels worth 64 GP.

Behind the starboard door is a private gambling room. A round, low table occupies the center of this room with several cushions arranged about as seating. The walls have been polished to a dark brown, and an oil painting of a sunrise over a rocky desert scene hangs from the wall.

GM Screen:
Eleanor's Perception (E): 1d20 + 11 ⇒ (9) + 11 = 20
Barker's Perception (E): 1d20 + 8 ⇒ (9) + 8 = 17
Rhys's Perception (T): 1d20 + 7 ⇒ (6) + 7 = 13

Eleanor spots a safe behind the painting.

2 DC 20 thievery checks to open, or find the person who would know the combination

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