Doug's Enmity Cycle

Game Master Doug Hahn

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NG Male Gnoll Bard 6 | HP 64/74 | AC 24 | F +10 R +13 W +11 | Perc +11 (low-light vision) | Stealth +11 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: --

Barker curses and runs to the corner using Rhys support

He hits the mandolin playing tune to inspire others

Then he turns towards the daemon

"You breath fire at me! I am the great Barker, I sing songs in the greatest and best taverns in the country, I am feared by my foes and loved by mistresses! My mandolin can cut and crush! I am Barker you fool! Now show some respect!"

Roaring applause vs deamon WIll save DC21

Burning: 2d6 ⇒ (1, 4) = 51d20 ⇒ 7


Human Summoner 6 | HP 86/86 | AC: 20 | F: +12 R: +10, W: +14 | Perception: +14 | Default Exploration: Search (Holly) Plant Eidolon AC 23 (24 w/ reinforcement)

While Holly continues to lay down the beats Eleanor tightly grips her staff as a small trickle of healing soothes her bones.

Tendril Strike vs Ceustodaemon: 1d20 + 14 ⇒ (7) + 14 = 21
Damage (Sonic): 2d8 + 4 ⇒ (1, 8) + 4 = 13

Heal (Eleanor): 1d8 + 8 ⇒ (6) + 8 = 14

Tendril Strike vs Ceustodaemon: 1d20 + 14 - 5 ⇒ (17) + 14 - 5 = 26
Damage (Sonic): 2d8 + 4 ⇒ (2, 5) + 4 = 11

Fire Damage: 2d6 ⇒ (4, 3) = 7
Flat Check: 1d20 ⇒ 11

◆ Holly Strike
◆◆ Staff of Healing (Heal)
◆ Hasted Holly Strike

Status:

HP 22/73
AC 19
Hero Points 1/3
Battle Medicine ()
Focus Points 2/3
Staff of Healing 2/3
Spells 2nd 0/2 | 3rd 1/2
Scrolls: Heal (1st) 2/2 | (2nd) 1/2

Holly
HP 22/73
AC 22 (23 w/ Reinforce Eidolon)


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

Save: 1d20 ⇒ 14 S

The daemon can;t help but applause, beating his burning chest. Sadly he doesn't seem too distracted no reactions as long as you siustain.

Holly's tendril flies wide on the first strike, then connects on the second.

The daemon, wishing to maximize pain, tries to brutalize the hurt old lady. How daemonic!

He wriggles his fingers, opening a door between dimensions and appears next to her.

Jaws, enf: 1d20 + 16 - 2 ⇒ (3) + 16 - 2 = 17

The daemon misses thanks the the champion's divine protection.

However, the daemon seems to glow with an inner fire, flames flickering to live in behind his fangs… Breath weapon recharged.

P: 2d6 ⇒ (6, 2) = 8
Flat: 1d20 ⇒ 3

☀☀☀
We do this the hard way! Round 2

Party Conditions: Inspired
Battlemap

──────────
BOLD IS UP!:
──────────
Barker (27/63 HP) │ On fire
Eleanor (30/73 HP) │ On fire
⠀⠀Holly (30/73 HP) │ On fire
Ceustodaemon (-59 HP) │ 2d6 fire, no reactions
➤ Zephrena (39/73 HP) │ Shield up
➤ Rhys (38/75 HP) │ On fire
Cultist (-0 HP)
──────────
AFTER YOUR TURN:
──────────
Barker: DC 15 flat to stop burning
Eleanor: DC 15 flat to stop burning
Rhys: DC 15 flat to stop burning

Grand Archive

Half-Orc Kineticist 6 | HP 88 | AC: 24 | F: +14 R: +14 W: +12 | Perception: +10 | Default Exploration: Avoid Notice

Cursing at the daemon's reposition, Rhys floats forward to get a clear shot at the cultist, but instead of blasting he instead bolts through to the other side of the deck. Whirling as he lands, he lashes out with another blast of electricity. His hand catches on the wall, releasing the charge far too early.

Lightning Dash: 2d12 ⇒ (5, 4) = 9 DC21 Basic Reflex
1 Action Inspired Elemental Blast on Cultist: 1d20 + 11 + 1 ⇒ (1) + 11 + 1 = 13
Electricity Damage: 2d6 + 1 ⇒ (5, 5) + 1 = 11

Fire Damage: 2d6 ⇒ (5, 6) = 11
Flat Check: 1d20 ⇒ 4


Female Gnome Champion 6, HP87, AC 24/26, Perception +8, Fort+13, Refl+10, Will+10

Round 2
While first pissed the daemon dimension doored, the champion smiles as she manages to protect the old woman. The gnome gets her short legs moving and dance steps into position next to Eleanor. She keeps her heart shaped shield raised in defense and snaps her flick mace out in a tricky angle from behind her shield.

* Shield
* Stride
* Attack

Melee Attack 1d20 + 14 + 1 ⇒ (14) + 14 + 1 = 29
Flickmace 2d8 + 4 + 1 ⇒ (5, 3) + 4 + 1 = 13

Sorry to be annoying. Could someone move Zeph into the square just north of Eleanor, please?


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

Ref: 1d20 ⇒ 11 S

Please allow me to protect you master! The usij cultist reacts, attempting to trip Zeph with his whip:

Tripping Whip Reaction: 1d20 + 10 ⇒ (12) + 10 = 22

Zephrena the leather tangles the champoion's feet, tripping her. Shield, Stride -> trip -> Prone, you have 1 action left


Female Gnome Champion 6, HP87, AC 24/26, Perception +8, Fort+13, Refl+10, Will+10
GM Doug H wrote:

[dice=Ref]1d20 S

Please allow me to protect you master! The usij cultist reacts, attempting to trip Zeph with his whip:

[dice=Tripping Whip Reaction]1d20+10

Zephrena the leather tangles the champoion's feet, tripping her. Shield, Stride -> trip -> Prone, you have 1 action left

The gnome is fuming as she rolls to her feet.

* Stand up


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

The cultiust giggles and attacks!

3d20 ⇒ (1, 6, 16) = 23

Missing all three times. But he still giggles!

☀☀☀
We do this the hard way! Round 2

Party Conditions: Inspired
Battlemap

──────────
BOLD IS UP!:
──────────
➤ Barker (27/63 HP) │ On fire
➤ Eleanor (30/73 HP) │ On fire
⠀⠀➤ Holly (30/73 HP) │ On fire
Ceustodaemon (-64 HP) │ 2d6 fire, no reactions, breath weapon recharged
Zephrena (39/73 HP) │ Shield up
Rhys (38/75 HP) │ On fire
Cultist (-0 HP)
──────────
AFTER YOUR TURN:
──────────
Barker: DC 15 flat to stop burning
Eleanor: DC 15 flat to stop burning
Rhys: DC 15 flat to stop burning


NG Male Gnoll Bard 6 | HP 64/74 | AC 24 | F +10 R +13 W +11 | Perc +11 (low-light vision) | Stealth +11 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: --

Barker keeps on inspiring his allies as he sends magical healing towards Holly

Soothe@Holly, lvl 2: 2d10 + 8 ⇒ (6, 5) + 8 = 19

"Look alive! We are here to kick their sorry asses!"

Burning: 2d6 ⇒ (4, 1) = 51d20 ⇒ 7


Human Summoner 6 | HP 86/86 | AC: 20 | F: +12 R: +10, W: +14 | Perception: +14 | Default Exploration: Search (Holly) Plant Eidolon AC 23 (24 w/ reinforcement)

With a little more healing Eleanor is beginning to feel much better, though she huffs and puffs to get away from the Daemon as it descends upon her backside. "Oh dear, this isn't good."

Heal (Eleanor): 1d8 + 8 ⇒ (1) + 8 = 9

Fire Damage: 2d6 ⇒ (6, 2) = 8
Flat Check: 1d20 ⇒ 15

◆◆ Staff of Healing (Heal)
◆ Eleanor Stride
◆ Hasted Holly Stride

Status:

HP 50/73
AC 19
Hero Points 1/3
Battle Medicine ()
Focus Points 2/3
Staff of Healing 1/3
Spells 2nd 0/2 | 3rd 1/2
Scrolls: Heal (1st) 2/2 | (2nd) 1/2

Holly
HP 50/73
AC 22 (23 w/ Reinforce Eidolon)


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

The daemon teleports back inside, positining himself for macimum blast and chomping on the old lady.

Chomp: 1d20 + 18 ⇒ (18) + 18 = 36

P, champ reaction: 2d6 + 5 - 1 + 1d6 ⇒ (2, 1) + 5 - 1 + (1) = 8

His terrible jaws strike draws a gout of blood, but it's not as bad as you first thought, especially with Zephrena's help.

Fire: 2d6 ⇒ (2, 5) = 7
Flat: 1d20 ⇒ 13

☀☀☀
We do this the hard way! Round 3

Party Conditions: Inspired
Battlemap

──────────
BOLD IS UP!:
──────────
Barker (27/63 HP) │ On fire
Eleanor (30/73 HP)
⠀⠀Holly (30/73 HP)
Ceustodaemon (-72 HP) │ 2d6 fire, breath weapon recharged, champ stuff
➤ Zephrena (39/73 HP) │ Shield up
➤ Rhys (38/75 HP) │ On fire
Cultist (-0 HP)
──────────
AFTER YOUR TURN:
──────────
Barker: DC 15 flat to stop burning
Rhys: DC 15 flat to stop burning


Female Gnome Champion 6, HP87, AC 24/26, Perception +8, Fort+13, Refl+10, Will+10

Reaction used to protect Eleanor

Round 3
While personally furious at the whip wielding cultist, Zeph knows the daemon is the real threat. She moves to strike at the fury horned evilness.

* Shield
* Stride
* Strike

Melee attack 1d20 + 14 + 1 ⇒ (19) + 14 + 1 = 34
Flick mace 2d8 + 4 + 1 ⇒ (6, 2) + 4 + 1 = 13

Grand Archive

Half-Orc Kineticist 6 | HP 88 | AC: 24 | F: +14 R: +14 W: +12 | Perception: +10 | Default Exploration: Avoid Notice

Leaning into the wall to stay as far out of fire breathing range as possible, Rhys joins in on the assault of the daemon!

Elemental Blast, 2 Action: 1d20 + 11 + 1 ⇒ (10) + 11 + 1 = 22
Electricity Damage: 2d6 + 4 ⇒ (2, 3) + 4 = 9
Elemental Blast, 1 Action: 1d20 + 11 + 1 - 5 ⇒ (16) + 11 + 1 - 5 = 23
Electricity Damage: 2d6 + 1 ⇒ (2, 3) + 1 = 6


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

Zeph cracks the Ceustodaemon's ribs and after being jolted twice he looks bloodied… but still standing. The flames of abaddon glow in his eyes.

Master I protect you! The cultist interposes himself between the Champion and the Daemon.

Trip: 1d20 + 10 ⇒ (15) + 10 = 25

Trip: 1d20 + 10 - 5 ⇒ (16) + 10 - 5 = 21

He trips ZXeph, and then turns and trips Eleanor.

Burn them master! Burn me as well!

☀☀☀
We do this the hard way! Round 4

Party Conditions: Inspired
Battlemap

──────────
BOLD IS UP!:
──────────
➤ Barker (27/63 HP) │ On fire
➤ Eleanor (30/73 HP) │ Prone
⠀⠀➤ Holly (30/73 HP)
Ceustodaemon (-113 HP) │ 2d6 fire, breath weapon recharged, champ stuff
Zephrena (39/73 HP) │ Shield up, prone
Rhys (38/75 HP) │ On fire
Cultist (-0 HP)
──────────
AFTER YOUR TURN:
──────────
Barker: DC 15 flat to stop burning
Rhys: DC 15 flat to stop burning


Human Summoner 6 | HP 86/86 | AC: 20 | F: +12 R: +10, W: +14 | Perception: +14 | Default Exploration: Search (Holly) Plant Eidolon AC 23 (24 w/ reinforcement)

Eleanr rolls to her side as she tries to escape the daemon. "It is stuck to me!"

Tendril Strike vs #1: 1d20 + 14 ⇒ (12) + 14 = 26
Damage (Sonic): 2d8 + 4 ⇒ (3, 2) + 4 = 9

Tendril Strike vs #1: 1d20 + 14 ⇒ (14) + 14 = 28
Damage (Sonic): 2d8 + 4 ⇒ (5, 8) + 4 = 17

Tendril Strike vs #1: 1d20 + 14 ⇒ (17) + 14 = 31
Damage (Sonic): 2d8 + 4 ⇒ (2, 8) + 4 = 14

◆ Act as One (Eleanor Stand)
◆ Act as One (Holly Strike #1)
◆ Eleanor Stride
◆ Holly Strike
◆ Hasted Holly Strike

Status:

HP 42/73
AC 19
Hero Points 1/3
Battle Medicine ()
Focus Points 2/3
Staff of Healing 1/3
Spells 2nd 0/2 | 3rd 1/2
Scrolls: Heal (1st) 2/2 | (2nd) 1/2

Holly
HP 42/73
AC 22 (23 w/ Reinforce Eidolon)


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NG Male Gnoll Bard 6 | HP 64/74 | AC 24 | F +10 R +13 W +11 | Perc +11 (low-light vision) | Stealth +11 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: --

Barker is on fire! He is playing his mandolin while burning, he is only glad that his instrument was not destroyed by the flames

"Once More Unto the Breach! Once More Unto the Breach!" Inspire

Than he flings with magic a barrel at the demon

Telekinet projectile@deamon, ic: 1d20 + 11 + 1 ⇒ (19) + 11 + 1 = 31
Telekinetic projectile, b, ic: 4d6 + 1 ⇒ (6, 4, 5, 4) + 1 = 20

Eleanor missed ic (I think), and also I am not sure if the healing from previous round was included for her!

Burning: 2d6 ⇒ (4, 5) = 9
FLat burning: 1d20 ⇒ 11


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

Barker's barrel takes out the dawmon! He falls with a laugh, smoldering.

Eleanor and holly take down the cultist.

Grand Archive

Half-Orc Kineticist 6 | HP 88 | AC: 24 | F: +14 R: +14 W: +12 | Perception: +10 | Default Exploration: Avoid Notice

Fire Damage: 2d6 ⇒ (2, 1) = 3
Flat Check: 1d20 ⇒ 17

As his allies finish the fight, the flames on Rhys clothing finally die out. "Ow."


Female Gnome Champion 6, HP87, AC 24/26, Perception +8, Fort+13, Refl+10, Will+10

The champion makes a sign to Sheylin. She looks at her comrades Well fought! We sent a daemon back to the other side. We did a good thing. Now who needs healing? . The gnome starts laying hands on her burned friends soothing damaged skin.


Human Summoner 6 | HP 86/86 | AC: 20 | F: +12 R: +10, W: +14 | Perception: +14 | Default Exploration: Search (Holly) Plant Eidolon AC 23 (24 w/ reinforcement)

Eleanors eyes are wide with fright. "I am too old to be doing that. Th..that was the first Daemon I have ever seen in my life. I wish to never see one again." Her older voice shakes as the adrenaline begins to leave her body weak. She slowly munches on Holly's berries to try and settle her nerves.


NG Male Gnoll Bard 6 | HP 64/74 | AC 24 | F +10 R +13 W +11 | Perc +11 (low-light vision) | Stealth +11 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: --

Barker checks if demon or cultist had anything valuable then he suggest retreating to a room to lick their wounds.

"Shall we try going under the deck?"


Human Summoner 6 | HP 86/86 | AC: 20 | F: +12 R: +10, W: +14 | Perception: +14 | Default Exploration: Search (Holly) Plant Eidolon AC 23 (24 w/ reinforcement)

Eleanor nods. "Yea, let's head below and see what sort of moron decided to summon a Daemon. Give them a good scolding."


Female Gnome Champion 6, HP87, AC 24/26, Perception +8, Fort+13, Refl+10, Will+10
Barker_ wrote:

Barker checks if demon or cultist had anything valuable then he suggest retreating to a room to lick their wounds.

"Shall we try going under the deck?"

Once healing is complete, the champion thanks Sheylin and hefts her heart shaped shield. Lets go Barker!


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

The next room is a wrecked saloon that reeks of damp fur and mechanical oil. Another whip-wielding cultist is in here… along with a gnoll who carries an unholy symbol and falchion. Leaning in the corner is a headless mechanical body.

Kill them! snarls the gnoll.

The body totters forward, drawing a halberd. Sparks fly from the torn-off neck.

GM Screen:
26

Eleanor's Initiative Using Searching: 1d20 + 11 ⇒ (7) + 11 = 18\
Barker's Initiative Using Search: 1d20 + 10 ⇒ (8) + 10 = 18
Rhys's Initiative Using Searching: 1d20 + 7 ⇒ (5) + 7 = 12
Zephrena's Initiative Using Defense: 1d20 + 6 ⇒ (1) + 6 = 7

3d20 ⇒ (18, 6, 12) = 36

The automaton stumbles forward and slashes at the closest creature:

DC 11 Flat: 1d20 ⇒ 15
Halberd: 1d20 + 18 ⇒ (19) + 18 = 37 Crit
P: 1d10 + 9 ⇒ (4) + 9 = 13 Doubled to 26, -8= 18 damage to Zeph and her shield

DC 11 Flat: 1d20 ⇒ 17
Halberd: 1d20 + 18 - 5 ⇒ (5) + 18 - 5 = 18

After missing the champion the automaton slides protective plates in place.

The gnoll laughs and waggles an unholy daemonic symbol… a once-beautiful but now disfigured figurine.

All the lights go out. Darkness, those without darkvision are Blind.

☀☀☀
The Ruined Lounge Round 1

Terrain: 20' foot burst = Darkness
Battlemap

──────────
BOLD IS UP!:
──────────
Headless automaton (-0 HP)
Gnoll (-0 HP)
➤ Barker (63/63 HP)
➤ Eleanor (73/73 HP)
⠀⠀➤ Holly (73/73 HP)
Cultist (-0 HP)
Rhys (75/75 HP)
Zephrena (55/73 HP) │ Shield - 18, reaction used

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Blinded :
"A creature without darkvision or another means of perceiving in darkness has the blinded condition while in darkness" You can't see. All normal terrain is difficult terrain to you. You can't detect anything using vision. You automatically critically fail Perception checks that require you to be able to see, and if vision is your only precise sense, you take a –4 status penalty to Perception checks.


Human Summoner 6 | HP 86/86 | AC: 20 | F: +12 R: +10, W: +14 | Perception: +14 | Default Exploration: Search (Holly) Plant Eidolon AC 23 (24 w/ reinforcement)

"Looks like we found the other half." Eleanor motions towards the mechanical body, just glad there are no more daemons.

Eleanor tosses a sall seedling into the room as a tree grows from within to protect those nearby.

◆◆ Protector Tree
◆ Holly Stride

Status:

HP 73/73
AC 19
Hero Points 1/3
Battle Medicine ()
Focus Points 2/3
Staff of Healing 1/3
Spells 2nd 0/2 | 3rd 1/2
Scrolls: Heal (1st) 2/2 | (2nd) 0/2

Holly
HP 73/73
AC 22 (23 w/ Reinforce Eidolon)


NG Male Gnoll Bard 6 | HP 64/74 | AC 24 | F +10 R +13 W +11 | Perc +11 (low-light vision) | Stealth +11 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: --

Barker hit the strings "I am not afraid of darkness!" the gnoll sniffs in air imagining where things should be Scene 30 ft

Inspire as first action

He directs towards where caster should be

Flat check - hidden, DC11: 1d20 ⇒ 11
"You fluffy puppy! ..."
Demoralize: 1d20 + 11 ⇒ (1) + 11 = 12

Yells Barker realizing how not terrifying it was

Demoralize, Hero point: 1d20 + 11 ⇒ (16) + 11 = 27

"You second-grade caster, do you think that you can stop us with your carnival tricks! We will go through those bandits like small farmer through field of kale! We will mop the floor with your body, we will hit you so hard that your off-spring will suffer from head injuries!"

Finally he raises his shield


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

27=S

You hear a cork pop and a liquid being drunk.

The cultist tries to slash at Holly…

1d20 ⇒ 1

Whiff.

☀☀☀
The Ruined Lounge Round 1

Terrain: 20' foot burst = Darkness
Battlemap

──────────
BOLD IS UP!:
──────────
Headless automaton (-0 HP)
Gnoll (-0 HP) │ Frightened 1
Barker (63/63 HP)
Eleanor (73/73 HP)
⠀⠀Holly (73/73 HP)
Cultist (-0 HP)
➤ Rhys (75/75 HP)
➤ Zephrena (55/73 HP) │ Shield - 18, reaction used

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Blinded :
"A creature without darkvision or another means of perceiving in darkness has the blinded condition while in darkness" You can't see. All normal terrain is difficult terrain to you. You can't detect anything using vision. You automatically critically fail Perception checks that require you to be able to see, and if vision is your only precise sense, you take a –4 status penalty to Perception checks.


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Female Gnome Champion 6, HP87, AC 24/26, Perception +8, Fort+13, Refl+10, Will+10
Barker_ wrote:

like small farmer through field of kale!

Hey! Who are you calling SMALL?

Having no trouble with the darkened room, the gnome of umbral heritage moves around the headless robit. She has trouble deciding who is the biggest threat. Ultimately she decides to finish the headless wonder.

* Shield
* Stride
* Attack

Melee attack 1d20 + 14 + 1 ⇒ (8) + 14 + 1 = 23
flick mace 2d8 + 4 + 1 ⇒ (2, 3) + 4 + 1 = 10

Grand Archive

Half-Orc Kineticist 6 | HP 88 | AC: 24 | F: +14 R: +14 W: +12 | Perception: +10 | Default Exploration: Avoid Notice

Moving into the fray, Rhys tests the cultist's reactions, throwing frigid air in his direction.

Elemental Blast, 2 Action: 1d20 + 11 + 1 ⇒ (6) + 11 + 1 = 18
Cold Damage: 2d6 + 4 ⇒ (2, 4) + 4 = 10


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

Zeph's flickmace clangs against the headless mechananon. However it resists that physical damage.

Rhys jolts the cultist! Reacton tested.

As Zeph moves by the robit takes a swipe with its halberd:

Flat: 1d20 ⇒ 4

--

Flat: 1d20 ⇒ 6
Halberd: 1d20 + 18 ⇒ (12) + 18 = 30
P: 1d10 + 9 - 8 ⇒ (1) + 9 - 8 = 2

Flat: 1d20 ⇒ 15
Halberd: 1d20 + 18 - 5 ⇒ (2) + 18 - 5 = 15

Flat: 1d20 ⇒ 11
Halberd: 1d20 + 18 - 10 ⇒ (3) + 18 - 10 = 11

It slashes her once, she champion blocks almost all the damage.

--

The gnoll casts a spell, empowering her falchion. Then she casts Shield.

☀☀☀
The Ruined Lounge Round 2

Terrain: 20' foot burst = Darkness
Battlemap

──────────
BOLD IS UP!:
──────────
Headless automaton (-5 HP)
Gnoll (-0 HP) │ Mag. Weapon
➤ Barker (63/63 HP)
➤ Eleanor (73/73 HP)
⠀⠀➤ Holly (73/73 HP)
Cultist (-10 HP)
Rhys (-0 HP)
Zephrena (-18 HP) │ Shield - 20

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Blinded :
"A creature without darkvision or another means of perceiving in darkness has the blinded condition while in darkness" You can't see. All normal terrain is difficult terrain to you. You can't detect anything using vision. You automatically critically fail Perception checks that require you to be able to see, and if vision is your only precise sense, you take a –4 status penalty to Perception checks.


Human Summoner 6 | HP 86/86 | AC: 20 | F: +12 R: +10, W: +14 | Perception: +14 | Default Exploration: Search (Holly) Plant Eidolon AC 23 (24 w/ reinforcement)

Holly shuffles through the cramped quarters as the plants vines swish out at the gnoll. "Careful Holly! Don't get in too deep."

Tendril Strike vs Gnoll: 1d20 + 14 + 1 ⇒ (5) + 14 + 1 = 20
Damage (Sonic): 2d8 + 4 + 1 ⇒ (7, 3) + 4 + 1 = 15

Tendril Strike vs Gnoll: 1d20 + 14 - 5 + 1 ⇒ (17) + 14 - 5 + 1 = 27
Damage (Sonic): 2d8 + 4 + 1 ⇒ (3, 5) + 4 + 1 = 13

◆ Act as One (Eleanor Stride)
◆ Act as One (Holly Stride)
◆ Holly Strike
◆ Holly Strike

Status:

HP 73/73
AC 19
Hero Points 1/3
Battle Medicine ()
Focus Points 2/3
Staff of Healing 1/3
Spells 2nd 0/2 | 3rd 1/2
Scrolls: Heal (1st) 2/2 | (2nd) 0/2

Holly
HP 73/73
AC 22 (23 w/ Reinforce Eidolon)


NG Male Gnoll Bard 6 | HP 64/74 | AC 24 | F +10 R +13 W +11 | Perc +11 (low-light vision) | Stealth +11 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: --

Barker keeps on playing to inspire others, his song is filling the darkness with lively tunes.

He hits the strings and yells

"Now burn you wretched sorcerer!"

Blistering invective WIll save DC21

Flat check, DC11: 1d20 ⇒ 2

Flat check, DC11, hero point: 1d20 ⇒ 7


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

As holly moves through the room, the cultist reacts and tries to top her!

Reaciotn, trip: 1d20 ⇒ 1

He curses and drops the whip.

Dark Archive

2d20 ⇒ (16, 10) = 26


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

The bard sends a spell away into the darkness, to no effect.

Holly moves and misses twice, the first branch cracking against he gnoll's armor, the second going off into the dark.

----

The cultist picks up his whip.

He steps over and tries to tangle up Rhys's feet!

1d20 + 10 ⇒ (20) + 10 = 30
1d6 ⇒ 1

The kineticist bruises his forehead as his legs are torn our from below.

☀☀☀
The Ruined Lounge Round 2

Terrain: 20' foot burst = Darkness
Battlemap

──────────
BOLD IS UP!:
──────────
Headless automaton (-5 HP)
Gnoll (-0 HP) │ Mag. Weapon
Barker (63/63 HP)
Eleanor (73/73 HP)
⠀⠀Holly (73/73 HP)
Cultist (-10 HP)
➤ Rhys (-1 HP) │ Prone
➤ Zephrena (-18 HP) │ Shield - 20

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Blinded :
"A creature without darkvision or another means of perceiving in darkness has the blinded condition while in darkness" You can't see. All normal terrain is difficult terrain to you. You can't detect anything using vision. You automatically critically fail Perception checks that require you to be able to see, and if vision is your only precise sense, you take a –4 status penalty to Perception checks.

Grand Archive

Half-Orc Kineticist 6 | HP 88 | AC: 24 | F: +14 R: +14 W: +12 | Perception: +10 | Default Exploration: Avoid Notice

Growling in irritation, Rhys rises to throw a bolt of lightning at the nuisance.

Elemental Blast, 2 Action, on Cultist: 1d20 + 11 + 1 ⇒ (14) + 11 + 1 = 26
Electricity Damage: 2d6 + 4 ⇒ (6, 3) + 4 = 13


Female Gnome Champion 6, HP87, AC 24/26, Perception +8, Fort+13, Refl+10, Will+10

Round 2
The gnome is annoyed with the lack of effect from attacking the robit. She leaves that threat to her capable companions.
The champion hefts her shield and moves toward the big gnoll. She flicks out her mace at the furry spellcaster.

* Shield
* Stride
* Attack

Melee attack 1d20 + 14 + 1 ⇒ (15) + 14 + 1 = 30
flickmace 2d8 + 4 + 1 ⇒ (5, 7) + 4 + 1 = 17


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

Rhys zots the annoying cultist. I sefve, master! I serve! The man yammers at the gnoll, who mostly ignores him.

Zeph whacks him good.

The gnoll steps right up to Zeph.

The headless automaton clatters after the person who damaged it.

Flat: 1d20 ⇒ 14
Halberd: 1d20 + 18 ⇒ (19) + 18 = 37

The halberd catch Zeph off guard, critting her.

P: 1d10 + 9 ⇒ (8) + 9 = 17

She chooses not to block, as it would break her shield. If you want to change your mind let me know, you will get HP back but your shield will be broken.

Flat: 1d20 ⇒ 4

The gnoll moves right up to Zeph, taking advantage of the flank.

He waggles his fingers, touching her with his unholy symbol. Life drains from the gnome.

Vampiric Touch, Negative Energy, DC 24 Basic Fort: 6d6 ⇒ (4, 1, 2, 6, 2, 5) = 20

☀☀☀
The Ruined Lounge Round 3

Terrain: 20' foot burst = Darkness
Battlemap

──────────
BEFORE YOUR TURN:
──────────
Zephrena: DC 24 Fort vs 20 negative
──────────
BOLD IS UP!:
──────────
Headless automaton (-5 HP)
Gnoll (-17 HP) │ Mag. Weapon
➤ Barker (63/63 HP)
➤ Eleanor (73/73 HP)
⠀⠀➤ Holly (73/73 HP)
Cultist (-23 HP)
Rhys (-1 HP) │ Prone
Zephrena (21/73 HP) │ Shield - 20

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Blinded :
"A creature without darkvision or another means of perceiving in darkness has the blinded condition while in darkness" You can't see. All normal terrain is difficult terrain to you. You can't detect anything using vision. You automatically critically fail Perception checks that require you to be able to see, and if vision is your only precise sense, you take a –4 status penalty to Perception checks.


NG Male Gnoll Bard 6 | HP 64/74 | AC 24 | F +10 R +13 W +11 | Perc +11 (low-light vision) | Stealth +11 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: --

Barker moves next to a wall "I can smell your blood Zeph, I am coming...",

He hits the notes to keep his friends inspires and raises shield.

Moving towards Zeph, next round I will be next to her, and then I would start barganing that if I grab her on her arm she is no longer hidden to me ;)


Human Summoner 6 | HP 86/86 | AC: 20 | F: +12 R: +10, W: +14 | Perception: +14 | Default Exploration: Search (Holly) Plant Eidolon AC 23 (24 w/ reinforcement)

Holly spreads her vines out wide and begins spinning in a tight circle. "What's happening Barker?"

Tendril Strike vs Gnoll: 1d20 + 14 + 1 ⇒ (16) + 14 + 1 = 31
Damage (Sonic): 2d8 + 4 + 1 ⇒ (1, 5) + 4 + 1 = 11
Flat Check: 1d20 ⇒ 9

Tendril Strike vs Gnoll: 1d20 + 14 + 1 - 5 ⇒ (10) + 14 + 1 - 5 = 20
Damage (Sonic): 2d8 + 4 + 1 ⇒ (8, 3) + 4 + 1 = 16
Flat Check: 1d20 ⇒ 1

Tendril Strike vs Gnoll: 1d20 + 14 + 1 - 10 ⇒ (18) + 14 + 1 - 10 = 23
Damage (Sonic): 2d8 + 4 + 1 ⇒ (2, 5) + 4 + 1 = 12
Flat Check: 1d20 ⇒ 7

◆ Holly Strike
◆ Holly Strike
◆ Holly Strike

Status:

HP 73/73
AC 19
Hero Points 1/3
Battle Medicine ()
Focus Points 2/3
Staff of Healing 1/3
Spells 2nd 0/2 | 3rd 1/2
Scrolls: Heal (1st) 2/2 | (2nd) 0/2

Holly
HP 73/73
AC 22 (23 w/ Reinforce Eidolon)

Dark Archive

Need to bot as this will affect my turn

Zephrena's Fortitude (E): 1d20 + 10 ⇒ (11) + 10 = 21 Believe this should be +12 F

Zephrena fails to resist the damage, but is still standing… barely…


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

Barker moves through the room, groping for Zeph. He can;t get there a moent too soon.

Holly misses the gnoll thrice, two tendrils flinging into the darkness and one skittering off the creature's armor.

Adding the HP back instead of flagging temp for the sake of simplicity

Master let me annoy them for youuuu! I'll try to remember to better serve to with my reflexes as well, next time they try to sneak by! Forgot to use my reaction, probably should have tripped someone along the way…

He steps forward and lashes the whip at Zeph and Holly.

trip Zeph: 1d20 + 10 ⇒ (5) + 10 = 15

trip Holly: 1d20 + 10 - 5 ⇒ (14) + 10 - 5 = 19

He trips the plant!

☀☀☀
The Ruined Lounge Round 3

Terrain: 20' foot burst = Darkness
Battlemap

──────────
BOLD IS UP!:
──────────
Headless automaton (-5 HP)
Gnoll (-7 HP) │ Mag. Weapon
Barker (63/63 HP)
Eleanor (73/73 HP)
⠀⠀Holly (73/73 HP) │ Prone
Cultist (-23 HP)
➤ Rhys (-1 HP) │ Prone
➤ Zephrena (1/73 HP) │ Shield - 20

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Blinded :
"A creature without darkvision or another means of perceiving in darkness has the blinded condition while in darkness" You can't see. All normal terrain is difficult terrain to you. You can't detect anything using vision. You automatically critically fail Perception checks that require you to be able to see, and if vision is your only precise sense, you take a –4 status penalty to Perception checks.


NG Male Gnoll Bard 6 | HP 64/74 | AC 24 | F +10 R +13 W +11 | Perc +11 (low-light vision) | Stealth +11 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: --
Eleanor Sage wrote:

Holly spreads her vines out wide and begins spinning in a tight circle. "What's happening Barker?"

"From the smell of it, the farmer cut themselves on the kale! I smell blood!"

Grand Archive

Half-Orc Kineticist 6 | HP 88 | AC: 24 | F: +14 R: +14 W: +12 | Perception: +10 | Default Exploration: Avoid Notice

"Well, you're certainly annoying." Rhys continues to try and shut up the cultist with another lightning blast, sending a second at the automaton.

Elemental Blast, 2 Action, on Cultist: 1d20 + 11 + 1 ⇒ (17) + 11 + 1 = 29
Electricity Damage: 2d6 + 4 ⇒ (3, 4) + 4 = 11
Elemental Blast, 1 Action, on Ol' Headless: 1d20 + 11 + 1 - 5 ⇒ (3) + 11 + 1 - 5 = 10
Electricity Damage: 1d6 + 1 ⇒ (3) + 1 = 4


Female Gnome Champion 6, HP87, AC 24/26, Perception +8, Fort+13, Refl+10, Will+10

In a tough spot, the champion decides to just go for it. She keeps her battered shield up and keeps attacking the gnoll.

* Shield
* Attack
* Attack

Melee attack 1d20 + 14 + 1 ⇒ (19) + 14 + 1 = 34
Flickmace 2d8 + 4 + 1 ⇒ (7, 4) + 4 + 1 = 16

Melee attack 1d20 + 14 + 1 - 5 ⇒ (15) + 14 + 1 - 5 = 25
Flickmace 2d8 + 4 + 1 ⇒ (5, 1) + 4 + 1 = 11


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

Rhys crits the cultist, and Zeph clobbers the gnoll. Both enemies stand yet.

The headless automaton siongs at Zeph…

Flat: 1d20 ⇒ 4
Flat: 1d20 ⇒ 6
Flat: 1d20 ⇒ 17
Halberd: 1d20 + 18 - 10 ⇒ (15) + 18 - 10 = 23

The gnoll also attacks Zeph:

Falchion: 1d20 + 13 + 1 ⇒ (2) + 13 + 1 = 16
Falchion: 1d20 + 13 - 5 + 1 ⇒ (5) + 13 - 5 + 1 = 14

Frustrated, she lays another Harm on the Champion:

DC 24 Basic Fort: 3d8 ⇒ (5, 8, 7) = 20

☀☀☀
The Ruined Lounge Round 3

Terrain: 20' foot burst = Darkness
Battlemap

──────────
BEFORE YOUR TURN:
──────────
Zephrena: DC 20 Basic fort vs 20 Negative
──────────
BOLD IS UP!:
──────────
Headless automaton (-5 HP)
Gnoll (-50 HP) │ Mag. Weapon
➤ Barker (63/63 HP)
➤ Eleanor (73/73 HP)
⠀⠀➤ Holly (73/73 HP) │ Prone
Cultist (-45 HP)
Rhys (-1 HP)
Zephrena (1/73 HP) │ Shield - 20

──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Blinded :
"A creature without darkvision or another means of perceiving in darkness has the blinded condition while in darkness" You can't see. All normal terrain is difficult terrain to you. You can't detect anything using vision. You automatically critically fail Perception checks that require you to be able to see, and if vision is your only precise sense, you take a –4 status penalty to Perception checks.


NG Male Gnoll Bard 6 | HP 64/74 | AC 24 | F +10 R +13 W +11 | Perc +11 (low-light vision) | Stealth +11 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: --

Barker steps closer to Zeph and tries to catch her

Barker would try to graph Zeph since he knows from his smell where she is, And then use touch to pass healing magic onto her. If I can't do it here is the roll
Flat check for soothe: 1d20 ⇒ 19

Soothe, lvl 2: 2d10 + 8 ⇒ (5, 5) + 8 = 18

Barker sends healing magic to aid Zeph


SoT (Grad School Year 1, Sem. 1): Maps, Handouts, Macros Enmity: Maps & Handouts | Macros | Hero Points

The Robit takes an aoo and the cultust tries to trip the gnoll as he strides :

flat: 1d20 ⇒ 3

trip: 1d20 ⇒ 4


Human Summoner 6 | HP 86/86 | AC: 20 | F: +12 R: +10, W: +14 | Perception: +14 | Default Exploration: Search (Holly) Plant Eidolon AC 23 (24 w/ reinforcement)

Holly continues to spin and whirl trying to take the cultist down. "I can't see anything in here to help out!"

Tendril Strike vs Cultist: 1d20 + 14 + 1 ⇒ (13) + 14 + 1 = 28
Damage (Sonic): 2d8 + 4 + 1 ⇒ (2, 8) + 4 + 1 = 15
Flat Check: 1d20 ⇒ 5

Tendril Strike vs Cultist: 1d20 + 14 + 1 - 5 ⇒ (5) + 14 + 1 - 5 = 15
Damage (Sonic): 2d8 + 4 + 1 ⇒ (5, 6) + 4 + 1 = 16
Flat Check: 1d20 ⇒ 9

◆ Holly Stand
◆ Holly Strike
◆ Holly Strike

Status:

HP 73/73
AC 19
Hero Points 1/3
Battle Medicine ()
Focus Points 2/3
Staff of Healing 1/3
Spells 2nd 0/2 | 3rd 1/2
Scrolls: Heal (1st) 2/2 | (2nd) 0/2

Holly
HP 73/73
AC 22 (23 w/ Reinforce Eidolon)


Female Gnome Champion 6, HP87, AC 24/26, Perception +8, Fort+13, Refl+10, Will+10

Fortitude save 1d20 + 12 ⇒ (15) + 12 = 27

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