
Barker_ |
1 person marked this as a favorite. |

"Argh!"
Thievery, DC20: 1d20 + 12 ⇒ (13) + 12 = 25
Thievery, DC20: 1d20 + 12 ⇒ (12) + 12 = 24
Barker shakes his furry fingers and begins to work on the safe. "Nothing is locked to long when Barker is around!" he laughs

GM Doug H |

Inside is a pile of gold!
70 gp
Help! shouts a voice from the last doorway at the end of the hall.
OW!

GM Doug H |

Barker's Initiative Using Search: 1d20 + 8 ⇒ (16) + 8 = 24
Rhys's Initiative Using Searching: 1d20 + 7 ⇒ (9) + 7 = 16
Zephrena's Initiative Using Defense: 1d20 + 6 ⇒ (6) + 6 = 12
2d20 ⇒ (14, 13) = 27
Windows line all the walls except those to the north in this nearly bare room. A simple bed rests in a corner next to a leather-bound chest and a small table. The wooden floor is splintered and cracked, and the white paint on the walls is chipped and smudged.
Two scrapborn guard a battered and bruised man. Likely, the captain though he looks like he's seen better days. They move forward to attack; the captain hides under the sheets of the bed.
Eleanor gets the drop on these creatures…
☀☀☀
Scraps for days Round 1
──────────
BOLD IS UP!:
──────────
➤ Eleanor (73/73 HP)
⠀⠀➤ Holly (73/73 HP)
Scraps 1 (-0 HP)
Barker (63/63 HP)
Scraps 2 (-0 HP)
Zephrena (73/73 HP)
Rhys (75/75 HP)
──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Eleanor Sage |

Holly slithers into the room and Eleanor moves to protect her plant. She tosses a small seed onto the deck where a sapling rapidly forms, its branches reaching out to protect those nearby.
Protector Tree AC 10, HP 20
◆ Holly Stride
◆◆ Protector Tree
HP 73/73
AC 19
Hero Points 1/3
Battle Medicine ()
Focus Points 2/3
Spells 2nd 2/2 | 3rd 1/2
Scrolls: Heal (1st) 2/2 | (2nd) 1/2
Holly
HP 73/73
AC 22 (23 w/ Reinforce Eidolon)

Zephrena |
2 people marked this as a favorite. |

Not Zeph’s round action, just a little flavor
The gnome’s blood gets hot the moment she sees more of these armor stealing scrap buggers. She is ready to smash them to bits and rescue the handsome captain. But then she is struck dumb for just a moment as she witnesses the old woman’s magic. There was something beautiful about the young sapling sprouting and growing …

GM Doug H |

The creatures move to attack.
Strikes vs Holly +14, +10, +8: 3d20 ⇒ (3, 20, 7) = 30
@: 2d8 + 2 ⇒ (2, 8) + 2 = 12 DOubled to 24, kills the tree?
Strikes vs Holly +14, +10, +8: 3d20 ⇒ (5, 19, 10) = 34
Barker is up!

Barker_ |

Barker hits the strings, playing a lively tune to inspire others, then he changes the music and like before attacks one of the creatures
Telekinetic Projectile@2: 1d20 + 11 + 1 ⇒ (1) + 11 + 1 = 13
Damage, b: 3d6 + 4 + 1 ⇒ (4, 5, 2) + 4 + 1 = 16

GM Doug H |

Barker’s projectile flies into the hull.
The other scrapborn moves in and ripa at Zeph’s armor!
Strike: 1d20 + 14 ⇒ (13) + 14 = 27
s, block: 2d8 + 2 - 8 ⇒ (1, 6) + 2 - 8 = 1
And a dc 20 reflex save.
——
zeph, rhys, and holly are up! Dc 20 reflex from Zeph is needed before her turn.

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With the scrapborn in his face, Rhys chills the moisture in the air, forming a spear of ice for the narrow confines of the hallway, stabbing forward before stepping to the side to gain cover from the doorway.
Weapon Infusion Elemental Blast, 2 Action: 1d20 + 11 + 1 ⇒ (11) + 11 + 1 = 23
Piercing Blast Damage: 2d6 + 4 ⇒ (1, 4) + 4 = 9

Zephrena |

Reflex 1d20 + 9 ⇒ (16) + 9 = 25
Round 1
Zeph does her best to keep her shield from being ripped away. She keeps her shield high covering herself while she strikes back with her flickmace.
* Shield
* Attack
* Attack
Melee attack 1d20 + 14 + 1 ⇒ (3) + 14 + 1 = 18
Flickmace 2d8 + 4 + 1 ⇒ (2, 5) + 4 + 1 = 12
Melee attack 1d20 + 14 + 1 - 5 ⇒ (19) + 14 + 1 - 5 = 29
Flickmace 2d8 + 4 + 1 ⇒ (6, 6) + 4 + 1 = 17

Eleanor Sage |

Holly continues to whip up a frenzy of vines against the man, creating a static discharge in the air that Eleanor begins to manipulate.
Tendril Strike vs #2: 1d20 + 14 ⇒ (19) + 14 = 33
Damage (Sonic): 2d8 + 4 ⇒ (8, 4) + 4 = 16
Electric Arc: 3d4 + 4 ⇒ (4, 2, 2) + 4 = 12 DC 21 Basic Reflex
◆ Holly Strike
◆◆ Electric Arc
HP 69/73
AC 19
Hero Points 1/3
Battle Medicine ()
Focus Points 2/3
Spells 2nd 1/2 | 3rd 1/2
Scrolls: Heal (1st) 2/2 | (2nd) 1/2
Holly
HP 69/73
AC 22 (23 w/ Reinforce Eidolon)

GM Doug H |

2d20 ⇒ (13, 15) = 28 S, S
The scrapborn sacrifices some of its armor as the flickmace smacks it, only to be clobbered by holly Crit!. Rhys infuses his weapon and pierces the sticky skin.
The scrapborn that attacks Holly steps to flank the plant and lashes out…
2d20 ⇒ (14, 10) = 24
P: 2d8 + 2 ⇒ (5, 8) + 2 = 15
… cutting into the plant's skin.
☀☀☀
Focus Firing Round 2
Party Conditions: Inspired
Battlemap
──────────
BOLD IS UP!:
──────────
Eleanor (73/73 HP)
⠀⠀Holly (58/73 HP)
Scraps 1 (-6 HP)
➤ Barker (63/63 HP)
Scraps 2 (-49 HP) │ Lowered AC
Zephrena (72/73 HP)
Rhys (75/75 HP)
──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Barker_ |

Barker keeps on inspiring his allies by playing on his mandoline, then he eyes one of the creatures and says
"You are supposed to be some kind of monster? I only see a pile of trash! A pile that will gonna burn, you are nobody!" Burning Invective DC21 WIll save vs 1d6/2d6 burning

GM Doug H |

1d20 ⇒ 14Success
The creature sizzles. #2?
Scraps 2 throws itself at Zephrena, trying to reclaim its armor!
1d20 + 14 ⇒ (14) + 14 = 28
P: 2d8 + 5 - 8 ⇒ (8, 3) + 5 - 8 = 8
DC 20 reflex.
1d20 + 14 - 4 ⇒ (10) + 14 - 4 = 20
Burn: 1d6 ⇒ 6
flat: 1d20 ⇒ 15
The fires flare, then gutter out.
☀☀☀
Focus Firing Round 3
Party Conditions: Inspired
Battlemap
──────────
BEFORE YOUR TURN:
──────────
Zephrena: DC 20 reflex
──────────
BOLD IS UP!:
──────────
➤ Eleanor (73/73 HP)
⠀⠀➤ Holly (58/73 HP)
Scraps 1 (-6 HP)
Barker (63/63 HP)
Scraps 2 (-55 HP) │ Lowered AC
➤ Zephrena (72/73 HP)
➤ Rhys (75/75 HP)
──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Zephrena |

Reflex 1d20 + 9 ⇒ (18) + 9 = 27
Round 3
The burly gnome rips her shield away from the scrap heap and whips her flick mace once, twice at it trying to drive it back.
* Shield
* Attack
* Attack
Melee attack 1d20 + 14 + 1 ⇒ (18) + 14 + 1 = 33
Flickmace 2d8 + 4 + 1 ⇒ (1, 1) + 4 + 1 = 7
Melee attack 1d20 + 14 + 1 ⇒ (7) + 14 + 1 = 22
Flicemace 2d8 + 4 + 1 ⇒ (1, 1) + 4 + 1 = 7
WOW! That is some crap damage rolls! Four 1s in a row!

Eleanor Sage |

Eleanor continues to take advantage of the electric buildup that Holly's vines are stirring up in the air around the trash piles. "Resilient little things."
Tendril Strike vs #2: 1d20 + 14 ⇒ (9) + 14 = 23
Damage (Sonic): 2d8 + 4 ⇒ (8, 7) + 4 = 19
Electric Arc: 3d4 + 4 ⇒ (1, 1, 1) + 4 = 7 DC 21 Basic Reflex
◆ Holly Strike
◆◆ Electric Arc
HP 58/73
AC 19
Hero Points 1/3
Battle Medicine ()
Focus Points 2/3
Spells 2nd 1/2 | 3rd 1/2
Scrolls: Heal (1st) 2/2 | (2nd) 1/2
Holly
HP 58/73
AC 22 (23 w/ Reinforce Eidolon)

![]() |

Summoning another lance of ice, Rhys stabs out at the scrapborn from around the corner!
Weapon Infusion Elemental Blast, 2 Action: 1d20 + 11 + 1 ⇒ (9) + 11 + 1 = 21
Piercing Blast Damage: 2d6 + 4 ⇒ (3, 1) + 4 = 8
Weapon Infusion Elemental Blast, 1 Action: 1d20 + 11 + 1 - 5 ⇒ (10) + 11 + 1 - 5 = 17
Piercing Blast Damage: 2d6 + 1 ⇒ (2, 2) + 1 = 5

GM Doug H |

Zeph destroys her target on the second strike!
1d20 ⇒ 4 F, resist 4 elec
Holly smacks the creature around before Rhys sends elemental blasts onto the deck, splintering wood. Miss, miss
The scrapborn tries to attack Holly…
3d20 ⇒ (15, 8, 3) = 26
One successful strike: 2d8 + 5 ⇒ (6, 4) + 5 = 15
☀☀☀
Focus Firing Round 4
Party Conditions: Inspired
Battlemap
──────────
BEFORE YOUR TURN:
──────────
Zephrena: DC 20 reflex
──────────
BOLD IS UP!:
──────────
➤ Eleanor (43/73 HP)
⠀⠀➤ Holly (43/73 HP)
Scraps 1 (-28 HP)
➤ Barker (63/63 HP)
➤ Zephrena (72/73 HP)
➤ Rhys (75/75 HP)
──────────
CONDITIONS & EFFECTS REFERENCE
──────────

Zephrena |

Could someone please move Zeph, “up 1 square and over 1 square to the right”
Round 4
The champion of Sheylin moves to support her strange plant friend. Hefting her shield she snaps out her flickmace with an overhand strike.
* Shield
* Stride
* Attack
Melee attack 1d20 + 14 + 1 ⇒ (9) + 14 + 1 = 24
Flickmace of Scraps Striking 2d8 + 4 + 1 ⇒ (2, 3) + 4 + 1 = 10

Eleanor Sage |

Holly manages to take the small beatings, though Eleanor's thin skin bruises right alongside her plants. It only gets worse as she shocks the remaining scrapborn.
Tendril Strike vs #1: 1d20 + 14 ⇒ (17) + 14 = 31
Damage (Sonic): 2d8 + 4 ⇒ (8, 4) + 4 = 16
Electric Arc: 3d4 + 4 ⇒ (4, 2, 3) + 4 = 13 DC 21 Basic Reflex
◆ Holly Strike
◆◆ Electric Arc
HP 43/73
AC 19
Hero Points 1/3
Battle Medicine ()
Focus Points 2/3
Spells 2nd 1/2 | 3rd 1/2
Scrolls: Heal (1st) 2/2 | (2nd) 1/2
Holly
HP 43/73
AC 22 (23 w/ Reinforce Eidolon)

Barker_ |

Barker keeps on playing and inspiring his allies, as he sends another piece of debris
Telekinetic Projectile@1: 1d20 + 11 + 1 ⇒ (7) + 11 + 1 = 19
Damage, b: 3d6 + 4 + 1 ⇒ (6, 1, 4) + 4 + 1 = 16

![]() |

Stepping in to get a clearer shot, Rhys forces another blast of cold at the remaining foe!
Elemental Blast, 2 Action: 1d20 + 11 + 1 ⇒ (13) + 11 + 1 = 25
Cold Blast Damage: 2d6 + 4 ⇒ (1, 4) + 4 = 9

GM Doug H |

The creature sacrifices some of its armor to negate Zeph's attack, lowering its own AC. It's then smashed by Holly — pieces of scrap clatter about the cabin! Barker's projectile flies wide. Rhys ices it…
ref: 1d20 ⇒ 11 S
2d20 ⇒ (2, 4) = 6
The creature ineffectively flails, damaged and fighting to the death with no escape. You easily finish it off.
----
The man peeks out from under the sheets. I swear, whatever you're here for I have money… I'm good for it, I just need a little more time, Please!

Barker_ |

Barker hits the strings and a music begin to fill the air around him.
"Get a grip on yourself!" says Barker wheading to the person speaking
"We came to save you, in a way. We heared that someone could be held here. Who are you, and is anyone held here captive? We are looking for poets, tinkers and such"
Diplomacy?, musical accompaniment: 1d20 + 13 + 1 ⇒ (5) + 13 + 1 = 19

GM Doug H |

What!? You're not here to collect a debt? I owe so many people now. I'm captain Hamari, owner of this barge… at least until I'm killed or it's repossessed. Nothing's gone right since I met my lovely Zridi… I've let her down and messed it all up.
He tells you a story.
Hamari spent years with his gambling ship going up and down the Junira, meeting moderate success. He met a beautiful women named Zridi who convinced him to spend his life s savings on extremely lavish improvements to the ship's interior decor. Indeed, looking around you can see opulent furnishings and gold rococo trim.
It was so hard to make ends meet, but she thought these upgrades would help my "brand" and get me more business. A good investment. Sadly nothing has seemed to work out… it's my fault. I must not have done things right. My beautiful Zridi only wanted the best for me…
Now, Seddek, this awful loan shark, has come to collect. He's taken over my ship and used it as a prison for people he doesn't like. Maybe poets and tinkerers? I don't really know. He's kept me locked in here. There's something big moving around belowdecks, I can tell you that. And he has these weirdos with him, their brains are fried and they keep rambling about 'Amity being dead' or something. Must be cheap help, but they're violent.
He sketches you a quick map of the ship. There's one deck below, an entry that leads to a saloon where prisoners are kept. Seddek usually isn't here… am I free to go? I need to find Zridi and tell her I'm safe. She must be so worried about me. I'd hate for her to fret. It's all my fault!

Zephrena |

The gnome sets her shield and flickmace down. I am Zephrena, a follower of Sheylin. Please let me see to you good Captain. Zeph might have a little extra wiggle in her hips but she moves forward and gives the Captain a brief inspection. She checks his eyes and feels his head. She also casts Charming Touch as she does this.
DC17
Hopefully this goes well!
Does the Captain have actual injury? Zeph would use her Lay on Hands ability on him first.
The gnome takes him by the hand again. Oh my, that sounds awful. But your Zridi sounds lovely, what a lucky woman she is. Please tell me more about her. I'm sure we can help you find her.

Barker_ |

Barker listens to the story and when the captain is done he ask question
"Zridi? A dark-haired female?" he describes her the way how he remembers her
Is there a way to determine if captain was magically/alchemically charmed by Zridi? Or was it the most powerful spell of romance list => unconditional/one-sided love?
Barker puts his paw on captain arm "Keep sitting for a moment pal. Zridi that I know was a patron of arts, she knew our poet very well, so it is hard for me to accept it as a simple coincidence. "

GM Doug H |

Yes, that's her! She's the kindest, nicest woman She would never do such a thing.
Barker doesn't detect any magical influence. It *could* be her voice in the recordings… but it also sounds a bit different.

Eleanor Sage |

"Are there other prisoners down here with you as well?" Eleanor offers her a berry to chew on. "Here this will make you feel a bit better." She motions to pull out the head. "We found this clockwork device and was hoping someone here could help us as it is all a bit confusing to us."

GM Doug H |

He is hesitant, then devours the berry. He may be underfed… scrapborn may not be the kindest keepers.
There are some prisoners down below!

Barker_ |

"One quesiton before we go down, If you want to speak to Zridi, where do you look for her?"
After that ready to go down

GM Doug H |

She never told me where she lives. I was hoping you’d know.

GM Doug H |

Stairs provide passage between the main deck and below. Gambling tables set up for games of chance line the walls, though most of them appear broken or in disrepair. An acrid smell fills the room.
A brown, shaggy-furred beast stands on slate grey hooves. Its head resembles that of a maniacal horned ape. Sitting in a corner as faw awsay as possible is an Usij cultist the likes of which you've fought several times already.
Eleanor's Religion (U): 1d20 + 5 ⇒ (1) + 5 = 6
Zephrena's Religion (T): 1d20 + 6 ⇒ (15) + 6 = 21
Barker's Bardic Lore (T): 1d20 + 7 ⇒ (11) + 7 = 18
The shaggy beast looks at you and smiles. A telepathic voice growls in your mind… I am tasked with destroying any who do not serve Seddek. Therefore, I must ask: are you here to serve Seddek?

Zephrena |

The champion bristles at the sight of the daemon. She raises her somewhat battered shield and proudly shows the symbold of Sheylin. Zeph speaks in the abyssal tongue. Im a follower of Sheylin, one of her champions. I do not serve Seddek. But I do not feel the need to slay you. I give you the chance to leave in peace and return to your home. Leave this place and do no harm.

Barker_ |

Bardic Lore to rk +9
"Look pal, as Zeph have nicely put it we have no business in fighting you. And you seem not be to inclined to fight us. How about we look through your contract and find a way how to not make it a fight that no oen wants?"
Diplomacy: 1d20 + 13 ⇒ (12) + 13 = 25

GM Doug H |

When the creature hears Zeph's answer he sighs and steps forward to attack. If you don't serve Seddek, so be it. I'll enjoy this anyway!
The Usij cultist leaps from his chair. Let me help, master daemon!
Some of you are up the stairs on the other deck… you may have to move down to get a good bead on your targets; no cover
Barker's Initiative Using Search: 1d20 + 8 ⇒ (20) + 8 = 28
Rhys's Initiative Using Searching: 1d20 + 7 ⇒ (6) + 7 = 13
Zephrena's Initiative Using Defense: 1d20 + 6 ⇒ (7) + 6 = 13
2d20 ⇒ (5, 3) = 8
☀☀☀
We do this the hard way! Round 1
Party Conditions: Inspired
Battlemap
──────────
BOLD IS UP!:
──────────
➤ Barker (63/63 HP)
➤ Eleanor (73/73 HP)
⠀⠀➤ Holly (73/73 HP)
Ceustodaemon (-0 HP)
Zephrena (73/73 HP)
Rhys (75/75 HP)
Cultist (-0 HP)

Barker_ |

BArker hits his string, "Move with haste Eleanor, like you were a young lass!"
Casing Haste on ELeanor
Then he inspires the others!

Eleanor Sage |

Eleanor's muscles have not felt this good in years. She feels like she is in her early 20's again. She protects Holly as the plants whips around defensively! "Take it down Holly!"
Extend Boost (Nature) DC 20: 1d20 + 11 ⇒ (9) + 11 = 20 Reinforce Eidolon lasts 3 rounds.
Tendril Strike vs Ceustodaemon: 1d20 + 14 ⇒ (16) + 14 = 30
Damage (Sonic): 2d8 + 4 ⇒ (2, 1) + 4 = 7
Tendril Strike vs Ceustodaemon: 1d20 + 14 - 5 ⇒ (3) + 14 - 5 = 12
Damage (Sonic): 2d8 + 4 ⇒ (6, 6) + 4 = 16
Protector Tree AC 10, HP 20
◆ Act as One (Reinforce Eidolon +1 AC/Saves, Resist all damage 1)
◇ Extend Boost (Reinforce Eidolon)
◆ Act as One (Holly Strike_
◆◆ Protector Tree
◆ Hasted Holly Strike
HP 73/73
AC 19
Hero Points 1/3
Battle Medicine ()
Focus Points 2/3
Spells 2nd 0/2 | 3rd 1/2
Scrolls: Heal (1st) 2/2 | (2nd) 1/2
Holly
HP 73/73
AC 22 (23 w/ Reinforce Eidolon)

GM Doug H |

The plant smacks the daemon.
bite ve Holly: 1d20 + 16 ⇒ (11) + 16 = 27
p: 2d10 + 5 + 1d6 ⇒ (5, 4) + 5 + (1) = 15
The protector tree is decimated when the daemon strikes back. A fresh wound appears on the Ceustodaemon's chest too.
The creature then breathes in… Pain… … and begins to smolder. The stench or burning flesh fills the room.
Fire, 30' cone, DC 24 reflex: 7d6 ⇒ (4, 5, 1, 6, 6, 4, 3) = 29 and 2d6 persistent fire if you fail
Persistent fire: 2d6 ⇒ (1, 2) = 3
Flat: 1d20 ⇒ 7
Zeph can protect someone from the breath weapon, and weaken the daemon.
☀☀☀
We do this the hard way! Round 1
Party Conditions: Inspired
Battlemap
──────────
BEFORE YOUR TURN:
──────────
Barker: DC 24 reflex vs 29 fire
Eleanor: DC 24 reflex vs 29 fire, +2 for cover
Holly: DC 24 reflex vs 29 fire
Zephrena: DC 24 reflex vs 29 fire
Rhys: DC 24 reflex vs 29 fire, +2 for cover
──────────
BOLD IS UP!:
──────────
Barker (63/63 HP)
Eleanor (73/73 HP)
⠀⠀Holly (73/73 HP)
Ceustodaemon (-11 HP) │ 2d6 fire
➤ Zephrena (73/73 HP) │ Shield up
➤ Rhys (75/75 HP)
Cultist (-0 HP)

Zephrena |

Reflex 1d20 + 9 ⇒ (1) + 9 = 10 going to use that hero point for reroll
Hero Reflex 1d20 + 9 ⇒ (14) + 9 = 23 at least no crit fail…
The champion uses her reaction to protect Barker from the daemon’s fire.
Round 1
The champion raises her shield but it does little to protect against the flames. She flicks out her snapmace. Then whirls it around her head for a second strike at the daemon. Be gone daemon!
* Shield
* Attack
* Attack
Melee attack 1d20 + 14 + 1 ⇒ (10) + 14 + 1 = 25
Flickmace 2d8 + 4 + 1 ⇒ (6, 2) + 4 + 1 = 13
Melee attack 1d20 + 14 + 1 - 5 ⇒ (18) + 14 + 1 - 5 = 28
Flickmace 2d8 + 4 + 1 ⇒ (4, 7) + 4 + 1 = 16

Barker_ |

Relfex, DC24: 1d20 + 12 ⇒ (5) + 12 = 17
Barker tries to dodge the flames, but he miss, his fur getting badly burned

![]() |

Reflex Save: 1d20 + 13 ⇒ (6) + 13 = 19 That's not great.
Hero Point Reroll Reflex Save: 1d20 + 13 ⇒ (5) + 13 = 18 Okay, dice decree.
Unable to duck aside in time, Rhys growls at the searing of his flesh. "Time to get out of the funnel, team."
Four Winds, everyone but Eleanor can take that half stride, which is almost as good as Haste!
Landing on the lower deck, he then casts lightning at the daemon, testing its defenses.
1 Action Elemental Blast: 1d20 + 11 + 1 ⇒ (14) + 11 + 1 = 26
Electricity Damage: 2d6 + 1 ⇒ (4, 3) + 1 = 8

Eleanor Sage |

Eleanor DC 24 Reflex: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18
Holly DC 24 Reflex: 1d20 + 10 ⇒ (4) + 10 = 14
Taking worst roll for greater damage means crit fail for 58 damage total.
Eleanor and Holly are unable to avoid the flames and get severely burned as the heat wshes over her paper thin skin.
HP 15/73
AC 19
Hero Points 1/3
Battle Medicine ()
Focus Points 2/3
Spells 2nd 0/2 | 3rd 1/2
Scrolls: Heal (1st) 2/2 | (2nd) 1/2
Holly
HP 15/73
AC 22 (23 w/ Reinforce Eidolon)

GM Doug H |

Those who failed are all also on fire. For new players that means you roll 2d6 at the end of your turn and take the damage. You then roll a d20 and if you get 15 or more you stop being on fire.
Zephrena burn: 2d6 ⇒ (3, 2) = 5
Whys burn: 2d6 ⇒ (5, 3) = 8
Zephrena flat: 1d20 ⇒ 15
Rhys flat: 1d20 ⇒ 12
______
The cultist giggles and leaps forward! Yes! Hahahaha burn let me help master please! Burn me too next!
Trip Zeph with whip: 1d20 + 10 ⇒ (5) + 10 = 15
Whip: 1d20 + 11 - 5 ⇒ (1) + 11 - 5 = 7
☀☀☀
We do this the hard way! Round 1
Party Conditions: Inspired
Battlemap
──────────
BOLD IS UP!:
──────────
➤ Barker (34/63 HP) │ On fire
➤ Eleanor (23/73 HP) │ On fire
⠀⠀➤ Holly (23/73 HP) │ On fire
Ceustodaemon (-48 HP) │ 2d6 fire, Champ stuff
Zephrena (39/73 HP) │ Shield up
Rhys (38/75 HP) │ On fire
Cultist (-0 HP)