Doug's Enmity Cycle (Inactive)

Game Master Doug Hahn

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Grand Archive

Half-Orc Kineticist 6 | HP 88 | AC: 24 | F: +14 R: +14 W: +12 | Perception: +10 | Default Exploration: Avoid Notice

Seeing the foes take evasive action, Rhys summons the four winds to aid the rest of his allies in pursuit, pushing them further in. Then he follows after.

Four Winds:
Mimicking the anemoi - monarchs of the four winds - you propel four creatures. Target up to four willing creatures within 30 feet of you. Each of those creatures can Stride up to half its Speed. If it has a fly Speed, it can instead Fly up to half its fly Speed.

Targeting everyone else but Iksha for repositioning. If someone doesn't want to move, Iksha can take it instead.


Female Gnome Champion 6, HP87, AC 24/26, Perception +8, Fort+13, Refl+10, Will+10

Mid-Round Action, still patiently waiting proper turn.

Fortitude Save 1d20 + 10 ⇒ (7) + 10 = 17 Fail

Zephrena cries out in pain at the undead's brutal negative energy attack.
As the desicated corpse moves away, the gnome is able to give chase due to the elemental winds giving her a little push.


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Zephrena's skin withers. Rhys makes a tactical choice when he sees the undead duck away out of sight!

☀☀☀
The Unholy Temple Round 1

Party Conditions: Inspired
Battlemap

──────────
BEFORE YOUR TURN:
──────────
Holly: Can stride 1/2 speed
Barker: Can stride 1/2 speed
Zephrena: Can stride 1/2 speed
Rhys: Can stride 1/2 speed
──────────
BOLD IS UP!:
──────────
Eleanor (56/56 HP)
⠀⠀Holly (56/56 HP)
Barker (48/48 HP)
Zephrena (40/58 HP)
Corpse (-9 HP)
➤ Iksha (44/44 HP)
Rhys (58/58 HP)
False Priest (-3 HP) │ Pants on fire (fright 1, 2d6 p. fire)

Dark Archive

Iksha moves forward and tries to identify the undead, levaraging ancient folktales of the desert.

Folktales Lore (T): 1d20 + 10 ⇒ (13) + 10 = 23

She knows this is a Faithless Ecclesiarch, once a powerful religious Sarenrite in life who was personally blessed by the dawnflower and now corrupted in undeath… and working to corrupt others of the faith!

They can cast divine spells with focus points liek a cleric, and if you fail a saving throw against a spell cast by the faithless ecclesiarch they can refill their focus pool and stupify the target!

She spind a tale for the Champion: images of Shelyn overcoming the corruption of her lover's pious follower.


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

I have seen the truth! You will buuurn in the dawnflower's wrath! The false priest tries to falsely prophesize doom for Zephrina!

Deception, false prophecy: 1d20 - 1 ⇒ (5) - 1 = 4 Fail, not crit fail

The priest scuttles around behind the throne and flicks the scorpioin whip at Zephrina.

Whip, f1: 1d20 + 12 - 1 ⇒ (12) + 12 - 1 = 23
S: 2d4 + 4 ⇒ (3, 1) + 4 = 8

The champion blocks the strike, taking almost no damage.

Pants on fire: 2d6 ⇒ (1, 2) = 3
flat: 1d20 ⇒ 12

☀☀☀
The Unholy Temple Round 2

Party Conditions: Inspired
Battlemap

──────────
BEFORE YOUR TURN:
──────────
Eleanor: Can stride 1/2 speed
Holly: Can stride 1/2 speed
Barker: Can stride 1/2 speed
Zephrena: Can stride 1/2 speed
──────────
BOLD IS UP!:
──────────
➤ Eleanor (56/56 HP)
⠀⠀➤ Holly (56/56 HP)
➤ Barker (48/48 HP)
➤ Zephrena (39/58 HP) │ Shield -1 HP
Corpse (-9 HP)
Iksha (44/44 HP)
Rhys (58/58 HP)
False Priest (-6 HP) │ Pants on fire (fright 1, 2d6 p. fire)


NG Male Gnoll Bard 6 | HP 64/74 | AC 24 | F +10 R +13 W +11 | Perc +11 (low-light vision) | Stealth +11 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: --

Barker moves quickly inside carried by the wind, he keeps on playing to inspire his friends and sends some shards towards the priest

Telekinetic Projectile@priest, ic: 1d20 + 10 + 1 ⇒ (14) + 10 + 1 = 25
Damage, s: 2d6 + 4 + 1 ⇒ (4, 6) + 4 + 1 = 15

"I see through your lies! Your tongue cuts deep, but my debris cuts way deeper!"


Human Summoner 6 | HP 86/86 | AC: 20 | F: +12 R: +10, W: +14 | Perception: +14 | Default Exploration: Search (Holly) Plant Eidolon AC 23 (24 w/ reinforcement)

Eleanor and Holly shuffle about as the big plant thrashes in the corner of the room. Eleanor uses the static in the air from the vines to send a small jolt into the priest and corpse.

Tendril Strike vs False Priest: 1d20 + 11 ⇒ (16) + 11 = 27
Damage (Sonic): 2d8 + 4 ⇒ (4, 6) + 4 = 14

Electric Arc: 2d4 + 4 ⇒ (2, 2) + 4 = 8 DC 20 Basic Reflex

◆ Holly Strike
◆◆ Electric Arc

Status:

HP 56/56
AC 17
Hero Points 1/3
Battle Medicine ()
Focus Points 2/3
Spells 1st 2/2 | 2nd 1/2

Holly
HP 56/56
AC 20 (21 w/ Reinforce Eidolon)


Female Gnome Champion 6, HP87, AC 24/26, Perception +8, Fort+13, Refl+10, Will+10

Round 2

The gnome keeps her shield up trying to cover possible attacks from either opponent. As she whirls her mace she flicks it out at the undead and then quickly back toward the halfling.

*shield
*attack undead
*attack 1/2ling

Melee attack 1d20 + 10 + 1 ⇒ (12) + 10 + 1 = 23
Flickmace 2d8 + 3 + 1 ⇒ (5, 7) + 3 + 1 = 16

Melee attack 1d20 + 10 + 1 - 5 ⇒ (15) + 10 + 1 - 5 = 21
Flickmace 2d8 + 3 + 1 ⇒ (7, 5) + 3 + 1 = 16


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

2d20 ⇒ (10, 4) = 14

Barker clobbers the priest while Zeph clobbers the corpse once. Holly and Eleanor zot and slap.

The corpse jots Zeph with one magic missile, then screams. Sonic damage boons through the area hitting Rhys, Eleanor, and Zephrena! The spell is empowered bvy the hurt he gave Zephrena.

MM: 1d4 + 1 ⇒ (3) + 1 = 4
Cry of Destruction, DC 24 Basic fort: 3d12 ⇒ (10, 8, 7) = 25 Champ will do her thing for whoever takes most dmg

☀☀☀
The Unholy Temple Round 2

Party Conditions: Inspired
Battlemap

──────────
BEFORE YOUR TURN:
──────────
Eleanor: DC 24 vs 25 sonic
Zephrena: DC 24 vs 25 sonic
Rhys: DC 24 vs 25 sonic
──────────
BOLD IS UP!:
──────────
Eleanor (56/56 HP)
⠀⠀Holly (56/56 HP)
Barker (48/48 HP)
Zephrena (35/58 HP) │ Shield -1 HP
Corpse (-47 HP)
➤ Iksha (44/44 HP)
➤ Rhys (58/58 HP)
False Priest (-28 HP) │ Pants on fire (fright 1, 2d6 p. fire)

Grand Archive

Half-Orc Kineticist 6 | HP 88 | AC: 24 | F: +14 R: +14 W: +12 | Perception: +10 | Default Exploration: Avoid Notice

Fort Save: 1d20 + 11 ⇒ (6) + 11 = 17

Rocking back from the inhuman scream, Rhys returns the favor with a bolt of lightning, before backing out the door.

2 Action Elemental Blast on Corpse: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27
Electricity Damage: 1d6 + 3 ⇒ (5) + 3 = 8


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

YES! YES!

The corpse cackles as it reacts to Rhys taking damage, soaking up his pain to refuel unholy energy. Reaction to regain the spent focus point. TBD on champ react.

Rhys in kind flings plasma at the corpse, blackening sun-burnt skin.

☀☀☀
The Unholy Temple Round 2

Party Conditions: Inspired
Battlemap

──────────
BEFORE YOUR TURN:
──────────
Eleanor: DC 24 vs 25 sonic
Zephrena: DC 24 vs 25 sonic
──────────
BOLD IS UP!:
──────────
Eleanor (56/56 HP)
⠀⠀Holly (56/56 HP)
Barker (48/48 HP)
Zephrena (35/58 HP) │ Shield -1 HP
Corpse (-55 HP)
➤ Iksha (44/44 HP)
Rhys (33/58 HP)
False Priest (-28 HP) │ Pants on fire (fright 1, 2d6 p. fire)


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SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

DaS: 1d20 ⇒ 20

Iksha sees an vital opening on the false priest!

Piercing: 2d6 ⇒ (2, 3) = 5
Deadly: 1d10 ⇒ 5

15 damage

+1 Striking Shortbow: 1d20 + 10 - 5 ⇒ (16) + 10 - 5 = 21
Piercing: 2d6 ⇒ (6, 4) = 10
Deadly: 1d10 ⇒ 3

The bolt buries itself in the left eye. The second one goes through his throat. He falls with a gurgle.

The corpse giggles.

☀☀☀
The Unholy Temple Round 3

Party Conditions: Inspired
Battlemap

──────────
BEFORE YOUR TURN:
──────────
Eleanor: DC 24 vs 25 sonic
Zephrena: DC 24 vs 25 sonic
──────────
BOLD IS UP!:
──────────
➤ Eleanor (56/56 HP)
⠀⠀➤ Holly (56/56 HP)
➤ Barker (48/48 HP)
➤ Zephrena (35/58 HP) │ Shield -1 HP
Corpse (-55 HP) │ Focus point recharged
Iksha (44/44 HP)
Rhys (33/58 HP)


Human Summoner 6 | HP 86/86 | AC: 20 | F: +12 R: +10, W: +14 | Perception: +14 | Default Exploration: Search (Holly) Plant Eidolon AC 23 (24 w/ reinforcement)

Holly's vine tries to sever through the corpse as Eleanor tries to shock it apart. It is all good except for the smell of the burning rotten flesh quickly filling the room. "That wasn't me."

Tendril Strike vs Corpse: 1d20 + 11 ⇒ (7) + 11 = 18
Damage (Sonic): 2d8 + 4 ⇒ (2, 5) + 4 = 11

Electric Arc: 2d4 + 4 ⇒ (1, 4) + 4 = 9 DC 20 Basic Reflex

◆ Holly Strike
◆◆ Electric Arc

Status:

HP 56/56
AC 17
Hero Points 1/3
Battle Medicine ()
Focus Points 2/3
Spells 1st 2/2 | 2nd 1/2

Holly
HP 56/56
AC 20 (21 w/ Reinforce Eidolon)


Female Gnome Champion 6, HP87, AC 24/26, Perception +8, Fort+13, Refl+10, Will+10

Fortitude Save 1d20 + 10 + 1 ⇒ (1) + 10 + 1 = 12 ouch

Round 3
The champion gnashes her teeth at this unholy, undead, abomination! She mentally curses herself for not pursuing better options for destroying the undead. But she knows that doesn't help right now. She keeps her shield up and limbers her mace arm. Not much she can do other than just smash this thing to bits! She lashes out with her flickmace both high and low.

*Shield
*Attack
*ATTACK!

Melee Attack 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 31
flickmace 2d8 + 3 + 1 ⇒ (5, 6) + 3 + 1 = 15

Melee Attack 1d20 + 10 + 1 - 5 ⇒ (18) + 10 + 1 - 5 = 24
flickmace 2d8 + 3 + 1 ⇒ (6, 5) + 3 + 1 = 15


Female Gnome Champion 6, HP87, AC 24/26, Perception +8, Fort+13, Refl+10, Will+10

Hero Point Re-roll for fort save 1d20 + 10 + 1 ⇒ (18) + 10 + 1 = 29


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SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Eleanor fort: 1d20 + 7 ⇒ (14) + 7 = 21

Eleanor and holly wither under the sonic. Zeph protects them.

She cracks the undead's skull before dropping him.


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

You investigate the interior of the buildingm which is is ornately carved with images of a blazing, lion-faced sun shining down upon armies as they march into gory battle.

DC 19 Religion, DC 17 Sarenrae Lore:
This place is definitely not a temple dedicated to Sarenrae because the none of the imagery aligns with her worship.

Crfit success:

Spoiler:
this temple is actually dedicated to Nurgal, the Lord of Senseless War, a demon lord who was worshipped by the Azlanti, among others.

This crit unlocks another check I will roll for you.


Female Gnome Champion 6, HP87, AC 24/26, Perception +8, Fort+13, Refl+10, Will+10

Post combat Zeph gives some quiet praise to Shelyn, then she jumps into the important business of healing. She starts laying on hands giving “good touches” to whomever needs them. In between rounds of good touching she moves in a dance-like meditation. Barker is kind enough to give her some musical accompaniment and her moves get a little more bombastic.

Religion 1d20 + 6 ⇒ (3) + 6 = 9
She studies the images but doesnt get much out of them

Peception 1d20 + 6 ⇒ (4) + 6 = 10 does she find anything else? Clues or loot


NG Male Gnoll Bard 6 | HP 64/74 | AC 24 | F +10 R +13 W +11 | Perc +11 (low-light vision) | Stealth +11 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: --

Bardic Lore instead of Sanrenrae: 1d20 + 7 ⇒ (1) + 7 = 8

Barker looks around and sees nothing, nothing at all. He tries to recall any of the songs speaking about Sarenrae but fails at the moment


Human Summoner 6 | HP 86/86 | AC: 20 | F: +12 R: +10, W: +14 | Perception: +14 | Default Exploration: Search (Holly) Plant Eidolon AC 23 (24 w/ reinforcement)

Eleanor looks at the ornate carvings. "Gross culture." She shakes her head. "We should keep moving."

Grand Archive

Half-Orc Kineticist 6 | HP 88 | AC: 24 | F: +14 R: +14 W: +12 | Perception: +10 | Default Exploration: Avoid Notice

"Agreed. We'd better find the head of this cult and cut it off."


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Iksha's Folktales Lore (T): 1d20 + 10 ⇒ (19) + 10 = 29 Can be used for any Recall Knowledge, Dubious Knowledge Feat applies

Iksha has heard tales of demon lords from the darkest corners of Thuvian history. This place's iconography does not align with the dawnflower. The lion-faced sun is actually Nurgal, the demon lord of senseless destruction.

Nurgal's head and lower body is that of a golden lion with his midriff that of a tanned, humanoid male. He has a dragon's tail and intense light is emitted from his eyes and mouth.

He was worshiped by the Azlanti. Today, he is is an exception to the usual rule that the sun is associated with benevolent deities and a force for good in the world.

______

GM Screen:
Eleanor's Perception (E): 1d20 + 11 ⇒ (7) + 11 = 18
Iksha's Perception (E): 1d20 + 8 ⇒ (7) + 8 = 15
Barker's Perception (E): 1d20 + 8 ⇒ (19) + 8 = 27
Rhys's Perception (T): 1d20 + 7 ⇒ (5) + 7 = 12
Zephrena's Perception (T): 1d20 + 6 ⇒ (2) + 6 = 8 Darkvision

Eleanor's Religion (U): 1d20 + 5 ⇒ (15) + 5 = 20

Iksha's Society (T): 1d20 + 10 ⇒ (6) + 10 = 16
Barker's Society (T): 1d20 + 8 ⇒ (9) + 8 = 17
Zephrena's Society (T): 1d20 + 7 ⇒ (16) + 7 = 23

On the corpse you find a magical staff, a Dessicating scepter and 40 gp worth of gems, a lesser alchemist’s fire, and a lesser salamander elixir.

There are also letters from someone names "Z" demanding service to Arihman, lord of the Divs. The service to be rendered is that the cultists here kidnap the poet Valls from his home.

The poet is to remain unharmed but taken to the temple and held there until one of "Z’s" servants comes to fetch him.

Another, more recent letter mentions “capturing the tinkerer as well,” and while it does not mention them by name a comment in the letter mentions the tinkerer’s house will be easy to find because it has a windmill on the roof.

Zephrena notes that whoever wrote these letters is more than some crazed cltist; they have a commanding tone and are well-versed in the lore of Ahriman. You would all know that Ahriman is the Lord of all the divs and the embodiment of pure destruction; he seeks the utter obliteration of existence through his div servants.

______

Behind the throne, Barker finds a lever.

Spoiler:
5d20 ⇒ (18, 2, 9, 10, 7) = 46

You find no traps.

Pull the lever?:

The throne slides away, revealing steps dwindling into pitch black. Will you descend?


Female Gnome Champion 6, HP87, AC 24/26, Perception +8, Fort+13, Refl+10, Will+10

Zephrena gleefully pulls the lever…


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NG Male Gnoll Bard 6 | HP 64/74 | AC 24 | F +10 R +13 W +11 | Perc +11 (low-light vision) | Stealth +11 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: --

Barker looks again at the letters

"I think we should go down ... that scepter is interesting"

The scepter is wierd I vote to sell it ;)

Grand Archive

Half-Orc Kineticist 6 | HP 88 | AC: 24 | F: +14 R: +14 W: +12 | Perception: +10 | Default Exploration: Avoid Notice

"Gonna be the toughest part, the temple probably has all their most loyal members."


Human Summoner 6 | HP 86/86 | AC: 20 | F: +12 R: +10, W: +14 | Perception: +14 | Default Exploration: Search (Holly) Plant Eidolon AC 23 (24 w/ reinforcement)

Eleanor puls her hand back from the sceptor. "Such a vile instrument. It should be destroyed." Though I do have a character that would gladly use that if it is on the chronicle.

She squints her eyes down into the darkness. "Do any of you have a bit of light. I have difficulty seeing on the best of days."


Female Gnome Champion 6, HP87, AC 24/26, Perception +8, Fort+13, Refl+10, Will+10

The gnome of umbral heritage looks strangely at the old woman who can't see in the dark. Poor woman...
Zeph hefts her shield and keeps her mace handy. She offers to take point with her darkvision.


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

The mechanical head chatters as you move down ancient stone stairs into the dark — reciting verse in an eerie whisper.

An age of torpid helplessness,
An spirit tombed in long distress.
Until the ghost can be can be subdued,
Silent screams, endlessly renewed.

No light Cantrips in the party? You have torches. Any other prep you want to do based on the mechanical head's warning?


NG Male Gnoll Bard 6 | HP 64/74 | AC 24 | F +10 R +13 W +11 | Perc +11 (low-light vision) | Stealth +11 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: --

Pff, ofc I have no light cantrip

Barker lights the torch,

"So what, we are heading to deal with ghosts? Is it haunt? Incorporate creature? Or Incorporeal? One of the two. Ha!"

I think I have nothing for neither of those cases


Human Summoner 6 | HP 86/86 | AC: 20 | F: +12 R: +10, W: +14 | Perception: +14 | Default Exploration: Search (Holly) Plant Eidolon AC 23 (24 w/ reinforcement)

Eleanor gives her eyes a moent to adjust to the torchlight. "No clue Barker, I sure hope not." She purses her lips, ready to descend.


Female Gnome Champion 6, HP87, AC 24/26, Perception +8, Fort+13, Refl+10, Will+10

Zephrena gives a quiet prayer to Shelyn and asks for her protection for her comrades as they descend deeper into the lair of cultists.


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Iksha remains upstairs. Incoming encounter is written for 4. I don't feel like botting her the whole combat. if a player wishes to volunteer, I will add her.

Spoiler:
Eleanor's Initiative Using Searching: 1d20 + 11 ⇒ (3) + 11 = 14
Iksha's Initiative Using Investigating: 1d20 + 8 ⇒ (5) + 8 = 13
Barker's Initiative Using Search: 1d20 + 8 ⇒ (1) + 8 = 9
Rhys's Initiative Using Searching: 1d20 + 7 ⇒ (17) + 7 = 24
Zephrena's Initiative Using Defense: 1d20 + 6 ⇒ (16) + 6 = 22
1d20 + 16 ⇒ (18) + 16 = 34

Torchlight illuminates numerous stone niches are built into the walls of the chamber, most of them occupied by skeletal remains draped in yellow and orange robes, some missing limbs or skulls. A smaller number of stone sarcophagi lie in a row down the center of the chamber, most of their lids cast aside. Bones, broken pottery, and chunks of stone litter the floor.

Even with the mechanical head's warning you are all caught by surprise when a skeletal, ghostlike humanoid appears out of thin air. This means no champion reactions. If my roll did not beat your perception DCs I'd give you one.

DC 23 Will save for everyone vs. Frighten:
Failure = frightened 2. Critical failure = fleeing for as long as you're frightened. Success= temporarily immune for 1 minute.

As the creature silently screams just like the talking head said it would, it raises its incorporeal hands and flings ancient potsherds around the room!

telekinetic object vs Barker AC 20 - Frightened penalty: 1d20 + 15 - 2 ⇒ (10) + 15 - 2 = 23
B: 2d12 + 2 ⇒ (1, 4) + 2 = 7

telekinetic object vs Eleanor AC 17 - Frightened penalty: 1d20 + 15 - 2 ⇒ (9) + 15 - 2 = 22
B: 2d12 + 2 ⇒ (7, 4) + 2 = 13

telekinetic object vs Holly AC 20 - Frightened penalty: 1d20 + 15 - 2 ⇒ (11) + 15 - 2 = 24
B: 2d12 + 2 ⇒ (3, 7) + 2 = 12

telekinetic object vs Rhys AC 21 - Frightened penalty: 1d20 + 15 - 2 ⇒ (20) + 15 - 2 = 33
B: 2d12 + 2 ⇒ (11, 1) + 2 = 14 Doubled tp 28

telekinetic object vs Zephrena AC 23 - Frightened penalty: 1d20 + 15 - 2 ⇒ (19) + 15 - 2 = 32
B: 2d12 + 2 ⇒ (10, 9) + 2 = 21 Possible crit for 42 if fail will save

☀☀☀
The Frightener Round 1

Party Conditions: Barker has a torch
Battlemap

──────────
BEFORE YOUR TURN:
──────────
Rhys: DC 23 will save vs Frighten
Zephrena: DC 23 will save vs Frighten
Eleanor: DC 23 will save vs Frighten
Holly: DC 23 will save vs Frighten
Barker: DC 23 will save vs Frighten
──────────
BOLD IS UP!:
──────────
??? (-0 HP)
➤ Rhys (30/58 HP)
➤ Zephrena (37/58 HP)
➤ Eleanor (43/56 HP)
⠀⠀➤ Holly (43/56 HP)
➤ Barker (41/48 HP)

Grand Archive

Half-Orc Kineticist 6 | HP 88 | AC: 24 | F: +14 R: +14 W: +12 | Perception: +10 | Default Exploration: Avoid Notice

Will Save: 1d20 + 9 ⇒ (19) + 9 = 28

The winds roaring warning in his ears block out the terror of the apparition, allowing Rhys to fire back!

2-Action Elemental Blast: 1d20 + 9 ⇒ (4) + 9 = 13

Unfortunately, the electricity arcs to the side, the pain of heavy object making it hard to focus.


Human Summoner 6 | HP 86/86 | AC: 20 | F: +12 R: +10, W: +14 | Perception: +14 | Default Exploration: Search (Holly) Plant Eidolon AC 23 (24 w/ reinforcement)

Eleanor Will DC 23: 1d20 + 11 ⇒ (11) + 11 = 22 Frightened 2
Holly Will DC 23: 1d20 + 9 ⇒ (1) + 9 = 10 [ooc]Frightened 2 and Fleeing

Eleanor is caught off guard as Holly begins to flee back up the stairs. Her heart stutters in her chest as she barely has a moment to send a shock into the spectral being.

Electric Arc: 2d4 + 4 ⇒ (4, 2) + 4 = 10 DC 18 Basic Reflex (Frightened 2)

◆ Stride
◆◆ Electric Arc

Status:

HP 43/56
AC 17
Hero Points 1/3
Battle Medicine ()
Focus Points 2/3
Spells 1st 2/2 | 2nd 1/2

Holly
HP 43/56
AC 20 (21 w/ Reinforce Eidolon)


NG Male Gnoll Bard 6 | HP 64/74 | AC 24 | F +10 R +13 W +11 | Perc +11 (low-light vision) | Stealth +11 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: --

Will save: 1d20 + 8 ⇒ (3) + 8 = 11

Will save, hero point: 1d20 + 8 ⇒ (17) + 8 = 25

Barker looks at the creature and is almost teriffied of it, but he is able to control his fear.

He waves his hands, leaving firey makres in the air as he sends a piece of debris back.

True strike + telekinetic projectile

Telekinetic projectile: 1d20 + 10 ⇒ (18) + 10 = 28
Telekinetic projectile: 1d20 + 10 ⇒ (1) + 10 = 11
Damage, b: 2d6 + 4 ⇒ (2, 4) + 4 = 10


Female Gnome Champion 6, HP87, AC 24/26, Perception +8, Fort+13, Refl+10, Will+10

Will Save 1d20 + 8 ⇒ (11) + 8 = 19

The Champion has Aura of Courage. 15’ radius for her comrades too

Frightened 1

Round Action
The Champion is NOT feeling very Champion-like. She loses her cool and is scared from the other worldly scream. Then instead of hiding behind her shield she takes a head stone in the face. Reeling from the critical attack she does her best to stay on her feet. She gives out a cry Shelyn be with us! She reaches back and touches Rhys with one hand giving him a good touch and some healing power

** Lay on Hands 12 HPs
* Shield

12 HP to Rhys and a +2 AC bonus for one round.

No Champion reaction? Can Zeph at least use her shield to soak up some of that damage for herself?


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Rhys stands strong but is hurt badly, throwing his balance off on the blast.

Zephrena is also frightened and hurt badly Failure on the save reduces your ac after Aura of Courage to 32 before the strike from the enemy, meaning you were crit on the nose for 42.

Holly flees up the stairs. crit fail = fleeing as long as frightened so holly is frightened 1 at start of turn, flees a round, then will be back.

Eleanor zaps the thing:

Arc ref fright 1 dc 19: 1d20 ⇒ 4 Success

The incorporeal creature slips past the arc, which passes harmlessly through it.

Barker flings a stone at the ghost, striking true! However the creature resists the damage too. net 5 damage

——

The creature winks out of sight.

gm screen:
stealth vs perc dc’s: 1d20 ⇒ 18

attack vs Zephrena, flat footed: 1d20 + 15 ⇒ (8) + 15 = 23
P: 2d12 + 2 ⇒ (1, 2) + 2 = 5

attack vs Barker, FF: 1d20 + 15 - 5 ⇒ (14) + 15 - 5 = 24
P: 2d12 + 2 ⇒ (2, 10) + 2 = 14

☀☀☀
The Frightener Round 2

Party Conditions: Barker has a torch
Battlemap

──────────
BOLD IS UP!:
──────────
??? (-5 HP) │ Undetected dc 26 Perception to locate square
➤ Rhys (30/58 HP) │ Immune to frightened
➤ Zephrena (11/58 HP) │ Shield up
➤ Eleanor (43/56 HP)
⠀⠀➤ Holly (43/56 HP) │ Fled, returning after this round
➤ Barker (36/48 HP) │ Immune to frightened


Human Summoner 6 | HP 86/86 | AC: 20 | F: +12 R: +10, W: +14 | Perception: +14 | Default Exploration: Search (Holly) Plant Eidolon AC 23 (24 w/ reinforcement)

Holly continues to flee as Eleanor squints her eyes in the dim light. "Where did it go!?"

Seek and will point out for an action if it is spoted.

◆ Seek +11
◆ Seek +11
◆ Seek +11

Status:

HP 43/56
AC 17
Hero Points 1/3
Battle Medicine ()
Focus Points 2/3
Spells 1st 2/2 | 2nd 1/2

Holly
HP 43/56
AC 20 (21 w/ Reinforce Eidolon)


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Eleanor spits the creature square on her first check.

[okc]dc 11 flat BEFORE you target with spell or attack marked on map[/ooc]


Human Summoner 6 | HP 86/86 | AC: 20 | F: +12 R: +10, W: +14 | Perception: +14 | Default Exploration: Search (Holly) Plant Eidolon AC 23 (24 w/ reinforcement)

Eleanor points at where the creature is. "There, it is right there." Her hand shakes as she takes a step back.

Grand Archive

Half-Orc Kineticist 6 | HP 88 | AC: 24 | F: +14 R: +14 W: +12 | Perception: +10 | Default Exploration: Avoid Notice

Flat Check DC11: 1d20 ⇒ 19
2 Action Elemental Blast: 1d20 + 9 ⇒ (5) + 9 = 14
Electricity Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Rhys surges forward on the wind, launching another blast of lightning at the corner Eleanor points at.

Edit:
Hero Point Reroll Attack: 1d20 + 9 ⇒ (8) + 9 = 17 Bah, I tried.


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NG Male Gnoll Bard 6 | HP 64/74 | AC 24 | F +10 R +13 W +11 | Perc +11 (low-light vision) | Stealth +11 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: --

Barker hits the strings

"Let me light them up. Shine like a diamond!"

Casting Fearie fire where Eleanor pointed out

Then he plays to keep others inspired.

Inspire courage


Female Gnome Champion 6, HP87, AC 24/26, Perception +8, Fort+13, Refl+10, Will+10

Round 2
Still stumbling slightly but feeling her Aura of Courage grow stronger as her Goddess’s power fills her. Zephrena moves forward to attack as her comrade lights up the ghost with faerie fire. She hefts her shield and her flickmace shoots out around it from the side.

* Stride
* Shield
* Attack

Melee Attack 1d20 + 10 + 1 ⇒ (16) + 10 + 1 = 27
Flickmace 2d8 + 3 + 1 ⇒ (5, 4) + 3 + 1 = 13


Female Gnome Champion 6, HP87, AC 24/26, Perception +8, Fort+13, Refl+10, Will+10

flat check to hit faerie fired spirit
1d20 ⇒ 14


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

+12 HP to Rhys.

Eleanor points out, allowing barker to light up the spirit! WHys still misses. As Zephrena approaches trh creature lashes out at her:

Reaction, telekinetic strike: 1d20 + 15 ⇒ (5) + 15 = 20

The rock misses her head, and she flicks away some ectoplasm. 13-5=8 damage.

The ghost focuses on Zeph, flinging debris at the champion!

Telekinetic Storm vs Zeph AC 23: 1d20 + 15 - 2 ⇒ (2) + 15 - 2 = 15

It then tries to flings her backwards!

Telekinetic Assaut vs Fort DC 20: 1d20 + 15 - 5 ⇒ (19) + 15 - 5 = 29

I moved Zeph on the map.

☀☀☀
The Frightener Round 3

Party Conditions: Barker has a torch, Inspired
Battlemap

──────────
BOLD IS UP!:
──────────
??? (-13 HP) │ Concealed (DC 5 flat before you target)
➤ Rhys (42/58 HP) │ Immune to frightened
➤ Zephrena (11/58 HP) │ Shield up, shield -2 HP
➤ Eleanor (43/56 HP)
⠀⠀➤ Holly (43/56 HP) │ Back!
➤ Barker (36/48 HP) │ Immune to frightened


NG Male Gnoll Bard 6 | HP 64/74 | AC 24 | F +10 R +13 W +11 | Perc +11 (low-light vision) | Stealth +11 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: --

Barker keeps playing to keep the spirits up, he looks where the glitering spirit is, but then turns to Zephrena

"Heal fried, let your wound close"

Last sooth, 2nd@Zephrena: 2d10 + 8 ⇒ (2, 1) + 8 = 11 +2 status bonus vs mental effects


Human Summoner 6 | HP 86/86 | AC: 20 | F: +12 R: +10, W: +14 | Perception: +14 | Default Exploration: Search (Holly) Plant Eidolon AC 23 (24 w/ reinforcement)

Eleanor keeps trying to call Holly back as she hears the plant cuttling around above. She, herself gets closer to Zephrana and holds a berry out to her. "Here, eat this." She smears the berry around the wound.

Battle Medicine (Zephrena): 1d20 + 9 ⇒ (1) + 9 = 10
Damage: 1d8 ⇒ 2

The wounds begins to burn and fester. Seems Eleanor used too ripe of a berry from Holly as its poisonous trait has festered in the berry. "Oh no! Sorry, I will fix that right up."

◆ Holly Stride
◆ Eleanor Stride
◆ Battle Medicine (Zephrena)

Status:

HP 43/56
AC 17
Hero Points 1/3
Battle Medicine ()
Focus Points 2/3
Spells 1st 2/2 | 2nd 1/2

Holly
HP 43/56
AC 20 (21 w/ Reinforce Eidolon)


Female Gnome Champion 6, HP87, AC 24/26, Perception +8, Fort+13, Refl+10, Will+10

Round 3
Zephrena cant help but smile as her comrades rally around her. Again she moves forward to try and put a hurt on this malevolent spirit.

* Shield
* Stride
* Attack

Melee Attack 1d20 + 10 + 1 ⇒ (14) + 10 + 1 = 25
flickmace 2d8 + 3 + 1 ⇒ (5, 4) + 3 + 1 = 13

Grand Archive

Half-Orc Kineticist 6 | HP 88 | AC: 24 | F: +14 R: +14 W: +12 | Perception: +10 | Default Exploration: Avoid Notice

Flat Check DC5: 1d20 ⇒ 9
2 Action Elemental Blast, Inspired: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27
Electricity Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Flat Check DC5: 1d20 ⇒ 17
1 Action Elemental Blast, Inspired, MAP: 1d20 + 9 + 1 - 5 ⇒ (7) + 9 + 1 - 5 = 12
Electricity Damage: 1d6 ⇒ 4

"Damned undead..." Rhys growls, launching more lightning at the spectre. "Guess I know what it's like to have rocks thrown at you now."

Dark Archive

Don't forget your DC 5 flat check before rolling to Strike, Zephrena.

Zephrena Flat: 1d20 + 15 ⇒ (13) + 15 = 28

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